1 | <?php
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2 | /*
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3 | * AoWoW: MaNGOS Web Interface
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4 | *
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5 | * © Arcano 2007-2008
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6 | * Runixer@gmail.com
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7 | *
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8 | * Released under the terms and conditions of the
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9 | * GNU General Public License (http://gnu.org).
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10 | *
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11 | * allobjects.php - All functions, constants, etc, which deals with game objects
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12 | */
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13 |
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14 | // Types of Game Objects
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15 | define("GAMEOBJECT_TYPE_DOOR", 0);
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16 | define("GAMEOBJECT_TYPE_BUTTON", 1);
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17 | define("GAMEOBJECT_TYPE_QUESTGIVER", 2);
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18 | define("GAMEOBJECT_TYPE_CHEST", 3);
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19 | define("GAMEOBJECT_TYPE_BINDER", 4);
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20 | define("GAMEOBJECT_TYPE_GENERIC", 5);
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21 | define("GAMEOBJECT_TYPE_TRAP", 6);
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22 | define("GAMEOBJECT_TYPE_CHAIR", 7);
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23 | define("GAMEOBJECT_TYPE_SPELL_FOCUS", 8);
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24 | define("GAMEOBJECT_TYPE_TEXT", 9);
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25 | define("GAMEOBJECT_TYPE_GOOBER", 10);
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26 | define("GAMEOBJECT_TYPE_TRANSPORT", 11);
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27 | define("GAMEOBJECT_TYPE_AREADAMAGE", 12);
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28 | define("GAMEOBJECT_TYPE_CAMERA", 13);
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29 | define("GAMEOBJECT_TYPE_MAP_OBJECT", 14);
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30 | define("GAMEOBJECT_TYPE_MO_TRANSPORT", 15);
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31 | define("GAMEOBJECT_TYPE_DUEL_ARBITER", 16);
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32 | define("GAMEOBJECT_TYPE_FISHINGNODE", 17);
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33 | define("GAMEOBJECT_TYPE_RITUAL", 18);
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34 | define("GAMEOBJECT_TYPE_MAILBOX", 19);
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35 | define("GAMEOBJECT_TYPE_AUCTIONHOUSE", 20);
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36 | define("GAMEOBJECT_TYPE_GUARDPOST", 21);
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37 | define("GAMEOBJECT_TYPE_SPELLCASTER", 22);
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38 | define("GAMEOBJECT_TYPE_MEETINGSTONE", 23);
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39 | define("GAMEOBJECT_TYPE_FLAGSTAND", 24);
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40 | define("GAMEOBJECT_TYPE_FISHINGHOLE", 25);
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41 | define("GAMEOBJECT_TYPE_FLAGDROP", 26);
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42 | define("GAMEOBJECT_TYPE_MINI_GAME", 27);
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43 | define("GAMEOBJECT_TYPE_LOTTERY_KIOSK", 28);
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44 | define("GAMEOBJECT_TYPE_CAPTURE_POINT", 29);
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45 | define("GAMEOBJECT_TYPE_AURA_GENERATOR", 30);
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46 | define("GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY", 31);
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47 | define("GAMEOBJECT_TYPE_UNK", 32);
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48 | define("GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING", 33);
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49 | define("GAMEOBJECT_TYPE_GUILD_BANK", 34);
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50 |
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51 | // Column LockProperties in Lock.dbc
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52 | define("LOCK_PROPERTIES_FOOTLOCK",1);
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53 | define("LOCK_PROPERTIES_HERBALISM",2);
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54 | define("LOCK_PROPERTIES_MINING",3);
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55 |
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56 | // objectinfo required columns
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57 | $object_cols[0] = array('entry', 'name', 'type');
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58 | $object_cols[1] = array('entry', 'name', 'type', 'data0', 'data1', 'data7');
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59 |
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60 | // Функция информации об объекте
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61 | function objectinfo($id, $level=0)
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62 | {
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63 | global $DB;
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64 | global $object_cols;
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65 | $row = $DB->selectRow('
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66 | SELECT g.?#
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67 | {, l.name_loc?d AS `name_loc`}
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68 | FROM gameobject_template g
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69 | {LEFT JOIN (locales_gameobject l) ON l.entry=g.entry AND ?d}
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70 | WHERE g.entry = ?d
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71 | LIMIT 1
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72 | ',
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73 | $object_cols[$level],
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74 | ($_SESSION['locale']>0)? $_SESSION['locale']: DBSIMPLE_SKIP,
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75 | ($_SESSION['locale']>0)? 1: DBSIMPLE_SKIP,
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76 | $id
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77 | );
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78 | return objectinfo2($row, $level);
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79 | }
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80 |
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81 | // Функция информации об объекте
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82 | // $Row - ссылка на ассоциативный массив из базы
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83 | function objectinfo2(&$Row, $level=0)
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84 | {
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85 | global $DB;
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86 | // Номер объекта
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87 | $object['entry'] = $Row['entry'];
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88 | // Название объекта
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89 | $object['name'] = !empty($Row['name_loc'])?$Row['name_loc']:$Row['name'];
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90 | // Тип объекта
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91 | $object['type'] = $Row['type'];
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92 | if ($level>0)
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93 | {
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94 | // В зависимости от типа объекта, заполняем поля:
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95 | switch ($object['type']):
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96 | case GAMEOBJECT_TYPE_DOOR:
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97 | /*
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98 | * data0: startOpen (Boolean flag)
