1 | unit BGRAScene3D;
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2 |
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3 | {$mode objfpc}{$H+}
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4 |
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5 | interface
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6 |
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7 | uses
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8 | Classes, SysUtils, BGRABitmapTypes, BGRAColorInt,
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9 | BGRASSE, BGRAMatrix3D,
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10 | BGRASceneTypes, BGRARenderer3D;
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11 |
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12 | type
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13 | TProjection3D = BGRAMatrix3D.TProjection3D;
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14 | TLightingNormal3D = BGRASceneTypes.TLightingNormal3D;
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15 | TLightingInterpolation3D = BGRASceneTypes.TLightingInterpolation3D;
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16 | TAntialiasingMode3D = BGRASceneTypes.TAntialiasingMode3D;
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17 | TPerspectiveMode3D = BGRASceneTypes.TPerspectiveMode3D;
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18 | TRenderingOptions = BGRASceneTypes.TRenderingOptions;
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19 |
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20 | IBGRAVertex3D = BGRASceneTypes.IBGRAVertex3D;
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21 | IBGRANormal3D = BGRASceneTypes.IBGRANormal3D;
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22 | IBGRALight3D = BGRASceneTypes.IBGRALight3D;
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23 | IBGRADirectionalLight3D = BGRASceneTypes.IBGRADirectionalLight3D;
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24 | IBGRAPointLight3D = BGRASceneTypes.IBGRAPointLight3D;
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25 | IBGRAMaterial3D = BGRASceneTypes.IBGRAMaterial3D;
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26 | IBGRAFace3D = BGRASceneTypes.IBGRAFace3D;
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27 | IBGRAPart3D = BGRASceneTypes.IBGRAPart3D;
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28 | IBGRAObject3D = BGRASceneTypes.IBGRAObject3D;
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29 |
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30 | arrayOfIBGRAVertex3D = BGRASceneTypes.arrayOfIBGRAVertex3D;
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31 |
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32 | const
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33 | lnNone = BGRASceneTypes.lnNone;
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34 | lnFace = BGRASceneTypes.lnFace;
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35 | lnVertex = BGRASceneTypes.lnVertex;
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36 | lnFaceVertexMix = BGRASceneTypes.lnFaceVertexMix;
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37 |
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38 | liLowQuality = BGRASceneTypes.liLowQuality;
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39 | liSpecularHighQuality = BGRASceneTypes.liSpecularHighQuality;
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40 | liAlwaysHighQuality = BGRASceneTypes.liAlwaysHighQuality;
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41 |
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42 | am3dNone = BGRASceneTypes.am3dNone;
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43 | am3dMultishape = BGRASceneTypes.am3dMultishape;
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44 | am3dResample = BGRASceneTypes.am3dResample;
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45 |
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46 | pmLinearMapping = BGRASceneTypes.pmLinearMapping;
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47 | pmPerspectiveMapping = BGRASceneTypes.pmPerspectiveMapping;
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48 | pmZBuffer = BGRASceneTypes.pmZBuffer;
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49 |
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50 | type
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51 |
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52 | { TCamera3D }
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53 |
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54 | TCamera3D = class
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55 | private
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56 | procedure ComputeMatrix;
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57 | function GetLookWhere: TPoint3D;
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58 | function GetMatrix: TMatrix3D;
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59 | function GetViewPoint: TPoint3D;
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60 | procedure SetMatrix(AValue: TMatrix3D);
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61 | procedure SetViewPoint(AValue: TPoint3D);
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62 | protected
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63 | FMatrix: TMatrix3D;
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64 | FMatrixComputed: boolean;
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65 | FViewPoint: TPoint3D_128;
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66 | FLookWhere, FTopDir: TPoint3D_128;
