1 | {
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2 | Maze builder class of the Lazarus Mazes program.
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3 |
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4 | For more detais on the implementation, see wikipedia:
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5 | http://en.wikipedia.org/wiki/Maze_generation_algorithm#Recursive_backtracker
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6 |
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7 | Copyright (C) 2012 G.A. Nijland (eny @ lazarus forum http://www.lazarus.freepascal.org/)
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8 |
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9 | This source is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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10 | License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later
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11 | version.
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12 |
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13 | This code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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14 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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15 | details.
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16 |
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17 | A copy of the GNU General Public License is available on the World Wide Web at
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18 | <http://www.gnu.org/copyleft/gpl.html>. You can also obtain it by writing to the Free Software Foundation, Inc., 59
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19 | Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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20 | }
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21 | unit MazeBuilderDepthFirst;
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22 |
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23 | {$mode objfpc}{$H+}
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24 |
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25 | interface
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26 |
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27 | uses
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28 | Maze,
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29 | Classes, SysUtils;
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30 |
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31 | type
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32 |
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33 | { TMazeBuilderDepthFirst }
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34 |
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35 | TMazeBuilderDepthFirst = class
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36 | private
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37 | Queue: TFPList;
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38 |
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39 | procedure ProcessCell(pCell: TMazeCell);
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40 | function ExtractFromQueue(const pIndex: integer): TMazeCell;
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41 |
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42 | public
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43 | function BuildMaze(const pWidth, pHeight: integer;
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44 | const pStartRow: integer = 0; const pStartCol: integer = 0): TMaze;
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45 | end;
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46 |
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47 | implementation
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48 |
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49 | { TMazeBuilderDepthFirst }
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50 |
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51 | // Retrieve the requested element from the backtrack queue and delete it
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52 | // from the queue so it doesn't get processed anymore.
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53 | function TMazeBuilderDepthFirst.ExtractFromQueue(const pIndex: integer): TMazeCell;
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54 | begin
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55 | result := TMazeCell(Queue[pIndex]);
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56 | Queue.Delete(pIndex);
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57 | end;
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58 |
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59 |
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60 | // Scant the given cell for all neighbours and generate a new path
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61 | // for those neighbours in a random way.
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62 | procedure TMazeBuilderDepthFirst.ProcessCell(pCell: TMazeCell);
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63 |
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64 | // Check if the cell is valid and available for the next step
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65 | procedure CheckForAvailability(const pCell: TMazeCell);
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66 | begin
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67 | if assigned(pCell) then
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68 | if pCell.Tag = 0 then
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69 | Queue.Add(pCell)
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70 | end;
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71 |
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72 | var EOQ : integer; // End Of Queue
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73 | cell: TMazeCell; // Next cell to visit
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74 | dir : TDirection; // Loop control var
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75 | begin
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76 | // Set the cell as visited
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77 | pCell.Tag := 1;
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78 |
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79 | // Remember where we are in the queue
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80 | EOQ := Queue.Count;
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81 |
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82 | // Find all neighbours that have not been visited yet
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83 | for dir in TDirection do
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84 | CheckForAvailability(pCell.Neighbour[dir]);
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85 |
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86 | // Process all neighbours that were found (and added to the queue)
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87 | while Queue.Count <> EOQ do
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88 | begin
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89 | // If only 1 then use that one else select one randomly.
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90 | if EOQ = Queue.Count-1 then
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91 | Cell := ExtractFromQueue(Queue.Count-1)
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92 | else
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93 | Cell := ExtractFromQueue(EOQ + random(Queue.Count - EOQ));
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94 |
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95 | // Determine the direction and enable that direction, but do check if
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96 | // this cell has not been processed in the mean time via another route!
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97 | if Cell.Tag = 0 then
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98 | begin
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99 | for dir in TDirection do
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100 | if Cell.Neighbour[dir] = pCell then
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101 | begin
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102 | Cell.CanGo[dir] := true;
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103 | break
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104 | end;
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105 |
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106 | // Process neighbours of this one
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107 | ProcessCell(Cell);
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108 | end;
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109 | end;
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110 | end;
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111 |
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112 | function TMazeBuilderDepthFirst.BuildMaze(const pWidth, pHeight: integer; const pStartRow: integer;
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113 | const pStartCol: integer): TMaze;
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114 | begin
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115 | // Init the queue that will hold cells for backtracking
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116 | Queue := TFPList.Create;
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117 |
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118 | // Create a new maze object and populate it
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119 | result := TMaze.Create(pWidth, pHeight);
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120 | result.SetStartCell(pStartRow, pStartCol);
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121 | ProcessCell(result.StartCell);
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122 |
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123 | // Clean up
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124 | Queue.Free;
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125 | end;
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126 |
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127 | end.
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128 |
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