source: aowow/tools/sql/faction.sql

Last change on this file was 170, checked in by maron, 16 years ago
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1UPDATE `aowow_factions`
2SET `description2`=
3'<b>Booty Bay</b> is a large pirate town nestled into the cliffs surrounding a beautiful blue lagoon on the southern tip of <a href="?zone=33">Stranglethorn Vale</a>. The city is entered by traversing through the bleached-white jaws of a giant shark.<br /><br />Run by the Blackwater Raiders who are closely associated with the Steamwheedle Cartel, the port offers facilities to any traveller passing through, regardless of their faction. Combined with the world renowned Salty Sailor Tavern, it is one of the most popular locations in Azeroth.<br /><br /><a href="?npc=2496">Baron Revilgaz</a>, ruler of this city, is hiring all the help he can get against the pesky <a href="?faction=87">Bloodsail Buccaneers</a> and other threats of the city. He resides, together with the leader of the Blackwater Raiders, <a href="?npc=2487">Fleet Master Seahorn</a>, at the top of the inn of Booty Bay.<br /><br />Due to the boat route from Booty Bay to Ratchet, players of all level ranges (mostly Horde, if lower level) can be expected to be found going about their business, although frequent visitors will more than likely fit in the 35 - 45 range. The quests available from the locals reflect this range nicely.<br /><br />The water there occasionally has floating wreckages and schools of fish. The schools that are found most often are <a href="?item=6359" class="q1">[Firefin Snapper]</a>, <a href="?item=6358" class="q1">[Oily Blackmouth]</a>, and <a href="?item=13422" class="q1">[Stonescale Eel]</a>. Fishing in the floating wreckages will also give you very high chances of fishing out chests and items, making Booty Bay an ideal place for fishing.'
4WHERE `factionID`=21;
5
6UPDATE `aowow_factions`
7SET `description2`=
8'<b>Ironforge</b> is the faction associated with the capital city of the dwarves, <a href="?zone=1537">Ironforge</a>. <a href="?npc=2784">King Magni Bronzebeard</a> rules his kingdom of Khaz Modan from his throne room within the city, and the <a href="?npc=7937">High Tinker Gelbin Mekkatorque</a>, leader of the gnomes, has temporarily had to settle down in Tinker Town after the recent fall of the gnome city <a href="?zone=133">Gnomeregan</a>.<h3>History</h3>Ironforge is the ancient home of the dwarves. Before the Dark Iron Clan was banished from the city, eventually leading to the War of the Three Hammers, Ironforge was the commercial and social center of all the dwarven clans. It is now home to the Bronzebeard Clan. Many dwarven strongholds fell during the Second War between the Horde and the Alliance of Lordaeron, but the mighty city of Ironforge, nestled in the wintry peaks of <a href="?zone=1">Dun Morogh</a> and protected by its great gates, was never breached by the invading Horde. <br /><br />Relatively recently, Ironforge also became home to the Gnomeregan refugees. After the Third War, the gnomish city of Gnomeregan became overrun by troggs. Since, a number of gnomes have settled in Ironforge, converting an area of that city to their liking, an area now known as Tinker Town. <br /><br />Ironforge is one of most populated cities in the world, coming after the human city of <a href="?zone=1519">Stormwind</a>, and housing 20,000 people. A marvel to the dwarves\' skill at shaping rock and stone, Ironforge was constructed in the very heart of the mountains, an expansive underground city home to explorers, miners, and warriors. Massive doors of rock protect the city in times of war, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes. <br /><br />While the Alliance has been weakened by recent events, the dwarves of Ironforge, led by King Magni Bronzebeard, are forging a new future in the world.<h3>Reputation</h3><a href="?npc=14723">Mistina Steelshield</a> has the repeatable cloth reputation quests. As a reward for being exalted with Ironforge, non-dwarf players are able to ride <a href="?items=15.-4&amp;filter=na=Ram;cr=93:92;crs=2:1;crv=0:0">rams</a>.<br /><br />Surrounding zones Dun Morogh, <a href="?zone=38">Loch Modan</a> contain the most quests for gaining reputation with Ironforge.'
9WHERE `factionID`=47;
10
11UPDATE `aowow_factions`
12SET `description2`=
13'<b>Gnomeregan Exiles</b> is the faction of gnomes who were exiled from their home, <a href="?zone=133">Gnomeregan</a> in <a href="?zone=1">Dun Morogh</a>. It was destroyed by the <a href="?npcs=7&amp;filter=na=Trogg">Trogg</a> after a toxic invasion. Now a member of the Alliance, most are located in the Tinkertown section of the neighboring city <a href="?zone=1537">Ironforge</a>.<h3>Reputation</h3><a href="?npc=14724">Bubulo Acerbus</a> has the repeatable cloth reputation quests. As a reward for being exalted with Ironforge, non-gnome dwarf players are able to ride <a href="?items=15.-4&amp;filter=na=Mechanostrider;cr=93:92;crs=2:1;crv=0:0">mechanostriders</a>.<br /><br />Surrounding zone Dun Morogh contain the most quests for gaining reputation with the Gnomeregan Exiles.'
14WHERE `factionID`=54;
15
16UPDATE `aowow_factions`
17SET `description2`=
18'The <b>Thorium Brotherhood</b> are an elite group of craftsmen who can reveal a number of epic recipes if you gain enough faction reputation with them. All players start off at Neutral reputation with them.<h3>History</h3>The <a href="?zone=51">Searing Gorge</a> is home to a group of exceptionally stout dwarves who have split from the Dark Iron Clan. On the cliffs overlooking the region called the Cauldron, in the far north of the Searing Gorge, the dwarves of the Thorium Brotherhood have established a base of operations, Thorium Point. From here, they keep a close eye on the Dark Iron dwarves\' activities in the Searing Gorge and beyond. Adventurers seeking out Thorium Point will find that the dwarves of the Thorium Brotherhood hold great rewards for those who aid them in their never ending struggle against their former brethren.<br /><br />The Thorium Brotherhood comprises many exceptionally talented craftsmen, and the blacksmiths of the Brotherhood are rumored to be among the finest Azeroth has ever seen. They possess the knowledge required to make the arms and armaments of <a href="?npc=11502">Ragnaros</a>, the Fire Lord, but lack the manpower to obtain the materials required for the crafting. It is rumored that one member of the Thorium Brotherhood has been empowered to trade the dwarves\' fabled recipes and plans with those who can prove their loyalty to the Brotherhood. Of course, proving one\'s loyalty at some point may include venturing to the heart of the <a href="?zone=2717">Molten Core</a>, the domain of Ragnaros, the Fire Lord himself, to supply the dwarves with the rare raw materials found there. A daunting task, no doubt, but gaining access to the Thorium Brotherhood\'s secrets should prove to be a reward well worth the effort.<h3>Reputation</h3><b>Neutral to Friendly</b><ul><li><div>Turn in <a href="?item=18944" class="q1">[Incendosaur Scale]</a>, <a href="?item=3857" class="q1">[Coal]</a> and either <a href="?item=4234" class="q1">[Heavy Leather]</a>, <a href="?item=3575" class="q1">[Iron Bar]</a>, or <a href="?item=3356" class="q1">[Kingsblood]</a> to <a href="?npc=14624"> Master Smith Burninate</a>.</div></li></ul><b>Friendly to Honored</b><ul><li><div>Turn in <a href="?item=18945" class="q1">[Dark Iron Residue]</a> to Master Smith Burninante.</div></li></ul><b>Honored to Exalted</b><ul><li><div>Turn in <a href="?item=11370" class="q1">[Dark Iron Ore]</a> to <a href="?npc=12944">Lokhtos Darkbargainer</a>.</div></li><li><div>Turn in <a href="?item=17012" class="q1">[Core Leather]</a> to Lokhtos Darkbargainer.</div></li><li><div>Turn in <a href="?item=17010" class="q3">[Fiery Core]</a> to Lokhtos Darkbargainer.</div></li><li><div>Turn in <a href="?item=17011" class="q3">[Lava Core]</a> to Lokhtos Darkbargainer.</div></li><li><div>Turn in <a href="?item=11382" class="q2">[Blood of the Mountain]</a> to Lokhtos Darkbargainer.</div></li></ul>'
19WHERE `factionID`=59;
20
21UPDATE `aowow_factions`
22SET `description2`=
23'<b>Undercity</b> is the faction for the capital city of the Forsaken Undead, <a href="?zone=1497">Undercity</a>. It is located in <a href="?zone=85">Tirisfal Glades</a>, at the northern edge of the Eastern Kingdoms. The city proper is located under the ruins of the historical City of Lordaeron. To enter it, you will walk through the ruined outer defenses of Lordaeron and the abandoned throneroom, until you reach one of three elevators guarded by two abominations.<h3>History</h3>The Undercity was originally simply a system of sewers, crypts, and catacombs beneath the Capital City of Lordaeron. After the city was destroyed by the Scourge, Arthas had the underground warren expanded and rebuilt. He originally intended for the Undercity to be his seat of power, from which he would rule the Plaguelands. However, shortly after the Third War ended, Arthas was forced to return to Northrend and save the Lich King. In his absence, <a href="?npc=10181">Sylvanas Windrunner</a> and her rebel Undead captured the ruins of the city. Soon after, she discovered the massive underground fortress, and decided to establish it as the main base of operations for the Undead Forsaken.<h3>Reputation</h3><a href="?npc=14729">Ralston Farnsley</a> has the Undercity repeatable cloth quests used by non-Undead Horde players to obtain the right to ride <a href="?items=15.-4&amp;filter=na=Skeletal;cr=93:92;crs=2:1;crv=0:0">skeletal horses</a> at exalted.<br /><br />Surrounding zones <a href="?zone=267">Hillsbrad Foothills</a>, <a href="?zone=130">Silverpine Forest</a>, and Tirisfal Glades have the most quests to earn reputation with Undercity.'
24WHERE `factionID`=68;
25
26UPDATE `aowow_factions`
27SET `description2`=
28'<b>Darnassus</b> is the faction associated with <a href="?zone=1657">Darnassus</a>, the capital city of the Night Elves. The high priestess, <a href="?npc=7999">Tyrande Whisperwind</a>, resides in the Temple of the Moon, surrounded by other sisters of Elune. In the Cenarion Enclave, the <a href="?npc=3516">Arch Druid Fandral Staghelm</a> leads the <a href="?faction=609">Cenarion Circle</a>, often in direct opposition to his fellow druids in <a href="?zone=493">Moonglade</a> and Tyrande herself.<h3>History</h3>In the aftermath of the Third War, the night elves had to adjust to their mortal existence. Such an adjustment was far from easy, and there were many night elves who could not adjust to the prospects of aging, disease and frailty. Seeking to regain their immortality, a number of wayward druids conspired to plant a special tree that would reestablish a link between their spirits and the eternal world.<br /><br />With <a href="?npc=15362">Malfurion Stormrage</a> missing, Fandral Staghelm - the leader of those who wished to plant the new World Tree - became the new Arch-Druid. In no time at all, he and his fellow druids had forged ahead and planted the great tree, <a href="?zone=141">Teldrassil</a>, off the stormy coasts of northern Kalimdor. Under their care, the tree sprouted up above the clouds. Among the twilight boughs of the colossal tree, the wondrous city of Darnassus took root. However, the tree was not consecrated with nature\'s blessing and soon fell prey to the corruption of the Burning Legion. Now the wildlife and even the limbs of Teldrassil are tainted by a growing darkness.<h3>Reputation</h3><a href="?npc=14725">Raedon Duskstriker</a> has the Darnassus repeatable <a href="?quest=7800">Runecloth quest</a> used by non-night elven Alliance players to obtain the right to ride <a href="?items=15.-4&amp;filter=na=Reins+-Winterspring;ra=4;cr=93:92;crs=2:1;crv=0:0">night sabers</a>.<div class="pad"></div>Players who are at or close to level 44 looking to gain the favor of Darnassus should find and complete the quests of <a href="?zone=357">Feralas</a>. The quests therein are associated with Darnassus and could prove to substantially increase your reputation should they all be completed.'
29WHERE `factionID`=69;
30
31UPDATE `aowow_factions`
32SET `description2`=
33'The <b>Syndicate</b> is a mostly Human criminal organization that operates primarily in the <a href="?zone=45">Arathi Highlands</a> and the <a href="?zone=36">Alterac Mountains</a>, although a few small encampments are scattered in the <a href="?zone=267">Hillsbrad Foothills</a>. Their membership numbers around 3,000 persons.<br /><br />They have three leaders: <a href="?npc=2423">Lord Aliden Perenolde</a> (who took over from his father Aiden Perenolde), descendent of the original Lord of Alterac, who directs the Syndicate\'s actions in the Alterac Mountains from Strahnbrad; <a href="?npc=2597">Lord Falconcrest</a> directs Syndicate actions in Arathi Highlands from the main keep in the semi-abandoned fortress of Stromgarde; and Lady Beve Perenolde, daughter of Aiden Perenolde.<h3>History</h3>During the Second War the Kingdom of Alterac, led by Lord Perenolde, was discovered to be in league with the Orcish Horde. Perenolde believed that a Horde victory was inevitable, and thus offered aid to the Horde by stirring up rebellions, attacking Alliance bases, and giving them supplies. When this treachery was discovered, the Alliance marched on Alterac and destroyed it. Perenolde and any nobles who went along with his plans were stripped of their titles and land. Many of the nobility managed to escape, however, and began plotting their revenge. Using their still sizable fortunes, the nobility hired a band of thieves and assassins, forming an organization known as the Syndicate.<br /><br />At first the Syndicate\'s goal was just to spread chaos and disorder, striking from hidden bases in the Alterac Mountains. With the end of the Third War and the resultant chaos however, the leaders of the Syndicate saw their chance to return Alterac to its former power. They have now gained control of several outposts in the surrounding area including the sacked fortress of Durnholde Keep and a portion of the city of Stromgarde.<br /><br />They are enemies of both the Alliance, whom they consider their mortal enemies, and the Horde, whom they consider mere brutes good for nothing but slave labor. As a result, the Syndicate is now hunted by both factions, with the <a href="?npc=10181">Banshee Queen Sylvanas Windrunner</a>, in particular, placing a bounty on their heads - guaranteeing that all captured Syndicate members will be summarily executed. In addition, <a href="?npc=4949">Horde Warchief Thrall</a> ordered a number of his agents, including <a href="?npc=2229">Krusk</a>, <a href="?npc=2239">Drull</a>, <a href="?npc=2238">Tog\'Thar</a> and their leader <a href="?npc=2316">Gol\'Dir</a> to launch an investigation into the nature of the Syndicate and its activities, as well as to recover <a href="?item=3498" class="q1">[Taretha\'s Necklace]</a>, which belonged to a dear friend of his, <a href="?npc=18887">Taretha Foxton</a> - a necklace now worn by Elysa, the mistress of Lord Aliden.<h3>Reputation</h3>The Syndicate as a faction in World of Warcraft is very odd in comparison to most factions in that the killing of the factions members will not lower your standing with the faction. For most players who are not a rogue, the only way for the Syndicate to appear on their Reputation Menu is to complete the quest <a href="?quest=8249">Junkboxes Needed</a>, which is available to non-rogues. However, the quest requires <a href="?item=16885" class="q1">[Heavy Junkbox]</a> ... which only rogues can obtain by pick-pocketing NPCs above level fifty, and those can only be traded to you - making it difficult to arrange such a transaction.<br /><br />Currently there is only one known option to increase a players reputation with the Syndicate, and that is by killing members of the <a href="?faction=349">Ravenholdt Manor</a> faction. Unfortunately, at the moment little is known about the rewards of increasing Syndicate reputation as all Ravenholdt-affiliated NPCs only give 1 Syndicate Reputation Point, with the exception of <a href="?npc=13085">Myrokos Silentform</a>, who gives 5 (although the corresponding loss of reputation with Ravenholdt is also five times as great). With all players starting at 32000/36000 hated with the faction, it would require killing 10,000 Ravenholdt NPCs to reach Neutral status with the faction; unfortunately, neutral status is the highest you can reach with the Syndicate, and if not to deter players further, none of the Ravenholdt NPCs drop loot.<br /><br /><b>WARNING</b>: If you do decide to kill Ravenholdt NPCs, know that there is currently no way to restore your standings with Ravenholdt, if you do go below Neutral. The reason for the problem is that none of the quests that give Ravenholdt Reputation points will be available because none of the members from Ravenholdt will speak to you. This would mean its a permanent change and you will never be able to interact with any of the NPC loyal to Ravenholdt ever again. Also note that players start at 0/3000 reputation with Ravenholdt, and killing even one of their NPCs at this reputation level will forever prevent you from raising your reputation with them again.'
34WHERE `factionID`=70;
35
36UPDATE `aowow_factions`
37SET `description2`=
38'<b>Stormwind</b> is the faction associated with <a href="?zone=1519">Stormwind City</a>, the capital of the humans. It is located in the northwestern part of <a href="?zone=12">Elwynn Forest</a>. The child king, <a href="?npc=1747">Anduin Wrynn</a>, resides in Stormwind Keep, surrounded by his body guards and advisors, <a href="?npc=1748">Highlord Bolvar Fordragon</a> (the regent), and <a href="?npc=1749">Lady Katrana Prestor</a>. The city is named for the occasional sudden squalls created by a ley line pattern in the mountains around the glorious city.<h3>History</h3>During the First War, the Kingdom of Azeroth, including its capital, Stormwind Keep, was utterly destroyed by the Horde and its survivors fled to Lordaeron. After the orcs were defeated at the Dark Portal at the end of the Second War, it was decided that the city would be rebuilt, even surpassing its former grandeur. The nobles of Stormwind assembled a team of the most skilled and ingenious stonemasons and architects they could find. Under their direction, Stormwind was rebuilt in an amazingly short period of time. Now, at the end of the Third War, in the renamed Kingdom of Stormwind, it stands as one of the last bastions of human power left in the world. <br /><br />With the fall of the northern kingdoms, Stormwind is by far the most populated city in the world. Boasting a population of two-hundred thousand people (predominantly human), it serves in many ways as the cultural and trade center of the Alliance, even with remote access to the sea. The humans living in the city are generally carefree and artistic, favoring light and colorful clothes, cuisine and art. <br /><br />However, the people of Stormwind find it difficult to accept Theramore\'s role as the home of the new Alliance, convinced not only that Stormwind should be the legitimate heir of Lordaeron\'s role in the past, but also that Theramore is doing little against the worsening situation within the Eastern Kingdoms.<h3>Reputation</h3><a href="?npc=14722">Clavicus Knavingham</a> has the repeatable cloth quests to achieve a higher reputation with Stormwind. In return for exalted reputation, non-human players are able to ride horses.<br /><br />Most quests associated with Stormwind come from the surrounding areas of Elwynn Forest, <a href="?zone=40">Westfall</a>, and <a href="?zone=44">Redridge Mountains</a>.'
