source: tags/1.3.6/Language.txt

Last change on this file was 614, checked in by chronos, 2 months ago
  • Added: Nwe editor menu action to create filled map with selected tile.
File size: 26.2 KB
Line 
1#GAME Book %d
2#MAP Map %d
3#BC %d BC
4#AD %d AD
5#SHARE %d/%d
6#SHORTNAME #S
7#OWNED #A %s
8#GENCITY #S %d
9#GENMODEL #A Model %d
10
11'City Screen Text
12#HAPPINESS Morale
13#CONTROL Control
14#FAITH Faith
15#UNREST Unrest
16#HAPPINESSDEMAND Population
17#HAPPINESSPLUS Surplus
18#STORAGE Storage
19#FOOD Food
20#DEMAND Population
21#SURPLUS Surplus
22#LACK Lack
23#MATERIAL Material
24#PROD Production
25#POLL Pollution
26#SUPPORT Units
27#PROFIT Profit
28#TRADE Trade
29#CORR Corruption
30#SCIENCE Research
31#TAX Tax
32#LUX Wealth
33#DUMP Dump
34#SUPUNITS Supported Units
35
36'Class Screen Text
37#UNITOWNER #A
38#UNITSPEED Speed
39#UNITSTRENGTH Strength
40#UNITTRANSPORT Transport
41#UNITCOST Cost
42#UNITBUILT Built
43#UNITINTRO Introduced
44#UNITADOPT Adopted
45#UNITLOST Lost in combat
46#UNITDESTROYED Defeated
47#UNITAVAILABLE Available
48#UNITINPROD In production
49#UNITKNOWN Known active
50#UNITSPECIAL Special Unit
51
52'Diplomacy Screen Text
53#FRSTATGOV Government: %s
54#FRSTATPOP Population: %d
55#FRSTATTER Territory: %d
56#FRSTATTECH Technology: %d%%
57#FRSTATEXP Exploration: %d%%
58#FRLASTCONTACT Last visit:
59#FRNOCONTACT No contact, just legends
60#FRNOVISIT No visit yet
61#FROLDCIVILREP (Old dossier dating from %s)
62#FRNOCIVILREP (No dossier available)
63#FREXTINCT Extinct in
64#FRTREATY Relation:
65#FRAND ,
66#FRCREDIBILITY (%d%% credibility)
67#FRTREASURY Treasury: %d%%c
68#FRRELATIONS Foreign relations:
69
70'Other Dialog Text
71#PRESENT Units present
72#SHOWSTRENGTH Strength: %d/%d
73#RIVER River
74#INITUNIT Military Research
75#TECHFOCUS Focus: %s
76#NEXUS Stop Research
77#SCIENCEREPORT_EXTINCT %s (fallen)
78#MODELDRAFT New unit design (%s)
79#TAXRATE Tax Rate
80#MONEYGAINPOS +%d%%c
81#MONEYGAINNEG %d%%c
82#TECHGAIN +%d%%r
83#TECHWAIT %s (%d Turns)
84#COSTDIFF1 Difficulty Level: -25%
85#COSTDIFF2 Difficulty Level: ±0
86#COSTDIFF3 Difficulty Level: +25%
87#NATEXISTS (%s)
88#CONSCRIPTS Conscript %s
89#WONDEROF %s of %s
90#WONDEROWNER (#A)
91#EXPIRED (expired)
92#DESTROYED (destroyed)
93#NOWONDER No wonders built yet
94#BUILDORDER Building order for
95#BUILDREST Not scheduled:
96#ENHANCE %s: %s MP
97#SHIPCOMP Components
98#SHIPPOW Power
99#SHIPHAB Habitation
100#SEARCH Search
101#RANMAP Random Map
102#TWOTERRAINS %s / %s
103#MPMAP Multi Player
104#NOGAMES No books yet
105#AIT_ROUND Round %d,
106
107'Dialog Titles
108#TITLE_TRIBE Choose Your Tribe
109#TITLE_GOV Choose Government
110#TITLE_TECHSELECT What Do We Research Now?
