source: GraphicTest/Methods/MethodOpenGLPBO.pas

Last change on this file was 573, checked in by chronos, 5 months ago
  • Modified: Build with Lazarus 3.4.
  • Modified: Removed U prefix from unit names.
File size: 6.1 KB
Line 
1unit MethodOpenGLPBO;
2
3interface
4
5uses
6 Classes, SysUtils, DrawMethod, FastBitmap, Controls, Graphics
7 {$IFDEF OPENGL}, GL, GLExt, OpenGLContext{$ENDIF};
8
9{$IFDEF OPENGL}
10type
11 { TMethodOpenGLPBO }
12
13 TMethodOpenGLPBO = class(TDrawMethodOpenGL)
14 pboIds: array[0..1] of GLuint;
15 Index, NextIndex: Integer;
16 procedure Init(AParent: TWinControl; Size: TPoint; PixelFormat: TPixelFormat); override;
17 constructor Create; override;
18 destructor Destroy; override;
19 procedure DrawFrame(FastBitmap: TFastBitmap); override;
20 end;
21 {$ENDIF}
22
23
24implementation
25
26{$IFDEF OPENGL}
27{ TMethodOpenGLPBO }
28
29//procedure glGenBuffersARB2 : procedure(n : GLsizei; buffers : PGLuint); extdecl;
30
31procedure TMethodOpenGLPBO.Init(AParent: TWinControl; Size: TPoint; PixelFormat: TPixelFormat);
32var
33 DataSize: Integer;
34 glExtensions: string;
35begin
36 inherited;
37
38 OpenGLControl.MakeCurrent;
39 DataSize := OpenGLControl.Width * OpenGLControl.Height * SizeOf(Integer);
40// glGenBuffersARB(Length(pboIds), PGLuint(pboIds));
41 //if glext_LoadExtension('GL_ARB_pixel_buffer_object') then
42 if Load_GL_ARB_vertex_buffer_object then begin
43 glGenBuffersARB(2, @pboIds);
44 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[0]);
45 glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, DataSize, Pointer(0), GL_STREAM_READ_ARB);
46 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[1]);
47 glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, DataSize, Pointer(0), GL_STREAM_READ_ARB);
48
49 end else raise Exception.Create('GL_ARB_pixel_buffer_object not supported');
50
51 glEnable(GL_TEXTURE_2D);
52 glBindTexture(GL_TEXTURE_2D, TextureId);
53 //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
54 //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
56 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
57 glTexImage2D(GL_TEXTURE_2D, 0, 4, OpenGLControl.Width, OpenGLControl.Height,
58 0, GL_RGBA, GL_UNSIGNED_BYTE, OpenGLBitmap);
59end;
60
61constructor TMethodOpenGLPBO.Create;
62begin
63 inherited;
64 Caption := 'OpenGL PBO';
65 PaintObject := poOpenGL;
66// SetLength(pboIds, 2);
67 Index := 0;
68 NextIndex := 1;
69 Description.Add('This method use OpenGL acceleration same like other OpenGL method but ' +
70 'use DMA(Direct Memory Access) for faster texture data transfer without use of CPU.');
71end;
72
73destructor TMethodOpenGLPBO.Destroy;
74begin
75 inherited;
76end;
77
78procedure TMethodOpenGLPBO.DrawFrame(FastBitmap: TFastBitmap);
79var
80 X, Y: Integer;
81 P: PCardinal;
82 R: PCardinal;
83 Ptr: ^GLubyte;
84 TextureShift: TPoint;
85 TextureShift2: TPoint;
86const
87 GL_CLAMP_TO_EDGE = $812F;
88begin
89 // "index" is used to read pixels from framebuffer to a PBO
90 // "nextIndex" is used to update pixels in the other PBO
91 Index := (Index + 1) mod 2;
92 NextIndex := (Index + 1) mod 2;
93
94 glLoadIdentity;
95
96 glBindTexture(GL_TEXTURE_2D, TextureId);
97 //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
98 //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
99 //glTexImage2D(GL_TEXTURE_2D, 0, 4, OpenGLControl.Width, OpenGLControl.Height,
100 // 0, GL_RGBA, GL_UNSIGNED_BYTE, OpenGLBitmap);
101 //glTexImage2D(GL_TEXTURE_2D, 0, 4, 512, 256,
102 //0, GL_RGBA, GL_UNSIGNED_BYTE, OpenGLBitmap);
103
104 // bind the texture and PBO
105 //glBindTexture(GL_TEXTURE_2D, textureId);
106 glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[index]);
107
108 // copy pixels from PBO to texture object
109 // Use offset instead of ponter.
110 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, OpenGLControl.Width, OpenGLControl.Height,
111 GL_BGRA, GL_UNSIGNED_BYTE, Pointer(0));
112
113
114 // bind PBO to update texture source
115 glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[nextIndex]);
116
117 // Note that glMapBufferARB() causes sync issue.
118 // If GPU is working with this buffer, glMapBufferARB() will wait(stall)
119 // until GPU to finish its job. To avoid waiting (idle), you can call
120 // first glBufferDataARB() with NULL pointer before glMapBufferARB().
121 // If you do that, the previous data in PBO will be discarded and
122 // glMapBufferARB() returns a new allocated pointer immediately
123 // even if GPU is still working with the previous data.
124 glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, OpenGLControl.Width * OpenGLControl.Height * SizeOf(Integer), Pointer(0), GL_STREAM_DRAW_ARB);
125
126 // map the buffer object into client's memory
127 ptr := glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB);
128 if Assigned(ptr) then begin
129 // update data directly on the mapped buffer
130 P := PCardinal(Ptr);
131 with FastBitmap do
132 for Y := 0 to Size.Y - 2 do begin
133 R := P;
134 for X := 0 to Size.X - 1 do begin
135 R^ := NoSwapBRComponent(Pixels[X, Y]) or $ff000000;
136 Inc(R);
137 end;
138 Inc(P, Size.X);
139 end;
140 glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB);
141 end;
142
143 // it is good idea to release PBOs with ID 0 after use.
144 // Once bound with 0, all pixel operations are back to normal ways.
145 glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
146
147 glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
148 //glRotatef(30.0, 0, 0, 1.0);
149 glTranslatef(-OpenGLControl.Width / 2, -OpenGLControl.Height / 2, 0.0);
150 glBindTexture(GL_TEXTURE_2D, TextureId);
151
152 TextureShift := Point(0, 0);
153 TextureShift2 := Point(0, 0);
154 glBegin(GL_QUADS);
155 glColor3ub(255, 255, 255);
156 glTexCoord2f(TextureShift.X, TextureShift.Y);
157 glVertex3f(TextureShift2.X, TextureShift2.Y, 0);
158 glTexCoord2f(TextureShift.X + OpenGLControl.Width div 2, TextureShift.Y);
159 glVertex3f(TextureShift2.X + OpenGLControl.Width, TextureShift2.Y, 0);
160 glTexCoord2f(TextureShift.X + OpenGLControl.Width div 2, TextureShift.Y + OpenGLControl.Height div 2);
161 glVertex3f(TextureShift2.X + OpenGLControl.Width, TextureShift2.Y + OpenGLControl.Height, 0);
162 glTexCoord2f(TextureShift.X, TextureShift.Y + OpenGLControl.Height div 2);
163 glVertex3f(TextureShift2.X, TextureShift2.Y + OpenGLControl.Height, 0);
164 glEnd();
165
166 OpenGLControl.SwapBuffers;
167end;
168
169{$ENDIF}
170
171end.
172
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