source: trunk/AI/StdAI/Protocol.pas@ 319

Last change on this file since 319 was 319, checked in by chronos, 9 months ago
  • Modified: Optimized drawing of Wonders window.
  • Modified: Used named constants for Wonders CitiID special cases.
File size: 67.4 KB
Line 
1{$INCLUDE Switches.inc}
2{$HINTS OFF}
3unit Protocol;
4
5interface
6
7const
8 lxmax = 100;
9 lymax = 96;
10 nAdv = 94; { number of advances }
11 nImp = 70; { number of improvements }
12 nPl = 15; { max number of players, don't change! }
13 nUmax = 4096; { max units/player, don't set above 4096 }
14 nCmax = 1024; { max cities/player, don't set above 4096 }
15 nMmax = 256; { max models/player, don't set above 1024 }
16 nExp = 5; // number of experience levels
17 ExpCost = 50; { received damage required for next experience level }
18 MaxFutureTech = 25;
19 // maximum number of future techs of one kind except computing technology
20 MaxFutureTech_Computing = 100;
21 // maximum number of computing technology future techs
22 CountryRadius = 9;
23 MaxCitySize = 30;
24 BasicHappy = 2; { basically happy citizens }
25 MaxPollution = 240;
26 NeedAqueductSize = 8;
27 NeedSewerSize = 12;
28 ColossusEffect = 75; // percent wonder building cost
29 UniversityFutureBonus = 5; // percent per tech
30 ResLabFutureBonus = 10; // percent per tech
31 FactoryFutureBonus = 5; // percent per tech
32 MfgPlantFutureBonus = 10; // percent per tech
33 AnarchyTurns = 3;
34 CaptureTurns = 3;
35 CancelTreatyTurns = 3;
36 PeaceEvaTurns = 5;
37 // should be less then 2*CancelTreatyTurns, so that you can't attack an ally without re-entering
38 ColdWarTurns = 40;
39 DesertThurst = 20; // damage for turn in desert
40 ArcticThurst = 20; // damage for turn in arctic
41 FastRecovery = 50;
42 CityRecovery = 20;
43 NoCityRecovery = 8;
44 MaxMoneyPrice = $FFFF;
45 MaxShipPartPrice = 100;
46 BombardmentDestroysCity = False;
47 StartMoney = 0;
48 InitialCredibility = 95;
49
50 // ai module flags (for TInitModuleData.Flags)
51 aiThreaded = $01;
52
53 // difficulty settings
54 MaxDiff = 4; { maximum difficulty level }
55 StorageSize: array [1 .. MaxDiff] of Integer = (30, 40, 50, 60);
56 TechFormula_M: array [1 .. MaxDiff] of Single = (2.0, 2.3, 2.6, 4.0);
57 TechFormula_D: array [1 .. MaxDiff] of Single = (102.0, 80.0, 64.0, 64.0);
58 BuildCostMod: array [1 .. MaxDiff] of Integer = (9, 12, 15, 18); // in 1/12
59
60 // test flags
61 nTestFlags = 7; // max. 11
62 tfAllTechs = $001; { all nations get all techs }
63 tfImmImprove = $002; { city projects complete each turn }
64 tfImmAdvance = $004; { research complete each turn }
65 tfImmGrow = $008; { all cities grow in each turn }
66 tfUncover = $010; // all players see like supervisor
67 tfAllContact = $020; // all nations can contact each other
68 tfNoRareNeed = $040; // producing colony ship requires no modern resources
69 tfTested = $800; // at least one test flag was set
70
71 { server commands
72 IMPORTANT: lowest 4 bits must indicate size in DWORDS of data parameter,
73 except for request commands }
74
75 sctMask = $3800; // server command type
76 sExecute = $4000; { call command-sExecute to request return value without
77 execution }
78 cClientEx = $8000;
79
80 // Info Request Commands
81 sctInfo = $0000;
82 sMessage = $0000;
83 sSetDebugMap = $0010;
84 sGetDebugMap = $0020;
85 { sChangeSuperView=$0030; } sRefreshDebugMap = $0040;
86 sGetChart = $0100; // + type shl 4
87 sGetTechCost = $0180;
88 sGetAIInfo = $01C0;
89 sGetAICredits = $01D0;
90 sGetVersion = $01E0;
91 sGetGameChanged = $01F0;
92 sGetTileInfo = $0200;
93 sGetCityTileInfo = $0210;
94 sGetHypoCityTileInfo = $0220;
95 sGetJobProgress = $0230;
96 sGetModels = $0270;
97 sGetUnits = $0280;
98 sGetDefender = $0290;
99 sGetBattleForecast = $02A0;
100 sGetUnitReport = $02B0;
101 sGetMoveAdvice = $02C0;
102 sGetPlaneReturn = $02D0;
103 sGetBattleForecastEx = $02E0;
104 sGetCity = $0300;
105 sGetCityReport = $0310;
106 sGetCityAreaInfo = $0320;
107 sGetEnemyCityReport = $0330;
108 sGetEnemyCityAreaInfo = $0340;
109 sGetCityTileAdvice = $0350;
110 sGetCityReportNew = $0360;
111 sGetEnemyCityReportNew = $0370;
112
113 // Map Editor Commands
114 sEditTile = $0710;
115 sRandomMap = $0780;
116 sMapGeneratorRequest = $0790;
117
118 // Server Internal Commands
119 sctInternal = sctInfo;
120 // sctInfo - without sExecute flag, sctInternal - with sExecute flag
121 sIntTellAboutNation = $4000;
122 sIntHaveContact = $4010;
123 sIntCancelTreaty = $4020;
124 sIntTellAboutModel = $4100; { +told player shl 4 }
125 sIntDiscoverZOC = $4201;
126 sIntExpandTerritory = $4218;
127 sIntBuyMaterial = $4301;
128 sIntPayPrices = $4402;
129 sIntSetDevModel = $450D;
130 sIntSetModelStatus = $4601;
131 sIntSetUnitStatus = $4611;
132 sIntSetCityStatus = $4621;
133 sIntSetECityStatus = $4631;
134 sIntDataChange = $4700;
135
136 // Client Deactivation Commands
137 sctEndClient = $0800;
138 sTurn = $4800;
139 sBreak = $4810;
140 sResign = $4820;
141 sNextRound = $4830;
142 sReload = $4841;
143 sSaveMap = $4880;
144 sAbandonMap = $4890;
145 // diplomacy commands equal to client, see below
146
147 // General Commands
148 sctGeneral = $1000;
149 sClearTestFlag = $5000;
150 sSetTestFlag = $5010;
151 sSetGovernment = $5100;
152 sSetRates = $5110;
153 sRevolution = $5120;
154 sSetResearch = $5200;
155 sStealTech = $5210;
156 sSetAttitude = $5300; // + concerned player shl 4
157 sCancelTreaty = $5400;
158
159 // Model Related Commands
160 sctModel = $1800;
161 sCreateDevModel = $5800;
162 sSetDevModelCap = $5C00; { +value shl 4 }
163 { reserves $5CXX, $5DXX, $5EXX, $5FXX }
164
165 // Unit Related Commands
166 sctUnit = $2000;
167 sRemoveUnit = $6000;
168 sSetUnitHome = $6010;
169 sSetSpyMission = $6100; // + mission shl 4
170 sLoadUnit = $6200;
171 sUnloadUnit = $6210;
172 sSelectTransport = $6220;
173 sCreateUnit = $6301; // + player shl 4
174 sMoveUnit = $6400; { +dx and 7 shl 4 +dy and 7 shl 7 }
175 { reserves $64XX, $65XX, $66XX, $67XX }
176
177 // Settlers Related Commands
178 sctSettlers = $2800;
179 sAddToCity = $6810;
180 sStartJob = $6C00; { +job shl 4 }
181 { reserves $6CXX, $6DXX, $6EXX, $6FXX }
182
183 // City Related Commands
184 sctCity = $3000;
185 sSetCityProject = $7001;
186 sBuyCityProject = $7010;
187 sSellCityProject = $7020;
188 sSellCityImprovement = $7101;
189 sRebuildCityImprovement = $7111;
190 sSetCityTiles = $7201;
191
192 // free command space
193 sctUnused = $3800;
194
195 { client commands }
196 cInitModule = $0000;
197 cReleaseModule = $0100;
198 cBroadcast = $0200;
199 cHelpOnly = $0700;
200 cStartHelp = $0710;
201 cStartCredits = $0720;
202
203 cNewGame = $0800;
204 cLoadGame = $0810;
205 cMovie = $0820;
206 cNewGameEx = $0840;
207 cLoadGameEx = $0850;
208 cNewMap = $0880;
209 cReplay = $08E0;
210 cGetReady = $08F0;
211 cBreakGame = $0900;
212
213 cTurn = $2000;
214 cResume = $2010;
215 cContinue = $2080;
216 cMovieTurn = $2100;
217 cMovieEndTurn = $2110;
218 cEditMap = $2800;
219
220 // cShowTileM=$3000;cShowTileA=$3010;cShowFoundCity=$3020;
221 cShowUnitChanged = $3030;
222 cShowAfterMove = $3040;
223 cShowAfterAttack = $3050;
224 cShowCityChanged = $3090;
225 // cShowMove=$3100;cShowCapture=$3110;
226 // cShowAttackBegin=$3200;cShowAttackWon=$3210;cShowAttackLost=$3220;
227 cShowMoving = $3140;
228 cShowCapturing = $3150;
229 cShowAttacking = $3240;
230 cShowMissionResult = $3300;
231 cShowShipChange = $3400;
232 cShowGreatLibTech = $3500;
233 cShowTurnChange = $3700;
234 cShowCancelTreaty = $3800;
235 cShowEndContact = $3810;
236 cShowCancelTreatyByAlliance = $3820;
237 cShowSupportAllianceAgainst = $3830;
238 cShowPeaceViolation = $3880;
239 cShowGame = $3F00; { cShowSuperView=$3F80; }
240 cRefreshDebugMap = $3F90;
241
242 // diplomacy commands equal to server, see below
243
244 cDebugMessage = $7000;
245 cShowNego = $7010;
246
247 // commands same for server and client
248 scContact = $4900; // + concerned player shl 4 for server call
249 scReject = $4A00;
250 scDipStart = $4B00;
251 scDipNotice = $4B10;
252 scDipAccept = $4B20;
253 scDipCancelTreaty = $4B30;
254 scDipOffer = $4B4E;
255 scDipBreak = $4BF0;
256
257 { server return codes: flags }
258 rExecuted = $40000000;
259 rEffective = $20000000;
260 rUnitRemoved = $10000000;
261 rEnemySpotted = $08000000;
262
263 { server return codes: command executed }
264 // note: the same return code might have a different meaning for different server functions!