111#TITLE_FARTECH Set Focus of Research
112#TITLE_CITIES #A Cities
113#TITLE_EVENTS City Events in %s
114#TITLE_MODELS #A Units
115#TITLE_DIAGRAMS Charts
116#TITLE_SHIPS Colony Ships
117#TITLE_SHIP #A Colony Ship
118#TITLE_EMODELS Foreign Unit Designs
119#TITLE_RATES Economy
120#TITLE_DRAFT Military Research
121#TITLE_WONDERS The Wonders of the World
122#TITLE_ENHANCE Terrain Enhancement
123#TITLE_CITYTYPES City Types
124#TITLE_PROJECT What shall we build here?
125#TITLE_CITYNAME City Name
126#TITLE_MODELNAME Unit Design Name
127#TITLE_ERROR Error
128#TITLE_SCIENCE Research Report
129#TITLE_OFFERDELIVER Add Offer
130#TITLE_OFFERCOST Add Demand
131#TITLE_NUMBER Number
132#TITLE_AMOUNT Amount
133#TITLE_CHOOSETECH Choose Advance
134#TITLE_CHOOSEMODEL Choose Unit Design
135#TITLE_CHOOSESHIPPART Choose Kind
136#TITLE_CHOOSECITY Choose City
137#TITLE_BOOKNAME Name of the Book
138#TITLE_MAPNAME Name of the Map
139#TITLE_NATION #N
140#TITLE_SPYMISSION Covert Operation
141#TITLE_SUICIDE Suicide Mission
142#TITLE_MESSAGE Message
143#FRMILREP Military Report
144
145'Message Text
146#NOALTAI No other AIs installed.\Download alternative AI modules from the C-evo homepage or build your own.
147#REVOLUTION Are we going to leave the #a empire to anarchy so that we can establish a new form of administration after the chaos is overcome?
148#AUTOREVOLUTION There is a new government form open to us:\%s\\In order to
149change to this form of administration, we'd have to depose the present
150government and get over a period of anarchy. Start the Revolution?
151#NOALTGOVS A revolution will let us change the form of our government. Currently, this doesn't make sense because we have not learned yet about other government forms than despotism.
152#AGE1 = %s =\Our ancestor's knowledge is incomplete and flawed. Many questions can't be
153answered correctly from the library. We parted with dogmatism, and we will evolve our view
154of the world by precisely observing things. We call it science.
155#AGE2 = %s =\After the achievement of mass production, for the first time in
156history wealth is no more the privilege of a minority. The consequences reach
157far. The mass market allows investments of a previously unknown dimension,
158leading into a new technological era.
159#AGE3 = %s =\An old human dream might turn to reality. We have now the
160technology to start the colonization of remote solar systems. Studies indicate
161that special metals will be the key to this gigantic project.
162#ENDTURN No units waiting for commands this turn.\End turn to continue with no action.
163#CREDUP Our credibility has risen to "%s".
164#CREDDOWN Our credibility has fallen to "%s".
165#CAPTURE #N are capturing the city of %s!
166#BOMBARD #N are bombarding the unprotected city of %s!
167#EXPEL Units have been expelled from #a territory.
168#DISPOSE %s\\Shall we rebuild this building?
169#SPDESTRUCTQUERY \(Note: We will lose control of our colony ship when we dismantle the space port!)
170#SELL %s\\Shall we sell this building?
171#LOSEMAT A complete change in project type means to start a new project. %d%%p will be sold for %d%%c.
172#LOSEMAT3 Changing the project will result in a loss of 1/3 of the material collected for the project. Continue?
173#DOUBLESTATEIMP %s\\This state improvement already exists in the city of %s. Shall we move it to this city and sell the former building when finished?
174#READY The project will be completed next turn.
175#NOMONEY We don't have enough money\to complete this project next turn.\(%d%%c needed, %d%%c available)
176#BUY Should we spend %d%%c to complete this project next turn?
177#EMIGRATE Emigration may cause the city's collapse. Shall we delay the completion of this unit until the city has enough population to subsist?
178#ADDTOMAXSIZE This city has reached its maximum size.
179#CITYMANAGEOFF Turn off automatic population management?
180#GLIDERLOST Our glider was lost at sea.
181#PLANELOST Our aircraft has run out of fuel.
182#DAMAGED_UTILIZE Utilizing a damaged unit has reduced benefit. Continue?
