| 1 | unit UGame;
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| 2 |
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| 3 | {$mode delphi}{$H+}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | Classes, SysUtils, ExtCtrls, Graphics, Contnrs, XMLConf, XMLRead, XMLWrite,
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| 9 | DOM, Math, FileUtil, UXMLUtils, Dialogs, Types, LCLType, LCLIntf;
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| 10 |
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| 11 | const
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| 12 | DefaultPlayerStartUnits = 5;
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| 13 | HexCellMulX = 1.12;
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| 14 | HexCellMulY = 1.292;
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| 15 | SquareCellMulX = 1.05;
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| 16 | SquareCellMulY = 1.05;
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| 17 | TriangleCellMulX = 0.55;
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| 18 | TriangleCellMulY = 1.05;
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| 19 | MaxPlayerCount = 8;
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| 20 |
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| 21 | type
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| 22 | TGame = class;
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| 23 | TPlayer = class;
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| 24 | TView = class;
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| 25 | TUnitMoves = class;
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| 26 | TCells = class;
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| 27 | TMap = class;
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| 28 | TCellLinks = class;
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| 29 | TMapArea = class;
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| 30 |
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| 31 | TFloatPoint = record
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| 32 | X, Y: Double;
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| 33 | end;
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| 34 |
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| 35 | TPointArray = array of TPoint;
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| 36 |
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| 37 | TTerrainType = (ttVoid, ttNormal, ttCity);
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| 38 |
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| 39 | { TCell }
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| 40 |
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| 41 | TCell = class
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| 42 | private
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| 43 | FArea: TMapArea;
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| 44 | FMap: TMap;
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| 45 | FPower: Integer;
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| 46 | procedure SetArea(AValue: TMapArea);
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| 47 | procedure SetPower(AValue: Integer);
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| 48 | public
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| 49 | Id: Integer;
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| 50 | PosPx: TPoint;
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| 51 | Polygon: TPointArray;
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| 52 | Terrain: TTerrainType;
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| 53 | PlayerId: Integer;
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| 54 | Player: TPlayer;
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| 55 | MovesFrom: TUnitMoves;
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| 56 | MovesTo: TUnitMoves;
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| 57 | NeighborsId: array of Integer;
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| 58 | Neighbors: TCells;
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| 59 | Mark: Boolean;
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| 60 | Links: TCellLinks;
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| 61 | procedure AreaExtend;
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| 62 | procedure FixRefId;
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| 63 | procedure LoadFromNode(Node: TDOMNode);
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| 64 | procedure SaveToNode(Node: TDOMNode);
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| 65 | procedure Assign(Source: TCell);
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| 66 | function IsVisible(View: TView): Boolean;
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| 67 | function GetColor: TColor;
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| 68 | function GetAvialPower: Integer;
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| 69 | function GetAttackPower: Integer;
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| 70 | constructor Create;
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| 71 | destructor Destroy; override;
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| 72 | property Power: Integer read FPower write SetPower;
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| 73 | property Map: TMap read FMap write FMap;
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| 74 | property Area: TMapArea read FArea write SetArea;
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| 75 | end;
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| 76 |
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| 77 | TCellArray = array of TCell;
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| 78 |
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| 79 | { TCells }
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| 80 |
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| 81 | TCells = class(TObjectList)
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| 82 | Map: TMap;
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| 83 | procedure FixRefId;
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| 84 | function FindById(Id: Integer): TCell;
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| 85 | procedure LoadFromNode(Node: TDOMNode);
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| 86 | procedure SaveToNode(Node: TDOMNode);
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| 87 | procedure ClearMark;
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| 88 | end;
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| 89 |
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| 90 | { TCellLink }
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| 91 |
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| 92 | TCellLink = class
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| 93 | Points: array of TPoint;
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| 94 | Cells: TCells;
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| 95 | Map: TMap;
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| 96 | procedure LoadFromNode(Node: TDOMNode);
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| 97 | procedure SaveToNode(Node: TDOMNode);
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| 98 | constructor Create;
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| 99 | destructor Destroy; override;
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| 100 | end;
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| 101 |
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| 102 | { TCellLinks }
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| 103 |
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| 104 | TCellLinks = class(TObjectList)
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| 105 | Map: TMap;
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| 106 | function FindByCells(Cell1, Cell2: TCell): TCellLink;
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| 107 | procedure LoadFromNode(Node: TDOMNode);
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| 108 | procedure SaveToNode(Node: TDOMNode);
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| 109 | end;
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| 110 |
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| 111 | { TView }
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| 112 |
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| 113 | TView = class
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| 114 | private
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| 115 | FDestRect: TRect;
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| 116 | FZoom: Double;
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| 117 | procedure SetDestRect(AValue: TRect);
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| 118 | procedure SetZoom(AValue: Double);
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| 119 | public
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| 120 | Game: TGame;
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| 121 | SourceRect: TRect;
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| 122 | FocusedCell: TCell;
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| 123 | SelectedCell: TCell;
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| 124 | procedure Clear;
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| 125 | constructor Create;
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| 126 | destructor Destroy; override;
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| 127 | procedure SelectCell(Pos: TPoint; Player: TPlayer; ShiftState: TShiftState);
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| 128 | procedure CenterMap;
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| 129 | function CanvasToCellPos(Pos: TPoint): TPoint;
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| 130 | function CellToCanvasPos(Pos: TPoint): TPoint;
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| 131 | function CanvasToCellRect(Pos: TRect): TRect;
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| 132 | function CellToCanvasRect(Pos: TRect): TRect;
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| 133 | procedure Assign(Source: TView);
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| 134 | property DestRect: TRect read FDestRect write SetDestRect;
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| 135 | property Zoom: Double read FZoom write SetZoom;
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| 136 | end;
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| 137 |
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| 138 | { TCanvasEx }
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| 139 |
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| 140 | TCanvasEx = class(TCanvas)
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| 141 | class procedure TextOutEx(Canvas: TCanvas; X,Y: Integer; const Text: string; MovePen: Boolean = True);
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| 142 | class procedure PolygonEx(Canvas: TCanvas; const Points: array of TPoint; Winding: Boolean);
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| 143 | end;
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| 144 |
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| 145 | TMapShape = (msRectangle, msImage);
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| 146 |
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| 147 | { TMapArea }
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| 148 |
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| 149 | TMapArea = class
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| 150 | Id: Integer;
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| 151 | Map: TMap;
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| 152 | BridgeCount: Integer;
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| 153 | Cells: TCells;
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| 154 | procedure GetBorderCells(List: TCells);
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| 155 | constructor Create;
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| 156 | destructor Destroy; override;
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| 157 | end;
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| 158 |
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| 159 | TMapAreas = class(TObjectList)
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| 160 | end;
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| 161 |
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| 162 | { TMap }
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| 163 |
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| 164 | TMap = class
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| 165 | private
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| 166 | FSize: TPoint;
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| 167 | function GetSize: TPoint; virtual;
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| 168 | procedure PaintCell(Canvas: TCanvas; Pos: TPoint; Text: string; View: TView;
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| 169 | Cell: TCell);
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| 170 | procedure DrawArrow(Canvas: TCanvas; View: TView; Pos: TPoint; Angle: Double;
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| 171 | Text: string);
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| 172 | procedure SetSize(AValue: TPoint); virtual;
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| 173 | protected
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| 174 | FNewCellId: Integer;
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| 175 | function GetNewCellId: Integer; virtual;
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| 176 | public
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| 177 | Game: TGame;
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| 178 | MaxPower: Integer;
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| 179 | DefaultCellSize: TPoint;
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| 180 | Cells: TCells;
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| 181 | Shape: TMapShape;
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| 182 | Image: TImage;
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| 183 | CellLinks: TCellLinks;
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| 184 | Areas: TMapAreas;
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| 185 | function IsOutsideShape(Coord: TPoint): Boolean; virtual;
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| 186 | function IsCellsNeighbor(Cell1, Cell2: TCell): Boolean; virtual;
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| 187 | function IsValidIndex(Index: TPoint): Boolean; virtual;
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| 188 | procedure Assign(Source: TMap); virtual;
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| 189 | procedure LoadFromFile(FileName: string); virtual;
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| 190 | procedure SaveToFile(FileName: string); virtual;
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| 191 | procedure LoadFromNode(Node: TDOMNode);
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| 192 | procedure SaveToNode(Node: TDOMNode);
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| 193 | function PosToCell(Pos: TPoint; View: TView): TCell; virtual;
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| 194 | function CellToPos(Cell: TCell): TPoint; virtual;
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| 195 | procedure Grow(APlayer: TPlayer); virtual;
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| 196 | procedure ComputePlayerStats; virtual;
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| 197 | procedure Generate; virtual;
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| 198 | constructor Create; virtual;
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| 199 | destructor Destroy; override;
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| 200 | procedure Paint(Canvas: TCanvas; View: TView); virtual;
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| 201 | function GetPixelRect: TRect; virtual;
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| 202 | procedure ForEachCells(Method: TMethod); virtual;
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| 203 | property Size: TPoint read GetSize write SetSize;
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| 204 | end;
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| 205 |
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| 206 | TPlayerCells = class;
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| 207 | TPlayerMap = class;
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| 208 |
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| 209 | { TPlayerCell }
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| 210 |
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| 211 | TPlayerCell = class
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| 212 | Explored: Boolean;
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| 213 | InVisibleRange: Boolean;
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| 214 | MapCell: TCell;
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| 215 | List: TPlayerCells;
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| 216 | procedure LoadFromNode(Node: TDOMNode);
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| 217 | procedure SaveToNode(Node: TDOMNode);
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| 218 | end;
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| 219 |
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| 220 | { TPlayerCells }
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| 221 |
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| 222 | TPlayerCells = class(TObjectList)
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| 223 | Map: TPlayerMap;
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| 224 | function SearchCell(Cell: TCell): TPlayerCell;
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| 225 | procedure LoadFromNode(Node: TDOMNode);
