1 | {
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2 | Main form of the Lazarus Mazes program
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3 |
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4 | Copyright (C) 2012 G.A. Nijland (eny @ lazarus forum http://www.lazarus.freepascal.org/)
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5 |
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6 | This source is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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7 | License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later
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8 | version.
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9 |
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10 | This code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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11 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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12 | details.
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13 |
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14 | A copy of the GNU General Public License is available on the World Wide Web at
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15 | <http://www.gnu.org/copyleft/gpl.html>. You can also obtain it by writing to the Free Software Foundation, Inc., 59
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16 | Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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17 | }
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18 | unit ufrmMain1;
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19 |
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20 | interface
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21 |
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22 | uses
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23 | ufrmScaling,
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24 | LazesGlobals, MazeBuilderDepthFirst, MazePainter, Maze,
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25 | Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, ExtCtrls,
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26 | Menus, ActnList, StdActns, types;
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27 |
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28 | type
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29 |
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30 | { TfrmMain1 }
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31 |
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32 | TfrmMain1 = class(TForm)
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33 | ATerminate: TAction;
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34 | AMazeEnlarge: TAction;
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35 | AMazeShrink: TAction;
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36 | AMazeSolve: TAction;
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37 | AMazeNew: TAction;
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38 | AMetricsPopUp: TAction;
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39 | ActionList1: TActionList;
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40 | AFileExit: TFileExit;
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41 | imgBackground: TImage;
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42 | MainMenu1: TMainMenu;
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43 | MenuItem1: TMenuItem;
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44 | MenuItem10: TMenuItem;
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45 | MenuItem2: TMenuItem;
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46 | MenuItem3: TMenuItem;
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47 | MenuItem4: TMenuItem;
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48 | MenuItem5: TMenuItem;
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49 | MenuItem6: TMenuItem;
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50 | MenuItem7: TMenuItem;
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51 | MenuItem8: TMenuItem;
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52 | MenuItem9: TMenuItem;
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53 | pbMaze: TPaintBox;
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54 | TimerDraw: TTimer;
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55 |
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56 | procedure AMazeEnlargeExecute(Sender: TObject);
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57 | procedure AMazeNewExecute(Sender: TObject);
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58 | procedure AMazeShrinkExecute(Sender: TObject);
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59 | procedure AMazeSolveExecute(Sender: TObject);
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60 | procedure AMetricsPopUpExecute(Sender: TObject);
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61 | procedure ATerminateExecute(Sender: TObject);
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62 | procedure FormClose(Sender: TObject; var CloseAction: TCloseAction);
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63 | procedure FormCreate(Sender: TObject);
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64 | procedure FormDestroy(Sender: TObject);
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65 | procedure FormMouseWheelDown(Sender: TObject; Shift: TShiftState; MousePos: TPoint; var Handled: Boolean);
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66 | procedure FormMouseWheelUp(Sender: TObject; Shift: TShiftState; MousePos: TPoint; var Handled: Boolean);
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67 | procedure pbMazePaint(Sender: TObject);
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68 | procedure TimerDrawTimer(Sender: TObject);
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69 |
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70 | private
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71 | FMazeMetrics: TMazeUpdateInfo;
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72 | Maze: TMaze;
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73 | MazePainter: TMazePainter;
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74 | MazeIsSolved: boolean;
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75 | RedrawPending: Boolean;
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76 | DisableActions: Boolean;
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77 | Solved: boolean;
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78 | TerminateAction: Boolean;
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79 | procedure GenerateNewMaze;
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80 | procedure ResizeMaze(const pdx, pdy: integer);
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81 | procedure SetMazeMetrics(AValue: TMazeUpdateInfo);
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82 | procedure TravelMaze(CurPos: TCellPoint);
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83 | procedure TryMove(const pFrom: TCellPoint; const pDirection: TDirection);
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84 | public
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85 | property MazeMetrics: TMazeUpdateInfo read FMazeMetrics write SetMazeMetrics;
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86 | procedure Redraw;
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87 | procedure UpdateInterface;
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88 | end;
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89 |
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90 | var
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91 | frmMain1: TfrmMain1;
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92 |
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93 | implementation
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94 |
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95 | {$R *.lfm}
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96 |
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97 | { TfrmMain1 }
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98 |
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99 | procedure TfrmMain1.FormCreate(Sender: TObject);
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100 | begin
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101 | // Reduce flicker
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102 | Self.DoubleBuffered := true;
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103 |
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104 | // Set alignment images
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105 | imgBackground.Align := alClient;
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106 | pbMaze.Align := alClient;
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107 |
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108 | // Start with base maze set up
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109 | with MazeMetrics do
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110 | begin
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111 | MazeWidth := 20;
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112 | MazeHeight := 15;
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113 | DrawWidth := 15;
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114 | DrawHeight := 15;
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115 | end;
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116 |
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117 | // Initialize the random generator, so mazes dont repeat (any time soon)
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118 | Randomize;
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119 |
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120 | // And generate a demo maze
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121 | GenerateNewMaze;
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122 |
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123 | UpdateInterface;
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124 | end;
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125 |
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126 | procedure TfrmMain1.FormDestroy(Sender: TObject);
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127 | begin
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128 | FreeAndNil(MazePainter);
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129 | FreeAndNil(Maze);
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130 | end;
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131 |
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132 | procedure TfrmMain1.FormMouseWheelDown(Sender: TObject; Shift: TShiftState; MousePos: TPoint; var Handled: Boolean);
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133 | begin
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134 | AMazeShrink.Execute;
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135 | end;
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136 |
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137 | procedure TfrmMain1.FormMouseWheelUp(Sender: TObject; Shift: TShiftState; MousePos: TPoint; var Handled: Boolean);
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138 | begin
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139 | AMazeEnlarge.Execute;
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140 | end;
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141 |
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142 | procedure TfrmMain1.TryMove(const pFrom: TCellPoint; const pDirection: TDirection);
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143 | const
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144 | DirMoves: array[TDirection] of TPoint =
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145 | ((x: 0; y:-1), // North
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146 | (x: 0; y:+1), // South
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147 | (x:+1; y:0 ), // East
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148 | (x:-1; y:0 )); // West
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149 | var
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150 | NewPos: TCellPoint;
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151 | begin
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152 | if TerminateAction then Exit;
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153 |
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154 | // Direction at all possible?
