1 | {$INCLUDE Switches.inc}
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2 | unit ClientTools;
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3 |
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4 | interface
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5 |
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6 | uses
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7 | Protocol;
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8 |
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9 | const
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10 | nOfferedResourceWeights = 6;
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11 | OfferedResourceWeights: array [0 .. nOfferedResourceWeights - 1] of Cardinal =
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12 | (rwOff, rwMaxScience, rwForceScience, rwMaxGrowth, rwForceProd, rwMaxProd);
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13 |
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14 | type
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15 | TImpOrder = array [0 .. (nImp + 4) div 4 * 4 - 1] of ShortInt;
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16 | TEnhancementJobs = array [0 .. 11, 0 .. 7] of Byte;
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17 | JobResultSet = set of 0 .. 39;
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18 |
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19 | TMapOption = (
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20 | // options switched by buttons
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21 | moPolitical = 0, moCityNames = 1, moGreatWall = 4, moGrid = 5, moBareTerrain = 6,
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22 | // other options
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23 | moEditMode = 16, moLocCodes = 17
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24 | );
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25 | TMapOptions = set of TMapOption;
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26 |
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27 | TSaveOption = (soAlEffectiveMovesOnly = 0, soEnMoves = 1, soEnAttacks = 2,
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28 | soEnNoMoves = 3, soWaitTurn = 4, soEffectiveMovesOnly = 5, soEnFastMoves = 6,
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29 | soSlowMoves = 7, soFastMoves = 8, soVeryFastMoves = 9, soNames = 10,
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30 | soRepList = 11, soRepScreens = 12, soSoundOff = 13, soSoundOn = 14,
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31 | soSoundOnAlt = 15, soScrollSlow = 16, soScrollFast = 17, soScrollOff = 18,
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32 | soAlSlowMoves = 19, soAlFastMoves = 20, somAlNoMoves = 21, soTellAI = 30);
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33 | TSaveOptions = set of TSaveOption;
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34 |
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35 | var
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36 | Server: TServerCall;
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37 | G: TNewGameData;
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38 | Me: Integer;
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39 | MyRO: ^TPlayerContext;
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40 | MyMap: ^TTileList;
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41 | MyUn: ^TUnList;
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42 | MyCity: ^TCityList;
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43 | MyModel: ^TModelList;
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44 |
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45 | AdvValue: array [0 .. nAdv - 1] of Integer;
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46 |
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47 | function dLoc(Loc, dx, dy: Integer): Integer;
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48 | function Distance(Loc0, Loc1: Integer): Integer;
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49 | function UnrestAtLoc(uix, Loc: Integer): Boolean;
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50 | function GetMoveAdvice(uix, ToLoc: Integer;
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51 | var MoveAdviceData: TMoveAdviceData): Integer;
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52 | function ColorOfHealth(Health: Integer): Integer;
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53 | function IsMultiPlayerGame: Boolean;
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54 | procedure ItsMeAgain(P: Integer);
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55 | function GetAge(P: Integer): Integer;
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56 | function IsCivilReportNew(Enemy: Integer): Boolean;
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57 | function IsMilReportNew(Enemy: Integer): Boolean;
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58 | function CutCityFoodSurplus(FoodSurplus: Integer; IsCityAlive: Boolean;
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59 | gov, Size: Integer): Integer;
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60 | function CityTaxBalance(cix: Integer; const CityReport: TCityReportNew): Integer;
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61 | procedure SumCities(var TaxSum, ScienceSum: Integer);
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62 | function JobTest(uix, Job: Integer; IgnoreResults: JobResultSet = []): Boolean;
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63 | procedure GetUnitInfo(Loc: Integer; var uix: Integer; var UnitInfo: TUnitInfo);
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64 | procedure GetCityInfo(Loc: Integer; var cix: Integer; var CityInfo: TCityInfo);
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65 | function UnitExhausted(uix: Integer): Boolean;
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66 | function ModelHash(const ModelInfo: TModelInfo): Integer;
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67 | function ProcessEnhancement(uix: Integer; const Jobs: TEnhancementJobs): Integer;
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68 | function AutoBuild(cix: Integer; const ImpOrder: TImpOrder): Boolean;
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69 | procedure DebugMessage(Level: Integer; Text: string);
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70 | procedure CityOptimizer_BeginOfTurn;
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71 | procedure CityOptimizer_CityChange(cix: Integer);
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72 | procedure CityOptimizer_TileBecomesAvailable(Loc: Integer);
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73 | procedure CityOptimizer_ReleaseCityTiles(cix, ReleasedTiles: Integer);
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74 | procedure CityOptimizer_BeforeRemoveUnit(uix: Integer);
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75 | procedure CityOptimizer_AfterRemoveUnit;