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| 226 | procedure SaveToNode(Node: TDOMNode);
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| 227 | end;
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| 228 |
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| 229 | { TPlayerMap }
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| 230 |
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| 231 | TPlayerMap = class
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| 232 | Cells: TPlayerCells;
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| 233 | Player: TPlayer;
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| 234 | procedure LoadFromNode(Node: TDOMNode);
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| 235 | procedure SaveToNode(Node: TDOMNode);
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| 236 | procedure Update;
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| 237 | constructor Create;
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| 238 | destructor Destroy; override;
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| 239 | procedure CheckVisibility;
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| 240 | procedure Paint(Canvas: TCanvas; View: TView);
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| 241 | end;
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| 242 |
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| 243 | TPlayerMode = (pmHuman, pmComputer);
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| 244 | TComputerAgressivity = (caLow, caMedium, caHigh);
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| 245 |
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| 246 | { TPlayer }
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| 247 |
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| 248 | TPlayer = class
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| 249 | private
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| 250 | FGame: TGame;
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| 251 | procedure SetGame(AValue: TGame);
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| 252 | public
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| 253 | Id: Integer;
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| 254 | Name: string;
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| 255 | Color: TColor;
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| 256 | View: TView;
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| 257 | Mode: TPlayerMode;
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| 258 | TotalUnits: Integer;
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| 259 | TotalCells: Integer;
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| 260 | TotalCities: Integer;
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| 261 | StartUnits: Integer;
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| 262 | StartCell: TCell;
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| 263 | PlayerMap: TPlayerMap;
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| 264 | Defensive: Boolean;
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| 265 | Agressivity: TComputerAgressivity;
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| 266 | procedure LoadFromNode(Node: TDOMNode);
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| 267 | procedure SaveToNode(Node: TDOMNode);
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| 268 | procedure Paint(Canvas: TCanvas);
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| 269 | constructor Create;
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| 270 | destructor Destroy; override;
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| 271 | procedure Assign(Source: TPlayer);
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| 272 | property Game: TGame read FGame write SetGame;
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| 273 | end;
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| 274 |
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| 275 |
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| 276 | { TComputer }
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| 277 |
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| 278 | TComputer = class
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| 279 | Game: TGame;
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| 280 | Targets: TObjectList;
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| 281 | CellProcessDirection: Boolean;
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| 282 | procedure AttackNeutral;
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| 283 | procedure AttackPlayers;
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| 284 | procedure InnerMoves;
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| 285 | procedure IncreaseMoves;
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| 286 | procedure Process;
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| 287 | procedure FallBack;
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| 288 | function AttackersCount(Cell: TCell): Integer;
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| 289 | end;
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| 290 |
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| 291 | TPlayerArray = array of TPlayer;
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| 292 |
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| 293 | { TPlayers }
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| 294 |
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| 295 | TPlayers = class(TObjectList)
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| 296 | Game: TGame;
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| 297 | NewPlayerId: Integer;
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| 298 | function FindById(Id: Integer): TPlayer;
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| 299 | procedure New(Name: string; Color: TColor; Mode: TPlayerMode);
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| 300 | function GetNewPlayerId: Integer;
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| 301 | procedure LoadFromNode(Node: TDOMNode);
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| 302 | procedure SaveToNode(Node: TDOMNode);
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| 303 | constructor Create;
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| 304 | function GetFirstHuman: TPlayer;
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| 305 | end;
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| 306 |
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| 307 | { TUnitMove }
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| 308 |
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| 309 | TUnitMove = class
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| 310 | private
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| 311 | FCellFrom: TCell;
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| 312 | FCellTo: TCell;
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| 313 | procedure SetCellFrom(AValue: TCell);
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| 314 | procedure SetCellTo(AValue: TCell);
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| 315 | public
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| 316 | List: TUnitMoves;
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| 317 | CountOnce: Integer;
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| 318 | CountRepeat: Integer;
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| 319 | procedure LoadFromNode(Node: TDOMNode);
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| 320 | procedure SaveToNode(Node: TDOMNode);
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| 321 | constructor Create;
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| 322 | destructor Destroy; override;
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| 323 | property CellFrom: TCell read FCellFrom write SetCellFrom;
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| 324 | property CellTo: TCell read FCellTo write SetCellTo;
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| 325 | end;
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| 326 |
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| 327 | { TUnitMoves }
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| 328 |
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| 329 | TUnitMoves = class(TObjectList)
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| 330 | Game: TGame;
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| 331 | procedure LoadFromNode(Node: TDOMNode);
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| 332 | procedure SaveToNode(Node: TDOMNode);
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| 333 | end;
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| 334 |
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| 335 | { TGame }
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| 336 |
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| 337 | TMoveEvent = procedure(CellFrom, CellTo: TCell; var CountOnce, CountRepeat: Integer;
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| 338 | Update: Boolean; var Confirm: Boolean) of object;
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| 339 | TWinEvent = procedure(Player: TPlayer) of object;
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| 340 | TGrowAmount = (gaByOne, gaBySquareRoot);
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| 341 | TGrowCells = (gcNone, gcPlayerCities, gcPlayerAll);
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| 342 | TMapType = (mtNone, mtHexagon, mtSquare, mtTriangle, mtVoronoi);
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| 343 | TWinObjective = (woDefeatAllOponents, woDefeatAllOponentsCities,
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| 344 | woSpecialCaptureCell, woStayAliveForDefinedTurns);
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| 345 |
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| 346 | TGame = class
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| 347 | private
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| 348 | FMapType: TMapType;
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| 349 | FOnMove: TMoveEvent;
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| 350 | FOnNewTurn: TNotifyEvent;
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| 351 | FOnWin: TWinEvent;
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| 352 | FRunning: Boolean;
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| 353 | LoadedImageFileName: string;
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| 354 | ProbabilityMatrix: array of array of Single;
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| 355 | procedure Attack(var AttackPower, DefendPower: Integer);
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| 356 | procedure MoveAll(Player: TPlayer);
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| 357 | procedure ClearMovesFromCell(Cell: TCell);
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| 358 | procedure SetMapType(AValue: TMapType);
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| 359 | function SetMove(CellFrom, CellTo: TCell; Power: Integer; Confirmation: Boolean = True): TUnitMove;
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| 360 | procedure SetRunning(AValue: Boolean);
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| 361 | procedure UpdateRepeatMoves(Player: TPlayer);
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| 362 | procedure CheckCounterMove(Move: TUnitMove);
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| 363 | function SearchDifferentCellArea(List: TCells; SourceArea, DestArea: TMapArea): TCell;
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| 364 | procedure BuildTerrain;
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| 365 | procedure BuildBridges;
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| 366 | procedure BuildMapAreas;
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| 367 | public
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| 368 | Players: TPlayers;
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| 369 | Map: TMap;
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| 370 | MapImageFileName: string;
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| 371 | VoidEnabled: Boolean;
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| 372 | VoidPercentage: Integer;
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| 373 | SymetricMap: Boolean;
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| 374 | GrowCells: TGrowCells;
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| 375 | GrowAmount: TGrowAmount;
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| 376 | CityEnabled: Boolean;
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| 377 | CityPercentage: Integer;
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| 378 | CurrentPlayer: TPlayer;
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| 379 | Moves: TUnitMoves;
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| 380 | TurnCounter: Integer;
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| 381 | WinObjective: TWinObjective;
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| 382 | SpecialCaptureCell: TCell;
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| 383 | StayAliveForDefinedTurns: Integer;
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| 384 | MaxNeutralUnits: Integer;
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| 385 | FileName: string;
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| 386 | FogOfWar: Boolean;
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| 387 | BridgeEnabled: Boolean;
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| 388 | function AttackProbability(AttackCount, DefendCount: Integer): Double;
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| 389 | procedure LoadConfig(Config: TXmlConfig; Path: string);
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| 390 | procedure SaveConfig(Config: TXmlConfig; Path: string);
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| 391 | procedure LoadFromFile(FileName: string);
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| 392 | procedure SaveToFile(FileName: string);
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| 393 | procedure ComputePlayerStats;
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| 394 | function GetAlivePlayers: TPlayerArray;
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| 395 | function GetAlivePlayersWithCities: TPlayerArray;
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| 396 | procedure NextTurn;
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| 397 | procedure CheckWinObjective;
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| 398 | constructor Create;
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| 399 | destructor Destroy; override;
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| 400 | procedure New;
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| 401 | procedure EndGame(Winner: TPlayer = nil);
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| 402 | property Running: Boolean read FRunning write SetRunning;
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| 403 | property MapType: TMapType read FMapType write SetMapType;
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| 404 | published
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| 405 | property OnMove: TMoveEvent read FOnMove write FOnMove;
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| 406 | property OnWin: TWinEvent read FOnWin write FOnWin;
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| 407 | property OnNewTurn: TNotifyEvent read FOnNewTurn write FOnNewTurn;
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| 408 | end;
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| 409 |
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| 410 | var
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| 411 | PlayerModeText: array[TPlayerMode] of string;
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| 412 |
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| 413 | const
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| 414 | clOrange = $009Aff;
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| 415 | PlayerColors: array[0..7] of TColor = (clBlue, clRed, clGreen, clOrange,
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| 416 | clPurple, clMaroon, clAqua, clFuchsia);
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| 417 | ComputerAggroProbability: array[TComputerAgressivity] of Single = (0.9, 0.7, 0.5);
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| 418 |
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| 419 | procedure InitStrings;
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| 420 | function FloatPoint(AX, AY: Double): TFloatPoint;
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| 421 |
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| 422 | resourcestring
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| 423 | SPlayer = 'Player';
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| 424 |
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| 425 |
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| 426 | implementation
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| 427 |
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| 428 | uses
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| 429 | UMap;
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| 430 |
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| 431 | resourcestring
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| 432 | SMinimumPlayers = 'You need at least two players';
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| 433 | SHuman = 'Human';
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| 434 | SComputer = 'Computer';
|
|---|
| 435 | SCannotSetPlayerStartCells = 'Cannot choose start cell for player';
|
|---|
| 436 | SWrongFileFormat = 'Wrong file format';
|
|---|
| 437 | SUnfinishedBattle = 'Unfinished battle';
|
|---|
| 438 | SNewGameFile = 'New game.xtg';
|
|---|
| 439 | SZeroZoomNotAlowed = 'Zero zoom not allowed';
|
|---|
| 440 |
|
|---|