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67 | public
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68 | procedure LookAt(AWhere: TPoint3D; ATopDir: TPoint3D);
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69 | procedure LookDown(angleDeg: single);
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70 | procedure LookLeft(angleDeg: single);
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71 | procedure LookRight(angleDeg: single);
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72 | procedure LookUp(angleDeg: single);
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73 | property ViewPoint: TPoint3D read GetViewPoint write SetViewPoint;
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74 | property LookWhere: TPoint3D read GetLookWhere;
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75 | property Matrix: TMatrix3D read GetMatrix write SetMatrix;
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76 | end;
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77 |
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78 | { TBGRAScene3D }
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79 |
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80 | TBGRAScene3D = class
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81 | private
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82 | FSurface: TBGRACustomBitmap; //destination of software renderer
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83 | FViewCenter: TPointF; //where origin is drawn
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84 | FAutoViewCenter: boolean; //use middle of the screen
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85 | FZoom: TPointF; //how much the drawing is zoomed
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86 | FAutoZoom: Boolean; //display 1 as 80% of surface size
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87 | FProjection: TProjection3D; //current projection
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88 | FRenderedFaceCount: integer; //current counter of rendered faces
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89 |
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90 | FCamera: TCamera3D;
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91 |
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92 | FObjects: array of IBGRAObject3D;
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93 | FObjectCount: integer;
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94 | FMaterials: array of IBGRAMaterial3D;
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95 | FMaterialCount: integer;
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96 | FDefaultMaterial : IBGRAMaterial3D;
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97 |
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98 | FAmbiantLightColorF: TColorF; //lightness without light sources
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99 | FLights: TList; //individual light sources
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100 |
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101 | function GetAmbiantLightColorF: TColorF;
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102 | function GetAmbiantLightness: single;
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103 | function GetAmbiantLightColor: TBGRAPixel;
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104 | function GetFaceCount: integer;
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105 | function GetLight(AIndex: integer): IBGRALight3D;
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106 | function GetLightCount: integer;
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107 | function GetMaterial(AIndex: integer): IBGRAMaterial3D;
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108 | function GetNormalCount: integer;
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109 | function GetObject(AIndex: integer): IBGRAObject3D;
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110 | function GetVertexCount: integer;
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111 | function GetViewCenter: TPointF;
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112 | function GetViewPoint: TPoint3D;
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113 | function GetZoom: TPointF;
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114 | procedure SetAmbiantLightColorF(const AValue: TColorF);
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115 | procedure SetAmbiantLightness(const AValue: single);
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116 | procedure SetAmbiantLightColor(const AValue: TBGRAPixel);
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117 | procedure SetAutoViewCenter(const AValue: boolean);
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118 | procedure SetAutoZoom(const AValue: boolean);
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119 | procedure SetViewCenter(const AValue: TPointF);
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120 | procedure SetViewPoint(const AValue: TPoint3D);
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121 | procedure ComputeView(ScaleX,ScaleY: single);
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122 | function ComputeCoordinate(AViewCoord: TPoint3D_128): TPointF;
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123 | procedure AddObject(AObj: IBGRAObject3D);
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124 | procedure AddLight(ALight: TObject);
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125 | procedure AddMaterial(AMaterial: IBGRAMaterial3D);
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126 | procedure Init;