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155 | with Maze.GetCell(pFrom) do
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156 | if not CanGo[pDirection] then Exit;
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157 |
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158 | // Movement is possible!
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159 | NewPos.Row := pFrom.Row + DirMoves[pDirection].y;
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160 | NewPos.Col := pFrom.Col + DirMoves[pDirection].x;
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161 |
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162 | // Check if the next cell is not visited before.
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163 | with Maze.GetCell(NewPos) do
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164 | if State = csExit then
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165 | begin
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166 | Solved := true;
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167 | Exit;
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168 | end
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169 | else if State = csVisited then
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170 | Exit
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171 | else
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172 | begin
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173 | State := csVisited; // Been here
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174 | // Tag := 1; // Visited
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175 | // State := csStart;
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176 | MazePainter.IsDirty := true; // Force repaint with new cell populated
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177 | Redraw;
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178 | Application.ProcessMessages;
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179 | Sleep(10);
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180 |
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181 | // Start travelling from here
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182 | if not Solved then
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183 | TravelMaze(NewPos);
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184 |
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185 | if TerminateAction then Exit;
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186 |
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187 | // If still not solved, backtrack
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188 | if not Solved then
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189 | begin
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190 | State := csEmpty;
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191 | // Tag := 0;
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192 | MazePainter.IsDirty := true; // Force repaint with new cell populated
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193 | Redraw;
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194 | Application.ProcessMessages;
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195 | Sleep(10);
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196 | end;
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197 | end;
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198 | end;
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199 |
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200 | procedure TfrmMain1.TravelMaze(CurPos: TCellPoint);
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201 | begin
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202 | // Check all 4 directions for possible moves
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203 | if not Solved then TryMove(CurPos, dirEast);
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204 | if not Solved then TryMove(CurPos, dirSouth);
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205 | if not Solved then TryMove(CurPos, dirWest);
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206 | if not Solved then TryMove(CurPos, dirNorth);
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207 | end;
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208 |
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209 | procedure TfrmMain1.AMazeSolveExecute(Sender: TObject);
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210 | begin
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211 | // If the maze was already solved, dont do it again
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212 | if MazeIsSolved then
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213 | begin
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214 | MessageDlg('As you can see this maze was already solved!', mtInformation, [mbOK], 0);
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215 | Exit;
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216 | end;
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217 |
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218 | try
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219 | DisableActions := True;
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220 | TerminateAction := False;
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221 | UpdateInterface;
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222 |
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223 | Maze.SetStartCell(0, 0);
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224 |
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225 | // Reset the tags, they will be used for backtracking
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226 | Maze.ResetTags;
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227 | Maze.ResetState;
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228 |
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229 | // Not done yet...
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230 | Solved := false;
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231 |
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232 | // Travel all cells until the end is found
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233 | TravelMaze(Maze.GetStartPosition);
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234 | if not TerminateAction then begin
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235 | MazeIsSolved := true;
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236 |
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237 | // Found, so give a victorious message!
