| 1 | unit BGRAScene3D;
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| 2 |
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| 3 | {$mode objfpc}{$H+}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | Classes, SysUtils, BGRABitmapTypes, BGRAColorInt,
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| 9 | BGRASSE, BGRAMatrix3D,
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| 10 | BGRASceneTypes, BGRARenderer3D;
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| 11 |
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| 12 | type
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| 13 | TProjection3D = BGRAMatrix3D.TProjection3D;
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| 14 | TLightingNormal3D = BGRASceneTypes.TLightingNormal3D;
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| 15 | TLightingInterpolation3D = BGRASceneTypes.TLightingInterpolation3D;
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| 16 | TAntialiasingMode3D = BGRASceneTypes.TAntialiasingMode3D;
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| 17 | TPerspectiveMode3D = BGRASceneTypes.TPerspectiveMode3D;
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| 18 | TRenderingOptions = BGRASceneTypes.TRenderingOptions;
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| 19 |
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| 20 | IBGRAVertex3D = BGRASceneTypes.IBGRAVertex3D;
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| 21 | IBGRANormal3D = BGRASceneTypes.IBGRANormal3D;
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| 22 | IBGRALight3D = BGRASceneTypes.IBGRALight3D;
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| 23 | IBGRADirectionalLight3D = BGRASceneTypes.IBGRADirectionalLight3D;
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| 24 | IBGRAPointLight3D = BGRASceneTypes.IBGRAPointLight3D;
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| 25 | IBGRAMaterial3D = BGRASceneTypes.IBGRAMaterial3D;
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| 26 | IBGRAFace3D = BGRASceneTypes.IBGRAFace3D;
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| 27 | IBGRAPart3D = BGRASceneTypes.IBGRAPart3D;
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| 28 | IBGRAObject3D = BGRASceneTypes.IBGRAObject3D;
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| 29 |
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| 30 | arrayOfIBGRAVertex3D = BGRASceneTypes.arrayOfIBGRAVertex3D;
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| 31 |
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| 32 | const
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| 33 | lnNone = BGRASceneTypes.lnNone;
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| 34 | lnFace = BGRASceneTypes.lnFace;
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| 35 | lnVertex = BGRASceneTypes.lnVertex;
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| 36 | lnFaceVertexMix = BGRASceneTypes.lnFaceVertexMix;
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| 37 |
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| 38 | liLowQuality = BGRASceneTypes.liLowQuality;
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| 39 | liSpecularHighQuality = BGRASceneTypes.liSpecularHighQuality;
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| 40 | liAlwaysHighQuality = BGRASceneTypes.liAlwaysHighQuality;
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| 41 |
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| 42 | am3dNone = BGRASceneTypes.am3dNone;
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| 43 | am3dMultishape = BGRASceneTypes.am3dMultishape;
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| 44 | am3dResample = BGRASceneTypes.am3dResample;
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| 45 |
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| 46 | pmLinearMapping = BGRASceneTypes.pmLinearMapping;
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| 47 | pmPerspectiveMapping = BGRASceneTypes.pmPerspectiveMapping;
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| 48 | pmZBuffer = BGRASceneTypes.pmZBuffer;
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| 49 |
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| 50 | type
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| 51 |
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| 52 | { TCamera3D }
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| 53 |
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| 54 | TCamera3D = class
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| 55 | private
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| 56 | procedure ComputeMatrix;
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| 57 | function GetLookWhere: TPoint3D;
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| 58 | function GetMatrix: TMatrix3D;
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| 59 | function GetViewPoint: TPoint3D;
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| 60 | procedure SetMatrix(AValue: TMatrix3D);
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| 61 | procedure SetViewPoint(AValue: TPoint3D);
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| 62 | protected
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| 63 | FMatrix: TMatrix3D;
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| 64 | FMatrixComputed: boolean;
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| 65 | FViewPoint: TPoint3D_128;
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| 66 | FLookWhere, FTopDir: TPoint3D_128;
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| 67 | public
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| 68 | procedure LookAt(AWhere: TPoint3D; ATopDir: TPoint3D);
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| 69 | procedure LookDown(angleDeg: single);
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| 70 | procedure LookLeft(angleDeg: single);
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| 71 | procedure LookRight(angleDeg: single);
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| 72 | procedure LookUp(angleDeg: single);
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| 73 | property ViewPoint: TPoint3D read GetViewPoint write SetViewPoint;
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| 74 | property LookWhere: TPoint3D read GetLookWhere;
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| 75 | property Matrix: TMatrix3D read GetMatrix write SetMatrix;
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| 76 | end;
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| 77 |
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| 78 | { TBGRAScene3D }
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| 79 |
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| 80 | TBGRAScene3D = class
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| 81 | private
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| 82 | FSurface: TBGRACustomBitmap; //destination of software renderer
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| 83 | FViewCenter: TPointF; //where origin is drawn
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| 84 | FAutoViewCenter: boolean; //use middle of the screen
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| 85 | FZoom: TPointF; //how much the drawing is zoomed
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| 86 | FAutoZoom: Boolean; //display 1 as 80% of surface size
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| 87 | FProjection: TProjection3D; //current projection
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| 88 | FRenderedFaceCount: integer; //current counter of rendered faces
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| 89 |
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| 90 | FCamera: TCamera3D;
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| 91 |
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| 92 | FObjects: array of IBGRAObject3D;
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| 93 | FObjectCount: integer;
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| 94 | FMaterials: array of IBGRAMaterial3D;
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| 95 | FMaterialCount: integer;
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| 96 | FDefaultMaterial : IBGRAMaterial3D;
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| 97 |
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| 98 | FAmbiantLightColorF: TColorF; //lightness without light sources
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| 99 | FLights: TList; //individual light sources
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| 100 |
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| 101 | function GetAmbiantLightColorF: TColorF;
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| 102 | function GetAmbiantLightness: single;
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| 103 | function GetAmbiantLightColor: TBGRAPixel;
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| 104 | function GetFaceCount: integer;
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| 105 | function GetLight(AIndex: integer): IBGRALight3D;
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| 106 | function GetLightCount: integer;
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| 107 | function GetMaterial(AIndex: integer): IBGRAMaterial3D;
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| 108 | function GetNormalCount: integer;
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| 109 | function GetObject(AIndex: integer): IBGRAObject3D;
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| 110 | function GetVertexCount: integer;
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| 111 | function GetViewCenter: TPointF;
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| 112 | function GetViewPoint: TPoint3D;
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| 113 | function GetZoom: TPointF;
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| 114 | procedure SetAmbiantLightColorF(const AValue: TColorF);
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| 115 | procedure SetAmbiantLightness(const AValue: single);
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| 116 | procedure SetAmbiantLightColor(const AValue: TBGRAPixel);
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| 117 | procedure SetAutoViewCenter(const AValue: boolean);
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| 118 | procedure SetAutoZoom(const AValue: boolean);