39WHERE `factionID`=72;
40
41UPDATE `aowow_factions`
42SET `description2`=
43'<b>Orgrimmar</b> is the faction for the capital city <a href="?zone=1637">Orgrimmar</a> of the orcs and trolls of the <a href="?faction=530">Darkspear Trolls</a>. Found at the northern edge of <a href="?zone=14">Durotar</a>, the imposing city is home to the orcish Warchief, <a href="?npc=4949">Thrall</a>.<h3>History</h3>Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall\'s murdered father, the orcs settled down to rebuild their once-glorious society. The demonic curse on their kind ended, the Horde changed from a warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land. <br /><br />From there, they began the creation of the great warrior city, Orgrimmar. Named after the former Warchief, Orgrim Doomhammer, the new city was constructed in a short amount of time, with the aid of goblins, tauren, trolls, and the Mok\'Nathal Rexxar. Despite having some problems with the centaur, harpies, enraged thunder lizards, kobolds, evil orcish warlocks, quilboars, and unfortunately, the Alliance, Orgrimmar prospered in the end and became home to the orcs and Darkspear Trolls. <br /><br />Today, Orgrimmar lies at the base of a mountain between Durotar and <a href="?zone=16">Azshara</a>. A warrior city indeed, it is home to countless amounts of orcs, trolls, tauren, and an increasing amount of Forsaken are now joining the city, as well as the Blood Elves who have recently been accepted into the Horde.<h3>Reputation</h3><a href="?npc=14726">Rashona Straglash</a> has the Orgrimmar repeatable cloth quests used by non-orcish Horde players to obtain the right to ride <a href="?items=15.-4&amp;filter=na=Wolf;cr=93:92;crs=2:1;crv=0:0">wolves</a> at exalted.<br /><br />Surrounding areas Durotar and <a href="?zone=17">the Barrens</a> have the most quests for gaining reputation with Orgrimmar.'
44WHERE `factionID`=76;
45
46UPDATE `aowow_factions`
47SET `description2`=
48'<b>Thunder Bluff</b> is the faction of the Tauren capital city <a href="?zone=1638">Thunder Bluff</a> located in the northern part of the region of <a href="?zone=215">Mulgore</a>. The whole of the city is built on bluffs several hundred feet above the surrounding landscape, and is accessible by elevators on the southwestern and northeastern sides.<h3>History</h3>The great city of Thunder Bluff lies atop a series of mesas that overlook the verdant grasslands of Mulgore. The once nomadic Tauren recently built the city as a center for trade caravans, traveling craftsmen and artisans of every kind. It was established by the mighty chief <a href="?npc=3057">Cairne Bloodhoof</a> after the Tauren, with help from the orcs, drove away the centaurs that originally inhabited Mulgore. Long bridges of rope and wood span the chasms between the mesas, topped with tents, longhouses, colorfully painted totems, and spirit lodges. The Tauren chief watches over the bustling city, ensuring that the united Tauren tribes live in peace and security.<h3>Reputation</h3><a href="?npc=14728">Rumstag Proudstrider</a> has the Thunder Bluff repeatable cloth quests used by non-tauren Horde players to obtain the right to ride <a href="?items=15.-4&amp;filter=na=Kodo;cr=93:92;crs=2:1;crv=0:0">kodos</a> at exalted.<br /><br />Surrounding zones Mulgore and <a href="?zone=17">the Barrens</a> have the most quests for gaining reputation with Thunder Bluff.'
49WHERE `factionID`=81;
50
51UPDATE `aowow_factions`
52SET `description2`=
53'During the events leading up to and following the Third War, several criminal organizations appeared in Azeroth. The Bloodsail Buccaneers appear to be one of these organizations, originating from the Bloodsail Hold on Plunder Isle and is where their ruler, Duke Falrevere holds court. They now plot to plunder and cripple the Steamwheedle Cartel controlled port town of <a href="?faction=21">Booty Bay</a>, currently under the protection of the Blackwater Raiders. It is likely the Bloodsail Buccaneers have come to take advantage of the towns current loss of its fleet off the coast of the <a href="?zone=45">Arathi Highlands</a>, in which two of its ships were destroyed, and the remaining ship forced to find shelter in a cove, where its crew now fights to survive skirmishes with the Daggerspine Naga.<br /><br />In preparation of the attack the Bloodsail Buccaneers have taken position in key locations near the town. Currently they have three ships anchored along the coastline south of Booty Bay, clear of the towns defensive cannons, with camps also being built along the same coast in preparation of the attack. In addition, a scouting party has landed just west of the entrance to the town, reporting all activities, along with a compound being constructed along the road leading towards the town, likely to stop any re-enforcements from coming to help.<br /><br />Both the Bloodsail Buccaneers and Blackwater Raiders seek to achieve their goals without having their forces engaged in battle, to this end each side now seek the aid of adventurers sympathetic to their cause.<h3>Unique Items</h3>Becoming friendly with the Bloodsail Buccaneers will grant you access to the following items:<ul><li><div><a href="?item=12185" class="q2">[Bloodsail Admiral\'s Hat]</a> - Summons a <a href="?npc=11236">Blood Parrot</a></div></li><li><div><a href="?item=22742" class="q1">[Bloodsail Shirt]</a></div></li><li><div><a href="?item=22743" class="q1">[Bloodsail Sash]</a></div></li><li><div><a href="?item=22745" class="q1">[Bloodsail Pants]</a></div></li></ul><h3>Reputation</h3>There is only one way to increase your reputation with the Bloodsail Buccaneers and that’s to unleash your wrath on any citizen of Booty Bay who can be found through out the Eastern Kingdoms. Below is a list of every citizen of Booty Bay and their reputation value. The amount gained with the Bloodsail Buccaneers is shown for a level 60 non-human. The amount lost for killing a citizen cannot be shown as it depends on your current level with Booty Bay and the importance of the person you kill. In addition to this what ever you lose with Booty Bay you will lose half of that in the other three goblin towns so if you lose 25 points in Booty Bay you will lose 12.5 points in <a href="?faction=470">Ratchet</a>.<ul><li><div><a href="?npc=4624">Booty Bay Bruiser</a>: 25 rep gained</div></li><li><div><a href="?npc=15088">Booty Bay Elite</a>: 25 rep gained</div></li><li><div><a href="?npc=2496">Baron Revilgaz</a>: 5 rep gained</div></li><li><div><a href="?npc=2636">Blackwater Deckhand</a>: 5 rep gained</div></li><li><div><a href="?npcs&amp;filter=cr=3;crs=21;crv=0">Many more NPCs</a>!</div></li></ul>The fastest way to increase you reputation with the Bloodsail Buccaneers is to kill Booty Bay Bruisers. At first it may seem a simple task as the guards don\'t appear as threatening as the other monsters a player faces within the game. However, the guards are highly equipped to neutralize players of any class, to prevent people from attacking each other while in the town. What gives the Booty Bay Bruiser the advantage is several factors, one of them being their ability to use nets to lock you in place, preventing you from escaping. Another is the fact that they spawn every time you attack a citizen of the city or if youre under Unfriendly status with Booty Bay the Bruisers can spawn if you enter a building, because of this players can soon find them selves swarmed by Bruisers.<br /><br />Yet, theses are just the minor problems, in comparison to the Bruisers strongest ability, once it pulls out its gun its unlikely you will live, if you do not escape fast enough. Each time a guard shoots you, the attack throws you back, much like an Ogre hammer attack; the difference here is that the Bruiser can shoot in quick succession causing chain throw backs. A player can literally be thrown from one side of the town to the other, preventing you from attacking. More often you will find your self being forced into a corner, unable to move and unable to attack with each spell being interrupted by the Bruisers attack. Because the Bruisers do not put their guns away once they are out, the best course of action is to run away. <br /><br />Through trial and error most people have discovered a safe place to kill Booty Bay Bruisers. If you follow the tunnel leading into the town, the path to your left that leads to the Blacksmith house is the ideal place to kill the guards. Only two guards patrol this path and normally dont pass each other that closely, allowing both to be dispatched separately. Once they are gone, one can simply enter the first build on the path to cause a guard to spawn if they are below Unfriendly, if not they can simply attack one of the two NPC in the build, both of which are not high in level. Doing this a player should be able to kill 2 to 4 Bruisers before the two patrolling Bruisers re-spawn. On average a player doing this can kill about 30 to 40 Booty Bay Bruisers gaining about 800 reputation points with the pirates. The Bruisers here dont appear to pull out their guns, but if you find your self in a bad situation, you can jump over the railing running along the path to the waters below, to escape.'
54WHERE `factionID`=87;
55
56UPDATE `aowow_factions`
57SET `description2`=
58'<b>Gelkis</b> are a tribe of centaur who have made their home in the southmost parts of <a href="?zone=405">Desolace</a>. They are mortal enemies of the <a href="?faction=93">Magram centaur</a>, a brother tribe also located in southern Desolace. The founding leader, or Khan, of the Gelkis was <a href="?npc=13741">Gelk</a>, second of the alleged offspring of Zaetar and Theradras. They are presently lead by <a href="?npc=5602">Khan Shaka</a> and the clan representative <a href="?npc=5397">Uthek the Wise</a>. <br /><br />The Gelkis hold no alliance with their brother tribes, but have been known to act both hostile and passive towards members of the Alliance and Horde.<h3>History</h3>Originally lead by the Second Khan Gelk, the Magram situated themselves in the southernmost regions of Desolace when the centaur divided into five tribes and have remained there ever since. <br /><br />When the Gelkis tribe spoke out against Khan Magra of the Magram\'s notion that strength was essential and the tribe’s survival depended on their fighting spirit, arguing that Theradras always watches over the centaur and will keep the tribes safe and alive, an eternal feud between the two tribes was born. <br /><br />As such the Gelkis are more civilized - or as close as centaur can come to civilized - than their brethren, with an organised social structure and a firm grasp of the Common tongue. While the Magram only respect strength, the Gelkis respect nature and their birthmother Theradras, calling upon her protection and the power of earth to maintain their existence. Though the Magram view this as weak it would seem to be an erroneous view, as Earth Elementals can be sighted in Gelkis Village, putting an end to unwelcome intruders alongside their centaur masters.<h3>Reputation</h3>One of the two factions situated in Desolace, you are required to have a certain amount of reputation with the Gelkis in order to start their quests. Reputation for the Gelkis can be gained by killing <a href="?npcs=7&amp;filter=na=Magram">Magram monsters</a>. When killing Magram monsters, you gain 20 reputation with Gelkis and lose 100 with the Magram tribe.'
59WHERE `factionID`=92;
60
61UPDATE `aowow_factions`
62SET `description2`=
63'<b>Magram</b> are a tribe of centaur who have made their home in the southeastern parts of <a href="?zone=405">Desolace</a>. They are mortal enemies of the <a href="?faction=92">Gelkis centaur</a>, a brother tribe also located in southern Desolace. The founding leader, or Khan, of the Magram was <a href="?npc=13740">Magra</a>, third of the alleged offspring of Zaetar and Theradras. They are presently lead by <a href="?npc=5601">Khan Jehn</a> and the clan representative <a href="?npc=5398">Warug</a>. <br /><br />The Magram hold no alliance with their brother tribes, but have been known to act both hostile and passive towards members of the Alliance and Horde.<h3>History</h3>Originally lead by the Third Khan Magra, the Magram situated themselves against the mountain ranges of Desolace when the centaur divided into five tribes and have remained there ever since. <br /><br />Before the death of Magra, he installed the idea that strength was essential and the tribe’s survival depended on their fighting spirit. When their brother tribe of Gelkis centaur spoke out against this notion, arguing that Theradras always watches over the centaur and will keep the tribes safe and alive, an eternal feud between the two tribes was born. <br /><br />The life-long pursuit of strength has carried on through the Khans of Magram to this day, turning them violent and determined. To solidify their title as the strongest the tribe still fights fiercely to weaken or destroy their brother clans, viewing the Kolkar as weak, the Gelkis as nothing more than a nuisance, and the Maraudine as a formidable enemy. <br /><br />It can be assumed that the Magram’s culture has developed into revolving around strength worship above all else. When compared to the Gelkis, the Magram hold very primitive forms of speech and social structure. For example, their grasp of common is limited and the position of Khan would likely be sought through a death match of sorts.<h3>Reputation</h3>One of the two factions situated in Desolace, you are required to have a certain amount of reputation with the Magram in order to start their quests. Reputation for the Magram can be gained by killing <a href="?npcs=7&amp;filter=na=Gelkis">Gelkis monsters</a>. When killing Gelkis monsters, you gain 20 reputation with Magram and lose 100 with the Gelkis tribe.'
64WHERE `factionID`=93;
65
66UPDATE `aowow_factions`
67SET `description2`=
68'<b>Zandalar Tribe</b> trolls have come to Yojamba Isle in <a href="?zone=33">Stranglethorn Vale</a> in the effort to recruit help against the resurrected Blood God and his Atal\'ai Priests in <a href="?zone=19">Zul\'Gurub</a> and in the <a href="?zone=1417">Sunken Temple</a>.<h3>History</h3>The Zandalarians were the earliest known trolls, the first tribe from which all tribes originated. Over time two distinct troll empires emerged- the Amani and the Gurubashi. They existed for thousands of years until the coming of the Night Elves, who warred with them and eventually drove both empires into exile. <br /><br />Following the Great Sundering, the defeated Gurubashi grew ever more desperate to eke out a living. Searching for a means to survive, they enlisted the aid of the savage <a href="?npc=14834">Blood God Hakkar</a>, also known as the Soulflayer. Hakkar grew into a merciless oppressor who demanded daily sacrifices from his devotees, and so in time the Gurubashi turned on their dark master. The strongest tribes (including the Zandalar) banded together to defeat Hakkar and his loyal troll priests, the Atal\'ai. The united tribes narrowly defeated the Blood God and cast out the Atal\'ai... despite their victory, however, the Gurubashi Empire soon fell. <br /><br />In recent years the exiled Atal\'ai priests have discovered that Hakkar\'s physical form can only be summoned within the ancient and once-deserted capital of the Gurubashi Empire, Zul\'Gurub. Unfortunately, the priests have met with success in their quest to call forth Hakkar reports confirm the presence of the dreaded Soulflayer in the heart of the ruins. <br /><br />And so the Zandalar tribe has arrived on the shores of Azeroth to battle Hakkar once again. But the Blood God has grown increasingly powerful, bending several tribes to his will and even commanding the avatars of the Primal Gods Bat, Panther, Tiger, Spider and Snake. With the tribes splintered, the Zandalarians have been forced to recruit champions from Azeroth\'s varied and disparate races to battle, and hopefully once again defeat, the Soulflayer.<h3>Reputation</h3>Reputation with the Zandalar Tribe us gained from killing trash and bosses in Zul\'Gurub as well as repeatable and special quests which require instance-dropped items to complete. Each full run of Zul\'Gurub gives approximately 2,500-3,000 reputation.<br /><br />Before the Burning Crusade, the main reason for gaining reputation with the tribe were the <a href="?items=0.6&amp;filter=na=Zandalar">shoulder</a>, <a href="?items=0.6&amp;filter=minrl=60;maxrl=60;cr=18:107;crs=4:0;crv=0:to+a+leg+or+head+slot+item">head and leg</a> slot item enchants. As well, there were popular alchemy and enchanting recipes that many end-game guilds sought after. All rewarded items from the item set within Zul\'Gurub required a set level of reputation.'
69WHERE `factionID`=270;
70
71UPDATE `aowow_factions`
72SET `description2`=
73'<b>Ravenholdt</b> is a guild of thieves and assassins which welcomes only those of extraordinary prowess into its fold. They are diametrically opposed to the <a href="?faction=70">Syndicate</a>, and are a rogue-only faction as all quests are rogue-only quests. The exception is the quest <a href="?quest=8249">Junkboxes Needed</a>, which is available to non-rogues, but they would require the help of a rogue to get the items for the quest. Their headquarters, <b>Ravenholdt Manor</b>, is located in <a href="?zone=36">Alterac Mountains</a>, but to get there you have to come from the northeast corner of <a href="?zone=267">Hillsbrad Foothills</a>.<h3>Reputation</h3>All Syndicate <a href="?search=Syndicate#npcs">humanoids</a> give 1-5 reputation points per kill depending on your current level. As well, there are a few quests that increase your reputation, but your primary method to raise your reputation is from the repeatable quests for turning in pickpocketed items.<br /><br />You start off at 0/3000 Neutral with Ravenholdt, meaning if you kill any Ravenholdt NPCs before raising your reputation by at least 5, you will become Unfriendly and be unable to raise your reputation any higher ever again. To raise your reputation from Neutral to Friendly, the repeatable quest <a href="?quest=6701">Syndicate Emblems</a> is available. You will have to turn in 11-12 <a href="?item=17124" class="q1">[Syndicate Emblem]</a> and once you are Friendly, this quest is no longer an option. From Neutral to Friendly you can also deliver five <a href="?item=16885" class="q1">[Heavy Junkbox]</a> for Junkboxes Needed.<br /><br />To raise your reputation beyond Friendly, the only choice is the repeatable quest Junkboxes Needed. There is no known faction reward for obtaining Friendly, Honored, Revered or Exalted, except that the guards speak to you nicer. There is, however, speculation that Exalted may be required for part of the rogue epic quest.'