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99 | * data1: open (LockId from Lock.dbc)
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100 | * data2: autoClose (long unknown flag)
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101 | * data3: noDamageImmune (Boolean flag)
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102 | * data4: openTextID (Unknown Text ID)
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103 | * data5: closeTextID (Unknown Text ID)
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104 | */
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105 | $object['lockid'] = $Row['data1'];
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106 | break;
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107 | case GAMEOBJECT_TYPE_BUTTON:
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108 | /*
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109 | * data0: startOpen (State)
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110 | * data1: open (LockId from Lock.dbc)
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111 | * data2: autoClose (long unknown flag)
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112 | * data3: linkedTrap (gameobject_template.entry (Spawned GO type 6))
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113 | * data4: noDamageImmune (Boolean flag)
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114 | * data5: large? (Boolean flag)
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115 | * data6: openTextID (Unknown Text ID)
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116 | * data7: closeTextID (Unknown Text ID)
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117 | * data8: losOK (Boolean flag)
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118 | */
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119 | $object['lockid'] = $Row['data1'];
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120 | case GAMEOBJECT_TYPE_QUESTGIVER:
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121 | /*
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122 | * data0: open (LockId from Lock.dbc)
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123 | * data1: questList (unknown ID)
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124 | * data2: pageMaterial (PageTextMaterial.dbc)
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125 | * data3: gossipID (unknown ID)
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126 | * data4: customAnim (unknown value from 1 to 4)
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127 | * data5: noDamageImmune (Boolean flag)
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128 | * data6: openTextID (Unknown Text ID)
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129 | * data7: losOK (Boolean flag)
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130 | * data8: allowMounted (Boolean flag)
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131 | * data9: large? (Boolean flag)
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132 | */
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133 | $object['lockid'] = $Row['data0'];
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134 | break;
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135 | case GAMEOBJECT_TYPE_CHEST:
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136 | /*
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137 | * data0: open (LockId from Lock.dbc)
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138 | * data1: chestLoot (gameobject_loot_template.entry) *This field is obtained from WDB data and is not to be changed*
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139 | * data2: chestRestockTime (time in seconds)
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140 | * data3: consumable (State: Boolean flag)
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141 | * data4: minRestock (Min successful loot attempts for Mining, Herbalism etc)
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142 | * data5: maxRestock (Max successful loot attempts for Mining, Herbalism etc)
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143 | * data6: lootedEvent (unknown ID)
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144 | * data7: linkedTrap (gameobject_template.entry (Spawned GO type 6))
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145 | * data8: questID (quest_template.entry of completed quest)
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146 | * data9: level (minimal level required to open this gameobject)
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147 | * data10: losOK (Boolean flag)
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148 | * data11: leaveLoot (Boolean flag)
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149 | * data12: notInCombat (Boolean flag)
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150 | * data13: log loot (Boolean flag)
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151 | * data14: openTextID (Unknown ID)
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152 | * data15: use group loot rules (Boolean flag)
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153 | */
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154 | $object['lockid'] = $Row['data0'];
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155 | $object['lootid'] = $Row['data1'];
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156 | break;
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157 | case GAMEOBJECT_TYPE_BINDER:
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158 | /* Object type not used */
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159 | break;
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160 | case GAMEOBJECT_TYPE_GENERIC:
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161 | /*
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162 | * data0: floatingTooltip (Boolean flag)
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163 | * data1: highlight (Boolean flag)
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164 | * data2: serverOnly? (Always 0)
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165 | * data3: large? (Boolean flag)
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166 | * data4: floatOnWater (Boolean flag)
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167 | * data5: questID (Required active quest_template.entry to work)
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168 | */
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169 | break;
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170 | case GAMEOBJECT_TYPE_TRAP:
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171 | /*
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172 | * data0: open (LockId from Lock.dbc)
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173 | * data1: level (npc equivalent level for casted spell)
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174 | * data2: radius (Distance)
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175 | * data3: spell (Spell Id from spell.dbc)
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176 | * data4: charges (0 or 1)
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177 | * data5: cooldown (time in seconds)
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178 | * data6: ? (unknown flag)
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179 | * data7: startDelay? (time in seconds)
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180 | * data8: serverOnly? (always 0)
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181 | * data9: stealthed (Boolean flag)
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182 | * data10: large? (Boolean flag)
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183 | * data11: stealthAffected (Boolean flag)
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184 | * data12: openTextID (Unknown ID)
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185 | */
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186 | $object['lockid'] = $Row['data0'];
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187 | break;
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188 | case GAMEOBJECT_TYPE_CHAIR:
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189 | /*
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190 | * data0: chairslots (number of players that can sit down on it)
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191 | * data1: chairorientation? (number of usable side?)