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127 |
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128 | protected
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129 | FRenderer: TCustomRenderer3D;
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130 | FMaterialLibrariesFetched: array of string;
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131 | FTexturesFetched: array of record
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132 | Name: string;
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133 | Bitmap: TBGRACustomBitmap;
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134 | end;
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135 | procedure UseMaterial(AMaterialName: string; AFace: IBGRAFace3D); virtual;
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136 | function LoadBitmapFromFileUTF8(AFilenameUTF8: string): TBGRACustomBitmap; virtual;
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137 | function FetchTexture(AName: string; out texSize: TPointF): IBGRAScanner; virtual;
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138 | procedure HandleFetchException(AException: Exception); virtual;
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139 | procedure DoRender; virtual;
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140 | procedure DoClear; virtual;
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141 | function GetRenderWidth: integer;
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142 | function GetRenderHeight: integer;
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143 | procedure OnMaterialTextureChanged({%H-}ASender: TObject); virtual;
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144 | procedure SetDefaultMaterial(AValue: IBGRAMaterial3D);
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145 | procedure InvalidateMaterial;
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146 |
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147 | public
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148 | DefaultLightingNormal: TLightingNormal3D;
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149 | RenderingOptions: TRenderingOptions;
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150 | UnknownColor: TBGRAPixel;
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151 | FetchDirectory: string;
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152 | FetchThrowsException: boolean;
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153 |
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154 | constructor Create; overload;
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155 | constructor Create(ASurface: TBGRACustomBitmap); overload;
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156 | destructor Destroy; override;
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157 | procedure Clear; virtual;
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158 | function FetchObject(AName: string; SwapFacesOrientation: boolean = true): IBGRAObject3D;
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159 | procedure FetchMaterials(ALibraryName: string); virtual;
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160 | function LoadObjectFromFile(AFilename: string; SwapFacesOrientation: boolean = true): IBGRAObject3D;
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161 | function LoadObjectFromFileUTF8(AFilename: string; SwapFacesOrientation: boolean = true): IBGRAObject3D;
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162 | function LoadObjectFromStream(AStream: TStream; SwapFacesOrientation: boolean = true): IBGRAObject3D;
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163 | procedure LoadMaterialsFromFile(AFilename: string);
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164 | procedure LoadMaterialsFromFileUTF8(AFilename: string);
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165 | procedure LoadMaterialsFromStream(AStream: TStream);
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166 | procedure LookAt(AWhere: TPoint3D; ATopDir: TPoint3D);
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167 | procedure LookLeft(angleDeg: single);
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168 | procedure LookRight(angleDeg: single);
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169 | procedure LookUp(angleDeg: single);
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170 | procedure LookDown(angleDeg: single);
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171 | procedure Render; overload; virtual;
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172 | procedure Render(ARenderer: TCustomRenderer3D); overload;
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173 | function CreateObject: IBGRAObject3D; overload;
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174 | function CreateObject(ATexture: IBGRAScanner): IBGRAObject3D; overload;
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175 | function CreateObject(AColor: TBGRAPixel): IBGRAObject3D; overload;
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176 | function CreateSphere(ARadius: Single; AHorizPrecision: integer = 8; AVerticalPrecision : integer = 6): IBGRAObject3D; overload;
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177 | function CreateSphere(ARadius: Single; AColor: TBGRAPixel; AHorizPrecision: integer = 8; AVerticalPrecision : integer = 6): IBGRAObject3D; overload;
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178 | function CreateHalfSphere(ARadius: Single; AHorizPrecision: integer = 6; AVerticalPrecision : integer = 6): IBGRAObject3D; overload;