74WHERE `factionID`=349;
75
76UPDATE `aowow_factions`
77SET `description2`=
78'<b>Gadgetzan</b> is the faction of the city Gadgetzan, which is home to goblinhood\'s finest engineers, alchemists and merchants and is the only spot of civilization in the entire desert. Rising out of the northern <a href="?zone=440">Tanaris</a> desert like an oasis, Gadgetzan is the headquarters of the Steamwheedle Cartel, the largest of the Goblin Cartels. The Goblins believe in profit above loyalty, thus Gadgetzan is considered neutral territory in the Horde/Alliance conflict.<h3>History</h3>Although the goblins\' neutrality is almost universally acknowledged, there are still those who seek to sow chaos and anarchy. For Gadgetzan, this comes in the form of the Wastewander bandits, a gang of miscreants who have occupied the Waterspring Field and Noonshade Ruins of northeast Tanaris. Few goblins care about ancient ruins (unless they have treasure) for all they care, the bandits can have the old blocks of stone. <br /><br />However, the Waterspring Field is vital to the goblins\' survival in the desert, providing them with the liquid gold of the desert. Water towers out in the field were constructed under the blazing heat of the desert sun by the backbreaking work of their slaves, and by Az, the goblins aren\'t going to give up their hard earned towers that easily. However, the Bruisers need to stay in town to keep the gnomes\' collective Napoleonic-complex from getting out of hand and to stop the seemingly endless dueling among the various visitors from disrupting business. Therefore, it falls to brave mercenaries from all corners of the world to help the goblins in their time of utmost need.<h3>Reputation</h3>Killing the <a href="?npcs=7&amp;filter=na=Southsea">Southsea</a> and <a href="?npcs=7&amp;filter=na=Wastewander">Wastewander</a> monsters will increase your reputation with the Steamwheedle Cartel. Having a friendly or higher reputation will make the guards help you in case of initiated violence against you. Having an exalted reputation means that the guards will never attack you even if you initiate attacks on the opposite faction.<br /><br />Most of the quests associated with the Gadgetzan faction are located in Tanaris.'
79WHERE `factionID`=369;
80
81UPDATE `aowow_factions`
82SET `description2`=
83'<b>Ratchet</b>, the faction of the city Rachet on Kalimdor’s central east coast in <a href="?zone=17">the Barrens</a>, is run by goblins and shows it. Its streets sprawl in every direction, and the architecture shows no consistency or common vision. It is a city of entertainment and trade, where anything that anyone would ever want to buy — and plenty of things that no one ever wants to buy — is on sale.<br /><br />Ratchet is currently run by a corporate group known as the Steamwheedle Cartel a splinter group from the Venture Company, who first built the port town for trading with <a href="?zone=1637">Orgrimmar</a>. It is initially a neutral faction to both Horde and Alliance.<h3>History</h3>Built from equal parts of industry and decadence, the goblin port city of Ratchet sprawls along nearly a mile of of coastline where the eastern Barrens poke between <a href="?zone=14">Durotar</a> and the <a href="?zone=15">Dustwallow Marsh</a> to the sea. Ratchet is the pride of the goblins, a trade city where you can find almost anything your heart desires - and if something is not in stock, you can bet the goblins can order it. Ratchet also had regular ferries that traversed the safe though roundabout route to the island stronghold of Theramore to the south. <br /><br />Ratchet is a city where creatures who were once the butt of jokes now reign supreme. Its streets wander without rhyme or reason through neighborhoods dedicated to one activity: commerce. Ramshackle warehouses stand next to stately stone homes. Fine shops press cheek to jowl with rude huts. Wares of every type imaginable - and some beyond the imagination - are on display in markets and in exclusive boutiques. <br /><br />Goblins welcome anyone with gold or items of value and a willingness to trade them for their wares and services. Merchants throng the marketplaces each day, selling everything from silks to slaves, and even at night the stores lining the twisting streets and alleys remain open for business. Those with the money can listen to skilled musicians while drinking fine ales and eating food prepared by expert chefs. For those with earthier tastes, the streets along the wharf teem with whorehouses, taprooms, and casinos.<br /><br />Ratchet is the largest port on Kalimdor, with as many ships bringing cargo in as there are ships heading out for other sites around Kalimdor. In addition to legitimate trade vessels, pirate craft receive amnesty while in the port of Ratchet as long as they can pay the stiff docking fees. This situation makes many merchant captains furious, but they cannot hope to stay in business if they boycott Ratchet. Moreover, the Lawkeepers and hired mercenaries prowling the waterfront are eager to deal with anyone looking to cause trouble.<h3>Reputation</h3>Most of the quests to raise reputation with Ratchet and the Steamwheedle Cartel are located in the Barrens. Having a friendly or higher reputation will make the guards help you in case of initiated violence against you.'
84WHERE `factionID`=470;
85
86UPDATE `aowow_factions`
87SET `description2`=
88'The Wildhammers are a clan of dwarves currently centered in the <a href="?zone=47">Hinterlands</a> and <a href="?zone=3520">Shadowmoon Valley</a>. The faction has been removed in patch 2.0.1.<h3>History</h3>Just prior to the <a href="?object=175739">War of the Three Hammers</a>, the Wildhammer Clan, ruled by Thane Khardros Wildhammer, inhabited the foothills and crags around the base of Ironforge. The Wildhammer Clan was unsuccessful in wresting control of <a href="?zone=1537">Ironforge</a> from the Bronzebeard and Dark Iron clans. Khardros and his Wildhammer warriors traveled north through the barrier gates of Dun Algaz, and founded their own kingdom within the distant peak of Grim Batol. There, the Wildhammers thrived and rebuilt their stores of treasure.<br /><br /><a href="?npc=9019">Thaurissan</a> and his Dark Irons vowed revenge against Ironforge. Thaurissan and his sorceress wife, Modgud, launched a two-pronged assault against both Ironforge and Grim Batol. As Modgud confronted the enemy warriors, she used her powers to strike fear into their hearts. Shadows moved at her command, and dark things crawled up from the depths of the earth to stalk the Wildhammers in their own halls. Eventually Modgud broke through the gates and laid siege to the fortress itself. The Wildhammers fought desperately, Khardros himself wading through the roiling masses to slay the sorceress queen. With their queen lost, the Dark Irons fled before the fury of the Wildhammers.<br /><br />Once the immediate Dark Iron threat was eliminated, the Wildhammers returned home to Grim Batol. However, the death of the Modgud had left an evil stain on the mountain fortress, and the Wildhammers found it uninhabitable. Khardros took his people north towards the lands of Lordaeron. Settling within the mountainous region of the Aerie Peaks and The Hinterlands, and lush forests of Northeron, the Wildhammers crafted the city of Aerie Peak, where the Wildhammers grew closer to nature and even bonded with the mighty gryphons of the area. Over time they started calling their land the Hinterlands. <br /><br /><b>Modern Wildhammers</b><br />The Wildhammer Clan currently makes its home at Aerie Peak in the Hinterlands. The most immediate threat to their security comes from the east in the form of the Witherbark Trolls and Vilebranch Trolls. They are most famous for riding into battle atop Gryphons, while wielding powerful Stormhammers.<br />Wildhammer dwarves have a number of clans, each ruled by a Thane. The strongest Thane rules Aerie Peak.'
89WHERE `factionID`=471;
90
91UPDATE `aowow_factions`
92SET `description2`=
93'<b>The League of Arathor</b> was originally established by the survivors of the Kingdom of Stromgarde to reclaim the <a href="?zone=45">Arathi Highlands</a> from the hands of the Forsaken Defilers in Hammerfall. Today it is an organization in support of the Alliance, based out of the <a href="?zone=3358">Arathi Basin</a> in Refuge Pointe. They have taken it upon themselves to help supply the Alliance forces where needed, and their members include all manner of Alliance races - even though they are still predominantly Stromgardian humans.<h3>Reputation</h3>Players can earn reputation in this faction by participating in the Arathi Basin battleground. When you fight in Arathi Basin you earn 10 reputation for each 200 resources. On Arathi Basin holiday weekends the required resources is reduced to 150.<br /><br />The currency, <a href="?item=20559" class="q2">[Arathi Basin Mark of Honor]</a>, for rewards are earned through participation in the Arathi Basin battleground. A win for your side yields three marks, while a lose only one.<br /><br />You are granted the player title Justicar once exalted with League of Arathor and the other two battleground factions, <a href="?faction=890">Silverwing Sentinels</a> and <a href="?faction=730">Stormpike Guard</a>.'
94WHERE `factionID`=509;
95
96UPDATE `aowow_factions`
97SET `description2`=
98'<b>The Defilers</b> seek to foil the <a href="?faction=">League of Arathor</a> in the <a href="?zone=">Arathi Basin</a> battleground. Today it is an organization in support of the Horde, based out of Hammerfall in <a href="?zone=45">Arathi Highlands</a>. They have taken it upon themselves to help supply the Horde forces where needed, and their members include all manner of Horde races - even though they are still predominantly orcs.<h3>Reputation</h3>Reputation is gained through participation in the Arathi Basin battleground. When you fight in Arathi Basin you earn 10 reputation for each 200 resources. On Arathi Basin holiday weekends the required resources is reduced to 150.<br /><br />The currency, <a href="?item=20559" class="q2">[Arathi Basin Mark of Honor]</a>, for rewards are earned through participation in the Arathi Basin battleground. A win for your side yields three marks, while a lose only one.<br /><br />You are granted the player title Conqueror once exalted with the Defilers and the other two battleground factions, <a href="?faction=889">Warsong Outriders</a> and <a href="?faction=729">Frostwolf Clan</a>.'
99WHERE `factionID`=510;
100
101UPDATE `aowow_factions`
102SET `description2`=
103'The <b>Argent Dawn</b> is an organization focused on protecting Azeroth from the threats that seek to destroy it, such as the Burning Legion and the Scourge. Strongholds of the Argent Dawn can be found in the <a href="?zone=139">Eastern</a> and <a href="?zone=28">Western Plaguelands</a>. It also maintains a presence in <a href="?zone=1657">Darnassus</a> and in the <a href="?zone=85">Tirisfal Glades</a>, among other less notable areas. Reputation with the Argent Dawn can be used to purchase various profession recipes, misc. consumables, and to mitigate the cost of attunement to <a href="?zone=3456">Naxxramas</a>. With the expansion of the Burning Crusade, Argent Dawn reputation has decreased in value.<br /><br />Argent is Latin for silver, which could explain why the <a href="?item=22999" class="q1">[Tabard of the Argent Dawn]</a> has an icon of a silver sun rising.<h3>History</h3>After the death of the <a href="?npc=16062">Scarlet Highlord Mograine</a>, the corruption of the Scarlet Crusade became apparent to some of its members, who subsequently left the ranks of the <a href="?search=scarlet+crusade#M0z">Scarlet Crusade</a> and established the Argent Dawn to protect Azeroth from the threat of the Scourge without the blind zealotry present in the Scarlet Crusade.<br /><br />While they share the same goals as the Crusade, the Argent Dawn has opened its ranks to not only other Alliance races besides Humans, but also members of the Horde and even some of the Forsaken. They caution discretion and introspection, and put a lot of emphasis on researching the Scourge and how to combat them.<br /><br />With time the Argent Dawn has grown diversified, and like its progenitor — the Scourge — has split again, with an offshoot called the <a href="?search=brotherhood+of+the+light">Brotherhood of the Light</a>, a compromise between the Argent Dawn\'s more scholarly approach and the Scarlet Crusade\'s fanaticism.<h3>Reputation</h3><b>Scourgestones</b><br />While wearing a trinket granting the Argent Dawn Commission effect, characters can loot <a href="?items=12&amp;filter=na=scourgestone">scourgestones</a> from undead monsters they\'ve killed, and subsequently turn them in in exchange for <a href="?item=12844" class="q2">[Argent Dawn Valor Token]</a>. These turn-ins require various numbers of <a href="?item=12843" class="q2">[Corruptor\'s Scourgestone]</a>, <a href="?item=12841" class="q1">[Invader\'s Scourgestone]</a>, and <a href="?item=12840" class="q1">[Minion\'s Scourgestone]</a>. It should be noted that the token items received from the turn-ins should be saved until after Revered status is reached, as the quest turn-ins will no longer grant reputation after this point.<div class="pad"></div><b>Cauldrons</b><br />Another way to gain reputation with the Argent Dawn is through repeatable &quot;Cauldron&quot; quests. The Cauldrons are a source of &quot;undeathness,&quot; that contribute to the Scourge\'s numbers.<div class="pad"></div><b>Instances</b><br />Like most factions, the player can run instances to increase his reputation. These instances are <a href="?zone=2017">Stratholme</a> and <a href="?zone=2057">Scholomance</a>. Naturally, these instances also include quests that will raise Argent Dawn reputation, as well as include Scourgestone drops.'
104WHERE `factionID`=529;
105
106UPDATE `aowow_factions`
107SET `description2`=
108'<b>Darkspear Trolls</b>, the tribe of exiled trolls have joined forces with <a href="?npc=4949">Thrall</a> and the Horde. They now call <a href="?zone=1637">Orgrimmar</a> their home, which they share with their orc allies.<h3>History</h3>As tribal rivalries erupted throughout the former Gurubashi Empire, the Darkspear Tribe found themselves driven from their homeland in <a href="?zone=33">Stranglethorn Vale</a>. Having settled in what are believed today to be the Broken Isles, the tribe soon found themselves entangled in a conflict with a band of murlocs. Their fate seemed sealed until the orcish Warchief Thrall and his band of newly freed orcs took shelter on their island home. Controlled by a Sea Witch, a group of rampaging murlocs captured the Darkspears\' leader Sen\'jin, along with Thrall and several other orcs and trolls. Thrall managed to free himself and others, but was ultimately unable to save the trolls\' leader. Although Sen\'jin was sacrificed to the Sea Witch, he was able to reveal a vision he had in which Thrall would lead the Darkspear from the island. <br /><br />After returning to the island, Thrall and his followers managed to fend off further attacks by the Sea Witch and her murloc minions, and set sail for Kalimdor once again. Under the new leadership of <a href="?npc=10540">Vol\'jin</a>, the Darkspear swore allegiance to Thrall\'s Horde and followed him to Kalimdor. Now considered enemies by all other trolls except the Revantusk and the Zandalari, the Darkspear are held in contempt to this day. Yet, the Darkspear have not forgotten being driven from their ancestral homes and this animosity is eagerly returned, especially towards the other jungle trolls. Having reached the orc\'s new homeland, <a href="?zone=14">Durotar</a>, the trolls carved out another home for themselves - this time among the Echo Isles on the eastern shores of the new orc kingdom. <br /><br />However, with the coming of Kul Tiras and its navy, the Darkspear were forced to retreat inland under the onslaught of the misguided commander <a href="?npc=177201">Daelin Proudmoore</a>. The trolls, fighting alongside their horde brethren, defeated the enemy and reclaimed their new homeland. Shortly thereafter, a witch doctor by the name of <a href="?npc=3205">Zalazane</a> began using dark magic to take the minds of his fellow Darkspear. As his army of mindless followers grew, Vol\'jin ordered the free trolls to evacuate, and Zalazane took control of the Echo Isles. The Darkspear have since settled on the nearby shore, naming their new village after their old leader, Sen\'jin. From Sen\'jin Village they, along with their allies, send forces to battle Zalazane and his enslaved army.[1]<h3>Reputation</h3><a href="?npc=14727">Vehena</a> has the repeatable cloth reputation quests. As a reward for being exalted with the Darkspear Trolls, non-troll Horde players are able to ride <a href="?items=15.-4&amp;filter=na=Raptor;cr=93:92;crs=2:1;crv=0:0">raptors</a>.<br /><br />Surrounding zone Durotar contain the most quests for gaining reputation with the Darkspear Trolls. As well, higher level players with the Burning Crusade also have a good amount of quests in <a href="?zone=3521">Zangarmarsh</a>.'
109WHERE `factionID`=530;
110
111UPDATE `aowow_factions`
112SET `description2`=
113'As the last uncorrupted furbolg tribe (at least in their view), the <b>Timbermaw</b> seek to preserve their spiritual ways and end the suffering of their brethren.<br /><br />The Timbermaw Furbolgs inhabit two areas: <a href="?zone=16">Azshara</a> and <a href="?zone=361">Felwood</a>. They are presumed to be the only furbolg tribe to escape demonic corruption, though this may not be true due to the existence of <a href="?npc=3897">Krolg</a>, an uncorrupted furbolg of unknown tribe, and the Stillpine tribe on <a href="?zone=3524">Azuremyst Isle</a> in Burning Crusade. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few.<br /><br />Adventurers who seek out Timbermaw Hold in northern Felwood and prove themselves as friends of the Timbermaw will learn that the furbolgs value their friends above all else. Though they possess no fine jewels or any worldly riches, the Timbermaw\'s shamanistic tradition is still strong. They know much about the art of crafting armors from animal hides, and they are more than happy to share their healing/resurrection knowledge with friends of their tribe. Besides, any reputation above Unfriendly will also grant you untroubled access to <a href="?zone=493">Moonglade</a> and <a href="?zone=618">Winterspring</a> through their tunnels.<h3>Reputation</h3>Reputation with the Timbermaw Hold faction is mainly gained through quests and killing in Felwood. The members of the Deadwood Tribe, another Furbolg tribe in Felwood, are the Timbermaws\' main enemies.<ul><li><div>Killing one <a href="?npcs&amp;filter=na=Winterfall">Winterfall</a> or <a href="?npcs&amp;filter=na=Deadwood">Deadwood</a> Furbolg gives 10 reputation points. Gains stop at revered; Deadwoods give 2 reputation point at honored.</div></li><li><div>Killing one of the Deadwood Bosses, <a href="?npc=9464">Overlord Ror</a> or <a href="?npc=9462">Chieftain Bloodmaw</a>, is worth 30 reputation.</div></li><li><div>Killing the elite Winterfall Furbolg, <a href="?npc=10738">High Chief Winterfall</a>, located in a cave east of <a href="?faction=577">Everlook</a>, awards 50 reputation. He respawns in 6 to 8 minutes.</div></li><li><div>Killing the named rare mob <a href="?npc=14342">Ragepaw</a> is worth 50 reputation. He is a rare spawn at Deadwood Village in Felwood.</div></li><li><div>Killing the named rare mob <a href="?npc=10199">Grizzle Snowpaw</a> is worth 50 reputation. He is a rare spawn at Winterfall Village in Winterspring.</div></li><li><div>After completing <a href="?quest=8460">Timbermaw Ally</a>, turning in 5 <a href="?item=21377" class="q1">[Deadwood Headdress Feather]</a> yields 150 reputation.</div></li><li><div>After completing <a href="?quest=8464">Winterfall Activity</a>, you will be able to turn in <a href="?item=21383" class="q1">[Winterfall Spirit Beads]</a> collected from furbolgs in Winterspring. Turning in 5 beads at <a href="?npc=11556">Salfa</a> yields 150 reputation.</div></li></ul>By using only the beads and feathers to get from revered to exalted at a 2030% drop rate, you will have to kill between 3,500, and 5,250 furbolgs to obtain the required 1400 beads / feathers.'