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76 | procedure CityOptimizer_EndOfTurn;
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77 | function GetMyCityByLoc(Loc: Integer): PCity;
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78 | function GetEnemyCityByLoc(Loc: Integer): PCityInfo;
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79 | function GetMyUnitByLoc(Loc: Integer): PUn;
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80 | function GetEnemyUnitByLoc(Loc: Integer): PUnitInfo;
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81 |
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82 |
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83 | implementation
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84 |
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85 | var
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86 | CityNeedsOptimize: array [0 .. ncmax - 1] of Boolean;
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87 |
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88 | function dLoc(Loc, dx, dy: Integer): Integer;
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89 | var
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90 | y0: Integer;
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91 | begin
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92 | y0 := (Loc + G.lx * 1024) div G.lx - 1024;
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93 | Result := (Loc + (dx + y0 and 1 + G.lx * 1024) shr 1) mod G.lx + G.lx * (y0 + dy);
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94 | end;
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95 |
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96 | function Distance(Loc0, Loc1: Integer): Integer;
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97 | var
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98 | dx, dy: Integer;
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99 | begin
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100 | Inc(Loc0, G.lx * 1024);
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101 | Inc(Loc1, G.lx * 1024);
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102 | dx := Abs(((Loc1 mod G.lx * 2 + Loc1 div G.lx and 1) -
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103 | (Loc0 mod G.lx * 2 + Loc0 div G.lx and 1) + 3 * G.lx) mod (2 * G.lx) - G.lx);
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104 | dy := Abs(Loc1 div G.lx - Loc0 div G.lx);
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105 | Result := dx + dy + Abs(dx - dy) shr 1;
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106 | end;
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107 |
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108 | function UnrestAtLoc(uix, Loc: Integer): Boolean;
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109 | var
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110 | uix1: Integer;
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111 | begin
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112 | Result := False;
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113 | if MyModel[MyUn[uix].mix].Flags and mdCivil = 0 then
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114 | case MyRO.Government of
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115 | gRepublic, gFuture:
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116 | Result := (MyRO.Territory[Loc] >= 0) and (MyRO.Territory[Loc] <> Me) and
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117 | (MyRO.Treaty[MyRO.Territory[Loc]] < trAlliance);
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118 | gDemocracy:
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119 | Result := (MyRO.Territory[Loc] < 0) or (MyRO.Territory[Loc] <> Me) and
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120 | (MyRO.Treaty[MyRO.Territory[Loc]] < trAlliance);
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121 | end;
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122 | with MyModel[MyUn[uix].mix] do
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123 | if Cap[mcSeaTrans] + Cap[mcAirTrans] + Cap[mcCarrier] > 0 then
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124 | for uix1 := 0 to MyRO.nUn - 1 do // check transported units too
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125 | if (MyUn[uix1].Loc >= 0) and (MyUn[uix1].Master = uix) then
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126 | Result := Result or UnrestAtLoc(uix1, Loc);
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127 | end;
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128 |
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129 | function GetMoveAdvice(uix, ToLoc: Integer;
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130 | var MoveAdviceData: TMoveAdviceData): Integer;
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131 | var
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132 | MinEndHealth: Integer;
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133 | begin
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134 | if MyModel[MyUn[uix].mix].Domain = dGround then
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135 | MinEndHealth := 100
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136 | else
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137 | MinEndHealth := 1; // resistent to hostile terrain -- don't consider
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138 | repeat
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139 | if MyUn[uix].Health >= MinEndHealth then
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140 | begin
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141 | MoveAdviceData.ToLoc := ToLoc;
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142 | MoveAdviceData.MoreTurns := 999;
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143 | MoveAdviceData.MaxHostile_MovementLeft := MyUn[uix].Health - MinEndHealth;
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144 | Result := Server(sGetMoveAdvice, Me, uix, MoveAdviceData);
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145 | if (MinEndHealth <= 1) or (Result <> eNoWay) then
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146 | Exit;
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147 | end;
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148 | case MinEndHealth of
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149 | 100:
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150 | MinEndHealth := 50;
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151 | 50:
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152 | MinEndHealth := 25;
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153 | 25:
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154 | MinEndHealth := 12;
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155 | else
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156 | MinEndHealth := 1
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157 | end;