183#NOBB We lack the technology of building bridges across rivers.
184#NOCITY This type of terrain is not suitable for settlement. We should look for terrain that allows irrigation.
185#NOCAPTURER Civil units can not capture cities.
186#NOBOMBARDER Bombarding cities requires attack power.
187#ZOC This type of unit can not move within zones under foreign control.
188#FASTATTACK Attack with %d%% power?
189#NOTIMELOADGROUND This type of unit requires %s movement points to be loaded onto a transport or unloaded from one.
190#NOTIMELOADAIR An aircraft requires 100 movement points to be loaded onto a carrier or unloaded from one.
191#NOTIMEBOMBARD Bombarding a city requires 100 movement points.
192#NOTIMEEXPEL Expelling a unit requires 100 movement points.
193#NOROAD This unit can only move along roads and railroads.
194#NONAV This ship has no navigation capability.
195#NOTRANSPORT This ship has no transport capability.
196#FULLTRANSPORT This transport is fully loaded.
197#LOWFUEL This aircraft is now low on fuel. If it moves farther, it won't be able to return to a city or military base. Continue?
198#LOWFUEL_GLIDER This unit needs to return to the ground in the end of the turn. If it moves farther, it will be lost. Continue?
199#UNREST_FOREIGN %s\\This is #a territory. Moving there will increase unrest in the unit's home city. Continue anyway?
200#UNREST_NOTOWN %s\\Leaving #s will increase unrest in the unit's home city. Continue anyway?
201#NOATTACKER This is a civil unit which can not attack.
202#ATTACKSUB We can't locate this foreign submarine.
203#ATTACKSTEALTH We can't locate this foreign stealth plane.
204#PEACE_NOATTACK We signed a peace treaty with #n.
205#PEACE_NOMOVE We signed a peace treaty with #n. We are not allowed to enter their territory.
206#PEACE_NOWORK This is #a territory!\We are bound by a peace treaty.
207#NOFOREIGNINFO No new information could be found.
208#FOREIGNINFO Mission has gained us new information about:
209#DOSSIER_PREPARED The #a dossier is now availabe, including the #a charts and the current level of their scientific development.
210#VIOLATION Our forces are violating #a territory!\#N grant us time until %s to withdraw them.
211#EVIOLATION #N apologize for violating the peace treaty. They have agreed to withdraw their troops until %s.
212#WITHDRAW Our troops have been forced to withdraw from #a territory.
213#WONDERBUILT #N have completed one of the\wonders of the world:\%s
214#WONDERBUILTEXP A wonder has been built by another nation:\%s\\This is an ancient wonder which gives no benefits nowadays.
215#WONDERBUILTOWN We have completed one of the\wonders of the world:\%s
216#WONDERCAPT #N captured one of the\wonders of the world:\%s
217#WONDERCAPTOWN We have captured one of the\wonders of the world:\%s
218#WONDEREXP The effect of one of the wonders of the world has expired:\%s
219#WONDERDEST One of the wonders of the world has been destroyed:\%s
220#COLDWAR With the mutual threat of a nuclear war, the diplomatic positions of all parties have become entrenched. Negotiations are useless. The Cold War has began.
221#COLDWAREND The Cold War has ended.
222#SHIPBUILT #N have completed a part of their transstellar colony ship.
223#SHIPBITRADE1 #S and
224#SHIPBITRADE2 #s are exchanging colony ship parts.
225#SHIPUNITRADE1 #N receive
226#SHIPUNITRADE2 colony ship parts from #s.
227#SHIPCAPTURE1 #N take control of the
228#SHIPCAPTURE2 #a colony ship!
229#SHIPDESTROYED #N lost control of their colony ship.
230#LOWFUNDS Funds are running low. If we don't respond, we might be forced to sell city improvements.\Do you intend to continue anyway?
231#DISORDER %s will fall to civil disorder.\Do you intend to continue anyway?
232#DISORDER_UNREST %s will fall to civil disorder because of massive unrest.\Do you intend to continue anyway?
233#FAMINE %s is in danger of famine.\Do you intend to continue anyway?
234#FAMINE_TILES %s is in danger of famine. Too few fertile tiles are available to this city.\Do you intend to continue anyway?