114WHERE `factionID`=576;
115
116UPDATE `aowow_factions`
117SET `description2`=
118'<b>Everlook</b>, the faction of the town Everlook, is a trading post is run by the goblins of the Steamwheedle Cartel. It lies at the crossroads of <a href="?zone=618">Winterspring</a>\'s main trade routes.<h3>General Information</h3>This town is the last point of civilization before reaching Hyjal Summit. It is run by goblins as a trading post and is officially neutral to all races and factions. Even so, pilgrims allowed to venture up to the World Tree stop here, but otherwise this is the highest that merchants and explorers may venture without the night elves’ permission. Everlook would offer a commanding view of Kalimdor, if it were not at such a high altitude that clouds constantly shroud the mountain’s lower flanks.<br /><br />Everlook is the only major goblin outpost in northern Kalimdor, and it serves several purposes. First, it serves as the base of operations for goblin thorium and arcanite miners since Winterspring has some of the few untapped veins of those materials on the continent. Second, it serves as a center of trade between the Alliance and the Horde. While Everlook is hardly as safe as Moonglade, generally the Alliance and the Horde treat each other fairly well there. Additionally, Everlook is a frequent stop-off and resupply point for the faithful who make the pilgrimage through Winterspring to Hyjal Summit.<h3>Reputation</h3>Reputation for Everlook and the Steamwheedle Cartel is mostly gained from quests in Winterspring. Having a friendly or higher reputation will make the guards help you in case of initiated violence against you.'
119WHERE `factionID`=577;
120
121UPDATE `aowow_factions`
122SET `description2`=
123'The <b>Wintersaber Trainers</b> is an Alliance-only faction consisting of only two night elven NPCs that can both be found in <a href="?zone=618">Winterspring</a>. Currently, the only questgiver is <a href="?npc=10618">Rivern Frostwind</a>, who is located at the top of Frostsaber Rock in Winterspring. Upon reaching exalted with this faction, Rivern will sell a special mount, the <a href="?item=13086" class="q4">[Reins of the Winterspring Frostsaber]</a>.<br /><br />This faction\'s mount is the only epic mount (100% riding speed) attainable in the game which only requires 75 riding skill (and thus only costs 90 Gold). The faction is noted for having no Horde counterpart and having the longest and most repetitive reputation grind of the entire game. The first quest can be attained at level 58, while the other two are attainable at level 60.<h3>Reputation</h3>Reputation with the Wintersaber Trainers can only be obtained through three repeatable quests. There are no faction items or mobs that reward repuation directly.<br /><br /><b>Neutral 0 to 1500</b><br />Only one repeatable quest will available at first, so until neutral 1500/3000 is reached the <a href="?quest=4970">Frostsaber Provisions</a> quest should be repeated. Any Shardtooth and Chillvind mob in Winterspring will drop these. This quest should be done solo as the drop rates are low and not shared if others have the quest.<br /><br /><b>Neutral 1500 to Exalted</b><br />Halfway through neutral the <a href="?quest=5201">Winterfall Intrusion</a> quest will be available. This quest requires to kill 10 Winterfall mobs in the Winterfall Village, just east of Everlook. If the quest <a href="?quest=8464">Winterfall Activity</a> has been done with the <a href="?faction=576">Timbermaw Hold</a>, <a href="?item=21383" class="q1">[Winterfall Spirit Beads]</a> can drop from the Winterfall mobs. If a player wants both reputations, saving these until revered with Timbermaw Hold will result in a lot of &quot;free&quot; reputation.<br /><br />This quest can be done in groups for increased speed. Players grinding either Wintersaber Trainers or Timbermaw Hold reputation can often be found in the Winterfall Village. Even with an epic mount, the travel to and from Winterfall Village takes up much time. There are tigers among the route who will daze you, which will result in a demount, this should be avoided (but can be hard as they\'ll catch up with you on a 60% mount). Usually this quest is repeated all the way to exalted, ignoring the third quest. <br /><br /><b>Honored to Exalted</b><br />At honored the third quest <a href="?quest=5981">Rampaging Giants</a> is available. The quest requires the player to kill 8 Frostmaul giants. They are a lot harder than the Winterfall mobs and the travel lengths are quite longer. This quest is usually skipped, and instead Winterfall Intrusion is repeated.<br /><br />Due to some players grinding Timbermaw Hold reputation, in Winterfall Village among other places, this quest can indeed turn out to be a faster reputation reward than the Winterfall Intrusion one.'
124WHERE `factionID`=589;
125
126UPDATE `aowow_factions`
127SET `description2`=
128'The <b>Cenarion Circle</b> is an organization of druids, both tauren and night elf, named after Cenarius. Its members are dedicated to protecting nature and restoring the damage done to it by malevolent forces.<br /><br />The Circle has many posts, but their main home is the town of Nighthaven in the <a href="?zone=493">Moonglade</a>. Druids learn the spell <a href="?spell=18960">Teleport: Moonglade</a> at level 10, but anyone else will have to make it to <a href="?zone=361">Felwood</a> and find a way through the Timbermaw Furbolg tunnels.<br /><br />The Circle\'s other major presence is in <a href="?zone=1377">Silithus</a>, where they combat the Silithid, the Qiraji, and Twilight\'s Hammer. Valor\'s Rest and Cenarion Hold serve as their bases in the hostile land, and offer many opportunities to adventurers seeking to aid the druids.<h3>Notable Members</h3><ul><li><div><a href="?npc=11832">Keeper Remulos</a>, son of Cenarius</div></li><li><div><a href="?npc=3516">Arch Druid Fandral Staghelm</a>, leader of the night elven druids</div></li><li><div><a href="?npc=5769">Arch Druid Hamuul Runetotem</a>, leader of the tauren druids</div></li></ul><h3>Reputation</h3>There are several ways to gain reputation with the Cenarion Circle. Aside from the available <a href="?quests&amp;filter=cr=1;crs=609;crv=0">quests</a>, you may do the following to gain reputation:<ul><li><div>Raid the <a href="?zone=3429">Ruins of Ahn\'Qiraj</a>. This is by far the fastest way to gain reputation, as a full clear can net over 2000 reputation.</div></li><li><div>Kill twilight cultists. These stop yielding reputation when you reach the end of friendly for <a href="?npc=11880">avengers</a> and <a href="?npc=11881">geolords</a>, and at the end of honored for <a href="?npc=15201">flamereavers</a>.</div></li><li><div>Turn in <a href="?item=20404" class="q1">[Encrypted Twilight Text]</a>. These drop off the cultists, and yield 250 reputation for 10 texts.</div></li><li><div>Turn in <a href="?item=20513" class="q2">[Abyssal Crest]</a>, <a href="?item=20514" class="q3">[Abyssal Signet]</a>, and <a href="?item=20515" class="q4">[Abyssal Scepter]</a>. These drop off the minibosses that are summoned at the windstones using the <a href="?itemset=492">Twilight Trappings Set</a>.</div></li><li><div>Perform the <a href="?quest=8507">Field Duty quests</a>. These are either <a href="?search=logistics+task+briefing">Logistics quests</a>, <a href="?search=combat+task+briefing">Combat quests</a>, or <a href="?search=tactical+task+briefing">Tactical quests</a>. The badges you earn from these quests may then be turned in for additional reputation, if you chose to forsake the rewards.</div></li><li><div>Collect <a href="?object=181598">Silithyst</a> from the zone and turn it in to your faction NPC.</div></li></ul>'
129WHERE `factionID`=609;
130
131UPDATE `aowow_factions`
132SET `description2`=
133'Frostwolf Clan, along with <a href="?npc=11946">Drek\'Thar</a>, lived along the <a href="?zone=36">Alterac Mountains</a> practicing shamanism, and having Frost Wolves as their companions. The dwarven expedition known as the <a href="?faction=730">Stormpike Guard</a> have started an expedition in the Frostwolf territory to excavate the valley and mine its veins, a transgression to the orcs who inhabited Alterac. This provoked a slaughter of the first expedition, and started the battle for <a href="?zone=2597">Alterac Valley</a>.<h3>Reputation</h3>Players can earn reputation in this faction by participating in the Alterac Valley battleground by doing various tasks as well as killing members of the opposite faction, the Stormpike Guard.<br /><br />The currency, <a href="?item=20560" class="q2">[Alterac Valley Mark of Honor]</a>, for rewards are earned through participation in the Alterac Valley battleground. A win for your side yields three marks, while a lose only one.<br /><br />You are granted the player title Conqueror once exalted with the Frostwolf Clan and the other two battleground factions, <a href="?faction=889">Warsong Outriders</a> and <a href="?faction=510">the Defilers</a>.'
134WHERE `factionID`=729;
135
136UPDATE `aowow_factions`
137SET `description2`=
138'<b>Stormpike Guard</b> is the Alliance faction in the <a href="?zone=2597">Alterac Valley</a> battleground. They are an expedition of dwarves of the Stormpike Clan, native to the &quot;valleys of Alterac&quot; in <a href="?zone=36">Alterac Mountains</a>. The Stormpikes\' search for relics of their past and harvesting of resources in Alterac Valley have led to open war with the the orcs of the <a href="?faction=729">Frostwolf Clan</a> dwelling in the southern part of the valley. They were also issued with a &quot;sovereign imperialistic imperative&quot; by <a href="?npc=2784">King Magni Bronzebeard</a> to take the valleys of Alterac for <a href="?zone=1537">Ironforge</a>. <br /><br />The main Stormpike base is Dun Baldar, where their leader, <a href="?npc=11948">Vanndar Stormpike</a>, resides with his marshals. His second in command, <a href="?npc=11949">Captain Balinda Stonehearth</a>, is found south of Dun Baldar, at Stonehearth Outpost.<h3>Reputation</h3>Players can earn reputation in this faction by participating in the Alterac Valley battleground by doing various tasks as well as killing members of the opposite faction, the Frostwolf Clan.<br /><br />The currency, <a href="?item=20560" class="q2">[Alterac Valley Mark of Honor]</a>, for rewards are earned through participation in the Alterac Valley battleground. A win for your side yields three marks, while a lose only one.<br /><br />You are granted the player title Justicar once exalted with Stormpike Guard and the other two battleground factions, <a href="?faction=890">Silverwing Sentinels</a> and <a href="?faction=509">League of Arathor</a>.'
139WHERE `factionID`=730;
140
141UPDATE `aowow_factions`
142SET `description2`=
143'The <b>Hydraxian Waterlords</b> are elementals that have made their home on the islands east of <a href="?zone=16">Azshara</a>. Sworn enemies of the armies of <a href="?npc=11502">Ragnaros</a>. Historically servants of the Old Gods, the four Elemental Lords served the gods with undying loyalty. The minions of Neptulon the Tidehunter were numerous and mindless. It is not yet known how <a href="?npc=13278">Duke Hydraxis</a> broke free of his lord\'s control (if indeed he has), or what is his ultimate goals are, but the Water elementals are the only elementals that do not attack the mortal races with abandonment.<br /><br />Located on a remote island in the far east of Azshara, Duke Hydraxis offers some quests. The first two require killing various elementals in <a href="?zone=139">Eastern Plaguelands</a> and <a href="?zone=1377">Silithus</a>. Increased faction with the Waterlords opens up additional quests leading into the <a href="?zone=2717">Molten Core</a>. Any items obtained from the Hydraxian Waterlords, are obtained from its various quests.<br /><br />Completing the questline allows players to obtain <a href="?item=17333" class="q1">[Aqual Quintessence]</a> used to douse the runes found near most bosses in Molten Core. This is required to summon <a href="?npc=12018">Majordomo Executus</a>, the penultimate boss, and, after his defeat, to summon Ragnaros himself. Since there are seven runes, any raid needs at least seven players that bring a quintessence if they wish to finish the instance. Since most of the questline takes place within Molten Core, any raider can complete this task with little more than some traveling and an <a href="?zone=1583">Upper Blackrock Spire</a> run.<h3>Reputation</h3>Repuation is gained through slaying the following elemental enemies of the waterlords.<ul><li><div><a href="?npc=11746">Desert Rumbler</a> - 5 reputation, lasts until honored.</div></li><li><div><a href="?npc=11744">Dust Stormer</a> - 5 reputation, lasts until honored.</div></li><li><div><a href="?npc=7032">Greater Obsidian Elemental</a> - 5 reputation, lasts until honored.</div></li><li><div><a href="?npc=9017">Lord Incendius</a> - 15 reputation, lasts until revered.</div></li><li><div><a href="?npc=14478">Huricanian</a> - 25 reputation, lasts until revered.</div></li><li><div><a href="?npc=9816">Pyroguard Emberseer</a> - 50 reputation, lasts until revered.</div></li><li><div><a href="?npc=11658">Molten Giant</a>, <a href="?npc=11673">Ancient Core Hound</a>, <a href="?npc=12101">Lava Surger</a> and <a href="?npc=11668">Firelord</a> - 20 reputation, lasts until revered.</div></li><li><div><a href="?npc=11659">Molten Destroyer</a> and Lava Pack (<a href="?npc=12100">Lava Reaver</a>, <a href="?npc=12076">Lava Elemental</a>, <a href="?npc=11667">Flameguard</a>, <a href="?npc=11666">Firewalker</a>) - 40 reputation, lasts until revered.</div></li><li><div><a href="?npc=12118">Lucifron</a>, <a href="?npc=11982">Magmadar</a>, <a href="?npc=12259">Gehennas</a>, <a href="?npc=12057">Garr</a>, <a href="?npc=12056">Baron Geddon</a>, <a href="?npc=12264">Shazzrah</a>, <a href="?npc=12098">Sulfuron Harbinger</a> - 100 reputation, lasts until exalted.</div></li><li><div><a href="?npc=11988">Golemagg the Incinerator</a> - 150 reputation, lasts until the end of exalted.</div></li><li><div><a href="?npc=11502">Ragnaros</a> - 200 reputation, lasts until the end of exalted.</div></li></ul>Reaching revered status with the Hydraxian Waterlords allows players to obtain the <a href="?item=22754" class="q1">[Eternal Quintessence]</a>, which replenishes itself and thus eliminates the need to return to Hydraxis to obtain a new quintessence every week.'
144WHERE `factionID`=749;
145
146UPDATE `aowow_factions`
147SET `description2`=
148'The <b>Shen\'dralar</b> are the faction of the Night Elves remaining in <a href="?zone=2557">Dire Maul</a>. They are a group of high practitioners of arcane magic in order of their former Queen Azshara, and her followers, the Highborne. They have been living in Eldre\'Thalas (previous name of Dire Maul) since the Great Sundering. They are few, but their knowledge and mystic power are great, referring to things players think are powerful such as <b>Arcanums</b> and <b>Librams</b> as mere cantrips.<br /><br />Their leader, <a href="?npc=11486">Prince Tortheldrin</a>, was in charge and oversaw the construction of the pylons to contain the great demon <a href="?npc=11496">Immol\'thar</a> and syphon his demonic power. After many long years though, it began to dwindle so he started killing the remaining night elves to maintain energy. So their spirits come to adventurers and ask them to kill him. There are very few of the original inhabitants left alive.<h3>Reputation</h3>Reputation can be gained by turning repeatedly in the three Librams of Dire Maul (<a href="?item=18333" class="q2">[Libram of Focus]</a>, <a href="?item=18334" class="q2">[Libram of Protection]</a>, <a href="?item=18332" class="q2">[Libram of Rapidity]</a>). Turning in the following class books also gives some reputation:<ul><li><div><a href="?item=18357" class="q3">[Codex of Defense]</a> - Warrior</div></li><li><div><a href="?item=18363" class="q3">[Frost Shock and You]</a> - Shaman</div></li><li><div><a href="?item=18356" class="q3">[Garona: A Study on Stealth and Treachery]</a> - Rogue</div></li><li><div><a href="?item=18360" class="q3">[Harnessing Shadows]</a> - Warlock</div></li><li><div><a href="?item=18362" class="q3">[Holy Bologna: What the Light Won\'t Tell You]</a> - Priest</div></li><li><div><a href="?item=18358" class="q3">[The Arcanist\'s Cookbook]</a> - Mage</div></li><li><div><a href="?item=18364" class="q3">[The Emerald Dream]</a> - Druid</div></li><li><div><a href="?item=18361" class="q3">[The Greatest Race of Hunters]</a> - Hunter</div></li><li><div><a href="?item=18359" class="q3">[The Light and How to Swing It]</a> - Paladin</div></li><li><div><a href="?item=18401" class="q4">[Foror\'s Compendium of Dragon Slaying]</a> - Warrior &amp; Paladin</div></li></ul>Both class books and librams give 500 Reputation points each.'
149WHERE `factionID`=809;
150
151UPDATE `aowow_factions`
152SET `description2`=
153'Warsong Outriders is an orcish clan formerly led by <a href="?npc=18078">Grom Hellscream</a>, in which the clan was named after. The clan\'s Warsong Outriders form the Horde faction in the <a href="?zone=3277">Warsong Gulch</a> battleground, where they are attempting to defend their logging operations in <a href="?zone=331">Ashenvale</a> from the <a href="?faction=890">Silverwing Sentinels</a>.<br /><br />One of the strongest and most violent clans, the Warsong Clan was also one of the most distinguished clans on Draenor and was able to evade Alliance expedition forces at every turn. Depicted as Grunts, they have mastered the use of swords and blades and a few of them have even attained the rank of a Blademaster.<h3>Reputation</h3>Reputation is gained through participation in the Warsong Gulch battleground. You gain 35 reputation each time your side captures a flag. This reputation gain is increased to 45 on holiday weekends.<br /><br />The currency, <a href="?item=20558" class="q2">[Warsong Gulch Mark of Honor]</a>, for rewards are earned through participation in the Warsong Gulch battleground. A win for your side yields three marks, while a lose only one.<br /><br />You are granted the player title Conqueror once exalted with Warsong Outriders and the other two battleground factions, <a href="?faction=510">the Defilers</a> and <a href="?faction=729">Frostwolf Clan</a>.'
154WHERE `factionID`=889;
155
156UPDATE `aowow_factions`
157SET `description2`=
158'<b>Silverwing Sentinels</b> are the Alliance faction for the <a href="?zone=3277">Warsong Gulch</a> battleground. The night elves, who have begun a massive push to retake the forests of <a href="?zone=331">Ashenvale</a> are now focusing their attention on ridding their land of the <a href="?faction=889">Outriders</a> once and for all. And so, the Silverwing Sentinels have answered the call and sworn that they will not rest until every last orc is defeated and cast out of Warsong Gulch.<h3>Reputation</h3>Reputation is gained through participation in the Warsong Gulch battleground. You gain 35 reputation each time your side captures a flag. This reputation gain is increased to 45 on holiday weekends.<br /><br />The currency, <a href="?item=20558" class="q2">[Warsong Gulch Mark of Honor]</a>, for rewards are earned through participation in the Warsong Gulch battleground. A win for your side yields three marks, while a lose only one.<br /><br />You are granted the player title Justicar once exalted with Silverwing Sentinels and the other two battleground factions, <a href="?faction=730">Stormpike Guard</a> and <a href="?faction=509">League of Arathor</a>.'
