1 | C-evo 1.2.0 sources ported to Lazarus/FPC
|
---|
2 |
|
---|
3 | * Used development environment: Lazarus 2.0.8 (https://www.lazarus-ide.org/)
|
---|
4 | * Supported platforms: Windows and Linux
|
---|
5 | * Supported architectures: 32-bit and 64-bit x86
|
---|
6 |
|
---|
7 | =Code changes to original source=
|
---|
8 |
|
---|
9 | * Converted from Delphi to Lazarus
|
---|
10 | * Merged source code and binaries from installed game
|
---|
11 | * Graphics files converted from BMP to PNG
|
---|
12 | * Game text files .txt converted to UTF-8
|
---|
13 | * Binary .dfm files converted to text .lfm
|
---|
14 | * Removed external Configurator application written in C#. Use ingame config interface.
|
---|
15 | * Available localizations included in installed game
|
---|
16 | * Used latest Delphi StdAI. Newer is implemented in C#.
|
---|
17 | * Added installer scripts for Windows and Ubuntu/Debian Linux.
|
---|
18 | * Design time components converted to Lazarus package (cevocomponenets.lpk)
|
---|
19 |
|
---|
20 | =Original readme content=
|
---|
21 |
|
---|
22 | The C-evo sources
|
---|
23 |
|
---|
24 | - Please read the "Module Concept" section of the document
|
---|
25 | http://c-evo.org/aidev.html
|
---|
26 | to understand the client/server architecture of the game before you
|
---|
27 | try to understand the rest.
|
---|
28 |
|
---|
29 | - The package includes components named TButtonA, TButtonB, TButtonC,
|
---|
30 | TButtonN and TEOTButton. You must install these before you open the
|
---|
31 | cevo project.
|
---|
32 |
|
---|
33 | - If you're using Delphi 3, ignore the missing properties.
|
---|
34 |
|
---|
35 | - The code is in the Public Domain.
|
---|