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192 | */
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193 | break;
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194 | case GAMEOBJECT_TYPE_SPELL_FOCUS:
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195 | /*
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196 | * data0: spellFocusType (from SpellFocusObject.dbc)
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197 | * data1: radius (Distance)
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198 | * data2: linkedTrap (gameobject_template.entry (Spawned GO type 6))
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199 | */
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200 | break;
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201 | case GAMEOBJECT_TYPE_TEXT:
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202 | /*
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203 | * data0: pageID (page_text.entry)
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204 | * data1: language (from Languages.dbc)
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205 | * data2: pageMaterial (PageTextMaterial.dbc)
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206 | */
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207 | $object['pageid'] = $Row['data0'];
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208 | break;
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209 | case GAMEOBJECT_TYPE_GOOBER:
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210 | /*
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211 | * data0: open (LockId from Lock.dbc)
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212 | * data1: questID (Required active quest_template.entry to work)
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213 | * data2: eventID (Unknown Event ID)
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214 | * data3: ? (unknown flag)
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215 | * data4: customAnim (unknown)
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216 | * data5: consumable (Boolean flag controling if gameobject will despawn or not)
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217 | * data6: cooldown (time is seconds)
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218 | * data7: pageID (page_text.entry)
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219 | * data8: language (from Languages.dbc)
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220 | * data9: pageMaterial (PageTextMaterial.dbc)
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221 | * data10: spell (Spell Id from spell.dbc)
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222 | * data11: noDamageImmune (Boolean flag)
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223 | * data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
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224 | * data13: large? (Boolean flag)
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225 | * data14: openTextID (Unknown ID)
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226 | * data15: closeTextID (Unknown ID)
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227 | * data16: losOK (Boolean flag)
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228 | */
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229 | $object['lockid'] = $Row['data0'];
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230 | $object['pageid'] = $Row['data7'];
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231 | break;
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232 | case GAMEOBJECT_TYPE_TRANSPORT:
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233 | /* No data data used, all are always 0 */
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234 | break;
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235 | case GAMEOBJECT_TYPE_AREADAMAGE:
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236 | /* Object type not used */
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237 | break;
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238 | case GAMEOBJECT_TYPE_CAMERA:
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239 | /*
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240 | * data0: open (LockId from Lock.dbc)
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241 | * data1: camera (Cinematic entry from CinematicCamera.dbc)
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242 | */
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243 | $object['lockid'] = $Row['data0'];
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244 | break;
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245 | case GAMEOBJECT_TYPE_MAP_OBJECT:
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246 | /* No data data used, all are always 0 */
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247 | break;
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248 | case GAMEOBJECT_TYPE_MO_TRANSPORT:
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249 | /*
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250 | * data0: taxiPathID (Id from TaxiPath.dbc)
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251 | * data1: moveSpeed
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252 | * data2: accelRate
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253 | */
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254 | break;
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255 | case GAMEOBJECT_TYPE_DUEL_ARBITER:
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256 | /* Only one Gameobject with this type (21680) and no data data */
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257 | break;
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258 | case GAMEOBJECT_TYPE_FISHINGNODE:
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259 | /* Only one Gameobject with this type (35591) and no data data */
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260 | break;
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261 | case GAMEOBJECT_TYPE_RITUAL:
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262 | /*
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263 | * data0: casters?
