1 | { TBGRAObject3D }
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2 |
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3 | procedure TBGRAObject3D.AddFace(AFace: IBGRAFace3D);
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4 | begin
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5 | if FFaceCount = length(FFaces) then
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6 | setlength(FFaces,FFaceCount*2+3);
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7 | FFaces[FFaceCount] := AFace;
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8 | inc(FFaceCount);
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9 | end;
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10 |
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11 | constructor TBGRAObject3D.Create(AScene: TBGRAScene3D);
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12 | begin
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13 | FColor := BGRAWhite;
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14 | FLight := 1;
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15 | FTexture := nil;
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16 | FMainPart := TBGRAPart3D.Create(self,nil);
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17 | FLightingNormal:= AScene.DefaultLightingNormal;
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18 | FParentLighting:= True;
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19 | FScene := AScene;
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20 | FFaceColorsInvalidated := true;
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21 | FMaterialInvalidated := false;
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22 | end;
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23 |
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24 | destructor TBGRAObject3D.Destroy;
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25 | begin
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26 | FMaterial := nil;
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27 | fillchar(FTexture,sizeof(FTexture),0);
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28 | inherited Destroy;
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29 | end;
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30 |
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31 | procedure TBGRAObject3D.Clear;
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32 | begin
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33 | FFaces := nil;
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34 | FFaceCount := 0;
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35 | FMainPart.Clear(True);
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36 | end;
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37 |
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38 | procedure TBGRAObject3D.InvalidateColor;
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39 | begin
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40 | FFaceColorsInvalidated := true;
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41 | end;
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42 |
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43 | procedure TBGRAObject3D.InvalidateMaterial;
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44 | begin
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45 | FMaterialInvalidated := true;
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46 | end;
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47 |
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48 | function TBGRAObject3D.GetColor: TBGRAPixel;
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49 | begin
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50 | result := FColor;
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51 | end;
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52 |
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53 | function TBGRAObject3D.GetLight: Single;
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54 | begin
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55 | result := FLight;
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56 | end;
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57 |
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58 | function TBGRAObject3D.GetTexture: IBGRAScanner;
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59 | begin
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60 | result := FTexture;
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61 | end;
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62 |
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63 | function TBGRAObject3D.GetMainPart: IBGRAPart3D;
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64 | begin
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65 | result := FMainPart;
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66 | end;
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67 |
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68 | procedure TBGRAObject3D.SetColor(const AValue: TBGRAPixel);
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69 | begin
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70 | FColor := AValue;
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71 | FTexture := nil;
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72 | InvalidateColor;
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73 | end;
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74 |
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75 | procedure TBGRAObject3D.SetLight(const AValue: Single);
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76 | begin
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77 | FLight := AValue;
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78 | end;
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79 |
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80 | procedure TBGRAObject3D.SetTexture(const AValue: IBGRAScanner);
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81 | begin
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82 | FTexture := AValue;
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83 | InvalidateMaterial;
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84 | end;
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85 |
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86 | procedure TBGRAObject3D.SetMaterial(const AValue: IBGRAMaterial3D);
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87 | begin
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88 | FMaterial := AValue;
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89 | InvalidateMaterial;
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90 | end;
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91 |
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92 | procedure TBGRAObject3D.RemoveUnusedVertices;
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93 | begin
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94 | GetMainPart.RemoveUnusedVertices;
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95 | end;
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96 |
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97 | procedure TBGRAObject3D.SeparatePart(APart: IBGRAPart3D);
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98 | var
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99 | vertexInfo: array of record
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100 | orig,dup: IBGRAVertex3D;
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101 | end;
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102 |
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103 | i,j: integer;
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104 | inPart,outPart: boolean;
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105 | idxV: integer;
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106 | begin
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107 | setlength(vertexInfo, APart.VertexCount);
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108 | for i := 0 to high(vertexInfo) do