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179 | function CreateHalfSphere(ARadius: Single; AColor: TBGRAPixel; AHorizPrecision: integer = 6; AVerticalPrecision : integer = 6): IBGRAObject3D; overload;
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180 | procedure RemoveObject(AObject: IBGRAObject3D);
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181 | function AddDirectionalLight(ADirection: TPoint3D; ALightness: single = 1; AMinIntensity : single = 0): IBGRADirectionalLight3D; overload;
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182 | function AddDirectionalLight(ADirection: TPoint3D; AColor: TBGRAPixel; AMinIntensity: single = 0): IBGRADirectionalLight3D; overload;
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183 | function AddPointLight(AVertex: IBGRAVertex3D; AOptimalDistance: single; ALightness: single = 1; AMinIntensity : single = 0): IBGRAPointLight3D; overload;
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184 | function AddPointLight(AVertex: IBGRAVertex3D; AOptimalDistance: single; AColor: TBGRAPixel; AMinIntensity: single = 0): IBGRAPointLight3D; overload;
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185 | procedure RemoveLight(ALight: IBGRALight3D);
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186 | procedure SetZoom(value: Single); overload;
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187 | procedure SetZoom(value: TPointF); overload;
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188 | function CreateMaterial: IBGRAMaterial3D; overload;
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189 | function CreateMaterial(ASpecularIndex: integer): IBGRAMaterial3D; overload;
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190 | function GetMaterialByName(AName: string): IBGRAMaterial3D;
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191 | procedure UpdateMaterials; virtual;
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192 | procedure UpdateMaterial(AMaterialName: string); virtual;
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193 | procedure ForEachVertex(ACallback: TVertex3DCallback);
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194 | procedure ForEachFace(ACallback: TFace3DCallback);
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195 | function MakeLightList: TList;
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196 |
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197 | property ViewCenter: TPointF read GetViewCenter write SetViewCenter;
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198 | property AutoViewCenter: boolean read FAutoViewCenter write SetAutoViewCenter;
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199 | property AutoZoom: boolean read FAutoZoom write SetAutoZoom;
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200 | property Surface: TBGRACustomBitmap read FSurface write FSurface;
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201 | property Object3D[AIndex: integer]: IBGRAObject3D read GetObject;
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202 | property Object3DCount: integer read FObjectCount;
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203 | property VertexCount: integer read GetVertexCount;
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204 | property NormalCount: integer read GetNormalCount;
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205 | property FaceCount: integer read GetFaceCount;
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206 | property Zoom: TPointF read GetZoom write SetZoom;
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207 | property AmbiantLightness: single read GetAmbiantLightness write SetAmbiantLightness;
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208 | property AmbiantLightColor: TBGRAPixel read GetAmbiantLightColor write SetAmbiantLightColor;
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209 | property AmbiantLightColorF: TColorF read GetAmbiantLightColorF write SetAmbiantLightColorF;
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210 | property LightCount: integer read GetLightCount;
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211 | property Light[AIndex: integer]: IBGRALight3D read GetLight;
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212 | property ViewPoint: TPoint3D read GetViewPoint write SetViewPoint;
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213 | property RenderedFaceCount : integer read FRenderedFaceCount;
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214 | property Material[AIndex: integer] : IBGRAMaterial3D read GetMaterial;
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215 | property MaterialCount: integer read FMaterialCount;
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216 | property Camera: TCamera3D read FCamera;
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217 | property DefaultMaterial: IBGRAMaterial3D read FDefaultMaterial write SetDefaultMaterial;
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218 | end;
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219 |
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220 | implementation
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221 |
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222 | uses BGRACoordPool3D, BGRAUTF8;
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223 |
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224 | {$i lightingclasses3d.inc}
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225 | {$i vertex3d.inc}
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226 | {$i face3d.inc}
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227 | {$i part3d.inc}
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228 | {$i object3d.inc}
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229 | {$i shapes3d.inc}