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264 | * data1: spell (Spell Id from spell.dbc)
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265 | * data2: animSpell (Spell Id from spell.dbc)
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266 | * data3: ritualPersistent (Boolean flag)
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267 | * data4: casterTargetSpell (Spell Id from spell.dbc)
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268 | * data5: casterTargetSpellTargets (Boolean flag)
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269 | * data6: castersGrouped (Boolean flag)
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270 | */
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271 | break;
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272 | case GAMEOBJECT_TYPE_MAILBOX:
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273 | /* No data data used, all are always 0 */
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274 | break;
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275 | case GAMEOBJECT_TYPE_AUCTIONHOUSE:
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276 | /* data0: actionHouseID (From AuctionHouse.dbc ?) */
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277 | break;
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278 | case GAMEOBJECT_TYPE_GUARDPOST:
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279 | /* Object type not used */
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280 | break;
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281 | case GAMEOBJECT_TYPE_SPELLCASTER:
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282 | /*
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283 | * data0: spell (Spell Id from spell.dbc)
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284 | * data1: charges
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285 | * data2: partyOnly (Boolean flag, need to be in group to use it)
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286 | */
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287 | break;
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288 | case GAMEOBJECT_TYPE_MEETINGSTONE:
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289 | /*
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290 | * data0: minLevel
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291 | * data1: maxLevel
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292 | * data2: areaID (From AreaTable.dbc)
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293 | */
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294 | break;
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295 | case GAMEOBJECT_TYPE_FLAGSTAND:
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296 | /*
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297 | * data0: open (LockId from Lock.dbc)
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298 | * data1: pickupSpell (Spell Id from spell.dbc)
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299 | * data2: radius (distance)
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300 | * data3: returnAura (Spell Id from spell.dbc)
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301 | * data4: returnSpell (Spell Id from spell.dbc)
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302 | * data5: noDamageImmune (Boolean flag)
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303 | * data6: ?
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304 | * data7: losOK (Boolean flag)
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305 | */
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306 | $object['lockid'] = $Row['data0'];
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307 | break;
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308 | case GAMEOBJECT_TYPE_FISHINGHOLE:
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309 | /*
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310 | * data0: radius (distance)
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311 | * data1: chestLoot (gameobject_loot_template.entry)
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312 | * data2: minRestock
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313 | * data3: maxRestock
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314 | */
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315 | $object['lootid'] = $Row['data1'];
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316 | break;
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317 | case GAMEOBJECT_TYPE_FLAGDROP:
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318 | /*
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319 | * data0: open (LockId from Lock.dbc)
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320 | * data1: eventID (Unknown Event ID)
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321 | * data2: pickupSpell (Spell Id from spell.dbc)
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322 | * data3: noDamageImmune (Boolean flag)
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323 | */
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324 | $object['lockid'] = $Row['data0'];
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325 | break;
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326 | case GAMEOBJECT_TYPE_MINI_GAME:
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327 | /* Object type not used
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328 | Reused in core for CUSTOM_TELEPORT
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329 | * data0: areatrigger_teleport.id
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330 | */
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331 | break;
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332 | case GAMEOBJECT_TYPE_LOTTERY_KIOSK:
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333 | /* Object type not used */
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334 | break;
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335 | case GAMEOBJECT_TYPE_CAPTURE_POINT:
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336 | /*
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337 | * data0: radius (Distance)
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338 | * data1: spell (Unknown ID, not a spell id in dbc file, maybe server only side spell)
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339 | * data2: worldState1
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340 | * data3: worldstate2
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341 | * data4: winEventID1 (Unknown Event ID)
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342 | * data5: winEventID2 (Unknown Event ID)
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343 | * data6: contestedEventID1 (Unknown Event ID)
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344 | * data7: contestedEventID2 (Unknown Event ID)
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345 | * data8: progressEventID1 (Unknown Event ID)
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346 | * data9: progressEventID2 (Unknown Event ID)
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347 | * data10: neutralEventID1 (Unknown Event ID)
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348 | * data11: neutralEventID2 (Unknown Event ID)
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349 | * data12: neutralPercent
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350 | * data13: worldstate3
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351 | * data14: minSuperiority
