source: tags/1.2.0/Language2.txt

Last change on this file was 20, checked in by chronos, 7 years ago
File size: 2.2 KB
Line 
1#BELONG #A
2
3'Controls
4#SHIFTCLICK Shift+Click on item for info
5#MAPPROP %d%% Size, %d Players
6#MENU_ADVTREE Tree of Advances
7#MENU_VIEWPOINT Viewpoint
8#MENU_DEBUGMAPOFF Off
9#MENU_TELLAI Tell AI
10#BTN_MENU Main Menu
11#BTN_MANAGE Empire Management
12
13'Tooltips
14#TIP_WORKING Citizens assigned to economy
15#TIP_CIVIL Citizens assigned to civil service
16#TIP_PRIMACY Primacy selector
17#TIP_PROJECT Currently producing
18#TIP_SUPUNITS Show supported units
19#TIP_TREASURY Treasury
20
21'Advance Tree Legend
22#ADVTREE_UP0 Ground unit upgrade
23#ADVTREE_UP1 Naval unit upgrade
24#ADVTREE_UP2 Air unit upgrade
25#ADVTREE_GOV Enables government form
26#ADVTREE_OTHER Other effect
27
28'Start Dialog
29#ACTIONHEADER_CONFIG Configurator
30#ACTION_CONFIG Change language, add maps and AIs
31#ACTIONHEADER_MANUAL Manual
32#ACTION_MANUAL Rules and user interface in detail
33#ACTIONHEADER_CREDITS Credits
34#ACTION_CREDITS See who contributed to this game
35#ACTIONHEADER_AIDEV AI Development
36#ACTION_AIDEV Learn how to code your own AI for this game
37#ACTIONHEADER_WEB On the web: c-evo.org
38
39'Message Text
40#BUSY_DEINIT Deinitializing %s...
41#AGE0 = %s =\We built a permanent settlement in order to do farming, which is a much more efficient way to feed than hunting and gathering. Excess food has an effect largely unknown to our nomadic ancestors: growth.
42#DISPOSE2 %s\\Shall we rebuild this building for %d%%p?
43#SELL2 %s\\Shall we sell this building for %d%%c?
44#SHIP_UTILIZE Freight can't be utilized for colony ship production.
45
46'City Events
47#CITYEVENT_ALLIMPSMADE All improvements made
48
49'Diplomatic Statements, do not use '\'!
50#FRDEMAND_SOFT We shall be very pleased if you let us have\-%s
51#FRNOTACCEPTANYOFFER We are sorry, but nothing you could offer is of appropriate value.
52#FRNOTACCEPTANYWANT We see no value in your offer.
53
54'help.txt additions
55#HELP_WONDERMORALE1 Additional effect: +2%m in this city (does not expire).
56#HELP_WONDERMORALE2 Additional effect: +2%m in this city.
57
58'future use
59#BTN_MAPPROJECT City Projects
60#CITYPRIO Give top priority to this city
61
62#DRAFTDOMAIN
63Ground Unit
64Naval Unit
65Air Unit
66
67#AITSTAT
68No. of rounds colony ship was completed
69No. of rounds all other nations were erased
70No. of rounds own nation was erased
71Share of total calculation time
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