265 eOK = $60000000; // ok
266 eEnemySpotted = $68000000; // unit move ok, new enemy unit/city spotted
267 eDied = $70000000; // move executed, unit died due to hostile terrain
268 eEnemySpotted_Died = $78000000;
269 // unit move ok, new enemy unit/city spotted, unit died due to hostile terrain
270 eLoaded = $60000002; // unit move caused loading to transport ship
271 eLost = $70000004; // attack executed, battle lost, unit is dead
272 eWon = $60000005; // attack executed, battle won, defender destroyed
273 eBloody = $70000005; // attack executed, defender destroyed, unit is dead
274 eBombarded = $60000006; // empty enemy city bombarded
275 eExpelled = $60000007; // friendly unit expelled
276 eMissionDone = $70000008;
277 // spy moved into city: mission done, spy no longer exists
278 eJobDone = $60000001; // settler job started and already done
279 eJobDone_Died = $70000001;
280 // settler job started and already done, unit died due to hostile terrain
281 eCity = $70000002; // city founded, settler no more exists
282 eRemoved = $70000000; // sRemoveUnit: unit removed
283 eUtilized = $70000001; // sRemoveUnit: unit utilized for city project
284
285 eNotChanged = $40000000;
286 // ok, but no effect (e.g. current city project set again)
287
288 { server return codes: command not executed }
289 eHiddenUnit = $20000013;
290 // unit move: not possible, destination tile occupied by hidden foreign submarine
291 eStealthUnit = $2000001A;
292 // unit move: not possible, destination tile occupied by foreign stealth unit
293 eZOC_EnemySpotted = $28000014;
294 // unit move: not possible, new enemy unit spotted, ZOC violation
295
296 eInvalid = $0000; // command not allowed now or parameter out of allowed range
297 eUnknown = $0001; // unknown command
298 eNoTurn = $0002; // command only allowed during player's turn
299 eViolation = $0003; // general violation of game rules
300 eNoPreq = $0004; // the prerequisites for this command are not fully met
301
302 eNoTime_Move = $0008; // normal unit move: too few movement points left
303 eNoTime_Load = $0009; // load unit: too few movement points left
304 eNoTime_Attack = $000A; // attack: no movement points left
305 eNoTime_Bombard = $000B; // bombard city: too few movement points left
306 eNoTime_Expel = $000C; // expel spy: too few movement points left
307
308 eDomainMismatch = $0011;
309 // move/attack: action not allowed for this unit domain
310 eNoCapturer = $0012;
311 // unit move: this type of unit is not allowed to capture a city
312 eZOC = $0014; // unit move: not possible, ZOC violation
313 eTreaty = $0015; // move/attack: not possible, peace treaty violation
314 eDeadLands = $0016; // sStartJob: not possible, dead lands
315 eNoRoad = $0017; // unit move: not possible, no road
316 eNoNav = $0019; // unit move: not possible, open sea without navigation
317 eNoLoadCapacity = $001B; // load to transport: no more transport capacity
318 eNoBombarder = $001C; // bombardment impossible because no attack power
319
320 eMaxSize = $0020;
321 // add to city: bigger size not allowed due to missing aqueduct/sewer
322 eNoCityTerrain = $0022; // found city: not possible in this terrain
323 eNoBridgeBuilding = $0023;
324 eInvalidOffer = $0030;
325 eOfferNotAcceptable = $0031;
326 eCancelTreatyRush = $0032;
327 eAnarchy = $0038; // no negotiation in anarchy
328 eColdWar = $003F;
329 eNoModel = $0040; // sCreateDevModel must be called before!
330 eTileNotAvailable = $0050;
331 eNoWorkerAvailable = $0051;
332 eOnlyOnce = $0058;
333 // sell/rebuild city improvement: only once per city and turn!
334 eObsolete = $0059; // city project: more advanced improvement already exists
335 eOutOfControl = $005A;
336 // buy/sell/rebuild improvement: not in anarchy, not in captured cities
337
338 eNoWay = $0100; // sGetMoveAdvice: no way found
339
340 // chart types
341 nStat = 6;
342 stPop = 0;
343 stTerritory = 1;
344 stMil = 2;
345 stScience = 3;
346 stExplore = 4;
347 stWork = 5;
348
349 { tile flags: terrain type }
350 fTerrain = $1F; // mask for terrain type
351 fOcean = $00;
352 fShore = $01;
353 fGrass = $02;
354 fDesert = $03;
355 fPrairie = $04;
356 fTundra = $05;
357 fArctic = $06;
358 fSwamp = $07;
359 fForest = $09;
360 fHills = $0A;
361 fMountains = $0B;
362 fUNKNOWN = fTerrain;
363
364 { tile flags: terrain improvements }
365 fTerImp = $0000F000; // mask for terrain improvement
366 tiNone = $00000000;
367 tiIrrigation = $00001000;
368 tiFarm = $00002000;
369 tiMine = $00003000;
370 tiFort = $00004000;
371 tiBase = $00005000;
372
373 { tile flags: add ons }
374 fSpecial = $00000060;
375 fSpecial1 = $00000020;
376 fSpecial2 = $00000040;
377 fRiver = $00000080;
378 fRoad = $00000100;
379 fRR = $00000200;
380 fCanal = $00000400;
381 fPoll = $00000800;
382 fPrefStartPos = $00200000;
383 fStartPos = $00400000; // map editor only
384 fDeadLands = $01000000;
385 fModern = $06000000;
386 fCobalt = $02000000;
387 fUranium = $04000000;
388 fMercury = $06000000;
389
390 { tile flags: redundant helper info }
391 fGrWall = $00010000; // tile protected by great wall
392 fSpiedOut = $00020000;
393 fStealthUnit = $00040000;
394 fHiddenUnit = $00080000;
395 fObserved = $00100000; // set if tile information is from this turn
396 fOwned = $00200000; // set if unit/city here is own one
397 fUnit = $00400000;
398 fCity = $00800000;
399 fOwnZoCUnit = $10000000; // own ZoC unit present at this tile
400 fInEnemyZoC = $20000000;
401 // tile is adjacent to known foreign ZoC unit (not allied)
402 fPeace = $40000000;
403 // tile belongs to territory of nation that we are in peace with but not allied
404
405 // city project flags
406 cpIndex = $1FF;
407 cpConscripts = $200; // produce unit as conscripts
408 cpDisbandCity = $400;
409 // allow to disband city when settlers/conscripts are produced
410 cpImp = $800; // 0: index refers to model, 1: index refers to city improvement
411 cpRepeat = $1000;
412 cpCompleted = $2000;
413 cpAuto = $F000; // for internal use only
414
415 // tech status indicators
416 tsNA = -2;
417 tsSeen = -1;
418 tsResearched = 0;
419 tsGrLibrary = 1;
420 tsCheat = 15;
421 tsApplicable = tsResearched;
422
423 // nation treaties
424 trNoContact = -1;
425 trNone = 0;
426 trPeace = 2;
427 trFriendlyContact = 3;
428 trAlliance = 4;
429
430 // attitudes
431 nAttitude = 7;
432 atHostile = 0;
433 atIcy = 1;
434 atUncoop = 2;
435 atNeutral = 3;
436 atReceptive = 4;
437 atCordial = 5;
438 atEnth = 6;
439
440 // offer prices
441 opChoose = $00000000;
442 opCivilReport = $11000000; // + turn + concerned player shl 16
443 opMilReport = $12000000; // + turn + concerned player shl 16
444 opMap = $1F000000;
445 opTreaty = $20000000; // + suggested nation treaty
446 opShipParts = $30000000; // + number + part type shl 16
447 opMoney = $40000000; // + value
448 opTribute = $48000000; // obsolete
449 opTech = $50000000; // + advance
450 opAllTech = $51000000;
451 opModel = $58000000; // + model index
452 opAllModel = $59000000;
453
454 opMask = $FF000000;
455
456 // improvement kinds
457 ikTrGoods = 0;
458 ikCommon = 1;
459 ikNatLocal = 2;
460 ikNatGlobal = 3;
461 ikWonder = 4;
462 ikShipPart = 5;
463 ikNA = $7F;
464
465 { model domains }
466 nDomains = 3;
467 dGround = 0;
468 dSea = 1;
469 dAir = 2;
470
471 { model kinds }
472 mkSelfDeveloped = $00;
473 mkEnemyDeveloped = $01;
474 mkSpecial_Boat = $08;
475 mkSpecial_SubCabin = $0A;
476 mkSpecial_TownGuard = $10;
477 mkSpecial_Glider = $11;
478 mkScout = $20;
479 mkSlaves = $21;
480 mkSettler = $22;
481 mkCommando = $23;
482 mkFreight = $24;
483
484 { unit flags }
485 unFortified = $01;
486 unBombsLoaded = $02;
487 unMountainDelay = $04;
488 unConscripts = $08;
489 unWithdrawn = $10;
490 unMulti = $80;
491
492 // unit report flags
493 urfAlwaysSupport = $01;
494 urfDeployed = $02;
495
496 // unit moves
497 umCapturing = $0100;
498 umSpyMission = $0200;
499 umBombarding = $0400;
500 umExpelling = $0800;
501 umShipLoading = $1000;
502 umShipUnloading = $2000;
503 umPlaneLoading = $4000;
504 umPlaneUnloading = $8000;
505
506 { model flags }
507 mdZOC = $01;
508 mdCivil = $02;
509 mdDoubleSupport = $04;
510
511 { player happened flags }
512 phTech = $01;
513 phStealTech = $02;
514 phChangeGov = $08;
515 phGliderLost = $100;
516 phPlaneLost = $200;
517 phPeaceViolation = $400;
518 phPeaceEvacuation = $800;
519 phShipComplete = $2000;
520 phTimeUp = $4000;
521 phExtinct = $8000;
522 phGameEnd = $F000;
523
524 { city happened flags }
525 chDisorder = $01;
526 chProduction = $02;
527 chPopIncrease = $04;
528 chPopDecrease = $08;
529 chUnitLost = $10;
530 chImprovementLost = $20;
531 chProductionSabotaged = $40;