235#FAMINE_UNREST %s is in danger of famine. Parts of the population had to be drafted for police service in order to get unrest under control. This weakening of the economy has now come to a degree that food production isn't sufficient anymore.\\Do you intend to continue anyway?
236#LOWSUPPORT %s does not produce enough material to support its units.\Do you intend to continue anyway?
237#LOWSUPPORT_TILES %s does not produce enough material to support its units. Too few productive tiles are available to this city.\Do you intend to continue anyway?
238#LOWSUPPORT_UNREST %s does not produce enough material to support its units. Parts of the population had to be drafted for police service in order to get unrest under control. This weakening of the economy has now come to a degree that material production isn't sufficient anymore.\\Do you intend to continue anyway?
239#RESIGN You're going to close this book.\Do you wish to save it?
240#ENDTOUR Do you wish to save this round as a book so that you can open it in Supervisor mode?
241#MODELAVAILABLE New units are ready for production.
242#RESEARCH_GENERAL We have researched %s!
243#GRLIB_GENERAL We have acquired %s from the Great Library!
244#ORACLEINCOME Income: %d%%c
245#NOSELLAGAIN %s\\A city can't sell or rebuild more than one building a turn.
246#OUTOFCONTROL %s\\This city is not under control yet.
247#NOCHANGEINANARCHY We are in anarchy, all city functions are paralysed.
248#EXTINCT = %s =\The empire of #n has fallen. Only legends will remind us of their great culture.
249#EXTINCTALL \\We are now the only nation in existence on earth.
250#GAMEOVER #N have lost all cities.\\GAME OVER.
251#TIMEUP The time is up.\Even though #n made it to considerable prosperity and great technology, and even though they maintained an important position among the nations of the world, they did not master the ultimate challenge of civilization.\\GAME OVER.
252#TIMEUPSUPER The time is up.\No nation managed to complete its colony ship.
253#SPACESHIP1 #N have launched their\transstellar colony ship.\
254#SPACESHIP2 The completion of this project has provided the proof of their superiority in every aspect of civilization.\\GAME OVER.
255#MYSPACESHIP After ages of poverty and crisis, ages of threats and bleeding military disputes, ages of radical change and incredible progress, we have finally made that old dream of mankind come true. Our ship has been launched for a world far in space to make it a new home for life.\\YOU WIN.
256#SHAREDWIN (Victory shared with: %s)
257#SHAREDWIN_CONCAT %s, %s
258#NOAI No AI installed!
259#FILENOTFOUND File "%s" was not found.
260#AIEXCEPTION Unhandled exception in AI module %s!
261#LOADERR This book is not compatible with this version of C-evo.
262#NOFILENAME The name of the book must be a valid filename. The '%s' character is not allowed.
263#DLLERROR Could not load %s.
264#AIERROR AI module %s was not found.
265#MISSDEACT Player %d terminated without valid deactivation.
266#CLIENTERROR Could not find client of %s.
267#LOADERROR This book contains an internal problem, and it may be impossible to continue playing with it.\\You can contribute to the quality of this game by sending the file to the developer.\Go to the bug reporting website now?
268#NOSTARTPOS This map has no starting positions defined. You can not play it.
269#TOOFEWTRIBES The number of competitors can not exceed the number of nations installed.
270#DELETEQUERY The book will be removed.
271#MAPDELETEQUERY The map will be removed.
272#TURN #N\%s
273#SUPERTURN Supervisor\%s
274#FRNEWNATION We have contact to #n now.
275#FRCONTACT An emissary of #n wishes to\speak to us. Will we receive him?
276#FRREJECTED #N did not receive our emissaries.
277#FRCANCELQUERY_PEACE Shall we declare war on them?
278#FRCANCELQUERY_FRIENDLY Shall we end our friendship with them?
279#FRCANCELQUERY_ALLIANCE Shall we cancel our alliance with them?
280#FRCANCELBYREJECT_PEACE #A emissary:\Our patience is exhausted.\Prepare for war!
281#FRCANCELBYREJECT_FRIENDLY #A emissary:\This is the end of our friendship!
282#FRCANCELBYREJECT_ALLIANCE #A emissary:\We cannot maintain an alliance with a nation
283that is not willing to cooperate. You leave us no choice but to cancel this pact.