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158 | until False;
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159 | end;
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160 |
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161 | function ColorOfHealth(Health: Integer): Integer;
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162 | var
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163 | Red, Green: Integer;
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164 | begin
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165 | Green := 400 * Health div 100;
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166 | if Green > 200 then
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167 | Green := 200;
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168 | Red := 510 * (100 - Health) div 100;
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169 | if Red > 255 then
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170 | Red := 255;
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171 | Result := Green shl 8 + Red;
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172 | end;
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173 |
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174 | function IsMultiPlayerGame: Boolean;
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175 | var
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176 | p1: Integer;
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177 | begin
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178 | Result := False;
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179 | for p1 := 1 to nPl - 1 do
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180 | if G.RO[p1] <> nil then begin
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181 | Result := True;
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182 | Break;
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183 | end;
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184 | end;
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185 |
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186 | procedure ItsMeAgain(P: Integer);
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187 | begin
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188 | if G.RO[P] <> nil then
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189 | MyRO := Pointer(G.RO[P])
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190 | else if G.SuperVisorRO[P] <> nil then
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191 | MyRO := Pointer(G.SuperVisorRO[P])
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192 | else
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193 | Exit;
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194 | Me := P;
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195 | MyMap := Pointer(MyRO.Map);
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196 | MyUn := Pointer(MyRO.Un);
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197 | MyCity := Pointer(MyRO.City);
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198 | MyModel := Pointer(MyRO.Model);
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199 | end;
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200 |
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201 | function GetAge(P: Integer): Integer;
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202 | var
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203 | I: Integer;
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204 | begin
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205 | if P = Me then begin
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206 | Result := 0;
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207 | for I := 1 to 3 do
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208 | if MyRO.Tech[AgePreq[I]] >= tsApplicable then
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209 | Result := I;
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210 | end else begin
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211 | Result := 0;
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212 | for I := 1 to 3 do
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213 | if MyRO.EnemyReport[P].Tech[AgePreq[I]] >= tsApplicable then
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214 | Result := I;
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215 | end;
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216 | end;
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217 |
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218 | function IsCivilReportNew(Enemy: Integer): Boolean;
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219 | var
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220 | I: Integer;
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221 | begin
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222 | Assert(Enemy <> Me);
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223 | I := MyRO.EnemyReport[Enemy].TurnOfCivilReport;
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224 | Result := (I = MyRO.Turn) or (I = MyRO.Turn - 1) and (Enemy > Me);
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225 | end;
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226 |
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227 | function IsMilReportNew(Enemy: Integer): Boolean;
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228 | var
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229 | I: Integer;
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230 | begin
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231 | Assert(Enemy <> Me);
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232 | I := MyRO.EnemyReport[Enemy].TurnOfMilReport;
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233 | Result := (I = MyRO.Turn) or (I = MyRO.Turn - 1) and (Enemy > Me);
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234 | end;
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235 |
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236 | function CutCityFoodSurplus(FoodSurplus: Integer; IsCityAlive: Boolean;
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237 | gov, Size: Integer): Integer;
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238 | begin
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239 | Result := FoodSurplus;
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240 | if not IsCityAlive or (Result > 0) and ((gov = gFuture) or
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241 | (Size >= NeedAqueductSize) and (Result < 2)) then
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242 | Result := 0; { no growth }
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243 | end;
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244 |
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245 | function CityTaxBalance(cix: Integer; const CityReport: TCityReportNew): Integer;
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246 | var
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247 | I: Integer;
