| 1 | <?php
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| 2 | /*
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| 3 | * AoWoW: MaNGOS Web Interface
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| 4 | *
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| 5 | * © Arcano 2007-2008
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| 6 | * Runixer@gmail.com
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| 7 | *
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| 8 | * Released under the terms and conditions of the
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| 9 | * GNU General Public License (http://gnu.org).
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| 10 | *
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| 11 | * allobjects.php - All functions, constants, etc, which deals with game objects
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| 12 | */
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| 13 |
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| 14 | // Types of Game Objects
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| 15 | define("GAMEOBJECT_TYPE_DOOR", 0);
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| 16 | define("GAMEOBJECT_TYPE_BUTTON", 1);
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| 17 | define("GAMEOBJECT_TYPE_QUESTGIVER", 2);
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| 18 | define("GAMEOBJECT_TYPE_CHEST", 3);
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| 19 | define("GAMEOBJECT_TYPE_BINDER", 4);
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| 20 | define("GAMEOBJECT_TYPE_GENERIC", 5);
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| 21 | define("GAMEOBJECT_TYPE_TRAP", 6);
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| 22 | define("GAMEOBJECT_TYPE_CHAIR", 7);
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| 23 | define("GAMEOBJECT_TYPE_SPELL_FOCUS", 8);
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| 24 | define("GAMEOBJECT_TYPE_TEXT", 9);
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| 25 | define("GAMEOBJECT_TYPE_GOOBER", 10);
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| 26 | define("GAMEOBJECT_TYPE_TRANSPORT", 11);
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| 27 | define("GAMEOBJECT_TYPE_AREADAMAGE", 12);
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| 28 | define("GAMEOBJECT_TYPE_CAMERA", 13);
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| 29 | define("GAMEOBJECT_TYPE_MAP_OBJECT", 14);
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| 30 | define("GAMEOBJECT_TYPE_MO_TRANSPORT", 15);
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| 31 | define("GAMEOBJECT_TYPE_DUEL_ARBITER", 16);
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| 32 | define("GAMEOBJECT_TYPE_FISHINGNODE", 17);
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| 33 | define("GAMEOBJECT_TYPE_RITUAL", 18);
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| 34 | define("GAMEOBJECT_TYPE_MAILBOX", 19);
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| 35 | define("GAMEOBJECT_TYPE_AUCTIONHOUSE", 20);
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| 36 | define("GAMEOBJECT_TYPE_GUARDPOST", 21);
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| 37 | define("GAMEOBJECT_TYPE_SPELLCASTER", 22);
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| 38 | define("GAMEOBJECT_TYPE_MEETINGSTONE", 23);
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| 39 | define("GAMEOBJECT_TYPE_FLAGSTAND", 24);
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| 40 | define("GAMEOBJECT_TYPE_FISHINGHOLE", 25);
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| 41 | define("GAMEOBJECT_TYPE_FLAGDROP", 26);
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| 42 | define("GAMEOBJECT_TYPE_MINI_GAME", 27);
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| 43 | define("GAMEOBJECT_TYPE_LOTTERY_KIOSK", 28);
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| 44 | define("GAMEOBJECT_TYPE_CAPTURE_POINT", 29);
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| 45 | define("GAMEOBJECT_TYPE_AURA_GENERATOR", 30);
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| 46 | define("GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY", 31);
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| 47 | define("GAMEOBJECT_TYPE_UNK", 32);
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| 48 | define("GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING", 33);
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| 49 | define("GAMEOBJECT_TYPE_GUILD_BANK", 34);
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| 50 |
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| 51 | // Column LockProperties in Lock.dbc
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| 52 | define("LOCK_PROPERTIES_FOOTLOCK",1);
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| 53 | define("LOCK_PROPERTIES_HERBALISM",2);
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| 54 | define("LOCK_PROPERTIES_MINING",3);
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| 55 |
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| 56 | // objectinfo required columns
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| 57 | $object_cols[0] = array('entry', 'name', 'type');
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| 58 | $object_cols[1] = array('entry', 'name', 'type', 'data0', 'data1', 'data7');
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| 59 |
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| 60 | // Функция информации об объекте
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| 61 | function objectinfo($id, $level=0)
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| 62 | {
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| 63 | global $DB;
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| 64 | global $object_cols;
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| 65 | $row = $DB->selectRow('
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| 66 | SELECT g.?#
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| 67 | {, l.name_loc?d AS `name_loc`}
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| 68 | FROM gameobject_template g
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| 69 | {LEFT JOIN (locales_gameobject l) ON l.entry=g.entry AND ?d}
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| 70 | WHERE g.entry = ?d
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| 71 | LIMIT 1
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| 72 | ',
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| 73 | $object_cols[$level],
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| 74 | ($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
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| 75 | ($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
