source: tags/1.3.4/Release notes.txt

Last change on this file was 585, checked in by chronos, 6 months ago
  • Added: Windows installer for version 1.3.4.
  • Modified: Files updated for version 1.3.4.
File size: 4.4 KB
Line 
1Version 1.3.4 (2024-05-23)
2==========================
3
4* Added: Allow to scroll tech tree form also with keyboard arrows.
5* Added: Capital AI C beta as the latest available version of Capital AI.
6* Removed: Unsupported .NET Liberator AI.
7* Modified: Unsupported C# AI template replaced by latest Pascal AI template from original vesion 1.1.0 and adjusted it for Lazarus IDE.
8* Modified: Start form changed to use Offscreen bitmap for drawing as Qt5 doesn't support copying from form canvas.
9* Modified: Optimized BitBltBitmap scaling function.
10* Modified: ScaleToNative made inline.
11* Fixed: Task bar shouldn't be visible in full screen mode on Windows.
12* Fixed: Do not pack Liberator AI to Windows installer as it requires .NET.
13* Fixed: Draw right side of scaled frame outside of client area to not be visible.
14* Fixed: Workaround for incorrectly styling TEdit controls under Gtk2.
15* Fixed: Custom draw ListBox items to keep consistent style on Linux.
16* Fixed: Last game name index error if no saved games.
17* Fixed: Resize Term window offscreen bitmap on screen size change. Needed for tablet PC where screen can rotate.
18
19Version 1.3.3 (2024-04-24)
20==========================
21
22* Modified: Optimized high DPI scaling. Use lookup table for scaled values. Draw only terrain textures with precise scaling.
23* Modified: Optimize code with earlier break from for cycle evaluating boolean result.
24* Fixed: Bad unit drawing in battle dialog.
25* Fixed: Incorrect range checking in scaled bitmap drawing method.
26* Fixed: Correct translation of offered players AIs.
27
28Version 1.3.2 (2024-04-16)
29==========================
30
31* Added: High DPI support. It can be overriden in settings dialog.
32* Added: French localization and more german and russian localization files.
33* Modified: Build with Lazarus 3.2.
34* Modified: Use slow mouse scrolling by default.
35* Modified: Do not initialize all local player windows at the start of the game but later when they are really opened. This also fixes window initialization under Qt5 widgetset.
36* Fixed: Eliminated unwanted second map resize and redraw during displaying of the main game window.
37* Fixed: First letter in help page titles were not correctly read as UTF-8 character.
38* Fixed: Error by typing letters in list of maps.
39* Fixed: Missing unit stat dialog position initialization for enemy city.
40* Fixed: Saving maps from the editor didn't work due to wrong file names.
41* Fixed: Chinese language list selection in Settings window didn't work correctly.
42* Fixed: Corruption external help image referenced with incorrect file name case.
43* Fixed: Chinese and Russian translation converted to UTF-8.
44
45Version 1.3.1 (2022-05-18)
46==========================
47
48* Modified: Build with Lazarus 2.2.0.
49* Modified: Also automatically detect new localizations in Localization directory.
50* Modified: Sort key bindings alphabetically in the settings dialog.
51* Modified: Improved Settings dialog controls alignment to better use available space.
52* Modified: Improved Czech translation.
53* Fixed: Possible exception during cities or units rename with right mouse click if new name is too long.
54* Fixed: Show correctly buttons on task bar with localized captions in windowed mode on both Windows and Linux.
55* Fixed: Incorrectly displayed radio items in Options menu under Linux Gtk2.
56* Fixed: Use localization files with first capital letter to work correctly on Linux.
57* Fixed: Use correct text color and background in settings form key bindings edit boxes.
58* Fixed: Always use initial back background for windows so they less flicker during first draw. This was more visible on Linux systems with white system theme.
59* Fixed: Contact page link.
60* Fixed: Styling of settings edit boxes under Windows.
61
62Version 1.3.0 (2021-11-02)
63==========================
64
65* All from original game C-evo 1.2.0
66* Supported platforms: Windows and Linux
67* Supported architectures: 32-bit and 64-bit x86
68* Localizations included: Czech, German, Italian, Russian, Chinese Simplified and Traditional
69* Graphics files converted from BMP to PNG
70* Game text files .txt converted to UTF-8 encoding
71* Removed external Configurator application written in C#/.NET. Used in-game configuration interface.
72* Used latest available Delphi StdAI.
73* Added installer scripts for Windows, Ubuntu/Debian and Fedora/RHEL/Centos Linux.
74* Design time components converted to Lazarus package (cevocomponents.lpk)
75* User configurable key bindings
76* Zoom-able map in three levels by mouse wheel
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