159WHERE `factionID`=890;
160
161UPDATE `aowow_factions`
162SET `description2`=
163'The <b>Darkmoon Faire</b> is a mysterious traveling carnival, which roams not only Azeroth but Outland as well. Led by the inimitable <a href="?npc=14823">Silas Darkmoon</a>, a gnome of dubious heritage and unknown providence, the Faire brings fun, games, prizes, and exotic trinkets of unexpected power to <a href="?zone=215">Mulgore</a>, <a href="?zone=12">Elwynn Forest</a>, or <a href="?zone=3519">Terokkar</a> each month.<br /><br />A variety of amusements can be had by the discerning fairegoer, but the most common attraction is the ticket redemption. A variety of merchants at the Faire collect items from around the worlds in exchange for <a href="?item=19182" class="q1">[Darkmoon Faire Prize Ticket]</a>. The tickets can, in turn, be saved up and turned in for prizes of varying worth and power. Several different ticket distributors are posted around the Faire, offering tickets for crafted items made by Leatherworkers, Blacksmiths, or Engineers as well as items gathered in the wild such as <a href="?item=11404" class="q1">[Evil Bat Eye]</a> and <a href="?item=19933" class="q1">[Glowing Scorpid Blood]</a>. Tickets can be redeemed for many things, from flowers to hold in the off-hand to necklaces of great power.<br /><br />Many adventurers seek out the Darkmoon Faire to turn in the mystical <a href="?items=15.0&amp;filter=minle=1;cr=107;crs=0;crv=Combine+the+Ace">Darkmoon Cards</a>. Darkmoon Cards come in eight suits, each of which has cards from Ace to Eight. Combining all cards in a suit produces a deck, which will start a quest to return that deck to the Darkmoon Faire. Each of the eight decks produces a different <a href="?items=4.-4&amp;filter=na=Darkmoon+Card">trinket</a> with a different effect, some of which are quite powerful.<br /><br />The Darkmoon Faire\'s usual schedule has it arriving on site on the first Friday of the month. For the weekend, the carnies will be seen setting up the midway, and the Faire will actually start early on the following Monday.'
164WHERE `factionID`=909;
165
166UPDATE `aowow_factions`
167SET `description2`=
168'The <b>Brood of Nozdormu</b> is a faction consisting of the Bronze Dragonflight. Their leader <a href="?npc=15192">Anachronos</a> can be found outside the <b>Caverns of Time</b>, with many of its agents flying in the sky of <a href="?zone=1377">Silithus</a>.<br /><br />In order to open the gates of <b>Ahn\'Qiraj</b>, one champion must complete a long quest line for the bronze dragon Anachronos. This reputation is also relevant in the <a href="?zone=3428">Temple of Ahn\'Qiraj</a>; to obtain epic quest gear and rings.<h3>Reputation</h3>Players begin at 0/36000 hated, the lowest level of reputation possible.<br /><br />Brood of Nozdormu reputation can be earned through killing bosses in both Ahn\'Qiraj instances, killing monsters inside the Temple of Ahn\'Qiraj, and doing quests related to the dungeons. You can also farm <a href="?item=20384" class="q1">[Silithid Carapace Fragment]</a>, though this will take a lot longer, and requires one to have obtained the <a href="?item=20383" class="q1">[Head of the Broodlord Lashlayer]</a> in <a href="?zone=2677">Blackwing Lair</a> for the <a href="?item=21175" class="q1">[The Scepter of the Shifting Sands]</a> quest chain.<br /><br />Killing trash in the Temple of Ahn\'Qiraj can only get you to 2999 / 3000 Neutral, at which point reputation can only be further advanced through quests and handing in <a href="?item=21229" class="q1">[Qiraji Lord\'s Insignia]</a> and <a href="?item=21230" class="q1">[Ancient Qiraji Artifact]</a>. You may want to save all the insignias until after you are Neutral, since at that point gaining reputation becomes much more difficult.'
169WHERE `factionID`=910;
170
171UPDATE `aowow_factions`
172SET `description2`=
173'<b>Silvermoon City</b> is the capital of the blood elves, located in the northeastern part of the <a href="?zone=3430">Eversong Woods</a> within the kingdom of Quel\'Thalas. The breathtaking capital city of the blood elves may rival the dwarven capital of <a href="?zone=1537">Ironforge</a> as the world\'s oldest, still standing, capital. Recently rebuilt from the devastating blow dealt by the evil Prince Arthas, the city houses the largest population of blood elves left on Azeroth.<div class="pad"></div>Silvermoon today is only the eastern half of the original city; the western half was almost completely destroyed by the Scourge during the Third War. Falconwing Square, the second blood elf town, is the only part of western Silvermoon remaining in blood elf control. The Dead Scar (the path taken by Arthas Menethil and his undead army on the quest to resurrect Kel\'Thuzad, which carves through all of Eversong Woods) separates the rebuilt Silvermoon from the ruins of the western half. Interestingly, the Ruins of Silvermoon house no undead, instead they contain <a href="?npcs&amp;filter=na=wretched;maxle=8">Wretched</a> and malfunctioning <a href="?npc=15638">Arcane Patrollers</a>. As it stands, what remains of Silvermoon City is still bigger than current Horde cities.<h3>History</h3>The city of Silvermoon was founded by the high elves after their arrival in Lordaeron thousands of years ago. The city was constructed out of white stone and living plants in the style of the ancient Kaldorei Empire. The city contained the famous Academies of Silvermoon as a center for the learning of Arcane Magic and Sunstrider Spire, a majestic palace home to the Royal family of the high elves. The Convocation of Silvermoon (also known as &quot;The Silvermoon Council&quot;), the ruling body of the high elves was also based here. Across a stretch of ocean to the north is the island that contains the Sunwell.<div class="pad"></div>Although Silvermoon itself was left relatively unscathed from the second war, in the third war the Death Knight Arthas led the Scourge into the city, attacking it on his quest to reach the Sunwell. The High Elven King was slain and the majority of the population killed. Scourge forces held the city for a time but abandoned it after the depleting of its resources.<div class="pad"></div>Though the city was attacked by the Scourge, it is not as destroyed as one might think. Though many of its plants are dead, and the occasional dead body is sprawled across the cobblestone, the city was immune to the fire and destruction. Silvermoon now resembles a ghost town, intact, but eerily abandoned. Nevertheless, treasure hunters often frequent Silvermoon to try and find some of the valuable artifacts that the elves left behind before they deserted the city, but the ghosts of Silvermoon\'s past inhabitants prevents anyone from taking anything.<h3>Reputation</h3>A comprehensive list of quests that grant Silvermoon reputation can be found <a href="?quests&amp;filter=maxle=69;cr=1;crs=911;crv=0#00Mz">here</a>.<div class="pad"></div><a href="?npc=20612">Sorim Lightsong</a> is the quest giver for the repeatable <a href="?item=14047" class="q1">[Runecloth]</a> quest that must be completed by non-blood elf Horde players in order to reach exalted and gain the ability to ride <a href="?items=15.-4&amp;filter=na=hawkstrider">hawkstriders</a>, the mount of the blood elf race.'
174WHERE `factionID`=911;
175
176UPDATE `aowow_factions`
177SET `description2`=
178'<b>Tranquillien</b> is a joint blood elf and Forsaken town and separate faction in the <a href="?zone=3433">Ghostlands</a>.<h3>History</h3>As the Scourge made their way to the Sunwell, the elves had no choice but to retreat. The town of Tranquillien was abandoned by the retreating elves. The town is now used by the blood elves and the Forsaken as their base of operation to launch attacks aiming to take back the Ghostlands from the Scourge. However, the city is surrounded by the Scourge and even couriers have trouble getting past the enemy to reach the town. The undead forces of Deatholme are the most dangerous threat to the town.<h3>Reputation</h3>Unlike most starting areas, the town of Tranquillien is its own faction. All quests you do for them will garner at least 1000 reputation apiece. <a href="?npc=16528">Provisioner Vredigar</a> acts as the Tranquillien quartermaster. Vredigar can be found near the inn and will sell various <span class="q2">uncommon</span> items, and even a <span class="q3">rare</span> cloak when you reach exalted! If you complete all of the Tranquillien quests, you should be exalted by approximately level 20.<div class="pad"></div>There are a variety of quests mostly concerning reclaiming overrun villages, investigating undead and helping around. The &quot;end&quot; of the quest-revealed lore surrounding Tranquillien culminates with the quest to kill <a href="?npc=16329">Dar\'Khan Drathir</a>.'
179WHERE `factionID`=922;
180
181UPDATE `aowow_factions`
182SET `description2`=
183'<b>Exodar</b> is the faction associated with <a href="?zone=3557">the Exodar</a>, the enchanted capital city of the draenei, built out of the largest husk of their crashed dimensional ship of the same name. It is located in the westernmost part of <a href="?zone=3524">Azuremyst Isle</a>. The Exodar faction leader is <a href="?npc=17468">Prophet Velen</a>, who is located near the battlemasters in the Vault of Lights.<br /><br />The history of the Exodar is a short one, as the draenei only recently raised it around the husk of their crashed ship, which is still smoking from the impact. The Exodar was once a naaru satellite structure around the dimensional fortress <a href="?search=tempest+keep#z0z">Tempest Keep</a>. The Exodar contains a large amount of technological wonders (due to its origins lying with the Tempest Keep) such as magically enchanted &quot;wires&quot; which transport holy energy throughout the ship to power the heating and lighting, as well as augmenting the draeneis\' already considerable powers.<h3>Reputation</h3>As with other major factions associated with the main races, Exodar reputation may be gained by doing repeatable cloth turn-in quests, killing the opposing faction in <a href="?zone=2597">Alterac Valley</a> (the blood elves), and doing the appropriately related quests. At honored, the player can purchase items from Exodar related vendors for 10% less, and at exalted, the player, if not a draenei, can purchase the <a href="?items=15.-4&amp;filter=na=elekk;cr=93:92;crs=2:1;crv=0:0">various mounts</a> sold by the Exodar. The cloth turn-in quests are available from <a href="?npc=20604">Dugiru <small>&lt;Alliance Cloth Quartermaster&gt;</small></a>.'
184WHERE `factionID`=930;
185
186UPDATE `aowow_factions`
187SET `description2`=
188'<b>The Aldor</b> are an ancient order of draenei priests who revere the naaru, and to this day they assist the naaru known as <a href="?faction=935">the Sha\'tar</a> in their battle against <a href="?npc=22917">Illidan</a> and the Burning Legion. They are found primarily in <a href="?zone=3703">Shattrath City</a> and <a href="?zone=3520">Shadowmoon Valley</a>. Though they have suffered much at the hands of the blood elves who later became <a href="?faction=934">the Scryers</a>, they have put aside open warfare for the sake of the Sha\'tar. The Aldor\'s most holy temple lies on the Aldor Rise, overlooking the city from the west.<br /><br />Most players will start at neutral with the Aldor. <a href="?npc=18166">Khadgar</a> in Shattrath City will give players an initial quest to become friendly with the Aldor or the Scryers. This choice is reversible if players feel the need. Draenei players will be friendly with the Aldor and hostile with the Scryers, whereas blood elf players will be hostile to the Aldor and friendly to the Scryers.<br /><br /><a href="?npc=19321">Quartermaster Endarin</a> and <a href="?npc=20807">Inscriber Saalyn</a> are located in the Aldor bank on the northern edge of the Terrace of Light. The Shrine of Unending Light on Aldor Rise is home to <a href="?npc=20616">Asuur <small>&lt;Keeper of Sha\'tari Artifacts&gt;</small></a> and <a href="?npc=21906">Kelara <small>&lt;Keeper of Sha\'tari Heirlooms&gt;</small></a>, who exchange epic armor tokens for <a href="?itemsets&amp;filter=ta=12">Tier 4</a> and <a href="?itemsets&amp;filter=ta=13">Tier 5</a> gear, respectively.<br /><br /><i>Note: Reputation gains with Aldor correspond with a 10% greater loss of reputation with the Scryers. Most reputation gains with the Aldor will also grant 50% of the reputation gained toward your standing with the Sha\'tar.</i><h3>Reputation</h3><b>Until Honored</b><br />Players looking to gain the higher reputation ranks (revered, exalted) may wish to save non-repeatable quests until after reaching honored.<br /><br />Turning in 10 <span class="q1"><a href="?item=29425" class="q1">[Mark of Kil\'jaeden]</a></span> to <a href="?npc=18537">Adyen the Lightwarden</a> in Aldor Rise will grant 250 reputation with Aldor. There is also a repeatable quest for single mark turn-ins which yields 25 rep. These marks drop from low ranking Burning Legion members found in most zones in Outland, including the two camps north of Auchindoun in the Bone Wastes of <a href="?zone=3519">Terrokar Forest</a>. Approximately 240 marks are required to go from friendly to honored. In addition these quests provide Sha\'tar reputation; 125 reputation per 10 or 12.5 reputation per single turn in.<br /><br />Players who also desire <a href="?faction=978">Kurenai</a> or <a href="?faction=941">Mag\'har</a> reputation may prefer killing orcs at Kil\'Sorrow Fortress in southeastern <a href="?zone=3518">Nagrand</a>, as they yield marks as well as 10 Kurenai or Mag\'har reputation per kill.<div class="pad"></div><b>Until Exalted</b><br />Once you reach level 68 you may also turn in <span class="q1"><a href="?item=30809" class="q1">[Mark of Sargeras]</a></span> at the same rates as Marks of Kil\'jaeden. These drop from high-ranking followers of the Burning Legion. If you wish, you may turn in the higher level marks before honored reputation. In <a href="?zone=3522">Blade\'s Edge Mountains</a>, grinding in Death\'s Door is the most compact group of mobs that drop marks.<div class="pad"></div><b>Fel Armaments</b><br /><span class="q2"><a href="?item=29740" class="q2">[Fel Armament]</a></span> may be turned in at any time to <a href="?npc=18538">Ishanah <small>&lt;High Priestess of Aldor&gt;</small></a> inside the Shrine of Unending Light on the Aldor Rise. This will increase your reputation with Aldor by 350 per hand-in. In addition to reputation gains, you will receive <span class="q1"><a href="?item=29735" class="q1">[Holy Dust]</a></span>, which is currency for the purchase of shoulder enchants from Inscriber Saalyn in the Aldor bank.<h3>Switching to Aldor</h3>To change your faction from the Scryers to the Aldor to access their crafting recipes (and undo all reputation progress you have made), find <a href="?npc=18597">Sha\'nir</a>, an Aldor in Lower City. She offers a repeatable quest for 8x <span class="q1"><a href="?item=25802" class="q1">[Dreadfang Venom Sac]</a></span>. Once you are neutral with the Aldor, you may no longer receive this quest.'
189WHERE `factionID`=932;
190
191UPDATE `aowow_factions`
192SET `description2`=
193'Led by <a href="?npc=19674">Nexus-Prince Haramad</a>, <b>The Consortium</b> are ethereal smugglers, traders and thieves that have come to Outland. Their main base of operations and biggest settlement is the Stormspire, but they can be found at Midrealm Post, the Aeris Landing, within the <a href="?zone=3792">Mana-Tombs</a> of Auchindoun and various other places.<br /><br />Upon reaching Friendly status, players are officially considered members of the Consortium and given a salary. The salary is a bag of gems at the beginning of every month, given by <a href="?npc=18265">Gezhe</a> at Aeris Landing. Higher reputation with the Consortium yields higher qualities and quantities of jewels each month.<h3>Reputation</h3><b>Until Friendly</b><ul><li><div>Run Mana-Tombs in <i>normal</i> mode, ~1200 reputation per run.</div></li><li><div>Turn in <a href="?item=25416" class="q1">[Oshu\'gun Crystal Fragment]</a> at <a href="?npc=18265">Gezhe</a>.</div></li><li><div>Turn in <a href="?item=25463" class="q1">[Pair of Ivory Tusks]</a> at <a href="?npc=18333">Shadrek</a>.</div></li></ul><b>Friendly to Honored</b><ul><li><div>Run Mana-Tombs in <i>normal</i> mode, ~1200 reputation per run.</div></li><li><div>Turn in <a href="?item=25433" class="q1">[Obsidian Warbeads]</a> at <a href="?npc=18265">Gezhe</a>.</div></li><li><div>Turn in <a href="?item=29209" class="q1">[Zaxxis Insignia]</a> at <a href="?npc=19880">Nether-Stalker Khay\'ji</a>.</div></li></ul><b>Honored to Exalted</b><ul><li><div>Run Mana-Tombs in <i>heroic</i> mode, ~2400 reputation per run.</div></li><li><div>Complete all available <a href="?quests&amp;filter=cr=1;crs=933;crv=0">quests</a>.</div></li><li><div>Turn in <a href="?item=25433" class="q1">[Obsidian Warbeads]</a> at <a href="?npc=18265">Gezhe</a>.</div></li><li><div>Turn in <a href="?item=29209" class="q1">[Zaxxis Insignia]</a> at <a href="?npc=19880">Nether-Stalker Khay\'ji</a>.</div></li></ul>Characters trying to simultaneously earn reputation with the <a href="?faction=941">Mag\'har</a> or <a href="?faction=978">Kurenai</a> and the Consortium may want to focus on killing ogres (<a href="?npcs&amp;filter=na=boulderfist;cr=6;crs=3518;crv=0">Boulderfist</a>, <a href="?npcs&amp;filter=na=Warmaul;cr=6;crs=3518;crv=0">Warmaul</a>) in Nagrand and saving the Obsidian Warbeads for Consortium turn-ins. The only caveat is the drop rate, which is roughly 33% for the warbeads, while it is 50% on the insignias. If you are level 70 and want a faster grind without concern for Mag\'har/Kurenai reputation, then you may want to grind insignias instead. Then again, the ogres are generally easier to grind, ranging from level 65 to 67. The choice is ultimately up to the player.'
