source: tags/1.3.6/Release notes.txt

Last change on this file was 627, checked in by chronos, 2 months ago
  • Modified: Version 1.3.6 related changes.
  • Added: Windows binary installer.
File size: 6.0 KB
Line 
1Version 1.3.6 (2024-09-16)
2==========================
3
4* Added: Allow to scroll map with Ctrl+arrows/num keys.
5* Added: New editor menu action to create filled map from selected tile.
6* Added: Allow to rename city with mouse right click on city caption in City screen.
7* Added: Spiral of death map.
8* Modified: Show windows by default on primary screen if multiple monitors present.
9* Modified: Do not use Screen Width and Height values for Offscreen bitmap size initialization to improve multi monitor support.
10* Modified: Map scrolling with mouse on window borders instead of screen borders to support mouse scrolling in windowed mode and on multiple monitors.
11* Modified: Precalculate scaling coefficients also for from native values conversions for faster speed.
12* Modified: Scroll just by single row with mouse wheel in tile units list.
13* Fixed: Do not process keyboard input during unit move on Linux.
14* Fixed: Resize main window controls on game start if map size changed.
15* Fixed: Allow full screen switching in editor and movie mode.
16* Fixed: Do not overflow city name text in City screen.
17* Fixed: Repaint main screen after city and unit rename.
18* Fixed: Rows scrolling of high number of units in single map tile.
19
20Version 1.3.5 (2024-08-11)
21==========================
22
23* Modified: Remember last selected map between application restarts.
24* Modified: Draw graphical preview for maps which doesn't have associated image.
25* Fixed: Avoided more GTK2 crashes.
26* Fixed: Build StdAI with -O1 optimization level to avoid crash.
27* Fixed: With selected map it was not possible to start a new game due to wrong map path.
28* Fixed: Error after ending turn of loaded auto saved game.
29
30Version 1.3.4 (2024-05-23)
31==========================
32
33* Added: Allow to scroll tech tree form also with keyboard arrows.
34* Added: Capital AI C beta as the latest available version of Capital AI.
35* Removed: Unsupported .NET Liberator AI.
36* Modified: Unsupported C# AI template replaced by latest Pascal AI template from original vesion 1.1.0 and adjusted it for Lazarus IDE.
37* Modified: Start form changed to use Offscreen bitmap for drawing as Qt5 doesn't support copying from form canvas.
38* Modified: Optimized BitBltBitmap scaling function.
39* Modified: ScaleToNative made inline.
40* Fixed: Task bar shouldn't be visible in full screen mode on Windows.
41* Fixed: Do not pack Liberator AI to Windows installer as it requires .NET.
42* Fixed: Draw right side of scaled frame outside of client area to not be visible.
43* Fixed: Workaround for incorrectly styling TEdit controls under Gtk2.
44* Fixed: Custom draw ListBox items to keep consistent style on Linux.
45* Fixed: Last game name index error if no saved games.
46* Fixed: Resize Term window offscreen bitmap on screen size change. Needed for tablet PC where screen can rotate.
47
48Version 1.3.3 (2024-04-24)
49==========================
50
51* Modified: Optimized high DPI scaling. Use lookup table for scaled values. Draw only terrain textures with precise scaling.
52* Modified: Optimize code with earlier break from for cycle evaluating boolean result.
53* Fixed: Bad unit drawing in battle dialog.
54* Fixed: Incorrect range checking in scaled bitmap drawing method.
55* Fixed: Correct translation of offered players AIs.
56
57Version 1.3.2 (2024-04-16)
58==========================
59
60* Added: High DPI support. It can be overriden in settings dialog.
61* Added: French localization and more german and russian localization files.
62* Modified: Build with Lazarus 3.2.
63* Modified: Use slow mouse scrolling by default.
64* Modified: Do not initialize all local player windows at the start of the game but later when they are really opened. This also fixes window initialization under Qt5 widgetset.
65* Fixed: Eliminated unwanted second map resize and redraw during displaying of the main game window.
66* Fixed: First letter in help page titles were not correctly read as UTF-8 character.
67* Fixed: Error by typing letters in list of maps.
68* Fixed: Missing unit stat dialog position initialization for enemy city.
69* Fixed: Saving maps from the editor didn't work due to wrong file names.
70* Fixed: Chinese language list selection in Settings window didn't work correctly.
71* Fixed: Corruption external help image referenced with incorrect file name case.
72* Fixed: Chinese and Russian translation converted to UTF-8.
73
74Version 1.3.1 (2022-05-18)
75==========================
76
77* Modified: Build with Lazarus 2.2.0.
78* Modified: Also automatically detect new localizations in Localization directory.
79* Modified: Sort key bindings alphabetically in the settings dialog.
80* Modified: Improved Settings dialog controls alignment to better use available space.
81* Modified: Improved Czech translation.
82* Fixed: Possible exception during cities or units rename with right mouse click if new name is too long.
83* Fixed: Show correctly buttons on task bar with localized captions in windowed mode on both Windows and Linux.
84* Fixed: Incorrectly displayed radio items in Options menu under Linux Gtk2.
85* Fixed: Use localization files with first capital letter to work correctly on Linux.
86* Fixed: Use correct text color and background in settings form key bindings edit boxes.
87* Fixed: Always use initial back background for windows so they less flicker during first draw. This was more visible on Linux systems with white system theme.
88* Fixed: Contact page link.
89* Fixed: Styling of settings edit boxes under Windows.
90
91Version 1.3.0 (2021-11-02)
92==========================
93
94* All from original game C-evo 1.2.0
95* Supported platforms: Windows and Linux
96* Supported architectures: 32-bit and 64-bit x86
97* Localizations included: Czech, German, Italian, Russian, Chinese Simplified and Traditional
98* Graphics files converted from BMP to PNG
99* Game text files .txt converted to UTF-8 encoding
100* Removed external Configurator application written in C#/.NET. Used in-game configuration interface.
101* Used latest available Delphi StdAI.
102* Added installer scripts for Windows, Ubuntu/Debian and Fedora/RHEL/Centos Linux.
103* Design time components converted to Lazarus package (cevocomponents.lpk)
104* User configurable key bindings
105* Zoom-able map in three levels by mouse wheel
Note: See TracBrowser for help on using the repository browser.