1 | Version 1.3.6 (2024-09-16)
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2 | ==========================
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3 |
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4 | * Added: Allow to scroll map with Ctrl+arrows/num keys.
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5 | * Added: New editor menu action to create filled map from selected tile.
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6 | * Added: Allow to rename city with mouse right click on city caption in City screen.
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7 | * Added: Spiral of death map.
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8 | * Modified: Show windows by default on primary screen if multiple monitors present.
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9 | * Modified: Do not use Screen Width and Height values for Offscreen bitmap size initialization to improve multi monitor support.
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10 | * Modified: Map scrolling with mouse on window borders instead of screen borders to support mouse scrolling in windowed mode and on multiple monitors.
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11 | * Modified: Precalculate scaling coefficients also for from native values conversions for faster speed.
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12 | * Modified: Scroll just by single row with mouse wheel in tile units list.
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13 | * Fixed: Do not process keyboard input during unit move on Linux.
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14 | * Fixed: Resize main window controls on game start if map size changed.
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15 | * Fixed: Allow full screen switching in editor and movie mode.
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16 | * Fixed: Do not overflow city name text in City screen.
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17 | * Fixed: Repaint main screen after city and unit rename.
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18 | * Fixed: Rows scrolling of high number of units in single map tile.
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19 |
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20 | Version 1.3.5 (2024-08-11)
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21 | ==========================
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22 |
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23 | * Modified: Remember last selected map between application restarts.
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24 | * Modified: Draw graphical preview for maps which doesn't have associated image.
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25 | * Fixed: Avoided more GTK2 crashes.
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26 | * Fixed: Build StdAI with -O1 optimization level to avoid crash.
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27 | * Fixed: With selected map it was not possible to start a new game due to wrong map path.
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28 | * Fixed: Error after ending turn of loaded auto saved game.
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29 |
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30 | Version 1.3.4 (2024-05-23)
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31 | ==========================
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32 |
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33 | * Added: Allow to scroll tech tree form also with keyboard arrows.
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34 | * Added: Capital AI C beta as the latest available version of Capital AI.
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35 | * Removed: Unsupported .NET Liberator AI.
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36 | * Modified: Unsupported C# AI template replaced by latest Pascal AI template from original vesion 1.1.0 and adjusted it for Lazarus IDE.
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37 | * Modified: Start form changed to use Offscreen bitmap for drawing as Qt5 doesn't support copying from form canvas.
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38 | * Modified: Optimized BitBltBitmap scaling function.
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39 | * Modified: ScaleToNative made inline.
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40 | * Fixed: Task bar shouldn't be visible in full screen mode on Windows.
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41 | * Fixed: Do not pack Liberator AI to Windows installer as it requires .NET.
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42 | * Fixed: Draw right side of scaled frame outside of client area to not be visible.
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43 | * Fixed: Workaround for incorrectly styling TEdit controls under Gtk2.
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44 | * Fixed: Custom draw ListBox items to keep consistent style on Linux.
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45 | * Fixed: Last game name index error if no saved games.
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46 | * Fixed: Resize Term window offscreen bitmap on screen size change. Needed for tablet PC where screen can rotate.
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47 |
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48 | Version 1.3.3 (2024-04-24)
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49 | ==========================
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50 |
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51 | * Modified: Optimized high DPI scaling. Use lookup table for scaled values. Draw only terrain textures with precise scaling.
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52 | * Modified: Optimize code with earlier break from for cycle evaluating boolean result.
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53 | * Fixed: Bad unit drawing in battle dialog.
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54 | * Fixed: Incorrect range checking in scaled bitmap drawing method.
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55 | * Fixed: Correct translation of offered players AIs.
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56 |
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57 | Version 1.3.2 (2024-04-16)
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58 | ==========================
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59 |
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60 | * Added: High DPI support. It can be overriden in settings dialog.
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61 | * Added: French localization and more german and russian localization files.
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62 | * Modified: Build with Lazarus 3.2.
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63 | * Modified: Use slow mouse scrolling by default.
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64 | * Modified: Do not initialize all local player windows at the start of the game but later when they are really opened. This also fixes window initialization under Qt5 widgetset.
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65 | * Fixed: Eliminated unwanted second map resize and redraw during displaying of the main game window.
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66 | * Fixed: First letter in help page titles were not correctly read as UTF-8 character.
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67 | * Fixed: Error by typing letters in list of maps.
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68 | * Fixed: Missing unit stat dialog position initialization for enemy city.
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69 | * Fixed: Saving maps from the editor didn't work due to wrong file names.
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70 | * Fixed: Chinese language list selection in Settings window didn't work correctly.
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71 | * Fixed: Corruption external help image referenced with incorrect file name case.
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72 | * Fixed: Chinese and Russian translation converted to UTF-8.
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73 |
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74 | Version 1.3.1 (2022-05-18)
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75 | ==========================
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76 |
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77 | * Modified: Build with Lazarus 2.2.0.
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78 | * Modified: Also automatically detect new localizations in Localization directory.
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79 | * Modified: Sort key bindings alphabetically in the settings dialog.
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80 | * Modified: Improved Settings dialog controls alignment to better use available space.
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81 | * Modified: Improved Czech translation.
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82 | * Fixed: Possible exception during cities or units rename with right mouse click if new name is too long.
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83 | * Fixed: Show correctly buttons on task bar with localized captions in windowed mode on both Windows and Linux.
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84 | * Fixed: Incorrectly displayed radio items in Options menu under Linux Gtk2.
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85 | * Fixed: Use localization files with first capital letter to work correctly on Linux.
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86 | * Fixed: Use correct text color and background in settings form key bindings edit boxes.
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87 | * Fixed: Always use initial back background for windows so they less flicker during first draw. This was more visible on Linux systems with white system theme.
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88 | * Fixed: Contact page link.
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89 | * Fixed: Styling of settings edit boxes under Windows.
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90 |
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91 | Version 1.3.0 (2021-11-02)
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92 | ==========================
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93 |
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94 | * All from original game C-evo 1.2.0
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95 | * Supported platforms: Windows and Linux
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96 | * Supported architectures: 32-bit and 64-bit x86
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97 | * Localizations included: Czech, German, Italian, Russian, Chinese Simplified and Traditional
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98 | * Graphics files converted from BMP to PNG
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99 | * Game text files .txt converted to UTF-8 encoding
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100 | * Removed external Configurator application written in C#/.NET. Used in-game configuration interface.
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101 | * Used latest available Delphi StdAI.
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102 | * Added installer scripts for Windows, Ubuntu/Debian and Fedora/RHEL/Centos Linux.
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103 | * Design time components converted to Lazarus package (cevocomponents.lpk)
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104 | * User configurable key bindings
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105 | * Zoom-able map in three levels by mouse wheel
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