| 441 | procedure InitStrings;
|
|---|
| 442 | begin
|
|---|
| 443 | PlayerModeText[pmHuman] := SHuman;
|
|---|
| 444 | PlayerModeText[pmComputer] := SComputer;
|
|---|
| 445 | end;
|
|---|
| 446 |
|
|---|
| 447 | function FloatPoint(AX, AY: Double): TFloatPoint;
|
|---|
| 448 | begin
|
|---|
| 449 | Result.X := AX;
|
|---|
| 450 | Result.Y := AY;
|
|---|
| 451 | end;
|
|---|
| 452 |
|
|---|
| 453 | function RectEquals(A, B: TRect): Boolean;
|
|---|
| 454 | begin
|
|---|
| 455 | Result := (A.Left = B.Left) and (A.Top = B.Top) and
|
|---|
| 456 | (A.Right = B.Right) and (A.Bottom = B.Bottom);
|
|---|
| 457 | end;
|
|---|
| 458 |
|
|---|
| 459 | function PtInRect(const Rect: TRect; Pos: TPoint): Boolean;
|
|---|
| 460 | begin
|
|---|
| 461 | Result := (Pos.X >= Rect.Left) and (Pos.Y >= Rect.Top) and
|
|---|
| 462 | (Pos.X <= Rect.Right) and (Pos.Y <= Rect.Bottom);
|
|---|
| 463 | end;
|
|---|
| 464 |
|
|---|
| 465 | function PtInPoly(const Points: array of TPoint; Pos: TPoint): Boolean;
|
|---|
| 466 | var
|
|---|
| 467 | Count, K, J : Integer;
|
|---|
| 468 | begin
|
|---|
| 469 | Result := False;
|
|---|
| 470 | Count := Length(Points) ;
|
|---|
| 471 | J := Count - 1;
|
|---|
| 472 | for K := 0 to Count - 1 do begin
|
|---|
| 473 | if ((Points[K].Y <= Pos.Y) and (Pos.Y < Points[J].Y)) or
|
|---|
| 474 | ((Points[J].Y <= Pos.Y) and (Pos.Y < Points[K].Y)) then
|
|---|
| 475 | begin
|
|---|
| 476 | if (Pos.X < (Points[j].X - Points[K].X) *
|
|---|
| 477 | (Pos.Y - Points[K].Y) /
|
|---|
| 478 | (Points[j].Y - Points[K].Y) + Points[K].X) then
|
|---|
| 479 | Result := not Result;
|
|---|
| 480 | end;
|
|---|
| 481 | J := K;
|
|---|
| 482 | end;
|
|---|
| 483 | end;
|
|---|
| 484 |
|
|---|
| 485 | function GetPolygonRect(Polygon: array of TPoint): TRect;
|
|---|
| 486 | var
|
|---|
| 487 | I: Integer;
|
|---|
| 488 | begin
|
|---|
| 489 | Result := Rect(High(Integer), High(Integer),
|
|---|
| 490 | Low(Integer), Low(Integer));
|
|---|
| 491 | for I := 0 to Length(Polygon) - 1 do
|
|---|
| 492 | with Polygon[I] do begin
|
|---|
| 493 | if X > Result.Right then
|
|---|
| 494 | Result.Right := X;
|
|---|
| 495 | if X < Result.Left then
|
|---|
| 496 | Result.Left := X;
|
|---|
| 497 | if Y > Result.Bottom then
|
|---|
| 498 | Result.Bottom := Y;
|
|---|
| 499 | if Y < Result.Top then
|
|---|
| 500 | Result.Top := Y;
|
|---|
| 501 | end;
|
|---|
| 502 | end;
|
|---|
| 503 |
|
|---|
| 504 | function HalfColor(Color: TColor): TColor;
|
|---|
| 505 | begin
|
|---|
| 506 | Result :=
|
|---|
| 507 | ((((Color shr 0) and $ff) shr 1) shl 0) or
|
|---|
| 508 | ((((Color shr 8) and $ff) shr 1) shl 8) or
|
|---|
| 509 | ((((Color shr 16) and $ff) shr 1) shl 16) or
|
|---|
| 510 | ((((Color shr 24) and $ff) shr 0) shl 24);
|
|---|
| 511 | end;
|
|---|
| 512 |
|
|---|
| 513 | { TCellLink }
|
|---|
| 514 |
|
|---|
| 515 | procedure TCellLink.LoadFromNode(Node: TDOMNode);
|
|---|
| 516 | var
|
|---|
| 517 | Node2: TDOMNode;
|
|---|
| 518 | Node3: TDOMNode;
|
|---|
| 519 | begin
|
|---|
| 520 | Node3 := Node.FindNode('Points');
|
|---|
| 521 | if Assigned(Node3) then begin
|
|---|
| 522 | SetLength(Points, 0);
|
|---|
| 523 | Node2 := Node3.FirstChild;
|
|---|
| 524 | while Assigned(Node2) and (Node2.NodeName = 'Point') do begin
|
|---|
| 525 | SetLength(Points, Length(Points) + 1);
|
|---|
| 526 | Points[High(Points)].X := ReadInteger(Node2, 'X', 0);
|
|---|
| 527 | Points[High(Points)].Y := ReadInteger(Node2, 'Y', 0);
|
|---|
| 528 | Node2 := Node2.NextSibling;
|
|---|
| 529 | end;
|
|---|
| 530 | end;
|
|---|
| 531 | end;
|
|---|
| 532 |
|
|---|
| 533 | procedure TCellLink.SaveToNode(Node: TDOMNode);
|
|---|
| 534 | var
|
|---|
| 535 | NewNode: TDOMNode;
|
|---|
| 536 | NewNode2: TDOMNode;
|
|---|
| 537 | I: Integer;
|
|---|
| 538 | begin
|
|---|
| 539 | NewNode := Node.OwnerDocument.CreateElement('Points');
|
|---|
| 540 | Node.AppendChild(NewNode);
|
|---|
| 541 | for I := 0 to Length(Points) - 1 do begin
|
|---|
| 542 | NewNode2 := NewNode.OwnerDocument.CreateElement('Point');
|
|---|
| 543 | NewNode.AppendChild(NewNode2);
|
|---|
| 544 | WriteInteger(NewNode2, 'X', Points[I].X);
|
|---|
| 545 | WriteInteger(NewNode2, 'Y', Points[I].Y);
|
|---|
| 546 | end;
|
|---|
| 547 | end;
|
|---|
| 548 |
|
|---|
| 549 | constructor TCellLink.Create;
|
|---|
| 550 | begin
|
|---|
| 551 | Cells := TCells.Create;
|
|---|
| 552 | Cells.OwnsObjects := False;
|
|---|
| 553 | end;
|
|---|
| 554 |
|
|---|
| 555 | destructor TCellLink.Destroy;
|
|---|
| 556 | var
|
|---|
| 557 | I: Integer;
|
|---|
| 558 | LastState: Boolean;
|
|---|
| 559 | begin
|
|---|
| 560 | for I := 0 to Cells.Count - 1 do begin
|
|---|
| 561 | if TCell(Cells[I]).Neighbors.Remove(TCell(Cells[1 - I])) = -1 then
|
|---|
| 562 | raise Exception.Create('Can''t remove cell from neighbour cell');
|
|---|
| 563 | if TCell(Cells[I]).Links.Remove(Self) = -1 then
|
|---|
| 564 | raise Exception.Create('Can''t remove cell from neighbour cell');
|
|---|
| 565 | end;
|
|---|
| 566 | FreeAndNil(Cells);
|
|---|
| 567 | if Assigned(Map) then begin
|
|---|
| 568 | // To remove itself from list we need disable owning to not be called twice
|
|---|
| 569 | try
|
|---|
| 570 | LastState := Map.CellLinks.OwnsObjects;
|
|---|
| 571 | Map.CellLinks.OwnsObjects := False;
|
|---|
| 572 | Map.CellLinks.Remove(Self);
|
|---|
| 573 | finally
|
|---|
| 574 | Map.CellLinks.OwnsObjects := LastState;
|
|---|
| 575 | end;
|
|---|
| 576 | end;
|
|---|
| 577 | inherited Destroy;
|
|---|
| 578 | end;
|
|---|
| 579 |
|
|---|
| 580 | { TCellLinks }
|
|---|
| 581 |
|
|---|
| 582 | function TCellLinks.FindByCells(Cell1, Cell2: TCell): TCellLink;
|
|---|
| 583 | var
|
|---|
| 584 | I: Integer;
|
|---|
| 585 | begin
|
|---|
| 586 | I := 0;
|
|---|
| 587 | while (I < Count) do begin
|
|---|
| 588 | if (TCellLink(Items[I]).Cells[0] = Cell1) and (TCellLink(Items[I]).Cells[1] = Cell2) then
|
|---|
| 589 | Break;
|
|---|
| 590 | if (TCellLink(Items[I]).Cells[0] = Cell2) and (TCellLink(Items[I]).Cells[1] = Cell1) then
|
|---|
| 591 | Break;
|
|---|
| 592 | Inc(I);
|
|---|
| 593 | end;
|
|---|
| 594 | if I < Count then Result := TCellLink(Items[I])
|
|---|
| 595 | else Result := nil;
|
|---|
| 596 | end;
|
|---|
| 597 |
|
|---|
| 598 | procedure TCellLinks.LoadFromNode(Node: TDOMNode);
|
|---|
| 599 | var
|
|---|
| 600 | Node2: TDOMNode;
|
|---|
| 601 | NewCell: TCellLink;
|
|---|
| 602 | begin
|
|---|
| 603 | Count := 0;
|
|---|
| 604 | Node2 := Node.FirstChild;
|
|---|
| 605 | while Assigned(Node2) and (Node2.NodeName = 'CellLink') do begin
|
|---|
| 606 | NewCell := TCellLink.Create;
|
|---|
| 607 | //NewCell.Map := Map;
|
|---|
| 608 | NewCell.LoadFromNode(Node2);
|
|---|
| 609 | Add(NewCell);
|
|---|
| 610 | Node2 := Node2.NextSibling;
|
|---|
| 611 | end;
|
|---|
| 612 | end;
|
|---|
| 613 |
|
|---|
| 614 | procedure TCellLinks.SaveToNode(Node: TDOMNode);
|
|---|
| 615 | var
|
|---|
| 616 | I: Integer;
|
|---|
| 617 | NewNode2: TDOMNode;
|
|---|
| 618 | begin
|
|---|
| 619 | for I := 0 to Count - 1 do
|
|---|
| 620 | with TCellLink(Items[I]) do begin
|
|---|
| 621 | NewNode2 := Node.OwnerDocument.CreateElement('CellLink');
|
|---|
| 622 | Node.AppendChild(NewNode2);
|
|---|
| 623 | SaveToNode(NewNode2);
|
|---|
| 624 | end;
|
|---|
| 625 | end;
|
|---|
| 626 |
|
|---|
| 627 | { TMapArea }
|
|---|
| 628 |
|
|---|
| 629 | procedure TMapArea.GetBorderCells(List: TCells);
|
|---|
| 630 | var
|
|---|
| 631 | I: Integer;
|
|---|
| 632 | J: Integer;
|
|---|
| 633 | NeighVoidCount: Integer;
|
|---|
| 634 | begin
|
|---|
| 635 | List.Clear;
|
|---|
| 636 |
|
|---|
| 637 | Map.Cells.ClearMark;
|
|---|
| 638 |
|
|---|
| 639 | for I := 0 to Cells.Count - 1 do
|
|---|
| 640 | with TCell(Cells[I]) do begin
|
|---|
| 641 | NeighVoidCount := 0;
|
|---|
| 642 | for J := 0 to Neighbors.Count - 1 do
|
|---|
| 643 | with TCell(Neighbors[J]) do
|
|---|
| 644 | if (Terrain = ttVoid) then Inc(NeighVoidCount);
|
|---|
| 645 |
|
|---|
| 646 | if (NeighVoidCount > 0) and (Area = Self) and (not Mark) then begin
|
|---|
| 647 | List.Add(TCell(Self.Cells[I]));
|
|---|
| 648 | Mark := True;
|
|---|
| 649 | end;
|
|---|
| 650 | end;
|
|---|
| 651 | end;
|
|---|
| 652 |
|
|---|
| 653 | constructor TMapArea.Create;
|
|---|
| 654 | begin
|
|---|
| 655 | Cells := TCells.Create;
|
|---|
| 656 | Cells.OwnsObjects := False;
|
|---|
| 657 | end;
|
|---|
| 658 |
|
|---|
| 659 | destructor TMapArea.Destroy;
|
|---|
| 660 | begin
|
|---|
| 661 | FreeAndNil(Cells);
|
|---|
| 662 | inherited Destroy;
|
|---|
| 663 | end;
|
|---|
| 664 |
|
|---|
| 665 | { TPlayerCell }
|
|---|
| 666 |
|
|---|
| 667 | procedure TPlayerCell.LoadFromNode(Node: TDOMNode);
|
|---|
| 668 | begin
|
|---|
| 669 | Explored := ReadBoolean(Node, 'Explored', False);
|
|---|
| 670 | MapCell := List.Map.Player.Game.Map.Cells.FindById(ReadInteger(Node, 'MapCell', 0));
|
|---|
| 671 | end;
|
|---|
| 672 |
|
|---|
| 673 | procedure TPlayerCell.SaveToNode(Node: TDOMNode);
|
|---|
| 674 | begin
|
|---|
| 675 | WriteBoolean(Node, 'Explored', Explored);
|
|---|
| 676 | WriteInteger(Node, 'MapCell', MapCell.Id);
|
|---|
| 677 | end;
|
|---|
| 678 |
|
|---|
| 679 | { TPlayerCells }
|
|---|
| 680 |
|
|---|
| 681 | function TPlayerCells.SearchCell(Cell: TCell): TPlayerCell;
|
|---|
| 682 | var
|
|---|
| 683 | I: Integer;
|
|---|
| 684 | begin
|
|---|
| 685 | I := 0;
|
|---|
| 686 | while (I < Count) and (TPlayerCell(Items[I]).MapCell <> Cell) do Inc(I);
|
|---|
| 687 | if I < Count then Result := TPlayerCell(Items[I])
|
|---|
| 688 | else Result := nil;
|
|---|
| 689 | end;
|
|---|
| 690 |
|
|---|
| 691 | procedure TPlayerCells.LoadFromNode(Node: TDOMNode);
|
|---|
| 692 | var
|
|---|
| 693 | Node2: TDOMNode;
|
|---|
| 694 | NewCell: TPlayerCell;
|
|---|
| 695 | begin
|
|---|
| 696 | Count := 0;
|
|---|
| 697 | Node2 := Node.FirstChild;
|
|---|
| 698 | while Assigned(Node2) and (Node2.NodeName = 'Cell') do begin
|
|---|
| 699 | NewCell := TPlayerCell.Create;
|
|---|
| 700 | NewCell.List := Self;
|
|---|
| 701 | NewCell.LoadFromNode(Node2);
|
|---|
| 702 | Add(NewCell);
|
|---|
| 703 | Node2 := Node2.NextSibling;
|
|---|
| 704 | end;
|
|---|
| 705 | end;
|
|---|
| 706 |
|
|---|
| 707 | procedure TPlayerCells.SaveToNode(Node: TDOMNode);
|
|---|
| 708 | var
|
|---|
| 709 | I: Integer;
|
|---|
| 710 | NewNode: TDOMNode;
|
|---|
| 711 | begin
|
|---|
| 712 | for I := 0 to Count - 1 do begin;
|
|---|
| 713 | NewNode := Node.OwnerDocument.CreateElement('Cell');
|
|---|
| 714 | Node.AppendChild(NewNode);
|
|---|
| 715 | TPlayerCell(Items[I]).SaveToNode(NewNode);
|
|---|
| 716 | end;
|
|---|
| 717 | end;
|
|---|
| 718 |
|
|---|
| 719 | { TPlayerMap }
|
|---|
| 720 |
|
|---|
| 721 | procedure TPlayerMap.LoadFromNode(Node: TDOMNode);
|
|---|
| 722 | var
|
|---|
| 723 | NewNode: TDOMNode;
|
|---|
| 724 | begin
|
|---|
| 725 | with Node do begin
|
|---|
| 726 | NewNode := FindNode('Cells');
|
|---|
| 727 | if Assigned(NewNode) then
|
|---|
| 728 | Cells.LoadFromNode(NewNode);
|
|---|
| 729 | end;
|
|---|
| 730 | end;
|
|---|
| 731 |
|
|---|
| 732 | procedure TPlayerMap.SaveToNode(Node: TDOMNode);
|
|---|
| 733 | var
|
|---|
| 734 | NewNode: TDOMNode;
|
|---|
| 735 | begin
|
|---|
| 736 | with Node do begin
|
|---|
| 737 | NewNode := OwnerDocument.CreateElement('Cells');
|
|---|
| 738 | AppendChild(NewNode);
|
|---|
| 739 | Cells.SaveToNode(NewNode);
|
|---|
| 740 | end;
|
|---|
| 741 | end;
|
|---|
| 742 |
|
|---|
| 743 | procedure TPlayerMap.Update;
|
|---|
| 744 | var
|
|---|
| 745 | I: Integer;
|
|---|
| 746 | OldCount: Integer;
|
|---|
| 747 | begin
|
|---|
| 748 | // Update players cells count to map cells count to be 1:1
|
|---|
| 749 | OldCount := Cells.Count;
|
|---|
| 750 | Cells.Count := Player.Game.Map.Cells.Count;
|
|---|
| 751 | for I := OldCount to Cells.Count - 1 do
|
|---|
| 752 | Cells[I] := TPlayerCell.Create;
|
|---|
| 753 |
|
|---|
| 754 | for I := 0 to Cells.Count - 1 do
|
|---|
| 755 | with TPlayerCell(Cells[I]) do begin
|
|---|
| 756 | List := Cells;
|
|---|
| 757 | Explored := False;
|
|---|
| 758 | InVisibleRange := False;
|
|---|
| 759 | MapCell := TCell(Player.Game.Map.Cells[I]);
|
|---|
| 760 | end;
|
|---|
| 761 | end;
|
|---|
| 762 |
|
|---|
| 763 | constructor TPlayerMap.Create;
|
|---|
| 764 | begin
|
|---|
| 765 | Cells := TPlayerCells.Create;
|
|---|
| 766 | Cells.Map := Self;
|
|---|
| 767 | end;
|
|---|
| 768 |
|
|---|
| 769 | destructor TPlayerMap.Destroy;
|
|---|
| 770 | begin
|
|---|
| 771 | FreeAndNil(Cells);
|
|---|
| 772 | inherited Destroy;
|
|---|
| 773 | end;
|
|---|
| 774 |
|
|---|
| 775 | procedure TPlayerMap.CheckVisibility;
|
|---|
| 776 | var
|
|---|
| 777 | I: Integer;
|
|---|
| 778 | C: Integer;
|
|---|
| 779 | NeighCount: Integer;
|
|---|
| 780 | begin
|
|---|
| 781 | for I := 0 to Cells.Count - 1 do
|
|---|
| 782 | with TPlayerCell(Cells[I]) do begin
|
|---|
| 783 | NeighCount := 0;
|
|---|
| 784 | for C := 0 to MapCell.Neighbors.Count - 1 do
|
|---|
| 785 | if TCell(MapCell.Neighbors[C]).Player = Player then
|
|---|
| 786 | Inc(NeighCount);
|
|---|
| 787 |
|
|---|
| 788 | InVisibleRange := (NeighCount > 0) or (TCell(MapCell).Player = Player);
|
|---|
| 789 | if InVisibleRange and not Explored then Explored := True;
|
|---|
| 790 | end;
|
|---|
| 791 | end;
|
|---|
| 792 |
|
|---|
| 793 | procedure TPlayerMap.Paint(Canvas: TCanvas; View: TView);
|
|---|
| 794 | var
|
|---|
| 795 | I: Integer;
|
|---|
| 796 | C: Integer;
|
|---|
| 797 | Cell: TPlayerCell;
|
|---|
| 798 | PosFrom, PosTo: TPoint;
|
|---|
| 799 | Angle: Double;
|
|---|
| 800 | ArrowCenter: TPoint;
|
|---|
| 801 | Move: TUnitMove;
|
|---|
| 802 | CellText: string;
|
|---|
| 803 | begin
|
|---|
| 804 | with Canvas, View do
|
|---|
| 805 | try
|
|---|
| 806 | Lock;
|
|---|
| 807 | // Draw cell links
|
|---|
| 808 | Pen.Color := clBlack;
|
|---|
| 809 | Pen.Style := psSolid;
|
|---|
| 810 | Pen.Width := 3;
|
|---|
| 811 | for C := 0 to Player.Game.Map.CellLinks.Count - 1 do
|
|---|
| 812 | with TCellLink(Player.Game.Map.CellLinks[C]) do begin
|
|---|
| 813 | if Length(Points) >= 2 then begin
|
|---|
| 814 | MoveTo(View.CellToCanvasPos(Points[0]));
|
|---|
| 815 | for I := 1 to Length(Points) - 1 do
|
|---|
| 816 | LineTo(View.CellToCanvasPos(Points[I]));
|
|---|
| 817 | end;
|
|---|
| 818 | end;
|
|---|
| 819 |
|
|---|
| 820 | // Draw cells
|
|---|
| 821 | for C := 0 to Cells.Count - 1 do begin
|
|---|
| 822 | Cell := TPlayerCell(Cells[C]);
|
|---|
| 823 | if (Cell.MapCell.Terrain <> ttVoid) and Cell.MapCell.IsVisible(View) then begin
|
|---|
| 824 | CellText := IntToStr(Cell.MapCell.GetAvialPower);
|
|---|
| 825 | if Assigned(SelectedCell) and (SelectedCell = Cell.MapCell) then
|
|---|
| 826 | Brush.Color := clGreen
|
|---|
| 827 | else if Assigned(SelectedCell) and Player.Game.Map.IsCellsNeighbor(SelectedCell, Cell.MapCell) then
|
|---|
| 828 | Brush.Color := clPurple
|
|---|
| 829 | else if Player.Game.FogOfWar then begin
|
|---|
| 830 | if Cell.InVisibleRange then begin
|
|---|
| 831 | Brush.Color := Cell.MapCell.GetColor;
|
|---|
| 832 | end else begin
|
|---|
| 833 | if Cell.Explored then begin
|
|---|
| 834 | Brush.Color := $404040;
|
|---|
| 835 | CellText := '';
|
|---|
| 836 | end else begin
|
|---|
| 837 | Brush.Color := clBlack;
|
|---|
| 838 | CellText := '';
|
|---|
| 839 | end;
|
|---|
| 840 | end;
|
|---|
| 841 | end else Brush.Color := Cell.MapCell.GetColor;
|
|---|
| 842 | Player.Game.Map.PaintCell(Canvas, Cell.MapCell.PosPx, CellText, View, Cell.MapCell);
|
|---|
| 843 | end else
|
|---|
| 844 | if Game.FogOfWar and (Cell.MapCell.Terrain = ttVoid) and (not Cell.Explored) then begin
|
|---|
| 845 | Brush.Color := clBlack;
|
|---|
| 846 | Player.Game.Map.PaintCell(Canvas, Cell.MapCell.PosPx, '', View, Cell.MapCell);
|
|---|
| 847 | end;
|
|---|
| 848 | end;
|
|---|
| 849 |
|
|---|
| 850 | // Draw arrows
|
|---|
| 851 | Pen.Color := clCream;
|
|---|
| 852 | for I := 0 to Game.Moves.Count - 1 do begin
|
|---|
| 853 | Move := TUnitMove(Game.Moves[I]);
|
|---|
| 854 | PosFrom := Player.Game.Map.CellToPos(Move.CellFrom);
|
|---|
| 855 | PosTo := Player.Game.Map.CellToPos(Move.CellTo);
|
|---|
| 856 | // In Fog of war mode show only
|
|---|
| 857 | if Game.FogOfWar and not Cells.SearchCell(Move.CellFrom).InVisibleRange and
|
|---|
| 858 | not Cells.SearchCell(Move.CellTo).InVisibleRange then
|
|---|
| 859 | Continue;
|
|---|
| 860 | if Move.CountRepeat > 0 then Pen.Width := 2
|
|---|
| 861 | else Pen.Width := 1;
|
|---|
| 862 | Angle := ArcTan((PosTo.Y - PosFrom.Y) / (PosTo.X - PosFrom.X));
|
|---|
| 863 | if Sign(PosTo.X - PosFrom.X) = -1 then Angle := Angle + Pi;
|
|---|
| 864 | ArrowCenter := View.CellToCanvasPos(Point(Trunc(PosFrom.X + (PosTo.X - PosFrom.X) / 2),
|
|---|
| 865 | Trunc(PosFrom.Y + (PosTo.Y - PosFrom.Y) / 2)));
|
|---|
| 866 | Player.Game.Map.DrawArrow(Canvas, View, ArrowCenter,
|
|---|
| 867 | Angle, IntToStr(Move.CountOnce));
|
|---|
| 868 | end;
|
|---|
| 869 | finally
|
|---|
| 870 | Unlock;
|
|---|
| 871 | end;
|
|---|
| 872 | end;
|
|---|
| 873 |
|
|---|
| 874 | { TCanvasEx }
|
|---|
| 875 |
|
|---|
| 876 | class procedure TCanvasEx.TextOutEx(Canvas: TCanvas; X, Y: Integer; const Text: string;
|
|---|
| 877 | MovePen: Boolean);
|
|---|
| 878 | var
|
|---|
| 879 | Flags : Cardinal;
|
|---|
| 880 | begin
|
|---|
| 881 | with Canvas do begin
|
|---|
| 882 | Changing;
|
|---|
| 883 | RequiredState([csHandleValid, csFontValid, csBrushValid]);
|
|---|
| 884 | Flags := 0;
|
|---|
| 885 | if TextStyle.Opaque then
|
|---|
| 886 | Flags := ETO_Opaque;
|
|---|
| 887 | ExtUTF8Out(Handle, X, Y, Flags, nil, PChar(Text), Length(Text), nil);
|
|---|
| 888 | if MovePen then MoveTo(X + TextWidth(Text), Y);
|
|---|
| 889 | Changed;
|
|---|
| 890 | end;
|
|---|
| 891 | end;
|
|---|
| 892 |
|
|---|
| 893 | class procedure TCanvasEx.PolygonEx(Canvas: TCanvas; const Points: array of TPoint; Winding: Boolean);
|
|---|
| 894 | begin
|
|---|
| 895 | //Changing;
|
|---|
| 896 | //RequiredState([csHandleValid, csBrushValid, csPenValid]);
|
|---|
| 897 | LCLIntf.Polygon(Canvas.Handle, @Points[0], Length(Points), Winding);
|
|---|
| 898 | //Changed;
|
|---|
| 899 | end;
|
|---|
| 900 |
|
|---|
| 901 |
|
|---|
| 902 | { TCells }
|
|---|
| 903 |
|
|---|
| 904 | procedure TCells.FixRefId;
|
|---|
| 905 | var
|
|---|
| 906 | I: Integer;
|
|---|
| 907 | begin
|
|---|
| 908 | for I := 0 to Count - 1 do
|
|---|
| 909 | TCell(Items[I]).FixRefId;
|
|---|
| 910 | end;
|
|---|
| 911 |
|
|---|