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| 76 | $id
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| 77 | );
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| 78 | return objectinfo2($row, $level);
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| 79 | }
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| 80 |
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| 81 | // Функция информации об объекте
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| 82 | // $Row - ссылка на ассоциативный массив из базы
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| 83 | function objectinfo2(&$Row, $level=0)
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| 84 | {
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| 85 | global $DB;
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| 86 | // Номер объекта
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| 87 | $object['entry'] = $Row['entry'];
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| 88 | // Название объекта
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| 89 | $object['name'] = !empty($Row['name_loc'])?$Row['name_loc']:$Row['name'];
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| 90 | // Тип объекта
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| 91 | $object['type'] = $Row['type'];
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| 92 | if ($level>0)
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| 93 | {
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| 94 | // В зависимости от типа объекта, заполняем поля:
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| 95 | switch ($object['type']):
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| 96 | case GAMEOBJECT_TYPE_DOOR:
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| 97 | /*
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| 98 | * data0: startOpen (Boolean flag)
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| 99 | * data1: open (LockId from Lock.dbc)
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| 100 | * data2: autoClose (long unknown flag)
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| 101 | * data3: noDamageImmune (Boolean flag)
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| 102 | * data4: openTextID (Unknown Text ID)
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| 103 | * data5: closeTextID (Unknown Text ID)
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| 104 | */
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| 105 | $object['lockid'] = $Row['data1'];
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| 106 | break;
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| 107 | case GAMEOBJECT_TYPE_BUTTON:
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| 108 | /*
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| 109 | * data0: startOpen (State)
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| 110 | * data1: open (LockId from Lock.dbc)
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| 111 | * data2: autoClose (long unknown flag)
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| 112 | * data3: linkedTrap (gameobject_template.entry (Spawned GO type 6))
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| 113 | * data4: noDamageImmune (Boolean flag)
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| 114 | * data5: large? (Boolean flag)
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| 115 | * data6: openTextID (Unknown Text ID)
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| 116 | * data7: closeTextID (Unknown Text ID)
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| 117 | * data8: losOK (Boolean flag)
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| 118 | */
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| 119 | $object['lockid'] = $Row['data1'];
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| 120 | case GAMEOBJECT_TYPE_QUESTGIVER:
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| 121 | /*
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| 122 | * data0: open (LockId from Lock.dbc)
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| 123 | * data1: questList (unknown ID)
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| 124 | * data2: pageMaterial (PageTextMaterial.dbc)
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| 125 | * data3: gossipID (unknown ID)
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| 126 | * data4: customAnim (unknown value from 1 to 4)
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| 127 | * data5: noDamageImmune (Boolean flag)
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| 128 | * data6: openTextID (Unknown Text ID)
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| 129 | * data7: losOK (Boolean flag)
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| 130 | * data8: allowMounted (Boolean flag)
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| 131 | * data9: large? (Boolean flag)
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| 132 | */
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| 133 | $object['lockid'] = $Row['data0'];
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| 134 | break;
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| 135 | case GAMEOBJECT_TYPE_CHEST:
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| 136 | /*
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| 137 | * data0: open (LockId from Lock.dbc)
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| 138 | * data1: chestLoot (gameobject_loot_template.entry) *This field is obtained from WDB data and is not to be changed*
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| 139 | * data2: chestRestockTime (time in seconds)
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| 140 | * data3: consumable (State: Boolean flag)
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| 141 | * data4: minRestock (Min successful loot attempts for Mining, Herbalism etc)
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| 142 | * data5: maxRestock (Max successful loot attempts for Mining, Herbalism etc)
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| 143 | * data6: lootedEvent (unknown ID)
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| 144 | * data7: linkedTrap (gameobject_template.entry (Spawned GO type 6))
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| 145 | * data8: questID (quest_template.entry of completed quest)
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| 146 | * data9: level (minimal level required to open this gameobject)
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| 147 | * data10: losOK (Boolean flag)
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| 148 | * data11: leaveLoot (Boolean flag)
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| 149 | * data12: notInCombat (Boolean flag)