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352 | * data15: maxSuperiority
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353 | * data16: minTime (in seconds)
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354 | * data17: maxTime (in seconds)
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355 | * data18: large? (Boolean flag)
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356 | */
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357 | break;
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358 | case GAMEOBJECT_TYPE_AURA_GENERATOR:
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359 | /*
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360 | * data0: startOpen (Boolean flag)
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361 | * data1: radius (Distance)
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362 | * data2: auraID1 (Spell Id from spell.dbc)
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363 | * data3: conditionID1 (Unknown ID)
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364 | */
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365 | break;
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366 | case GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY:
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367 | /*
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368 | * data0: mapID (From Maps.dbc)
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369 | * data1: difficulty (0 or 1)
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370 | */
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371 | break;
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372 | case GAMEOBJECT_TYPE_UNK:
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373 | /* Object type not used */
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374 | break;
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375 | case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
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376 | /* Object type not used */
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377 | break;
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378 | case GAMEOBJECT_TYPE_GUILD_BANK:
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379 | /* No data data used, all are always 0 */
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380 | break;
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381 | endswitch;
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382 | // Тип объекта и требуемый уровень скилла, и какого скилла
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383 | if($object['lockid'])
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384 | {
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385 | $lock_row = $DB->selectRow('
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386 | SELECT *
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387 | FROM ?_lock
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388 | WHERE lockID=?d
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389 | LIMIT 1
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390 | ',
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391 | $object['lockid']
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392 | );
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393 | if ($lock_row)
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394 | {
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395 | for ($j=1;$j<=5;$j++)
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396 | {
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397 | switch ($lock_row['type'.$j]):
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398 | case 0:
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399 | // Не замок
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400 | break;
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401 | case 1:
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402 | // Ключ
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403 | $object['key'] = array();
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404 | $object['key'] = $DB->selectRow('SELECT entry as id, name, quality FROM item_template WHERE entry=?d LIMIT 1', $lock_row['lockproperties'.$j]);
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405 | break;
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406 | case 2:
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407 | // Скилл
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408 | switch ($lock_row['lockproperties'.$j]):
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409 | case LOCK_PROPERTIES_FOOTLOCK:
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410 | // Сундук
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411 | $object['type'] = -5;
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412 | $object['lockpicking'] = $lock_row['requiredskill'.$j];
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413 | break;
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414 | case LOCK_PROPERTIES_HERBALISM:
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415 | // Трава
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416 | $object['type'] = -3;
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417 | $object['herbalism'] = $lock_row['requiredskill'.$j];
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418 | break;
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419 | case LOCK_PROPERTIES_MINING:
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420 | // Руда
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421 | $object['type'] = -4;
|
---|
422 | $object['mining'] = $lock_row['requiredskill'.$j];
|
---|
423 | break;
|
---|
424 | endswitch;
|
---|
425 | endswitch;
|
---|
426 | }
|
---|
427 | }
|
---|
428 | }
|
---|
429 | // Текст страниц
|
---|
430 | if($object['pageid'])
|
---|
431 | {
|
---|
432 | while($object['pageid']>0)
|
---|
433 | {
|
---|
434 | $row = $DB->selectRow('
|
---|
435 | SELECT text, next_page
|
---|
436 | {, text_loc?d}
|
---|
437 | FROM page_text p
|
---|
438 | {LEFT JOIN (locales_page_text l) ON l.entry = p.entry AND ?}
|
---|
439 | WHERE
|
---|
440 | p.entry = ?d
|
---|
441 | LIMIT 1
|
---|
442 | ',
|
---|
443 | $_SESSION['locale'] ? $_SESSION['locale'] : DBSIMPLE_SKIP,
|
---|
444 | $_SESSION['locale'] ? 1 : DBSIMPLE_SKIP,
|
---|
445 | $object['pageid']
|
---|
446 | );
|
---|
447 | /*
|
---|
448 | if($_SESSION['locale']>0)
|
---|
449 | $text = QuestReplaceStr($DB->selectCell('SELECT Text_loc?d FROM locales_page_text WHERE entry = ?d LIMIT 1', $_SESSION['locale'], $object['pageid']));
|
---|
450 | if($text)
|
---|
451 | $next_page = $DB->selectCell('SELECT next_page FROM page_text WHERE entry = ?d LIMIT 1', $object['pageid']);
|
---|
452 | else
|
---|
453 | list($text, $next_page) = $DB->selectRow('SELECT text AS \'0\', next_page AS \'1\' FROM page_text WHERE entry = ?d LIMIT 1', $object['pageid']);
|
---|
454 | */
|
---|
455 | $row['text'] = QuestReplaceStr(!empty($row['text_loc']) ? $row['text_loc'] : $row['text']);
|
---|
456 | if(empty($row['text']))
|
---|
457 | break;
|
---|
458 | $object['pagetext'][] = $row['text'];
|
---|
459 | $object['pageid'] = $row['next_page'];
|
---|
460 | }
|
---|
461 | }
|
---|
462 | // Лут...
|
---|
463 | if (IsSet($object['lootid']))
|
---|
464 | {
|
---|
465 | $object['drop'] = array();
|
---|
466 | if (!($object['drop'] = loot('gameobject_loot_template', $object['lootid'])))
|
---|
467 | unset ($object['drop']);
|
---|
468 | }
|
---|
469 | }
|
---|
470 | return $object;
|
---|
471 | }
|
---|
472 |
|
---|
473 | ?>
|
---|