| 912 | function TCells.FindById(Id: Integer): TCell;
|
|---|
| 913 | var
|
|---|
| 914 | I: Integer;
|
|---|
| 915 | begin
|
|---|
| 916 | I := 0;
|
|---|
| 917 | while (I < Count) and (TCell(Items[I]).Id <> Id) do Inc(I);
|
|---|
| 918 | if I < Count then Result := TCell(Items[I])
|
|---|
| 919 | else Result := nil;
|
|---|
| 920 | end;
|
|---|
| 921 |
|
|---|
| 922 | procedure TCells.LoadFromNode(Node: TDOMNode);
|
|---|
| 923 | var
|
|---|
| 924 | Node2: TDOMNode;
|
|---|
| 925 | NewCell: TCell;
|
|---|
| 926 | begin
|
|---|
| 927 | Count := 0;
|
|---|
| 928 | Node2 := Node.FirstChild;
|
|---|
| 929 | while Assigned(Node2) and (Node2.NodeName = 'Cell') do begin
|
|---|
| 930 | NewCell := TCell.Create;
|
|---|
| 931 | NewCell.Map := Map;
|
|---|
| 932 | NewCell.LoadFromNode(Node2);
|
|---|
| 933 | Add(NewCell);
|
|---|
| 934 | Node2 := Node2.NextSibling;
|
|---|
| 935 | end;
|
|---|
| 936 | end;
|
|---|
| 937 |
|
|---|
| 938 | procedure TCells.SaveToNode(Node: TDOMNode);
|
|---|
| 939 | var
|
|---|
| 940 | I: Integer;
|
|---|
| 941 | NewNode2: TDOMNode;
|
|---|
| 942 | begin
|
|---|
| 943 | for I := 0 to Count - 1 do
|
|---|
| 944 | with TCell(Items[I]) do begin
|
|---|
| 945 | NewNode2 := Node.OwnerDocument.CreateElement('Cell');
|
|---|
| 946 | Node.AppendChild(NewNode2);
|
|---|
| 947 | SaveToNode(NewNode2);
|
|---|
| 948 | end;
|
|---|
| 949 | end;
|
|---|
| 950 |
|
|---|
| 951 | procedure TCells.ClearMark;
|
|---|
| 952 | var
|
|---|
| 953 | I: Integer;
|
|---|
| 954 | begin
|
|---|
| 955 | for I := 0 to Count - 1 do
|
|---|
| 956 | TCell(Items[I]).Mark := False;
|
|---|
| 957 | end;
|
|---|
| 958 |
|
|---|
| 959 | { TPlayers }
|
|---|
| 960 |
|
|---|
| 961 | function TPlayers.FindById(Id: Integer): TPlayer;
|
|---|
| 962 | var
|
|---|
| 963 | I: Integer;
|
|---|
| 964 | begin
|
|---|
| 965 | I := 0;
|
|---|
| 966 | while (I < Count) and (TPlayer(Items[I]).Id <> Id) do Inc(I);
|
|---|
| 967 | if I < Count then Result := TPlayer(Items[I])
|
|---|
| 968 | else Result := nil;
|
|---|
| 969 | end;
|
|---|
| 970 |
|
|---|
| 971 | procedure TPlayers.New(Name: string; Color: TColor; Mode: TPlayerMode);
|
|---|
| 972 | var
|
|---|
| 973 | NewPlayer: TPlayer;
|
|---|
| 974 | begin
|
|---|
| 975 | NewPlayer := TPlayer.Create;
|
|---|
| 976 | NewPlayer.Game := Game;
|
|---|
| 977 | NewPlayer.Name := Name;
|
|---|
| 978 | NewPlayer.Color := Color;
|
|---|
| 979 | NewPlayer.Mode := Mode;
|
|---|
| 980 | NewPlayer.Id := GetNewPlayerId;
|
|---|
| 981 | if Mode = pmComputer then
|
|---|
| 982 | NewPlayer.Agressivity := caMedium;
|
|---|
| 983 | Add(NewPlayer);
|
|---|
| 984 | end;
|
|---|
| 985 |
|
|---|
| 986 | function TPlayers.GetNewPlayerId: Integer;
|
|---|
| 987 | begin
|
|---|
| 988 | Result := NewPlayerId;
|
|---|
| 989 | Inc(NewPlayerId);
|
|---|
| 990 | end;
|
|---|
| 991 |
|
|---|
| 992 | procedure TPlayers.LoadFromNode(Node: TDOMNode);
|
|---|
| 993 | var
|
|---|
| 994 | Node2: TDOMNode;
|
|---|
| 995 | NewPlayer: TPlayer;
|
|---|
| 996 | begin
|
|---|
| 997 | Count := 0;
|
|---|
| 998 | Node2 := Node.FirstChild;
|
|---|
| 999 | while Assigned(Node2) and (Node2.NodeName = 'Player') do begin
|
|---|
| 1000 | NewPlayer := TPlayer.Create;
|
|---|
| 1001 | NewPlayer.Game := Game;
|
|---|
| 1002 | NewPlayer.LoadFromNode(Node2);
|
|---|
| 1003 | Add(NewPlayer);
|
|---|
| 1004 | Node2 := Node2.NextSibling;
|
|---|
| 1005 | end;
|
|---|
| 1006 | end;
|
|---|
| 1007 |
|
|---|
| 1008 | procedure TPlayers.SaveToNode(Node: TDOMNode);
|
|---|
| 1009 | var
|
|---|
| 1010 | I: Integer;
|
|---|
| 1011 | NewNode: TDOMNode;
|
|---|
| 1012 | begin
|
|---|
| 1013 | for I := 0 to Count - 1 do begin;
|
|---|
| 1014 | NewNode := Node.OwnerDocument.CreateElement('Player');
|
|---|
| 1015 | Node.AppendChild(NewNode);
|
|---|
| 1016 | TPlayer(Items[I]).SaveToNode(NewNode);
|
|---|
| 1017 | end;
|
|---|
| 1018 | end;
|
|---|
| 1019 |
|
|---|
| 1020 | constructor TPlayers.Create;
|
|---|
| 1021 | begin
|
|---|
| 1022 | inherited Create;
|
|---|
| 1023 | NewPlayerId := 1;
|
|---|
| 1024 | end;
|
|---|
| 1025 |
|
|---|
| 1026 | function TPlayers.GetFirstHuman: TPlayer;
|
|---|
| 1027 | var
|
|---|
| 1028 | I: Integer;
|
|---|
| 1029 | begin
|
|---|
| 1030 | I := 0;
|
|---|
| 1031 | while (I < Count) and (TPlayer(Items[I]).Mode <> pmHuman) do Inc(I);
|
|---|
| 1032 | if I < Count then Result := TPlayer(Items[I])
|
|---|
| 1033 | else Result := nil;
|
|---|
| 1034 | end;
|
|---|
| 1035 |
|
|---|
| 1036 | { TUnitMoves }
|
|---|
| 1037 |
|
|---|
| 1038 | procedure TUnitMoves.LoadFromNode(Node: TDOMNode);
|
|---|
| 1039 | var
|
|---|
| 1040 | Node2: TDOMNode;
|
|---|
| 1041 | NewUnitMove: TUnitMove;
|
|---|
| 1042 | begin
|
|---|
| 1043 | Count := 0;
|
|---|
| 1044 | Node2 := Node.FirstChild;
|
|---|
| 1045 | while Assigned(Node2) and (Node2.NodeName = 'UnitMove') do begin
|
|---|
| 1046 | NewUnitMove := TUnitMove.Create;
|
|---|
| 1047 | NewUnitMove.List := Self;
|
|---|
| 1048 | NewUnitMove.LoadFromNode(Node2);
|
|---|
| 1049 | Add(NewUnitMove);
|
|---|
| 1050 | Node2 := Node2.NextSibling;
|
|---|
| 1051 | end;
|
|---|
| 1052 | end;
|
|---|
| 1053 |
|
|---|
| 1054 | procedure TUnitMoves.SaveToNode(Node: TDOMNode);
|
|---|
| 1055 | var
|
|---|
| 1056 | I: Integer;
|
|---|
| 1057 | NewNode: TDOMNode;
|
|---|
| 1058 | begin
|
|---|
| 1059 | for I := 0 to Count - 1 do begin;
|
|---|
| 1060 | NewNode := Node.OwnerDocument.CreateElement('UnitMove');
|
|---|
| 1061 | Node.AppendChild(NewNode);
|
|---|
| 1062 | TUnitMove(Items[I]).SaveToNode(NewNode);
|
|---|
| 1063 | end;
|
|---|
| 1064 | end;
|
|---|
| 1065 |
|
|---|
| 1066 | { TMap }
|
|---|
| 1067 |
|
|---|
| 1068 | function TMap.GetSize: TPoint;
|
|---|
| 1069 | begin
|
|---|
| 1070 | Result:= FSize;
|
|---|
| 1071 | end;
|
|---|
| 1072 |
|
|---|
| 1073 | procedure TMap.SetSize(AValue: TPoint);
|
|---|
| 1074 | begin
|
|---|
| 1075 | if (FSize.X <> AValue.X) or (FSize.Y <> AValue.Y) then begin
|
|---|
| 1076 | FSize := AValue;
|
|---|
| 1077 | Generate;
|
|---|
| 1078 | end;
|
|---|
| 1079 | end;
|
|---|
| 1080 |
|
|---|
| 1081 | function TMap.GetNewCellId: Integer;
|
|---|
| 1082 | begin
|
|---|
| 1083 | Result := FNewCellId;
|
|---|
| 1084 | Inc(FNewCellId);
|
|---|
| 1085 | end;
|
|---|
| 1086 |
|
|---|
| 1087 | function TMap.IsOutsideShape(Coord: TPoint): Boolean;
|
|---|
| 1088 | var
|
|---|
| 1089 | Rect: TRect;
|
|---|
| 1090 | Color: TColor;
|
|---|
| 1091 | Pos: TPoint;
|
|---|
| 1092 | begin
|
|---|
| 1093 | case Shape of
|
|---|
| 1094 | msRectangle: Result := False;
|
|---|
| 1095 | msImage: begin
|
|---|
| 1096 | Rect := GetPixelRect;
|
|---|
| 1097 | with Image.Picture.Bitmap do begin
|
|---|
| 1098 | Pos := Point(Trunc(Coord.X / (Rect.Right - Rect.Left) * Width),
|
|---|
| 1099 | Trunc(Coord.Y / (Rect.Bottom - Rect.Top) * Height));
|
|---|
| 1100 | Color := Canvas.Pixels[Pos.X, Pos.Y];
|
|---|
| 1101 | end;
|
|---|
| 1102 | Result := Color <> clWhite;
|
|---|
| 1103 | end;
|
|---|
| 1104 | else Result := False;
|
|---|
| 1105 | end;
|
|---|
| 1106 | end;
|
|---|
| 1107 |
|
|---|
| 1108 | procedure TMap.DrawArrow(Canvas: TCanvas; View: TView; Pos: TPoint;
|
|---|
| 1109 | Angle: Double; Text: string);
|
|---|
| 1110 | var
|
|---|
| 1111 | Points: array of TPoint;
|
|---|
| 1112 | FPoints: array of TFloatPoint;
|
|---|
| 1113 | I: Integer;
|
|---|
| 1114 | ArrowSize: TPoint;
|
|---|
| 1115 | begin
|
|---|
| 1116 | Canvas.Brush.Color := clWhite;
|
|---|
| 1117 | Canvas.Pen.Color := clBlack;
|
|---|
| 1118 | SetLength(Points, 8);
|
|---|
| 1119 | SetLength(FPoints, 8);
|
|---|
| 1120 | ArrowSize := Point(Trunc(DefaultCellSize.X / 3 * View.Zoom),
|
|---|
| 1121 | Trunc(DefaultCellSize.Y / 3 * View.Zoom));
|
|---|
| 1122 | FPoints[0] := FloatPoint(+0.5 * ArrowSize.X, +0 * ArrowSize.Y);
|
|---|
| 1123 | FPoints[1] := FloatPoint(+0 * ArrowSize.X, +0.5 * ArrowSize.Y);
|
|---|
| 1124 | FPoints[2] := FloatPoint(+0 * ArrowSize.X, +0.25 * ArrowSize.Y);
|
|---|
| 1125 | FPoints[3] := FloatPoint(-0.5 * ArrowSize.X, +0.25 * ArrowSize.Y);
|
|---|
| 1126 | FPoints[4] := FloatPoint(-0.5 * ArrowSize.X, -0.25 * ArrowSize.Y);
|
|---|
| 1127 | FPoints[5] := FloatPoint(+0 * ArrowSize.X, -0.25 * ArrowSize.Y);
|
|---|
| 1128 | FPoints[6] := FloatPoint(+0 * ArrowSize.X, -0.5 * ArrowSize.Y);
|
|---|
| 1129 | FPoints[7] := FloatPoint(+0.5 * ArrowSize.X, 0 * ArrowSize.Y);
|
|---|
| 1130 | // Rotate
|
|---|
| 1131 | for I := 0 to Length(Points) - 1 do
|
|---|
| 1132 | FPoints[I] := FloatPoint(FPoints[I].X * Cos(Angle) - FPoints[I].Y * Sin(Angle),
|
|---|
| 1133 | FPoints[I].X * Sin(Angle) + FPoints[I].Y * Cos(Angle));
|
|---|
| 1134 | // Shift
|
|---|
| 1135 | for I := 0 to Length(Points) - 1 do
|
|---|
| 1136 | Points[I] := Point(Trunc(FPoints[I].X + Pos.X), Trunc(FPoints[I].Y + Pos.Y));
|
|---|
| 1137 | with Canvas do begin
|
|---|
| 1138 | Brush.Style := bsSolid;
|
|---|
| 1139 | Polygon(Points);
|
|---|
| 1140 | Brush.Style := bsClear;
|
|---|
| 1141 | Font.Color := clBlack;
|
|---|
| 1142 | Font.Size := Trunc(26 * View.Zoom);
|
|---|
| 1143 | TextOut(Pos.X - TextWidth(Text) div 2,
|
|---|
| 1144 | Pos.Y - TextHeight(Text) div 2, Text);
|
|---|
| 1145 | Pen.Width := 1;
|
|---|
| 1146 | end;
|
|---|
| 1147 | end;
|
|---|
| 1148 |
|
|---|
| 1149 | function TMap.IsCellsNeighbor(Cell1, Cell2: TCell): Boolean;
|
|---|
| 1150 | begin
|
|---|
| 1151 | Result := Cell1.Neighbors.IndexOf(Cell2) <> -1;
|
|---|
| 1152 | end;
|
|---|
| 1153 |
|
|---|
| 1154 | function TMap.IsValidIndex(Index: TPoint): Boolean;
|
|---|
| 1155 | begin
|
|---|
| 1156 | Result := False;
|
|---|
| 1157 | end;
|
|---|
| 1158 |
|
|---|
| 1159 | procedure TMap.Assign(Source: TMap);
|
|---|
| 1160 | var
|
|---|
| 1161 | I: Integer;
|
|---|
| 1162 | begin
|
|---|
| 1163 | MaxPower := Source.MaxPower;
|
|---|
| 1164 | Game := Source.Game;
|
|---|
| 1165 | Size := Source.Size;
|
|---|
| 1166 | DefaultCellSize := Source.DefaultCellSize;
|
|---|
| 1167 | Shape := Source.Shape;
|
|---|
| 1168 | Image.Picture.Bitmap.Assign(Source.Image.Picture.Bitmap);
|
|---|
| 1169 |
|
|---|
| 1170 | // TODO: How to copy cells
|
|---|
| 1171 | {// Copy all cells
|
|---|
| 1172 | Cells.Count := 0;
|
|---|
| 1173 | Cells.Count := Source.Cells.Count;
|
|---|
| 1174 | for I := 0 to Cells.Count - 1 do begin
|
|---|
| 1175 | Cells[I] := TCell.Create;
|
|---|
| 1176 | TCell(Cells[I]).Map := Self;
|
|---|
| 1177 | TCell(Cells[I]).Assign(TCell(Source.Cells[I]));
|
|---|
| 1178 | end;
|
|---|
| 1179 | }
|
|---|
| 1180 | end;
|
|---|
| 1181 |
|
|---|
| 1182 | procedure TMap.LoadFromFile(FileName: string);
|
|---|
| 1183 | begin
|
|---|
| 1184 |
|
|---|
| 1185 | end;
|
|---|
| 1186 |
|
|---|
| 1187 | procedure TMap.SaveToFile(FileName: string);
|
|---|
| 1188 | begin
|
|---|
| 1189 |
|
|---|
| 1190 | end;
|
|---|
| 1191 |
|
|---|
| 1192 | procedure TMap.LoadFromNode(Node: TDOMNode);
|
|---|
| 1193 | var
|
|---|
| 1194 | Node2: TDOMNode;
|
|---|
| 1195 | begin
|
|---|
| 1196 | Size := Point(ReadInteger(Node, 'SizeX', 0), ReadInteger(Node, 'SizeY', 0));
|
|---|
| 1197 | DefaultCellSize.X := ReadInteger(Node, 'DefaultCellSizeX', 1);
|
|---|
| 1198 | DefaultCellSize.Y := ReadInteger(Node, 'DefaultCellSizeY', 1);
|
|---|
| 1199 | MaxPower := ReadInteger(Node, 'MaxPower', 99);
|
|---|
| 1200 | Shape := TMapShape(ReadInteger(Node, 'Shape', Integer(msRectangle)));
|
|---|
| 1201 | Node2 := Node.FindNode('Cells');
|
|---|
| 1202 | if Assigned(Node2) then
|
|---|
| 1203 | Cells.LoadFromNode(Node2);
|
|---|
| 1204 | Node2 := Node.FindNode('CellLinks');
|
|---|
| 1205 | if Assigned(Node2) then
|
|---|
| 1206 | CellLinks.LoadFromNode(Node2);
|
|---|
| 1207 | end;
|
|---|
| 1208 |
|
|---|
| 1209 | procedure TMap.SaveToNode(Node: TDOMNode);
|
|---|
| 1210 | var
|
|---|
| 1211 | NewNode: TDOMNode;
|
|---|
| 1212 | NewNode2: TDOMNode;
|
|---|
| 1213 | I: Integer;
|
|---|
| 1214 | begin
|
|---|
| 1215 | WriteInteger(Node, 'DefaultCellSizeX', DefaultCellSize.X);
|
|---|
| 1216 | WriteInteger(Node, 'DefaultCellSizeY', DefaultCellSize.Y);
|
|---|
| 1217 | WriteInteger(Node, 'MaxPower', MaxPower);
|
|---|
| 1218 | WriteInteger(Node, 'Shape', Integer(Shape));
|
|---|
| 1219 | WriteInteger(Node, 'SizeX', Size.X);
|
|---|
| 1220 | WriteInteger(Node, 'SizeY', Size.Y);
|
|---|
| 1221 | NewNode := Node.OwnerDocument.CreateElement('Cells');
|
|---|
| 1222 | Node.AppendChild(NewNode);
|
|---|
| 1223 | Cells.SaveToNode(NewNode);
|
|---|
| 1224 | NewNode := Node.OwnerDocument.CreateElement('CellLinks');
|
|---|
| 1225 | Node.AppendChild(NewNode);
|
|---|
| 1226 | CellLinks.SaveToNode(NewNode);
|
|---|
| 1227 | end;
|
|---|
| 1228 |
|
|---|
| 1229 | function TMap.PosToCell(Pos: TPoint; View: TView): TCell;
|
|---|
| 1230 | var
|
|---|
| 1231 | I: Integer;
|
|---|
| 1232 | begin
|
|---|
| 1233 | Result := nil;
|
|---|
| 1234 | for I := 0 to Cells.Count - 1 do
|
|---|
| 1235 | if TCell(Cells[I]).Terrain <> ttVoid then begin
|
|---|
| 1236 | if PtInPoly(TCell(Cells[I]).Polygon, Pos) then begin
|
|---|
| 1237 | Result := TCell(Cells[I]);
|
|---|
| 1238 | Exit;
|
|---|
| 1239 | end;
|
|---|
| 1240 | end;
|
|---|
| 1241 | end;
|
|---|
| 1242 |
|
|---|
| 1243 | function TMap.CellToPos(Cell: TCell): TPoint;
|
|---|
| 1244 | begin
|
|---|
| 1245 | Result := Cell.PosPx;
|
|---|
| 1246 | end;
|
|---|
| 1247 |
|
|---|
| 1248 | procedure TMap.Grow(APlayer: TPlayer);
|
|---|
| 1249 | var
|
|---|
| 1250 | I: Integer;
|
|---|
| 1251 | Addition: Integer;
|
|---|
| 1252 | begin
|
|---|
| 1253 | for I := 0 to Cells.Count - 1 do
|
|---|
| 1254 | with TCell(Cells[I]) do begin
|
|---|
| 1255 | if (Player = APlayer) and ((Game.GrowCells = gcPlayerAll) or
|
|---|
| 1256 | ((Game.GrowCells = gcPlayerCities) and (Terrain = ttCity))) then begin
|
|---|
| 1257 | if Game.GrowAmount = gaByOne then Addition := 1
|
|---|
| 1258 | else if Game.GrowAmount = gaBySquareRoot then begin
|
|---|
| 1259 | Addition := Trunc(Sqrt(Power));
|
|---|
| 1260 | if Addition = 0 then Addition := 1;
|
|---|
| 1261 | end;
|
|---|
| 1262 | Power := Power + Addition;
|
|---|
| 1263 | if Power > MaxPower then Power := MaxPower;
|
|---|
| 1264 | end;
|
|---|
| 1265 | end;
|
|---|
| 1266 | end;
|
|---|
| 1267 |
|
|---|
| 1268 | procedure TMap.PaintCell(Canvas: TCanvas; Pos: TPoint; Text: string; View: TView;
|
|---|
| 1269 | Cell: TCell);
|
|---|
| 1270 | var
|
|---|
| 1271 | I: Integer;
|
|---|
| 1272 | TextPos: TPoint;
|
|---|
| 1273 | Points: array of TPoint;
|
|---|
| 1274 | TextSize: TSize;
|
|---|
| 1275 | begin
|
|---|
| 1276 | with Canvas do begin
|
|---|
| 1277 | if Assigned(View.FocusedCell) and (View.FocusedCell = Cell) then begin
|
|---|
| 1278 | Pen.Color := clYellow;
|
|---|
| 1279 | Pen.Style := psSolid;
|
|---|
| 1280 | Pen.Width := 1;
|
|---|
| 1281 | end else
|
|---|
| 1282 | if Cell.Terrain = ttCity then begin
|
|---|
| 1283 | // Cannot set clear border as it will display shifted on gtk2
|
|---|
| 1284 | //Pen.Style := psClear;
|
|---|
| 1285 | Pen.Color := clBlack;
|
|---|
| 1286 | Pen.Style := psSolid;
|
|---|
| 1287 | Pen.Width := 3;
|
|---|
| 1288 | end else begin
|
|---|
| 1289 | // Cannot set clear border as it will display shifted on gtk2
|
|---|
| 1290 | //Pen.Style := psClear;
|
|---|
| 1291 | Pen.Color := Brush.Color;
|
|---|
| 1292 | Pen.Style := psSolid;
|
|---|
| 1293 | Pen.Width := 0;
|
|---|
| 1294 | end;
|
|---|
| 1295 | // Transform view
|
|---|
| 1296 | SetLength(Points, Length(Cell.Polygon));
|
|---|
| 1297 | for I := 0 to Length(Points) - 1 do
|
|---|
| 1298 | Points[I] := View.CellToCanvasPos(Cell.Polygon[I]);
|
|---|
| 1299 | Brush.Style := bsSolid;
|
|---|
| 1300 | //Polygon(Points, False, 0, Length(Points));
|
|---|
| 1301 | TCanvasEx.PolygonEx(Canvas, Points, False);
|
|---|
| 1302 | //MoveTo(Points[0].X, Points[0].Y);
|
|---|
| 1303 | //LineTo(Points[1].X, Points[1].Y);
|
|---|
| 1304 |
|
|---|
| 1305 | // Show cell text
|
|---|
| 1306 | if Text <> '0' then begin
|
|---|
| 1307 | Pen.Style := psSolid;
|
|---|
| 1308 | Font.Color := clWhite;
|
|---|
| 1309 | Brush.Style := bsClear;
|
|---|
| 1310 | Font.Size := Trunc(42 * View.Zoom);
|
|---|
| 1311 | TextPos := View.CellToCanvasPos(Pos);
|
|---|
| 1312 | TextSize := TextExtent(Text);
|
|---|
| 1313 | TCanvasEx.TextOutEx(Canvas, Round(TextPos.X) - TextSize.cx div 2,
|
|---|
| 1314 | Round(TextPos.Y) - TextSize.cy div 2, Text, False);
|
|---|
| 1315 | end;
|
|---|
| 1316 | end;
|
|---|
| 1317 | end;
|
|---|
| 1318 |
|
|---|
| 1319 | procedure TMap.ComputePlayerStats;
|
|---|
| 1320 | var
|
|---|
| 1321 | I: Integer;
|
|---|
| 1322 | begin
|
|---|
| 1323 | for I := 0 to Cells.Count - 1 do
|
|---|
| 1324 | with TCell(Cells[I]) do begin
|
|---|
| 1325 | if Assigned(Player) then begin
|
|---|
| 1326 | Player.TotalCells := Player.TotalCells + 1;
|
|---|
| 1327 | Player.TotalUnits := Player.TotalUnits + Power;
|
|---|
| 1328 | if Terrain = ttCity then
|
|---|
| 1329 | Player.TotalCities := Player.TotalCities + 1;
|
|---|
| 1330 | end;
|
|---|
| 1331 | end;
|
|---|
| 1332 | end;
|
|---|
| 1333 |
|
|---|
| 1334 | procedure TMap.Generate;
|
|---|
| 1335 | var
|
|---|
| 1336 | X, Y: Integer;
|
|---|
| 1337 | I: Integer;
|
|---|
| 1338 | NewCell: TCell;
|
|---|
| 1339 | begin
|
|---|
| 1340 | // Free previous
|
|---|
| 1341 | Cells.Count := 0;
|
|---|
| 1342 | // Allocate and init new
|
|---|
| 1343 | Cells.Count := FSize.Y * FSize.X;
|
|---|
| 1344 | FNewCellId := 1;
|
|---|
| 1345 | for Y := 0 to FSize.Y - 1 do
|
|---|
| 1346 | for X := 0 to FSize.X - 1 do begin
|
|---|
| 1347 | NewCell := TCell.Create;
|
|---|
| 1348 | NewCell.Map := Self;
|
|---|
| 1349 | NewCell.PosPx := Point(X, Y);
|
|---|
| 1350 | NewCell.Id := GetNewCellId;
|
|---|
| 1351 | Cells[Y * FSize.X + X] := NewCell;
|
|---|
| 1352 | end;
|
|---|
| 1353 | end;
|
|---|
| 1354 |
|
|---|
| 1355 | constructor TMap.Create;
|
|---|
| 1356 | begin
|
|---|
| 1357 | MaxPower := 99;
|
|---|
| 1358 | DefaultCellSize := Point(220, 220);
|
|---|
| 1359 | Cells := TCells.create;
|
|---|
| 1360 | Cells.Map := Self;
|
|---|
| 1361 | Size := Point(0, 0);
|
|---|
| 1362 | Image := TImage.Create(nil);
|
|---|
| 1363 | CellLinks := TCellLinks.Create;
|
|---|
| 1364 | CellLinks.Map := Self;
|
|---|
| 1365 | Areas := TMapAreas.Create;
|
|---|
| 1366 | end;
|
|---|
| 1367 |
|
|---|
| 1368 | destructor TMap.Destroy;
|
|---|
| 1369 | begin
|
|---|
| 1370 | Size := Point(0, 0);
|
|---|
| 1371 | FreeAndNil(Areas);
|
|---|
| 1372 | FreeAndNil(CellLinks);
|
|---|
| 1373 | FreeAndNil(Image);
|
|---|
| 1374 | FreeAndNil(Cells);
|
|---|
| 1375 | inherited Destroy;
|