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| 119 | procedure SetViewCenter(const AValue: TPointF);
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| 120 | procedure SetViewPoint(const AValue: TPoint3D);
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| 121 | procedure ComputeView(ScaleX,ScaleY: single);
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| 122 | function ComputeCoordinate(AViewCoord: TPoint3D_128): TPointF;
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| 123 | procedure AddObject(AObj: IBGRAObject3D);
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| 124 | procedure AddLight(ALight: TObject);
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| 125 | procedure AddMaterial(AMaterial: IBGRAMaterial3D);
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| 126 | procedure Init;
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| 127 |
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| 128 | protected
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| 129 | FRenderer: TCustomRenderer3D;
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| 130 | FMaterialLibrariesFetched: array of string;
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| 131 | FTexturesFetched: array of record
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| 132 | Name: string;
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| 133 | Bitmap: TBGRACustomBitmap;
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| 134 | end;
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| 135 | procedure UseMaterial(AMaterialName: string; AFace: IBGRAFace3D); virtual;
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| 136 | function LoadBitmapFromFileUTF8(AFilenameUTF8: string): TBGRACustomBitmap; virtual;
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| 137 | function FetchTexture(AName: string; out texSize: TPointF): IBGRAScanner; virtual;
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| 138 | procedure HandleFetchException(AException: Exception); virtual;
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| 139 | procedure DoRender; virtual;
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| 140 | procedure DoClear; virtual;
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| 141 | function GetRenderWidth: integer;
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| 142 | function GetRenderHeight: integer;
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| 143 | procedure OnMaterialTextureChanged({%H-}ASender: TObject); virtual;
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| 144 | procedure SetDefaultMaterial(AValue: IBGRAMaterial3D);
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| 145 | procedure InvalidateMaterial;
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| 146 |
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| 147 | public
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| 148 | DefaultLightingNormal: TLightingNormal3D;
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| 149 | RenderingOptions: TRenderingOptions;
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| 150 | UnknownColor: TBGRAPixel;
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| 151 | FetchDirectory: string;
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| 152 | FetchThrowsException: boolean;
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| 153 |
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| 154 | constructor Create; overload;
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| 155 | constructor Create(ASurface: TBGRACustomBitmap); overload;
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| 156 | destructor Destroy; override;
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| 157 | procedure Clear; virtual;
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| 158 | function FetchObject(AName: string; SwapFacesOrientation: boolean = true): IBGRAObject3D;
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| 159 | procedure FetchMaterials(ALibraryName: string); virtual;
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| 160 | function LoadObjectFromFile(AFilename: string; SwapFacesOrientation: boolean = true): IBGRAObject3D;
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| 161 | function LoadObjectFromFileUTF8(AFilename: string; SwapFacesOrientation: boolean = true): IBGRAObject3D;
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| 162 | function LoadObjectFromStream(AStream: TStream; SwapFacesOrientation: boolean = true): IBGRAObject3D;
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| 163 | procedure LoadMaterialsFromFile(AFilename: string);
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| 164 | procedure LoadMaterialsFromFileUTF8(AFilename: string);
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| 165 | procedure LoadMaterialsFromStream(AStream: TStream);
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| 166 | procedure LookAt(AWhere: TPoint3D; ATopDir: TPoint3D);
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| 167 | procedure LookLeft(angleDeg: single);
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| 168 | procedure LookRight(angleDeg: single);
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| 169 | procedure LookUp(angleDeg: single);
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| 170 | procedure LookDown(angleDeg: single);
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| 171 | procedure Render; overload; virtual;
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| 172 | procedure Render(ARenderer: TCustomRenderer3D); overload;
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| 173 | function CreateObject: IBGRAObject3D; overload;
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| 174 | function CreateObject(ATexture: IBGRAScanner): IBGRAObject3D; overload;
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| 175 | function CreateObject(AColor: TBGRAPixel): IBGRAObject3D; overload;
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| 176 | function CreateSphere(ARadius: Single; AHorizPrecision: integer = 8; AVerticalPrecision : integer = 6): IBGRAObject3D; overload;
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| 177 | function CreateSphere(ARadius: Single; AColor: TBGRAPixel; AHorizPrecision: integer = 8; AVerticalPrecision : integer = 6): IBGRAObject3D; overload;
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| 178 | function CreateHalfSphere(ARadius: Single; AHorizPrecision: integer = 6; AVerticalPrecision : integer = 6): IBGRAObject3D; overload;
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| 179 | function CreateHalfSphere(ARadius: Single; AColor: TBGRAPixel; AHorizPrecision: integer = 6; AVerticalPrecision : integer = 6): IBGRAObject3D; overload;
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| 180 | procedure RemoveObject(AObject: IBGRAObject3D);
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| 181 | function AddDirectionalLight(ADirection: TPoint3D; ALightness: single = 1; AMinIntensity : single = 0): IBGRADirectionalLight3D; overload;
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| 182 | function AddDirectionalLight(ADirection: TPoint3D; AColor: TBGRAPixel; AMinIntensity: single = 0): IBGRADirectionalLight3D; overload;
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| 183 | function AddPointLight(AVertex: IBGRAVertex3D; AOptimalDistance: single; ALightness: single = 1; AMinIntensity : single = 0): IBGRAPointLight3D; overload;
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| 184 | function AddPointLight(AVertex: IBGRAVertex3D; AOptimalDistance: single; AColor: TBGRAPixel; AMinIntensity: single = 0): IBGRAPointLight3D; overload;
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| 185 | procedure RemoveLight(ALight: IBGRALight3D);
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| 186 | procedure SetZoom(value: Single); overload;
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| 187 | procedure SetZoom(value: TPointF); overload;
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| 188 | function CreateMaterial: IBGRAMaterial3D; overload;
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| 189 | function CreateMaterial(ASpecularIndex: integer): IBGRAMaterial3D; overload;
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| 190 | function GetMaterialByName(AName: string): IBGRAMaterial3D;
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| 191 | procedure UpdateMaterials; virtual;
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| 192 | procedure UpdateMaterial(AMaterialName: string); virtual;
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| 193 | procedure ForEachVertex(ACallback: TVertex3DCallback);
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| 194 | procedure ForEachFace(ACallback: TFace3DCallback);
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| 195 | function MakeLightList: TList;
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| 196 |
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| 197 | property ViewCenter: TPointF read GetViewCenter write SetViewCenter;
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| 198 | property AutoViewCenter: boolean read FAutoViewCenter write SetAutoViewCenter;
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| 199 | property AutoZoom: boolean read FAutoZoom write SetAutoZoom;
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| 200 | property Surface: TBGRACustomBitmap read FSurface write FSurface;
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| 201 | property Object3D[AIndex: integer]: IBGRAObject3D read GetObject;
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| 202 | property Object3DCount: integer read FObjectCount;
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| 203 | property VertexCount: integer read GetVertexCount;
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| 204 | property NormalCount: integer read GetNormalCount;
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| 205 | property FaceCount: integer read GetFaceCount;
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| 206 | property Zoom: TPointF read GetZoom write SetZoom;
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| 207 | property AmbiantLightness: single read GetAmbiantLightness write SetAmbiantLightness;
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| 208 | property AmbiantLightColor: TBGRAPixel read GetAmbiantLightColor write SetAmbiantLightColor;
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| 209 | property AmbiantLightColorF: TColorF read GetAmbiantLightColorF write SetAmbiantLightColorF;