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230 |
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231 | { TCamera3D }
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232 |
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233 | function TCamera3D.GetLookWhere: TPoint3D;
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234 | begin
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235 | result := Point3D(FLookWhere);
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236 | end;
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237 |
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238 | function TCamera3D.GetMatrix: TMatrix3D;
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239 | begin
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240 | if not FMatrixComputed then
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241 | begin
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242 | ComputeMatrix;
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243 | FMatrixComputed := true;
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244 | end;
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245 | result := FMatrix;
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246 | end;
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247 |
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248 | function TCamera3D.GetViewPoint: TPoint3D;
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249 | begin
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250 | result := Point3D(FViewPoint);
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251 | end;
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252 |
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253 | procedure TCamera3D.SetMatrix(AValue: TMatrix3D);
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254 | begin
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255 | FMatrix := AValue;
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256 | FMatrixComputed:= true;
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257 | FViewPoint := Point3D_128(FMatrix[1,4],FMatrix[2,4],FMatrix[3,4]);
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258 | end;
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259 |
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260 | procedure TCamera3D.SetViewPoint(AValue: TPoint3D);
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261 | begin
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262 | FViewPoint := Point3D_128(AValue);
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263 | FMatrix[1,4] := FViewPoint.x;
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264 | FMatrix[2,4] := FViewPoint.y;
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265 | FMatrix[3,4] := FViewPoint.z;
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266 | FMatrixComputed := false;
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267 | end;
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268 |
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269 | procedure TCamera3D.ComputeMatrix;
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270 | var ZDir, XDir, YDir: TPoint3D_128;
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271 | begin
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272 | if IsPoint3D_128_Zero(FTopDir) then exit;
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273 | YDir := -FTopDir;
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274 | Normalize3D_128(YDir);
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275 |
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276 | ZDir := FLookWhere-FViewPoint;
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277 | if IsPoint3D_128_Zero(ZDir) then exit;
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278 | Normalize3D_128(ZDir);
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279 |
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280 | VectProduct3D_128(YDir,ZDir,XDir);
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281 | VectProduct3D_128(ZDir,XDir,YDir); //correct Y dir
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282 | Normalize3D_128(XDir);
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283 | Normalize3D_128(YDir);
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284 |
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285 | FMatrix := Matrix3D(XDir,YDir,ZDir,FViewPoint);
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286 | FMatrix := MatrixInverse3D(FMatrix);
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287 | end;
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288 |
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289 | procedure TCamera3D.LookAt(AWhere: TPoint3D; ATopDir: TPoint3D);
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290 | begin
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291 | FLookWhere := Point3D_128(AWhere);
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292 | FTopDir := Point3D_128(ATopDir);
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293 | FMatrixComputed := false;
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294 | end;
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295 |
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296 | procedure TCamera3D.LookLeft(angleDeg: single);
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297 | var m,inv: TMatrix3D;
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298 | begin
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299 | inv := MatrixInverse3D(Matrix);
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300 | m := MatrixRotateY(angleDeg*Pi/180);