|---|
| 1376 | end;
|
|---|
| 1377 |
|
|---|
| 1378 | function TMap.GetPixelRect: TRect;
|
|---|
| 1379 | var
|
|---|
| 1380 | I: Integer;
|
|---|
| 1381 | CellRect: TRect;
|
|---|
| 1382 | begin
|
|---|
| 1383 | Result := Rect(0, 0, 0, 0);
|
|---|
| 1384 | // This is generic algorithm to determine pixel size of entire map
|
|---|
| 1385 | for I := 0 to Cells.Count - 1 do begin
|
|---|
| 1386 | CellRect := GetPolygonRect(TCell(Cells[I]).Polygon);
|
|---|
| 1387 | if I = 0 then Result := CellRect
|
|---|
| 1388 | else begin
|
|---|
| 1389 | if CellRect.Right > Result.Right then Result.Right := CellRect.Right;
|
|---|
| 1390 | if CellRect.Bottom > Result.Bottom then Result.Bottom := CellRect.Bottom;
|
|---|
| 1391 | if CellRect.Left < Result.Left then Result.Left := CellRect.Left;
|
|---|
| 1392 | if CellRect.Top < Result.Top then Result.Top := CellRect.Top;
|
|---|
| 1393 | end;
|
|---|
| 1394 | end;
|
|---|
| 1395 | end;
|
|---|
| 1396 |
|
|---|
| 1397 | procedure TMap.ForEachCells(Method: TMethod);
|
|---|
| 1398 | begin
|
|---|
| 1399 |
|
|---|
| 1400 | end;
|
|---|
| 1401 |
|
|---|
| 1402 | { TUnitMove }
|
|---|
| 1403 |
|
|---|
| 1404 | procedure TUnitMove.SetCellFrom(AValue: TCell);
|
|---|
| 1405 | begin
|
|---|
| 1406 | if FCellFrom = AValue then Exit;
|
|---|
| 1407 | if Assigned(AValue) and not Assigned(FCellFrom) then begin
|
|---|
| 1408 | AValue.MovesFrom.Add(Self);
|
|---|
| 1409 | end else
|
|---|
| 1410 | if not Assigned(AValue) and Assigned(FCellFrom) then begin
|
|---|
| 1411 | FCellFrom.MovesFrom.Remove(Self);
|
|---|
| 1412 | end;
|
|---|
| 1413 | FCellFrom := AValue;
|
|---|
| 1414 | end;
|
|---|
| 1415 |
|
|---|
| 1416 | procedure TUnitMove.SetCellTo(AValue: TCell);
|
|---|
| 1417 | begin
|
|---|
| 1418 | if FCellTo = AValue then Exit;
|
|---|
| 1419 | if Assigned(AValue) and not Assigned(FCellTo) then begin
|
|---|
| 1420 | AValue.MovesTo.Add(Self);
|
|---|
| 1421 | end else
|
|---|
| 1422 | if not Assigned(AValue) and Assigned(FCellTo) then begin
|
|---|
| 1423 | FCellTo.MovesTo.Remove(Self);
|
|---|
| 1424 | end;
|
|---|
| 1425 | FCellTo := AValue;
|
|---|
| 1426 | end;
|
|---|
| 1427 |
|
|---|
| 1428 | procedure TUnitMove.LoadFromNode(Node: TDOMNode);
|
|---|
| 1429 | begin
|
|---|
| 1430 | CountOnce := ReadInteger(Node, 'CountOnce', 0);
|
|---|
| 1431 | CountRepeat := ReadInteger(Node, 'CountRepeat', 0);
|
|---|
| 1432 | CellFrom := List.Game.Map.Cells.FindById(ReadInteger(Node, 'CellFrom', 0));
|
|---|
| 1433 | CellTo := List.Game.Map.Cells.FindById(ReadInteger(Node, 'CellTo', 0));
|
|---|
| 1434 | end;
|
|---|
| 1435 |
|
|---|
| 1436 | procedure TUnitMove.SaveToNode(Node: TDOMNode);
|
|---|
| 1437 | begin
|
|---|
| 1438 | WriteInteger(Node, 'CountOnce', CountOnce);
|
|---|
| 1439 | WriteInteger(Node, 'CountRepeat', CountRepeat);
|
|---|
| 1440 | WriteInteger(Node, 'CellFrom', CellFrom.Id);
|
|---|
| 1441 | WriteInteger(Node, 'CellTo', CellTo.Id);
|
|---|
| 1442 | end;
|
|---|
| 1443 |
|
|---|
| 1444 | constructor TUnitMove.Create;
|
|---|
| 1445 | begin
|
|---|
| 1446 | List := nil; // Is later set to parent list owning item
|
|---|
| 1447 | FCellFrom := nil;
|
|---|
| 1448 | FCellTo := nil;
|
|---|
| 1449 | end;
|
|---|
| 1450 |
|
|---|
| 1451 | destructor TUnitMove.Destroy;
|
|---|
| 1452 | var
|
|---|
| 1453 | LastState: Boolean;
|
|---|
| 1454 | begin
|
|---|
| 1455 | CellFrom := nil;
|
|---|
| 1456 | CellTo := nil;
|
|---|
| 1457 | if Assigned(List) then begin
|
|---|
| 1458 | // To remove itself from list we need disable owning to not be called twice
|
|---|
| 1459 | try
|
|---|
| 1460 | LastState := List.OwnsObjects;
|
|---|
| 1461 | List.OwnsObjects := False;
|
|---|
| 1462 | List.Remove(Self);
|
|---|
| 1463 | finally
|
|---|
| 1464 | List.OwnsObjects := LastState;
|
|---|
| 1465 | end;
|
|---|
| 1466 | end;
|
|---|
| 1467 | inherited Destroy;
|
|---|
| 1468 | end;
|
|---|
| 1469 |
|
|---|
| 1470 | { TView }
|
|---|
| 1471 |
|
|---|
| 1472 | procedure TView.SetZoom(AValue: Double);
|
|---|
| 1473 | begin
|
|---|
| 1474 | if FZoom = AValue then Exit;
|
|---|
| 1475 | if AValue = 0 then
|
|---|
| 1476 | raise Exception.Create(SZeroZoomNotAlowed);
|
|---|
| 1477 | FZoom := AValue;
|
|---|
| 1478 | SourceRect := Bounds(Trunc(SourceRect.Left + (SourceRect.Right - SourceRect.Left) div 2 - (DestRect.Right - DestRect.Left) / Zoom / 2),
|
|---|
| 1479 | Trunc(SourceRect.Top + (SourceRect.Bottom - SourceRect.Top) div 2 - (DestRect.Bottom - DestRect.Top) / Zoom / 2),
|
|---|
| 1480 | Trunc((DestRect.Right - DestRect.Left) / Zoom),
|
|---|
| 1481 | Trunc((DestRect.Bottom - DestRect.Top) / Zoom));
|
|---|
| 1482 | end;
|
|---|
| 1483 |
|
|---|
| 1484 | procedure TView.Clear;
|
|---|
| 1485 | begin
|
|---|
| 1486 | FocusedCell := nil;
|
|---|
| 1487 | SelectedCell := nil;
|
|---|
| 1488 | end;
|
|---|
| 1489 |
|
|---|
| 1490 | procedure TView.SetDestRect(AValue: TRect);
|
|---|
| 1491 | var
|
|---|
| 1492 | Diff: TPoint;
|
|---|
| 1493 | begin
|
|---|
| 1494 | if RectEquals(FDestRect, AValue) then Exit;
|
|---|
| 1495 | Diff := Point(Trunc((DestRect.Right - DestRect.Left) / Zoom - (AValue.Right - AValue.Left) / Zoom) div 2,
|
|---|
| 1496 | Trunc((DestRect.Bottom - DestRect.Top) / Zoom - (AValue.Bottom - AValue.Top) / Zoom) div 2);
|
|---|
| 1497 | FDestRect := AValue;
|
|---|
| 1498 | SourceRect := Bounds(SourceRect.Left + Diff.X, SourceRect.Top + Diff.Y,
|
|---|
| 1499 | Trunc((DestRect.Right - DestRect.Left) / Zoom),
|
|---|
| 1500 | Trunc((DestRect.Bottom - DestRect.Top) / Zoom));
|
|---|
| 1501 | end;
|
|---|
| 1502 |
|
|---|
| 1503 | constructor TView.Create;
|
|---|
| 1504 | begin
|
|---|
| 1505 | Zoom := 1.5;
|
|---|
| 1506 | Clear;
|
|---|
| 1507 | end;
|
|---|
| 1508 |
|
|---|
| 1509 | destructor TView.Destroy;
|
|---|
| 1510 | begin
|
|---|
| 1511 | inherited Destroy;
|
|---|
| 1512 | end;
|
|---|
| 1513 |
|
|---|
| 1514 | { TCell }
|
|---|
| 1515 |
|
|---|
| 1516 | procedure TCell.SetPower(AValue: Integer);
|
|---|
| 1517 | begin
|
|---|
| 1518 | if FPower = AValue then Exit;
|
|---|
| 1519 | if AValue < 0 then
|
|---|
| 1520 | raise Exception.Create('Not allowed to substract power under zero do negative value');
|
|---|
| 1521 | FPower := AValue;
|
|---|
| 1522 | end;
|
|---|
| 1523 |
|
|---|
| 1524 | procedure TCell.SetArea(AValue: TMapArea);
|
|---|
| 1525 | begin
|
|---|
| 1526 | if FArea = AValue then Exit;
|
|---|
| 1527 | if Assigned(FArea) then FArea.Cells.Remove(Self);
|
|---|
| 1528 | FArea := AValue;
|
|---|
| 1529 | if Assigned(FArea) then FArea.Cells.Add(Self);
|
|---|
| 1530 | end;
|
|---|
| 1531 |
|
|---|
| 1532 | procedure TCell.AreaExtend;
|
|---|
| 1533 | var
|
|---|
| 1534 | I: Integer;
|
|---|
| 1535 | begin
|
|---|
| 1536 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 1537 | with TCell(Neighbors[I]) do
|
|---|
| 1538 | if (Terrain <> ttVoid) and (not Assigned(Area)) then begin
|
|---|
| 1539 | Area := Self.Area;
|
|---|
| 1540 | AreaExtend;
|
|---|
| 1541 | end;
|
|---|
| 1542 | end;
|
|---|
| 1543 |
|
|---|
| 1544 | procedure TCell.FixRefId;
|
|---|
| 1545 | var
|
|---|
| 1546 | I: Integer;
|
|---|
| 1547 | begin
|
|---|
| 1548 | Player := Map.Game.Players.FindById(PlayerId);
|
|---|
| 1549 |
|
|---|
| 1550 | Neighbors.Count := Length(NeighborsId);
|
|---|
| 1551 | for I := 0 to Length(NeighborsId) - 1 do begin
|
|---|
| 1552 | Neighbors[I] := Map.Cells.FindById(NeighborsId[I]);
|
|---|
| 1553 | end;
|
|---|
| 1554 | end;
|
|---|
| 1555 |
|
|---|
| 1556 | procedure TCell.LoadFromNode(Node: TDOMNode);
|
|---|
| 1557 | var
|
|---|
| 1558 | Node2: TDOMNode;
|
|---|
| 1559 | Node3: TDOMNode;
|
|---|
| 1560 | NewCell: TCell;
|
|---|
| 1561 | begin
|
|---|
| 1562 | Id := ReadInteger(Node, 'Id', 0);
|
|---|
| 1563 | Power := ReadInteger(Node, 'Power', 0);
|
|---|
| 1564 | Terrain := TTerrainType(ReadInteger(Node, 'Terrain', Integer(ttVoid)));
|
|---|
| 1565 | PosPx.X := ReadInteger(Node, 'PosX', 0);
|
|---|
| 1566 | PosPx.Y := ReadInteger(Node, 'PosY', 0);
|
|---|
| 1567 | PlayerId := ReadInteger(Node, 'Player', 0);
|
|---|
| 1568 |
|
|---|
| 1569 | Node3 := Node.FindNode('Neighbours');
|
|---|
| 1570 | if Assigned(Node3) then begin
|
|---|
| 1571 | SetLength(NeighborsId, 0);
|
|---|
| 1572 | Node2 := Node3.FirstChild;
|
|---|
| 1573 | while Assigned(Node2) and (Node2.NodeName = 'Neighbour') do begin
|
|---|
| 1574 | SetLength(NeighborsId, Length(NeighborsId) + 1);
|
|---|
| 1575 | NeighborsId[High(NeighborsId)] := ReadInteger(Node2, 'Id', 0);
|
|---|
| 1576 | Node2 := Node2.NextSibling;
|
|---|
| 1577 | end;
|
|---|
| 1578 | end;
|
|---|
| 1579 |
|
|---|
| 1580 | Node3 := Node.FindNode('Polygon');
|
|---|
| 1581 | if Assigned(Node3) then begin
|
|---|
| 1582 | SetLength(Polygon, 0);
|
|---|
| 1583 | Node2 := Node3.FirstChild;
|
|---|
| 1584 | while Assigned(Node2) and (Node2.NodeName = 'Point') do begin
|
|---|
| 1585 | SetLength(Polygon, Length(Polygon) + 1);
|
|---|
| 1586 | Polygon[High(Polygon)].X := ReadInteger(Node2, 'X', 0);
|
|---|
| 1587 | Polygon[High(Polygon)].Y := ReadInteger(Node2, 'Y', 0);
|
|---|
| 1588 | Node2 := Node2.NextSibling;
|
|---|
| 1589 | end;
|
|---|
| 1590 | end;
|
|---|
| 1591 | end;
|
|---|
| 1592 |
|
|---|
| 1593 | procedure TCell.SaveToNode(Node: TDOMNode);
|
|---|
| 1594 | var
|
|---|
| 1595 | NewNode: TDOMNode;
|
|---|
| 1596 | NewNode2: TDOMNode;
|
|---|
| 1597 | I: Integer;
|
|---|
| 1598 | begin
|
|---|
| 1599 | WriteInteger(Node, 'Id', Id);
|
|---|
| 1600 | WriteInteger(Node, 'Power', Power);
|
|---|
| 1601 | WriteInteger(Node, 'Terrain', Integer(Terrain));
|
|---|
| 1602 | WriteInteger(Node, 'PosX', PosPx.X);
|
|---|
| 1603 | WriteInteger(Node, 'PosY', PosPx.Y);
|
|---|
| 1604 | if Assigned(Player) then
|
|---|
| 1605 | WriteInteger(Node, 'Player', Player.Id)
|
|---|
| 1606 | else WriteInteger(Node, 'Player', 0);
|
|---|
| 1607 | NewNode := Node.OwnerDocument.CreateElement('Neighbours');
|
|---|
| 1608 | Node.AppendChild(NewNode);
|
|---|
| 1609 | for I := 0 to Neighbors.Count - 1 do begin
|
|---|
| 1610 | NewNode2 := NewNode.OwnerDocument.CreateElement('Neighbour');
|
|---|
| 1611 | NewNode.AppendChild(NewNode2);
|
|---|
| 1612 | WriteInteger(NewNode2, 'Id', TCell(Neighbors[I]).Id);
|
|---|
| 1613 | end;
|
|---|
| 1614 | NewNode := Node.OwnerDocument.CreateElement('Polygon');
|
|---|
| 1615 | Node.AppendChild(NewNode);
|
|---|
| 1616 | for I := 0 to Length(Polygon) - 1 do begin
|
|---|
| 1617 | NewNode2 := NewNode.OwnerDocument.CreateElement('Point');
|
|---|
| 1618 | NewNode.AppendChild(NewNode2);
|
|---|
| 1619 | WriteInteger(NewNode2, 'X', Polygon[I].X);
|
|---|
| 1620 | WriteInteger(NewNode2, 'Y', Polygon[I].Y);
|
|---|
| 1621 | end;
|
|---|
| 1622 | end;
|
|---|
| 1623 |
|
|---|
| 1624 | procedure TCell.Assign(Source: TCell);
|
|---|
| 1625 | begin
|
|---|
| 1626 | Id := Source.Id;
|
|---|
| 1627 | PosPx := Source.PosPx;
|
|---|
| 1628 | Terrain := Source.Terrain;
|
|---|
| 1629 | Polygon := Source.Polygon;
|
|---|
| 1630 | Player := Source.Player;
|
|---|
| 1631 | Mark := Source.Mark;
|
|---|
| 1632 | // TODO: How to copy neighbours and moves list
|
|---|
| 1633 | end;
|
|---|
| 1634 |
|
|---|
| 1635 | function TCell.IsVisible(View: TView): Boolean;
|
|---|
| 1636 | var
|
|---|
| 1637 | RectA, RectB: TRect;
|
|---|
| 1638 | begin
|
|---|
| 1639 | RectA := GetPolygonRect(Polygon);
|
|---|
| 1640 | RectB := View.SourceRect;
|
|---|
| 1641 | Result := ((RectA.Left < RectB.Right) and (RectA.Right > RectB.Left) and
|
|---|
| 1642 | (RectA.Top < RectB.Bottom) and (RectA.Bottom > RectB.Top));
|
|---|
| 1643 | end;
|
|---|
| 1644 |
|
|---|
| 1645 | function TCell.GetColor: TColor;
|
|---|
| 1646 | begin
|
|---|
| 1647 | if Assigned(Player) then Result := Player.Color
|
|---|
| 1648 | else Result := clGray;
|
|---|
| 1649 | end;
|
|---|
| 1650 |
|
|---|
| 1651 | function TCell.GetAvialPower: Integer;
|
|---|
| 1652 | var
|
|---|
| 1653 | I: Integer;
|
|---|
| 1654 | begin
|
|---|
| 1655 | Result := Power;
|
|---|
| 1656 | for I := 0 to MovesFrom.Count - 1 do
|
|---|
| 1657 | Result := Result - TUnitMove(MovesFrom[I]).CountOnce;
|
|---|
| 1658 | if Result < 0 then Result := 0;
|
|---|
| 1659 | end;
|
|---|
| 1660 |
|
|---|
| 1661 | function TCell.GetAttackPower: Integer;
|
|---|
| 1662 | var
|
|---|
| 1663 | I: Integer;
|
|---|
| 1664 | begin
|
|---|
| 1665 | Result := 0;
|
|---|
| 1666 | for I := 0 to MovesTo.Count - 1 do
|
|---|
| 1667 | Result := Result + TUnitMove(MovesTo[I]).CountOnce;
|
|---|
| 1668 | end;
|
|---|
| 1669 |
|
|---|
| 1670 | constructor TCell.Create;
|
|---|
| 1671 | begin
|
|---|
| 1672 | Player := nil;
|
|---|
| 1673 | Neighbors := TCells.Create;
|
|---|
| 1674 | Neighbors.OwnsObjects := False;
|
|---|
| 1675 | MovesFrom := TUnitMoves.Create;
|
|---|
| 1676 | MovesFrom.OwnsObjects := False;
|
|---|
| 1677 | MovesTo := TUnitMoves.Create;
|
|---|
| 1678 | MovesTo.OwnsObjects := False;
|
|---|
| 1679 | Links := TCellLinks.Create;
|
|---|
| 1680 | Links.OwnsObjects := False;
|
|---|
| 1681 | end;
|
|---|
| 1682 |
|
|---|
| 1683 | destructor TCell.Destroy;
|
|---|
| 1684 | var
|
|---|
| 1685 | I: Integer;
|
|---|
| 1686 | begin
|
|---|
| 1687 | for I := MovesFrom.Count - 1 downto 0 do
|
|---|
| 1688 | TUnitMove(MovesFrom[I]).Free;
|
|---|
| 1689 | FreeAndNil(MovesFrom);
|
|---|
| 1690 | for I := MovesTo.Count - 1 downto 0 do
|
|---|
| 1691 | TUnitMove(MovesTo[I]).Free;
|
|---|
| 1692 | FreeAndNil(MovesTo);
|
|---|
| 1693 | for I := Links.Count - 1 downto 0 do
|
|---|
| 1694 | TCellLink(Links[I]).Free;
|
|---|
| 1695 | FreeAndNil(Links);
|
|---|
| 1696 | for I := Neighbors.Count - 1 downto 0 do
|
|---|
| 1697 | if TCell(Neighbors[I]).Neighbors.Remove(Self) = -1 then
|
|---|
| 1698 | raise Exception.Create('Can''t remove cell from neighbour cell');
|
|---|
| 1699 | FreeAndNil(Neighbors);
|
|---|
| 1700 | inherited Destroy;
|
|---|
| 1701 | end;
|
|---|
| 1702 |
|
|---|
| 1703 | { TPlayer }
|
|---|
| 1704 |
|
|---|
| 1705 | function TView.CanvasToCellPos(Pos: TPoint): TPoint;
|
|---|
| 1706 | begin
|
|---|
| 1707 | Result := Point(Trunc(Pos.X / Zoom + SourceRect.Left),
|
|---|
| 1708 | Trunc(Pos.Y / Zoom + SourceRect.Top));
|
|---|
| 1709 | end;
|
|---|
| 1710 |
|
|---|
| 1711 | function TView.CellToCanvasPos(Pos: TPoint): TPoint;
|
|---|
| 1712 | begin
|
|---|
| 1713 | Result := Point(Trunc((Pos.X - SourceRect.Left) * Zoom),
|
|---|
| 1714 | Trunc((Pos.Y - SourceRect.Top) * Zoom));
|
|---|
| 1715 | end;
|
|---|
| 1716 |
|
|---|
| 1717 | function TView.CanvasToCellRect(Pos: TRect): TRect;
|
|---|
| 1718 | begin
|
|---|
| 1719 | Result.TopLeft := CanvasToCellPos(Pos.TopLeft);
|
|---|
| 1720 | Result.BottomRight := CanvasToCellPos(Pos.BottomRight);
|
|---|
| 1721 | end;
|
|---|
| 1722 |
|
|---|
| 1723 | function TView.CellToCanvasRect(Pos: TRect): TRect;
|
|---|
| 1724 | begin
|
|---|
| 1725 | Result.TopLeft := CellToCanvasPos(Pos.TopLeft);
|
|---|
| 1726 | Result.BottomRight := CellToCanvasPos(Pos.BottomRight);
|
|---|
| 1727 | end;
|
|---|
| 1728 |
|
|---|
| 1729 | procedure TView.Assign(Source: TView);
|
|---|
| 1730 | begin
|
|---|
| 1731 | SourceRect := Source.SourceRect;
|
|---|
| 1732 | FDestRect := Source.DestRect;
|
|---|
| 1733 | FZoom := Source.Zoom;
|
|---|
| 1734 | SelectedCell := Source.SelectedCell;
|
|---|
| 1735 | FocusedCell := Source.FocusedCell;
|
|---|
| 1736 | end;
|
|---|
| 1737 |
|
|---|
| 1738 | procedure TPlayer.SetGame(AValue: TGame);
|
|---|
| 1739 | begin
|
|---|
| 1740 | if FGame = AValue then Exit;
|
|---|
| 1741 | FGame := AValue;
|
|---|
| 1742 | View.Game := Game;
|
|---|
| 1743 | end;
|
|---|
| 1744 |
|
|---|
| 1745 | procedure TPlayer.LoadFromNode(Node: TDOMNode);
|
|---|
| 1746 | var
|
|---|
| 1747 | NewNode: TDOMNode;
|
|---|
| 1748 | begin
|
|---|
| 1749 | Id := ReadInteger(Node, 'Id', 0);
|
|---|
| 1750 | Name := ReadString(Node, 'Name', '');
|
|---|
| 1751 | Color := ReadInteger(Node, 'Color', clSilver);
|
|---|
| 1752 | Mode := TPlayerMode(ReadInteger(Node, 'Mode', Integer(pmHuman)));
|
|---|
| 1753 | StartCell := FGame.Map.Cells.FindById(ReadInteger(Node, 'StartCell', 0));
|
|---|
| 1754 | StartUnits := ReadInteger(Node, 'StartUnits', 0);
|
|---|
| 1755 | Agressivity := TComputerAgressivity(ReadInteger(Node, 'Agressivity', Integer(caMedium)));
|
|---|
| 1756 | Defensive := ReadBoolean(Node, 'Defensive', False);
|
|---|
| 1757 |
|
|---|
| 1758 | with Node do begin
|
|---|
| 1759 | NewNode := FindNode('Map');
|
|---|
| 1760 | if Assigned(NewNode) then
|
|---|
| 1761 | PlayerMap.LoadFromNode(NewNode);
|
|---|
| 1762 | end;
|
|---|
| 1763 | end;
|
|---|
| 1764 |
|
|---|
| 1765 | procedure TPlayer.SaveToNode(Node: TDOMNode);
|
|---|
| 1766 | var
|
|---|
| 1767 | NewNode: TDOMNode;
|
|---|
| 1768 | begin
|
|---|
| 1769 | WriteInteger(Node, 'Id', Id);
|
|---|
| 1770 | WriteString(Node, 'Name', Name);
|
|---|
| 1771 | WriteInteger(Node, 'Color', Color);
|
|---|
| 1772 | WriteInteger(Node, 'Mode', Integer(Mode));
|
|---|
| 1773 | WriteInteger(Node, 'StartCell', StartCell.Id);
|
|---|
| 1774 | WriteInteger(Node, 'StartUnits', StartUnits);
|
|---|
| 1775 | WriteInteger(Node, 'Agressivity', Integer(Agressivity));
|
|---|
| 1776 | WriteBoolean(Node, 'Defensive', Defensive);
|
|---|
| 1777 |
|
|---|
| 1778 | with Node do begin
|
|---|
| 1779 | NewNode := OwnerDocument.CreateElement('Map');
|
|---|
| 1780 | AppendChild(NewNode);
|
|---|
| 1781 | PlayerMap.SaveToNode(NewNode);
|
|---|
| 1782 | end;
|
|---|
| 1783 | end;
|
|---|
| 1784 |
|
|---|
| 1785 | function CellCompare(Item1, Item2: Pointer): Integer;
|
|---|
| 1786 | begin
|
|---|
| 1787 | if TCell(Item1).Power > TCell(Item2).Power then Result := 1
|
|---|
| 1788 | else if TCell(Item1).Power < TCell(Item2).Power then Result := -1
|
|---|
| 1789 | else Result := 0;
|
|---|
| 1790 | end;
|
|---|
| 1791 |
|
|---|
| 1792 | function CellCompareDescending(Item1, Item2: Pointer): Integer;
|
|---|
| 1793 | begin
|
|---|
| 1794 | if TCell(Item1).Power > TCell(Item2).Power then Result := -1
|
|---|
| 1795 | else if TCell(Item1).Power < TCell(Item2).Power then Result := 1
|
|---|
| 1796 | else Result := 0;
|
|---|
| 1797 | end;
|
|---|
| 1798 |
|
|---|
| 1799 | procedure TComputer.AttackNeutral;
|
|---|
| 1800 | var
|
|---|
| 1801 | AllCells: TCells;
|
|---|
| 1802 | TotalPower: Integer;
|
|---|
| 1803 | AttackPower: Integer;
|
|---|
| 1804 | TotalAttackPower: Integer;
|
|---|
| 1805 | I, J: Integer;
|
|---|
| 1806 | C: Integer;
|
|---|
| 1807 | CanAttack: Integer;
|
|---|
| 1808 | TargetCells: TCells;
|
|---|
| 1809 | S: string;
|
|---|