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| 210 | property LightCount: integer read GetLightCount;
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| 211 | property Light[AIndex: integer]: IBGRALight3D read GetLight;
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| 212 | property ViewPoint: TPoint3D read GetViewPoint write SetViewPoint;
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| 213 | property RenderedFaceCount : integer read FRenderedFaceCount;
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| 214 | property Material[AIndex: integer] : IBGRAMaterial3D read GetMaterial;
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| 215 | property MaterialCount: integer read FMaterialCount;
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| 216 | property Camera: TCamera3D read FCamera;
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| 217 | property DefaultMaterial: IBGRAMaterial3D read FDefaultMaterial write SetDefaultMaterial;
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| 218 | end;
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| 219 |
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| 220 | implementation
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| 221 |
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| 222 | uses BGRACoordPool3D, BGRAUTF8;
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| 223 |
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| 224 | {$i lightingclasses3d.inc}
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| 225 | {$i vertex3d.inc}
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| 226 | {$i face3d.inc}
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| 227 | {$i part3d.inc}
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| 228 | {$i object3d.inc}
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| 229 | {$i shapes3d.inc}
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| 230 |
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| 231 | { TCamera3D }
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| 232 |
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| 233 | function TCamera3D.GetLookWhere: TPoint3D;
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| 234 | begin
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| 235 | result := Point3D(FLookWhere);
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| 236 | end;
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| 237 |
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| 238 | function TCamera3D.GetMatrix: TMatrix3D;
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| 239 | begin
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| 240 | if not FMatrixComputed then
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| 241 | begin
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| 242 | ComputeMatrix;
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| 243 | FMatrixComputed := true;
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| 244 | end;
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| 245 | result := FMatrix;
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| 246 | end;
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| 247 |
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| 248 | function TCamera3D.GetViewPoint: TPoint3D;
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| 249 | begin
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| 250 | result := Point3D(FViewPoint);
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| 251 | end;
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| 252 |
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| 253 | procedure TCamera3D.SetMatrix(AValue: TMatrix3D);
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| 254 | begin
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| 255 | FMatrix := AValue;
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| 256 | FMatrixComputed:= true;
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| 257 | FViewPoint := Point3D_128(FMatrix[1,4],FMatrix[2,4],FMatrix[3,4]);
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| 258 | end;
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| 259 |
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| 260 | procedure TCamera3D.SetViewPoint(AValue: TPoint3D);
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| 261 | begin
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| 262 | FViewPoint := Point3D_128(AValue);
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| 263 | FMatrix[1,4] := FViewPoint.x;
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| 264 | FMatrix[2,4] := FViewPoint.y;
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| 265 | FMatrix[3,4] := FViewPoint.z;
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| 266 | FMatrixComputed := false;
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| 267 | end;
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| 268 |
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| 269 | procedure TCamera3D.ComputeMatrix;
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| 270 | var ZDir, XDir, YDir: TPoint3D_128;
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| 271 | begin
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| 272 | if IsPoint3D_128_Zero(FTopDir) then exit;
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| 273 | YDir := -FTopDir;
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| 274 | Normalize3D_128(YDir);
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| 275 |
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| 276 | ZDir := FLookWhere-FViewPoint;
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| 277 | if IsPoint3D_128_Zero(ZDir) then exit;
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| 278 | Normalize3D_128(ZDir);
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| 279 |
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| 280 | VectProduct3D_128(YDir,ZDir,XDir);
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| 281 | VectProduct3D_128(ZDir,XDir,YDir); //correct Y dir
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| 282 | Normalize3D_128(XDir);
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| 283 | Normalize3D_128(YDir);
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| 284 |
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| 285 | FMatrix := Matrix3D(XDir,YDir,ZDir,FViewPoint);
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| 286 | FMatrix := MatrixInverse3D(FMatrix);
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| 287 | end;
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| 288 |
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| 289 | procedure TCamera3D.LookAt(AWhere: TPoint3D; ATopDir: TPoint3D);
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| 290 | begin
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| 291 | FLookWhere := Point3D_128(AWhere);
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| 292 | FTopDir := Point3D_128(ATopDir);
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| 293 | FMatrixComputed := false;
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| 294 | end;
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| 295 |
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| 296 | procedure TCamera3D.LookLeft(angleDeg: single);
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| 297 | var m,inv: TMatrix3D;
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| 298 | begin
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| 299 | inv := MatrixInverse3D(Matrix);
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| 300 | m := MatrixRotateY(angleDeg*Pi/180);
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| 301 | FLookWhere := inv*m*Matrix*FLookWhere;
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| 302 | FMatrixComputed := false;
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| 303 | end;
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| 304 |
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| 305 | procedure TCamera3D.LookRight(angleDeg: single);
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| 306 | begin
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| 307 | LookLeft(-angleDeg);
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| 308 | end;
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| 309 |
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| 310 | procedure TCamera3D.LookUp(angleDeg: single);
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| 311 | var m,inv: TMatrix3D;
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| 312 | begin
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| 313 | inv := MatrixInverse3D(Matrix);
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| 314 | m := MatrixRotateX(-angleDeg*Pi/180);
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| 315 | FLookWhere := inv*m*Matrix*FLookWhere;
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| 316 | FMatrixComputed := false;
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| 317 | end;
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| 318 |
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| 319 | procedure TCamera3D.LookDown(angleDeg: single);
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| 320 | begin
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| 321 | LookUp(-angleDeg);
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| 322 | end;
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| 323 |
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| 324 |
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| 325 | { TBGRAScene3D }
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| 326 |
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| 327 | function TBGRAScene3D.GetViewCenter: TPointF;
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| 328 | begin
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| 329 | if FAutoViewCenter then
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| 330 | begin
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| 331 | result := PointF((GetRenderWidth-1)/2,(GetRenderHeight-1)/2)
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| 332 | end
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| 333 | else
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| 334 | result := FViewCenter;
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| 335 | end;
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| 336 |