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| 150 | * data13: log loot (Boolean flag)
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| 151 | * data14: openTextID (Unknown ID)
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| 152 | * data15: use group loot rules (Boolean flag)
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| 153 | */
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| 154 | $object['lockid'] = $Row['data0'];
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| 155 | $object['lootid'] = $Row['data1'];
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| 156 | break;
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| 157 | case GAMEOBJECT_TYPE_BINDER:
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| 158 | /* Object type not used */
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| 159 | break;
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| 160 | case GAMEOBJECT_TYPE_GENERIC:
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| 161 | /*
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| 162 | * data0: floatingTooltip (Boolean flag)
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| 163 | * data1: highlight (Boolean flag)
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| 164 | * data2: serverOnly? (Always 0)
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| 165 | * data3: large? (Boolean flag)
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| 166 | * data4: floatOnWater (Boolean flag)
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| 167 | * data5: questID (Required active quest_template.entry to work)
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| 168 | */
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| 169 | break;
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| 170 | case GAMEOBJECT_TYPE_TRAP:
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| 171 | /*
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| 172 | * data0: open (LockId from Lock.dbc)
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| 173 | * data1: level (npc equivalent level for casted spell)
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| 174 | * data2: radius (Distance)
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| 175 | * data3: spell (Spell Id from spell.dbc)
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| 176 | * data4: charges (0 or 1)
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| 177 | * data5: cooldown (time in seconds)
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| 178 | * data6: ? (unknown flag)
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| 179 | * data7: startDelay? (time in seconds)
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| 180 | * data8: serverOnly? (always 0)
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| 181 | * data9: stealthed (Boolean flag)
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| 182 | * data10: large? (Boolean flag)
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| 183 | * data11: stealthAffected (Boolean flag)
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| 184 | * data12: openTextID (Unknown ID)
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| 185 | */
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| 186 | $object['lockid'] = $Row['data0'];
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| 187 | break;
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| 188 | case GAMEOBJECT_TYPE_CHAIR:
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| 189 | /*
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| 190 | * data0: chairslots (number of players that can sit down on it)
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| 191 | * data1: chairorientation? (number of usable side?)
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| 192 | */
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| 193 | break;
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| 194 | case GAMEOBJECT_TYPE_SPELL_FOCUS:
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| 195 | /*
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| 196 | * data0: spellFocusType (from SpellFocusObject.dbc)
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| 197 | * data1: radius (Distance)
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| 198 | * data2: linkedTrap (gameobject_template.entry (Spawned GO type 6))
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| 199 | */
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| 200 | break;
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| 201 | case GAMEOBJECT_TYPE_TEXT:
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| 202 | /*
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| 203 | * data0: pageID (page_text.entry)
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| 204 | * data1: language (from Languages.dbc)
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| 205 | * data2: pageMaterial (PageTextMaterial.dbc)
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| 206 | */
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| 207 | $object['pageid'] = $Row['data0'];
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| 208 | break;
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| 209 | case GAMEOBJECT_TYPE_GOOBER:
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| 210 | /*
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| 211 | * data0: open (LockId from Lock.dbc)
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| 212 | * data1: questID (Required active quest_template.entry to work)
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| 213 | * data2: eventID (Unknown Event ID)
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| 214 | * data3: ? (unknown flag)
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| 215 | * data4: customAnim (unknown)
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| 216 | * data5: consumable (Boolean flag controling if gameobject will despawn or not)
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| 217 | * data6: cooldown (time is seconds)
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| 218 | * data7: pageID (page_text.entry)
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| 219 | * data8: language (from Languages.dbc)
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| 220 | * data9: pageMaterial (PageTextMaterial.dbc)
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| 221 | * data10: spell (Spell Id from spell.dbc)
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| 222 | * data11: noDamageImmune (Boolean flag)
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| 223 | * data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
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| 224 | * data13: large? (Boolean flag)