| 1810 | const
|
|---|
| 1811 | AttackDiff = 1;
|
|---|
| 1812 | begin
|
|---|
| 1813 | AllCells := Game.Map.Cells;
|
|---|
| 1814 | TargetCells := TCells.Create;
|
|---|
| 1815 | TargetCells.OwnsObjects := False;
|
|---|
| 1816 |
|
|---|
| 1817 | // Get list of all attack target cells
|
|---|
| 1818 | for C := 0 to AllCells.Count - 1 do
|
|---|
| 1819 | with TCell(AllCells[C]) do begin
|
|---|
| 1820 | if (Terrain <> ttVoid) and (Player = nil) then begin
|
|---|
| 1821 | CanAttack := 0;
|
|---|
| 1822 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 1823 | if (TCell(Neighbors[I]).Player = Game.CurrentPlayer) then begin
|
|---|
| 1824 | Inc(CanAttack);
|
|---|
| 1825 | end;
|
|---|
| 1826 | if CanAttack > 0 then TargetCells.Add(AllCells[C]);
|
|---|
| 1827 | end;
|
|---|
| 1828 | end;
|
|---|
| 1829 |
|
|---|
| 1830 | // Sort ascending to attack cells with lower power first
|
|---|
| 1831 | // Low power cells are better for expanding our teritorry
|
|---|
| 1832 | TargetCells.Sort(CellCompare);
|
|---|
| 1833 |
|
|---|
| 1834 | for C := 0 to TargetCells.Count - 1 do
|
|---|
| 1835 | with TCell(TargetCells[C]) do begin
|
|---|
| 1836 | // Attack to not owned cell yet
|
|---|
| 1837 | // Count own possible power
|
|---|
| 1838 | TotalPower := 0;
|
|---|
| 1839 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 1840 | if (TCell(Neighbors[I]).Player = Game.CurrentPlayer) then begin
|
|---|
| 1841 | TotalPower := TotalPower + TCell(Neighbors[I]).GetAvialPower;
|
|---|
| 1842 | end;
|
|---|
| 1843 | // Attack if target is weaker
|
|---|
| 1844 | if TotalPower >= (Power + AttackDiff) then begin
|
|---|
| 1845 | TotalAttackPower := 0;
|
|---|
| 1846 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 1847 | if (TCell(Neighbors[I]).Player = Game.CurrentPlayer) then begin
|
|---|
| 1848 | // Use only necessary power
|
|---|
| 1849 | AttackPower := Power - TotalAttackPower + AttackDiff;
|
|---|
| 1850 | if TCell(Neighbors[I]).GetAvialPower < AttackPower then
|
|---|
| 1851 | AttackPower := TCell(Neighbors[I]).GetAvialPower;
|
|---|
| 1852 | Game.SetMove(Tcell(Neighbors[I]), TCell(TargetCells[C]), AttackPower, False);
|
|---|
| 1853 | TotalAttackPower := TotalAttackPower + AttackPower;
|
|---|
| 1854 | end;
|
|---|
| 1855 | end;
|
|---|
| 1856 | end;
|
|---|
| 1857 |
|
|---|
| 1858 | TargetCells.Free;
|
|---|
| 1859 | end;
|
|---|
| 1860 |
|
|---|
| 1861 | procedure TComputer.AttackPlayers;
|
|---|
| 1862 | var
|
|---|
| 1863 | AllCells: TCells;
|
|---|
| 1864 | TotalPower: Integer;
|
|---|
| 1865 | AttackPower: Integer;
|
|---|
| 1866 | TotalAttackPower: Integer;
|
|---|
| 1867 | I, J: Integer;
|
|---|
| 1868 | C: Integer;
|
|---|
| 1869 | CanAttack: Integer;
|
|---|
| 1870 | TargetCells: TCells;
|
|---|
| 1871 | S: string;
|
|---|
| 1872 | const
|
|---|
| 1873 | AttackDiff = 2;
|
|---|
| 1874 | begin
|
|---|
| 1875 | if Game.CurrentPlayer.Defensive then Exit;
|
|---|
| 1876 |
|
|---|
| 1877 | AllCells := Game.Map.Cells;
|
|---|
| 1878 | TargetCells := TCells.Create;
|
|---|
| 1879 | TargetCells.OwnsObjects := False;
|
|---|
| 1880 |
|
|---|
| 1881 | // Get list of all attack target cells
|
|---|
| 1882 | for C := 0 to AllCells.Count - 1 do
|
|---|
| 1883 | with TCell(AllCells[C]) do begin
|
|---|
| 1884 | if (Terrain <> ttVoid) and (Player <> Game.CurrentPlayer) and (Player <> nil) then begin
|
|---|
| 1885 | CanAttack := 0;
|
|---|
| 1886 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 1887 | if (TCell(Neighbors[I]).Player = Game.CurrentPlayer) then begin
|
|---|
| 1888 | Inc(CanAttack);
|
|---|
| 1889 | end;
|
|---|
| 1890 | if CanAttack > 0 then TargetCells.Add(AllCells[C]);
|
|---|
| 1891 | end;
|
|---|
| 1892 | end;
|
|---|
| 1893 |
|
|---|
| 1894 | // Sort descending to attack cells with higher power first
|
|---|
| 1895 | // Higher power enemy cells can grow faster and is more dangerous
|
|---|
| 1896 | TargetCells.Sort(CellCompareDescending);
|
|---|
| 1897 |
|
|---|
| 1898 | for C := 0 to TargetCells.Count - 1 do
|
|---|
| 1899 | with TCell(TargetCells[C]) do begin
|
|---|
| 1900 | // Attack to not owned cell yet
|
|---|
| 1901 | // Count own possible power
|
|---|
| 1902 | TotalPower := 0;
|
|---|
| 1903 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 1904 | if (TCell(Neighbors[I]).Player = Game.CurrentPlayer) then begin
|
|---|
| 1905 | TotalPower := TotalPower + TCell(Neighbors[I]).GetAvialPower;
|
|---|
| 1906 | end;
|
|---|
| 1907 | // Attack if target is weaker
|
|---|
| 1908 | if Game.AttackProbability(TotalPower, Power) >= ComputerAggroProbability[Game.CurrentPlayer.Agressivity] then begin
|
|---|
| 1909 | // Try to limit total attacking power to necessary minimum
|
|---|
| 1910 | while Game.AttackProbability(TotalPower - 1, Power) >= ComputerAggroProbability[Game.CurrentPlayer.Agressivity] do
|
|---|
| 1911 | Dec(TotalPower);
|
|---|
| 1912 |
|
|---|
| 1913 | // Collect required attack units from our cells
|
|---|
| 1914 | TotalAttackPower := 0;
|
|---|
| 1915 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 1916 | if (TCell(Neighbors[I]).Player = Game.CurrentPlayer) then begin
|
|---|
| 1917 | // Use only necessary power
|
|---|
| 1918 | AttackPower := TotalPower - TotalAttackPower;
|
|---|
| 1919 | if TCell(Neighbors[I]).GetAvialPower < AttackPower then
|
|---|
| 1920 | AttackPower := TCell(Neighbors[I]).GetAvialPower;
|
|---|
| 1921 | Game.SetMove(TCell(Neighbors[I]), TCell(TargetCells[C]), AttackPower, False);
|
|---|
| 1922 | TotalAttackPower := TotalAttackPower + AttackPower;
|
|---|
| 1923 | if TotalAttackPower >= TotalPower then Break;
|
|---|
| 1924 | end;
|
|---|
| 1925 | end;
|
|---|
| 1926 | end;
|
|---|
| 1927 |
|
|---|
| 1928 | TargetCells.Free;
|
|---|
| 1929 | end;
|
|---|
| 1930 |
|
|---|
| 1931 | procedure TComputer.InnerMoves;
|
|---|
| 1932 | var
|
|---|
| 1933 | AllCells: TCells;
|
|---|
| 1934 | I, J: Integer;
|
|---|
| 1935 | C: Integer;
|
|---|
| 1936 | CanAttack: Integer;
|
|---|
| 1937 | TargetCells: TCells;
|
|---|
| 1938 | NewTargetCells: TCells;
|
|---|
| 1939 | Cells2: TCells;
|
|---|
| 1940 | MovedPower: Integer;
|
|---|
| 1941 | begin
|
|---|
| 1942 | // We need to move available power to borders to be available for attacks
|
|---|
| 1943 | // or defense
|
|---|
| 1944 | AllCells := Game.Map.Cells;
|
|---|
| 1945 | TargetCells := TCells.Create;
|
|---|
| 1946 | TargetCells.OwnsObjects := False;
|
|---|
| 1947 | NewTargetCells := TCells.Create;
|
|---|
| 1948 | NewTargetCells.OwnsObjects := False;
|
|---|
| 1949 |
|
|---|
| 1950 | // Get list of all enemy border cells
|
|---|
| 1951 | for C := 0 to AllCells.Count - 1 do
|
|---|
| 1952 | with TCell(AllCells[C]) do begin
|
|---|
| 1953 | if (Player <> Game.CurrentPlayer) and (Player <> nil) and (Terrain <> ttVoid) then begin
|
|---|
| 1954 | CanAttack := 0;
|
|---|
| 1955 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 1956 | if ((TCell(Neighbors[I]).Player = Game.CurrentPlayer) or
|
|---|
| 1957 | (TCell(Neighbors[I]).Player = nil)) and (TCell(Neighbors[I]).Terrain <> ttVoid) then begin
|
|---|
| 1958 | Inc(CanAttack);
|
|---|
| 1959 | end;
|
|---|
| 1960 | if CanAttack > 0 then TargetCells.Add(AllCells[C]);
|
|---|
| 1961 | end;
|
|---|
| 1962 | end;
|
|---|
| 1963 |
|
|---|
| 1964 | if CellProcessDirection then begin
|
|---|
| 1965 | // Reverse array
|
|---|
| 1966 | for I := 0 to (TargetCells.Count div 2) - 1 do
|
|---|
| 1967 | TargetCells.Exchange(I, TargetCells.Count - 1 - I);
|
|---|
| 1968 | end;
|
|---|
| 1969 |
|
|---|
| 1970 | Game.Map.Cells.ClearMark;
|
|---|
| 1971 |
|
|---|
| 1972 | while TargetCells.Count > 0 do begin
|
|---|
| 1973 | // Set mark for selected border cells
|
|---|
| 1974 | for C := 0 to TargetCells.Count - 1 do
|
|---|
| 1975 | TCell(TargetCells[C]).Mark := True;
|
|---|
| 1976 |
|
|---|
| 1977 | // Move all power from unmarked cells and mark them
|
|---|
| 1978 | NewTargetCells.Count := 0;
|
|---|
| 1979 | for C := 0 to TargetCells.Count - 1 do
|
|---|
| 1980 | with TCell(TargetCells[C]) do begin
|
|---|
| 1981 | for I := 0 to Neighbors.Count - 1 do begin
|
|---|
| 1982 | if (TCell(Neighbors[I]).Terrain <> ttVoid) and (not TCell(Neighbors[I]).Mark) then begin
|
|---|
| 1983 | if (TCell(TargetCells[C]).Player = Game.CurrentPlayer) and
|
|---|
| 1984 | (TCell(Neighbors[I]).Player = Game.CurrentPlayer) then begin
|
|---|
| 1985 | // Do not take units from front line
|
|---|
| 1986 | Cells2 := TCell(Neighbors[I]).Neighbors;
|
|---|
| 1987 | CanAttack := 0;
|
|---|
| 1988 | for J := 0 to Cells2.Count - 1 do
|
|---|
| 1989 | if ((TCell(Cells2[J]).Player <> Game.CurrentPlayer) or (TCell(Cells2[J]).Player = nil))
|
|---|
| 1990 | and (TCell(Cells2[J]).Terrain <> ttVoid) then begin
|
|---|
| 1991 | Inc(CanAttack);
|
|---|
| 1992 | end;
|
|---|
| 1993 | if CanAttack = 0 then begin
|
|---|
| 1994 | MovedPower := TCell(Neighbors[I]).GetAvialPower;
|
|---|
| 1995 | if (TCell(TargetCells[C]).GetAvialPower + TCell(TargetCells[C]).GetAttackPower + MovedPower) > Game.Map.MaxPower then
|
|---|
| 1996 | MovedPower := Game.Map.MaxPower - TCell(TargetCells[C]).GetAvialPower - TCell(TargetCells[C]).GetAttackPower;
|
|---|
| 1997 | Game.SetMove(TCell(Neighbors[I]), TCell(TargetCells[C]), MovedPower, False);
|
|---|
| 1998 | end;
|
|---|
| 1999 | end;
|
|---|
| 2000 | TCell(Neighbors[I]).Mark := True;
|
|---|
| 2001 | NewTargetCells.Add(TCell(Neighbors[I]));
|
|---|
| 2002 | end;
|
|---|
| 2003 | end;
|
|---|
| 2004 | end;
|
|---|
| 2005 |
|
|---|
| 2006 | // Use source cells NewTargetCells as new TargetCells
|
|---|
| 2007 | TargetCells.Free;
|
|---|
| 2008 | TargetCells := NewTargetCells;
|
|---|
| 2009 | NewTargetCells := TCells.Create;
|
|---|
| 2010 | NewTargetCells.OwnsObjects := False;
|
|---|
| 2011 | end;
|
|---|
| 2012 |
|
|---|
| 2013 | TargetCells.Free;
|
|---|
| 2014 | NewTargetCells.Free;
|
|---|
| 2015 | end;
|
|---|
| 2016 |
|
|---|
| 2017 | procedure TComputer.IncreaseMoves;
|
|---|
| 2018 | var
|
|---|
| 2019 | I: Integer;
|
|---|
| 2020 | begin
|
|---|
| 2021 | // If available power remains then use all for existed unit moves
|
|---|
| 2022 | for I := 0 to Game.Moves.Count - 1 do
|
|---|
| 2023 | with TUnitMove(Game.Moves[I]) do begin
|
|---|
| 2024 | if CellFrom.GetAvialPower > 0 then
|
|---|
| 2025 | CountOnce := CountOnce + CellFrom.GetAvialPower;
|
|---|
| 2026 | end;
|
|---|
| 2027 | end;
|
|---|
| 2028 |
|
|---|
| 2029 | procedure TComputer.Process;
|
|---|
| 2030 | begin
|
|---|
| 2031 | AttackPlayers;
|
|---|
| 2032 | AttackNeutral;
|
|---|
| 2033 | InnerMoves;
|
|---|
| 2034 | IncreaseMoves;
|
|---|
| 2035 | //FallBack;
|
|---|
| 2036 | CellProcessDirection := not CellProcessDirection;
|
|---|
| 2037 | end;
|
|---|
| 2038 |
|
|---|
| 2039 | procedure TComputer.FallBack;
|
|---|
| 2040 | var
|
|---|
| 2041 | C: Integer;
|
|---|
| 2042 | I: Integer;
|
|---|
| 2043 | AllCells: TCells;
|
|---|
| 2044 | BorderCells: TCells;
|
|---|
| 2045 | EnemyPower: Integer;
|
|---|
| 2046 | begin
|
|---|
| 2047 | BorderCells := TCells.Create;
|
|---|
| 2048 | BorderCells.OwnsObjects := False;
|
|---|
| 2049 | AllCells := Game.Map.Cells;
|
|---|
| 2050 |
|
|---|
| 2051 | // Get list of border cells
|
|---|
| 2052 | for C := 0 to AllCells.Count - 1 do
|
|---|
| 2053 | with TCell(AllCells[C]) do begin
|
|---|
| 2054 | if (Terrain <> ttVoid) and (Player = Game.CurrentPlayer) then begin
|
|---|
| 2055 | if AttackersCount(TCell(AllCells[C])) > 0 then
|
|---|
| 2056 | BorderCells.Add(AllCells[C]);
|
|---|
| 2057 | end;
|
|---|
| 2058 | end;
|
|---|
| 2059 |
|
|---|
| 2060 | // Move all units back to inner area from weak border cells
|
|---|
| 2061 | for C := 0 to BorderCells.Count - 1 do
|
|---|
| 2062 | with TCell(BorderCells[C]) do begin
|
|---|
| 2063 | // Calculate enemy power
|
|---|
| 2064 | // TODO: Do not sum different enemy power to one value
|
|---|
| 2065 | EnemyPower := 0;
|
|---|
| 2066 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 2067 | if (TCell(Neighbors[I]).Player <> Game.CurrentPlayer) and (TCell(Neighbors[I]).Player <> nil) then begin
|
|---|
| 2068 | Inc(EnemyPower, TCell(Neighbors[I]).Power);
|
|---|
| 2069 | end;
|
|---|
| 2070 | if EnemyPower > (GetAvialPower + GetAttackPower) then begin
|
|---|
| 2071 | // Fallback
|
|---|
| 2072 | for I := MovesTo.Count - 1 downto 0 do
|
|---|
| 2073 | TUnitMove(MovesTo[I]).Free;
|
|---|
| 2074 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 2075 | if (TCell(Neighbors[I]).Player = Game.CurrentPlayer) and (AttackersCount(TCell(Neighbors[I])) = 0) then begin
|
|---|
| 2076 |
|
|---|
| 2077 | Game.SetMove(TCell(BorderCells[C]), TCell(Neighbors[I]), GetAvialPower, False);
|
|---|
| 2078 | Break;
|
|---|
| 2079 | end;
|
|---|
| 2080 | end;
|
|---|
| 2081 | end;
|
|---|
| 2082 |
|
|---|
| 2083 | BorderCells.Free;
|
|---|
| 2084 | end;
|
|---|
| 2085 |
|
|---|
| 2086 | function TComputer.AttackersCount(Cell: TCell): Integer;
|
|---|
| 2087 | var
|
|---|
| 2088 | I: Integer;
|
|---|
| 2089 | begin
|
|---|
| 2090 | Result := 0;
|
|---|
| 2091 | for I := 0 to Cell.Neighbors.Count - 1 do
|
|---|
| 2092 | if (TCell(Cell.Neighbors[I]).Player <> Game.CurrentPlayer) and
|
|---|
| 2093 | (TCell(Cell.Neighbors[I]).Player <> nil) then begin
|
|---|
| 2094 | Inc(Result);
|
|---|
| 2095 | end;
|
|---|
| 2096 | end;
|
|---|
| 2097 |
|
|---|
| 2098 | procedure TView.SelectCell(Pos: TPoint; Player: TPlayer; ShiftState: TShiftState);
|
|---|
| 2099 | var
|
|---|
| 2100 | NewSelectedCell: TCell;
|
|---|
| 2101 | UnitMove: TUnitMove;
|
|---|
| 2102 | I: Integer;
|
|---|
| 2103 | begin
|
|---|
| 2104 | NewSelectedCell := Game.Map.PosToCell(CanvasToCellPos(Pos), Self);
|
|---|
| 2105 | if Assigned(NewSelectedCell) then begin
|
|---|
| 2106 | if Assigned(SelectedCell) and Game.Map.IsCellsNeighbor(NewSelectedCell, SelectedCell) then begin
|
|---|
| 2107 | if ssShift in ShiftState then begin
|
|---|
| 2108 | // Make maximum unit move without confirmation dialog
|
|---|
| 2109 | for I := SelectedCell.MovesFrom.Count - 1 downto 0 do
|
|---|
| 2110 | TUnitMove(SelectedCell.MovesFrom[I]).Free;
|
|---|
| 2111 | Game.SetMove(SelectedCell, NewSelectedCell, SelectedCell.Power, False);
|
|---|
| 2112 | SelectedCell := nil;
|
|---|
| 2113 | end else
|
|---|
| 2114 | if ssCtrl in ShiftState then begin
|
|---|
| 2115 | // If CTRL key pressed then storno all moved from selected cell and
|
|---|
| 2116 | // move all power to new selected cell
|
|---|
| 2117 | for I := SelectedCell.MovesFrom.Count - 1 downto 0 do
|
|---|
| 2118 | TUnitMove(SelectedCell.MovesFrom[I]).Free;
|
|---|
| 2119 | UnitMove := Game.SetMove(SelectedCell, NewSelectedCell, SelectedCell.Power, False);
|
|---|
| 2120 | if Assigned(UnitMove) then
|
|---|
| 2121 | UnitMove.CountRepeat := Player.Game.Map.MaxPower;
|
|---|
| 2122 | if NewSelectedCell.Player = Player then SelectedCell := NewSelectedCell
|
|---|
| 2123 | else SelectedCell := nil;
|
|---|
| 2124 | end else begin
|
|---|
| 2125 | Game.SetMove(SelectedCell, NewSelectedCell, SelectedCell.Power);
|
|---|
| 2126 | SelectedCell := nil;
|
|---|
| 2127 | end;
|
|---|
| 2128 | end else
|
|---|
| 2129 | if (NewSelectedCell <> SelectedCell) and (NewSelectedCell.Player = Player) then
|
|---|
| 2130 | SelectedCell := NewSelectedCell
|
|---|
| 2131 | else
|
|---|
| 2132 | if (NewSelectedCell = SelectedCell) and (NewSelectedCell.Player = Player) then
|
|---|
| 2133 | SelectedCell := nil;
|
|---|
| 2134 | end;
|
|---|
| 2135 | end;
|
|---|
| 2136 |
|
|---|
| 2137 | procedure TView.CenterMap;
|
|---|
| 2138 | var
|
|---|
| 2139 | MapRect: TRect;
|
|---|
| 2140 | begin
|
|---|
| 2141 | MapRect := Game.Map.GetPixelRect;
|
|---|
| 2142 | SourceRect := Bounds(MapRect.Left + (MapRect.Right - MapRect.Left) div 2 - (SourceRect.Right - SourceRect.Left) div 2,
|
|---|
| 2143 | MapRect.Top + (MapRect.Bottom - MapRect.Top) div 2 - (SourceRect.Bottom - SourceRect.Top) div 2,
|
|---|
| 2144 | SourceRect.Right - SourceRect.Left,
|
|---|
| 2145 | SourceRect.Bottom - SourceRect.Top);
|
|---|
| 2146 | end;
|
|---|
| 2147 |
|
|---|
| 2148 | procedure TPlayer.Paint(Canvas: TCanvas);
|
|---|
| 2149 | begin
|
|---|
| 2150 | PlayerMap.Paint(Canvas, View);
|
|---|
| 2151 | end;
|
|---|
| 2152 |
|
|---|
| 2153 | constructor TPlayer.Create;
|
|---|
| 2154 | begin
|
|---|
| 2155 | View := TView.Create;
|
|---|
| 2156 | StartUnits := DefaultPlayerStartUnits;
|
|---|
| 2157 | StartCell := nil;
|
|---|
| 2158 | PlayerMap := TPlayerMap.Create;
|
|---|
| 2159 | PlayerMap.Player := Self;
|
|---|
| 2160 | end;
|
|---|
| 2161 |
|
|---|
| 2162 | destructor TPlayer.Destroy;
|
|---|
| 2163 | begin
|
|---|
| 2164 | FreeAndNil(PlayerMap);
|
|---|
| 2165 | FreeAndNil(View);
|
|---|
| 2166 | inherited Destroy;
|
|---|
| 2167 | end;
|
|---|
| 2168 |
|
|---|
| 2169 | procedure TPlayer.Assign(Source: TPlayer);
|
|---|
| 2170 | begin
|
|---|
| 2171 | Id := Source.Id;
|
|---|
| 2172 | Name := Source.Name;
|
|---|
| 2173 | Color := Source.Color;
|
|---|
| 2174 | Mode := Source.Mode;
|
|---|
| 2175 | Game := Source.Game;
|
|---|
| 2176 | TotalCells := Source.TotalCells;
|
|---|
| 2177 | TotalUnits := Source.TotalUnits;
|
|---|
| 2178 | StartUnits := Source.StartUnits;
|
|---|
| 2179 | StartCell := Source.StartCell;
|
|---|
| 2180 | Agressivity := Source.Agressivity;
|
|---|
| 2181 | Defensive := Source.Defensive;
|
|---|
| 2182 | View.Assign(Source.View);
|
|---|
| 2183 | end;
|
|---|
| 2184 |
|
|---|
| 2185 | { TGame }
|
|---|
| 2186 |
|
|---|
| 2187 | function ComparePointer(Item1, Item2: Pointer): Integer;
|
|---|
| 2188 | begin
|
|---|
| 2189 | Result := -CompareValue(Integer(Item1), Integer(Item2));
|
|---|
| 2190 | end;
|
|---|
| 2191 |
|
|---|
| 2192 | procedure TGame.Attack(var AttackPower, DefendPower: Integer);
|
|---|
| 2193 | var
|
|---|
| 2194 | AttackerDiceCount: Integer;
|
|---|
| 2195 | DefenderDiceCount: Integer;
|
|---|
| 2196 | S: string;
|
|---|
| 2197 | I: Integer;
|
|---|
| 2198 | AttackRolls: TList;
|
|---|
| 2199 | DefendRolls: TList;
|
|---|
| 2200 | begin
|
|---|
| 2201 | AttackRolls := TList.Create;
|
|---|
| 2202 | DefendRolls := TList.Create;
|
|---|
| 2203 | if AttackPower < 1 then
|
|---|
| 2204 | raise Exception.Create('Attacker power have to be higher then 0.');
|
|---|
| 2205 | if DefendPower < 0 then
|
|---|
| 2206 | raise Exception.Create('Defender power have to be higher then or equal to 0.');
|
|---|
| 2207 | while (AttackPower > 0) and (DefendPower > 0) do begin
|
|---|
| 2208 | // Risk game rules:
|
|---|
| 2209 | // Each side do their dice roll and compare result. Defender wins tie.