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301 | FLookWhere := inv*m*Matrix*FLookWhere;
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302 | FMatrixComputed := false;
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303 | end;
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304 |
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305 | procedure TCamera3D.LookRight(angleDeg: single);
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306 | begin
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307 | LookLeft(-angleDeg);
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308 | end;
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309 |
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310 | procedure TCamera3D.LookUp(angleDeg: single);
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311 | var m,inv: TMatrix3D;
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312 | begin
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313 | inv := MatrixInverse3D(Matrix);
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314 | m := MatrixRotateX(-angleDeg*Pi/180);
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315 | FLookWhere := inv*m*Matrix*FLookWhere;
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316 | FMatrixComputed := false;
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317 | end;
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318 |
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319 | procedure TCamera3D.LookDown(angleDeg: single);
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320 | begin
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321 | LookUp(-angleDeg);
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322 | end;
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323 |
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324 |
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325 | { TBGRAScene3D }
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326 |
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327 | function TBGRAScene3D.GetViewCenter: TPointF;
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328 | begin
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329 | if FAutoViewCenter then
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330 | begin
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331 | result := PointF((GetRenderWidth-1)/2,(GetRenderHeight-1)/2)
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332 | end
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333 | else
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334 | result := FViewCenter;
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335 | end;
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336 |
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337 | function TBGRAScene3D.GetViewPoint: TPoint3D;
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338 | begin
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339 | result := Camera.ViewPoint;
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340 | end;
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341 |
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342 | function TBGRAScene3D.GetZoom: TPointF;
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343 | var size: single;
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344 | begin
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345 | if FAutoZoom then
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346 | begin
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347 | Size := sqrt(GetRenderWidth*GetRenderHeight)*0.8;
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348 | if Size = 0 then
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349 | result := PointF(1,1)
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350 | else
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351 | result := PointF(size,size);
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352 | end else
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353 | result := FZoom;
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354 | end;
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355 |
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356 | procedure TBGRAScene3D.SetAmbiantLightColorF(const AValue: TColorF);
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357 | begin
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358 | FAmbiantLightColorF := AValue;
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359 | end;
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360 |
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361 | procedure TBGRAScene3D.SetAmbiantLightness(const AValue: single);
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362 | begin
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363 | FAmbiantLightColorF := ColorF(AValue, AValue, AValue, 1);
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364 | end;
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365 |
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366 | procedure TBGRAScene3D.SetAmbiantLightColor(const AValue: TBGRAPixel);
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367 | begin
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368 | FAmbiantLightColorF := ColorInt65536ToColorF(BGRAToColorInt(AValue,True));
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369 | end;
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370 |
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371 | function TBGRAScene3D.GetObject(AIndex: integer): IBGRAObject3D;
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372 | begin