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| 225 | * data14: openTextID (Unknown ID)
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| 226 | * data15: closeTextID (Unknown ID)
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| 227 | * data16: losOK (Boolean flag)
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| 228 | */
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| 229 | $object['lockid'] = $Row['data0'];
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| 230 | $object['pageid'] = $Row['data7'];
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| 231 | break;
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| 232 | case GAMEOBJECT_TYPE_TRANSPORT:
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| 233 | /* No data data used, all are always 0 */
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| 234 | break;
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| 235 | case GAMEOBJECT_TYPE_AREADAMAGE:
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| 236 | /* Object type not used */
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| 237 | break;
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| 238 | case GAMEOBJECT_TYPE_CAMERA:
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| 239 | /*
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| 240 | * data0: open (LockId from Lock.dbc)
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| 241 | * data1: camera (Cinematic entry from CinematicCamera.dbc)
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| 242 | */
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| 243 | $object['lockid'] = $Row['data0'];
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| 244 | break;
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| 245 | case GAMEOBJECT_TYPE_MAP_OBJECT:
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| 246 | /* No data data used, all are always 0 */
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| 247 | break;
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| 248 | case GAMEOBJECT_TYPE_MO_TRANSPORT:
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| 249 | /*
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| 250 | * data0: taxiPathID (Id from TaxiPath.dbc)
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| 251 | * data1: moveSpeed
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| 252 | * data2: accelRate
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| 253 | */
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| 254 | break;
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| 255 | case GAMEOBJECT_TYPE_DUEL_ARBITER:
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| 256 | /* Only one Gameobject with this type (21680) and no data data */
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| 257 | break;
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| 258 | case GAMEOBJECT_TYPE_FISHINGNODE:
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| 259 | /* Only one Gameobject with this type (35591) and no data data */
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| 260 | break;
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| 261 | case GAMEOBJECT_TYPE_RITUAL:
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| 262 | /*
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| 263 | * data0: casters?
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| 264 | * data1: spell (Spell Id from spell.dbc)
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| 265 | * data2: animSpell (Spell Id from spell.dbc)
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| 266 | * data3: ritualPersistent (Boolean flag)
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| 267 | * data4: casterTargetSpell (Spell Id from spell.dbc)
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| 268 | * data5: casterTargetSpellTargets (Boolean flag)
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| 269 | * data6: castersGrouped (Boolean flag)
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| 270 | */
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| 271 | break;
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| 272 | case GAMEOBJECT_TYPE_MAILBOX:
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| 273 | /* No data data used, all are always 0 */
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| 274 | break;
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| 275 | case GAMEOBJECT_TYPE_AUCTIONHOUSE:
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| 276 | /* data0: actionHouseID (From AuctionHouse.dbc ?) */
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| 277 | break;
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| 278 | case GAMEOBJECT_TYPE_GUARDPOST:
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| 279 | /* Object type not used */
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| 280 | break;
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| 281 | case GAMEOBJECT_TYPE_SPELLCASTER:
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| 282 | /*
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| 283 | * data0: spell (Spell Id from spell.dbc)
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| 284 | * data1: charges
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| 285 | * data2: partyOnly (Boolean flag, need to be in group to use it)
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| 286 | */
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| 287 | break;
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| 288 | case GAMEOBJECT_TYPE_MEETINGSTONE:
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| 289 | /*
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| 290 | * data0: minLevel
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| 291 | * data1: maxLevel
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| 292 | * data2: areaID (From AreaTable.dbc)
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| 293 | */
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| 294 | break;
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| 295 | case GAMEOBJECT_TYPE_FLAGSTAND:
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| 296 | /*
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| 297 | * data0: open (LockId from Lock.dbc)
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| 298 | * data1: pickupSpell (Spell Id from spell.dbc)
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| 299 | * data2: radius (distance)
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| 300 | * data3: returnAura (Spell Id from spell.dbc)
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| 301 | * data4: returnSpell (Spell Id from spell.dbc)
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| 302 | * data5: noDamageImmune (Boolean flag)
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| 303 | * data6: ?