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109 | with vertexInfo[i] do
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110 | begin
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111 | orig := APart.Vertex[i];
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112 | dup := APart.Add(orig.SceneCoord_128);
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113 | end;
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114 |
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115 | for i := 0 to GetFaceCount-1 do
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116 | with GetFace(i) do
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117 | begin
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118 | inPart := false;
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119 | outPart := false;
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120 | for j := 0 to VertexCount-1 do
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121 | if (APart.IndexOf(Vertex[j]) <> -1) then
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122 | inPart := true
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123 | else
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124 | outPart := true;
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125 |
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126 | if inPart and not outPart then
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127 | begin
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128 | for j := 0 to VertexCount-1 do
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129 | begin
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130 | idxV := APart.IndexOf(Vertex[j]);
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131 | if idxV <> -1 then
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132 | Vertex[j] := vertexInfo[idxV].dup;
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133 | end;
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134 | end;
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135 | end;
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136 |
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137 | for i := APart.VertexCount-1 downto 0 do
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138 | APart.RemoveVertex(i);
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139 | end;
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140 |
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141 | function TBGRAObject3D.GetScene: TObject;
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142 | begin
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143 | result := FScene;
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144 | end;
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145 |
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146 | function TBGRAObject3D.GetRefCount: integer;
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147 | begin
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148 | result := RefCount;
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149 | end;
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150 |
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151 | procedure TBGRAObject3D.SetBiface(AValue: boolean);
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152 | var i: integer;
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153 | begin
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154 | for i := 0 to GetFaceCount-1 do
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155 | GetFace(i).Biface := AValue;
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156 | end;
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157 |
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158 | procedure TBGRAObject3D.ForEachVertex(ACallback: TVertex3DCallback);
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159 | begin
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160 | FMainPart.ForEachVertex(ACallback);
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161 | end;
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162 |
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163 | procedure TBGRAObject3D.ForEachFace(ACallback: TFace3DCallback);
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164 | var i: integer;
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165 | begin
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166 | for i := 0 to GetFaceCount-1 do
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167 | ACallback(GetFace(i));
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168 | end;
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169 |
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170 | procedure TBGRAObject3D.Update;
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171 | var
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172 | i: Integer;
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173 | begin
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174 | if FParentLighting and (FLightingNormal <> FScene.DefaultLightingNormal) then
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175 | FLightingNormal := FScene.DefaultLightingNormal;
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176 |
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177 | if FFaceColorsInvalidated then
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178 | begin
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179 | for i := 0 to FFaceCount-1 do
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180 | FFaces[i].ComputeVertexColors;
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181 | FFaceColorsInvalidated := false;
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182 | end;
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183 |
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184 | if FMaterialInvalidated then
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185 | begin
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186 | for i := 0 to FFaceCount-1 do
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187 | FFaces[i].UpdateMaterial;
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188 | FMaterialInvalidated := false;
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189 | end;
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190 | end;
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191 |
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192 | function TBGRAObject3D.GetLightingNormal: TLightingNormal3D;
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193 | begin
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194 | result := FLightingNormal;
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195 | end;
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196 |
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197 | function TBGRAObject3D.GetParentLighting: boolean;
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198 | begin
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199 | result := FParentLighting;
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200 | end;
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201 |
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202 | procedure TBGRAObject3D.SetLightingNormal(const AValue: TLightingNormal3D);
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203 | begin
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204 | FLightingNormal := AValue;
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205 | FParentLighting:= False;
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206 | end;
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207 |
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208 | procedure TBGRAObject3D.SetParentLighting(const AValue: boolean);
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209 | begin
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210 | FParentLighting:= AValue;
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211 | end;
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212 |