532 chNoGrowthWarning = $80;
533 chPollution = $100;
534 chSiege = $200;
535 chOldWonder = $400;
536 chNoSettlerProd = $800;
537 chFounded = $1000;
538 chAfterCapture = $2000;
539 chCaptured = $F0000;
540 chImprovementSold = $80000000;
541
542 { city info flags }
543 ciCapital = $01;
544 ciWalled = $02;
545 ciCoastalFort = $04;
546 ciMissileBat = $08;
547 ciBunker = $10;
548 ciSpacePort = $20;
549
550 { city tile available values }
551 faAvailable = 0;
552 faNotAvailable = 1;
553 faSiege = 2;
554 faTreaty = 4;
555 faInvalid = $FF;
556
557 // battle history flags
558 bhEnemyAttack = $01;
559 bhMyUnitLost = $02;
560 bhEnemyUnitLost = $04;
561
562 { move advice special destinations }
563 maNextCity = -1;
564
565 { goverment forms }
566 nGov = 8;
567 gAnarchy = 0;
568 gDespotism = 1;
569 gMonarchy = 2;
570 gRepublic = 3;
571 gFundamentalism = 4;
572 gCommunism = 5;
573 gDemocracy = 6;
574 gFuture = 7;
575
576 // ship change reasons
577 scrProduction = 0;
578 scrDestruction = 1;
579 scrTrade = 2;
580 scrCapture = 3;
581
582 { unit jobs }
583 nJob = 15;
584 jNone = 0;
585 jRoad = 1;
586 jRR = 2;
587 jClear = 3;
588 jIrr = 4;
589 jFarm = 5;
590 jAfforest = 6;
591 jMine = 7;
592 jCanal = 8;
593 jTrans = 9;
594 jFort = 10;
595 jPoll = 11;
596 jBase = 12;
597 jPillage = 13;
598 jCity = 14;
599
600 // job preconditions are:
601 // technology JobPreq is available, no city, plus the following:
602 // jRoad: no river when bridge building unavailable
603 // jRR: road
604 // jClear: Terrain.ClearTerrain, Hanging Gardens for desert
605 // jIrr: Terrain.IrrEff
606 // jFarm: irrigation
607 // jAfforest: Terrain.AfforestTerrain
608 // jMine: Terrain.MineEff
609 // jCanal: no Mountains, no Arctic
610 // jTrans: Terrain.TransWork
611 // jPoll: pollution
612 // jPillage: any tile improvement
613 // jCity, jFort, jBase: none
614
615 // spy mission
616 nSpyMission = 5;
617 smSabotageProd = 0;
618 smStealMap = 1;
619 smStealForeignReports = 2;
620 smStealCivilReport = 3;
621 smStealMilReport = 4;
622
623 // resource weights
624 rwOff = $00000000;
625 rwMaxGrowth = $3F514141; // 120*F + 1/8*P + 1/16*T + 1/16*S
626 rwMaxProd = $413F1F01; // 1/16*F + 120*P + 30*T + 1*S
627 rwMaxScience = $41040408; // 1/16*F + 4*P + 4*T + 8*S
628 rwForceProd = $F1080201; // F^1/2 * (8*P + 2*T + 1*S)
629 rwForceScience = $F1010101; // F^1/2 * (1*P + 1*T + 1*S)
630
631 { advances }
632 adAdvancedFlight = 0;
633 adAmphibiousWarfare = 1;
634 adAstronomy = 2;
635 adAtomicTheory = 3;
636 adAutomobile = 4;
637 adBallistics = 5;
638 adBanking = 6;
639 adBridgeBuilding = 7;
640 adBronzeWorking = 8;
641 adCeremonialBurial = 9;
642 adChemistry = 10;
643 adChivalry = 11;
644 adComposites = 12;
645 adCodeOfLaws = 13;
646 adCombinedArms = 14;
647 adCombustionEngine = 15;
648 adCommunism = 16;
649 adComputers = 17;
650 adConscription = 18;
651 adConstruction = 19;
652 adTheCorporation = 20;
653 adSpaceFlight = 21;
654 adCurrency = 22;
655 adDemocracy = 23;
656 adEconomics = 24;
657 adElectricity = 25;
658 adElectronics = 26;
659 adEngineering = 27;
660 adEnvironmentalism = 28;
661 adWheel = 29;
662 adExplosives = 30;
663 adFlight = 31;
664 adIntelligence = 32;
665 adGunpowder = 33;
666 adHorsebackRiding = 34;
667 adImpulseDrive = 35;
668 adIndustrialization = 36;
669 adSmartWeapons = 37;
670 adInvention = 38;
671 adIronWorking = 39;
672 adTheLaser = 40;
673 adNuclearPower = 41;
674 adLiterature = 42;
675 adInternet = 43;
676 adMagnetism = 44;
677 adMapMaking = 45;
678 adMasonry = 46;
679 adMassProduction = 47;
680 adMathematics = 48;
681 adMedicine = 49;
682 adMetallurgy = 50;
683 adMin = 51;
684 adMobileWarfare = 52;
685 adMonarchy = 53;
686 adMysticism = 54;
687 adNavigation = 55;
688 adNuclearFission = 56;
689 adPhilosophy = 57;
690 adPhysics = 58;
691 adPlastics = 59;
692 adPoetry = 60;
693 adPottery = 61;
694 adRadio = 62;
695 adRecycling = 63;
696 adRefrigeration = 64;
697 adMonotheism = 65;
698 adTheRepublic = 66;
699 adRobotics = 67;
700 adRocketry = 68;
701 adRailroad = 69;
702 adSanitation = 70;
703 adScience = 71;
704 adWriting = 72;
705 adSeafaring = 73;
706 adSelfContainedEnvironment = 74;
707 adStealth = 75;
708 adSteamEngine = 76;
709 adSteel = 77;
710 adSyntheticFood = 78;
711 adTactics = 79;
712 adTheology = 80;
713 adTheoryOfGravity = 81;
714 adTrade = 82;
715 adTransstellarColonization = 83;
716 adUniversity = 84;
717 adAdvancedRocketry = 85;
718 adWarriorCode = 86;
719 adAlphabet = 87;
720 adPolytheism = 88;
721 adRefining = 89;
722 futComputingTechnology = 90;
723 futNanoTechnology = 91;
724 futMaterialTechnology = 92;
725 futArtificialIntelligence = 93;
726
727 FutureTech = [futComputingTechnology, futNanoTechnology,
728 futMaterialTechnology, futArtificialIntelligence];
729
730 adMilitary = $800; // Military Research
731
732 { wonders }
733 woPyramids = 00;
734 woZeus = 01;
735 woGardens = 02;
736 woColossus = 03;
737 woLighthouse = 04;
738 woGrLibrary = 05;
739 woOracle = 06;
740 woSun = 07;
741 woLeo = 08;
742 woMagellan = 09;
743 woMich = 10; { 11; }
744 woNewton = 12;
745 woBach = 13;
746 { 14; } woLiberty = 15;
747 woEiffel = 16;
748 woHoover = 17;
749 woShinkansen = 18;
750 woManhattan = 19;
751 woMir = 20;
752
753 { city improvements }
754 imTrGoods = 28;
755 imBarracks = 29;
756 imGranary = 30;
757 imTemple = 31;
758 imMarket = 32;
759 imLibrary = 33;
760 imCourt = 34;
761 imWalls = 35;
762 imAqueduct = 36;
763 imBank = 37;
764 imCathedral = 38;
765 imUniversity = 39;
766 imHarbor = 40;
767 imTheater = 41;
768 imFactory = 42;
769 imMfgPlant = 43;
770 imRecycling = 44;
771 imPower = 45;
772 imHydro = 46;
773 imNuclear = 47;
774 imPlatform = 48;
775 imTownHall = 49;
776 imSewer = 50;
777 imSupermarket = 51;
778 imHighways = 52;
779 imResLab = 53;
780 imMissileBat = 54;
781 imCoastalFort = 55;
782 imAirport = 56;
783 imDockyard = 57;
784 imPalace = 58;
785 imGrWall = 59;
786 imColosseum = 60;
787 imObservatory = 61;
788 imMilAcademy = 62;
789 imBunker = 63;
790 imAlgae = 64;
791 imStockEx = 65;
792 imSpacePort = 66;
793 imShipComp = 67;
794 imShipPow = 68;
795 imShipHab = 69;
796
797 SettlerFood: array [0 .. nGov - 1] of Integer = (1, 1, 1, 2, 1, 2, 2, 2);
798 CorrLevel: array [0 .. nGov - 1] of Integer = (3, 3, 1, 2, 1, 0, 0, 0);
799 SupportFree: array [0 .. nGov - 1] of Integer = (2, 2, 1, 0, 2, 1, 0, 0);
800 // in 1/2*city size
801
802 // special prerequisite values
803 preNone = -1;
804 preLighthouse = -2;
805 preSun = -3;
806 preLeo = -4;
807 preBuilder = -5;
808 preNA = -$FF;
809
810 JobPreq: array [0 .. nJob - 1] of Integer = (preNone, preNone, adRailroad,
811 preNone, preNone, adRefrigeration, preNone, preNone, adExplosives,
812 adExplosives, adConstruction, preNone, adMedicine, preNone, preNone);
813
814 AdvPreq: array [0 .. nAdv - 1, 0 .. 2] of Integer = { advance prerequisites }
815 ((adFlight, adRobotics, preNone), // adAdvancedFlight
816 (adNavigation, adTactics, preNone), // adAmphibiousWarfare
817 (adMysticism, adAlphabet, preNone), // adAstronomy
818 (adTheoryOfGravity, preNone, preNone), // adAtomicTheory
819 (adCombustionEngine, adSteel, preNone), // adAutomobile
820 (adMathematics, adMetallurgy, preNone), // adBallistics
821 (adCurrency, adEngineering, preNone), // adBanking
822 (adConstruction, adWheel, preNone), // adBridgeBuilding
823 (preNone, preNone, preNone), // adBronzeWorking
824 (preNone, preNone, preNone), // adCeremonialBurial
825 (adScience, preNone, preNone), // adChemistry
826 (adMonarchy, adWarriorCode, preNone), // adChivalry
827 (adMetallurgy, adPlastics, preNone), // adComposites
828 (adWriting, preNone, preNone), // adCodeOfLaws
829 (adAdvancedFlight, adMobileWarfare, preNone), // adCombinedArms
830 (adRefining, adExplosives, preNone), // adCombustionEngine
831 (adPhilosophy, adIndustrialization, preNone), // adCommunism
832 (adMin, preNone, preNone), // adComputers
833 (adTheRepublic, adTactics, preNone), // adConscription
834 (adMasonry, adAlphabet, preNone), // adConstruction
835 (adEconomics, adDemocracy, preNone), // adTheCorporation
836 (adAdvancedFlight, adAdvancedRocketry, preNone), // adSpaceFlight
837 (adBronzeWorking, preNone, preNone), // adCurrency
838 (adConscription, adIndustrialization, preNone), // adDemocracy
839 (adBanking, adUniversity, preNone), // adEconomics
840 (adMagnetism, preNone, preNone), // adElectricity
841 (adRadio, adAtomicTheory, preNone), // adElectronics
842 (adConstruction, adBronzeWorking, preNone), // adEngineering
843 (adIndustrialization, preNone, preNone), // adEnvironmentalism
844 (preNone, preNone, preNone), // adWheel
845 (adChemistry, adEngineering, preNone), // adExplosives