194WHERE `factionID`=933;
195
196UPDATE `aowow_factions`
197SET `description2`=
198'<b>The Scryers</b> are blood elves who reside in <a href="?zone=3703">Shattrath City</a> led by <a href="?npc=18530">Voren\'thal the Seer</a>. The group broke away from <a href="?npc=19622">Prince Kael\'thas</a> and offered to assist the Naaru at Shattrath City. They are at odds with the <a href="?faction=932">Aldor</a>, and compete with them for power within Shattrath and the Naaru\'s favor.<div class="pad"></div>Most players will start at neutral with the Aldor. <a href="?npc=18166">Khadgar</a> in Shattrath City will give players the choice of aligning themselves with the Scryers or Aldor after completing <a href="?quest=10211">City of Light</a>. This choice is reversible if players feel the need. Blood elf players will be friendly with the Scryers and hostile with the Aldor, whereas draenei players will be hostile to the Scryers and friendly to the Aldor.<div class="pad"></div>The Scryers have both a <a href="?npc=19251">Master Enchanter</a> trainer and a <a href="?npc=19252">Grand Master Enchanter</a> trainer. Due to this, the enchanter nestled deep within <a href="?zone=1337">Uldaman</a> is rendered obsolete.<div class="pad"></div><a href="?npc=19331">Quartermaster Enuril</a> and <a href="?npc=20808">Inscriber Veredis</a> are located in the Scryers bank on the southern edge of the Terrace of Light. The Seer\'s Library in the Scryer\'s Tier is home to <a href="?npc=20613">Arodis Sunblade <small>&lt;Keeper of Sha\'tari Artifacts&gt;</small></a> and <a href="?npc=21905">Veynna Dawnstar <small>&lt;Keeper of Sha\'tari Heirlooms&gt;</small></a>, who exchange epic armor tokens for <a href="?itemsets&amp;filter=ta=12">Tier 4</a> and <a href="?itemsets&amp;filter=ta=13">Tier 5</a> gear, respectively.<div class="pad"></div><i>Note: Reputation gains with Scryers correspond with a 10% greater loss of reputation with the Aldor. Most reputation gains with the Scryers will also grant 50% of the reputation gained toward your standing with the <a href="?faction=935">Sha\'tar</a>.</i><h3>Lore</h3>After enduring relentless assaults, the harried Sha\'tar and Aldor guards braced for the next wave as it marched over the horizon. This time, the attack came from the armies of <a href="?npc=22917">Illidan Stormrage</a>. A large regiment of blood elves had been sent by Illidan’s ally, Prince Kael\'thas Sunstrider, to lay waste to the city. As the regiment of blood elves crossed the bridge, the Aldors exarches and vindicators lined up to defend the Terrace of Light. Then the unexpected happened, the blood elves laid down their weapons in front of the city\'s defenders. Their leader, a blood elf elder known as Voren’thal, stormed into the Terrace of Light and demanded to speak to the naaru <a href="?npc=18481">A\'dal</a>. As the naaru approached him, Vorenthal knelt and uttered the following words: &quot;Ive seen you in a vision, naaru. My races only hope for survival lies with you. My followers and I are here to serve you.&quot;<div class="pad"></div>The defection of Vorenthal and his followers was the largest loss ever incurred by Kaelthas forces. Many of the strongest and brightest amongst Kaelthas scholars and magisters had been swayed by Vorenthal\'s influence. The naaru accepted the defectors who became known as the Scryers.<h3>Reputation</h3><b>Until Honored</b><br />Players looking to gain the higher reputation ranks (revered, exalted) may wish to save non-repeatable quests until after reaching honored.<div class="pad"></div>Turning in 10 <span class="q1"><a href="?item=29426" class="q1">[Firewing Signet]</a></span> to <a href="?npc=18531">Magistrix Fyalenn</a> in Scryer\'s Tier will grant 250 reputation with the Scryers. These signets can also be turned in one at a time at the same exchange rate, 25 reputation per signet. These signets drop from low ranking Firewing members found in the northeast section of Terrokar Forest. This repeatable quest becomes unavailable at honored. If no other reputation quests are done, 240 signets are required to go from friendly to honored.<div class="pad"></div><b>Until Exalted</b><br />Once you reach level 68, you may also turn in <span class="q1"><a href="?item=30810" class="q1">[Sunfury Signet]</a></span>. These drop from high-ranking Sunfury blood elves (found in <a href="?zone=3523">Netherstorm</a>, <a href="?zone=3520">Shadowmoon Valley</a>, and the <a href="?search=tempest+keep+-eye+-kael">Tempest Keep</a> instances). If you wish, you may turn in the higher level signets before honored reputation, however it is recommended that you save them for after you hit honored. For every 10 signets, you will gain 250 reputation. Once you hit honored it will take approximately 1,320 Sunfury signets to go from honored to exalted if no other reputation is earned.<div class="pad"></div><b>Arcane Tomes</b><br /><span class="q2"><a href="?item=29739" class="q2">[Arcane Tome]</a></span> may be turned in at any time to Voren\'thal the Seer inside the The Seer\'s Library on the Scryer\'s Tier. This will increase your reputation with the Scryers by 350 per hand-in. If you wish, you may turn in the Arcane Tomes before honored reputation, however it is recommended that you save them for after you hit honored. Once you hit honored it will take approximately 94 Arcane Tomes to go from honored to exalted if no other reputation is earned. In addition to reputation gains, you will receive an <span class="q1"><a href="?item=29736" class="q1">[Arcane Rune]</a></span>, which is currency for the purchase of shoulder enchants from Inscriber Veredis, who resides in the Scryers bank.<h3>Switching to Scryers</h3>To change your faction from Aldor to Scryers to access their crafting recipes (and undo all reputation progress you have made), find <a href="?npc=18596">Arcanist Adyria</a>, a Scryers in the Lower City. She offers you a repeatable quest, <a href="?quest=10024">Voren\'thal\'s Visions</a>, that requires you to find eight <span class="q1"><a href="?item=25744" class="q1">[Dampscale Basilisk Eye]</a></span>. Once you are Neutral with the Scryers, you can no longer receive this quest. The quest gives you +250 Scryers reputation and -275 Aldor reputation (in addition, the quest also gives you +125 reputation with The Sha\'tar).'
199WHERE `factionID`=934;
200
201UPDATE `aowow_factions`
202SET `description2`=
203'<b>The Sha\'tar</b>, or &quot;born of light,&quot; are naaru that aided <a href="?faction=932">the Aldor</a>, the order of draenei priests formerly led by <a href="?npc=17468">Velen</a>, in rebuilding <a href="?zone=3703">Shattrath City</a>. The city was destroyed by the Orcs during their rampage across Draenor prior to the First War. Defeat of the Burning Legion is the Sha\'tar\'s ultimate goal; the Sha\'tar are aided in this war by the Aldor and their rivals, the blood elf faction known as <a href="?faction=934">the Scryers</a>. The Aldor and the Scryers fight for the favor of the Sha\'tar so that they may be assisted in their war by the naaru\'s powers. The entity that leads the Sha\'tar is known as <a href="?npc=18481">A\'dal</a>; he can be found upon the Terrace of Light in Shattrath City.<br /><br />Both Alliance and Horde players begin as Neutral toward the Sha\'tar. Players can increase their Sha\'tar reputation through various quests, by raising their reputation with the Aldor or Scryers, or by adventuring into <a href="?search=Tempest+Keep#z0z">Tempest Keep</a>.<h3>Reputation</h3><b>Until Honored</b><br />Reputation can be gained from Scryer/Aldor signet/mark turn-ins. The following will only grant Sha\'tar reputation until you achieve Honored status: <a href="?item=29426" class="q1">[Firewing Signet]</a>, <a href="?item=30810" class="q1">[Sunfury Signet]</a>, and <a href="?item=29739" class="q2">[Arcane Tome]</a> for the Scryers; <a href="?item=29425" class="q1">[Mark of Kil\'jaeden]</a>, <a href="?item=30809" class="q1">[Mark of Sargeras]</a>, and <a href="?item=29740" class="q2">[Fel Armament]</a> for the Aldor. In addition, these will require more turn-ins to produce equable Sha\'tar reputation to the main faction. Note that this reputation gain does not show up in the combat log, but can be verified by looking at your reputation panel.<br /><br />Reputation can also be gained by running Tempest Keep: <a href="?zone=3847">The Botanica</a>, <a href="?zone=3846">The Arcatraz</a> and <a href="?zone=3849">The Mechanar</a>.<br /><br /><b>Through Exalted</b><br />After exhausting the reputation rewards from Aldor/Scryer turn-ins and Mechanar runs, players may wish to complete the few Sha\'tar quests available. In addition to the quests, instance runs in Tempest Keep: Botanica, Arcatraz and Mechanar will continue to grant reputation. At this point, it is probably more worthwhile to run these instances in Heroic mode.'
204WHERE `factionID`=935;
205
206UPDATE `aowow_factions`
207SET `description2`=
208'The <b>Mag\'har</b> are a faction of brown-skinned orcs who remain on Outland and have separated themselves from the other remaining orc clans that fell prey to <a href="?npc=17257">Magtheridon</a> and joined his army of fel orcs (that are now led by the powerful <a href="?npc=16808">Kargath Bladefist</a>). The Mag\'har are settled in the stronghold of Garadar in the beautiful land of <a href="?zone=3518">Nagrand</a>, once home to the majority of the orcs along with <a href="?zone=3519">Terokkar Forest</a> and the <a href="?zone=3522">Blade\'s Edge Mountains</a>.<div class="pad"></div>The Mag\'har orcs have never been corrupted by Mannoroth or Magtheridon and thus remained untouched by the bloodlust. Unlike their former clanmates who live in the ruins of their once-mighty holds, the Mag\'har are made up of members of different orc clans who escaped corruption. The current leader of the Mag\'har, venerable <a href="?npc=18141">Greatmother Geyah</a>, is an old and wise orc, yet she has recently fallen extremely ill. <a href="?npc=18063">Garrosh Hellscream</a>, son of the mighty Grom Hellscream, serves as the Mag\'har\'s military chief, aided by <a href="?npc=18106">Jorin Deadeye</a>, son of the venerable chieftain of the Bleeding Hollow clan, Kilrogg Deadeye. In addition, there is an NPC within a Mag\'har camp to the west known as <a href="?npc=18229">Saurfang the Younger</a>.<div class="pad"></div>It is not clear how the Mag\'har managed to retain their original brown skin. Orcish skin turns green when exposed to warlock magic, regardless of the individual\'s beliefs or practices; Garrosh and Jorin would certainly have been exposed, given the positions of their fathers. <br /><br />Horde players start out at unfriendly with the Mag\'har. Alliance players will always be treated as hostile. The Alliance counterpart to this faction are the <a href="?faction=978">Kurenai</a>.<h3>Questing</h3>Quests for the Mag\'har begin in <a href="?zone=3483">Hellfire Peninsula</a> with <a href="?quest=9400">The Assassin</a> from <a href="?faction=947">Thrallmar</a>. This quest will lead you to a small Mag\'har outpost north of Hellfire Citadel. Once in Nagrand, players will find the main Mag\'har city, Garadar. The city holds most of the remaining quests that will reward Mag\'har reputation.<br /><br />Note: You MUST have completed the quest chain of &quot;The Assassin&quot; up until the quest <a href="?quest=9410">A Spirit Guide</a> (where you become Neutral) in order for you to talk to most people in Garadar.<h3>Reputation</h3>Reputation can be gained from killing <a href="?npcs&amp;filter=na=kil%27sorrow;ra=-1;rh=-1">Kil\'sorrow cult members</a>, <a href="?npcs&amp;filter=na=Murkblood;ra=-1;rh=-1;cr=6;crs=3518;crv=0">Murkblood Broken</a>, <a href="?npcs&amp;filter=na=warmaul+-marker">Warmaul</a> and <a href="?npcs&amp;filter=na=boulderfist;minle=64;ra=-1;rh=-1">Boulderfist</a> ogres in Nagrand. Players may also turn in 10x <a href="?item=25433" class="q1">[Obsidian Warbeads]</a>, which drop from these ogres.<div class="pad"></div>Players seeking <a href="?faction=933">Consortium</a> reputation may wish to save their warbeads, as Mag\'har reputation is generally easier to obtain.<div class="pad"></div>Players seeking <a href="?faction=932">Aldor</a> reputation may prefer killing cult members at Kil\'Sorrow Fortress, as they drop <a href="?item=29425" class="q1">[Mark of Kil\'jaeden]</a> for Aldor reputation turn-ins.<br /><br /><i>Note: These monsters and quests do not have a limit, they grant reputation all the way through exalted!</i>'
209WHERE `factionID`=941;
210
211UPDATE `aowow_factions`
212SET `description2`=
213'Upon the reopening of the Dark Portal to Outland, the <a href="?faction=609">Cenarion Circle</a> dispatched an exploratory force, known as the <b>Cenarion Expedition</b>, to explore the uncharted world. Much like the Circle, it is a coalition of night elf and tauren forces. Since the opening of the Dark Portal, the Cenarion Expedition has quickly gained in size and autonomy, achieving enough power to be considered its own faction. The Expedition maintains its primary base at Cenarion Refuge in <a href="?zone=3521">Zangarmarsh</a>; it has also made its presence known on <a href="?zone=3483">Hellfire Peninsula</a>, in <a href="?zone=3519">Terrokar Forest</a>, and in the <a href="?zone=3522">Blade\'s Edge Mountains</a>. Cenarion Refuge is located immediately west of Thornfang Hill.<br /><br />The Refuge is located in the Zangarmarsh for the primary reason of studying the rich wildlife located there. However, the Expedition has discovered troubling goings-on in the marsh. Water levels in many parts of Zangarmarsh are decreasing, and some areas such as the Dead Mire have already suffered greatly from this strange phenomenon. It has become known that this decrease in the water levels can be attributed to pumps that have been constructed in the Marsh by the naga. Their purpose is to create a new Well of Eternity for <a href="?npc=22917">Illidan</a>. However, the Expedition cannot afford direct confrontation with the naga so numerous in the Zangarmarsh and <a href="?search=coilfang#c0z">Coilfang Reservoir</a>. It needs the aid of those willing to assist the druids in their dangerous battle against those who seek to disturb the marsh\'s natural balance. Quite naturally, those heroic enough to fight the naga at Coilfang Reservoir will be well rewarded.<h3>Reputation</h3><b>Neutral to Honored</b><br />Kill Naga, while also running <a href="?zone=3717">Slave Pens</a> whenever you can; a good instance run will net reputation faster than soloing. Alternatively, the player can begin turning in <a href="?item=24401" class="q1">[Unidentified Plant Parts]</a> for a chance at an <a href="?item=24407" class="q1">[Uncatalogued Species]</a>, which can be turned in for 500 reputation. It is suggested that the player save his Uncatalogued Species until after Honored status is achieved, as the quest cannot be continued past that point, while Uncatalogued Species can be used until Exalted.<br /><br />If you are an herbalist, and interested in <a href="?faction=970">Sporeggar</a> reputation, you may want to grind the <a href="?npcs&amp;filter=na=Bog+Lord">Bog Lords</a> which can be found in the NE, SE, and SW corners of Zangarmarsh. Their bodies can be &quot;picked&quot; by herbalists and often yield Unidentified Plant Parts, while every kill yields 15 reputation with Sporeggar.<div class="pad"></div><b>Honored to Revered</b><br />Once the player is Honored, running Slave Pens and the <a href="?zone=3716">Underbog</a> (with the exception of <a href="?npc=17770">Hungarfen</a> and some giants), will no longer grant reputation. You should now do any Cenarion Expedition quests in Hellfire Peninsula, Zangarmarsh, Terokkar Forest and the Blade\'s Edge Mountains. It is also the time to turn in any Uncatalogued Species you have found. Doing this should get you part of the way into Revered.<br /><br />Alternatively, you can finish leveling to 70 and run <a href="?zone=3715">Steamvault</a>. Each run gives just over 1500 reputation if you clear all mobs. Also within the Steamvault lies a repeatable quest, <a href="?quest=9764">Orders from Lady Vashj</a>, which begins with <a href="?item=24367" class="q1">[Orders from Lady Vashj]</a>. You will then be able to turn in <a href="?item=24368" class="q1">[Coilfang Armaments]</a>, which drop in both Steamvault and Slave Pens, receiving 250 reputation for the first turn-in and 75 reputation each thereafter. This turn-in is available all the way to Exalted.<br /><br />Once you are 70 and have upgraded your gear, you can opt to run Slave Pens, Underbog, and Steamvault on Heroic Mode upon purchasing the <a href="?item=30623" class="q1">[Reservoir Key]</a>. While the instances are difficult, they award significant reputation: regular mobs are worth 15 reputation, 2 for non-elites, and 150/250 for bosses. This method works until Exalted.<div class="pad"></div><b>Revered to Exalted</b><br />Continue with the same strategy as above: finish any remaining quests, run Steamvault, and continue with <a href="?item=24368" class="q1">[Coilfang Armaments]</a> turn-ins.<br /><br />It is also possible to run Slave Pens, Underbog, and Steamvault on Heroic Mode. The reputation gained is not much more than running Steamvault in normal mode, whilst the time investment for heroic dungeons is much higher, possibly resulting in a lower net reputation per hour, however the loot is better and you will receive <a href="?item=29434" class="q4">[Badge of Justice]</a> from the bosses which can be used to purchase high quality epic gear.'