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| 337 | function TBGRAScene3D.GetViewPoint: TPoint3D;
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| 338 | begin
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| 339 | result := Camera.ViewPoint;
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| 340 | end;
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| 341 |
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| 342 | function TBGRAScene3D.GetZoom: TPointF;
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| 343 | var size: single;
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| 344 | begin
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| 345 | if FAutoZoom then
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| 346 | begin
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| 347 | Size := sqrt(GetRenderWidth*GetRenderHeight)*0.8;
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| 348 | if Size = 0 then
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| 349 | result := PointF(1,1)
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| 350 | else
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| 351 | result := PointF(size,size);
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| 352 | end else
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| 353 | result := FZoom;
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| 354 | end;
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| 355 |
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| 356 | procedure TBGRAScene3D.SetAmbiantLightColorF(const AValue: TColorF);
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| 357 | begin
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| 358 | FAmbiantLightColorF := AValue;
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| 359 | end;
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| 360 |
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| 361 | procedure TBGRAScene3D.SetAmbiantLightness(const AValue: single);
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| 362 | begin
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| 363 | FAmbiantLightColorF := ColorF(AValue, AValue, AValue, 1);
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| 364 | end;
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| 365 |
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| 366 | procedure TBGRAScene3D.SetAmbiantLightColor(const AValue: TBGRAPixel);
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| 367 | begin
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| 368 | FAmbiantLightColorF := ColorInt65536ToColorF(BGRAToColorInt(AValue,True));
|
|---|
| 369 | end;
|
|---|
| 370 |
|
|---|
| 371 | function TBGRAScene3D.GetObject(AIndex: integer): IBGRAObject3D;
|
|---|
| 372 | begin
|
|---|
| 373 | if (AIndex < 0) or (AIndex >= FObjectCount) then
|
|---|
| 374 | raise exception.Create('Index out of bounds');
|
|---|
| 375 | result := FObjects[AIndex];
|
|---|
| 376 | end;
|
|---|
| 377 |
|
|---|
| 378 | function TBGRAScene3D.GetVertexCount: integer;
|
|---|
| 379 | var i: integer;
|
|---|
| 380 | begin
|
|---|
| 381 | result := 0;
|
|---|
| 382 | for i := 0 to Object3DCount-1 do
|
|---|
| 383 | result += Object3D[i].TotalVertexCount;
|
|---|
| 384 | end;
|
|---|
| 385 |
|
|---|
| 386 | function TBGRAScene3D.GetAmbiantLightColor: TBGRAPixel;
|
|---|
| 387 | begin
|
|---|
| 388 | result := ColorIntToBGRA(ColorFToColorInt65536(FAmbiantLightColorF),True);
|
|---|
| 389 | end;
|
|---|
| 390 |
|
|---|
| 391 | function TBGRAScene3D.GetFaceCount: integer;
|
|---|
| 392 | var i: integer;
|
|---|
| 393 | begin
|
|---|
| 394 | result := 0;
|
|---|
| 395 | for i := 0 to Object3DCount-1 do
|
|---|
| 396 | result += Object3D[i].FaceCount;
|
|---|
| 397 | end;
|
|---|
| 398 |
|
|---|
| 399 | function TBGRAScene3D.GetLight(AIndex: integer): IBGRALight3D;
|
|---|
| 400 | begin
|
|---|
| 401 | if (AIndex < 0) or (AIndex >= FLights.Count) then
|
|---|
| 402 | result := nil
|
|---|
| 403 | else
|
|---|
| 404 | result := TBGRALight3D(FLights[AIndex]);
|
|---|
| 405 | end;
|
|---|
| 406 |
|
|---|
| 407 | function TBGRAScene3D.GetLightCount: integer;
|
|---|
| 408 | begin
|
|---|
| 409 | result := FLights.Count;
|
|---|
| 410 | end;
|
|---|
| 411 |
|
|---|
| 412 | function TBGRAScene3D.GetMaterial(AIndex: integer): IBGRAMaterial3D;
|
|---|
| 413 | begin
|
|---|
| 414 | if (AIndex < 0) or (AIndex >= FMaterialCount) then
|
|---|
| 415 | raise exception.Create('Index out of bounds');
|
|---|
| 416 | result := FMaterials[AIndex];
|
|---|
| 417 | end;
|
|---|
| 418 |
|
|---|
| 419 | function TBGRAScene3D.GetNormalCount: integer;
|
|---|
| 420 | var i: integer;
|
|---|
| 421 | begin
|
|---|
| 422 | result := 0;
|
|---|
| 423 | for i := 0 to Object3DCount-1 do
|
|---|
| 424 | result += Object3D[i].TotalNormalCount;
|
|---|
| 425 | end;
|
|---|
| 426 |
|
|---|
| 427 | function TBGRAScene3D.GetAmbiantLightness: single;
|
|---|
| 428 | begin
|
|---|
| 429 | result := (FAmbiantLightColorF[1]+FAmbiantLightColorF[2]+FAmbiantLightColorF[3])/3;
|
|---|
| 430 | end;
|
|---|
| 431 |
|
|---|
| 432 | function TBGRAScene3D.GetAmbiantLightColorF: TColorF;
|
|---|
| 433 | begin
|
|---|
| 434 | result := FAmbiantLightColorF;
|
|---|
| 435 | end;
|
|---|
| 436 |
|
|---|
| 437 | procedure TBGRAScene3D.SetAutoViewCenter(const AValue: boolean);
|
|---|
| 438 | begin
|
|---|
| 439 | if FAutoViewCenter=AValue then exit;
|
|---|
| 440 | if not AValue then
|
|---|
| 441 | FViewCenter := ViewCenter;
|
|---|
| 442 | FAutoViewCenter:=AValue;
|
|---|
| 443 | end;
|
|---|
| 444 |
|
|---|
| 445 | procedure TBGRAScene3D.SetAutoZoom(const AValue: boolean);
|
|---|
| 446 | begin
|
|---|
| 447 | if FAutoZoom=AValue then exit;
|
|---|
| 448 | if not AValue then
|
|---|
| 449 | FZoom := Zoom;
|
|---|
| 450 | FAutoZoom:=AValue;
|
|---|
| 451 | end;
|
|---|
| 452 |
|
|---|
| 453 | procedure TBGRAScene3D.SetDefaultMaterial(AValue: IBGRAMaterial3D);
|
|---|
| 454 | begin
|
|---|
| 455 | if FDefaultMaterial=AValue then Exit;
|
|---|
| 456 | FDefaultMaterial:=AValue;
|
|---|
| 457 | InvalidateMaterial;
|
|---|
| 458 | end;
|
|---|
| 459 |
|
|---|
| 460 | procedure TBGRAScene3D.SetViewCenter(const AValue: TPointF);
|
|---|
| 461 | begin
|
|---|
| 462 | FViewCenter := AValue;
|
|---|
| 463 | FAutoViewCenter:= False;
|
|---|
| 464 | end;
|
|---|
| 465 |
|
|---|
| 466 | procedure TBGRAScene3D.SetViewPoint(const AValue: TPoint3D);
|
|---|
| 467 | begin
|
|---|
| 468 | Camera.ViewPoint := AValue;
|
|---|
| 469 | end;
|
|---|
| 470 |
|
|---|
| 471 | procedure TBGRAScene3D.AddObject(AObj: IBGRAObject3D);
|
|---|
| 472 | begin
|
|---|
| 473 | if FObjectCount = length(FObjects) then
|
|---|
| 474 | setlength(FObjects, FObjectCount*2+1);
|
|---|
| 475 | FObjects[FObjectCount] := AObj;
|
|---|
| 476 | inc(FObjectCount);
|
|---|
| 477 | end;
|
|---|
| 478 |
|
|---|
| 479 | procedure TBGRAScene3D.AddLight(ALight: TObject);
|
|---|
| 480 | begin
|
|---|
| 481 | FLights.Add(ALight);
|
|---|
| 482 | IBGRALight3D(TBGRALight3D(ALight))._AddRef;
|
|---|
| 483 | end;
|
|---|
| 484 |
|
|---|
| 485 | procedure TBGRAScene3D.AddMaterial(AMaterial: IBGRAMaterial3D);
|
|---|
| 486 | begin
|
|---|
| 487 | if FMaterialCount = length(FMaterials) then
|
|---|
| 488 | setlength(FMaterials, FMaterialCount*2+1);
|
|---|
| 489 | FMaterials[FMaterialCount] := AMaterial;
|
|---|
| 490 | inc(FMaterialCount);
|
|---|
| 491 | end;
|
|---|
| 492 |
|
|---|
| 493 | procedure TBGRAScene3D.Init;
|
|---|
| 494 | begin
|
|---|
| 495 | UnknownColor := BGRA(0,128,255);
|
|---|
| 496 | FAutoZoom := True;
|
|---|
| 497 | FAutoViewCenter := True;
|
|---|
| 498 |
|
|---|
| 499 | FCamera := TCamera3D.Create;
|
|---|
| 500 | Camera.ViewPoint := Point3D(0,0,-100);
|
|---|
| 501 | Camera.LookAt(Point3D(0,0,0), Point3D(0,-1,0));
|
|---|
| 502 | with RenderingOptions do
|
|---|
| 503 | begin
|
|---|
| 504 | TextureInterpolation := False;
|
|---|
| 505 | PerspectiveMode := pmPerspectiveMapping;
|
|---|
| 506 | LightingInterpolation := liSpecularHighQuality;
|
|---|
| 507 | AntialiasingMode := am3dNone;
|
|---|
| 508 | AntialiasingResampleLevel := 2;
|
|---|
| 509 | end;
|
|---|
| 510 | AmbiantLightness := 1;
|
|---|
| 511 | AmbiantLightColor := BGRAWhite;
|
|---|
| 512 | DefaultLightingNormal := lnFaceVertexMix;
|
|---|
| 513 | FLights := TList.Create;
|
|---|
| 514 | FRenderedFaceCount:= 0;
|
|---|
| 515 | FMaterialCount := 0;
|
|---|
| 516 | FObjectCount := 0;
|
|---|
| 517 | DefaultMaterial := CreateMaterial;
|
|---|
| 518 | RenderingOptions.MinZ := 1;
|
|---|
| 519 | end;
|
|---|
| 520 |
|
|---|
| 521 | constructor TBGRAScene3D.Create;
|
|---|
| 522 | begin
|
|---|
| 523 | Init;
|
|---|
| 524 | end;
|
|---|
| 525 |
|
|---|
| 526 | constructor TBGRAScene3D.Create(ASurface: TBGRACustomBitmap);
|
|---|
| 527 | begin
|
|---|
| 528 | FSurface := ASurface;
|
|---|
| 529 | Init;
|
|---|
| 530 | end;
|
|---|
| 531 |
|
|---|
| 532 | destructor TBGRAScene3D.Destroy;
|
|---|
| 533 | var
|
|---|
| 534 | i: Integer;
|
|---|
| 535 | begin
|
|---|
| 536 | DoClear;
|
|---|
| 537 | FreeAndNil(FLights);
|
|---|
| 538 | FreeAndNil(FCamera);
|
|---|
| 539 | for i := 0 to high(FTexturesFetched) do
|
|---|
| 540 | FTexturesFetched[i].Bitmap.Free;
|
|---|
| 541 | inherited Destroy;
|
|---|
| 542 | end;
|
|---|
| 543 |
|
|---|
| 544 | procedure TBGRAScene3D.Clear;
|
|---|
| 545 | begin
|
|---|
| 546 | DoClear;
|
|---|
| 547 | DefaultMaterial := CreateMaterial;
|
|---|
| 548 | end;
|
|---|
| 549 |
|
|---|
| 550 | function TBGRAScene3D.FetchObject(AName: string; SwapFacesOrientation: boolean
|
|---|
| 551 | ): IBGRAObject3D;
|
|---|
| 552 | begin
|
|---|
| 553 | if FetchDirectory = '' then raise exception.Create('Please define first the FetchDirectory');
|
|---|
| 554 | try
|
|---|
| 555 | result := LoadObjectFromFileUTF8(ConcatPaths([FetchDirectory,AName]), SwapFacesOrientation);
|
|---|
| 556 | except
|
|---|
| 557 | on ex:Exception do
|
|---|
| 558 | HandleFetchException(ex);
|
|---|
| 559 | end;
|
|---|
| 560 | end;
|
|---|
| 561 |
|
|---|
| 562 | procedure TBGRAScene3D.UseMaterial(AMaterialName: string; AFace: IBGRAFace3D);
|
|---|
| 563 |
|
|---|
| 564 | function ParseColor(text: string): TBGRAPixel;
|
|---|
| 565 | var
|
|---|
| 566 | color,tempColor: TBGRAPixel;
|
|---|
| 567 | begin
|
|---|
| 568 | color := UnknownColor;
|
|---|
| 569 |
|
|---|
| 570 | if copy(text,1,2) = 'dk' then
|
|---|
| 571 | begin
|
|---|
| 572 | tempcolor := ParseColor(copy(text,3,length(text)-2));
|
|---|
| 573 | tempcolor := MergeBGRA(tempcolor,3,BGRABlack,1);
|
|---|
| 574 | color := StrToBGRA('dark'+copy(text,3,length(text)-2),tempcolor);