846 (adCombustionEngine, adPhysics, preNone), // adFlight
847 (adTactics, adInvention, preNone), // adIntelligence
848 (adMedicine, adIronWorking, preNone), // adGunpowder
849 (preNone, preNone, preNone), // adHorsebackRiding
850 (adSpaceFlight, adNuclearPower, preNone), // adImpulseDrive
851 (adRailroad, adBanking, preNone), // adIndustrialization
852 (adAdvancedRocketry, adTheLaser, preNone), // adIntelligenArms
853 (adWriting, adWheel, preNone), // adInvention
854 (adBronzeWorking, adInvention, preNone), // adIronWorking
855 (adMin, adPhysics, preNone), // adTheLaser
856 (adNuclearFission, preNone, preNone), // adNuclearPower
857 (adPoetry, adTrade, preNone), // adLiterature
858 (adDemocracy, adComputers, preNone), // adLybertarianism
859 (adPhysics, adIronWorking, preNone), // adMagnetism
860 (adAlphabet, preNone, preNone), // adMapMaking
861 (preNone, preNone, preNone), // adMasonry
862 (adAutomobile, adElectronics, adTheCorporation), // adMassProduction
863 (adCurrency, adAlphabet, preNone), // adMathematics
864 (adMysticism, adPottery, preNone), // adMedicine
865 (adGunpowder, preNone, preNone), // adMetallurgy
866 (adRobotics, adPlastics, preNone), // adMin
867 (adAutomobile, adTactics, preNone), // adMobileWarfare
868 (adPolytheism, preNone, preNone), // adMonarchy
869 (adCeremonialBurial, preNone, preNone), // adMysticism
870 (adSeafaring, adAstronomy, preNone), // adNavigation
871 (adAtomicTheory, adMassProduction, preNone), // adNuclearFission
872 (adMathematics, adLiterature, preNone), // adPhilosophy
873 (adScience, preNone, preNone), // adPhysics
874 (adMassProduction, adRefining, preNone), // adPlastics
875 (adMysticism, adWarriorCode, preNone), // adPoetry
876 (preNone, preNone, preNone), // adPottery
877 (adElectricity, adEngineering, preNone), // adRadio
878 (adEnvironmentalism, adPlastics, preNone), // adRecycling
879 (adElectricity, preNone, preNone), // adRefrigeration
880 (adPolytheism, adAstronomy, preNone), // adMonotheism
881 (adLiterature, preNone, preNone), // adTheRepublic
882 (adMassProduction, adEconomics, preNone), // adRobotics
883 (adBallistics, adExplosives, preNone), // adRocketry
884 (adSteamEngine, adBridgeBuilding, preNone), // adRailroad
885 (adEnvironmentalism, adMedicine, preNone), // adSanitation
886 (adMetallurgy, adTheology, adPhilosophy), // adScience
887 (adAlphabet, preNone, preNone), // adWriting
888 (adPottery, adMapMaking, preNone), // adSeafaring
889 (adRecycling, adSyntheticFood, preNone), // adSelfContainedEnvironment
890 (adComposites, adRadio, preNone), // adStealth
891 (adScience, adEngineering, preNone), // adSteamEngine
892 (adIronWorking, adRailroad, preNone), // adSteel
893 (adChemistry, adRefrigeration, preNone), // adSyntheticFood
894 (adWarriorCode, adUniversity, preNone), // adTactics
895 (adMonotheism, adPoetry, preNone), // adTheology
896 (adAstronomy, adPhysics, preNone), // adTheoryOfGravity
897 (adCurrency, adCodeOfLaws, preNone), // adTrade
898 (adImpulseDrive, adSelfContainedEnvironment, preNone),
899 // adTransstellarColonization
900 (adScience, preNone, preNone), // adUniversity
901 (adComputers, adRocketry, preNone), // adAdvancedRocketry
902 (preNone, preNone, preNone), // adWarriorCode
903 (preNone, preNone, preNone), // adAlphabet
904 (adCeremonialBurial, adHorsebackRiding, preNone), // adPolytheism
905 (adChemistry, preNone, preNone), // adRefining
906 (adComputers, preNone, preNone), // futResearchTechnology
907 (adRobotics, preNone, preNone), // futProductionTechnology
908 (adComposites, preNone, preNone), // futArmorTechnology
909 (adSmartWeapons, preNone, preNone)); // futMissileTechnology
910
911Imp: array [0 .. nImp - 1] of // city improvements
912record
913 Kind: Integer;
914 Preq: Integer;
915 Cost: Integer;
916 Maint: Integer;
917 Expiration: integer;
918end
919= ((Kind: ikWonder; Preq: adMathematics; Cost: 400; Maint: 0;
920 Expiration: adDemocracy), // woPyramids
921 (Kind: ikWonder; Preq: adPolytheism; Cost: 200; Maint: 0;
922 Expiration: adElectronics), // woZeus
923 (Kind: ikWonder; Preq: adInvention; Cost: 200; Maint: 0;
924 Expiration: adNuclearFission), // woGardens
925 (Kind: ikWonder; Preq: adBronzeWorking; Cost: 200; Maint: 0; Expiration: - 1),
926 // woColossus
927 (Kind: ikWonder; Preq: adMapMaking; Cost: 200; Maint: 0; Expiration: adSteel),
928 // woLighthouse
929 (Kind: ikWonder; Preq: adLiterature; Cost: 400; Maint: 0;
930 Expiration: adPlastics), // woGrLibrary
931 (Kind: ikWonder; Preq: adMysticism; Cost: 200; Maint: 0; Expiration: - 1),
932 // woOracle
933 (Kind: ikWonder; Preq: adChivalry; Cost: 300; Maint: 0;
934 Expiration: adSpaceFlight), // woSun
935 (Kind: ikWonder; Preq: adPhilosophy; Cost: 500; Maint: 0; Expiration: - 1),
936 // woLeo
937 (Kind: ikWonder; Preq: adNavigation; Cost: 300; Maint: 0; Expiration: - 1),
938 // woMagellan
939 (Kind: ikWonder; Preq: adMonotheism; Cost: 400; Maint: 0; Expiration: - 1),
940 // woMich
941 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {11}
942 (Kind: ikWonder; Preq: adTheoryOfGravity; Cost: 400; Maint: 0; Expiration: - 1), // woNewton
943 (Kind: ikWonder; Preq: adTheology; Cost: 400; Maint: 0; Expiration: - 1),
944 // woBach
945 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {14}
946 (Kind: ikWonder; Preq: adDemocracy; Cost: 500; Maint: 0; Expiration: - 1),
947 // woLiberty
948 (Kind: ikWonder; Preq: adSteel; Cost: 800; Maint: 0; Expiration: - 1),
949 // woEiffel
950 (Kind: ikWonder; Preq: adElectronics; Cost: 800; Maint: 0; Expiration: - 1),
951 // woHoover
952 (Kind: ikWonder; Preq: adPlastics; Cost: 500; Maint: 0; Expiration: - 1),
953 // woShinkansen
954 (Kind: ikWonder; Preq: adNuclearFission; Cost: 400; Maint: 0;
955 Expiration: - 1), // woManhattan
956 (Kind: ikWonder; Preq: adSpaceFlight; Cost: 800; Maint: 0; Expiration: - 1),
957 // woMir
958 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {21}
959 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {22}
960 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {23}
961 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {24}
962 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {25}
963 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {26}
964 (Kind: ikNA; Preq: preNA; Cost: 0; Maint: 0; Expiration: 0), // {27}
965 (Kind: ikTrGoods; Preq: preNone; Cost: 0; Maint: 0; Expiration: 0), // imTrGoods
966 (Kind: ikCommon; Preq: adWarriorCode; Cost: 40; Maint: 1; Expiration: 0), // imBarracks
967 (Kind: ikCommon; Preq: adPottery; Cost: 60; Maint: 1; Expiration: 0), // imGranary
968 (Kind: ikCommon; Preq: adCeremonialBurial; Cost: 40; Maint: 1; Expiration: 0), // imTemple
969 (Kind: ikCommon; Preq: adCurrency; Cost: 60; Maint: 1; Expiration: 0), // imMarket
970 (Kind: ikCommon; Preq: adWriting; Cost: 80; Maint: 3; Expiration: 0), // imLibrary
971 (Kind: ikCommon; Preq: adCodeOfLaws; Cost: 80; Maint: 2; Expiration: 0), // imCourt
972 (Kind: ikCommon; Preq: adMasonry; Cost: 80; Maint: 1; Expiration: 0), // imWalls
973 (Kind: ikCommon; Preq: adConstruction; Cost: 80; Maint: 1; Expiration: 0), // imAqueduct
974 (Kind: ikCommon; Preq: adBanking; Cost: 120; Maint: 2; Expiration: 0), // imBank
975 (Kind: ikCommon; Preq: adMonotheism; Cost: 100; Maint: 1; Expiration: 0), // imCathedral
976 (Kind: ikCommon; Preq: adUniversity; Cost: 160; Maint: 5; Expiration: 0), // imUniversity
977 (Kind: ikCommon; Preq: adSeafaring; Cost: 60; Maint: 1; Expiration: 0), // imHarbor
978 (Kind: ikCommon; Preq: adPoetry; Cost: 60; Maint: 2; Expiration: 0), // imTheater
979 (Kind: ikCommon; Preq: adIndustrialization; Cost: 200; Maint: 3; Expiration: 0), // imFactory
980 (Kind: ikCommon; Preq: adRobotics; Cost: 320; Maint: 5; Expiration: 0), // imMfgPlant
981 (Kind: ikCommon; Preq: adRecycling; Cost: 320; Maint: 4; Expiration: 0), // imRecycling
982 (Kind: ikCommon; Preq: adElectricity; Cost: 120; Maint: 2; Expiration: 0), // imPower
983 (Kind: ikCommon; Preq: adEnvironmentalism; Cost: 120; Maint: 1; Expiration: 0), // imHydro
984 (Kind: ikCommon; Preq: adNuclearPower; Cost: 240; Maint: 2; Expiration: 0), // imNuclear
985 (Kind: ikCommon; Preq: adRefining; Cost: 160; Maint: 2; Expiration: 0), // imPlatform
986 (Kind: ikCommon; Preq: preNone; Cost: 40; Maint: 1; Expiration: 0), // imTownHall
987 (Kind: ikCommon; Preq: adSanitation; Cost: 120; Maint: 2; Expiration: 0), // imSewer
988 (Kind: ikCommon; Preq: adRefrigeration; Cost: 80; Maint: 2; Expiration: 0), // imSupermarket
989 (Kind: ikCommon; Preq: adAutomobile; Cost: 160; Maint: 4; Expiration: 0), // imHighways
990 (Kind: ikCommon; Preq: adComputers; Cost: 240; Maint: 7; Expiration: 0), // imResLab
