KIAI History: Version 0.0 was a first try based of the devollopement kit 0.13.2. Version 0.1 have added: - defend the cities - chose the best technology - no reschearch of boat or plane - city building, no national project or wonder - use all types of gouvernement Version 0.2 and 0.3 used use kit version 0.14.0 and added - found city near dead land / modern resource - build state project and Wonders - build space ship Version 0.4 was the fisrt good version for C-evo 0.14.0 - improved defence against Civ-seed - corrected lots of bugs du to new rules Version 0.5 have added: - settlers do not go to work in a war region - army stop to rest if wounded - army consider attacking even with less than 100 MP - founding city near needed modern resource is a priority - all diplomatic proposition are evaluated - make diplomatic proposition for collaborative victory The following devellopement took place: - attack the weakest opponent(s) **A version was put on the server the 24-01-2005 - use path finding (influance map for each city) for better evaluate the imminent menace on each city and to know the time defenders need to come. - improved defences for important cities - boat building to be used for fast exploration and sink ennemy boat - use special unit town defender to maintain order in the cities under despotism - use an ini file **A version was put on the server the 12-02-2005 - correct bug with the ini file and add some entries in it **A version was put on the server the 14-02-2005 - use kamicaze and long range gun for land unit - use radar for sea unit - boat with long range guns to attack and defend - use of long range guns to sink ennemy boats - use a segmentation of the map so that cities alone produce their own defenders.... **A version was put on the server the 6-03-2005 - corrected a bug link with the railroad - increase the chance of building Newton College - more agressive behavior **A version was put on the server the 13-03-2005 - improve allies terrain,irrigation et farmland dependent of attitude - small modifications in diplomacy - better coordination of attacking units - expluse allied units dependent of attitude **A version was put on the server the 10-04-2005 - colaboration of several units to detroy a single ennemy unit - coordination of units to attack cities - use engeneer for teraforming hills - better ini file **A version was put on the server the 26-04-2005 - use kit version 0.14.1 - use path finding also for settlers - use concription and freight **A version was put on the server the 19-06-2005 - stop building for urgent defender - use concription for building fast units - better unit allocation for city defence **A version was put on the server the 01-08-2005 - improve attack **A version was put on the server the 04-09-2005 - modified diplomatic behaviour **A version was put on the server the 19-12-2005 - optimise tax and luxury rate to maximise research at long term - cancel peace treaty when strong enough and ennemy have a needed modern resource... **A version was put on the server the 08-02-2006 - only bug correction **A version was put on the server the 28-02-2006 Adaptation to C-evo 1.0.0 **A version was put on the server the 18-06-2006