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248 | begin
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249 | Result := 0;
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250 | if (CityReport.HappinessBalance >= 0) { no disorder } and
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251 | (MyCity[cix].Flags and chCaptured = 0) then // not captured
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252 | begin
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253 | Inc(Result, CityReport.Tax);
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254 | if (MyCity[cix].Project and (cpImp + cpIndex) = cpImp + imTrGoods) and
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255 | (CityReport.Production > 0) then
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256 | Inc(Result, CityReport.Production);
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257 | if ((MyRO.Government = gFuture) or (MyCity[cix].Size >=
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258 | NeedAqueductSize) and (CityReport.FoodSurplus < 2)) and
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259 | (CityReport.FoodSurplus > 0) then
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260 | Inc(Result, CityReport.FoodSurplus);
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261 | end;
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262 | for I := nWonder to nImp - 1 do
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263 | if MyCity[cix].Built[I] > 0 then
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264 | Dec(Result, Imp[I].Maint);
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265 | end;
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266 |
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267 | procedure SumCities(var TaxSum, ScienceSum: Integer);
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268 | var
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269 | cix: Integer;
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270 | CityReport: TCityReportNew;
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271 | begin
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272 | TaxSum := MyRO.OracleIncome;
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273 | ScienceSum := 0;
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274 | if MyRO.Government = gAnarchy then
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275 | Exit;
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276 | for cix := 0 to MyRO.nCity - 1 do
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277 | if MyCity[cix].Loc >= 0 then
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278 | begin
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279 | CityReport.HypoTiles := -1;
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280 | CityReport.HypoTaxRate := -1;
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281 | CityReport.HypoLuxuryRate := -1;
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282 | Server(sGetCityReportNew, Me, cix, CityReport);
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283 | if (CityReport.HappinessBalance >= 0) { no disorder } and
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284 | (MyCity[cix].Flags and chCaptured = 0) then // not captured
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285 | ScienceSum := ScienceSum + CityReport.Science;
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286 | TaxSum := TaxSum + CityTaxBalance(cix, CityReport);
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287 | end;
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288 | end;
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289 |
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290 | function JobTest(uix, Job: Integer; IgnoreResults: JobResultSet): Boolean;
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291 | var
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292 | Test: Integer;
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293 | begin
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294 | Test := Server(sStartJob + Job shl 4 - sExecute, Me, uix, nil^);
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295 | Result := (Test >= rExecuted) or (Test in IgnoreResults);
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296 | end;
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297 |
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298 | procedure GetUnitInfo(Loc: Integer; var uix: Integer; var UnitInfo: TUnitInfo);
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299 | var
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300 | I, Cnt: Integer;
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301 | begin
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302 | if MyMap[Loc] and fOwned <> 0 then
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303 | begin
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304 | Server(sGetDefender, Me, Loc, uix);
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305 | Cnt := 0;
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306 | for I := 0 to MyRO.nUn - 1 do
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307 | if MyUn[I].Loc = Loc then
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308 | Inc(Cnt);
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309 | MakeUnitInfo(Me, MyUn[uix], UnitInfo);
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310 | if Cnt > 1 then
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311 | UnitInfo.Flags := UnitInfo.Flags or unMulti;
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312 | end
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313 | else
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314 | begin
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315 | uix := MyRO.nEnemyUn - 1;
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316 | while (uix >= 0) and (MyRO.EnemyUn[uix].Loc <> Loc) do
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317 | Dec(uix);
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318 | UnitInfo := MyRO.EnemyUn[uix];
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319 | end;
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320 | end;
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321 |
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322 | procedure GetCityInfo(Loc: Integer; var cix: Integer; var CityInfo: TCityInfo);
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323 | begin
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324 | if MyMap[Loc] and fOwned <> 0 then
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325 | begin
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326 | CityInfo.Loc := Loc;
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327 | cix := MyRO.nCity - 1;
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328 | while (cix >= 0) and (MyCity[cix].Loc <> Loc) do
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329 | Dec(cix);
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330 | with CityInfo do
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331 | begin
