source: tags/1.2.0/readme.txt

Last change on this file was 183, checked in by chronos, 4 years ago
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1C-evo 1.2.0 sources ported to Lazarus/FPC
2
3* Used development environment: Lazarus 2.0.8 (https://www.lazarus-ide.org/)
4* Supported platforms: Windows and Linux
5* Supported architectures: 32-bit and 64-bit x86
6
7=Code changes to original source=
8
9* Converted from Delphi to Lazarus
10* Merged source code and binaries from installed game
11* Graphics files converted from BMP to PNG
12* Game text files .txt converted to UTF-8
13* Binary .dfm files converted to text .lfm
14* Removed external Configurator application written in C#. Use ingame config interface.
15* Available localizations included in installed game
16* Used latest Delphi StdAI. Newer is implemented in C#.
17* Added installer scripts for Windows and Ubuntu/Debian Linux.
18* Design time components converted to Lazarus package (cevocomponenets.lpk)
19
20=Original readme content=
21
22The C-evo sources
23
24- Please read the "Module Concept" section of the document
25 http://c-evo.org/aidev.html
26 to understand the client/server architecture of the game before you
27 try to understand the rest.
28
29- The package includes components named TButtonA, TButtonB, TButtonC,
30 TButtonN and TEOTButton. You must install these before you open the
31 cevo project.
32
33- If you're using Delphi 3, ignore the missing properties.
34
35- The code is in the Public Domain.
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