991 (Kind: ikCommon; Preq: adAdvancedRocketry; Cost: 100; Maint: 1; Expiration: 0),
992 // imMissileBat
993 (Kind: ikCommon; Preq: adMetallurgy; Cost: 80; Maint: 1; Expiration: 0), // imCoastalFort
994 (Kind: ikCommon; Preq: adAdvancedFlight; Cost: 160; Maint: 1; Expiration: 0), // imAirport
995 (Kind: ikCommon; Preq: adAmphibiousWarfare; Cost: 80; Maint: 1; Expiration: 0), // imDockyard
996 (Kind: ikNatLocal; Preq: preNone; Cost: 100; Maint: 0; Expiration: 0), // imPalace
997 (Kind: ikNatLocal; Preq: adEngineering; Cost: 400; Maint: 4; Expiration: 0), // imGrWall
998 (Kind: ikNatLocal; Preq: adConstruction; Cost: 200; Maint: 4; Expiration: 0), // imColosseum
999 (Kind: ikNatLocal; Preq: adAstronomy; Cost: 300; Maint: 4; Expiration: 0), // imObservatory
1000 (Kind: ikNatLocal; Preq: adTactics; Cost: 100; Maint: 4; Expiration: 0), // imMilAcademy
1001 (Kind: ikNatLocal; Preq: adSteel; Cost: 200; Maint: 2; Expiration: 0), // imBunker
1002 (Kind: ikNatLocal; Preq: adSyntheticFood; Cost: 120; Maint: 2; Expiration: 0), // imAlgae
1003 (Kind: ikNatGlobal; Preq: adTheCorporation; Cost: 320; Maint: 4; Expiration: 0), // imStockEx
1004 (Kind: ikNatLocal; Preq: adSpaceFlight; Cost: 400; Maint: 0; Expiration: 0), // imSpacePort
1005 (Kind: ikShipPart; Preq: adTransstellarColonization; Cost: 240; Maint: 0; Expiration: 0),
1006 // imShipComp
1007 (Kind: ikShipPart; Preq: adImpulseDrive; Cost: 600; Maint: 0; Expiration: 0), // imShipPow
1008 (Kind: ikShipPart; Preq: adSelfContainedEnvironment; Cost: 800; Maint: 0; Expiration: 0));
1009// imShipHab
1010
1011nImpReplacement = 5;
1012ImpReplacement: array [0 .. nImpReplacement - 1] of record
1013 NewImp: Integer;
1014 OldImp: Integer;
1015end
1016= ((NewImp: imSewer; OldImp: imAqueduct), (NewImp: imCourt; OldImp: imTownHall),
1017 (NewImp: imPalace; OldImp: imTownHall), (NewImp: imPalace; OldImp: imCourt),
1018 (NewImp: imMilAcademy; OldImp: imBarracks));
1019
1020// colony ship
1021nShipPart = 3;
1022spComp = 0;
1023spPow = 1;
1024spHab = 2;
1025ShipNeed: array [0 .. nShipPart - 1] of Integer = (6, 4, 2);
1026ShipImpIndex: array [0 .. nShipPart - 1] of Integer = (imShipComp, imShipPow, imShipHab);
1027
1028GovPreq: array [1 .. nGov - 1] of Integer = { government prerequisites }
1029 (preNone, adMonarchy, adTheRepublic, adTheology, adCommunism, adDemocracy,
1030 adInternet);
1031
1032AgePreq: array [1 .. 3] of Integer = (adScience, adMassProduction,
1033 adTransstellarColonization);
1034
1035Terrain: array [0 .. 11] of record
1036 MoveCost: Integer;
1037 Defense: Integer;
1038 ClearTerrain: Integer;
1039 IrrEff: Integer;
1040 IrrClearWork: Integer;
1041 AfforestTerrain: Integer;
1042 MineEff: Integer;
1043 MineAfforestWork: Integer;
1044 TransTerrain: Integer;
1045 TransWork: Integer;
1046 FoodRes: array [0 .. 2] of Integer;
1047 ProdRes: array [0 .. 2] of Integer;
1048 TradeRes: array [0 .. 2] of Integer;
1049 Filler: array [0 .. 12] of Integer;
1050end
1051= ((MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
1052 AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0; TransTerrain: - 1;
1053 TransWork: 0; FoodRes: (0, 0, 0); ProdRes: (0, 0, 0);
1054 TradeRes: (0, 0, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Ocn }
1055 (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
1056 AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0; TransTerrain: - 1;
1057 TransWork: 0; FoodRes: (1, 5, 1); ProdRes: (0, 0, 5);
1058 TradeRes: (3, 3, 3); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Sho }
1059 (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
1060 AfforestTerrain: fForest; MineEff: 0; MineAfforestWork: 1800;
1061 TransTerrain: fHills; TransWork: 3000; FoodRes: (3, 2, 2); ProdRes: (0, 1, 0);
1062 TradeRes: (1, 1, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Gra }
1063 (MoveCost: 1; Defense: 4; ClearTerrain: fGrass; IrrEff: 0; IrrClearWork: 1800;
1064 AfforestTerrain: - 1; MineEff: 1; MineAfforestWork: 600;
1065 TransTerrain: fPrairie; TransWork: 3000; FoodRes: (0, 3, 0);
1066 ProdRes: (1, 1, 4); TradeRes: (1, 1, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Dst }
1067 (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
1068 AfforestTerrain: fForest; MineEff: 0; MineAfforestWork: 2400;
1069 TransTerrain: - 1; TransWork: 0; FoodRes: (1, 3, 1); ProdRes: (1, 1, 3);
1070 TradeRes: (1, 1, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Pra }
1071 (MoveCost: 1; Defense: 4; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
1072 AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0; TransTerrain: fGrass;
1073 TransWork: 3000; FoodRes: (1, 1, 1); ProdRes: (0, 0, 4);
1074 TradeRes: (1, 6, 1); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Tun }
1075 (MoveCost: 2; Defense: 4; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
1076 AfforestTerrain: - 1; MineEff: 3; MineAfforestWork: 1800; TransTerrain: - 1;
1077 TransWork: 0; FoodRes: (0, 3, 0); ProdRes: (1, 1, 0);
1078 TradeRes: (0, 4, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Arc }
1079 (MoveCost: 2; Defense: 6; ClearTerrain: fGrass; IrrEff: 0; IrrClearWork: 2400;
1080 AfforestTerrain: fForest; MineEff: 0; MineAfforestWork: 2400;
1081 TransTerrain: fHills; TransWork: 3000; FoodRes: (1, 1, 1); ProdRes: (0, 4, 1);
1082 TradeRes: (1, 1, 5); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Swa }
1083 (MoveCost: 0; Defense: 0; ClearTerrain: 0; IrrEff: 0;
1084 IrrClearWork: 0; AfforestTerrain: 0; MineEff: 0; MineAfforestWork: 0;
1085 TransTerrain: 0; TransWork: 0; FoodRes: (0, 0, 0); ProdRes: (0, 0, 0);
1086 TradeRes: (0, 0, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { - }
1087 (MoveCost: 2; Defense: 6; ClearTerrain: fPrairie; IrrEff: 0;
1088 IrrClearWork: 600; AfforestTerrain: - 1; MineEff: 0; MineAfforestWork: 0;
1089 TransTerrain: - 1; TransWork: 0; FoodRes: (1, 3, 1); ProdRes: (2, 2, 2);
1090 TradeRes: (1, 1, 4); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { For }
1091 (MoveCost: 2; Defense: 8; ClearTerrain: - 1; IrrEff: 1; IrrClearWork: 600;
1092 AfforestTerrain: - 1; MineEff: 3; MineAfforestWork: 1200;
1093 TransTerrain: fGrass; TransWork: 6000; FoodRes: (1, 1, 1); ProdRes: (0, 0, 2);
1094 TradeRes: (0, 4, 0); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Hil }
1095 (MoveCost: 3; Defense: 12; ClearTerrain: - 1; IrrEff: 0; IrrClearWork: 0;
1096 AfforestTerrain: - 1; MineEff: 2; MineAfforestWork: 1200; TransTerrain: - 1;
1097 TransWork: 0; FoodRes: (0, 0, 0); ProdRes: (1, 4, 1);
1098 TradeRes: (0, 0, 7); Filler: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0))); { Mou }
1099
1100// settler work required MP
1101PillageWork = 100;
1102CityWork = 900;
1103FarmWork = 3; // *IrrClearWork
1104RoadWork = 300; // *MoveCost
1105RoadBridgeWork = 900;
1106RRWork = 600; // *MoveCost
1107RRBridgeWork = 900;
1108CanalWork = 1800;
1109FortWork = 600; // *MoveCost
1110BaseWork = 600; // *MoveCost
1111PollWork = 1800;
1112
1113// upgrades for new unit models
1114// upgrade[domain,0].preq is domain precondition advance
1115// cost values accumulate if prerequisite is future tech / are maximized if not
1116nUpgrade = 15;
1117upgrade: array [0 .. nDomains - 1, 0 .. nUpgrade - 1] of record
1118 Preq: Integer;
1119 Strength: Integer;
1120 Trans: Integer;
1121 Cost: integer;
1122end
1123= (((Preq: adWarriorCode; Strength: 4; Trans: 0; Cost: 3),
1124 (Preq: adBronzeWorking; Strength: 2; Trans: 0; Cost: 4),
1125 (Preq: adIronWorking; Strength: 2; Trans: 0; Cost: 5),
1126 (Preq: adChivalry; Strength: 2; Trans: 0; Cost: 5),
1127 (Preq: adMonotheism; Strength: 3; Trans: 0; Cost: 7),
1128 (Preq: adGunpowder; Strength: 3; Trans: 0; Cost: 8),
1129 (Preq: adExplosives; Strength: 4; Trans: 0; Cost: 9),
1130 (Preq: adTactics; Strength: 5; Trans: 0; Cost: 10),
1131 (Preq: adRadio; Strength: 6; Trans: 0; Cost: 11),
1132 (Preq: adDemocracy; Strength: 6; Trans: 0; Cost: 5),
1133 (Preq: adMobileWarfare; Strength: 7; Trans: 0; Cost: 12),
1134 (Preq: adRobotics; Strength: 8; Trans: 0; Cost: 15),
1135 (Preq: adComposites; Strength: 8; Trans: 0; Cost: 15),
1136 (Preq: adTheLaser; Strength: 8; Trans: 0; Cost: 14),
1137 (Preq: futMaterialTechnology; Strength: 10; Trans: 0; Cost: 2)),
1138 ((Preq: adMapMaking; Strength: 4; Trans: 1; Cost: 8),
1139 (Preq: adNavigation; Strength: 4; Trans: 0; Cost: 10),
1140 (Preq: adEngineering; Strength: 0; Trans: 1; Cost: 8),
1141 (Preq: adGunpowder; Strength: 8; Trans: 0; Cost: 12),
1142 (Preq: adMagnetism; Strength: 12; Trans: 1; Cost: 20),
1143 (Preq: adExplosives; Strength: 16; Trans: 0; Cost: 24),
1144 (Preq: adSteamEngine; Strength: 24; Trans: 0; Cost: 28),