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332 | Owner := Me;
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333 | ID := MyCity[cix].ID;
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334 | Size := MyCity[cix].Size;
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335 | Flags := 0;
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336 | if MyCity[cix].Built[imPalace] > 0 then
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337 | Inc(Flags, ciCapital);
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338 | if (MyCity[cix].Built[imWalls] > 0) or
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339 | (MyMap[MyCity[cix].Loc] and fGrWall <> 0) then
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340 | Inc(Flags, ciWalled);
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341 | if MyCity[cix].Built[imCoastalFort] > 0 then
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342 | Inc(Flags, ciCoastalFort);
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343 | if MyCity[cix].Built[imMissileBat] > 0 then
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344 | Inc(Flags, ciMissileBat);
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345 | if MyCity[cix].Built[imBunker] > 0 then
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346 | Inc(Flags, ciBunker);
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347 | if MyCity[cix].Built[imSpacePort] > 0 then
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348 | Inc(Flags, ciSpacePort);
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349 | end;
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350 | end
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351 | else
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352 | begin
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353 | cix := MyRO.nEnemyCity - 1;
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354 | while (cix >= 0) and (MyRO.EnemyCity[cix].Loc <> Loc) do
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355 | Dec(cix);
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356 | CityInfo := MyRO.EnemyCity[cix];
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357 | end;
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358 | end;
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359 |
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360 | function UnitExhausted(uix: Integer): Boolean;
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361 | // check if another move of this unit is still possible
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362 | var
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363 | dx, dy: Integer;
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364 | begin
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365 | Result := True;
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366 | if (MyUn[uix].Movement > 0) or
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367 | (MyRO.Wonder[woShinkansen].EffectiveOwner = Me) then
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368 | if (MyUn[uix].Movement >= 100) or
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369 | ((MyModel[MyUn[uix].mix].Kind = mkCaravan) and
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370 | (MyMap[MyUn[uix].Loc] and fCity <> 0)) then
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371 | Result := False
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372 | else
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373 | for dx := -2 to 2 do
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374 | for dy := -2 to 2 do
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375 | if Abs(dx) + Abs(dy) = 2 then
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376 | if Server(sMoveUnit - sExecute + dx and 7 shl 4 + dy and
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377 | 7 shl 7, Me, uix, nil^) >= rExecuted then begin
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378 | Result := False;
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379 | Exit;
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380 | end;
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381 | end;
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382 |
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383 | function ModelHash(const ModelInfo: TModelInfo): Integer;
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384 | var
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385 | I, FeatureCode, Hash1, Hash2, Hash2r, D: Cardinal;
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386 | begin
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387 | with ModelInfo do
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388 | if Kind > mkEnemyDeveloped then
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389 | Result := Integer($C0000000 + Speed div 50 + Kind shl 8)
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390 | else
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391 | begin
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392 | FeatureCode := 0;
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393 | for I := mcFirstNonCap to nFeature - 1 do
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394 | if 1 shl Domain and Feature[I].Domains <> 0 then
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395 | begin
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396 | FeatureCode := FeatureCode * 2;
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397 | if 1 shl (I - mcFirstNonCap) <> 0 then
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398 | Inc(FeatureCode);
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399 | end;
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400 | case Domain of
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401 | dGround:
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402 | begin
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403 | Assert(FeatureCode < 1 shl 8);
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404 | Assert(Attack < 5113);
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405 | Assert(Defense < 2273);
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406 | Assert(Cost < 1611);
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407 | Hash1 := (Attack * 2273 + Defense) * 9 + (Speed - 150) div 50;
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408 | Hash2 := FeatureCode * 1611 + Cost;
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409 | end;
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410 | dSea:
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411 | begin
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412 | Assert(FeatureCode < 1 shl 9);
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413 | Assert(Attack < 12193);
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414 | Assert(Defense < 6097);
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415 | Assert(Cost < 4381);
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416 | Hash1 := ((Attack * 6097 + Defense) * 5 +