|
|---|
| 2210 | // Attacker can use three dices and defender two
|
|---|
| 2211 | AttackerDiceCount := Min(AttackPower, 3);
|
|---|
| 2212 | DefenderDiceCount := Min(DefendPower, 2);
|
|---|
| 2213 | // Roll and sort numbers
|
|---|
| 2214 | AttackRolls.Count := AttackerDiceCount;
|
|---|
| 2215 | for I := 0 to AttackerDiceCount - 1 do begin
|
|---|
| 2216 | AttackRolls[I] := Pointer(Random(7));
|
|---|
| 2217 | end;
|
|---|
| 2218 | AttackRolls.Sort(ComparePointer);
|
|---|
| 2219 | S := 'Att:';
|
|---|
| 2220 | for I := 0 to AttackerDiceCount - 1 do
|
|---|
| 2221 | S := S + InTToStr(Integer(AttackRolls[I])) + ', ';
|
|---|
| 2222 | DefendRolls.Count := DefenderDiceCount;
|
|---|
| 2223 | for I := 0 to DefenderDiceCount - 1 do begin
|
|---|
| 2224 | DefendRolls[I] := Pointer(Random(7));
|
|---|
| 2225 | end;
|
|---|
| 2226 | DefendRolls.Sort(ComparePointer);
|
|---|
| 2227 | S := S + ' Def:';
|
|---|
| 2228 | for I := 0 to DefenderDiceCount - 1 do
|
|---|
| 2229 | S := S + IntToStr(Integer(DefendRolls[I])) + ', ';
|
|---|
| 2230 | // Resolution
|
|---|
| 2231 | for I := 0 to Min(AttackerDiceCount, DefenderDiceCount) - 1 do
|
|---|
| 2232 | if AttackRolls[I] > DefendRolls[I] then Dec(DefendPower)
|
|---|
| 2233 | else Dec(AttackPower);
|
|---|
| 2234 | end;
|
|---|
| 2235 | AttackRolls.Free;
|
|---|
| 2236 | DefendRolls.Free;
|
|---|
| 2237 | end;
|
|---|
| 2238 |
|
|---|
| 2239 | function TGame.AttackProbability(AttackCount, DefendCount: Integer): Double;
|
|---|
| 2240 | var
|
|---|
| 2241 | OA, OD: Integer;
|
|---|
| 2242 | Len: Integer;
|
|---|
| 2243 | I: Integer;
|
|---|
| 2244 | begin
|
|---|
| 2245 | if AttackCount = 0 then begin
|
|---|
| 2246 | Result := 0;
|
|---|
| 2247 | Exit;
|
|---|
| 2248 | end;
|
|---|
| 2249 | if DefendCount = 0 then begin
|
|---|
| 2250 | Result := 1;
|
|---|
| 2251 | Exit;
|
|---|
| 2252 | end;
|
|---|
| 2253 |
|
|---|
| 2254 | // Enlarge probability cache table on demand
|
|---|
| 2255 | if Length(ProbabilityMatrix) < AttackCount then begin
|
|---|
| 2256 | SetLength(ProbabilityMatrix, AttackCount);
|
|---|
| 2257 | end;
|
|---|
| 2258 | if Length(ProbabilityMatrix[AttackCount - 1]) < DefendCount then begin
|
|---|
| 2259 | Len := Length(ProbabilityMatrix[AttackCount - 1]);
|
|---|
| 2260 | SetLength(ProbabilityMatrix[AttackCount - 1], DefendCount);
|
|---|
| 2261 | for I := Len to Length(ProbabilityMatrix[AttackCount - 1]) - 1 do
|
|---|
| 2262 | ProbabilityMatrix[AttackCount - 1][I] := -1;
|
|---|
| 2263 | end;
|
|---|
| 2264 |
|
|---|
| 2265 | if ProbabilityMatrix[AttackCount - 1, DefendCount - 1] <> -1 then begin
|
|---|
| 2266 | // Use cached value
|
|---|
| 2267 | Result := ProbabilityMatrix[AttackCount - 1, DefendCount - 1];
|
|---|
| 2268 | Exit;
|
|---|
| 2269 | end else Result := 1;
|
|---|
| 2270 |
|
|---|
| 2271 | OA := Min(AttackCount, 3);
|
|---|
| 2272 | OD := Min(DefendCount, 2);
|
|---|
| 2273 |
|
|---|
| 2274 | if (OA = 1) and (OD = 1) then
|
|---|
| 2275 | Result := 0.4167 * AttackProbability(AttackCount, DefendCount - 1) +
|
|---|
| 2276 | 0.5833 * AttackProbability(AttackCount - 1, DefendCount)
|
|---|
| 2277 | else if (OA = 2) and (OD = 1) then
|
|---|
| 2278 | Result := 0.5787 * AttackProbability(AttackCount, DefendCount - 1) +
|
|---|
| 2279 | 0.4213 * AttackProbability(AttackCount - 1, DefendCount)
|
|---|
| 2280 | else if (OA = 3) and (OD = 1) then
|
|---|
| 2281 | Result := 0.6597 * AttackProbability(AttackCount, DefendCount - 1) +
|
|---|
| 2282 | 0.3403 * AttackProbability(AttackCount - 1, DefendCount)
|
|---|
| 2283 | else if (OA = 1) and (OD = 2) then
|
|---|
| 2284 | Result := 0.2546 * AttackProbability(AttackCount, DefendCount - 1) +
|
|---|
| 2285 | 0.7454 * AttackProbability(AttackCount - 1, DefendCount)
|
|---|
| 2286 | else if (OA = 2) and (OD = 2) then
|
|---|
| 2287 | Result := 0.2276 * AttackProbability(AttackCount, DefendCount - 2) +
|
|---|
| 2288 | 0.4483 * AttackProbability(AttackCount - 2, DefendCount) +
|
|---|
| 2289 | 0.3241 * AttackProbability(AttackCount - 1, DefendCount - 1)
|
|---|
| 2290 | else if (OA = 3) and (OD = 2) then
|
|---|
| 2291 | Result := 0.3717 * AttackProbability(AttackCount, DefendCount - 2) +
|
|---|
| 2292 | 0.2926 * AttackProbability(AttackCount - 2, DefendCount) +
|
|---|
| 2293 | 0.3358 * AttackProbability(AttackCount - 1, DefendCount - 1);
|
|---|
| 2294 | ProbabilityMatrix[AttackCount - 1, DefendCount - 1] := Result;
|
|---|
| 2295 | end;
|
|---|
| 2296 |
|
|---|
| 2297 | procedure TGame.MoveAll(Player: TPlayer);
|
|---|
| 2298 | var
|
|---|
| 2299 | I: Integer;
|
|---|
| 2300 | AttackerPower: Integer;
|
|---|
| 2301 | DefenderPower: Integer;
|
|---|
| 2302 | UnitCount: Integer;
|
|---|
| 2303 | begin
|
|---|
| 2304 | I := 0;
|
|---|
| 2305 | while I < Moves.Count do
|
|---|
| 2306 | with TUnitMove(Moves[I]) do begin
|
|---|
| 2307 | if CountOnce > 0 then begin
|
|---|
| 2308 | if CellFrom.Player = Player then begin
|
|---|
| 2309 | UnitCount := CountOnce;
|
|---|
| 2310 | if CountOnce > CellFrom.Power then
|
|---|
| 2311 | UnitCount := CellFrom.Power;
|
|---|
| 2312 | if CellTo.Player = Player then begin
|
|---|
| 2313 | // Inner move
|
|---|
| 2314 | CellTo.Power := CellTo.Power + UnitCount;
|
|---|
| 2315 | end else begin
|
|---|
| 2316 | AttackerPower := UnitCount;
|
|---|
| 2317 | DefenderPower := CellTo.Power;
|
|---|
| 2318 | Attack(AttackerPower, DefenderPower);
|
|---|
| 2319 | if DefenderPower = 0 then begin
|
|---|
| 2320 | // Attacker wins with possible loses
|
|---|
| 2321 | ClearMovesFromCell(CellTo);
|
|---|
| 2322 | CellTo.Player := Player;
|
|---|
| 2323 | CellTo.Power := AttackerPower;
|
|---|
| 2324 | end else
|
|---|
| 2325 | if AttackerPower = 0 then begin
|
|---|
| 2326 | // Defender wins with possible loses
|
|---|
| 2327 | CellTo.Power := DefenderPower;
|
|---|
| 2328 | end else
|
|---|
| 2329 | raise Exception.Create(SUnfinishedBattle);
|
|---|
| 2330 | end;
|
|---|
| 2331 | CellFrom.Power := CellFrom.Power - UnitCount;
|
|---|
| 2332 | CountOnce := 0;
|
|---|
| 2333 | end;
|
|---|
| 2334 | end;
|
|---|
| 2335 | Inc(I);
|
|---|
| 2336 | end;
|
|---|
| 2337 | // Remove empty moves
|
|---|
| 2338 | for I := Moves.Count - 1 downto 0 do
|
|---|
| 2339 | if (TUnitMove(Moves[I]).CellFrom.Player = Player) and
|
|---|
| 2340 | (TUnitMove(Moves[I]).CountOnce = 0) and (TUnitMove(Moves[I]).CountRepeat = 0) then
|
|---|
| 2341 | Moves.Delete(I);
|
|---|
| 2342 | end;
|
|---|
| 2343 |
|
|---|
| 2344 | procedure TGame.ClearMovesFromCell(Cell: TCell);
|
|---|
| 2345 | var
|
|---|
| 2346 | I: Integer;
|
|---|
| 2347 | begin
|
|---|
| 2348 | for I := Moves.Count - 1 downto 0 do
|
|---|
| 2349 | if TUnitMove(Moves[I]).CellFrom = Cell then
|
|---|
| 2350 | Moves.Delete(I);
|
|---|
| 2351 | end;
|
|---|
| 2352 |
|
|---|
| 2353 | procedure TGame.SetMapType(AValue: TMapType);
|
|---|
| 2354 | var
|
|---|
| 2355 | OldMap: TMap;
|
|---|
| 2356 | begin
|
|---|
| 2357 | if FMapType = AValue then Exit;
|
|---|
| 2358 | OldMap := Map;
|
|---|
| 2359 | case AValue of
|
|---|
| 2360 | mtNone: Map := TMap.Create;
|
|---|
| 2361 | mtHexagon: Map := THexMap.Create;
|
|---|
| 2362 | mtSquare: Map := TSquareMap.Create;
|
|---|
| 2363 | mtTriangle: Map := TTriangleMap.Create;
|
|---|
| 2364 | mtVoronoi: Map := TVoronoiMap.Create;
|
|---|
| 2365 | else Map := TMap.Create;
|
|---|
| 2366 | end;
|
|---|
| 2367 | Map.Assign(OldMap);
|
|---|
| 2368 | OldMap.Free;
|
|---|
| 2369 | FMapType := AValue;
|
|---|
| 2370 | end;
|
|---|
| 2371 |
|
|---|
| 2372 | function TGame.SetMove(CellFrom, CellTo: TCell; Power: Integer; Confirmation: Boolean = True): TUnitMove;
|
|---|
| 2373 | var
|
|---|
| 2374 | NewMove: TUnitMove;
|
|---|
| 2375 | OldMove: TUnitMove;
|
|---|
| 2376 | I: Integer;
|
|---|
| 2377 | CountOnce: Integer;
|
|---|
| 2378 | CountRepeat: Integer;
|
|---|
| 2379 | Confirm: Boolean;
|
|---|
| 2380 | begin
|
|---|
| 2381 | I := 0;
|
|---|
| 2382 | Confirm := True;
|
|---|
| 2383 | while (I < Moves.Count) and ((TUnitMove(Moves[I]).CellFrom <> CellFrom) or
|
|---|
| 2384 | (TUnitMove(Moves[I]).CellTo <> CellTo)) do Inc(I);
|
|---|
| 2385 | if I < Moves.Count then OldMove := TUnitMove(Moves[I])
|
|---|
| 2386 | else OldMove := nil;
|
|---|
| 2387 | Result := OldMove;
|
|---|
| 2388 | if Assigned(OldMove) then begin
|
|---|
| 2389 | CountOnce := OldMove.CountOnce;
|
|---|
| 2390 | CountRepeat := OldMove.CountRepeat;
|
|---|
| 2391 | if Assigned(CurrentPlayer) and Confirmation and
|
|---|
| 2392 | Assigned(FOnMove) then FOnMove(CellFrom, CellTo, CountOnce, CountRepeat, True, Confirm);
|
|---|
| 2393 | end else begin
|
|---|
| 2394 | CountOnce := Power;
|
|---|
| 2395 | CountRepeat := 0;
|
|---|
| 2396 | if Assigned(CurrentPlayer) and Confirmation and
|
|---|
| 2397 | Assigned(FOnMove) then FOnMove(CellFrom, CellTo, CountOnce, CountRepeat, False, Confirm);
|
|---|
| 2398 | end;
|
|---|
| 2399 | if Confirm then begin
|
|---|
| 2400 | if Assigned(OldMove) then begin
|
|---|
| 2401 | // Already have such move
|
|---|
| 2402 | if (CountOnce = 0) and (CountRepeat = 0) then Moves.Delete(I)
|
|---|
| 2403 | else begin
|
|---|
| 2404 | OldMove.CountOnce := CountOnce;
|
|---|
| 2405 | OldMove.CountRepeat := CountRepeat;
|
|---|
| 2406 | CheckCounterMove(OldMove);
|
|---|
| 2407 | end;
|
|---|
| 2408 | end else begin
|
|---|
| 2409 | // Add new move
|
|---|
| 2410 | if (CountOnce > 0) or (CountRepeat > 0) then begin
|
|---|
| 2411 | NewMove := TUnitMove(Moves[Moves.Add(TUnitMove.Create)]);
|
|---|
| 2412 | NewMove.List := Moves;
|
|---|
| 2413 | NewMove.CellFrom := CellFrom;
|
|---|
| 2414 | NewMove.CellTo := CellTo;
|
|---|
| 2415 | NewMove.CountOnce := CountOnce;
|
|---|
| 2416 | NewMove.CountRepeat := CountRepeat;
|
|---|
| 2417 | Result := NewMove;
|
|---|
| 2418 | CheckCounterMove(NewMove);
|
|---|
| 2419 | end;
|
|---|
| 2420 | end;
|
|---|
| 2421 | end;
|
|---|
| 2422 | end;
|
|---|
| 2423 |
|
|---|
| 2424 | procedure TGame.SetRunning(AValue: Boolean);
|
|---|
| 2425 | var
|
|---|
| 2426 | I: Integer;
|
|---|
| 2427 | begin
|
|---|
| 2428 | if FRunning = AValue then Exit;
|
|---|
| 2429 | if AValue then begin
|
|---|
| 2430 | if Players.Count < 2 then raise Exception.Create(SMinimumPlayers);
|
|---|
| 2431 | FRunning := AValue;
|
|---|
| 2432 | end else begin
|
|---|
| 2433 | FRunning := AValue;
|
|---|
| 2434 | for I := 0 to Players.Count - 1 do
|
|---|
| 2435 | with TPlayer(Players[I]) do begin
|
|---|
| 2436 | View.Clear;
|
|---|
| 2437 | end;
|
|---|
| 2438 | end;
|
|---|
| 2439 | end;
|
|---|
| 2440 |
|
|---|
| 2441 | procedure TGame.UpdateRepeatMoves(Player: TPlayer);
|
|---|
| 2442 | var
|
|---|
| 2443 | I: Integer;
|
|---|
| 2444 | begin
|
|---|
| 2445 | for I := 0 to Moves.Count - 1 do
|
|---|
| 2446 | with TUnitMove(Moves[I]) do begin
|
|---|
| 2447 | if CellFrom.Player = Player then
|
|---|
| 2448 | if CountRepeat <= CellFrom.GetAvialPower then
|
|---|
| 2449 | CountOnce := CountRepeat
|
|---|
| 2450 | else CountOnce := CellFrom.GetAvialPower;
|
|---|
| 2451 | end;
|
|---|
| 2452 | end;
|
|---|
| 2453 |
|
|---|
| 2454 | procedure TGame.CheckCounterMove(Move: TUnitMove);
|
|---|
| 2455 | var
|
|---|
| 2456 | I: Integer;
|
|---|
| 2457 | CounterMove: TUnitMove;
|
|---|
| 2458 | begin
|
|---|
| 2459 | I := 0;
|
|---|
| 2460 | while (I < Moves.Count) and ((TUnitMove(Moves[I]).CellTo <> Move.CellFrom) or
|
|---|
| 2461 | (TUnitMove(Moves[I]).CellFrom <> Move.CellTo)) do Inc(I);
|
|---|
| 2462 | if I < Moves.Count then CounterMove := TUnitMove(Moves[I])
|
|---|
| 2463 | else CounterMove := nil;
|
|---|
| 2464 | if Assigned(CounterMove) then begin
|
|---|
| 2465 | // For now, just remove counter move
|
|---|
| 2466 | Moves.Remove(CounterMove);
|
|---|
| 2467 | end;
|
|---|
| 2468 | end;
|
|---|
| 2469 |
|
|---|
| 2470 | function TGame.SearchDifferentCellArea(List: TCells; SourceArea, DestArea: TMapArea): TCell;
|
|---|
| 2471 | var
|
|---|
| 2472 | NewList: TCells;
|
|---|
| 2473 | NewListVoid: TCells;
|
|---|
| 2474 | I: Integer;
|
|---|
| 2475 | C: Integer;
|
|---|
| 2476 | begin
|
|---|
| 2477 | Result := nil;
|
|---|
| 2478 | NewList := TCells.Create;
|
|---|
| 2479 | NewList.OwnsObjects := False;
|
|---|
| 2480 | NewListVoid := TCells.Create;
|
|---|
| 2481 | NewListVoid.OwnsObjects := False;
|
|---|
| 2482 |
|
|---|
| 2483 | for C := 0 to List.Count - 1 do
|
|---|
| 2484 | with TCell(List[C]) do begin
|
|---|
| 2485 | for I := 0 to Neighbors.Count - 1 do
|
|---|
| 2486 | with TCell(Neighbors[I]) do
|
|---|
| 2487 | if (not Mark) and (Terrain <> ttVoid) and (Area <> SourceArea) and ((DestArea = nil) or (DestArea = Area)) then begin
|
|---|
| 2488 | NewList.Add(TCell(TCell(List[C]).Neighbors[I]));
|
|---|
| 2489 | Mark := True;
|
|---|
| 2490 | end else
|
|---|
| 2491 | if (not Mark) and (Terrain = ttVoid) then begin
|
|---|
| 2492 | NewListVoid.Add(TCell(TCell(List[C]).Neighbors[I]));
|
|---|
| 2493 | Mark := True;
|
|---|
| 2494 | end;
|
|---|
| 2495 | end;
|
|---|
| 2496 |
|
|---|
| 2497 | if NewList.Count > 0 then begin
|
|---|
| 2498 | // We found cell with different area
|
|---|
| 2499 | Result := TCell(NewList[Random(NewList.Count)]);
|
|---|
| 2500 | end else
|
|---|
| 2501 | if NewListVoid.Count > 0 then begin
|
|---|
| 2502 | // Cell was not found but we have more void cells to check
|
|---|
| 2503 | Result := SearchDifferentCellArea(NewListVoid, SourceArea, DestArea);
|
|---|
| 2504 | end;
|
|---|
| 2505 |
|
|---|
| 2506 | NewListVoid.Free;
|
|---|
| 2507 | NewList.Free;
|
|---|
| 2508 | end;
|
|---|
| 2509 |
|
|---|
| 2510 | procedure TGame.BuildTerrain;
|
|---|
| 2511 | var
|
|---|
| 2512 | C: Integer;
|
|---|
| 2513 | begin
|
|---|
| 2514 | if (Map.Shape = msImage) and FileExists(MapImageFileName) and
|
|---|
| 2515 | (LoadedImageFileName <> MapImageFileName) then begin
|
|---|
| 2516 | LoadedImageFileName := MapImageFileName;
|
|---|
| 2517 | Map.Image.Picture.LoadFromFile(MapImageFileName);
|
|---|
| 2518 | end;
|
|---|
| 2519 |
|
|---|
| 2520 | // Randomize map terrain
|
|---|
| 2521 | for C := 0 to Map.Cells.Count - 1 do
|
|---|
| 2522 | with TCell(Map.Cells[C]) do begin
|
|---|
| 2523 | if (VoidEnabled and (Random < VoidPercentage / 100)) or
|
|---|
| 2524 | (Map.IsOutsideShape(PosPx)) then Terrain := ttVoid
|
|---|
| 2525 | else begin
|
|---|
| 2526 | if CityEnabled and (Random < CityPercentage / 100) then Terrain := ttCity
|
|---|
| 2527 | else Terrain := ttNormal;
|
|---|
| 2528 | end;
|
|---|
| 2529 | Power := Random(MaxNeutralUnits + 1);
|
|---|
| 2530 | Player := nil;
|
|---|
| 2531 | end;
|
|---|
| 2532 | end;
|
|---|
| 2533 |
|
|---|
| 2534 | procedure TGame.BuildBridges;
|
|---|
| 2535 | var
|
|---|
| 2536 | List: TCells;
|
|---|
| 2537 | BorderList: TCells;
|
|---|
| 2538 | Cell: TCell;
|
|---|
| 2539 | FoundCell1: TCell;
|
|---|
| 2540 | FoundCell2: TCell;
|
|---|
| 2541 | I: Integer;
|
|---|
| 2542 | J: Integer;
|
|---|
| 2543 | NewLink: TCellLink;
|
|---|
| 2544 | begin
|
|---|
| 2545 | List := TCells.Create;
|
|---|
| 2546 | List.OwnsObjects := False;
|
|---|
| 2547 |
|
|---|
| 2548 | BorderList := TCells.Create;
|
|---|
| 2549 | BorderList.OwnsObjects := False;
|
|---|
| 2550 |
|
|---|
| 2551 | // Build area bridges
|
|---|
| 2552 | if Map.Areas.Count > 1 then
|
|---|
| 2553 | for I := 0 to Map.Areas.Count - 1 do
|
|---|
| 2554 | with TMapArea(Map.Areas[I]) do begin
|
|---|
| 2555 | GetBorderCells(BorderList);
|
|---|
| 2556 | for J := 0 to 1 do begin
|
|---|
| 2557 |
|
|---|
| 2558 | Cell := TCell(BorderList[Random(BorderList.Count)]);
|
|---|
| 2559 | List.Clear;
|
|---|
| 2560 | List.Add(Cell);
|
|---|
| 2561 |
|
|---|
| 2562 | Map.Cells.ClearMark;
|
|---|
| 2563 |
|
|---|
| 2564 | // Find nearest cell with different area
|
|---|
| 2565 | FoundCell1 := SearchDifferentCellArea(List, TMapArea(Map.Areas[I]), nil);
|
|---|
| 2566 | if Assigned(FoundCell1) then begin
|
|---|
| 2567 | // Again find back nearest cell with different area.
|
|---|
| 2568 | // This will ensure that both cells are closest ones
|
|---|
| 2569 |
|
|---|
| 2570 | Map.Cells.ClearMark;
|
|---|
| 2571 | List[0] := FoundCell1;
|
|---|
| 2572 | FoundCell2 := SearchDifferentCellArea(List, FoundCell1.Area, TMapArea(Map.Areas[I]));
|
|---|
| 2573 | if Assigned(FoundCell2) then begin
|
|---|
| 2574 | // Check if link not exists already
|
|---|
| 2575 | if not Assigned(FoundCell1.Links.FindByCells(FoundCell1, FoundCell2)) then begin
|
|---|
| 2576 | NewLink := TCellLink.Create;
|
|---|
| 2577 | FoundCell1.Neighbors.Add(FoundCell2);
|
|---|
| 2578 | FoundCell1.Links.Add(NewLink);
|
|---|
| 2579 | FoundCell2.Neighbors.Add(FoundCell1);
|
|---|
| 2580 | FoundCell2.Links.Add(NewLink);
|
|---|
| 2581 | SetLength(NewLink.Points, 2);
|
|---|
| 2582 | NewLink.Cells.Add(FoundCell1);
|
|---|
| 2583 | NewLink.Points[0] := FoundCell1.PosPx;
|
|---|
| 2584 | NewLink.Cells.Add(FoundCell2);
|
|---|
| 2585 | NewLink.Points[1] := FoundCell2.PosPx;
|
|---|
| 2586 | NewLink.Map := Map;
|
|---|
| 2587 | Map.CellLinks.Add(NewLink);
|
|---|
| 2588 | Inc(BridgeCount);
|
|---|
| 2589 | end;
|
|---|
| 2590 | end;
|
|---|
| 2591 | end;
|
|---|
| 2592 | end;
|
|---|
| 2593 |
|
|---|
| 2594 | end;
|
|---|
| 2595 | List.Free;
|
|---|
| 2596 | BorderList.Free;
|
|---|
| 2597 | end;
|
|---|
| 2598 |
|
|---|
| 2599 | procedure TGame.BuildMapAreas;
|
|---|
| 2600 | var
|
|---|
| 2601 | C: Integer;
|
|---|
| 2602 | NewArea: TMapArea;
|
|---|
| 2603 | begin
|
|---|
| 2604 | for C := 0 to Map.Cells.Count - 1 do
|
|---|
| 2605 | with TCell(Map.Cells[C]) do
|
|---|
| 2606 | Area := nil;
|
|---|
| 2607 | Map.Areas.Clear;
|
|---|
| 2608 | for C := 0 to Map.Cells.Count - 1 do
|
|---|
| 2609 | with TCell(Map.Cells[C]) do
|
|---|
| 2610 | if (Terrain <> ttVoid) and (not Assigned(Area)) then begin
|
|---|
| 2611 | NewArea := TMapArea(Map.Areas[Map.Areas.Add(TMapArea.Create)]);
|
|---|
| 2612 | NewArea.Id := Map.Areas.Count;
|
|---|
| 2613 | NewArea.Map := Map;
|
|---|
| 2614 | Area := NewArea;
|
|---|
| 2615 | AreaExtend;
|
|---|
| 2616 | end;
|
|---|
| 2617 | end;
|
|---|
| 2618 |
|
|---|
| 2619 | procedure TGame.SaveConfig(Config: TXmlConfig; Path: string);
|
|---|
| 2620 | begin
|
|---|
| 2621 | with Config do begin
|
|---|
| 2622 | SetValue(Path + '/GridType', Integer(MapType));
|
|---|
| 2623 | SetValue(Path + '/MapImage', MapImageFileName);
|
|---|
| 2624 | SetValue(Path + '/SymetricMap', SymetricMap);
|
|---|
| 2625 | SetValue(Path + '/FogOfWar', FogOfWar);
|
|---|
| 2626 | SetValue(Path + '/VoidEnabled', VoidEnabled);
|
|---|