1145 (Preq: adAmphibiousWarfare; Strength: 24; Trans: 1; Cost: 18),
1146 (Preq: adAdvancedRocketry; Strength: 32; Trans: 0; Cost: 38),
1147 (Preq: futMaterialTechnology; Strength: 14; Trans: 0; Cost: 4),
1148 (Preq: futArtificialIntelligence; Strength: 14; Trans: 0; Cost: 4),
1149 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1150 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1151 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1152 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0)),
1153 ((Preq: adFlight; Strength: 12; Trans: 1; Cost: 14),
1154 (Preq: adTactics; Strength: 6; Trans: 0; Cost: 17),
1155 (Preq: adElectronics; Strength: 6; Trans: 0; Cost: 20),
1156 (Preq: adMin; Strength: 8; Trans: 0; Cost: 24),
1157 (Preq: adComposites; Strength: 8; Trans: 0; Cost: 26),
1158 (Preq: adSmartWeapons; Strength: 11; Trans: 0; Cost: 32),
1159 (Preq: futArtificialIntelligence; Strength: 7; Trans: 0; Cost: 4),
1160 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1161 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1162 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1163 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1164 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1165 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1166 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0),
1167 (Preq: preNA; Strength: 0; Trans: 0; Cost: 0)));
1168
1169{ model features }
1170nFeature = 27;
1171mcWeapons = 0;
1172mcArmor = 1;
1173mcMob = 2;
1174mcSeaTrans = 3;
1175mcCarrier = 4;
1176mcTurbines = 5;
1177mcBombs = 6;
1178mcFuel = 7;
1179mcAirTrans = 8;
1180mcNav = 9;
1181mcRadar = 10;
1182mcSub = 11;
1183mcArtillery = 12;
1184mcAlpine = 13;
1185mcSupplyShip = 14;
1186mcOver = 15;
1187mcAirDef = 16;
1188mcSpy = 17;
1189mcSE = 18;
1190mcNP = 19;
1191mcJet = 20;
1192mcStealth = 21;
1193mcFanatic = 22;
1194mcFirst = 23;
1195mcWill = 24;
1196mcAcademy = 25;
1197mcLine = 26;
1198mcFirstNonCap = mcNav;
1199AutoFeature: set of mcFirstNonCap .. nFeature - 1 = [mcNav, mcSE, mcNP, mcJet,
1200 mcAcademy];
1201// unit class advances, automatically applied if available
1202
1203Feature: array [0 .. nFeature - 1] of { unit model features }
1204 record
1205 Domains: Integer;
1206 Preq: Integer;
1207 Weight: Integer;
1208 Cost: Integer;
1209 end
1210= ((Domains: 7; Preq: preNone; Weight: 1; Cost: 1), { mcOffense }
1211 (Domains: 7; Preq: preNone; Weight: 1; Cost: 1), { mcDefense }
1212 (Domains: 1; Preq: adHorsebackRiding; Weight: 1; Cost: 1), { mcMob }
1213 (Domains: 2; Preq: preNone; Weight: 2; Cost: 1), { mcSeaTrans }
1214 (Domains: 2; Preq: adAdvancedFlight; Weight: 2; Cost: 2), { mcCarrier }
1215 (Domains: 2; Preq: adPhysics; Weight: 3; Cost: 1), { mcTurbines }
1216 (Domains: 4; Preq: adAdvancedFlight; Weight: 1; Cost: 1), { mcBombs }
1217 (Domains: 4; Preq: preNone; Weight: 1; Cost: 1), { mcFuel }
1218 (Domains: 4; Preq: adCombinedArms; Weight: 2; Cost: 1), { mcAirTrans }
1219 (Domains: 2; Preq: adNavigation; Weight: 0; Cost: 0), { mcNav }
1220 (Domains: 2; Preq: adRadio; Weight: 0; Cost: 1), { mcRadar }
1221 (Domains: 2; Preq: adCombustionEngine; Weight: 2; Cost: 1), { mcSub }
1222 (Domains: 3; Preq: adBallistics; Weight: 1; Cost: 1), { mcArtillery }
1223 (Domains: 1; Preq: adTactics; Weight: 2; Cost: 1), { mcAlpine }
1224 (Domains: 2; Preq: adMedicine; Weight: 1; Cost: 1), { mcSupplyShip }
1225 (Domains: 1; Preq: adBridgeBuilding; Weight: 0; Cost: 2), { mcOver }
1226 (Domains: 2; Preq: adAdvancedRocketry; Weight: 1; Cost: 1), { mcAirDef }
1227 (Domains: 4; Preq: adIntelligence; Weight: 2; Cost: 1), { mcSpy }
1228 (Domains: 2; Preq: adSteamEngine; Weight: 0; Cost: 0), { mcSE }
1229 (Domains: 2; Preq: adNuclearPower; Weight: 0; Cost: 0), { mcNP }
1230 (Domains: 4; Preq: adRocketry; Weight: 0; Cost: 0), { mcJet }
1231 (Domains: 4; Preq: adStealth; Weight: 1; Cost: 2), { mcStealth }
1232 (Domains: 5; Preq: adCommunism; Weight: 0; Cost: 1), { mcFanatic }
1233 (Domains: 1; Preq: preSun; Weight: 0; Cost: 1), { mcFirst }
1234 (Domains: 1; Preq: preSun; Weight: 0; Cost: 1), { mcWill }
1235 (Domains: 1; Preq: preSun; Weight: 0; Cost: 0), { mcAcademy }
1236 (Domains: 7; Preq: adMassProduction; Weight: 0; Cost: 0)); { mcLine }
1237
1238WeightPreq7: array [0 .. nDomains - 1] of Integer = (adHorsebackRiding, adSeafaring,
1239 adAdvancedFlight);
1240WeightPreq10: array [0 .. nDomains - 1] of Integer = (adAutomobile, adSteel, preNA);
1241
1242INFIN = 999999;
1243
1244// for backward compatibility
1245fRare = fDeadLands;
1246fRare1 = fCobalt;
1247fRare2 = fUranium;
1248mkCaravan = mkFreight;
1249mkDiplomat = mkCommando;
1250gLybertarianism = gFuture;
1251trCeaseFire = 1;
1252adIntelligenArms = adSmartWeapons;
1253adIntelligentArms = adSmartWeapons;
1254adRadioCommunication = adRadio;
1255adLybertarianism = adInternet;
1256futResearchTechnology = futComputingTechnology;
1257futProductionTechnology = futNanoTechnology;
1258futArmorTechnology = futMaterialTechnology;
1259futMissileTechnology = futArtificialIntelligence;
1260imNatObs = imObservatory;
1261imElite = imMilAcademy;
1262mcOffense = mcWeapons;
1263mcDefense = mcArmor;
1264mcLongRange = mcArtillery;
1265mcHospital = mcSupplyShip;
1266
1267// Wonders CityID constants
1268WonderNotBuiltYet = -1;
1269WonderDestroyed = -2;
1270
1271type
1272 TServerCall = function (Command, Player, Subject: Integer; var Data)
1273 : Integer; stdcall;
1274 TClientCall = procedure (Command, Player: Integer; var Data); stdcall;
1275
1276 TUn = packed record
1277 Loc: LongInt; { location }
1278 Status: LongInt; // free for AI use
1279 SavedStatus: LongInt; // for server internal use only
1280 ID: Word; // unit number, never changes, unique within this nation
1281 mix: SmallInt; { model index }
1282 Home: SmallInt; { home city index, -1 if none }
1283 Master: SmallInt; { index of transporting unit, -1 if none }
1284 Movement: SmallInt; { movement left for this turn }
1285 Health: ShortInt; // = 100-Damage
1286 Fuel: ShortInt;
1287 Job: Byte; { current terrain improvement job }
1288 Exp: Byte; { micro experience, the level is Exp div ExpCost }
1289 TroopLoad: Byte; { number of transported ground units }
1290 AirLoad: Byte; // number of transported air units
1291 Flags: Cardinal;
1292 end;
1293
1294 { TCity }
1295
1296 TCity = packed record
1297 Loc: LongInt; { location }
1298 Status: LongInt; // free for AI use
1299 SavedStatus: LongInt; // for server internal use only
1300 ID: Word; // founding player shl 12 + number, never changes, unique within the whole game
1301 Size: Word;
1302 Project: SmallInt; // current production project, see city project flags
1303 Project0: SmallInt; // for server use only
1304 Food: SmallInt; // collected food in storage
1305 Pollution: SmallInt; // collected pollution in dump
1306 Prod: SmallInt; // for project collected production points
1307 Prod0: SmallInt;
1308 // for project collected production points in the beginning of the turn
1309 Flags: Cardinal; // what happened within the last turnaround
1310 Tiles: Cardinal; { currently by city exploited tiles, bitset with index
1311 (dy+3) shl 2+(dx+3) shr 1, (dx,dy) relative to central tile }
1312 N1: Cardinal; // reserved for future use
1313 Built: array [0 .. (nImp + 3) div 4 * 4 - 1] of ShortInt;
1314 // array value =1 indicates built improvement
1315 end;
1316
1317 TModel = packed record
1318 Status: LongInt; // free for AI use
1319 SavedStatus: LongInt; // for server internal use only
1320 ID: Word; // developing player shl 12 + number, never changes, unique within the whole game
1321 IntroTurn: Word;
1322 Built: Word; // units built with this model
1323 Lost: Word; // units of this model lost in combat
1324 Kind: Byte;
1325 Domain: Byte;
1326 Attack: Word;
1327 Defense: Word;
1328 Speed: Word;
1329 Cost: Word;
1330 MStrength: Word;
1331 // construction time multipliers, only valid if kind is mkSelfDeveloped or mkEnemyDeveloped
1332 MTrans: Byte;
1333 MCost: Byte;
1334 Weight: Byte;
1335 MaxWeight: Byte;
1336 // weight and maximum weight (construction time)
1337 Upgrades: Cardinal; // bitarray indicating all upgrades
1338 Flags: Cardinal;
1339 Cap: array [0 .. (nFeature + 3) div 4 * 4 - 1] of Byte; // special features
1340 end;
1341
1342 TUnitInfo = packed record
1343 Loc: LongInt;
1344 mix: Word; // index of unit model for its owner
1345 emix: Word; // index in enemy model list
1346 Owner: Byte;
1347 Health: ShortInt; // = 100-Damage
1348 Fuel: ShortInt;
1349 Job: Byte; // current terrain improvement job
1350 Exp: Byte; { micro experience, the level is Exp div ExpCost }
1351 Load: Byte; { number of transported units }
1352 Flags: Word;
1353 end;