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417 | (Speed - 350) div 100) * 2;
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418 | if Weight >= 6 then
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419 | Inc(Hash1);
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420 | Hash2 := ((TTrans * 17 + ATrans_Fuel) shl 9 + FeatureCode) *
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421 | 4381 + Cost;
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422 | end;
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423 | dAir:
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424 | begin
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425 | Assert(FeatureCode < 1 shl 5);
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426 | Assert(Attack < 2407);
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427 | Assert(Defense < 1605);
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428 | Assert(Bombs < 4813);
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429 | Assert(Cost < 2089);
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430 | Hash1 := (Attack * 1605 + Defense) shl 5 + FeatureCode;
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431 | Hash2 := ((Bombs * 7 + ATrans_Fuel) * 4 + TTrans) * 2089 + Cost;
|
---|
432 | end;
|
---|
433 | end;
|
---|
434 | Hash2r := 0;
|
---|
435 | for I := 0 to 7 do
|
---|
436 | begin
|
---|
437 | Hash2r := Hash2r * 13;
|
---|
438 | D := Hash2 div 13;
|
---|
439 | Inc(Hash2r, Hash2 - D * 13);
|
---|
440 | Hash2 := D;
|
---|
441 | end;
|
---|
442 | Result := Integer(Domain shl 30 + Hash1 xor Hash2r);
|
---|
443 | end;
|
---|
444 | end;
|
---|
445 |
|
---|
446 | function ProcessEnhancement(uix: Integer; const Jobs: TEnhancementJobs): Integer;
|
---|
447 | { return values:
|
---|
448 | eJobDone - all applicable jobs done
|
---|
449 | eOK - enhancement not complete
|
---|
450 | eDied - job done and died (thurst) }
|
---|
451 | var
|
---|
452 | Stage, NextJob, Tile: Integer;
|
---|
453 | Done: set of jNone..jPoll;
|
---|
454 | begin
|
---|
455 | Done := [];
|
---|
456 | Tile := MyMap[MyUn[uix].Loc];
|
---|
457 | if Tile and fRoad <> 0 then
|
---|
458 | Include(Done, jRoad);
|
---|
459 | if Tile and fRR <> 0 then
|
---|
460 | Include(Done, jRR);
|
---|
461 | if (Tile and fTerImp = tiIrrigation) or (Tile and fTerImp = tiFarm) then
|
---|
462 | Include(Done, jIrr);
|
---|
463 | if Tile and fTerImp = tiFarm then
|
---|
464 | Include(Done, jFarm);
|
---|
465 | if Tile and fTerImp = tiMine then
|
---|
466 | Include(Done, jMine);
|
---|
467 | if Tile and fPoll = 0 then
|
---|
468 | Include(Done, jPoll);
|
---|
469 |
|
---|
470 | if MyUn[uix].Job = jNone then
|
---|
471 | Result := eJobDone
|
---|
472 | else
|
---|
473 | Result := eOK;
|
---|
474 | while (Result <> eOK) and (Result <> eDied) do
|
---|
475 | begin
|
---|
476 | Stage := -1;
|
---|
477 | repeat
|
---|
478 | if Stage = -1 then
|
---|
479 | NextJob := jPoll
|
---|
480 | else
|
---|
481 | NextJob := Jobs[Tile and fTerrain, Stage];
|
---|
482 | if (NextJob = jNone) or not (NextJob in Done) then
|
---|
483 | Break;
|
---|
484 | Inc(Stage);
|
---|
485 | until Stage = 5;
|
---|
486 | if (Stage = 5) or (NextJob = jNone) then
|
---|
487 | begin
|
---|
488 | Result := eJobDone;
|
---|
489 | Break;
|
---|
490 | end; // tile enhancement complete
|
---|
491 | Result := Server(sStartJob + NextJob shl 4, Me, uix, nil^);
|
---|
492 | Include(Done, NextJob);
|
---|
493 | end;
|
---|
494 | end;
|
---|
495 |
|
---|
496 | function AutoBuild(cix: Integer; const ImpOrder: TImpOrder): Boolean;
|
---|
497 | var
|
---|
498 | I, NewProject: Integer;
|
---|
499 | begin
|
---|
500 | Result := False;
|
---|
501 | if (MyCity[cix].Project and (cpImp + cpIndex) = cpImp + imTrGoods) or
|
---|
502 | (MyCity[cix].Flags and chProduction <> 0) then
|
---|
503 | begin
|
---|
504 | I := 0;
|
---|
505 | repeat
|
---|
506 | while (ImpOrder[I] >= 0) and (MyCity[cix].Built[ImpOrder[I]] > 0) do
|
---|
507 | Inc(I);
|
---|
508 | if ImpOrder[I] < 0 then
|
---|
509 | Break;
|
---|
510 | Assert(I < nImp);
|
---|
511 | NewProject := cpImp + ImpOrder[I];
|
---|
512 | if Server(sSetCityProject, Me, cix, NewProject) >= rExecuted then
|
---|
513 | begin
|
---|
514 | Result := True;
|
---|
515 | CityOptimizer_CityChange(cix);
|
---|
516 | Break;
|
---|
517 | end;
|
---|
518 | Inc(I);
|
---|
519 | until False;
|
---|
520 | end;
|
---|
521 | end;
|
---|
522 |
|
---|
523 | procedure CalculateAdvValues;
|
---|
524 | var
|
---|
525 | I, J: Integer;
|
---|
526 | known: array [0 .. nAdv - 1] of Integer;
|
---|
527 |
|
---|
528 | procedure MarkPreqs(I: Integer);
|
---|
529 | begin
|
---|
530 | if known[I] = 0 then
|
---|
531 | begin
|
---|
532 | known[I] := 1;
|
---|
533 | if (I <> adScience) and (I <> adMassProduction) then
|
---|
534 | begin
|
---|
535 | if (AdvPreq[I, 0] >= 0) then
|
---|
536 | MarkPreqs(AdvPreq[I, 0]);
|
---|
537 | if (AdvPreq[I, 1] >= 0) then
|
---|
538 | MarkPreqs(AdvPreq[I, 1]);
|
---|
539 | end;
|
---|
540 | end;
|
---|
541 | end;
|
---|
542 |
|
---|
543 | begin
|
---|
544 | FillChar(AdvValue, SizeOf(AdvValue), 0);
|
---|
545 | for I := 0 to nAdv - 1 do
|
---|
546 | begin
|
---|
547 | FillChar(known, SizeOf(known), 0);
|
---|
548 | MarkPreqs(I);
|
---|
549 | for J := 0 to nAdv - 1 do
|
---|
550 | if known[J] > 0 then
|
---|
551 | Inc(AdvValue[I]);
|
---|
552 | if I in FutureTech then
|
---|
553 | Inc(AdvValue[I], 3000)
|
---|
554 | else if known[adMassProduction] > 0 then
|
---|
555 | Inc(AdvValue[I], 2000)
|
---|
556 | else if known[adScience] > 0 then
|
---|
557 | Inc(AdvValue[I], 1000);
|
---|
558 | end;
|
---|
559 | end;
|
---|
560 |
|
---|
561 | procedure DebugMessage(Level: Integer; Text: string);
|
---|
562 | begin
|
---|
563 | Server(sMessage, Me, Level, PChar(Text)^);
|
---|
564 | end;
|
---|
565 |
|
---|
566 | function MarkCitiesAround(Loc, cixExcept: Integer): Boolean;
|
---|
567 | // return whether a city was marked
|
---|
568 | var
|
---|
569 | cix: Integer;
|
---|
570 | begin
|
---|
571 | Result := False;
|
---|
572 | for cix := 0 to MyRO.nCity - 1 do
|
---|
573 | if (cix <> cixExcept) and (MyCity[cix].Loc >= 0) and
|
---|
574 | (MyCity[cix].Flags and chCaptured = 0) and
|
---|
575 | (Distance(MyCity[cix].Loc, Loc) <= 5) then
|
---|
576 | begin
|
---|
577 | CityNeedsOptimize[cix] := True;
|
---|
578 | Result := True;
|
---|
579 | end;
|
---|
580 | end;
|
---|
581 |
|
---|
582 | procedure OptimizeCities(CheckOnly: Boolean);
|
---|
583 | var
|
---|
584 | cix, fix, dx, dy, Loc1, OptiType: Integer;
|
---|
585 | Done: Boolean;
|
---|
586 | Advice: TCityTileAdviceData;
|
---|
587 | begin
|
---|
588 | repeat
|
---|
589 | Done := True;
|
---|
590 | for cix := 0 to MyRO.nCity - 1 do
|
---|
591 | if CityNeedsOptimize[cix] then
|
---|
592 | begin
|
---|
593 | OptiType := (MyCity[cix].Status shr 4) and $0F;
|
---|
594 | if OptiType <> 0 then
|
---|
595 | begin
|
---|
596 | Advice.ResourceWeights := OfferedResourceWeights[OptiType];
|
---|
597 | Server(sGetCityTileAdvice, Me, cix, Advice);
|
---|
598 | if Advice.Tiles <> MyCity[cix].Tiles then
|
---|
599 | if CheckOnly then
|
---|
600 | begin
|
---|
601 | // TODO: What is this assert for?