|
|---|
| 575 | end;
|
|---|
| 576 | if copy(text,1,2) = 'lt' then
|
|---|
| 577 | begin
|
|---|
| 578 | tempcolor := ParseColor(copy(text,3,length(text)-2));
|
|---|
| 579 | tempcolor := MergeBGRA(tempcolor,3,BGRAWhite,1);
|
|---|
| 580 | color := StrToBGRA('light'+copy(text,3,length(text)-2),tempcolor);
|
|---|
| 581 | end;
|
|---|
| 582 | Color := StrToBGRA(StringReplace(text,'deep','dark',[]),Color);
|
|---|
| 583 | Color := StrToBGRA(StringReplace(text,'dark','deep',[]),Color);
|
|---|
| 584 | Color := StrToBGRA(text,Color);
|
|---|
| 585 | result := color;
|
|---|
| 586 | end;
|
|---|
| 587 |
|
|---|
| 588 | var
|
|---|
| 589 | mat: IBGRAMaterial3D;
|
|---|
| 590 | c: TBGRAPixel;
|
|---|
| 591 | begin
|
|---|
| 592 | mat := GetMaterialByName(AMaterialName);
|
|---|
| 593 | if mat = nil then
|
|---|
| 594 | begin
|
|---|
| 595 | mat := CreateMaterial;
|
|---|
| 596 | mat.Name := AMaterialName;
|
|---|
| 597 | c := ParseColor(AMaterialName);
|
|---|
| 598 | mat.AmbiantColor := c;
|
|---|
| 599 | mat.DiffuseColor := c;
|
|---|
| 600 | end;
|
|---|
| 601 | AFace.Material := mat;
|
|---|
| 602 | end;
|
|---|
| 603 |
|
|---|
| 604 | function TBGRAScene3D.LoadBitmapFromFileUTF8(AFilenameUTF8: string): TBGRACustomBitmap;
|
|---|
| 605 | begin
|
|---|
| 606 | result := BGRABitmapFactory.Create(AfileNameUTF8,True);
|
|---|
| 607 | end;
|
|---|
| 608 |
|
|---|
| 609 | function TBGRAScene3D.FetchTexture(AName: string; out texSize: TPointF): IBGRAScanner;
|
|---|
| 610 | var
|
|---|
| 611 | i: Integer;
|
|---|
| 612 | bmp: TBGRACustomBitmap;
|
|---|
| 613 | begin
|
|---|
| 614 | bmp := nil;
|
|---|
| 615 | for i := 0 to high(FTexturesFetched) do
|
|---|
| 616 | if FTexturesFetched[i].Name = AName then
|
|---|
| 617 | begin
|
|---|
| 618 | bmp := FTexturesFetched[i].Bitmap;
|
|---|
| 619 | result := bmp;
|
|---|
| 620 | texSize := PointF(bmp.Width,bmp.Height);
|
|---|
| 621 | exit;
|
|---|
| 622 | end;
|
|---|
| 623 | if FetchDirectory <> '' then
|
|---|
| 624 | begin
|
|---|
| 625 | try
|
|---|
| 626 | bmp := LoadBitmapFromFileUTF8(ConcatPaths([FetchDirectory,AName]));
|
|---|
| 627 | except
|
|---|
| 628 | on ex:Exception do
|
|---|
| 629 | HandleFetchException(ex);
|
|---|
| 630 | end;
|
|---|
| 631 | end;
|
|---|
| 632 | if bmp = nil then
|
|---|
| 633 | begin
|
|---|
| 634 | result := nil;
|
|---|
| 635 | texSize := PointF(1,1);
|
|---|
| 636 | end else
|
|---|
| 637 | begin
|
|---|
| 638 | setlength(FTexturesFetched, length(FTexturesFetched)+1);
|
|---|
| 639 | FTexturesFetched[high(FTexturesFetched)].Name := AName;
|
|---|
| 640 | FTexturesFetched[high(FTexturesFetched)].Bitmap := bmp;
|
|---|
| 641 | result := bmp;
|
|---|
| 642 | texSize := PointF(bmp.Width,bmp.Height);
|
|---|
| 643 | end;
|
|---|
| 644 | end;
|
|---|
| 645 |
|
|---|
| 646 | procedure TBGRAScene3D.FetchMaterials(ALibraryName: string);
|
|---|
| 647 | var
|
|---|
| 648 | i: Integer;
|
|---|
| 649 | begin
|
|---|
| 650 | if FetchDirectory <> '' then
|
|---|
| 651 | begin
|
|---|
| 652 | for i := 0 to high(FMaterialLibrariesFetched) do
|
|---|
| 653 | if FMaterialLibrariesFetched[i]=ALibraryName then exit;
|
|---|
| 654 | setlength(FMaterialLibrariesFetched,length(FMaterialLibrariesFetched)+1);
|
|---|
| 655 | FMaterialLibrariesFetched[high(FMaterialLibrariesFetched)] := ALibraryName;
|
|---|
| 656 | try
|
|---|
| 657 | LoadMaterialsFromFile(ConcatPaths([FetchDirectory,ALibraryName]));
|
|---|
| 658 | except
|
|---|
| 659 | on ex:Exception do
|
|---|
| 660 | HandleFetchException(ex);
|
|---|
| 661 | end;
|
|---|
| 662 | end;
|
|---|
| 663 | end;
|
|---|
| 664 |
|
|---|
| 665 | procedure TBGRAScene3D.HandleFetchException(AException: Exception);
|
|---|
| 666 | begin
|
|---|
| 667 | if FetchThrowsException then
|
|---|
| 668 | raise AException;
|
|---|
| 669 | end;
|
|---|
| 670 |
|
|---|
| 671 | procedure TBGRAScene3D.DoClear;
|
|---|
| 672 | var i: integer;
|
|---|
| 673 | begin
|
|---|
| 674 | for i := 0 to FLights.Count-1 do
|
|---|
| 675 | TBGRALight3D(FLights[i]).ReleaseInterface;
|
|---|
| 676 | FLights.Clear;
|
|---|
| 677 |
|
|---|
| 678 | for i := 0 to FObjectCount-1 do
|
|---|
| 679 | begin
|
|---|
| 680 | FObjects[i].Clear;
|
|---|
| 681 | FObjects[i] := nil;
|
|---|
| 682 | end;
|
|---|
| 683 | FObjects := nil;
|
|---|
| 684 | FObjectCount := 0;
|
|---|
| 685 |
|
|---|
| 686 | FMaterials := nil;
|
|---|
| 687 | FMaterialCount := 0;
|
|---|
| 688 | DefaultMaterial := nil;
|
|---|
| 689 | end;
|
|---|
| 690 |
|
|---|
| 691 | function TBGRAScene3D.GetRenderWidth: integer;
|
|---|
| 692 | begin
|
|---|
| 693 | if Assigned(FRenderer) then
|
|---|
| 694 | result := FRenderer.SurfaceWidth
|
|---|
| 695 | else
|
|---|
| 696 | if Assigned(FSurface) then
|
|---|
| 697 | result := FSurface.Width
|
|---|
| 698 | else
|
|---|
| 699 | result := 0;
|
|---|
| 700 | end;
|
|---|
| 701 |
|
|---|
| 702 | function TBGRAScene3D.GetRenderHeight: integer;
|
|---|
| 703 | begin
|
|---|
| 704 | if Assigned(FRenderer) then
|
|---|
| 705 | result := FRenderer.SurfaceHeight
|
|---|
| 706 | else
|
|---|
| 707 | if Assigned(FSurface) then
|
|---|
| 708 | result := FSurface.Height
|
|---|
| 709 | else
|
|---|
| 710 | result := 0;
|
|---|
| 711 | end;
|
|---|
| 712 |
|
|---|
| 713 | procedure TBGRAScene3D.OnMaterialTextureChanged(ASender: TObject);
|
|---|
| 714 | begin
|
|---|
| 715 | InvalidateMaterial;
|
|---|
| 716 | end;
|
|---|
| 717 |
|
|---|
| 718 | procedure TBGRAScene3D.InvalidateMaterial;
|
|---|
| 719 | var
|
|---|
| 720 | i: Integer;
|
|---|
| 721 | begin
|
|---|
| 722 | for i := 0 to FObjectCount-1 do
|
|---|
| 723 | FObjects[i].InvalidateMaterial;
|
|---|
| 724 | end;
|
|---|
| 725 |
|
|---|
| 726 | function TBGRAScene3D.LoadObjectFromFile(AFilename: string; SwapFacesOrientation: boolean): IBGRAObject3D;
|
|---|
| 727 | begin
|
|---|
| 728 | result := LoadObjectFromFileUTF8(SysToUTF8(AFilename), SwapFacesOrientation);
|
|---|
| 729 | end;
|
|---|
| 730 |
|
|---|
| 731 | function TBGRAScene3D.LoadObjectFromFileUTF8(AFilename: string;
|
|---|
| 732 | SwapFacesOrientation: boolean): IBGRAObject3D;
|
|---|
| 733 | var source: TFileStreamUTF8;
|
|---|
| 734 | begin
|
|---|
| 735 | source := TFileStreamUTF8.Create(AFilename,fmOpenRead,fmShareDenyWrite);
|
|---|
| 736 | try
|
|---|
| 737 | result := LoadObjectFromStream(source,SwapFacesOrientation);
|
|---|
| 738 | finally
|
|---|
| 739 | source.free;
|
|---|
| 740 | end;
|
|---|
| 741 | end;
|
|---|
| 742 |
|
|---|
| 743 | function TBGRAScene3D.LoadObjectFromStream(AStream: TStream;
|
|---|
| 744 | SwapFacesOrientation: boolean): IBGRAObject3D;
|
|---|
| 745 | var s: string;
|
|---|
| 746 | secondValue,thirdValue: string;
|
|---|
| 747 |
|
|---|
| 748 | function GetNextToken: string;
|
|---|
| 749 | var idxStart,idxEnd,idxSlash: integer;
|
|---|
| 750 | begin
|
|---|
| 751 | idxStart := 1;
|
|---|
| 752 | while (idxStart <= length(s)) and (s[idxStart]in[' ',#9]) do inc(idxStart);
|
|---|
| 753 | if idxStart > length(s) then
|
|---|
| 754 | begin
|
|---|
| 755 | result := '';
|
|---|
| 756 | exit;
|
|---|
| 757 | end;
|
|---|
| 758 | idxEnd := idxStart;
|
|---|
| 759 | while (idxEnd < length(s)) and not (s[idxEnd+1]in[' ',#9]) do inc(idxEnd);
|
|---|
| 760 | result := copy(s,idxStart, idxEnd-idxStart+1);
|
|---|
| 761 | delete(s,1,idxEnd);
|
|---|
| 762 | idxSlash := pos('/',result);
|
|---|
| 763 | if idxSlash <> 0 then
|
|---|
| 764 | begin
|
|---|
| 765 | secondValue:= copy(result,idxSlash+1,length(result)-idxSlash);
|
|---|
| 766 | result := copy(result,1,idxSlash-1);
|
|---|
| 767 | idxSlash:= pos('/',secondValue);
|
|---|
| 768 | if idxSlash <> 0 then
|
|---|
| 769 | begin
|
|---|
| 770 | thirdValue:= copy(secondValue,idxSlash+1,length(secondValue)-idxSlash);
|
|---|
| 771 | secondValue:= copy(secondValue,1,idxSlash-1);
|
|---|
| 772 | end else
|
|---|
| 773 | thirdValue:= '';
|
|---|
| 774 | end else
|
|---|
| 775 | begin
|
|---|
| 776 | secondValue:= '';
|
|---|
| 777 | thirdValue:= '';
|
|---|
| 778 | end;
|
|---|
| 779 | end;
|
|---|
| 780 |
|
|---|
| 781 | type
|
|---|
| 782 | TFaceVertexExtra = record
|
|---|
| 783 | normal: IBGRANormal3D;
|
|---|
| 784 | texCoord: TPointF;
|
|---|
| 785 | end;
|
|---|
| 786 |
|
|---|
| 787 | var lineType : string;
|
|---|
| 788 | x,y,z : single;
|
|---|
| 789 | code : integer;
|
|---|
| 790 | faceVertices: array of IBGRAVertex3D;
|
|---|
| 791 | faceExtra: array of TFaceVertexExtra;
|
|---|
| 792 | NbFaceVertices,v,v2,v3,i: integer;
|
|---|
| 793 | tempV: IBGRAVertex3D;
|
|---|
| 794 | tempN: TFaceVertexExtra;
|
|---|
| 795 | materialname: string;
|
|---|
| 796 | face: IBGRAFace3D;
|
|---|
| 797 | lines: TStringList;
|
|---|
| 798 | lineIndex: integer;
|
|---|
| 799 | texCoords: array of TPointF;
|
|---|
| 800 | nbTexCoords: integer;
|
|---|
| 801 |
|
|---|
| 802 | begin
|
|---|
| 803 | lines := TStringList.Create;
|
|---|
| 804 | lines.LoadFromStream(AStream);
|
|---|
| 805 | result := CreateObject;
|
|---|
| 806 | faceVertices := nil;
|
|---|
| 807 | faceExtra := nil;
|
|---|
| 808 | NbFaceVertices:= 0;
|
|---|
| 809 | materialname := 'default';
|
|---|
| 810 | lineIndex := 0;
|
|---|
| 811 | texCoords := nil;
|
|---|
| 812 | nbTexCoords:= 0;
|
|---|
| 813 | while lineIndex < lines.Count do
|
|---|
| 814 | begin
|
|---|
| 815 | s := lines[lineIndex];
|
|---|
| 816 | if pos('#',s) <> 0 then
|
|---|
| 817 | s := copy(s,1,pos('#',s)-1);
|
|---|
| 818 | inc(lineIndex);
|
|---|
| 819 | lineType := GetNextToken;
|
|---|
| 820 | if lineType = 'v' then
|
|---|
| 821 | begin
|
|---|
| 822 | val(GetNextToken,x,code);
|
|---|
| 823 | val(GetNextToken,y,code);
|
|---|
| 824 | val(GetNextToken,z,code);
|
|---|
| 825 | result.MainPart.Add(x,y,z);
|
|---|
| 826 | end else
|
|---|
| 827 | if lineType = 'vt' then
|
|---|
| 828 | begin
|
|---|
| 829 | val(GetNextToken,x,code);
|
|---|
| 830 | val(GetNextToken,y,code);
|
|---|
| 831 | if nbTexCoords >= length(texCoords) then
|
|---|
| 832 | setlength(texCoords, length(texCoords)*2+1);
|
|---|
| 833 | texCoords[nbTexCoords] := PointF(x,y);
|
|---|
| 834 | inc(nbTexCoords);
|
|---|
| 835 | end else
|
|---|
| 836 | if lineType = 'vn' then
|
|---|
| 837 | begin
|
|---|
| 838 | val(GetNextToken,x,code);
|
|---|
| 839 | val(GetNextToken,y,code);
|
|---|
| 840 | val(GetNextToken,z,code);
|
|---|
| 841 | result.MainPart.AddNormal(x,y,z);
|
|---|
| 842 | result.LightingNormal := lnVertex;
|
|---|
| 843 | end else
|
|---|
| 844 | if lineType = 'mtllib' then
|
|---|
| 845 | FetchMaterials(trim(s))
|
|---|
| 846 | else
|
|---|
| 847 | if lineType = 'usemtl' then
|
|---|
| 848 | materialname := trim(s)
|
|---|