214WHERE `factionID`=942;
215
216UPDATE `aowow_factions`
217SET `description2`=
218'A refuge of human, elven, draenei and dwarven explorers, <b>Honor Hold</b> is the first major town Alliance explorers will encounter while traversing Outland. Vestiges of the Sons of Lothar, veterans of the Alliance that first came into Draenor, have steadfastly held on to this Hellfire outpost. They are now joined by the armies from Stormwind and Ironforge.<h3>Reputation</h3>Honor Hold reputation is gained through various means in Hellfire Peninsula. Mobs in and around Hellfire Citadel reward Honor Hold reputation, as well as quests picked up in town. Due to the lack of representatives in other areas, there is a large gap between Honored and Exalted during which you may not attain any Honor Hold reputation from questing and killing mobs in Outland once you depart Hellfire Peninsula.<br /><br /><b>Through friendly</b><br />Mobs in <a href="?zone=3562">Hellfire Ramparts</a> and <a href="?zone=3713">The Blood Furnace</a> will award reputation through Friendly. One option is to grind reputation via Ramparts and Blood Furnace runs until honored before doing any Honor Hold quests outside the instances, as those continue to yield reputation up to Exalted. You may also want to check out the following outdoor mobs which give reputation if you are Neutral. These mobs will not give reputation once you are Friendly with Honor Hold.<ul><li><div><a href="?npc=19415">Shattered Hand Acolyte</a> </div></li><li><div><a href="?npc=16878">Shattered Hand Berserker</a> </div></li><li><div><a href="?npc=16870">Shattered Hand Captain </a></div></li><li><div><a href="?npc=16867">Shattered Hand Grunt </a></div></li><li><div><a href="?npc=19414">Shattered Hand Guard</a> </div></li><li><div><a href="?npc=19413">Shattered Hand Mage</a> </div></li><li><div><a href="?npc=19411">Shattered Hand Warlock</a> </div></li><li><div><a href="?npc=19422">Bleeding Hollow Necrolyte</a></div></li></ul>To make the best use of available resources, you may want to grind reputation with Honor Hold through Hellfire Ramparts and Blood Furnace prior to completing any Honor Hold quests. <br /><br /><b>PvP</b><br />Players that enjoy PvP can earn Honor Hold reputation through the daily quest <a href="?quest=10106">Hellfire Fortifications</a>. This quest awards 70 silver and 150 Honor Hold reputation, but can only be completed once a day and counts towards your 25 daily quest limit. Completion of this quest also yields three <span class="q1"><a href="?item=24579" class="q1">[Mark of Honor Hold]</a></span>, which are used as currency for various types of items and gear when turned into <a href="?npc=17657">Logistics Officer Ulrike</a> and <a href="?npc=18266">Warrant Officer Tracy Proudwell</a> in Honor Hold as well as the <a href="?npc=18581">Alliance Field Scout</a> in Zangarmarsh.<br /><br /><i>Tip: You can use these marks to purchase <span class="q1"><a href="?item=24520" class="q1">[Honor Hold Favor]</a></span> from Warrant Officer Tracy Proudwell and increase the amount of reputation (and experience) gained while running these instances.</i><br /><br /><b>Through Exalted</b><br />From here on out there are only two ways to achieve Revered and Exalted status:<ul><li><div><a href="?zone=3714">The Shattered Halls</a>, this instance requires level 68 and the <span class="q1"><a href="?item=28395" class="q1">[Shattered Halls Key]</a></span> (only one party member needs the key). Mobs in Shattered Halls will yield reputation through Exalted.</div></li><li><div>After achieving Honored status you can purchase the <span class="q1"><a href="?item=30622" class="q1">[Flamewrought Key]</a></span> which grants access to the heroic mode of all Hellfire Citadel instances. Mobs in all Heroic mode Hellfire Citadel instances will yield slightly more reputation than those found in non-heroic Shattered Halls, and will continue to yield reputation through Exalted.</div></li></ul>'
219WHERE `factionID`=946;
220
221UPDATE `aowow_factions`
222SET `description2`=
223'The expedition sent through the Dark Portal by Thrall has built a stronghold in Hellfire Peninsula. <b>Thrallmar</b> serves as a base of operations for much of the Horde\'s activities in Outland.<h3>Reputation</h3>Reputation for Thrallmar up to Honored is relatively easy to earn. Even the easiest quests (those that take you from one quest giver to the next up the road, for example) can yield 75 reputation points, while those that require some effort to complete typically yield 250 reputation points or more. Some group quests that involve killing an elite can yield as much as 1000 reputation points.<br /><br />If you do the bulk of the Thrallmar quests instead of quickly moving on to the next zone, you might expect to reach Honored after 1 or 2 levels of play. However, once you reach Honored, you hit an earnings barrier that you can only remove when you are level 68 and can start re-earning points in the <a href="?zone=3714">Shattered Halls</a> dungeon.<br /><br /><b>Neutral through Friendly</b><br />Reputation from mobs in <a href="?zone=3562">Hellfire Ramparts</a> and <a href="?zone=3713">Blood Furnace</a> stops at 5999/6000 friendly. One option is to grind reputation via Ramparts and Blood Furnace runs to 5999/6000 before doing any Thrallmar quests outside the instances, as those continue to yield reputation up to Exalted.<br /><br />Also, the level 63 mobs outside Hellfire Citadel (on the path) give you 5 reputation each.<br /><br /><b>Friendly through Honored</b><br />Players that enjoy PvP can earn Thrallmar reputation through the daily quest <a href="?quest=10110">Hellfire Fortifications</a>. This quest awards 70 silver and 150 Thrallmar reputation, but can only be completed once a day and counts towards your 25 daily quest limit. Completion of this quest also yields three <a href="?item=24581" class="q1">[Mark of Thrallmar]</a>, which are used as currency for various types of items and gear when turned into <a href="?npc=18267">Battlecryer Blackeye</a> and the <a href="?npc=18564">Horde Field Scout</a> in Thrallmar and near Zabra\'jin in <a href="?zone=3521">Zangarmarsh</a> respectively.<br /><br />Blood Furnace and Ramparts instance runs will be your best bet for this reputation bracket. Be aware though, that they will only take you to the end of Honored. You will need to run Shattered Halls to reach Revered status.<br /><br /><b>Revered to Exalted</b><br />From this point on, gaining reputation through Exalted requires one of two things:<ul><li><div>Access to Shattered Halls, one of the wings of Hellfire Citadel, which requires level 68 and either the <span class="q1"><a href="?item=28395" class="q1">[Shattered Halls Key]</a></span> or a rogue with 350 lockpicking skill.</div></li><li><div>Doing Heroic versions of Hellfire Citadel dungeons, which typically require you to be well geared and level 70.</div></li></ul>Both of these give reputation until you reach Exalted status. A full clear of Shattered Halls nets you about 2000 reputation points, trash mobs generally yield 6 or 12 each, with up to 150 points from bosses. Heroic trash yields 15-25 points, with bosses worth more. <br /><br /><i>Tip: You can purchase <span class="q1"><a href="?item=24522" class="q1">[Thrallmar Favor]</a></span> from Battlecryer Blackeye for use during instance runs to speed up the reputation (and experience) gaining process!</i>'
224WHERE `factionID`=947;
225
226UPDATE `aowow_factions`
227SET `description2`=
228'<b>The Violet Eye</b> is a secret sect founded by the Kirin Tor of Dalaran to spy on the Guardian of Tirisfal, <a href="?npc=15608">Medivh</a>, in his tower of <a href="?zone=2562">Karazhan</a>. Though Medivh is dead, the Violet Eye remains in Karazhan, defending against the evil that appears to have taken hold in the absence of its master. <br /><br />It is unknown whether Medivh\'s apprentice, <a href="?npc=18166">Khadgar</a>, was a member of the Violet Eye, or whether he knew of their activities at the time (though he does seem to be aware of them now).<h3>Reputation</h3>Violet Eye reputation is gained by killing mobs inside Karazhan and completing Karazhan related quests. Reputation from Karazhan mobs can be gained from neutral standing all the way to exalted. Each trash mob awards around 15 reputation, with the bosses award more.<br /><br /><a href="?npc=18253">Archmage Alturus</a> begins a fairly long quest chain starting with <a href="?quest=9824">Arcane Disturbances</a> and <a href="?quest=9825">Restless Activity</a>. This quest line rewards players with <span class="q1"><a href="?item=24490" class="q1">[The Master\'s Key]</a></span> and culminates with <a href="?quest=9644">Nightbane</a>. Full completion of this quest line rewards approximately 10,270 reputation.<h3>Reputation Rewards</h3><a href="?npc=18253">Archmage Leryda</a> will offer players rings as rewards for reputation level gains in the form of quests. The first such quest is available at neutral standing and may be completed at friendly. You will receive a new and upgraded version of the ring you chose each time you break into a new reputation tier. The rings are sorted into the following 4 categories:<ul><li><div><a href="?quest=10731">Path of the Violet Assassin</a>: <a href="?item=29280" class="q3">[Violet Signet]</a>, <a href="?item=29281" class="q4">[Violet Signet]</a>, <a href="?item=29282" class="q4">[Violet Signet]</a> and <a href="?item=29283" class="q4">[Violet Signet of the Master Assassin]</a></div></li><li><div><a href="?quest=10729">Path of the Violet Mage</a>: <a href="?item=29284" class="q3">[Violet Signet]</a>, <a href="?item=29285" class="q4">[Violet Signet]</a>, <a href="?item=29286" class="q4">[Violet Signet]</a> and <a href="?item=29287" class="q4">[Violet Signet of the Archmage]</a></div></li><li><div><a href="?quest=10732">Path of the Violet Protector</a>: <a href="?item=29276" class="q3">[Violet Signet]</a>, <a href="?item=29277" class="q4">[Violet Signet]</a>, <a href="?item=29278" class="q4">[Violet Signet]</a>, and <a href="?item=29279" class="q4">[Violet Signet of the Great Protector]</a></div></li><li><div><a href="?quest=10730">Path of the Violet Restorer</a>: <a href="?item=29288" class="q3">[Violet Signet]</a>, <a href="?item=29289" class="q4">[Violet Signet]</a>, <a href="?item=29291" class="q4">[Violet Signet]</a> and <a href="?item=29290" class="q4">[Violet Signet of the Grand Restorer]</a></div></li></ul><a href="?npc=16388">Koren</a>, a blacksmith located inside Karazhan just after <a href="?npc=15550">Attumen the Huntsman</a>, offers players with high enough reputation the ability to buy epic blacksmithing plans. Players who are honored or above will also be able to repair armor and weapons at this vendor.<br /><br /><a href="?npc=18255">Apprentice Darius</a>, who stands just outside the main gates of Karazhan, will sell an epic jewelcrafting recipe and shoulder enchant to players who have an honored or above standing with The Violet Eye.'
229WHERE `factionID`=967;
230
231UPDATE `aowow_factions`
232SET `description2`=
233'The sporelings are a mostly peaceful race of mushroom-men native to Outland. Their home, <b>Sporeggar</b>, is located in the western bogs of <a href="?zone=3521">Zangarmarsh</a>.<h3>Reputation</h3>Players both Alliance and Horde start out unfriendly with Sporeggar. There are many ways to increase your reputation at the beginning:<ul><li><div>Bringing 10 <span class="q1"><a href="?item=24290" class="q1">[Mature Spore Sac]</a></span> to <a href="?npc=17923">Fahssn</a> to complete <a href="?quest=9739">The Sporelings\' Plight</a></div></li><li><div>Bringing 6 <span class="q1"><a href="?item=24291" class="q1">[Bog Lord Tendril]</a></span> to Fahssn to complete <a href="?quest=9743">Natural Enemies</a> <i>(both of these quests will be available only if you are below friendly)</i></div></li><li><div>Killing <a href="?search=bog+lord+-hungry#z0z">Bog Lords</a> <i>(lasts until the end of honored)</i></div></li><li><div>Killing <a href="?npc=18137">Marsh Dredgers</a> and <a href="?npc=18136">Marsh Lurkers</a> <i>(lasts until the end of revered)</i></div></li><li><div>Bringing 10 <span class="q1"><a href="?item=24245" class="q1">[Glowcap]</a></span> to <a href="?npc=17924">Msshi\'fn</a> in Sporeggar <i>(lasts only during neutral)</i></div></li></ul>After you hit <b>friendly</b>, a new handful of repeatable quests opens up at the same time Fahssn\'s quests and the Glowcap turnins become unavailable, these include:<ul><li><div>Killing 12 each of <a href="?npc=18088">Bloodscale Enchantresses</a> and <a href="?npc=18089">Bloodscale Slavedrivers</a> for <a href="?npc=17856">Gzhun\'tt</a> to complete <a href="?quest=9726">Now that we\'re friends...</a></div></li><li><div>Bringing 10 <span class="q1"><a href="?item=24449" class="q1">[Fertile Spores]</a></span> to <a href="?npc=17925">Gshaff</a> to complete <a href="?quest=9806">Fertile Spores</a></div></li><li><div>Venturing into <a href="?zone=3716">The Underbog</a> to gather 5 <span class="q1"><a href="?item=24246" class="q1">[Sanguine Hibiscus]</a></span> for Gzhun\'tt to complete <a href="?quest=9715">Bring Me A Shrubbery!</a></div></li></ul>These 3 quests are repeatable and will be available to the end of exalted.<br /><br />Players who are exalted with Sporeggar should speak to <a href="?npc=17877">Fhwoor</a> for one final quest.'
234WHERE `factionID`=970;
235
236UPDATE `aowow_factions`
237SET `description2`=
238'Draenei for &quot;redeemed.&quot; These Broken have escaped the grasp of their various slavers in Outland and have made their home at Telaar in southern <a href="?zone=3518">Nagrand</a>. It is there that they seek to rediscover their destiny. They also maintain a small presence at Orebor Harborage, <a href="?zone=3521">Zangarmarsh</a>. Their quartermaster, <a href="?npc=20240">Trader Narasu</a>, is located outside the inn in Telaar, below the flight point.<br /><br />Alliance players start out at unfriendly with the Kurenai. Horde players will always be treated as hostile. The Horde counterpart to this faction are <a href="?faction=941">the Mag\'har</a>.<br /><br /><i>Kurenai is Japanese for &quot;crimson&quot;.</i><h3>Gaining Reputation</h3>Reputation can be gained from killing <a href="?npcs&amp;filter=na=kil%27sorrow;ra=-1;rh=-1">Kil\'sorrow cult members</a>, <a href="?npcs&amp;filter=na=Murkblood;ra=-1;rh=-1;cr=6;crs=3518;crv=0">Murkblood Broken</a>, <a href="?npcs&amp;filter=na=warmaul+-marker">Warmaul</a> and <a href="?npcs&amp;filter=na=boulderfist;minle=64;ra=-1;rh=-1">Boulderfist</a> ogres in Nagrand. Players may also turn in <a href="?item=25433" class="q1">[Obsidian Warbeads]</a> (10), which drop from these ogres.<br /><br />Players seeking <a href="?faction=933">Consortium</a> reputation may wish to save their warbeads, as Kurenai reputation is generally easier to obtain.<br /><br />Players seeking <a href="?faction=932">Aldor</a> reputation may prefer killing cult members at Kil\'Sorrow Fortress, as they drop <a href="?item=29425" class="q1">[Mark of Kil\'jaeden]</a> for Aldor reputation turn-ins.<br /><br /><i>Note: These monsters and quests do not have a limit, they grant reputation all the way through exalted!</i>'
239WHERE `factionID`=978;
240
241UPDATE `aowow_factions`
242SET `description2`=
243'The <b>Keepers of Time</b> are bronze dragons hand-picked by Nozdormu to watch over the Caverns of Time. They are led by <a href="?npc=19932">Andormu</a> and <a href="?npc=19933">Nozari</a>, who are also acting leaders of the Bronze Dragonflight in Nozdormu\'s absence.<h3>Reputation</h3>Currently the only way to gain the favor of the enigmatic bronze dragons is through <a href="?zone=2367">Old Hillsbrad Foothills</a> and <a href="?zone=2366">Black Morass</a> instance runs. Keepers of Time reputation rewards may be found at the Keepers\' quartermaster, <a href="?npc=21643">Alurmi</a>. The Keepers will require you to be level 66 and complete the short quest <a href="?quest=10277">The Caverns of Time</a> before allowing passage into Old Hillsbrad Foothills to fulfill <a href="?npc=17876">Thrall</a>\'s destiny to become the Warchief of the Horde.'
244WHERE `factionID`=989;
245
246UPDATE `aowow_factions`
247SET `description2`=
248'The <b>Scale of the Sands</b> is a secretive subgroup of the Bronze Dragonflight, led by <a href="?npc=19935">Soridormi</a>, prime mate of <a href="?npc=15185">Nozdormu</a>. It is a subgroup of the Bronze Dragonflight. Their leader, Nozdormu, sent these guardian factions to <a href="?zone=3606">Hyjal Summit</a> where they guard the World Tree from another attack by the demons of Darkwhisper Gorge and help restore the time-stream and preserve the future of the world.<h3>Reputation</h3>Both bosses and trash monsters give reputation with each kill. <a href="?npc=17968">Archimonde</a>, the final boss, awards 1500 reputation while the other four bosses give 375. General trash award 12 reputation, while <a href="?npc=17907">Frost Wyrms</a> give 60. Yielding an average of 7800 per full clear, it would take 5-6 clears to reach exalted.<br /><br />Currently some of the best <span class="q4"><a href="?items=4.-2&amp;filter=na=band+of+the+eternal">rings</a></span> for raiding are available via this reputation. In order to recieve the rings, you must complete the previously required attunement quest, <a href="?quest=10445">Vials of Eternity</a>. Each new reputation level awards an upgraded ring.'
249WHERE `factionID`=990;
250
251UPDATE `aowow_factions`
252SET `description2`=
253'The <b>Lower City</b> of <a href="?zone=3703">Shattrath</a> is the place where the refugees gather and help out in their own ways. When someone helps any of the mixture of races who fled from war, word gets around quickly. Their quartermaster, <a href="?npc=21655">Nakodu</a>, is located at the market in the Lower City. The Lower City of Shattrath also contains a very useful Mana Loom or an Alchemy Lab. Many NPCs have extensive knowledge of crafting. The Battlemasters for both sides of all four <a href="?zones=6">battlegrounds</a> can also be found here, as well as the World\'s End Tavern.<br /><br />Other important NPCs include:<ul><li><div>A neutral Grand Master Leatherworker, <a href="?npc=19187">Darmari</a>.</div></li><li><div>A neutral Grand Master Skinner, <a href="?npc=19180">Seymour</a>.</div></li><li><div>A neutral Grand Master Alchemist, <a href="?npc=19052">Lorokeem</a>, with an Alchemy Lab, who also gives the quest <a href="?quest=10902">Master of Elixirs</a> (for alchemy specialization).</div></li><li><div>Three specialist tailors who allow you to specialize and buy new epic tailoring recipes for armor sets and special bags (including the 20-slot bag).<ul><li><div><a href="?npc=22212">Andrion Darkspinner <small>&lt;Shadoweave Specialist&gt;</small></a> sells the patterns for the <a href="?itemset=553">Shadow\'s Embrace</a> set.</div></li><li><div><a href="?npc=22213">Gidge Spellweaver <small>&lt;Spellfire Specialist&gt;</small></a> sells the patterns for the <a href="?itemset=552">Wrath of Spellfire</a> set.</div></li><li><div><a href="?npc=22208">Nasmara Moonsong <small>&lt;Mooncloth Specialist&gt;</small></a> sells the patterns for the <a href="?itemset=554">Primal Mooncloth</a> set.</div></li></ul></div></li></ul><h3>Reputation</h3><b>Until Honored</b><ul><li><div>Run <a href="?zone=3790">Auchenai Crypts</a> in <i>normal</i> mode, ~750 reputation.</div></li><li><div>Run <a href="?zone=3791">Sethekk Halls</a> in <i>normal</i> mode, ~1250 reputation.</div></li><li><div>Run <a href="?zone=3789">Shadow Labyrinth</a> in <i>normal</i> mode, ~2000 reputation.</div></li><li><div>Turn in <a href="?item=25719" class="q1">[Arakkoa Feather]</a> at <a href="?npc=22429">Vekax</a>.</div></li></ul><i>Note: Players aiming for faction higher than Honored should wait until honored to complete the Lower City quests.</i><br /><br /><b>Honored to Revered</b><ul><li><div>Run Shadow Labyrinth in <i>normal</i> mode, ~2000 reputation.</div></li><li><div>Complete all available <a href="?quests&amp;filter=cr=1;crs=1011;crv=0">Lower City quests</a>.</div></li></ul><b>Revered to Exalted</b><ul><li><div>Run Auchenai Crypts in <i>heroic</i> mode, ~750 reputation.</div></li><li><div>Run Sethekk Halls in <i>heroic</i> mode, ~1250 reputation.</div></li><li><div>Run Shadow Labyrinth in <i>normal</i> or <i>heroic</i> mode, ~2000 reputation.</div></li></ul><h3>Trivia</h3><a href="?npc=19227">Griftah</a>, a vendor in Lower City, sells amulets which are very... interesting. He is quite the salesman, with items like <a href="?item=27940" class="q1">[Marvelous Madstone of Immortality]</a>, which allows you to return to life as long as you return to the place you died. <i>Buyer beware!</i><br /><br />At exalted you can purchase a <a href="?item=31778" class="q1">[Lower City Tabard]</a>. Strangely, none of the NPCs in Lower City can be seen wearing one. Perhaps they cannot afford one...'