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373 | if (AIndex < 0) or (AIndex >= FObjectCount) then
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374 | raise exception.Create('Index out of bounds');
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375 | result := FObjects[AIndex];
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376 | end;
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377 |
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378 | function TBGRAScene3D.GetVertexCount: integer;
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379 | var i: integer;
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380 | begin
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381 | result := 0;
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382 | for i := 0 to Object3DCount-1 do
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383 | result += Object3D[i].TotalVertexCount;
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384 | end;
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385 |
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386 | function TBGRAScene3D.GetAmbiantLightColor: TBGRAPixel;
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387 | begin
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388 | result := ColorIntToBGRA(ColorFToColorInt65536(FAmbiantLightColorF),True);
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389 | end;
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390 |
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391 | function TBGRAScene3D.GetFaceCount: integer;
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392 | var i: integer;
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393 | begin
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394 | result := 0;
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395 | for i := 0 to Object3DCount-1 do
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396 | result += Object3D[i].FaceCount;
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397 | end;
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398 |
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399 | function TBGRAScene3D.GetLight(AIndex: integer): IBGRALight3D;
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400 | begin
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401 | if (AIndex < 0) or (AIndex >= FLights.Count) then
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402 | result := nil
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403 | else
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404 | result := TBGRALight3D(FLights[AIndex]);
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405 | end;
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406 |
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407 | function TBGRAScene3D.GetLightCount: integer;
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408 | begin
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409 | result := FLights.Count;
|
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410 | end;
|
---|
411 |
|
---|
412 | function TBGRAScene3D.GetMaterial(AIndex: integer): IBGRAMaterial3D;
|
---|
413 | begin
|
---|
414 | if (AIndex < 0) or (AIndex >= FMaterialCount) then
|
---|
415 | raise exception.Create('Index out of bounds');
|
---|
416 | result := FMaterials[AIndex];
|
---|
417 | end;
|
---|
418 |
|
---|
419 | function TBGRAScene3D.GetNormalCount: integer;
|
---|
420 | var i: integer;
|
---|
421 | begin
|
---|
422 | result := 0;
|
---|
423 | for i := 0 to Object3DCount-1 do
|
---|
424 | result += Object3D[i].TotalNormalCount;
|
---|
425 | end;
|
---|
426 |
|
---|
427 | function TBGRAScene3D.GetAmbiantLightness: single;
|
---|
428 | begin
|
---|
429 | result := (FAmbiantLightColorF[1]+FAmbiantLightColorF[2]+FAmbiantLightColorF[3])/3;
|
---|
430 | end;
|
---|
431 |
|
---|
432 | function TBGRAScene3D.GetAmbiantLightColorF: TColorF;
|
---|
433 | begin
|
---|
434 | result := FAmbiantLightColorF;
|
---|
435 | end;
|
---|
436 |
|
---|
437 | procedure TBGRAScene3D.SetAutoViewCenter(const AValue: boolean);
|
---|
438 | begin
|
---|
439 | if FAutoViewCenter=AValue then exit;
|
---|
440 | if not AValue then
|
---|
441 | FViewCenter := ViewCenter;
|
---|
442 | FAutoViewCenter:=AValue;
|
---|
443 | end;
|
---|
444 |
|
---|
445 | procedure TBGRAScene3D.SetAutoZoom(const AValue: boolean);
|
---|
446 | begin
|
---|
447 | if FAutoZoom=AValue then exit;
|
---|
448 | if not AValue then
|
---|
449 | FZoom := Zoom;
|
---|
450 | FAutoZoom:=AValue;
|
---|
451 | end;
|
---|
452 |
|
---|
453 | procedure TBGRAScene3D.SetDefaultMaterial(AValue: IBGRAMaterial3D);
|
---|
454 | begin
|
---|
455 | if FDefaultMaterial=AValue then Exit;
|
---|
456 | FDefaultMaterial:=AValue;
|
---|
457 | InvalidateMaterial;
|
---|
458 | end;
|
---|
459 |
|
---|
460 | procedure TBGRAScene3D.SetViewCenter(const AValue: TPointF);
|
---|
461 | begin
|
---|
462 | FViewCenter := AValue;
|
---|
463 | FAutoViewCenter:= False;
|
---|
464 | end;
|
---|
465 |
|
---|
466 | procedure TBGRAScene3D.SetViewPoint(const AValue: TPoint3D);
|
---|
467 | begin
|
---|
468 | Camera.ViewPoint := AValue;
|
---|
469 | end;
|
---|
470 |
|
---|
471 | procedure TBGRAScene3D.AddObject(AObj: IBGRAObject3D);
|
---|
472 | begin
|
---|
473 | if FObjectCount = length(FObjects) then
|
---|
474 | setlength(FObjects, FObjectCount*2+1);
|
---|
475 | FObjects[FObjectCount] := AObj;
|
---|
476 | inc(FObjectCount);
|
---|
477 | end;
|
---|
478 |
|
---|
479 | procedure TBGRAScene3D.AddLight(ALight: TObject);
|
---|
480 | begin
|
---|
481 | FLights.Add(ALight);
|
---|
482 | IBGRALight3D(TBGRALight3D(ALight))._AddRef;
|
---|
483 | end;
|
---|
484 |
|
---|
485 | procedure TBGRAScene3D.AddMaterial(AMaterial: IBGRAMaterial3D);