|
---|
602 | // Need to optimize city tiles but CheckOnly true?
|
---|
603 | //Assert(false)
|
---|
604 | end
|
---|
605 | else
|
---|
606 | begin
|
---|
607 | for fix := 1 to 26 do
|
---|
608 | if MyCity[cix].Tiles and not Advice.Tiles and
|
---|
609 | (1 shl fix) <> 0 then
|
---|
610 | begin // tile no longer used by this city -- check using it by another
|
---|
611 | dy := fix shr 2 - 3;
|
---|
612 | dx := fix and 3 shl 1 - 3 + (dy + 3) and 1;
|
---|
613 | Loc1 := dLoc(MyCity[cix].Loc, dx, dy);
|
---|
614 | if MarkCitiesAround(Loc1, cix) then begin
|
---|
615 | Done := False;
|
---|
616 | Break;
|
---|
617 | end;
|
---|
618 | end;
|
---|
619 | Server(sSetCityTiles, Me, cix, Advice.Tiles);
|
---|
620 | end;
|
---|
621 | end;
|
---|
622 | CityNeedsOptimize[cix] := False;
|
---|
623 | end;
|
---|
624 | until Done;
|
---|
625 | end;
|
---|
626 |
|
---|
627 | procedure CityOptimizer_BeginOfTurn;
|
---|
628 | var
|
---|
629 | cix: Integer;
|
---|
630 | begin
|
---|
631 | FillChar(CityNeedsOptimize, MyRO.nCity - 1, 0); // false
|
---|
632 | if MyRO.Government <> gAnarchy then
|
---|
633 | begin
|
---|
634 | for cix := 0 to MyRO.nCity - 1 do
|
---|
635 | if (MyCity[cix].Loc >= 0) and (MyCity[cix].Flags and chCaptured = 0)
|
---|
636 | then
|
---|
637 | CityNeedsOptimize[cix] := True;
|
---|
638 | OptimizeCities(False); // optimize all cities
|
---|
639 | end;
|
---|
640 | end;
|
---|
641 |
|
---|
642 | procedure CityOptimizer_CityChange(cix: Integer);
|
---|
643 | begin
|
---|
644 | if (MyRO.Government <> gAnarchy) and (cix <> -1) and (MyCity[cix].Flags and
|
---|
645 | chCaptured = 0) then
|
---|
646 | begin
|
---|
647 | CityNeedsOptimize[cix] := True;
|
---|
648 | OptimizeCities(False);
|
---|
649 | end;
|
---|
650 | end;
|
---|
651 |
|
---|
652 | procedure CityOptimizer_TileBecomesAvailable(Loc: Integer);
|
---|
653 | begin
|
---|
654 | if (MyRO.Government <> gAnarchy) and MarkCitiesAround(Loc, -1) then
|
---|
655 | OptimizeCities(False);
|
---|
656 | end;
|
---|
657 |
|
---|
658 | procedure CityOptimizer_ReleaseCityTiles(cix, ReleasedTiles: Integer);
|
---|
659 | var
|
---|
660 | fix, dx, dy, Loc1: Integer;
|
---|
661 | Done: Boolean;
|
---|
662 | begin
|
---|
663 | if (MyRO.Government <> gAnarchy) and (ReleasedTiles <> 0) then
|
---|
664 | begin
|
---|
665 | Done := True;
|
---|
666 | for fix := 1 to 26 do
|
---|
667 | if ReleasedTiles and (1 shl fix) <> 0 then
|
---|
668 | begin
|
---|
669 | dy := fix shr 2 - 3;
|
---|
670 | dx := fix and 3 shl 1 - 3 + (dy + 3) and 1;
|
---|
671 | Loc1 := dLoc(MyCity[cix].Loc, dx, dy);
|
---|
672 | if MarkCitiesAround(Loc1, cix) then begin
|
---|
673 | Done := False;
|
---|
674 | Break;
|
---|
675 | end;
|
---|
676 | end;
|
---|
677 | if not Done then
|
---|
678 | OptimizeCities(False);
|
---|
679 | end;
|
---|
680 | end;
|
---|
681 |
|
---|
682 | procedure CityOptimizer_BeforeRemoveUnit(uix: Integer);
|
---|
683 | var
|
---|