| 849 | else
|
|---|
| 850 | if lineType = 'f' then
|
|---|
| 851 | begin
|
|---|
| 852 | NbFaceVertices:= 0;
|
|---|
| 853 | repeat
|
|---|
| 854 | val(GetNextToken,v,code);
|
|---|
| 855 | if (code = 0) and (v < 0) then v := result.MainPart.VertexCount+1+v;
|
|---|
| 856 | if (code = 0) and (v >= 1) and (v <= result.MainPart.VertexCount) then
|
|---|
| 857 | begin
|
|---|
| 858 | if length(faceVertices) = NbFaceVertices then
|
|---|
| 859 | begin
|
|---|
| 860 | setlength(faceVertices, length(faceVertices)*2+1);
|
|---|
| 861 | setlength(faceExtra, length(faceExtra)*2+1);
|
|---|
| 862 | end;
|
|---|
| 863 | faceVertices[NbFaceVertices] := result.MainPart.Vertex[v-1];
|
|---|
| 864 | val(secondValue,v2,code);
|
|---|
| 865 | if (code = 0) and (v2 < 0) then v2 := nbTexCoords+1+v2;
|
|---|
| 866 | if (code = 0) and (v2 >= 1) and (v2-1 < nbTexCoords) then
|
|---|
| 867 | faceExtra[NbFaceVertices].texCoord := texCoords[v2-1]
|
|---|
| 868 | else if nbTexCoords > v-1 then
|
|---|
| 869 | faceExtra[NbFaceVertices].texCoord := texCoords[v-1]
|
|---|
| 870 | else
|
|---|
| 871 | faceExtra[NbFaceVertices].texCoord := PointF(0,0);
|
|---|
| 872 | val(thirdValue,v3,code);
|
|---|
| 873 | if (code = 0) and (v3 < 0) then v3 := result.MainPart.NormalCount+1+v3;
|
|---|
| 874 | if code = 0 then
|
|---|
| 875 | faceExtra[NbFaceVertices].normal := result.MainPart.Normal[v3-1]
|
|---|
| 876 | else if result.MainPart.NormalCount > v-1 then
|
|---|
| 877 | faceExtra[NbFaceVertices].normal := result.MainPart.Normal[v-1]
|
|---|
| 878 | else
|
|---|
| 879 | faceExtra[NbFaceVertices].normal := nil;
|
|---|
| 880 | inc(NbFaceVertices);
|
|---|
| 881 | end else break;
|
|---|
| 882 | until false;
|
|---|
| 883 | if NbFaceVertices > 2 then
|
|---|
| 884 | begin
|
|---|
| 885 | if SwapFacesOrientation then
|
|---|
| 886 | for i := 0 to NbFaceVertices div 2-1 do
|
|---|
| 887 | begin
|
|---|
| 888 | tempV := faceVertices[i];
|
|---|
| 889 | faceVertices[i] := faceVertices[NbFaceVertices-1-i];
|
|---|
| 890 | faceVertices[NbFaceVertices-1-i] := tempV;
|
|---|
| 891 | tempN := faceExtra[i];
|
|---|
| 892 | faceExtra[i] := faceExtra[NbFaceVertices-1-i];
|
|---|
| 893 | faceExtra[NbFaceVertices-1-i] := tempN;
|
|---|
| 894 | end;
|
|---|
| 895 | face := result.AddFace(slice(faceVertices,NbFaceVertices));
|
|---|
| 896 | for i := 0 to NbFaceVertices-1 do
|
|---|
| 897 | begin
|
|---|
| 898 | face.SetNormal(i, faceExtra[i].normal);
|
|---|
| 899 | face.SetTexCoord(i, faceExtra[i].texCoord);
|
|---|
| 900 | end;
|
|---|
| 901 | face.MaterialName := materialname;
|
|---|
| 902 | end;
|
|---|
| 903 | end;
|
|---|
| 904 | end;
|
|---|
| 905 | lines.Free;
|
|---|
| 906 | end;
|
|---|
| 907 |
|
|---|
| 908 | procedure TBGRAScene3D.LoadMaterialsFromFile(AFilename: string);
|
|---|
| 909 | var source: TFileStream;
|
|---|
| 910 | begin
|
|---|
| 911 | source := TFileStream.Create(AFilename,fmOpenRead,fmShareDenyWrite);
|
|---|
| 912 | try
|
|---|
| 913 | LoadMaterialsFromStream(source);
|
|---|
| 914 | finally
|
|---|
| 915 | source.free;
|
|---|
| 916 | end;
|
|---|
| 917 | end;
|
|---|
| 918 |
|
|---|
| 919 | procedure TBGRAScene3D.LoadMaterialsFromFileUTF8(AFilename: string);
|
|---|
| 920 | var source: TFileStreamUTF8;
|
|---|
| 921 | begin
|
|---|
| 922 | source := TFileStreamUTF8.Create(AFilename,fmOpenRead,fmShareDenyWrite);
|
|---|
| 923 | try
|
|---|
| 924 | LoadMaterialsFromStream(source);
|
|---|
| 925 | finally
|
|---|
| 926 | source.free;
|
|---|
| 927 | end;
|
|---|
| 928 | end;
|
|---|
| 929 |
|
|---|
| 930 | procedure TBGRAScene3D.LoadMaterialsFromStream(AStream: TStream);
|
|---|
| 931 | var
|
|---|
| 932 | s: String;
|
|---|
| 933 |
|
|---|
| 934 | function GetNextToken: string;
|
|---|
| 935 | var idxStart,idxEnd: integer;
|
|---|
| 936 | begin
|
|---|
| 937 | idxStart := 1;
|
|---|
| 938 | while (idxStart <= length(s)) and (s[idxStart]in[#9,' ']) do inc(idxStart);
|
|---|
| 939 | if idxStart > length(s) then
|
|---|
| 940 | begin
|
|---|
| 941 | result := '';
|
|---|
| 942 | exit;
|
|---|
| 943 | end;
|
|---|
| 944 | idxEnd := idxStart;
|
|---|
| 945 | while (idxEnd < length(s)) and not (s[idxEnd+1]in[#9,' ']) do inc(idxEnd);
|
|---|
| 946 | result := copy(s,idxStart, idxEnd-idxStart+1);
|
|---|
| 947 | delete(s,1,idxEnd);
|
|---|
| 948 | end;
|
|---|
| 949 |
|
|---|
| 950 | function GetSingle: single;
|
|---|
| 951 | var {%H-}code: integer;
|
|---|
| 952 | begin
|
|---|
| 953 | val(GetNextToken,result,{%H-}code);
|
|---|
| 954 | end;
|
|---|
| 955 |
|
|---|
| 956 | function GetColorF: TColorF;
|
|---|
| 957 | var r,g,b: single;
|
|---|
| 958 | {%H-}code: integer;
|
|---|
| 959 | begin
|
|---|
| 960 | val(GetNextToken,r,{%H-}code);
|
|---|
| 961 | val(GetNextToken,g,{%H-}code);
|
|---|
| 962 | val(GetNextToken,b,{%H-}code);
|
|---|
| 963 | result := ColorF(r,g,b,1);
|
|---|
| 964 | end;
|
|---|
| 965 |
|
|---|
| 966 | var
|
|---|
| 967 | lines: TStringList;
|
|---|
| 968 | lineIndex: integer;
|
|---|
| 969 | lineType: String;
|
|---|
| 970 | currentMaterial: IBGRAMaterial3D;
|
|---|
| 971 | materialName: string;
|
|---|
| 972 | texZoom: TPointF;
|
|---|
| 973 | v: single;
|
|---|
| 974 |
|
|---|
| 975 | begin
|
|---|
| 976 | lines := TStringList.Create;
|
|---|
| 977 | lines.LoadFromStream(AStream);
|
|---|
| 978 | lineIndex := 0;
|
|---|
| 979 | while lineIndex < lines.Count do
|
|---|
| 980 | begin
|
|---|
| 981 | s := lines[lineIndex];
|
|---|
| 982 | if pos('#',s) <> 0 then
|
|---|
| 983 | s := copy(s,1,pos('#',s)-1);
|
|---|
| 984 | inc(lineIndex);
|
|---|
| 985 | lineType := GetNextToken;
|
|---|
| 986 | if lineType = 'newmtl' then
|
|---|
| 987 | begin
|
|---|
| 988 | materialName := trim(s);
|
|---|
| 989 | currentMaterial := GetMaterialByName(materialName);
|
|---|
| 990 | if currentMaterial = nil then
|
|---|
| 991 | begin
|
|---|
| 992 | currentMaterial := CreateMaterial;
|
|---|
| 993 | currentMaterial.Name := materialName;
|
|---|
| 994 | end;
|
|---|
| 995 | end else
|
|---|
| 996 | if currentMaterial <> nil then
|
|---|
| 997 | begin
|
|---|
| 998 | if lineType = 'Ka' then currentMaterial.AmbiantColorF := GetColorF else
|
|---|
| 999 | if lineType = 'Kd' then currentMaterial.DiffuseColorF := GetColorF else
|
|---|
| 1000 | if lineType = 'Ks' then currentMaterial.SpecularColorF := GetColorF else
|
|---|
| 1001 | if (lineType = 'map_Ka') or (lineType = 'map_Kd') then
|
|---|
| 1002 | begin
|
|---|
| 1003 | currentMaterial.Texture := FetchTexture(trim(s),texZoom);
|
|---|
| 1004 | texZoom.y := -texZoom.y;
|
|---|
| 1005 | currentMaterial.TextureZoom := texZoom;
|
|---|
| 1006 | end else
|
|---|
| 1007 | if lineType = 'Ns' then currentMaterial.SpecularIndex := round(GetSingle) else
|
|---|
| 1008 | if lineType = 'd' then
|
|---|
| 1009 | begin
|
|---|
| 1010 | v := GetSingle;
|
|---|
| 1011 | if v > 1 then
|
|---|
| 1012 | currentMaterial.SimpleAlpha := 255
|
|---|
| 1013 | else if v < 0 then
|
|---|
| 1014 | currentMaterial.SimpleAlpha := 0
|
|---|
| 1015 | else
|
|---|
| 1016 | currentMaterial.SimpleAlpha := round(v*255);
|
|---|
| 1017 | end;
|
|---|
| 1018 | end;
|
|---|
| 1019 | end;
|
|---|
| 1020 | lines.Free;
|
|---|
| 1021 | end;
|
|---|
| 1022 |
|
|---|
| 1023 | procedure TBGRAScene3D.LookAt(AWhere: TPoint3D; ATopDir: TPoint3D);
|
|---|
| 1024 | begin
|
|---|
| 1025 | Camera.LookAt(AWhere,ATopDir);
|
|---|
| 1026 | end;
|
|---|
| 1027 |
|
|---|
| 1028 | procedure TBGRAScene3D.LookLeft(angleDeg: single);
|
|---|
| 1029 | begin
|
|---|
| 1030 | Camera.LookLeft(angleDeg);
|
|---|
| 1031 | end;
|
|---|
| 1032 |
|
|---|
| 1033 | procedure TBGRAScene3D.LookRight(angleDeg: single);
|
|---|
| 1034 | begin
|
|---|
| 1035 | Camera.LookRight(angleDeg);
|
|---|
| 1036 | end;
|
|---|
| 1037 |
|
|---|
| 1038 | procedure TBGRAScene3D.LookUp(angleDeg: single);
|
|---|
| 1039 | begin
|
|---|
| 1040 | Camera.LookUp(angleDeg);
|
|---|
| 1041 | end;
|
|---|
| 1042 |
|
|---|
| 1043 | procedure TBGRAScene3D.LookDown(angleDeg: single);
|
|---|
| 1044 | begin
|
|---|
| 1045 | Camera.LookDown(angleDeg);
|
|---|
| 1046 | end;
|
|---|
| 1047 |
|
|---|
| 1048 | procedure TBGRAScene3D.Render;
|
|---|
| 1049 | begin
|
|---|
| 1050 | FRenderer := TBGRARenderer3D.Create(FSurface, RenderingOptions,
|
|---|
| 1051 | FAmbiantLightColorF,
|
|---|
| 1052 | FLights);
|
|---|
| 1053 | DoRender;
|
|---|
| 1054 | FRenderer.Free;
|
|---|
| 1055 | end;
|
|---|
| 1056 |
|
|---|
| 1057 | procedure TBGRAScene3D.Render(ARenderer: TCustomRenderer3D);
|
|---|
| 1058 | begin
|
|---|
| 1059 | FRenderer := ARenderer;
|
|---|
| 1060 | DoRender;
|
|---|
| 1061 | FRenderer := nil;
|
|---|
| 1062 | end;
|
|---|
| 1063 |
|
|---|
| 1064 | procedure TBGRAScene3D.ComputeView(ScaleX,ScaleY: single);
|
|---|
| 1065 | var
|
|---|
| 1066 | i: Integer;
|
|---|
| 1067 | begin
|
|---|
| 1068 | FProjection.Zoom := Zoom;
|
|---|
| 1069 | FProjection.Zoom.X *= ScaleX;
|
|---|
| 1070 | FProjection.Zoom.Y *= ScaleY;
|
|---|
| 1071 | FProjection.Center := ViewCenter;
|
|---|
| 1072 | FProjection.Center.X *= ScaleX;
|
|---|
| 1073 | FProjection.Center.Y *= ScaleY;
|
|---|
| 1074 | for i := 0 to FObjectCount-1 do
|
|---|
| 1075 | FObjects[i].ComputeWithMatrix(Camera.Matrix, FProjection);
|
|---|
| 1076 | end;
|
|---|
| 1077 |
|
|---|
| 1078 | function TBGRAScene3D.ComputeCoordinate(AViewCoord: TPoint3D_128): TPointF;
|
|---|
| 1079 | var InvZ: single;
|
|---|
| 1080 | begin
|
|---|
| 1081 | if AViewCoord.z > 0 then
|
|---|
| 1082 | begin
|
|---|
| 1083 | InvZ := 1/AViewCoord.z;
|
|---|
| 1084 | result := PointF(AViewCoord.x*InvZ*FProjection.Zoom.x + FProjection.Center.x,
|
|---|
| 1085 | AViewCoord.y*InvZ*FProjection.Zoom.Y + FProjection.Center.y);
|
|---|
| 1086 | end else
|
|---|
| 1087 | result := PointF(0,0);
|
|---|
| 1088 | end;
|
|---|
| 1089 |
|
|---|
| 1090 | type
|
|---|
| 1091 | arrayOfTBGRAFace3D = array of TBGRAFace3D;
|
|---|
| 1092 |
|
|---|
| 1093 | procedure InsertionSortFaces(var a: arrayOfTBGRAFace3D);
|
|---|
| 1094 | var i,j: integer;
|
|---|
| 1095 | temp: TBGRAFace3D;
|
|---|
| 1096 | begin
|
|---|
| 1097 | for i := 1 to high(a) do
|
|---|
| 1098 | begin
|
|---|
| 1099 | Temp := a[i];
|
|---|
| 1100 | j := i;
|
|---|
| 1101 | while (j>0) and (a[j-1].ViewCenterZ > Temp.ViewCenterZ) do
|
|---|
| 1102 | begin
|
|---|
| 1103 | a[j] := a[j-1];
|
|---|
| 1104 | dec(j);
|
|---|
| 1105 | end;
|
|---|
| 1106 | a[j] := Temp;
|
|---|
| 1107 | end;
|
|---|
| 1108 | end;
|
|---|
| 1109 |
|
|---|
| 1110 | function PartitionFaces(var a: arrayOfTBGRAFace3D; left,right: integer): integer;
|
|---|
| 1111 |
|
|---|
| 1112 | procedure Swap(idx1,idx2: integer); inline;
|
|---|
