Ignore:
Timestamp:
Apr 17, 2019, 12:58:41 AM (5 years ago)
Author:
chronos
Message:
  • Modified: Propagate project build mode options to used packages.
  • Added: Check memory leaks using heaptrc.
  • Modified: Update BGRABitmap package.
Location:
GraphicTest
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • GraphicTest

    • Property svn:ignore
      •  

        old new  
        88GraphicTest.lps
        99GraphicTest.dbg
         10heaptrclog.trc
  • GraphicTest/Packages/bgrabitmap/vertex3d.inc

    r494 r521  
    1616    FFaceColorsInvalidated,
    1717    FMaterialInvalidated: boolean;
    18     procedure AddFace(AFace: IBGRAFace3D);
     18    procedure AddFace(AFace: IBGRAFace3D); overload;
    1919  public
    2020    constructor Create(AScene: TBGRAScene3D);
     
    2323    procedure InvalidateColor;
    2424    procedure InvalidateMaterial;
    25     function AddFace(const AVertices: array of IBGRAVertex3D): IBGRAFace3D;
    26     function AddFace(const AVertices: array of IBGRAVertex3D; ABiface: boolean): IBGRAFace3D;
    27     function AddFace(const AVertices: array of IBGRAVertex3D; ATexture: IBGRAScanner): IBGRAFace3D;
    28     function AddFace(const AVertices: array of IBGRAVertex3D; AColor: TBGRAPixel): IBGRAFace3D;
    29     function AddFace(const AVertices: array of IBGRAVertex3D; AColors: array of TBGRAPixel): IBGRAFace3D;
     25    function AddFace(const AVertices: array of IBGRAVertex3D): IBGRAFace3D; overload;
     26    function AddFace(const AVertices: array of IBGRAVertex3D; ABiface: boolean): IBGRAFace3D; overload;
     27    function AddFace(const AVertices: array of IBGRAVertex3D; ATexture: IBGRAScanner): IBGRAFace3D; overload;
     28    function AddFace(const AVertices: array of IBGRAVertex3D; AColor: TBGRAPixel): IBGRAFace3D; overload;
     29    function AddFace(const AVertices: array of IBGRAVertex3D; AColors: array of TBGRAPixel): IBGRAFace3D; overload;
    3030    function AddFaceReversed(const AVertices: array of IBGRAVertex3D): IBGRAFace3D;
    3131    procedure ComputeWithMatrix(constref AMatrix: TMatrix3D; constref AProjection: TProjection3D);
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