684 | uix1: Integer;
|
---|
685 | begin
|
---|
686 | if MyRO.Government <> gAnarchy then
|
---|
687 | begin
|
---|
688 | if MyUn[uix].Home >= 0 then
|
---|
689 | CityNeedsOptimize[MyUn[uix].Home] := True;
|
---|
690 |
|
---|
691 | // transported units are also removed
|
---|
692 | for uix1 := 0 to MyRO.nUn - 1 do
|
---|
693 | if (MyUn[uix1].Loc >= 0) and (MyUn[uix1].Master = uix) and
|
---|
694 | (MyUn[uix1].Home >= 0) then
|
---|
695 | CityNeedsOptimize[MyUn[uix1].Home] := True;
|
---|
696 | end;
|
---|
697 | end;
|
---|
698 |
|
---|
699 | procedure CityOptimizer_AfterRemoveUnit;
|
---|
700 | begin
|
---|
701 | if MyRO.Government <> gAnarchy then
|
---|
702 | OptimizeCities(False);
|
---|
703 | end;
|
---|
704 |
|
---|
705 | procedure CityOptimizer_EndOfTurn;
|
---|
706 | // all cities should already be optimized here -- only check this
|
---|
707 | var
|
---|
708 | cix: Integer;
|
---|
709 | begin
|
---|
710 | {$IFOPT O-}
|
---|
711 | if MyRO.Government <> gAnarchy then
|
---|
712 | begin
|
---|
713 | FillChar(CityNeedsOptimize, MyRO.nCity - 1, 0); // false
|
---|
714 | for cix := 0 to MyRO.nCity - 1 do
|
---|
715 | if (MyCity[cix].Loc >= 0) and (MyCity[cix].Flags and chCaptured = 0)
|
---|
716 | then
|
---|
717 | CityNeedsOptimize[cix] := True;
|
---|
718 | OptimizeCities(True); // check all cities
|
---|
719 | end;
|
---|
720 | {$ENDIF}
|
---|
721 | end;
|
---|
722 |
|
---|
723 | function GetMyCityByLoc(Loc: Integer): PCity;
|
---|
724 | var
|
---|
725 | I: Integer;
|
---|
726 | begin
|
---|
727 | I := MyRO.nCity - 1;
|
---|
728 | while (I >= 0) and (MyCity[I].Loc <> Loc) do Dec(I);
|
---|
729 | if I >= 0 then Result := @MyCity[I]
|
---|
730 | else Result := nil;
|
---|
731 | end;
|
---|
732 |
|
---|
733 | function GetEnemyCityByLoc(Loc: Integer): PCityInfo;
|
---|
734 | var
|
---|
735 | I: Integer;
|
---|
736 | begin
|
---|
737 | I := MyRO.nEnemyCity - 1;
|
---|
738 | while (I >= 0) and (MyRo.EnemyCity[I].Loc <> Loc) do Dec(I);
|
---|
739 | if I >= 0 then Result := @MyRo.EnemyCity[I]
|
---|
740 | else Result := nil;
|
---|
741 | end;
|
---|
742 |
|
---|
743 | function GetMyUnitByLoc(Loc: Integer): PUn;
|
---|
744 | var
|
---|
745 | I: Integer;
|
---|
746 | begin
|
---|
747 | I := MyRO.nUn - 1;
|
---|
748 | while (I >= 0) and (MyUn[I].Loc <> Loc) do Dec(I);
|
---|
749 | if I >= 0 then Result := @MyUn[I]
|
---|
750 | else Result := nil;
|
---|
751 | end;
|
---|
752 |
|
---|
753 | function GetEnemyUnitByLoc(Loc: Integer): PUnitInfo;
|
---|
754 | var
|
---|
755 | I: Integer;
|
---|
756 | begin
|
---|
757 | I := MyRO.nEnemyUn - 1;
|
---|
758 | while (I >= 0) and (MyRO.EnemyUn[I].Loc <> Loc) do Dec(I);
|
---|
759 | if I >= 0 then Result := @MyRO.EnemyUn[I]
|
---|
760 | else Result := nil;
|
---|
761 | end;
|
---|
762 |
|
---|
763 |
|
---|
764 | initialization
|
---|
765 |
|
---|
766 | Assert(nImp < 128);
|
---|
767 | CalculateAdvValues;
|
---|
768 |
|
---|
769 | end.
|
---|