284#FRMYALLIANCE1 #N have declared war on our allies,
285#FRMYALLIANCE2 #n. We are free to support the #a empire against this aggression.
286#FRENEMYALLIANCE #N have decided to support their allies against us. Our agreements with them are voided.
287#FRANARCHY The #a empire is in anarchy. Our emissaries didn't find a settled administration to speak to.
288#FRMYANARCHY We are in anarchy. Diplomatic activities require a settled administration.
289#FRCOLDWAR We are in the Cold War. There is no receptivity for negotiation.
290#MAX2WANTS You can't combine more than two wants in one proposal.
291#MAX2OFFERS You can't combine more than two offers in one proposal.
292#NOOFFER This proposal is invalid!
293#CANCELTREATYRUSH Cancelling more than one treaty with the same nation within 3 turns is not allowed.
294#NOSPACEPORT We do not have a space port, so we'd lose all colony ship parts that we receive. Continue anyway?
295#SUICIDE Shall we send these\men to death?
296#RATES What shall we orient\our economy towards?
297#NORATES Statue of Liberty\is active.
298
299'Diplomatic Statements, do not use '\'!
300#FRSTART_NOTREATY Listen to what #n are offering.
301#FRSTART_PEACE Kind greetings from #n, there are concerns to speak about.
302#FRCANCELTREATY_PEACE We declare war on you.
303#FRCANCELTREATY_FRIENDLY We're ending our friendship now.
304#FRCANCELTREATY_ALLIANCE We don't see a sense in our alliance anymore. Take this pact for cancelled.
305#FRNOTICE Don't think we will tolerate your capriciousness for ever more.
306#FRBREAK This debate is a waste of time. Maybe we'll get on better some day after you thought your position over.
307#FROFFER We offer\-%s\in exchange of\-%s
308#FRPRESENT We offer you a present:\-%s
309#FRDEMAND_STRONG Give us\-%s\or you'll have to face the consequences!
310#FRDONE Is there anything else you wish to speak about?
311#FRPEACE We have prepared a permanent peace treaty to end the aggression between our two peoples and to fix our mutual borders. Will you sign it?
312#FRFRIENDLY We have great respect for the #a culture and technology. Let us stay in friendly contact to learn more about each other.
313#FRALLIANCE We see great opportunities for cooperation between our two peoples. Will you join an alliance with us, that we may present a united front against our mutual enemies?
314#FRACCEPTTREATY We accept. Might this agreement usher in a new era of relationship between our peoples.
315#FRNOTACCEPTTREATY We have no interest in that at present.
316#FRACCEPTOFFER This seems a fair offer. We accept.
317#FRACCEPTPRESENT #N gratefully accept this present.
318#FRACCEPTDEMAND_STRONG For the sake of our good relations, we decided to comply with your wishes.
319#FRNOTACCEPTOFFER This suggestion doesn't seem advantageous to us.
320#FRNOTACCEPTPRESENT #N have no need for presents like this.
321#FRNOTACCEPTDEMAND_STRONG You are demanding too much.
322#FRDELCHOICE We are interested in\-%s\What can we offer in exchange?
323#FRCOSTCHOICE Is there something you could offer us in exchange of\-%s?
324#FRBYE Not at the moment, so may this discussion end here. Goodbye.
325#PRICE_CHOOSE A price of choice
326#PRICE_CIVIL A dossier about #n
327#PRICE_MIL Military information about #n
328#PRICE_MAP The #a world map
329#PRICE_SHIPCOMP %d Colony Ship Components
330#PRICE_SHIPPOW %d Power Modules
331#PRICE_SHIPHAB %d Habition Modules
332#PRICE_ALLTECH All #a scientific knowledge
333#PRICE_ALLMODEL All #a unit design papers
334#PRICE_CONCAT %s\-%s
335#PRICECAT_ALLTECH All advances
336#PRICECAT_ALLMODEL All unit designs
337
338'Button Captions
339#BTN_OK OK
340#BTN_CANCEL Cancel
341#BTN_YES Yes
342#BTN_NO No
343#BTN_INFO Info
344#BTN_RESET Reset
345
346'Button Tooltips
347#BTN_SELECT Select
348#BTN_PAGE Next Page
349#BTN_SUPPORT Show Support
350#BTN_IMPRS Improvements
351#BTN_CLASSES Units
352#BTN_WONDERS Wonders
353#BTN_BUY Buy
354#BTN_DELETE Delete
355#BTN_RENAME Rename
356#BTN_OBSOLETE Obsolete
357#BTN_NONOBSOLETE Production Allowed
358#BTN_ALLOWCONSCRIPTS Consripts Allowed
359#BTN_NOCONSCRIPTS No Consripts
360#BTN_ENDTURN End Turn!