| 1113 | var temp: TBGRAFace3D;
|
|---|
| 1114 | begin
|
|---|
| 1115 | temp := a[idx1];
|
|---|
| 1116 | a[idx1] := a[idx2];
|
|---|
| 1117 | a[idx2] := temp;
|
|---|
| 1118 | end;
|
|---|
| 1119 |
|
|---|
| 1120 | var pivotIndex: integer;
|
|---|
| 1121 | pivotValue: TBGRAFace3D;
|
|---|
| 1122 | storeIndex: integer;
|
|---|
| 1123 | i: integer;
|
|---|
| 1124 |
|
|---|
| 1125 | begin
|
|---|
| 1126 | pivotIndex := left + random(right-left+1);
|
|---|
| 1127 | pivotValue := a[pivotIndex];
|
|---|
| 1128 | swap(pivotIndex,right);
|
|---|
| 1129 | storeIndex := left;
|
|---|
| 1130 | for i := left to right-1 do
|
|---|
| 1131 | if a[i].ViewCenterZ <= pivotValue.ViewCenterZ then
|
|---|
| 1132 | begin
|
|---|
| 1133 | swap(i,storeIndex);
|
|---|
| 1134 | inc(storeIndex);
|
|---|
| 1135 | end;
|
|---|
| 1136 | swap(storeIndex,right);
|
|---|
| 1137 | result := storeIndex;
|
|---|
| 1138 | end;
|
|---|
| 1139 |
|
|---|
| 1140 | procedure QuickSortFaces(var a: arrayOfTBGRAFace3D; left,right: integer);
|
|---|
| 1141 | var pivotNewIndex: integer;
|
|---|
| 1142 | begin
|
|---|
| 1143 | if right > left+9 then
|
|---|
| 1144 | begin
|
|---|
| 1145 | pivotNewIndex := PartitionFaces(a,left,right);
|
|---|
| 1146 | QuickSortFaces(a,left,pivotNewIndex-1);
|
|---|
| 1147 | QuickSortFaces(a,pivotNewIndex+1,right);
|
|---|
| 1148 | end;
|
|---|
| 1149 | end;
|
|---|
| 1150 |
|
|---|
| 1151 | procedure SortFaces(var a: arrayOfTBGRAFace3D);
|
|---|
| 1152 | begin
|
|---|
| 1153 | if length(a) < 10 then InsertionSortFaces(a) else
|
|---|
| 1154 | begin
|
|---|
| 1155 | QuickSortFaces(a,0,high(a));
|
|---|
| 1156 | InsertionSortFaces(a);
|
|---|
| 1157 | end;
|
|---|
| 1158 | end;
|
|---|
| 1159 |
|
|---|
| 1160 | function IsPolyVisible(const p : array of TPointF; ori: integer = 1) : boolean;
|
|---|
| 1161 | var i: integer;
|
|---|
| 1162 | begin
|
|---|
| 1163 | i := 0;
|
|---|
| 1164 | while i<=high(p)-2 do
|
|---|
| 1165 | begin
|
|---|
| 1166 | if ori*
|
|---|
| 1167 | ( (p[i+1].x-p[i].x)*(p[i+2].y-p[i].y) -
|
|---|
| 1168 | (p[i+1].y-p[i].y)*(p[i+2].x-p[i].x)) > 0 then
|
|---|
| 1169 | begin
|
|---|
| 1170 | result := true;
|
|---|
| 1171 | exit;
|
|---|
| 1172 | end;
|
|---|
| 1173 | inc(i);
|
|---|
| 1174 | end;
|
|---|
| 1175 | result := false;
|
|---|
| 1176 | end;
|
|---|
| 1177 |
|
|---|
| 1178 | procedure TBGRAScene3D.DoRender;
|
|---|
| 1179 | var
|
|---|
| 1180 | LFaces: array of TBGRAFace3D;
|
|---|
| 1181 | LFaceOpaque: array of boolean;
|
|---|
| 1182 | LFaceCount: integer;
|
|---|
| 1183 |
|
|---|
| 1184 | procedure PrepareFaces;
|
|---|
| 1185 | var i,j, LFaceIndex: integer;
|
|---|
| 1186 | obj: IBGRAObject3D;
|
|---|
| 1187 | begin
|
|---|
| 1188 | LFaces := nil;
|
|---|
| 1189 | LFaceCount := 0;
|
|---|
| 1190 | for i := 0 to FObjectCount-1 do
|
|---|
| 1191 | begin
|
|---|
| 1192 | obj := FObjects[i];
|
|---|
| 1193 | inc(LFaceCount, obj.GetFaceCount);
|
|---|
| 1194 | obj.Update;
|
|---|
| 1195 | end;
|
|---|
| 1196 | setlength(LFaces, LFaceCount);
|
|---|
| 1197 | LFaceIndex := 0;
|
|---|
| 1198 | for i := 0 to FObjectCount-1 do
|
|---|
| 1199 | with FObjects[i] do
|
|---|
| 1200 | begin
|
|---|
| 1201 | for j := 0 to GetFaceCount-1 do
|
|---|
| 1202 | begin
|
|---|
| 1203 | LFaces[LFaceIndex] := TBGRAFace3D(GetFace(j).GetAsObject);
|
|---|
| 1204 | inc(LFaceIndex);
|
|---|
| 1205 | end;
|
|---|
| 1206 | end;
|
|---|
| 1207 | end;
|
|---|
| 1208 |
|
|---|
| 1209 | var
|
|---|
| 1210 | faceDesc: TFaceRenderingDescription;
|
|---|
| 1211 | LVertices: array of TBGRAVertex3D;
|
|---|
| 1212 |
|
|---|
| 1213 | procedure DrawFace(numFace: integer);
|
|---|
| 1214 | var
|
|---|
| 1215 | j,k: Integer;
|
|---|
| 1216 | VCount,NewVCount: integer;
|
|---|
| 1217 | NegNormals: boolean;
|
|---|
| 1218 | LastVisibleVertex: integer;
|
|---|
| 1219 |
|
|---|
| 1220 | procedure AddZIntermediate(n1,n2: integer);
|
|---|
| 1221 | var t: single;
|
|---|
| 1222 | v1,v2: TBGRAVertex3D;
|
|---|
| 1223 | begin
|
|---|
| 1224 | v1 := LVertices[n1];
|
|---|
| 1225 | v2 := LVertices[n2];
|
|---|
| 1226 | t := (RenderingOptions.MinZ - v1.ViewCoord.z)/(v2.ViewCoord.z - v1.ViewCoord.z);
|
|---|
| 1227 | LVertices[NewVCount] := nil; //computed
|
|---|
| 1228 |
|
|---|
| 1229 | faceDesc.Colors[NewVCount] := MergeBGRA(faceDesc.Colors[n1],round((1-t)*65536),faceDesc.Colors[n2],round(t*65536));
|
|---|
| 1230 | faceDesc.TexCoords[NewVCount] := faceDesc.TexCoords[n1]*(1-t) + faceDesc.TexCoords[n2]*t;
|
|---|
| 1231 | faceDesc.Positions3D[NewVCount] := faceDesc.Positions3D[n1]*(1-t) + faceDesc.Positions3D[n2]*t;
|
|---|
| 1232 | faceDesc.Normals3D[NewVCount] := faceDesc.Normals3D[n1]*(1-t) + faceDesc.Normals3D[n2]*t;
|
|---|
| 1233 | faceDesc.Projections[NewVCount] := ComputeCoordinate(faceDesc.Positions3D[NewVCount]);
|
|---|
| 1234 | NewVCount += 1;
|
|---|
| 1235 | end;
|
|---|
| 1236 |
|
|---|
| 1237 | procedure LoadVertex(idxL: integer; idxV: integer);
|
|---|
| 1238 | var vertexDesc: PBGRAFaceVertexDescription;
|
|---|
| 1239 | tempV: TBGRAVertex3D;
|
|---|
| 1240 | begin
|
|---|
| 1241 | with LFaces[numFace] do
|
|---|
| 1242 | begin
|
|---|
| 1243 | vertexDesc := VertexDescription[idxV];
|
|---|
| 1244 | with vertexDesc^ do
|
|---|
| 1245 | begin
|
|---|
| 1246 | tempV := TBGRAVertex3D(vertex.GetAsObject);
|
|---|
| 1247 | LVertices[idxL] := tempV;
|
|---|
| 1248 |
|
|---|
| 1249 | faceDesc.Colors[idxL] := ActualColor;
|
|---|
| 1250 | faceDesc.TexCoords[idxL] := ActualTexCoord;
|
|---|
| 1251 |
|
|---|
| 1252 | with tempV.CoordData^ do
|
|---|
| 1253 | begin
|
|---|
| 1254 | faceDesc.Positions3D[idxL] := viewCoord;
|
|---|
| 1255 | facedesc.Normals3D[idxL] := viewNormal;
|
|---|
| 1256 | faceDesc.Projections[idxL] := projectedCoord;
|
|---|
| 1257 | end;
|
|---|
| 1258 | if Normal <> nil then
|
|---|
| 1259 | facedesc.Normals3D[idxL] := Normal.ViewNormal_128;
|
|---|
| 1260 | Normalize3D_128(facedesc.Normals3D[idxL]);
|
|---|
| 1261 | end;
|
|---|
| 1262 | end;
|
|---|
| 1263 | end;
|
|---|
| 1264 |
|
|---|
| 1265 | begin
|
|---|
| 1266 | with LFaces[numFace] do
|
|---|
| 1267 | begin
|
|---|
| 1268 | VCount := VertexCount;
|
|---|
| 1269 | if VCount < 3 then exit;
|
|---|
| 1270 |
|
|---|
| 1271 | faceDesc.NormalsMode := Object3D.LightingNormal;
|
|---|
| 1272 |
|
|---|
| 1273 | faceDesc.Material := ActualMaterial;
|
|---|
| 1274 | if faceDesc.Material = nil then exit;
|
|---|
| 1275 | faceDesc.Texture := ActualTexture;
|
|---|
| 1276 |
|
|---|
| 1277 | if length(LVertices) < VCount+3 then //keep margin for z-clip
|
|---|
| 1278 | begin
|
|---|
| 1279 | setlength(LVertices, (VCount+3)*2);
|
|---|
| 1280 | setlength(faceDesc.Colors, length(LVertices));
|
|---|
| 1281 | setlength(faceDesc.TexCoords, length(LVertices));
|
|---|
| 1282 | setlength(faceDesc.Projections, length(LVertices));
|
|---|
| 1283 | setlength(faceDesc.Positions3D, length(LVertices));
|
|---|
| 1284 | setlength(faceDesc.Normals3D, length(LVertices));
|
|---|
| 1285 | end;
|
|---|
| 1286 |
|
|---|
| 1287 | if FRenderer.HandlesNearClipping then
|
|---|
| 1288 | begin
|
|---|
| 1289 | for j := 0 to VCount-1 do
|
|---|
| 1290 | LoadVertex(j,j);
|
|---|
| 1291 | end else
|
|---|
| 1292 | begin
|
|---|
| 1293 | NewVCount := 0;
|
|---|
| 1294 | LastVisibleVertex := -1;
|
|---|
| 1295 | for k := VCount-1 downto 0 do
|
|---|
| 1296 | if Vertex[k].ViewCoordZ >= RenderingOptions.MinZ then
|
|---|
| 1297 | begin
|
|---|
| 1298 | LastVisibleVertex := k;
|
|---|
| 1299 | break;
|
|---|
| 1300 | end;
|
|---|
| 1301 | if LastVisibleVertex = -1 then exit;
|
|---|
| 1302 |
|
|---|
| 1303 | k := VCount-1;
|
|---|
| 1304 | for j := 0 to VCount-1 do
|
|---|
| 1305 | begin
|
|---|
| 1306 | if Vertex[j].ViewCoordZ >= RenderingOptions.MinZ then
|
|---|
| 1307 | begin
|
|---|
| 1308 | if k <> LastVisibleVertex then //one or more vertices is out
|
|---|
| 1309 | begin
|
|---|
| 1310 | LoadVertex(NewVCount+1, LastVisibleVertex);
|
|---|
| 1311 | LoadVertex(NewVCount+2, (LastVisibleVertex+1) mod VertexCount);
|
|---|
| 1312 | AddZIntermediate(NewVCount+1,NewVCount+2);
|
|---|
| 1313 |
|
|---|
| 1314 | LoadVertex(NewVCount+1, j);
|
|---|
| 1315 | LoadVertex(NewVCount+2, k);
|
|---|
| 1316 |
|
|---|
| 1317 | AddZIntermediate(NewVCount+1,NewVCount+2);
|
|---|
| 1318 | inc(NewVCount);
|
|---|
| 1319 | end else
|
|---|
| 1320 | begin
|
|---|
| 1321 | LoadVertex(NewVCount, j);
|
|---|
| 1322 | NewVCount += 1;
|
|---|
| 1323 | end;
|
|---|
| 1324 | LastVisibleVertex := j;
|
|---|
| 1325 | end;
|
|---|
| 1326 | k := j;
|
|---|
| 1327 | end;
|
|---|
| 1328 | VCount := NewVCount;
|
|---|
| 1329 | if VCount < 3 then exit; //after z-clipping
|
|---|
| 1330 | end;
|
|---|
| 1331 |
|
|---|
| 1332 | if not FRenderer.HandlesFaceCulling then
|
|---|
| 1333 | begin
|
|---|
| 1334 | if not IsPolyVisible(slice(faceDesc.Projections,VCount)) then
|
|---|
| 1335 | begin
|
|---|
| 1336 | if not Biface then exit;
|
|---|
| 1337 | NegNormals := True;
|
|---|
| 1338 | end else
|
|---|
| 1339 | begin
|
|---|
| 1340 | NegNormals := False;
|
|---|
| 1341 | end;
|
|---|
| 1342 | end else
|
|---|
| 1343 | NegNormals := false;
|
|---|
| 1344 |
|
|---|
| 1345 | //compute normals
|
|---|
| 1346 | case faceDesc.NormalsMode of
|
|---|
| 1347 | lnFace: for j := 0 to VCount-1 do
|
|---|
| 1348 | faceDesc.Normals3D[j] := ViewNormal_128;
|
|---|
| 1349 | lnFaceVertexMix:
|
|---|
| 1350 | for j := 0 to VCount-1 do
|
|---|
| 1351 | begin
|
|---|
| 1352 | faceDesc.Normals3D[j] += ViewNormal_128;
|
|---|
| 1353 | Normalize3D_128(faceDesc.Normals3D[j]);
|
|---|
| 1354 | end;
|
|---|
| 1355 | end;
|
|---|
| 1356 | if NegNormals then
|
|---|
| 1357 | for j := 0 to VCount-1 do
|
|---|
| 1358 | faceDesc.Normals3D[j] := -faceDesc.Normals3D[j];
|
|---|
| 1359 |
|
|---|
| 1360 | if LightThroughFactorOverride then
|
|---|
| 1361 | faceDesc.LightThroughFactor := LightThroughFactor
|
|---|
| 1362 | else
|
|---|
| 1363 | faceDesc.LightThroughFactor := faceDesc.Material.GetLightThroughFactor;
|
|---|
| 1364 |
|
|---|
| 1365 | faceDesc.NbVertices:= VCount;
|
|---|
| 1366 | faceDesc.Biface := Biface;
|
|---|
| 1367 |
|
|---|
| 1368 | if FRenderer.RenderFace(faceDesc, @ComputeCoordinate) then
|
|---|
| 1369 | inc(FRenderedFaceCount);
|
|---|
| 1370 | end;
|
|---|
| 1371 | end;
|
|---|
| 1372 |
|
|---|
| 1373 | var i,j: integer;
|
|---|
| 1374 |
|
|---|
| 1375 | begin
|
|---|
| 1376 | FRenderedFaceCount:= 0;
|
|---|
| 1377 |
|
|---|
| 1378 | PrepareFaces;
|
|---|
| 1379 | ComputeView(FRenderer.GlobalScale,FRenderer.GlobalScale);
|
|---|
| 1380 | FRenderer.Projection := FProjection;
|
|---|
| 1381 |
|
|---|
| 1382 | SortFaces(LFaces);
|
|---|
| 1383 | LVertices := nil;