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| 304 | * data7: losOK (Boolean flag)
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| 305 | */
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| 306 | $object['lockid'] = $Row['data0'];
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| 307 | break;
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| 308 | case GAMEOBJECT_TYPE_FISHINGHOLE:
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| 309 | /*
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| 310 | * data0: radius (distance)
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| 311 | * data1: chestLoot (gameobject_loot_template.entry)
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| 312 | * data2: minRestock
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| 313 | * data3: maxRestock
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| 314 | */
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| 315 | $object['lootid'] = $Row['data1'];
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| 316 | break;
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| 317 | case GAMEOBJECT_TYPE_FLAGDROP:
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| 318 | /*
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| 319 | * data0: open (LockId from Lock.dbc)
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| 320 | * data1: eventID (Unknown Event ID)
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| 321 | * data2: pickupSpell (Spell Id from spell.dbc)
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| 322 | * data3: noDamageImmune (Boolean flag)
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| 323 | */
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| 324 | $object['lockid'] = $Row['data0'];
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| 325 | break;
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| 326 | case GAMEOBJECT_TYPE_MINI_GAME:
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| 327 | /* Object type not used
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| 328 | Reused in core for CUSTOM_TELEPORT
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| 329 | * data0: areatrigger_teleport.id
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| 330 | */
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| 331 | break;
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| 332 | case GAMEOBJECT_TYPE_LOTTERY_KIOSK:
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| 333 | /* Object type not used */
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| 334 | break;
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| 335 | case GAMEOBJECT_TYPE_CAPTURE_POINT:
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| 336 | /*
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| 337 | * data0: radius (Distance)
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| 338 | * data1: spell (Unknown ID, not a spell id in dbc file, maybe server only side spell)
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| 339 | * data2: worldState1
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| 340 | * data3: worldstate2
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| 341 | * data4: winEventID1 (Unknown Event ID)
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| 342 | * data5: winEventID2 (Unknown Event ID)
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| 343 | * data6: contestedEventID1 (Unknown Event ID)
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| 344 | * data7: contestedEventID2 (Unknown Event ID)
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| 345 | * data8: progressEventID1 (Unknown Event ID)
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| 346 | * data9: progressEventID2 (Unknown Event ID)
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| 347 | * data10: neutralEventID1 (Unknown Event ID)
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| 348 | * data11: neutralEventID2 (Unknown Event ID)
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| 349 | * data12: neutralPercent
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| 350 | * data13: worldstate3
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| 351 | * data14: minSuperiority
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| 352 | * data15: maxSuperiority
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| 353 | * data16: minTime (in seconds)
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| 354 | * data17: maxTime (in seconds)
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| 355 | * data18: large? (Boolean flag)
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| 356 | */
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| 357 | break;
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| 358 | case GAMEOBJECT_TYPE_AURA_GENERATOR:
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| 359 | /*
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| 360 | * data0: startOpen (Boolean flag)
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| 361 | * data1: radius (Distance)