1354
1355 TCityInfo = packed record
1356 Loc: LongInt;
1357 Status: LongInt; // free for AI use
1358 SavedStatus: LongInt; // for server internal use only
1359 Owner: Word; // last known owner, even if not alive anymore!
1360 ID: Word; // founding player <<12 + number, never changes, unique within the whole game
1361 Size: Word;
1362 Flags: Word;
1363 end;
1364
1365 TModelInfo = packed record
1366 Owner: Word; // Player which owns the model
1367 mix: Word; // index of unit model for its owner
1368 ID: Word; // developing player shl 12 + number, never changes, unique within the whole game
1369 Kind: Byte;
1370 Domain: Byte;
1371 Attack: Word;
1372 Defense: Word;
1373 Speed: Word;
1374 Cost: Word;
1375 TTrans: Byte; // ground unit transport capability
1376 ATrans_Fuel: Byte; // air unit transport capability resp. fuel
1377 Bombs: Word; // additional attack with bombs
1378 Cap: Cardinal; // special features, bitset with index Feature-mcFirstNonCap
1379 MaxUpgrade: Byte; // maximum used upgrade
1380 Weight: Byte;
1381 Lost: Word;
1382 end;
1383
1384 TBattle = packed record
1385 Enemy: Byte;
1386 Flags: Byte;
1387 Turn: Word;
1388 mix: Word;
1389 mixEnemy: Word;
1390 ToLoc: Integer;
1391 FromLoc: Integer;
1392 end;
1393
1394 TWonderInfo = record
1395 CityID: Integer; // -2 if destroyed, -1 if never completed, >=0 ID of city
1396 EffectiveOwner: Integer;
1397 // owning player if effective, -1 if expired or not built
1398 end;
1399
1400 TShipInfo = record
1401 Parts: array [0 .. nShipPart - 1] of Integer;
1402 end;
1403
1404 TEnemyReport = record
1405 TurnOfContact: Integer;
1406 TurnOfCivilReport: Integer;
1407 TurnOfMilReport: Integer;
1408 Attitude: Integer;
1409 Credibility: Integer; // 0..100, last update: ToC
1410 Treaty: array [0 .. nPl - 1] of Integer;
1411 // diplomatic status with other nations, last update: ToCR
1412 Government: Integer; // gAnarchy..gDemocracy, last update: ToCR
1413 Money: Integer; // last update: ToCR
1414 ResearchTech: Integer; // last update: ToCR
1415 ResearchDone: Integer; // last update: ToCR
1416 Tech: array [0 .. (nAdv + 3) div 4 * 4 - 1] of ShortInt;
1417 // tech status indicator, last update: ToCR
1418 nModelCounted: Integer;
1419 // number of models with info in UnCount, last update: ToMR
1420 UnCount: array [0 .. INFIN] of Word;
1421 // number of available units for each model, last update: ToMR
1422 end;
1423
1424 TMoveAdviceData = record
1425 ToLoc: Integer;
1426 nStep: Integer;
1427 MoreTurns: Integer;
1428 MaxHostile_MovementLeft: Integer;
1429 dx: array [0 .. 24] of Integer;
1430 dy: array [0 .. 24] of Integer;
1431 end;
1432
1433 TPlaneReturnData = record
1434 Loc: Integer;
1435 Fuel: Integer;
1436 Movement: Integer;
1437 end;
1438
1439 TTileInfo = record
1440 Food: Integer;
1441 Prod: Integer;
1442 Trade: Integer;
1443 ExplCity: Integer;
1444 end;
1445
1446 TCityReport = record
1447 HypoTiles: Integer;
1448 HypoTax: Integer;
1449 HypoLux: Integer;
1450 Working: Integer;
1451 Happy: Integer;
1452 FoodRep: Integer;
1453 ProdRep: Integer;
1454 Trade: Integer;
1455 PollRep: Integer;
1456 Corruption: Integer;
1457 Tax: Integer;
1458 Lux: Integer;
1459 Science: Integer;
1460 Support: Integer;
1461 Eaten: Integer;
1462 ProdCost: Integer;
1463 Storage: Integer;
1464 Deployed: Integer;
1465 end;
1466
1467 TCityReportNew = record
1468 HypoTiles: Integer;
1469 // tiles that should be considered as exploited (for the current adjustment, set this to -1 or to TCity.Tiles of the city)
1470 HypoTaxRate: Integer;
1471 HypoLuxuryRate: Integer;
1472 // tax and luxury rate that should be assumed (for current rates, set this to -1 or to RO.TaxRate resp. RO.LuxRate)
1473 Morale: Integer;
1474 FoodSupport: Integer;
1475 MaterialSupport: Integer;
1476 // food and material taken for unit support
1477 ProjectCost: Integer; // material cost of current project
1478 Storage: Integer; // size of food storage
1479 Deployed: Integer; // number of units causing unrest (unrest=2*deployed)
1480 CollectedControl: Integer;
1481 CollectedFood: Integer;
1482 CollectedMaterial: Integer;
1483 CollectedTrade: Integer;
1484 // raw control, food, material and trade as collected by the citizens
1485 Working: Integer; // number of exploited tiles including city tile
1486 FoodSurplus: Integer;
1487 Production: Integer;
1488 AddPollution: Integer;
1489 // food surplus, production gain and pollution after all effects
1490 Corruption: Integer;
1491 Tax: Integer;
1492 Science: Integer;
1493 Luxury: Integer;
1494 // corruption, tax, science and wealth after all effects
1495 HappinessBalance: Integer;
1496 // = (Morale+Wealth+Control) - (Size+Unrest), value < 0 means disorder
1497 end;
1498
1499 TCityTileAdviceData = record
1500 ResourceWeights: Cardinal;
1501 Tiles: Cardinal;
1502 CityReport: TCityReport;
1503 end;
1504
1505 TGetCityData = record
1506 Owner: Integer;
1507 c: TCity;
1508 end;
1509
1510 TCityAreaInfo = record
1511 Available: array [0 .. 26] of Integer;
1512 end;
1513
1514 TUnitReport = record
1515 FoodSupport: Integer;
1516 ProdSupport: Integer;
1517 ReportFlags: Integer;
1518 end;
1519
1520 TJobProgressData = array [0 .. nJob - 1] of record
1521 Required, Done,
1522 NextTurnPlus: Integer;
1523 end;
1524
1525 TBattleForecast = record
1526 pAtt: Integer;
1527 mixAtt: Integer;
1528 HealthAtt: Integer;
1529 ExpAtt: Integer;
1530 FlagsAtt: Integer;
1531 Movement: Integer;
1532 EndHealthDef: Integer;
1533 EndHealthAtt: Integer;
1534 end;
1535
1536 TBattleForecastEx = record
1537 pAtt: Integer;
1538 mixAtt: Integer;
1539 HealthAtt: Integer;
1540 ExpAtt: Integer;
1541 FlagsAtt: Integer;
1542 Movement: Integer;
1543 EndHealthDef: Integer;
1544 EndHealthAtt: Integer; // must be same as in TBattleForecast
1545 AStr: Integer;
1546 DStr: Integer;
1547 ABaseDamage: Integer;
1548 DBaseDamage: Integer;
1549 end;
1550
1551 TShowMove = record
1552 Owner: Integer;
1553 Health: Integer;
1554 mix: Integer;
1555 emix: Integer;
1556 Flags: Integer;
1557 FromLoc: Integer;
1558 dx: Integer;
1559 dy: Integer;
1560 EndHealth: Integer;
1561 EndHealthDef: Integer;
1562 Fuel: Integer;
1563 Exp: Integer;
1564 Load: Integer;
1565 end;
1566
1567 TShowShipChange = record
1568 Reason: Integer;
1569 Ship1Owner: Integer;
1570 Ship2Owner: Integer;
1571 Ship1Change: array [0 .. nShipPart - 1] of Integer;
1572 Ship2Change: array [0 .. nShipPart - 1] of Integer;
1573 end;
1574
1575 TOffer = record
1576 nDeliver: Integer;
1577 nCost: Integer;
1578 Price: array [0 .. 11] of Cardinal;
1579 end;
1580
1581 TChart = array [0 .. INFIN] of Integer;
1582 TEditTileData = record
1583 Loc: Integer;
1584 NewTile: Integer;
1585 end;
1586 TCreateUnitData = record
1587 Loc: Integer;
1588 p: Integer;
1589 mix: Integer;
1590 end;
1591
1592 TTileList = array [0 .. INFIN] of Cardinal;
1593 TTileObservedLastList = array [0 .. INFIN] of SmallInt;
1594 TOwnerList = array [0 .. INFIN] of ShortInt;
1595 TByteList = array [0 .. INFIN] of Byte;
1596 TIntList = array [0 .. INFIN] of integer;
1597 TCityList = array [0 .. INFIN] of TCity;
1598 TUnList = array [0 .. INFIN] of TUn;
1599 TModelList = array [0 .. INFIN] of TModel;
1600 TEnemyUnList = array [0 .. INFIN] of TUnitInfo;
1601 TEnemyCityList = array [0 .. INFIN] of TCityInfo;
1602 TEnemyModelList = array [0 .. INFIN] of TModelInfo;
1603 TBattleList = array [0 .. INFIN] of TBattle;
1604
1605 TPlayerContext = record
1606 Data: Pointer;
1607 Map: ^TTileList;
1608 { the playground, a list of tiles with index = location, see tile flags }
1609 MapObservedLast: ^TTileObservedLastList;
1610 // turn in which the tile was observed last, index = location
1611 Territory: ^TOwnerList; // nation to which's territory a tile belongs, -1 indicates none
1612 Un: ^TUnList; { units }
1613 City: ^TCityList; { cities }
1614 Model: ^TModelList; { unit models }
1615 EnemyUn: ^TEnemyUnList; // known units of enemy players
1616 EnemyCity: ^TEnemyCityList; // known cities of enemy players
1617 EnemyModel: ^TEnemyModelList; // known unit models of enemy players
1618 EnemyReport: array [0 .. nPl - 1] of ^TEnemyReport;
1619
1620 TestFlags: Integer; // options turned on in the "Manipulation" menu
1621 Turn: Integer; // current turn
1622 Alive: Integer; { bitset of IDs of players still alive, flag 1 shl p for player p }
1623 Happened: Integer; // flags indicate what happened within the last turnaround
1624 AnarchyStart: Integer; // start turn of anarchy, <0 if not in anarchy
1625 Credibility: Integer; // own credibility
1626 MaxCredibility: Integer; // maximum credibility still to achieve
1627 nUn: Integer; { number of units }
1628 nCity: Integer; { number of cities }
1629 nModel: Integer; { number of developed unit models }
1630 nEnemyUn: Integer;
1631 nEnemyCity: Integer;
1632 nEnemyModel: Integer;
1633 Government: Integer; { gAnarchy..gDemocracy }
1634 Money: Integer;
1635 TaxRate: Integer;
1636 LuxRate: Integer;
1637 Research: Integer;
1638 { collected research points for currently researched tech }
1639 ResearchTech: Integer; // currently researched tech
1640 DevModel: TModel; { unit model currently under development }
1641 Tech: array [0 .. (nAdv + 3) div 4 * 4 - 1] of ShortInt; { tech status indicator }
1642 Attitude: array [0 .. nPl - 1] of Integer; // attitude to other nations
1643 Treaty: array [0 .. nPl - 1] of Integer; // treaty with other nations
1644 EvaStart: array [0 .. nPl - 1] of Integer; // peace treaty: start of evacuation period
1645 Tribute: array [0 .. nPl - 1] of Integer; // no longer in use
1646 TributePaid: array [0 .. nPl - 1] of Integer; // no longer in use
1647 Wonder: array [0 .. 27] of TWonderInfo;
1648 Ship: array [0 .. nPl - 1] of TShipInfo;
1649 NatBuilt: array [28 .. (nImp + 3) div 4 * 4 - 1] of ShortInt;
1650 nBattleHistory: Integer;