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238 | MessageDlg('Hurrah! Found the exit!!!!', mtInformation, [mbOK], 0);
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239 | end;
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240 | finally
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241 | DisableActions := False;
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242 | UpdateInterface;
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243 | end;
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244 | end;
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245 |
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246 | procedure TfrmMain1.AMazeNewExecute(Sender: TObject);
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247 | begin
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248 | GenerateNewMaze;
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249 | end;
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250 |
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251 | procedure TfrmMain1.AMazeShrinkExecute(Sender: TObject);
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252 | begin
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253 | ResizeMaze(-1,-1);
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254 | end;
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255 |
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256 | procedure TfrmMain1.AMazeEnlargeExecute(Sender: TObject);
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257 | begin
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258 | ResizeMaze(1,1);
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259 | end;
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260 |
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261 | procedure TfrmMain1.AMetricsPopUpExecute(Sender: TObject);
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262 | begin
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263 | frmScaling.Show;
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264 | end;
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265 |
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266 | procedure TfrmMain1.ATerminateExecute(Sender: TObject);
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267 | begin
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268 | TerminateAction := True;
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269 | end;
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270 |
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271 | procedure TfrmMain1.FormClose(Sender: TObject; var CloseAction: TCloseAction);
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272 | begin
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273 | ATerminate.Execute;
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274 | end;
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275 |
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276 | procedure TfrmMain1.pbMazePaint(Sender: TObject);
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277 | begin
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278 | // Paint the maze centered within the paint window
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279 | if assigned(MazePainter) then
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280 | MazePainter.Paint((pbMaze.ClientWidth - MazePainter.Width) div 2,
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281 | (pbMaze.ClientHeight - MazePainter.Height) div 2);
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282 | end;
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283 |
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284 | procedure TfrmMain1.TimerDrawTimer(Sender: TObject);
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285 | begin
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286 | if RedrawPending then begin
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287 | RedrawPending := False;
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288 | pbMaze.Repaint;
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289 | end;
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290 | end;
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291 |
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292 | procedure TfrmMain1.GenerateNewMaze;
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293 | var bld: TMazeBuilderDepthFirst;
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294 | begin
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295 | // Clean up old maze and painter
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296 | FreeAndNil(MazePainter);
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297 | FreeAndNil(Maze);
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298 |
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299 | // Build a new one, based on the given metrics
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300 | bld := TMazeBuilderDepthFirst.Create;
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301 | try
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302 | Maze := bld.BuildMaze(MazeMetrics.MazeWidth, MazeMetrics.MazeHeight);
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303 | finally
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304 | bld.Free;
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305 | end;
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306 |
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307 | // This one is not solved yet
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308 | MazeIsSolved := false;
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309 |
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310 | // Set lower right hand corner as exit (top left is start by default)
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311 | Maze.Cell[Maze.Height - 1, Maze.Width - 1].State := csExit;
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312 |
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313 | // Paint the maze
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314 | MazePainter := TMazePainter.Create(Maze, pbMaze.Canvas);
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315 | MazePainter.CellDrawWidth := MazeMetrics.DrawWidth;
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316 | MazePainter.CellDrawHeight := MazeMetrics.DrawHeight;
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317 | Redraw;
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318 | end;
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319 |
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320 | procedure TfrmMain1.ResizeMaze(const pdx, pdy: integer);
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321 | begin
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322 | if ((MazeMetrics.MazeWidth + pdx) >= C_MIN_MAZE_SIZE)
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323 | and ((MazeMetrics.MazeWidth + pdx) <= C_MAX_MAZE_SIZE)
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324 | and ((MazeMetrics.MazeHeight + pdy) >= C_MIN_MAZE_SIZE)
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325 | and ((MazeMetrics.MazeHeight + pdy) <= C_MAX_MAZE_SIZE) then
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326 | begin
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327 | inc(MazeMetrics.MazeWidth, pdx);
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328 | inc(MazeMetrics.MazeHeight, pdy);
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329 | GenerateNewMaze;
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330 | end
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331 | end;
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332 |
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333 | procedure TfrmMain1.SetMazeMetrics(AValue: TMazeUpdateInfo);
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334 | begin
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335 | if FMazeMetrics = AValue then Exit;
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336 | // Any updates?
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337 | if (AValue.DrawHeight <> MazeMetrics.DrawHeight)
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338 | or (AValue.DrawWidth <> MazeMetrics.DrawWidth)
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339 | or (AValue.MazeHeight <> MazeMetrics.MazeHeight)
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340 | or (AValue.MazeWidth <> MazeMetrics.MazeWidth) then
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341 | begin
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342 | FMazeMetrics := AValue;
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343 | GenerateNewMaze;
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344 | end;
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345 | end;
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346 |
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347 | procedure TfrmMain1.Redraw;
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348 | begin
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349 | RedrawPending := True;
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350 | end;
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351 |
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352 | procedure TfrmMain1.UpdateInterface;
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353 | begin
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354 | AMazeNew.Enabled := not DisableActions;
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355 | AMazeSolve.Enabled := not DisableActions;
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356 | AMetricsPopUp.Enabled := not DisableActions;
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357 | if DisableActions then frmScaling.Hide;
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358 | AMazeEnlarge.Enabled := not DisableActions;
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359 | AMazeShrink.Enabled := not DisableActions;
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360 | ATerminate.Enabled := DisableActions;
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361 | end;
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362 |
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363 | end.
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364 |
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