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| 362 | * data2: auraID1 (Spell Id from spell.dbc)
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| 363 | * data3: conditionID1 (Unknown ID)
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| 364 | */
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| 365 | break;
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| 366 | case GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY:
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| 367 | /*
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| 368 | * data0: mapID (From Maps.dbc)
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| 369 | * data1: difficulty (0 or 1)
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| 370 | */
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| 371 | break;
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| 372 | case GAMEOBJECT_TYPE_UNK:
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| 373 | /* Object type not used */
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| 374 | break;
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| 375 | case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
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| 376 | /* Object type not used */
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| 377 | break;
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| 378 | case GAMEOBJECT_TYPE_GUILD_BANK:
|
|---|
| 379 | /* No data data used, all are always 0 */
|
|---|
| 380 | break;
|
|---|
| 381 | endswitch;
|
|---|
| 382 | // Тип объекта и требуемый уровень скилла, и какого скилла
|
|---|
| 383 | if($object['lockid'])
|
|---|
| 384 | {
|
|---|
| 385 | $lock_row = $DB->selectRow('
|
|---|
| 386 | SELECT *
|
|---|
| 387 | FROM ?_lock
|
|---|
| 388 | WHERE lockID=?d
|
|---|
| 389 | LIMIT 1
|
|---|
| 390 | ',
|
|---|
| 391 | $object['lockid']
|
|---|
| 392 | );
|
|---|
| 393 | if ($lock_row)
|
|---|
| 394 | {
|
|---|
| 395 | for ($j=1;$j<=5;$j++)
|
|---|
| 396 | {
|
|---|
| 397 | switch ($lock_row['type'.$j]):
|
|---|
| 398 | case 0:
|
|---|
| 399 | // Не замок
|
|---|
| 400 | break;
|
|---|
| 401 | case 1:
|
|---|
| 402 | // Ключ
|
|---|
| 403 | $object['key'] = array();
|
|---|
| 404 | $object['key'] = $DB->selectRow('SELECT entry as id, name, quality FROM item_template WHERE entry=?d LIMIT 1', $lock_row['lockproperties'.$j]);
|
|---|
| 405 | break;
|
|---|
| 406 | case 2:
|
|---|
| 407 | // Скилл
|
|---|
| 408 | switch ($lock_row['lockproperties'.$j]):
|
|---|
| 409 | case LOCK_PROPERTIES_FOOTLOCK:
|
|---|
| 410 | // Сундук
|
|---|
| 411 | $object['type'] = -5;
|
|---|
| 412 | $object['lockpicking'] = $lock_row['requiredskill'.$j];
|
|---|
| 413 | break;
|
|---|
| 414 | case LOCK_PROPERTIES_HERBALISM:
|
|---|
| 415 | // Трава
|
|---|
| 416 | $object['type'] = -3;
|
|---|
| 417 | $object['herbalism'] = $lock_row['requiredskill'.$j];
|
|---|
| 418 | break;
|
|---|
| 419 | case LOCK_PROPERTIES_MINING:
|
|---|
| 420 | // Руда
|
|---|
| 421 | $object['type'] = -4;
|
|---|
| 422 | $object['mining'] = $lock_row['requiredskill'.$j];
|
|---|
| 423 | break;
|
|---|
| 424 | endswitch;
|
|---|
| 425 | endswitch;
|
|---|
| 426 | }
|
|---|
| 427 | }
|
|---|
| 428 | }
|
|---|
| 429 | // Текст страниц
|
|---|
| 430 | if($object['pageid'])
|
|---|
| 431 | {
|
|---|
| 432 | while($object['pageid']>0)
|
|---|
| 433 | {
|
|---|
| 434 | $row = $DB->selectRow('
|
|---|
| 435 | SELECT text, next_page
|
|---|
| 436 | {, text_loc?d}
|
|---|
| 437 | FROM page_text p
|
|---|
| 438 | {LEFT JOIN (locales_page_text l) ON l.entry = p.entry AND ?}
|
|---|
| 439 | WHERE
|
|---|
| 440 | p.entry = ?d
|
|---|
| 441 | LIMIT 1
|
|---|
| 442 | ',
|
|---|
| 443 | $_SESSION['locale'] ? $_SESSION['locale'] : DBSIMPLE_SKIP,
|
|---|
| 444 | $_SESSION['locale'] ? 1 : DBSIMPLE_SKIP,
|
|---|
| 445 | $object['pageid']
|
|---|
| 446 | );
|
|---|
| 447 | /*
|
|---|
| 448 | if($_SESSION['locale']>0)
|
|---|
| 449 | $text = QuestReplaceStr($DB->selectCell('SELECT Text_loc?d FROM locales_page_text WHERE entry = ?d LIMIT 1', $_SESSION['locale'], $object['pageid']));
|
|---|
| 450 | if($text)
|
|---|
| 451 | $next_page = $DB->selectCell('SELECT next_page FROM page_text WHERE entry = ?d LIMIT 1', $object['pageid']);
|
|---|
| 452 | else
|
|---|
| 453 | list($text, $next_page) = $DB->selectRow('SELECT text AS \'0\', next_page AS \'1\' FROM page_text WHERE entry = ?d LIMIT 1', $object['pageid']);
|
|---|
| 454 | */
|
|---|
| 455 | $row['text'] = QuestReplaceStr(!empty($row['text_loc']) ? $row['text_loc'] : $row['text']);
|
|---|
| 456 | if(empty($row['text']))
|
|---|
| 457 | break;
|
|---|
| 458 | $object['pagetext'][] = $row['text'];
|
|---|
| 459 | $object['pageid'] = $row['next_page'];
|
|---|
| 460 | }
|
|---|
| 461 | }
|
|---|
| 462 | // Лут...
|
|---|
| 463 | if (IsSet($object['lootid']))
|
|---|
| 464 | {
|
|---|
| 465 | $object['drop'] = array();
|
|---|
| 466 | if (!($object['drop'] = loot('gameobject_loot_template', $object['lootid'])))
|
|---|
| 467 | unset ($object['drop']);
|
|---|
| 468 | }
|
|---|
| 469 | }
|
|---|
| 470 | return $object;
|
|---|
| 471 | }
|
|---|
| 472 |
|
|---|
| 473 | ?>
|
|---|