1651 BattleHistory: ^TBattleList; // complete list of all my battles in the whole game
1652 BorderHelper: ^TByteList;
1653 LastCancelTreaty: array [0 .. nPl - 1] of Integer; // turn of last treaty cancel
1654 OracleIncome: Integer;
1655 DefaultDebugMap: ^TIntList;
1656 Filler: array [0 .. 879] of Byte;
1657 end;
1658
1659 TInitModuleData = record
1660 Server: TServerCall;
1661 DataVersion: Integer;
1662 DataSize: Integer;
1663 Flags: Integer;
1664 end;
1665
1666 TNewGameData = record
1667 lx: Integer;
1668 ly: Integer;
1669 LandMass: Integer;
1670 MaxTurn: Integer;
1671 Difficulty: array [0 .. nPl - 1] of Integer;
1672 { difficulty levels of the players, if it's 0 this player is the supervisor,
1673 -1 for unused slots }
1674 RO: array [0 .. nPl - 1] of ^TPlayerContext;
1675 AssemblyPath: array [0 .. 255] of Char;
1676 SuperVisorRO: array [0 .. nPl - 1] of ^TPlayerContext;
1677 end;
1678
1679 TNewGameExData = record
1680 lx: Integer;
1681 ly: Integer;
1682 LandMass: Integer;
1683 MaxTurn: Integer;
1684 RND: Integer;
1685 Difficulty: array [0 .. nPl - 1] of Integer;
1686 { difficulty levels of the players, if it's 0 this player is the supervisor,
1687 -1 for unused slots }
1688 Controlled: Integer;
1689 end;
1690
1691 TShowNegoData = record
1692 pSender: Integer;
1693 pTarget: Integer;
1694 Action: Integer;
1695 Offer: TOffer;
1696 end;
1697
1698const
1699 { predefined unit models: }
1700 nSpecialModel = 9;
1701 SpecialModel: array [0 .. nSpecialModel - 1] of TModel = ((Status: 0;
1702 SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0; Kind: mkSettler;
1703 Domain: dGround; Attack: 0; Defense: 10; Speed: 150; Cost: 40; MStrength: 0;
1704 MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0; Upgrades: 0; Flags: 0;
1705 Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1706 0, 0, 0, 0, 0)), { Settlers }
1707 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1708 Kind: mkSettler; Domain: dGround; Attack: 0; Defense: 20; Speed: 300;
1709 Cost: 40; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1710 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1711 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Engineers }
1712 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1713 Kind: mkSelfDeveloped; Domain: dGround; Attack: 6; Defense: 6; Speed: 150;
1714 Cost: 10; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1715 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1716 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Militia }
1717 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1718 Kind: mkSpecial_TownGuard; Domain: dGround; Attack: 4; Defense: 6;
1719 Speed: 150; Cost: 20; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0;
1720 MaxWeight: 0; Upgrades: 0; Flags: 0;
1721 Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1722 0, 0, 0, 0, 0)), { Town Guard }
1723 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1724 Kind: mkDiplomat; Domain: dGround; Attack: 12; Defense: 12; Speed: 250;
1725 Cost: 20; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1726 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1727 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Special Commando }
1728 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1729 Kind: mkCaravan; Domain: dGround; Attack: 0; Defense: 6; Speed: 150;
1730 Cost: 60; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1731 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1732 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Freight }
1733 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1734 Kind: mkSpecial_Boat; Domain: dSea; Attack: 0; Defense: 3; Speed: 250;
1735 Cost: 20; MStrength: 0; MTrans: 1; MCost: 0; Weight: 0; MaxWeight: 0;
1736 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1737 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Longboat }
1738 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1739 Kind: mkSlaves; Domain: dGround; Attack: 0; Defense: 15; Speed: 150;
1740 Cost: 40; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1741 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1742 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), { Slaves }
1743 { (Status:0;SavedStatus:0;ID:0;IntroTurn:0;Built:0;Lost:0;
1744 Kind:mkSpecial_Carriage;Domain:dGround;Attack:50;Defense:30;Speed:250;Cost:50;
1745 MStrength:0;MTrans:0;MCost:0;Weight:0;MaxWeight:0;Upgrades:0;Flags:0;
1746 Cap:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)), }
1747 { (Status:0;SavedStatus:0;ID:0;IntroTurn:0;Built:0;Lost:0;
1748 Kind:mkSpecial_SubCabin;Domain:dSea;Attack:16;Defense:1;Speed:350;Cost:40;
1749 MStrength:0;MTrans:0;MCost:0;Weight:0;MaxWeight:0;Upgrades:0;Flags:0;
1750 Cap:(0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)), }
1751 (Status: 0; SavedStatus: 0; ID: 0; IntroTurn: 0; Built: 0; Lost: 0;
1752 Kind: mkSpecial_Glider; Domain: dAir; Attack: 6; Defense: 6; Speed: 450;
1753 Cost: 30; MStrength: 0; MTrans: 0; MCost: 0; Weight: 0; MaxWeight: 0;
1754 Upgrades: 0; Flags: 0; Cap: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1755 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)));
1756
1757 SpecialModelPreq: array [0 .. nSpecialModel - 1] of integer = (preNone,
1758 adExplosives, preNone, preNone, (* adWri, *) adIntelligence, adTrade,
1759 (* adTheCorporation,adHorsebackRiding,adAutomobile,adNavigation,
1760 adCombustionEngine, *) adMapMaking, preBuilder,
1761 { preLeo,preLighthouse, } preLeo);
1762
1763var
1764 DelphiRandSeed: Integer;
1765
1766procedure MakeUnitInfo(p: Integer; const u: TUn; var ui: TUnitInfo);
1767procedure MakeModelInfo(p, mix: Integer; const m: TModel; var mi: TModelInfo);
1768function IsSameModel(const mi1, mi2: TModelInfo): Boolean;
1769function SpecialTile(Loc, TerrType, lx: Integer): Integer;
1770function DelphiRandom(const pi_Max: Integer): Integer; overload;
1771function DelphiRandom: Extended; overload;
1772procedure DelphiRandomize;
1773
1774
1775implementation
1776
1777procedure MakeUnitInfo(p: Integer; const u: TUn; var ui: TUnitInfo);
1778begin
1779 ui.Owner := p;
1780 ui.Loc := u.Loc;
1781 ui.Health := u.Health;
1782 ui.Fuel := u.Fuel;
1783 ui.Job := u.Job;
1784 ui.Exp := u.Exp;
1785 ui.Load := u.TroopLoad + u.AirLoad;
1786 ui.mix := u.mix;
1787 ui.Flags := u.Flags;
1788end;
1789
1790procedure MakeModelInfo(p, mix: Integer; const m: TModel; var mi: TModelInfo);
1791var
1792 i: Integer;
1793begin
1794 mi.Owner := p;
1795 mi.mix := mix;
1796 mi.ID := m.ID;
1797 mi.Domain := m.Domain;
1798 if m.Kind = mkEnemyDeveloped then
1799 mi.Kind := mkSelfDeveloped // important for IsSameModel()
1800 else
1801 mi.Kind := m.Kind;
1802 mi.Attack := m.Attack;
1803 mi.Defense := m.Defense;
1804 mi.Speed := m.Speed;
1805 mi.Cost := m.Cost;
1806 if mi.Domain = dAir then
1807 begin
1808 mi.TTrans := m.Cap[mcAirTrans] * m.MTrans;
1809 mi.ATrans_Fuel := m.Cap[mcFuel];
1810 end
1811 else
1812 begin
1813 mi.TTrans := m.Cap[mcSeaTrans] * m.MTrans;
1814 mi.ATrans_Fuel := m.Cap[mcCarrier] * m.MTrans;
1815 end;
1816 mi.Bombs := m.Cap[mcBombs] * m.MStrength * 2;
1817 mi.Cap := 0;
1818 for i := mcFirstNonCap to nFeature - 1 do
1819 if m.Cap[i] > 0 then
1820 mi.Cap := mi.Cap or (1 shl (i - mcFirstNonCap));
1821 mi.MaxUpgrade := 0;
1822 for i := 1 to nUpgrade - 1 do
1823 if m.Upgrades and (1 shl i) <> 0 then
1824 mi.MaxUpgrade := i;
1825 mi.Weight := m.Weight;
1826 mi.Lost := 0;
1827end;
1828
1829function IsSameModel(const mi1, mi2: TModelInfo): Boolean;
1830type
1831 TModelInfo_Compare = array [0 .. 5] of Cardinal;
1832var
1833 Compare1, Compare2: ^TModelInfo_Compare;
1834begin
1835 Compare1 := @mi1;
1836 Compare2 := @mi2;
1837 result := (Compare1[1] and $FFFF0000 = Compare2[1] and $FFFF0000) and
1838 (Compare1[2] = Compare2[2]) and (Compare1[3] = Compare2[3]) and
1839 (Compare1[4] = Compare2[4]) and (Compare1[5] = Compare2[5])
1840end;
1841
1842function SpecialTile(Loc, TerrType, lx: Integer): Integer;
1843var
1844 x, y, qx, qy, a: Integer;
1845begin
1846 if TerrType = fOcean then
1847 result := 0
1848 else
1849 begin
1850 y := Loc div lx;
1851 x := Loc - y * lx;
1852 if TerrType = fGrass then { formula for productive grassland }
1853 if Odd((lymax + x - y shr 1) shr 1 + x + (y + 1) shr 1) then
1854 result := 1
1855 else
1856 result := 0
1857 else { formula for special resources }
1858 begin
1859 a := 4 * x - y + 9980;
1860 qx := a div 10;
1861 if (qx * 10 = a) and (qx and 3 <> 0) then
1862 begin
1863 qy := (y + x) div 5;
1864 if qy and 3 <> qx shr 2 and 1 * 2 then
1865 if (TerrType = fArctic) or (TerrType = fSwamp) then
1866 result := 1
1867 else if TerrType = fShore then
1868 begin
1869 if (qx + qy) and 1 = 0 then
1870 if qx and 3 = 2 then
1871 result := 2
1872 else
1873 result := 1
1874 else
1875 result := 0
1876 end
1877 else
1878 result := (qx + qy) and 1 + 1
1879 else
1880 result := 0;
1881 end
1882 else
1883 result := 0;
1884 end
1885 end;
1886end;
1887
1888procedure InitUnit;
1889begin
1890 Assert(SizeOf(TPlayerContext) = 1936 + 28 * SizeOf(Pointer));
1891 Assert(SizeOf(TModel) - 2 * SizeOf(LongInt) - 4 * SizeOf(Word)
1892 = sIntSetDevModel and $F * 4);
1893end;
1894
1895function DelphiRandom(const pi_Max: Integer): Integer;
1896var
1897 Temp: LongInt;
1898begin
1899 Temp := LongInt(Int64(134775813) * Int64(DelphiRandSeed) + 1);
1900 DelphiRandSeed := LongInt(Temp);
1901 Result := (UInt64(Cardinal(pi_Max)) * UInt64(Cardinal(Temp))) shr 32;
1902end;
1903
1904function DelphiRandom: Extended; overload;
1905begin
1906 Result := DelphiRandom(High(LongInt)) / High(LongInt);
1907end;
1908
1909procedure DelphiRandomize;
1910begin
1911 Randomize;
1912 DelphiRandSeed := RandSeed;
1913end;
1914
1915initialization
1916
1917InitUnit;
1918
1919end.
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