Changeset 496


Ignore:
Timestamp:
Mar 14, 2009, 11:55:36 PM (16 years ago)
Author:
amun
Message:
 
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/gh_system/export_system/index.php

    r494 r496  
    127127         if($typ=="gameobject"):
    128128       
    129          $prikaz = "INSERT INTO gamobject values('', '".$a['id']."', '".$a['map']."', '".$a['spawnMask']."', '".$a['position_x']."', '".$a['position_y']."', '".$a['position_z']."', '".$a['orientation']."', '".$a['rotation0']."', '".$a['rotation1']."', '".$a['rotation2']."', '".$a['rotation3']."', '".$a['spawntimesecs']."', '".$a['animprogress']."', '".$a['state']."');";
     129         $prikaz = "INSERT INTO gameobject values('', '".$a['id']."', '".$a['map']."', '".$a['spawnMask']."', '".$a['position_x']."', '".$a['position_y']."', '".$a['position_z']."', '".$a['orientation']."', '".$a['rotation0']."', '".$a['rotation1']."', '".$a['rotation2']."', '".$a['rotation3']."', '".$a['spawntimesecs']."', '".$a['animprogress']."', '".$a['state']."');";
    130130         $prikaz .= "\n";
    131131         
Note: See TracChangeset for help on using the changeset viewer.