| 2627 | SetValue(Path + '/VoidPercentage', VoidPercentage);
|
|---|
| 2628 | SetValue(Path + '/MapSizeX', Map.Size.X);
|
|---|
| 2629 | SetValue(Path + '/MapSizeY', Map.Size.Y);
|
|---|
| 2630 | SetValue(Path + '/MapShape', Integer(Map.Shape));
|
|---|
| 2631 | SetValue(Path + '/CityEnabled', CityEnabled);
|
|---|
| 2632 | SetValue(Path + '/CityPercentage', CityPercentage);
|
|---|
| 2633 | SetValue(Path + '/BridgeEnabled', BridgeEnabled);
|
|---|
| 2634 | SetValue(Path + '/GrowAmount', Integer(GrowAmount));
|
|---|
| 2635 | SetValue(Path + '/GrowCells', Integer(GrowCells));
|
|---|
| 2636 | SetValue(Path + '/WinObjective', Integer(WinObjective));
|
|---|
| 2637 | end;
|
|---|
| 2638 | end;
|
|---|
| 2639 |
|
|---|
| 2640 | procedure TGame.LoadConfig(Config: TXmlConfig; Path: string);
|
|---|
| 2641 | var
|
|---|
| 2642 | Value: Integer;
|
|---|
| 2643 | begin
|
|---|
| 2644 | with Config do begin
|
|---|
| 2645 | MapType := TMapType(GetValue(Path + '/GridType', Integer(mtHexagon)));
|
|---|
| 2646 | MapImageFileName := GetValue(Path + '/MapImage', MapImageFileName);
|
|---|
| 2647 | SymetricMap := GetValue(Path + '/SymetricMap', False);
|
|---|
| 2648 | FogOfWar := GetValue(Path + '/FogOfWar', False);
|
|---|
| 2649 | VoidEnabled := GetValue(Path + '/VoidEnabled', True);
|
|---|
| 2650 | VoidPercentage := GetValue(Path + '/VoidPercentage', 20);
|
|---|
| 2651 | Map.Size := Point(GetValue(Path + '/MapSizeX', 10),
|
|---|
| 2652 | GetValue(Path + '/MapSizeY', 10));
|
|---|
| 2653 | Value := GetValue(Path + '/MapShape', 0);
|
|---|
| 2654 | if (Value >= Integer(Low(TMapShape))) and (Value <= Integer(High(TMapShape))) then
|
|---|
| 2655 | Map.Shape := TMapShape(Value) else Map.Shape := Low(TMapShape);
|
|---|
| 2656 | CityEnabled := GetValue(Path + '/CityEnabled', False);
|
|---|
| 2657 | CityPercentage := GetValue(Path + '/CityPercentage', 10);
|
|---|
| 2658 | BridgeEnabled := GetValue(Path + '/BridgeEnabled', True);
|
|---|
| 2659 | Value := GetValue(Path + '/GrowAmount', Integer(gaBySquareRoot));
|
|---|
| 2660 | if (Value >= Integer(Low(TGrowAmount))) and (Value <= Integer(High(TGrowAmount))) then
|
|---|
| 2661 | GrowAmount := TGrowAmount(Value) else GrowAmount := Low(TGrowAmount);
|
|---|
| 2662 | Value := GetValue(Path + '/GrowCells', Integer(gcPlayerAll));
|
|---|
| 2663 | if (Value >= Integer(Low(TGrowCells))) and (Value <= Integer(High(TGrowCells))) then
|
|---|
| 2664 | GrowCells := TGrowCells(Value) else GrowCells := Low(TGrowCells);
|
|---|
| 2665 | Value := GetValue(Path + '/WinObjective', Integer(woDefeatAllOponents));
|
|---|
| 2666 | if (Value >= Integer(Low(TWinObjective))) and (Value <= Integer(High(TWinObjective))) then
|
|---|
| 2667 | WinObjective := TWinObjective(Value) else WinObjective := Low(TWinObjective);
|
|---|
| 2668 | end;
|
|---|
| 2669 | end;
|
|---|
| 2670 |
|
|---|
| 2671 | procedure TGame.LoadFromFile(FileName: string);
|
|---|
| 2672 | var
|
|---|
| 2673 | NewNode: TDOMNode;
|
|---|
| 2674 | Doc: TXMLDocument;
|
|---|
| 2675 | RootNode: TDOMNode;
|
|---|
| 2676 | I: Integer;
|
|---|
| 2677 | begin
|
|---|
| 2678 | Self.FileName := FileName;
|
|---|
| 2679 | ReadXMLFile(Doc, UTF8Decode(FileName));
|
|---|
| 2680 | with Doc do try
|
|---|
| 2681 | if Doc.DocumentElement.NodeName <> 'XtacticsGame' then
|
|---|
| 2682 | raise Exception.Create(SWrongFileFormat);
|
|---|
| 2683 | RootNode := Doc.DocumentElement;
|
|---|
| 2684 | with RootNode do begin
|
|---|
| 2685 | SymetricMap := ReadBoolean(RootNode, 'SymetricMap', False);
|
|---|
| 2686 | FogOfWar := ReadBoolean(RootNode, 'FogOfWar', False);
|
|---|
| 2687 | VoidEnabled := ReadBoolean(RootNode, 'VoidEnabled', False);
|
|---|
| 2688 | VoidPercentage := ReadInteger(RootNode, 'VoidPercentage', 0);
|
|---|
| 2689 | MaxNeutralUnits := ReadInteger(RootNode, 'MaxNeutralUnits', 3);
|
|---|
| 2690 | GrowCells := TGrowCells(ReadInteger(RootNode, 'GrowCells', Integer(gcNone)));
|
|---|
| 2691 | GrowAmount := TGrowAmount(ReadInteger(RootNode, 'GrowAmount', Integer(gaByOne)));
|
|---|
| 2692 | CityEnabled := ReadBoolean(RootNode, 'CityEnabled', False);
|
|---|
| 2693 | CityPercentage := ReadInteger(RootNode, 'CityPercentage', 0);
|
|---|
| 2694 | BridgeEnabled := ReadBoolean(RootNode, 'BridgeEnabled', False);
|
|---|
| 2695 | TurnCounter := ReadInteger(RootNode, 'TurnCounter', 0);
|
|---|
| 2696 | WinObjective := TWinObjective(ReadInteger(RootNode, 'WinObjective', Integer(woDefeatAllOponents)));
|
|---|
| 2697 | ReadInteger(RootNode, 'StayAliveForDefinedTurns', StayAliveForDefinedTurns);
|
|---|
| 2698 |
|
|---|
| 2699 | NewNode := FindNode('Map');
|
|---|
| 2700 | if Assigned(NewNode) then
|
|---|
| 2701 | Map.LoadFromNode(NewNode);
|
|---|
| 2702 |
|
|---|
| 2703 | NewNode := FindNode('Players');
|
|---|
| 2704 | if Assigned(NewNode) then
|
|---|
| 2705 | Players.LoadFromNode(NewNode);
|
|---|
| 2706 | if Players.Count > 0 then CurrentPlayer := TPlayer(Players[0])
|
|---|
| 2707 | else CurrentPlayer := nil;
|
|---|
| 2708 |
|
|---|
| 2709 | NewNode := FindNode('UnitMoves');
|
|---|
| 2710 | if Assigned(NewNode) then
|
|---|
| 2711 | Moves.LoadFromNode(NewNode);
|
|---|
| 2712 |
|
|---|
| 2713 | Map.Cells.FixRefId;
|
|---|
| 2714 |
|
|---|
| 2715 | for I := 0 to Players.Count - 1 do begin
|
|---|
| 2716 | TPlayer(Players[I]).PlayerMap.Update;
|
|---|
| 2717 | TPlayer(Players[I]).PlayerMap.CheckVisibility;
|
|---|
| 2718 | end;
|
|---|
| 2719 | Running := ReadBoolean(RootNode, 'Running', True);
|
|---|
| 2720 | end;
|
|---|
| 2721 | finally
|
|---|
| 2722 | Doc.Free;
|
|---|
| 2723 | end;
|
|---|
| 2724 | end;
|
|---|
| 2725 |
|
|---|
| 2726 | procedure TGame.SaveToFile(FileName: string);
|
|---|
| 2727 | var
|
|---|
| 2728 | NewNode: TDOMNode;
|
|---|
| 2729 | Doc: TXMLDocument;
|
|---|
| 2730 | RootNode: TDOMNode;
|
|---|
| 2731 | begin
|
|---|
| 2732 | Self.FileName := FileName;
|
|---|
| 2733 | Doc := TXMLDocument.Create;
|
|---|
| 2734 | with Doc do try
|
|---|
| 2735 | RootNode := CreateElement('XtacticsGame');
|
|---|
| 2736 | AppendChild(RootNode);
|
|---|
| 2737 | with RootNode do begin
|
|---|
| 2738 | WriteBoolean(RootNode, 'SymetricMap', SymetricMap);
|
|---|
| 2739 | WriteBoolean(RootNode, 'FogOfWar', FogOfWar);
|
|---|
| 2740 | WriteBoolean(RootNode, 'VoidEnabled', VoidEnabled);
|
|---|
| 2741 | WriteInteger(RootNode, 'VoidPercentage', VoidPercentage);
|
|---|
| 2742 | WriteInteger(RootNode, 'MaxNeutralUnits', MaxNeutralUnits);
|
|---|
| 2743 | WriteInteger(RootNode, 'GrowCells', Integer(GrowCells));
|
|---|
| 2744 | WriteInteger(RootNode, 'GrowAmount', Integer(GrowAmount));
|
|---|
| 2745 | WriteBoolean(RootNode, 'CityEnabled', CityEnabled);
|
|---|
| 2746 | WriteInteger(RootNode, 'CityPercentage', CityPercentage);
|
|---|
| 2747 | WriteBoolean(RootNode, 'BridgeEnabled', BridgeEnabled);
|
|---|
| 2748 | WriteInteger(RootNode, 'TurnCounter', TurnCounter);
|
|---|
| 2749 | WriteInteger(RootNode, 'WinObjective', Integer(WinObjective));
|
|---|
| 2750 | WriteInteger(RootNode, 'StayAliveForDefinedTurns', StayAliveForDefinedTurns);
|
|---|
| 2751 | WriteBoolean(RootNode, 'Running', Running);
|
|---|
| 2752 |
|
|---|
| 2753 | NewNode := OwnerDocument.CreateElement('Map');
|
|---|
| 2754 | AppendChild(NewNode);
|
|---|
| 2755 | Map.SaveToNode(NewNode);
|
|---|
| 2756 |
|
|---|
| 2757 | NewNode := OwnerDocument.CreateElement('Players');
|
|---|
| 2758 | AppendChild(NewNode);
|
|---|
| 2759 | Players.SaveToNode(NewNode);
|
|---|
| 2760 |
|
|---|
| 2761 | NewNode := OwnerDocument.CreateElement('UnitMoves');
|
|---|
| 2762 | AppendChild(NewNode);
|
|---|
| 2763 | Moves.SaveToNode(NewNode);
|
|---|
| 2764 | end;
|
|---|
| 2765 | ForceDirectoriesUTF8(ExtractFileDir(FileName));
|
|---|
| 2766 | WriteXMLFile(Doc, UTF8Decode(FileName));
|
|---|
| 2767 | finally
|
|---|
| 2768 | Doc.Free;
|
|---|
| 2769 | end;
|
|---|
| 2770 | end;
|
|---|
| 2771 |
|
|---|
| 2772 | procedure TGame.ComputePlayerStats;
|
|---|
| 2773 | var
|
|---|
| 2774 | I: Integer;
|
|---|
| 2775 | begin
|
|---|
| 2776 | for I := 0 to Players.Count - 1 do
|
|---|
| 2777 | with TPlayer(Players[I]) do begin
|
|---|
| 2778 | TotalUnits := 0;
|
|---|
| 2779 | TotalCells := 0;
|
|---|
| 2780 | TotalCities := 0;
|
|---|
| 2781 | end;
|
|---|
| 2782 | Map.ComputePlayerStats;
|
|---|
| 2783 | end;
|
|---|
| 2784 |
|
|---|
| 2785 | function TGame.GetAlivePlayers: TPlayerArray;
|
|---|
| 2786 | var
|
|---|
| 2787 | I: Integer;
|
|---|
| 2788 | begin
|
|---|
| 2789 | SetLength(Result, 0);
|
|---|
| 2790 | for I := 0 to Players.Count - 1 do
|
|---|
| 2791 | if TPlayer(Players[I]).TotalCells > 0 then begin
|
|---|
| 2792 | SetLength(Result, Length(Result) + 1);
|
|---|
| 2793 | Result[Length(Result) - 1] := TPlayer(Players[I]);
|
|---|
| 2794 | end;
|
|---|
| 2795 | end;
|
|---|
| 2796 |
|
|---|
| 2797 | function TGame.GetAlivePlayersWithCities: TPlayerArray;
|
|---|
| 2798 | var
|
|---|
| 2799 | I: Integer;
|
|---|
| 2800 | begin
|
|---|
| 2801 | SetLength(Result, 0);
|
|---|
| 2802 | for I := 0 to Players.Count - 1 do
|
|---|
| 2803 | if TPlayer(Players[I]).TotalCities > 0 then begin
|
|---|
| 2804 | SetLength(Result, Length(Result) + 1);
|
|---|
| 2805 | Result[Length(Result) - 1] := TPlayer(Players[I]);
|
|---|
| 2806 | end;
|
|---|
| 2807 | end;
|
|---|
| 2808 |
|
|---|
| 2809 | procedure TGame.NextTurn;
|
|---|
| 2810 | var
|
|---|
| 2811 | PrevPlayer: TPlayer;
|
|---|
| 2812 | begin
|
|---|
| 2813 | CurrentPlayer.View.SelectedCell := nil;
|
|---|
| 2814 | MoveAll(CurrentPlayer);
|
|---|
| 2815 | Map.Grow(CurrentPlayer);
|
|---|
| 2816 | UpdateRepeatMoves(CurrentPlayer);
|
|---|
| 2817 | ComputePlayerStats;
|
|---|
| 2818 | PrevPlayer := CurrentPlayer;
|
|---|
| 2819 | // Skip dead players
|
|---|
| 2820 | repeat
|
|---|
| 2821 | CurrentPlayer := TPlayer(Players[(Players.IndexOf(CurrentPlayer) + 1) mod Players.Count]);
|
|---|
| 2822 | until CurrentPlayer.TotalCells > 0;
|
|---|
| 2823 | if Players.IndexOf(CurrentPlayer) < Players.IndexOf(PrevPlayer) then begin
|
|---|
| 2824 | Inc(TurnCounter);
|
|---|
| 2825 | if Assigned(FOnNewTurn) then
|
|---|
| 2826 | FOnNewTurn(Self);
|
|---|
| 2827 | end;
|
|---|
| 2828 | CheckWinObjective;
|
|---|
| 2829 | CurrentPlayer.PlayerMap.CheckVisibility;
|
|---|
| 2830 | // For computers take view from previous human
|
|---|
| 2831 | //if CurrentPlayer.Mode = pmComputer then CurrentPlayer.View.Assign(PrevPlayer.View);
|
|---|
| 2832 | end;
|
|---|
| 2833 |
|
|---|
| 2834 | procedure TGame.CheckWinObjective;
|
|---|
| 2835 | var
|
|---|
| 2836 | AlivePlayers: TPlayerArray;
|
|---|
| 2837 | Winner: TPlayer;
|
|---|
| 2838 | begin
|
|---|
| 2839 | Winner := nil;
|
|---|
| 2840 | if WinObjective = woDefeatAllOponents then begin
|
|---|
| 2841 | AlivePlayers := GetAlivePlayers;
|
|---|
| 2842 | if (Length(AlivePlayers) <= 1) then begin
|
|---|
| 2843 | if Length(AlivePlayers) > 0 then Winner := TPlayer(AlivePlayers[0]);
|
|---|
| 2844 | EndGame(Winner);
|
|---|
| 2845 | end;
|
|---|
| 2846 | end else
|
|---|
| 2847 | if WinObjective = woDefeatAllOponentsCities then begin
|
|---|
| 2848 | AlivePlayers := GetAlivePlayersWithCities;
|
|---|
| 2849 | if (Length(AlivePlayers) <= 1) then begin
|
|---|
| 2850 | if Length(AlivePlayers) > 0 then Winner := TPlayer(AlivePlayers[0]);
|
|---|
| 2851 | EndGame(Winner);
|
|---|
| 2852 | end;
|
|---|
| 2853 | end else
|
|---|
| 2854 | if WinObjective = woSpecialCaptureCell then begin
|
|---|
| 2855 | if Assigned(SpecialCaptureCell) and Assigned(SpecialCaptureCell.Player) then
|
|---|
| 2856 | EndGame(SpecialCaptureCell.Player);
|
|---|
| 2857 | end else
|
|---|
| 2858 | if WinObjective = woStayAliveForDefinedTurns then begin
|
|---|
| 2859 | // TODO: Not only one can win but multiple human players can survive.
|
|---|
| 2860 | if TurnCounter > StayAliveForDefinedTurns then
|
|---|
| 2861 | EndGame(nil);
|
|---|
| 2862 | end;
|
|---|
| 2863 | end;
|
|---|
| 2864 |
|
|---|
| 2865 | constructor TGame.Create;
|
|---|
| 2866 | begin
|
|---|
| 2867 | Moves := TUnitMoves.Create;
|
|---|
| 2868 | Moves.Game := Self;
|
|---|
| 2869 | Map := TMap.Create;
|
|---|
| 2870 | Players := TPlayers.Create;
|
|---|
| 2871 | Players.Game := Self;
|
|---|
| 2872 |
|
|---|
| 2873 | MapImageFileName := 'Images/Maps/WorldMap.png';
|
|---|
| 2874 | Randomize;
|
|---|
| 2875 |
|
|---|
| 2876 | Players.New(SPlayer + ' 1', clBlue, pmHuman);
|
|---|
| 2877 | Players.New(SPlayer + ' 2', clRed, pmComputer);
|
|---|
| 2878 |
|
|---|
| 2879 | VoidEnabled := True;
|
|---|
| 2880 | VoidPercentage := 20;
|
|---|
| 2881 | MaxNeutralUnits := 4;
|
|---|
| 2882 |
|
|---|
| 2883 | Map.Game := Self;
|
|---|
| 2884 | Map.Size := Point(3, 3);
|
|---|
| 2885 | end;
|
|---|
| 2886 |
|
|---|
| 2887 | destructor TGame.Destroy;
|
|---|
| 2888 | begin
|
|---|
| 2889 | FreeAndNil(Moves);
|
|---|
| 2890 | FreeAndNil(Players);
|
|---|
| 2891 | FreeAndNil(Map);
|
|---|
| 2892 | inherited Destroy;
|
|---|
| 2893 | end;
|
|---|
| 2894 |
|
|---|
| 2895 | procedure TGame.New;
|
|---|
| 2896 | var
|
|---|
| 2897 | I: Integer;
|
|---|
| 2898 | Counter: Integer;
|
|---|
| 2899 | C: Integer;
|
|---|
| 2900 | LastAreaCount: Integer;
|
|---|
| 2901 | begin
|
|---|
| 2902 | FileName := SNewGameFile;
|
|---|
| 2903 | TurnCounter := 1;
|
|---|
| 2904 | Moves.Clear;
|
|---|
| 2905 |
|
|---|
| 2906 | BuildTerrain;
|
|---|
| 2907 |
|
|---|
| 2908 | // Build bridges
|
|---|
| 2909 | Map.CellLinks.Clear;
|
|---|
| 2910 | if BridgeEnabled then begin
|
|---|
| 2911 | BuildMapAreas;
|
|---|
| 2912 | LastAreaCount := -1;
|
|---|
| 2913 | while (Map.Areas.Count > 1) and (Map.Areas.Count <> LastAreaCount) do begin
|
|---|
| 2914 | LastAreaCount := Map.Areas.Count;
|
|---|
| 2915 | BuildBridges;
|
|---|
| 2916 | BuildMapAreas;
|
|---|
| 2917 | end;
|
|---|
| 2918 | end;
|
|---|
| 2919 |
|
|---|
| 2920 |
|
|---|
| 2921 | if SymetricMap then begin
|
|---|
| 2922 | for C := 0 to (Map.Cells.Count div 2) - 1 do begin
|
|---|
| 2923 | TCell(Map.Cells[C]).Terrain :=
|
|---|
| 2924 | TCell(Map.Cells[Map.Cells.Count - 1 - C]).Terrain;
|
|---|
| 2925 | TCell(Map.Cells[C]).Power :=
|
|---|
| 2926 | TCell(Map.Cells[Map.Cells.Count - 1 - C]).Power;
|
|---|
| 2927 | end;
|
|---|
| 2928 | end;
|
|---|
| 2929 |
|
|---|
| 2930 | for I := 0 to Players.Count - 1 do
|
|---|
| 2931 | with TPlayer(Players[I]) do begin
|
|---|
| 2932 | PlayerMap.Update;
|
|---|
| 2933 | View.Clear;
|
|---|
| 2934 | if (Map.Size.X > 0) and (Map.Size.Y > 0) then begin
|
|---|
| 2935 | // Try to obtain start cell for each player
|
|---|
| 2936 | StartCell := nil;
|
|---|
| 2937 | Counter := 0;
|
|---|
| 2938 | while not Assigned(StartCell) or Assigned(StartCell.Player) or
|
|---|
| 2939 | (StartCell.Terrain = ttVoid) do begin
|
|---|
| 2940 | StartCell := TCell(Map.Cells[Random(Map.Cells.Count)]);
|
|---|
| 2941 | Inc(Counter);
|
|---|
| 2942 | if Counter > 100 then
|
|---|
| 2943 | raise Exception.Create(SCannotSetPlayerStartCells);
|
|---|
| 2944 | end;
|
|---|
| 2945 | if SymetricMap and (I = 1) then
|
|---|
| 2946 | StartCell := TCell(Map.Cells[Map.Cells.Count - 1 - Map.Cells.IndexOf(TPlayer(Players[0]).StartCell)]);
|
|---|
| 2947 |
|
|---|
| 2948 | StartCell.Terrain := ttCity;
|
|---|
| 2949 | StartCell.Player := TPlayer(Players[I]);
|
|---|
| 2950 | StartCell.Power := TPlayer(Players[I]).StartUnits;
|
|---|
| 2951 | end;
|
|---|
| 2952 | View.Zoom := 1;
|
|---|
| 2953 | View.CenterMap;
|
|---|
| 2954 | PlayerMap.CheckVisibility;
|
|---|
| 2955 | end;
|
|---|
| 2956 | if Players.Count > 0 then CurrentPlayer := TPlayer(Players[0])
|
|---|
| 2957 | else CurrentPlayer := nil;
|
|---|
| 2958 | end;
|
|---|
| 2959 |
|
|---|
| 2960 | procedure TGame.EndGame(Winner: TPlayer = nil);
|
|---|
| 2961 | begin
|
|---|
| 2962 | Running := False;
|
|---|
| 2963 | if Assigned(OnWin) and Assigned(Winner) then OnWin(Winner);
|
|---|
| 2964 | end;
|
|---|
| 2965 |
|
|---|
| 2966 | procedure TMap.Paint(Canvas: TCanvas; View: TView);
|
|---|
| 2967 | var
|
|---|
| 2968 | I: Integer;
|
|---|
| 2969 | C: Integer;
|
|---|
| 2970 | Cell: TCell;
|
|---|
| 2971 | PosFrom, PosTo: TPoint;
|
|---|
| 2972 | Angle: Double;
|
|---|
| 2973 | ArrowCenter: TPoint;
|
|---|
| 2974 | Move: TUnitMove;
|
|---|
| 2975 | begin
|
|---|
| 2976 | with Canvas, View do
|
|---|
| 2977 | try
|
|---|
| 2978 | Lock;
|
|---|
| 2979 |
|
|---|
| 2980 | // Draw cell links
|
|---|
| 2981 | Pen.Color := clBlack;
|
|---|
| 2982 | Pen.Style := psSolid;
|
|---|
| 2983 | Pen.Width := 3;
|
|---|
| 2984 | for C := 0 to CellLinks.Count - 1 do
|
|---|
| 2985 | with TCellLink(CellLinks[C]) do begin
|
|---|
| 2986 | if Length(Points) >= 2 then begin
|
|---|
| 2987 | MoveTo(Points[0]);
|
|---|
| 2988 | for I := 1 to Length(Points) - 1 do
|
|---|
| 2989 | LineTo(Points[I]);
|
|---|
| 2990 | end;
|
|---|
| 2991 | end;
|
|---|
| 2992 |
|
|---|
| 2993 | // Draw cells
|
|---|
| 2994 | for C := 0 to Cells.Count - 1 do begin
|
|---|
| 2995 | Cell := TCell(Cells[C]);
|
|---|
| 2996 | if (Cell.Terrain <> ttVoid) and Cell.IsVisible(View) then begin
|
|---|
| 2997 | if Assigned(SelectedCell) and (SelectedCell = Cell) then
|
|---|
| 2998 | Brush.Color := clGreen
|
|---|
| 2999 | else if Assigned(SelectedCell) and IsCellsNeighbor(SelectedCell, Cell) then
|
|---|
| 3000 | Brush.Color := clPurple
|
|---|
| 3001 | else Brush.Color := Cell.GetColor;
|
|---|
| 3002 | //Pen.Color := clBlack;
|
|---|
| 3003 | PaintCell(Canvas, Cell.PosPx, IntToStr(Cell.GetAvialPower), View, Cell);
|
|---|
| 3004 | end;
|
|---|
| 3005 |
|
|---|
| 3006 | end;
|
|---|
| 3007 |
|
|---|
| 3008 | // Draw arrows
|
|---|
| 3009 | Pen.Color := clCream;
|
|---|
| 3010 | for I := 0 to Game.Moves.Count - 1 do begin
|
|---|
| 3011 | Move := TUnitMove(Game.Moves[I]);
|
|---|
| 3012 | PosFrom := CellToPos(Move.CellFrom);
|
|---|
| 3013 | PosTo := CellToPos(Move.CellTo);
|
|---|
| 3014 | if Move.CountRepeat > 0 then Pen.Width := 2
|
|---|
| 3015 | else Pen.Width := 1;
|
|---|
| 3016 | Angle := ArcTan((PosTo.Y - PosFrom.Y) / (PosTo.X - PosFrom.X));
|
|---|
| 3017 | if Sign(PosTo.X - PosFrom.X) = -1 then Angle := Angle + Pi;
|
|---|
| 3018 | ArrowCenter := View.CellToCanvasPos(Point(Trunc(PosFrom.X + (PosTo.X - PosFrom.X) / 2),
|
|---|
| 3019 | Trunc(PosFrom.Y + (PosTo.Y - PosFrom.Y) / 2)));
|
|---|
| 3020 | DrawArrow(Canvas, View, ArrowCenter,
|
|---|
| 3021 | Angle, IntToStr(Move.CountOnce));
|
|---|
| 3022 | end;
|
|---|
| 3023 | finally
|
|---|
| 3024 | Unlock;
|
|---|
| 3025 | end;
|
|---|
| 3026 | end;
|
|---|
| 3027 |
|
|---|
| 3028 | end.
|
|---|