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213 | procedure TBGRAObject3D.ComputeWithMatrix(constref AMatrix: TMatrix3D; constref AProjection: TProjection3D);
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214 | var
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215 | i: Integer;
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216 | begin
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217 | FMainPart.ComputeWithMatrix(AMatrix,AProjection);
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218 | for i := 0 to FFaceCount-1 do
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219 | FFaces[i].ComputeViewNormalAndCenter;
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220 | FMainPart.NormalizeViewNormal;
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221 | end;
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222 |
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223 | function TBGRAObject3D.AddFaceReversed(const AVertices: array of IBGRAVertex3D
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224 | ): IBGRAFace3D;
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225 | var
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226 | tempVertices: array of IBGRAVertex3D;
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227 | i: Integer;
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228 | begin
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229 | setlength(tempVertices,length(AVertices));
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230 | for i := 0 to high(tempVertices) do
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231 | tempVertices[i] := AVertices[high(AVertices)-i];
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232 | result := AddFace(tempVertices);
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233 | end;
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234 |
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235 | function TBGRAObject3D.AddFace(const AVertices: array of IBGRAVertex3D): IBGRAFace3D;
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236 | begin
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237 | result := TBGRAFace3D.Create(self,AVertices);
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238 | AddFace(result);
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239 | end;
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240 |
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241 | function TBGRAObject3D.AddFace(const AVertices: array of IBGRAVertex3D;
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242 | ABiface: boolean): IBGRAFace3D;
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243 | begin
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244 | result := TBGRAFace3D.Create(self,AVertices);
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245 | result.Biface := ABiface;
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246 | AddFace(result);
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247 | end;
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248 |
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249 | function TBGRAObject3D.AddFace(const AVertices: array of IBGRAVertex3D; ATexture: IBGRAScanner): IBGRAFace3D;
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250 | var Face: IBGRAFace3D;
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251 | begin
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252 | Face := TBGRAFace3D.Create(self,AVertices);
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253 | Face.Texture := ATexture;
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254 | AddFace(Face);
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255 | result := face;
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256 | end;
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257 |
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258 | function TBGRAObject3D.AddFace(const AVertices: array of IBGRAVertex3D;
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259 | AColor: TBGRAPixel): IBGRAFace3D;
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260 | var Face: IBGRAFace3D;
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261 | begin
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262 | Face := TBGRAFace3D.Create(self,AVertices);
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263 | Face.SetColor(AColor);
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264 | Face.Texture := nil;
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265 | AddFace(Face);
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266 | result := face;
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267 | end;
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268 |
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269 | function TBGRAObject3D.AddFace(const AVertices: array of IBGRAVertex3D;
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270 | AColors: array of TBGRAPixel): IBGRAFace3D;
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271 | var
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272 | i: Integer;
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273 | begin
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274 | if length(AColors) <> length(AVertices) then
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275 | raise Exception.Create('Dimension mismatch');
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276 | result := TBGRAFace3D.Create(self,AVertices);
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277 | for i := 0 to high(AColors) do
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278 | result.VertexColor[i] := AColors[i];
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279 | AddFace(result);
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280 | end;
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281 |
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282 | function TBGRAObject3D.GetFace(AIndex: integer): IBGRAFace3D;
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283 | begin
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284 | if (AIndex < 0) or (AIndex >= FFaceCount) then
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285 | raise Exception.Create('Index out of bounds');
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286 | result := FFaces[AIndex];
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287 | end;
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288 |
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289 | function TBGRAObject3D.GetFaceCount: integer;
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290 | begin
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291 | result := FFaceCount;
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292 | end;
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293 |
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294 | function TBGRAObject3D.GetTotalVertexCount: integer;
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295 | begin
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296 | result := GetMainPart.TotalVertexCount;
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297 | end;
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298 |
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299 | function TBGRAObject3D.GetTotalNormalCount: integer;
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300 | begin
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301 | result := GetMainPart.TotalNormalCount;
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302 | end;
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303 |
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304 | function TBGRAObject3D.GetMaterial: IBGRAMaterial3D;
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305 | begin
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306 | result := FMaterial;
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307 | end;
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308 |
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309 |
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