254WHERE `factionID`=1011;
255
256UPDATE `aowow_factions`
257SET `description2`=
258'The <b>Ashtongue Deathsworn</b> are the elite of the Broken draenei tribe known as the Ashtongue. The Ashtongue tribe is led by the elder sage <a href="?npc=21700">Akama</a>; the Deathsworn are <i>officially</i> aligned with <a href="?npc=22917">Illidan Stormrage <small>&lt;The Betrayer&gt;</small></a>. The Deathsworn are Akama\'s most trusted lieutenants and are privy to their leader\'s mysterious motivations.<br /><br />To discover the Deathsworn as a faction, the player must begin and complete the majority of the quest line which begins with Tablets of Baa\'ri (<a href="?quest=10568">Aldor</a> / <a href="?quest=10683">Scryers</a>). Eventually, you will speak with Akama, whereupon you will become Neutral with the Deathsworn.'
259WHERE `factionID`=1012;
260
261UPDATE `aowow_factions`
262SET `description2`=
263'The <b>Netherwing</b> are a faction of dragons located in Outland. The unusual brood was spawned from the eggs of Deathwing\'s black dragonflight, and infused with raw nether-energies. Now, they seek to find their identity beyond the shadows of their father\'s destructive heritage.<h3>Reputation</h3>Players are introduced to the Netherwing faction at 0/36000 hated reputation, and must be exalted to receive a <span class="q4"><a href="?items=15.-7&amp;filter=na=Netherwing+Drake">Netherwing Drake</a></span>. The quest chain and reputation grind is a mostly solo endeavor involving quests that can only be completed once daily, a 5-player group quest on the way to neutral, and daily 3-player group quests after reaching revered. A flying mount is required for this reputation grind, and 300 riding skill is necessary to advance past neutral.<br /><br /><b>Hated to Neutral</b><br />Level 70 players will begin their journey to exalted reputation by picking up the quest chain offered by <a href="?npc=22113">Mordenai</a>, a blood elf wandering the surface of the Netherwing Fields, in the southeast corner of <a href="?zone=3520">Shadowmoon Valley</a>. The quest chain begins with the quest <a href="?quest=10804">Kindness</a>. Completion of this quest line will provide an instant reputation boost to neutral and the choice of one of <span class="q3"><a href="?items&amp;filter=qu=3;na=Netherwing+-wand">these</a></span> five items.<h3>Netherwing Reputation After Neutral</h3>After completing the Kindness quest chain, Mordenai will be sure you have acquired 300 <a href="?spell=34091">Riding</a> skill and have you swear fealty to the Netherwing. This will grant you a Dragonmaw Fel Orc disguise when you enter Netherwing Ledge and allow you to communicate and work for the Dragonmaw stationed there. Mordenai will initially send you to <a href="?npc=23139">Overlord Mor\'ghor</a> with a set of fake papers. Completing this quest will unlock the beginning Dragonmaw quests that you\'ll be working on to increase your Netherwing reputation. Most of these quests will have the new &quot;Daily&quot; tag added with 2.1. Daily quests differ from regular quests in that they are infinitely repeatable, but you may only complete each daily quest once per day and are restricted to ten total daily quests per day.<div class="pad"></div><i>Note: New quests will be unlocked with each reputation tier, and all daily quests of previous tiers will always be available, even after reaching exalted.</i><br /><br /><b><a href="javascript:;" class="disclosure-off" onmousedown="return false" onclick="this.className = \'disclosure-\' + (g_toggleDisplay(ge(\'ov4io23-Neutral\')) ? \'on\' : \'off\')">Neutral</a></b><br /><div id="ov4io23-Neutral" style="display: none">After turning in Mordenai\'s <a href="?item=32469" class="q1">[Illidari Service Papers]</a> to Mor\'ghor to complete <a href="?quest=11013">In Service of the Illidari</a>, your first group of quests will become available to start you on your way to the next tier of reputation with the Netherwing. Mor\'ghor will point you to the taskmaster to begin your grunt work, and <a href="?npc=23141">Yarzill the Merc</a> will reveal himself as a Netherwing ally in disguise and present another group of quests to you. One of which is <a href="?quest=11049">The Great Netherwing Egg Hunt</a>. Players will be able to turn in any <a href="?item=32506" class="q2">[Netherwing Egg]</a> that have a 1% chance to be found in <a href="?object=185881">Netherdust Bushes</a>, <a href="?object=185877">Nethercite Deposits</a>, and on almost all creatures on Netherwing Ledge. It can also be a rare find as a <a href="?object=185915">ground spawn</a> anywhere on Netherwing Ledge and in the Dragonmaw Fortress on the southeast corner of the Shadowmoon Valley mainland. This quest is not labeled as daily, and therefore can be done as many times as you can find eggs and will not hinder your daily quest limit.<div class="pad"></div>Other quests available from the beginning:<ul><li><div><i><small>(Daily)</small></i> <a href="?quest=11018">Nethercite Ore</a>, <a href="?quest=11016">Nethermine Flayer Hide</a>, <a href="?quest=11017">Netherdust Pollen</a> - These will be available only to players who possess the respective profession to gather each item.</div></li><li><div><i><small>(Daily)</small></i> <a href="?quest=11015">Netherwing Crystals</a> - Simple gathering quest open to all players regardless of profession.</div></li><li><div><i><small>(Daily)</small></i> <a href="?quest=11020">A Slow Death</a> - Yarzill will ask you to collect <a href="?item=32502" class="q1">[Fel Gland]</a> and use them to poison the peons that are working to gather resources for Dragonmaw.</div></li><li><div><i><small>(Daily)</small></i> <a href="?quest=11035">The Not-So-Friendly Skies...</a> - You will need to fly to the northeast corner of Netherwing Ledge and position yourself on one of the floating rocks to intercept the <a href="?npc=23188">Dragonmaw Transporters</a> and recover 10 <a href="?item=32509" class="q1">[Netherwing Relic]</a>.</div></li></ul></div><div class="pad"></div><b><a href="javascript:;" class="disclosure-off" onmousedown="return false" onclick="this.className = \'disclosure-\' + (g_toggleDisplay(ge(\'ov4io23-Friendly\')) ? \'on\' : \'off\')">Friendly</a></b><br /><div id="ov4io23-Friendly" style="display: none">Mor\'ghor will award you with an <a href="?item=32694" class="q2">[Overseer\'s Badge]</a> to go with your new rank among the Dragonmaw.<ul><li><div><a href="?quest=11083">Crazed and Confused</a> - <a href="?npc=23166">Ronag the Slave Driver</a> will task you with quelling the Murkblood Broken that are stationed deeper within the mines.</div></li><li><div><a href="?quest=11081">The Great Murkblood Revolt</a> - After finding <a href="?item=32726" class="q1">[Murkblood Escape Plans]</a> in a <a href="?item=32724" class="q1">[Sludge-covered Object]</a>, you\'ll begin to reveal what\'s truly happening with the Murkblood in the mine.</div></li><li><div><a href="?quest=11054">Overseeing and You: Making the Right Choices</a> - <a href="?npc=23291">Chief Overseer Mudlump</a> will have you fashion your very own <a href="?item=32680" class="q1">[Booterang]</a> for use in keeping the Dragonmaw peons in line and working at full efficiency.</div></li><li><div><i><small>(Daily)</small></i> <a href="?quest=11076">Picking up the Pieces...</a> - The <a href="?npc=23149">Mistress of the Mines</a> will ask that you venture into the Netherwing mines and recover the cargo contained in mine carts randomly strewn among the interior of the mine.</div></li><li><div><i><small>(Daily)</small></i> <a href="?npc=23376">Dragons are the Least of Our Problems</a> - One of the <a href="?npc=23376">Dragonmaw Foremen</a> will inform you that the creatures deeper in the mine are halting production and ask you to thin their numbers.</div></li><li><div><i><small>(Daily)</small></i> <a href="?quest=11055">The Booterang: A Cure For The Common Worthless Peon</a> - This humorous quest starts at Chief Overseer Mudlump after you bring him the required materials. You\'ll be able to fly around Netherwing Ledge and toss the Booterang at any <a href="?npc=23311">Disobedient Dragonmaw Peons</a> that can be found anywhere around the crystals of the ledge.</div></li></ul></div><div class="pad"></div><b><a href="javascript:;" class="disclosure-off" onmousedown="return false" onclick="this.className = \'disclosure-\' + (g_toggleDisplay(ge(\'ov4io23-Honored\')) ? \'on\' : \'off\')">Honored</a></b><br /><div id="ov4io23-Honored" style="display: none">Mor\'ghor will award you with your new <a href="?item=32695" class="q3">[Captain\'s Badge]</a>, which is now usable anywhere as long as you\'re outside.<ul><li><div><a href="?quest=11063">Earning Your Wings...</a> - This six-part questline will have you in-flight following the other Dragonmaw masters of flight. They will all attempt to knock you off your mount with cleverly-placed air attacks, you must stay within vision range and on your mount until they land or you will fail and need to restart the quest. After defeating the last of the six riders, you\'ll be awarded a <a href="?item=32863" class="q3">[Skybreaker Whip]</a>, which functions exactly like a <a href="?item=25653" class="q3">[Riding Crop]</a>. The effects of the two trinkets do <b>not</b> stack.</div></li><li><div><a href="?quest=11089">The Soul Cannon of Reth\'hedron</a> - <a href="?npc=23427">Illidari Lord Balthas</a> will request a set of materials to fashion a special device to destroy his brother and hinder the Legion\'s advances from the Twilight Portal in western <a href="?zone=3518">Nagrand</a>.</div></li><li><div><i><small>(Daily)</small></i> <a href="?quest=11086">Disrupting the Twilight Portal</a> - Mor\'ghor will send you to the Twilight Portal in Nagrand to kill 20 <a href="?npcs&amp;filter=na=deathshadow+-imp+-hound+-agent">Deathshadow Agents</a>. Beware the overlords, they patrol most of the area and can pack quite a punch.</div></li></ul></div><div class="pad"></div><b><a href="javascript:;" class="disclosure-off" onmousedown="return false" onclick="this.className = \'disclosure-\' + (g_toggleDisplay(ge(\'ov4io23-Revered\')) ? \'on\' : \'off\')">Revered</a></b><br /><div id="ov4io23-Revered" style="display: none">Mor\'ghor will award your final trinket upgrade, the <a href="?item=32864" class="q3">[Commander\'s Badge]</a> after reaching revered.<ul><li><div>Kill Them All! (<a href="?quest=11094">Scryer</a>/<a href="?quest=11099">Aldor</a>) - Mor\'ghor will order you to begin the attack against your chosen faction\'s base of operations in Shadowmoon Valley. Obviously you\'re not going to actually allow the Dragonmaw to attack your allies, so report to the proper leader and unlock your final daily quest for Dragonmaw...</div></li><li><div><i><small>(Daily)</small></i> The Deadliest Trap Ever Laid (<a href="?quest=11097">Scryer</a>/<a href="?quest=11101">Aldor</a>) - Waves of Dragonmaw Skybreakers will attack after preparations are made. Bring allies, as this is a battle of attrition.</div></li></ul></div><div class="pad"></div><b><a href="javascript:;" class="disclosure-off" onmousedown="return false" onclick="this.className = \'disclosure-\' + (g_toggleDisplay(ge(\'ov4io23-Exalted\')) ? \'on\' : \'off\')">Exalted</a></b><br /><div id="ov4io23-Exalted" style="display: none">After many days of work, finally the denouement of the Netherwing/Dragonmaw questline. Taskmaster Varkule will direct you to Mor\'ghor one last time, who will inform you that you will be promoted by <a href="?npc=22917">Lord Illidan Stormrage</a> himself. Without spoiling the events that ensue, you will end up in Shattrath with your selection of Netherdrake epic mounts. You may choose one here for free, and if you decide on a different color later, you can speak with <a href="?npc=23489">Drake Dealer Hurlunk</a> back in the Dragonmaw Base Camp to buy another drake for 200 gold.</div>'
264WHERE `factionID`=1015;
265
266UPDATE `aowow_factions`
267SET `description2`=
268'The <b>Sha\'tari Skyguard</b> are an air wing of the <a href="?faction=935">Sha\'tar</a> of <a href="?zone=3703">Shattrath City</a>, defending the capital from attackers in the hills as well as battling against the arakkoa of Terokk in the peaks of Skettis. The Skyguard has two outposts, one in the northern reaches of the Skethyl Mountains and one near <a href="?faction=1038">Ogri\'la</a>. Players start out at neutral standing with the Skyguard.<h3>Reputation</h3><b>Daily Quests</b><ul><li><div><a href="?quest=11008">Fires Over Skettis</a> - <a href="?npc=23048">Sky Sergeant Doryn</a> will grant you a pack of explosives to destroy the eggs that rest atop Skettis structures.</div></li><li><div><a href="?quest=11085">Escape from Skettis</a> - A <a href="?npc=23383">Skyguard Prisoner</a> can be found atop certain structures, players will escort him out for reputation, gold, and a choice of either 2 <a href="?item=28100" class="q1">[Volatile Healing Potion]</a> or 2 <a href="?item=28101" class="q1">[Unstable Mana Potion]</a>.</div></li><li><div><a href="?quest=11065">Wrangle Some Aether Rays!</a> - <a href="?npc=23335">Skyguard Khatie</a> will inform you that the Skyguard\'s bombing runs have taken a toll on their mounts and ask you to gather some more Aether Rays to supplement their scout force.</div></li><li><div><a href="?quest=11010">Bombing Run</a> - <a href="?npc=23120">Sky Sergeant Vanderlip</a> asks you to destroy the ammo for the Legion\'s flak cannons so the Skyguard Scouts can continue their job.</div></li><li><div><a href="?quest=11004">World of Shadows</a> - After collecting 6 <a href="?item=32388" class="q1">[Shadow Dust]</a>, <a href="?npc=23042">Severin</a> will make a potion that will allow vision of the more powerful arakkoa, such as <a href="?npc=23066">Talonpriest Ishaal</a>.<br /><i><small>Note: World of Shadows is not a daily quest, but may be repeated as many times as necessary.</small></i></div></li></ul><b>Creatures</b><ul><li><div><a href="?npc=21804">Skettis Kaliri</a> - 5 reputation, up to the end of Revered.</div></li><li><div><a href="?npcs&amp;filter=na=skettis+-kaliri+-assassin;minle=70">All Skettis Arakkoa</a> - 10 reputation, regardless of Skyguard standing.</div></li><li><div><a href="?npc=23029">Talonsworn Forest-Ragers</a> - 30 reputation, regardless of Skyguard standing.</div></li></ul>'
269WHERE `factionID`=1031;
270
271UPDATE `aowow_factions`
272SET `description2`=
273'The <b>Ogri\'la</b> are a faction of ogres in the <a href="?zone=3522">Blade\'s Edge Mountains</a>, where their proximity to <a href="?item=32572" class="q3">[Apexis Crystal]</a> has allowed them to evolve past their brutish nature. They are currently fighting a war against both the Black Dragonflight and the Burning Legion, who seek the Apexis Crystals for their own purposes.<h3>Location</h3>Ogri\'la is situated near the western edge of Blade\'s Edge Mountains, between Forge Camp: Terror and Forge Camp: Wrath, just west of Sylvanaar. Ogri\'la is only accessible by flying mount/form. Another alternative is to have a reputation of honored or higher with <a href="?faction=1031">Sha\'tari Skyguard</a>. But a player must have a flying mount to reach the Skyguard camp near Skettis.<div class="pad"></div><h3>Reputation</h3>Reputation with Ogri\'la can only be gained via Quests, and there only repeatable quests are the available <a href="?quests&amp;filter=da=ja;cr=1;crs=1038;crv=0">daily quests</a>. Thus, there is a cap on how much reputation a day a player can gain reputation with Ogri\'la, making it an &quot;ungrindable&quot; reputation.<br /><br /><b>Apexis Shards</b><br /><a href="?item=32569" class="q1">[Apexis Shard]</a> can be collected in a variety of ways. They can be looted from mobs, gathered from the environment, or they can be rewards from completed quests.<div class="pad"></div><b>Apexis Crystals</b><br /><a href="?item=32572" class="q3">[Apexis Crystal]</a> are dropped from elite demons and dragons in Blade\'s Edge Mountains. In order to summon these mobs, 35 Apexis Shards are needed, and it is recommended that you have a 5 man group to defeat them.<br /><br /><b>Quests</b><br />There are a <a href="?quests&amp;filter=cr=1;crs=1038;crv=0">number of quests</a> that a player can to do earn reputation with the Ogri\'la, as well as several <a href="?quests&amp;filter=da=ja;cr=1;crs=1038;crv=0">daily quests</a>. Many of the daily quests will also grant reputation with the Sha\'tari Skyguard when they are first completed. <br /><br />In order to access the main quests at Ogri\'la itself, a player must first complete the 5 group quests from <a href="?npc=22941">Mog\'dorg the Wizened</a>.<h3>Depleted Items</h3>A number of &quot;depleted&quot; items will sometimes drop from mobs. When combined with 50 Apexis Shards, the items <a href="?search=Apexis+Crystal+Infusion">upgrade</a>, gaining stats and gem slots. Once the items are upgraded they become Bind on Equip, and can therefore be sold or traded to other players. One thing to note, however, is that although the depleted items may also have stats or effects, they cannot be equipped.'
274WHERE `factionID`=1038;
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