361#BTN_SKIP Skip Showing Foreign Moves
362#BTN_NOAUTOMOVE Don't Continue Our Moves
363#BTN_STOP Stop
364#BTN_NEGO Back to Negotiation
365#BTN_DIALOG Contact this nation!
366#BTN_BREAK Break Negotiation
367#BTN_PASS Offer Nothing
368#BTN_CNTREATY Cancel Treaty
369#BTN_ACCEPT Accept Proposal
370#BTN_NOTICE Decision Noticed
371#BTN_REPLAY Replay
372#BTN_RENGAME Rename Book
373#BTN_DELGAME Remove Book
374#BTN_RENMAP Rename Map
375#BTN_DELMAP Remove Map
376#BTN_CONTENTS Contents
377#BTN_BACK Back
378#BTN_SEARCH Search
379#BTN_WANTPEACE Want peace
380#BTN_OFFERPEACE Offer peace
381#BTN_WANTFRIENDLY Want friendship
382#BTN_OFFERFRIENDLY Offer friendship
383#BTN_WANTALLIANCE Want alliance
384#BTN_OFFERALLIANCE Offer alliance
385#BTN_NEGOEARLIER Earlier Part
386#BTN_NEGOLATER Latter Part
387
388'Morphing Menu Entries
389#SUPER Supervisor
390#HUMAN Local Player
391#AIT AI Tournament
392#RANDOMAI Pick random AIs
393#NOMOD (None)
394#BTN_FOUND Settle Down
395#BTN_ADD Add to City
396#BTN_SETHOME Support From Here
397#BTN_MOVEHOME Return to Nearest City
398#BTN_BUILDROAD Build Road
399#BTN_BUILDBRIDGE Build Bridge
400#BTN_BUILDRR Build Railroad
401#BTN_BUILDRRBRIDGE Build Railroad Bridge
402#BTN_CLEAR Clear Forest
403#BTN_DRAIN Drain Swamp
404#BTN_UNDESERT Change to Plains
405#FARTECH Set Focus
406#NOFARTECH No Focus
407#UTILIZE Utilize
408#INTEGRATE Integrate
409#NETWORK_SERVER Network Server
410#NETWORK_CLIENT Network Client
411
412'Busy Messages
413#BUSY_START Creating the World...
414#BUSY_MOD Loading %s...
415#BUSY_MODLH Loading Graphics and Sounds...
416#BUSY_INIT Initializing AI...
417#BUSY_LOAD Loading Saved Data...
418
419'Map Editor
420#MAP_START Starting Position
421#MAP_PREFSTART Preferred Starting Position
422#MAP_RANDOM Do you want to dismiss this map and replace it by an automatically generated random map?
423#MAP_FILL Do you want to dismiss this map and replace it by an automatically filled map?
424#MAP_CLOSE You're going to close this map.\Do you wish to save it?