|
|---|
| 1384 |
|
|---|
| 1385 | //if there is a Z-Buffer, it is possible to avoid drawing things that
|
|---|
| 1386 | //are hidden by opaque faces by drawing first all opaque faces
|
|---|
| 1387 | if FRenderer.HasZBuffer then
|
|---|
| 1388 | begin
|
|---|
| 1389 | setlength(LFaceOpaque, length(LFaces));
|
|---|
| 1390 | for i := 0 to High(LFaces) do
|
|---|
| 1391 | begin
|
|---|
| 1392 | if (LFaces[i].Texture = nil) then
|
|---|
| 1393 | begin
|
|---|
| 1394 | LFaceOpaque[i] := true;
|
|---|
| 1395 | with LFaces[i] do
|
|---|
| 1396 | for j := 0 to VertexCount-1 do
|
|---|
| 1397 | if VertexColor[j].alpha <> 255 then
|
|---|
| 1398 | begin
|
|---|
| 1399 | LFaceOpaque[i] := false;
|
|---|
| 1400 | break;
|
|---|
| 1401 | end;
|
|---|
| 1402 | end else
|
|---|
| 1403 | LFaceOpaque[i] := true;
|
|---|
| 1404 | end;
|
|---|
| 1405 |
|
|---|
| 1406 | //draw near opaque faces first
|
|---|
| 1407 | for i := 0 to High(LFaces) do
|
|---|
| 1408 | if LFaceOpaque[i] then DrawFace(i);
|
|---|
| 1409 |
|
|---|
| 1410 | //draw other faces
|
|---|
| 1411 | for i := High(LFaces) downto 0 do
|
|---|
| 1412 | if not LFaceOpaque[i] then DrawFace(i);
|
|---|
| 1413 | end else
|
|---|
| 1414 | begin
|
|---|
| 1415 | for i := High(LFaces) downto 0 do
|
|---|
| 1416 | DrawFace(i);
|
|---|
| 1417 | end;
|
|---|
| 1418 | end;
|
|---|
| 1419 |
|
|---|
| 1420 | function TBGRAScene3D.CreateObject: IBGRAObject3D;
|
|---|
| 1421 | begin
|
|---|
| 1422 | result := TBGRAObject3D.Create(self);
|
|---|
| 1423 | AddObject(result);
|
|---|
| 1424 | end;
|
|---|
| 1425 |
|
|---|
| 1426 | function TBGRAScene3D.CreateObject(ATexture: IBGRAScanner): IBGRAObject3D;
|
|---|
| 1427 | begin
|
|---|
| 1428 | result := TBGRAObject3D.Create(self);
|
|---|
| 1429 | result.Texture := ATexture;
|
|---|
| 1430 | AddObject(result);
|
|---|
| 1431 | end;
|
|---|
| 1432 |
|
|---|
| 1433 | function TBGRAScene3D.CreateObject(AColor: TBGRAPixel): IBGRAObject3D;
|
|---|
| 1434 | begin
|
|---|
| 1435 | result := TBGRAObject3D.Create(self);
|
|---|
| 1436 | result.Color := AColor;
|
|---|
| 1437 | AddObject(result);
|
|---|
| 1438 | end;
|
|---|
| 1439 |
|
|---|
| 1440 | function TBGRAScene3D.CreateSphere(ARadius: Single; AHorizPrecision: integer; AVerticalPrecision : integer): IBGRAObject3D;
|
|---|
| 1441 | begin
|
|---|
| 1442 | result := TBGRASphere3D.Create(self, ARadius, AHorizPrecision, AVerticalPrecision);
|
|---|
| 1443 | AddObject(result);
|
|---|
| 1444 | end;
|
|---|
| 1445 |
|
|---|
| 1446 | function TBGRAScene3D.CreateSphere(ARadius: Single; AColor: TBGRAPixel; AHorizPrecision: integer; AVerticalPrecision : integer): IBGRAObject3D;
|
|---|
| 1447 | begin
|
|---|
| 1448 | result := TBGRASphere3D.Create(self, ARadius, AHorizPrecision, AVerticalPrecision);
|
|---|
| 1449 | result.Color := AColor;
|
|---|
| 1450 | AddObject(result);
|
|---|
| 1451 | end;
|
|---|
| 1452 |
|
|---|
| 1453 | function TBGRAScene3D.CreateHalfSphere(ARadius: Single;
|
|---|
| 1454 | AHorizPrecision: integer; AVerticalPrecision: integer): IBGRAObject3D;
|
|---|
| 1455 | begin
|
|---|
| 1456 | result := TBGRASphere3D.Create(self, ARadius, AHorizPrecision, AVerticalPrecision, True);
|
|---|
| 1457 | AddObject(result);
|
|---|
| 1458 | end;
|
|---|
| 1459 |
|
|---|
| 1460 | function TBGRAScene3D.CreateHalfSphere(ARadius: Single; AColor: TBGRAPixel;
|
|---|
| 1461 | AHorizPrecision: integer; AVerticalPrecision: integer): IBGRAObject3D;
|
|---|
| 1462 | begin
|
|---|
| 1463 | result := TBGRASphere3D.Create(self, ARadius, AHorizPrecision, AVerticalPrecision, True);
|
|---|
| 1464 | result.Color := AColor;
|
|---|
| 1465 | AddObject(result);
|
|---|
| 1466 | end;
|
|---|
| 1467 |
|
|---|
| 1468 | procedure TBGRAScene3D.RemoveObject(AObject: IBGRAObject3D);
|
|---|
| 1469 | var
|
|---|
| 1470 | i,j: Integer;
|
|---|
| 1471 | begin
|
|---|
| 1472 | for i := FObjectCount-1 downto 0 do
|
|---|
| 1473 | if FObjects[i] = AObject then
|
|---|
| 1474 | begin
|
|---|
| 1475 | dec(FObjectCount);
|
|---|
| 1476 | FObjects[i] := nil;
|
|---|
| 1477 | for j := i to FObjectCount-1 do
|
|---|
| 1478 | FObjects[j] := FObjects[j+1];
|
|---|
| 1479 | end;
|
|---|
| 1480 | end;
|
|---|
| 1481 |
|
|---|
| 1482 | function TBGRAScene3D.AddDirectionalLight(ADirection: TPoint3D;
|
|---|
| 1483 | ALightness: single; AMinIntensity: single): IBGRADirectionalLight3D;
|
|---|
| 1484 | var lightObj: TBGRADirectionalLight3D;
|
|---|
| 1485 | begin
|
|---|
| 1486 | lightObj := TBGRADirectionalLight3D.Create(ADirection);
|
|---|
| 1487 | result := lightObj;
|
|---|
| 1488 | result.ColorF := ColorF(ALightness,ALightness,ALightness,1);
|
|---|
| 1489 | result.MinIntensity := AMinIntensity;
|
|---|
| 1490 | AddLight(lightObj);
|
|---|
| 1491 | end;
|
|---|
| 1492 |
|
|---|
| 1493 | function TBGRAScene3D.AddPointLight(AVertex: IBGRAVertex3D;
|
|---|
| 1494 | AOptimalDistance: single; ALightness: single; AMinIntensity: single
|
|---|
| 1495 | ): IBGRAPointLight3D;
|
|---|
| 1496 | var lightObj: TBGRAPointLight3D;
|
|---|
| 1497 | begin
|
|---|
| 1498 | lightObj := TBGRAPointLight3D.Create(AVertex, ALightness*sqr(AOptimalDistance));
|
|---|
| 1499 | result := lightObj;
|
|---|
| 1500 | result.MinIntensity := AMinIntensity;
|
|---|
| 1501 | AddLight(lightObj);
|
|---|
| 1502 | end;
|
|---|
| 1503 |
|
|---|
| 1504 | function TBGRAScene3D.AddDirectionalLight(ADirection: TPoint3D;
|
|---|
| 1505 | AColor: TBGRAPixel; AMinIntensity: single): IBGRADirectionalLight3D;
|
|---|
| 1506 | var lightObj: TBGRADirectionalLight3D;
|
|---|
| 1507 | begin
|
|---|
| 1508 | lightObj := TBGRADirectionalLight3D.Create(ADirection);
|
|---|
| 1509 | result := lightObj;
|
|---|
| 1510 | result.MinIntensity := AMinIntensity;
|
|---|
| 1511 | result.Color := AColor;
|
|---|
| 1512 | AddLight(lightObj);
|
|---|
| 1513 | end;
|
|---|
| 1514 |
|
|---|
| 1515 | function TBGRAScene3D.AddPointLight(AVertex: IBGRAVertex3D;
|
|---|
| 1516 | AOptimalDistance: single; AColor: TBGRAPixel; AMinIntensity: single
|
|---|
| 1517 | ): IBGRAPointLight3D;
|
|---|
| 1518 | var lightObj: TBGRAPointLight3D;
|
|---|
| 1519 | begin
|
|---|
| 1520 | lightObj := TBGRAPointLight3D.Create(AVertex,sqr(AOptimalDistance));
|
|---|
| 1521 | result := lightObj;
|
|---|
| 1522 | result.Color := AColor;
|
|---|
| 1523 | result.MinIntensity := AMinIntensity;
|
|---|
| 1524 | AddLight(lightObj);
|
|---|
| 1525 | end;
|
|---|
| 1526 |
|
|---|
| 1527 | procedure TBGRAScene3D.RemoveLight(ALight: IBGRALight3D);
|
|---|
| 1528 | var idx: integer;
|
|---|
| 1529 | begin
|
|---|
| 1530 | idx := FLights.IndexOf(ALight.GetAsObject);
|
|---|
| 1531 | if idx <> -1 then
|
|---|
| 1532 | begin
|
|---|
| 1533 | ALight._Release;
|
|---|
| 1534 | FLights.Delete(Idx);
|
|---|
| 1535 | end;
|
|---|
| 1536 | end;
|
|---|
| 1537 |
|
|---|
| 1538 | procedure TBGRAScene3D.SetZoom(value: Single);
|
|---|
| 1539 | begin
|
|---|
| 1540 | SetZoom(PointF(value,value));
|
|---|
| 1541 | end;
|
|---|
| 1542 |
|
|---|
| 1543 | procedure TBGRAScene3D.SetZoom(value: TPointF);
|
|---|
| 1544 | begin
|
|---|
| 1545 | FZoom := value;
|
|---|
| 1546 | FAutoZoom := false;
|
|---|
| 1547 | end;
|
|---|
| 1548 |
|
|---|
| 1549 | function TBGRAScene3D.CreateMaterial: IBGRAMaterial3D;
|
|---|
| 1550 | var m: TBGRAMaterial3D;
|
|---|
| 1551 | begin
|
|---|
| 1552 | m := TBGRAMaterial3D.Create;
|
|---|
| 1553 | m.OnTextureChanged := @OnMaterialTextureChanged;
|
|---|
| 1554 | result := m;
|
|---|
| 1555 | AddMaterial(result);
|
|---|
| 1556 | end;
|
|---|
| 1557 |
|
|---|
| 1558 | function TBGRAScene3D.CreateMaterial(ASpecularIndex: integer): IBGRAMaterial3D;
|
|---|
| 1559 | var m: TBGRAMaterial3D;
|
|---|
| 1560 | begin
|
|---|
| 1561 | m := TBGRAMaterial3D.Create;
|
|---|
| 1562 | m.SetSpecularIndex(ASpecularIndex);
|
|---|
| 1563 | m.SetSpecularColor(BGRAWhite);
|
|---|
| 1564 | m.OnTextureChanged := @OnMaterialTextureChanged;
|
|---|
| 1565 | result := m;
|
|---|
| 1566 | AddMaterial(result);
|
|---|
| 1567 | end;
|
|---|
| 1568 |
|
|---|
| 1569 | function TBGRAScene3D.GetMaterialByName(AName: string): IBGRAMaterial3D;
|
|---|
| 1570 | var i: integer;
|
|---|
| 1571 | begin
|
|---|
| 1572 | for i := 0 to MaterialCount-1 do
|
|---|
| 1573 | if AName = Material[i].Name then
|
|---|
| 1574 | begin
|
|---|
| 1575 | result := Material[i];
|
|---|
| 1576 | exit;
|
|---|
| 1577 | end;
|
|---|
| 1578 | result := nil;
|
|---|
| 1579 | end;
|
|---|
| 1580 |
|
|---|
| 1581 | procedure TBGRAScene3D.UpdateMaterials;
|
|---|
| 1582 | var i,j: integer;
|
|---|
| 1583 | obj: IBGRAObject3D;
|
|---|
| 1584 | face: IBGRAFace3D;
|
|---|
| 1585 | begin
|
|---|
| 1586 | for i := 0 to Object3DCount-1 do
|
|---|
| 1587 | begin
|
|---|
| 1588 | obj := Object3D[i];
|
|---|
| 1589 | for j := 0 to obj.FaceCount-1 do
|
|---|
| 1590 | begin
|
|---|
| 1591 | face := obj.Face[j];
|
|---|
| 1592 | if face.MaterialName <> '' then
|
|---|
| 1593 | UseMaterial(face.MaterialName,face);
|
|---|
| 1594 | end;
|
|---|
| 1595 | end;
|
|---|
| 1596 | end;
|
|---|
| 1597 |
|
|---|
| 1598 | procedure TBGRAScene3D.UpdateMaterial(AMaterialName: string);
|
|---|
| 1599 | var i,j: integer;
|
|---|
| 1600 | obj: IBGRAObject3D;
|
|---|
| 1601 | face: IBGRAFace3D;
|
|---|
| 1602 | begin
|
|---|
| 1603 | for i := 0 to Object3DCount-1 do
|
|---|
| 1604 | begin
|
|---|
| 1605 | obj := Object3D[i];
|
|---|
| 1606 | for j := 0 to obj.FaceCount-1 do
|
|---|
| 1607 | begin
|
|---|
| 1608 | face := obj.Face[j];
|
|---|
| 1609 | if face.MaterialName = AMaterialName then
|
|---|
| 1610 | UseMaterial(face.MaterialName,face);
|
|---|
| 1611 | end;
|
|---|
| 1612 | end;
|
|---|
| 1613 | end;
|
|---|
| 1614 |
|
|---|
| 1615 | procedure TBGRAScene3D.ForEachVertex(ACallback: TVertex3DCallback);
|
|---|
| 1616 | var i: integer;
|
|---|
| 1617 | begin
|
|---|
| 1618 | for i := 0 to Object3DCount-1 do
|
|---|
| 1619 | Object3D[i].ForEachVertex(ACallback);
|
|---|
| 1620 | end;
|
|---|
| 1621 |
|
|---|
| 1622 | procedure TBGRAScene3D.ForEachFace(ACallback: TFace3DCallback);
|
|---|
| 1623 | var i: integer;
|
|---|
| 1624 | begin
|
|---|
| 1625 | for i := 0 to Object3DCount-1 do
|
|---|
| 1626 | Object3D[i].ForEachFace(ACallback);
|
|---|
| 1627 | end;
|
|---|
| 1628 |
|
|---|
| 1629 | function TBGRAScene3D.MakeLightList: TList;
|
|---|
| 1630 | var i: integer;
|
|---|
| 1631 | begin
|
|---|
| 1632 | result := TList.Create;
|
|---|
| 1633 | for i := 0 to FLights.Count-1 do
|
|---|
| 1634 | result.Add(FLights[i]);
|
|---|
| 1635 | end;
|
|---|
| 1636 |
|
|---|
| 1637 | initialization
|
|---|
| 1638 |
|
|---|
| 1639 | Randomize;
|
|---|
| 1640 |
|
|---|
| 1641 | end.
|
|---|
| 1642 |
|
|---|