425
426#STARTCONTROLS
427Quit
428Start
429Open
430New Book
431Earlier Books
432World Size:
433Land Mass:
434Free Player Setup
435Year:
436Difficulty for %s
437End:
438Map
439Editor
440*
441Difficulty:
442Foreign Nations:
443Controlled By:
444
445#AUTODIFF
446Beginner
447Easy
448Moderate
449Hard
450Insane
451
452#CONTROLS
453Cancel Commands
454Close
455Economy and Tax
456Great Wall Coverage
457Bare Terrain
458Wonders of the World
459Manual
460Test
461Military Report
462View Log
463City Types
464Center
465Go On
466Unit Commands
467Unit Class Info
468Build Military Base
469Transform
470Clean up Pollution
471Pillage
472Build Fortress
473Charts
474Stay Here
475Build Canal
476Load to Transport
477Wait
478No Orders
479Show Location Codes
480Terrain Improvement
481Options
482Unit Movement
483*
484Wait at End of Turn
485Shade Unobserved Areas
486City Report Options
487City Names
488Borders
489City Report
490Research Report
491Enhance
492Terrain Enhancement
493Colony Ships
494Macro Management
495Build Irrigation
496Build Farmland
497Afforest
498Build Mine
499Create Unit
500Grid
501AI Debug Map
502Foreign Unit Designs
503Political Map
504Attacks and Captures Only
505Don't Show
506Jump 20 Turns
507Nations
508Manipulation
509Get All Advances
510Projects Complete Each Turn
511Research Complete Each Turn
512Cities Grow Each Turn
513See Everything
514Nations Know Each Other
515Run to End of Game
516Foreign Cities
517City Report List
518City Report Screens
519Names
520No Modern Resources Needed
521Recover
522Unload
523Random Map
524Disband
525Load to This Transport
526Enemy Movement
527Slow
528Fast
529Real Fast
530Slow
531Fast
532Sound
533Off
534On (Default Implementation)
535On (Alternative Implementation)
536Scrolling
537Slow
538Fast
539Off
540Open C-evo Website
541START REVOLUTION!
542Ally Movement
543Slow
544Fast
545Don't Show
546Patrols, Attacks and Captures Only
547Patrols, Attacks and Captures Only
548Tile Size
549Small
550Medium
551Big
552Previous Unit
553Next Unit
554Filled Map
555
556#ADVANCES
557Advanced Flight
558Amphibious Warfare
559Astronomy
560Atomic Theory
561Automobile
562Ballistics
563Banking
564Bridge Building
565Bronze Working
566Ceremonial Burial
567Chemistry
568Chivalry
569Composites
570Code of Laws
571Combined Arms
572Combustion Engine
573Communism
574Computers
575Conscription
576Construction
577The Corporation
578Space Flight
579Currency
580Democracy
581Economics
582Electricity
583Electronics
584Engineering
585Environmentalism
586The Wheel
587Explosives
588Flight
589Intelligence
590Gunpowder
591Horseback Riding
592Impulse Drive
593Industrialization
594Smart Weapons
595Invention
596Iron Working
597The Laser
598Nuclear Power
599Literature
600The Internet
601Magnetism
602Map Making
603Masonry
604Mass Production
605Mathematics
606Medicine
607Metallurgy
608Miniaturization
609Mobile Warfare
610Monarchy
611Mysticism
612Navigation
613Nuclear Fission
614Philosophy
615Physics
616Plastics
617Poetry
618Pottery
619Radio
620Recycling
621Refrigeration
622Monotheism
623The Republic
624Robotics
625Rocketry
626Railroad
627Sanitation
628Science
629Writing
630Seafaring
631Self-Contained Environment
632Stealth
633Steam Engine
634Steel
635Synthetic Food
636Tactics
637Theology
638Theory of Gravity
639Trade
640Transstellar Colonization
641University
642Advanced Rocketry
643Warrior Code
644Alphabet
645Polytheism
646Refining
647Computing Technology
648Nano Technology
649Material Technology
650Artificial Intelligence
651
652#IMPROVEMENTS
653The Pyramids
654The Temple of Zeus
655The Hanging Gardens
656The Colossus
657The Lighthouse
658The Great Library
659The Oracle
660Sun Tzu's War Academy
661Leonardo's Workshop
662Magellan's Expedition
663Michelangelo's Chapel
664*
665Newton's College
666Bach's Cathedral
667*
668The Statue of Liberty
669The Eiffel Tower
670The Hoover Dam
671The Shinkansen Express
672The Manhattan Project
673MIR Space Station
674*
675*
676*
677*
678*
679*
680*
681Trade Goods
682Barracks
683Granary
684Temple
685Marketplace
686Library
687Courthouse
688City Walls
689Aqueduct
690Bank
691Cathedral
692University
693Harbor
694Theater
695Factory
696Manufacturing Plant
697Recycling Center
698Power Station
699Hydroelectric Dam
700Nuclear Plant
701Offshore Platform
702Town Hall
703Sewer System
704Supermarket
705Superhighways
706Research Lab
707SAM Missile Battery
708Coastal Fortress
709Airport
710Dockyard
711Palace
712Great Wall
713Colosseum
714Observatory
715Military Academy
716Command Bunker
717Algae Plant
718Stock Exchange
719Space Port
720Colony Ship Component
721Power Module
722Habitation Module
723
724#FEATURES
725Weapons
726Armor
727Mobility
728Sea Transport
729Carrier
730Turbines
731Bombs
732Fuel
733Air Transport
734Navigation
735Radar / Sonar
736Submarine
737Artillery
738Alpine
739Supply Ship
740Overweight
741Air Defence
742Spy Plane
743Steam Power
744Nuclear Power
745Jet Engines
746Stealth
747Fanatic
748First Strike
749Power of Will
750Academy Training
751Line Production
752
753#TERRAIN
754Ocean
755Coast
756Grassland
757Desert
758Prairie
759Tundra
760Arctic
761Swamp
762Jungle
763Forest
764Hills
765Mountains
766*
767Fish
768Plains
769Oasis
770Wheat
771Gold
772Ivory
773Peat
774Fruit
775Game
776Wine
777Iron
778*
779Manganese
780*
781Oil
782Bauxite
783Gas
784*
785*
786Ebony
787Mineral Water
788Coal
789Diamonds
790Dead Lands
791Cobalt
792Uranium
793Mercury
794
795#DOMAIN
796Ground
797Naval
798Air
799
800#EXPERIENCE
801Green
802Disciplined
803Hardened
804Veteran
805Elite
806
807#UNITSTATUS
808Fortified
809Bomber armed
810Moving in mountains
811Conscripts
812Withdrawn
813*
814*
815*
816Loaded
817Causes unrest
818Stay here
819*
820Move to mark
821Enhance terrain
822Recover
823
824#GOVERNMENT
825Anarchy
826Despotism
827Monarchy
828Republic
829Fundamentalism
830Communism
831Democracy
832Future Society
833
834#TREATY
835No Treaty
836*
837Peace
838Friendship
839Alliance
840
841#HAVETREATY
842Contact with #n
843*
844In peace with #n
845Friendship with #n
846Allied with #n
847
848#CREDIBILITY
849Mendacious
850Unpredictable
851Isolationistic
852Respectable
853
854#CITYEVENTS
855Civil disorder
856Production complete
857Population growth
858Population decrease
859Unit disbanded
860Improvement sold
861Production sabotaged
862Maximum size reached
863Pollution
864City under siege
865Wonder already exists
866Emigration delayed
867City founded
868Takeover complete
869Captured
870City type no longer valid
871
872#CITYTYPE
873Common city
874Science city
875Industrial city
876Metropolis
877
878#DIAGRAM
879Population
880Territory
881Military Power
882Technology
883Exploration
884Cultivation
885
886#JOBRESULT
887*
888Road
889Railroad
890Clear Forest
891Irrigation
892Farmland
893Afforest
894Mine
895Canal
896Transform
897Fortress
898Clean Up
899Military Base
900Pillage
901Settle Down
902Bridge
903Railroad Bridge
904Clear
905Plains
906Drain
907
908#ARMYLOST
909#A army destroyed.
910#A fleet destroyed.
911#A group destroyed.
912
913#SPYMISSION
914Sabotage production
915Steal maps
916Collect third nation knowledge
917Prepare dossier
918Prepare military report
919
920#WANT
921Want dossier
922Want military information
923Want world map
924*
925Want advance
926Want unit design
927Want payment
928*
929*
930*
931Want colony ship parts
932Let them offer something
933
934#OFFER
935Offer dossier
936Offer military information
937Offer world map
938*
939Offer advance
940Offer unit design
941Offer payment
942*
943*
944*
945Offer colony ship parts
946Let them want something
947
948#CITYMANAGETYPE
949Full Control
950Maximize\Research
951Hurry\Research
952Maximize\Growth
953Hurry\Production
954Maximize\Production
955
956#SETTINGS
957Full screen
958Gamma
959Restart is needed to apply changes
960Primary
961Secondary
962Languages
963Key bindings
964Custom DPI
965DPI
Note: See TracBrowser for help on using the repository browser.