|
---|
486 | begin
|
---|
487 | if FMaterialCount = length(FMaterials) then
|
---|
488 | setlength(FMaterials, FMaterialCount*2+1);
|
---|
489 | FMaterials[FMaterialCount] := AMaterial;
|
---|
490 | inc(FMaterialCount);
|
---|
491 | end;
|
---|
492 |
|
---|
493 | procedure TBGRAScene3D.Init;
|
---|
494 | begin
|
---|
495 | UnknownColor := BGRA(0,128,255);
|
---|
496 | FAutoZoom := True;
|
---|
497 | FAutoViewCenter := True;
|
---|
498 |
|
---|
499 | FCamera := TCamera3D.Create;
|
---|
500 | Camera.ViewPoint := Point3D(0,0,-100);
|
---|
501 | Camera.LookAt(Point3D(0,0,0), Point3D(0,-1,0));
|
---|
502 | with RenderingOptions do
|
---|
503 | begin
|
---|
504 | TextureInterpolation := False;
|
---|
505 | PerspectiveMode := pmPerspectiveMapping;
|
---|
506 | LightingInterpolation := liSpecularHighQuality;
|
---|
507 | AntialiasingMode := am3dNone;
|
---|
508 | AntialiasingResampleLevel := 2;
|
---|
509 | end;
|
---|
510 | AmbiantLightness := 1;
|
---|
511 | AmbiantLightColor := BGRAWhite;
|
---|
512 | DefaultLightingNormal := lnFaceVertexMix;
|
---|
513 | FLights := TList.Create;
|
---|
514 | FRenderedFaceCount:= 0;
|
---|
515 | FMaterialCount := 0;
|
---|
516 | FObjectCount := 0;
|
---|
517 | DefaultMaterial := CreateMaterial;
|
---|
518 | RenderingOptions.MinZ := 1;
|
---|
519 | end;
|
---|
520 |
|
---|
521 | constructor TBGRAScene3D.Create;
|
---|
522 | begin
|
---|
523 | Init;
|
---|
524 | end;
|
---|
525 |
|
---|
526 | constructor TBGRAScene3D.Create(ASurface: TBGRACustomBitmap);
|
---|
527 | begin
|
---|
528 | FSurface := ASurface;
|
---|
529 | Init;
|
---|
530 | end;
|
---|
531 |
|
---|
532 | destructor TBGRAScene3D.Destroy;
|
---|
533 | var
|
---|
534 | i: Integer;
|
---|
535 | begin
|
---|
536 | DoClear;
|
---|
537 | FreeAndNil(FLights);
|
---|
538 | FreeAndNil(FCamera);
|
---|
539 | for i := 0 to high(FTexturesFetched) do
|
---|
540 | FTexturesFetched[i].Bitmap.Free;
|
---|
541 | inherited Destroy;
|
---|
542 | end;
|
---|
543 |
|
---|
544 | procedure TBGRAScene3D.Clear;
|
---|
545 | begin
|
---|
546 | DoClear;
|
---|
547 | DefaultMaterial := CreateMaterial;
|
---|
548 | end;
|
---|
549 |
|
---|
550 | function TBGRAScene3D.FetchObject(AName: string; SwapFacesOrientation: boolean
|
---|
551 | ): IBGRAObject3D;
|
---|
552 | begin
|
---|
553 | if FetchDirectory = '' then raise exception.Create('Please define first the FetchDirectory');
|
---|
554 | try
|
---|
555 | result := LoadObjectFromFileUTF8(ConcatPaths([FetchDirectory,AName]), SwapFacesOrientation);
|
---|
556 | except
|
---|
557 | on ex:Exception do
|
---|
558 | HandleFetchException(ex);
|
---|
559 | end;
|
---|
560 | end;
|
---|
561 |
|
---|
562 | procedure TBGRAScene3D.UseMaterial(AMaterialName: string; AFace: IBGRAFace3D);
|
---|
563 |
|
---|
564 | function ParseColor(text: string): TBGRAPixel;
|
---|
565 | var
|
---|
566 | color,tempColor: TBGRAPixel;
|
---|
567 | begin
|
---|
568 | color := UnknownColor;
|
---|
569 |
|
---|
570 | if copy(text,1,2) = 'dk' then
|
---|
571 | begin
|
---|
572 | tempcolor := ParseColor(copy(text,3,length(text)-2));
|
---|
573 | tempcolor := MergeBGRA(tempcolor,3,BGRABlack,1);
|
---|
574 | color := StrToBGRA('dark'+copy(text,3,length(text)-2),tempcolor);
|
---|
575 | end;
|
---|
576 | if copy(text,1,2) = 'lt' then
|
---|
577 | begin
|
---|
578 | tempcolor := ParseColor(copy(text,3,length(text)-2));
|
---|
579 | tempcolor := MergeBGRA(tempcolor,3,BGRAWhite,1);
|
---|
580 | color := StrToBGRA('light'+copy(text,3,length(text)-2),tempcolor);
|
---|
581 | end;
|
---|
582 | Color := StrToBGRA(StringReplace(text,'deep','dark',[]),Color);
|
---|
583 | Color := StrToBGRA(StringReplace(text,'dark','deep',[]),Color);
|
---|
584 | Color := StrToBGRA(text,Color);
|
---|
585 | result := color;
|
---|
586 | end;
|
---|
587 |
|
---|
588 | var
|
---|
589 | mat: IBGRAMaterial3D;
|
---|
590 | c: TBGRAPixel;
|
---|
591 | begin
|
---|
592 | mat := GetMaterialByName(AMaterialName);
|
---|
593 | if mat = nil then
|
---|
594 | begin
|
---|
595 | mat := CreateMaterial;
|
---|
596 | mat.Name := AMaterialName;
|
---|
597 | c := ParseColor(AMaterialName);
|
---|
598 | mat.AmbiantColor := c;
|
---|
599 | mat.DiffuseColor := c;
|
---|
600 | end;
|
---|
601 | AFace.Material := mat;
|
---|
602 | end;
|
---|
603 |
|
---|
604 | function TBGRAScene3D.LoadBitmapFromFileUTF8(AFilenameUTF8: string): TBGRACustomBitmap;
|
---|
605 | begin
|
---|
606 | result := BGRABitmapFactory.Create(AfileNameUTF8,True);
|
---|
607 | end;
|
---|
608 |
|
---|
609 | function TBGRAScene3D.FetchTexture(AName: string; out texSize: TPointF): IBGRAScanner;
|
---|
610 | var
|
---|
611 | i: Integer;
|
---|
612 | bmp: TBGRACustomBitmap;
|
---|
613 | begin
|
---|
614 | bmp := nil;
|
---|
615 | for i := 0 to high(FTexturesFetched) do
|
---|
616 | if FTexturesFetched[i].Name = AName then
|
---|
617 | begin
|
---|
618 | bmp := FTexturesFetched[i].Bitmap;
|
---|
619 | result := bmp;
|
---|
620 | texSize := PointF(bmp.Width,bmp.Height);
|
---|
621 | exit;
|
---|
622 | end;
|
---|
623 | if FetchDirectory <> '' then
|
---|
624 | begin
|
---|
625 | try
|
---|
626 | bmp := LoadBitmapFromFileUTF8(ConcatPaths([FetchDirectory,AName]));
|
---|
627 | except
|
---|
628 | on ex:Exception do
|
---|
629 | HandleFetchException(ex);
|
---|
630 | end;
|
---|
631 | end;
|
---|
632 | if bmp = nil then
|
---|
633 | begin
|
---|
634 | result := nil;
|
---|
635 | texSize := PointF(1,1);
|
---|
636 | end else
|
---|
637 | begin
|
---|
638 | setlength(FTexturesFetched, length(FTexturesFetched)+1);
|
---|
639 | FTexturesFetched[high(FTexturesFetched)].Name := AName;
|
---|
640 | FTexturesFetched[high(FTexturesFetched)].Bitmap := bmp;
|
---|
641 | result := bmp;
|
---|
642 | texSize := PointF(bmp.Width,bmp.Height);
|
---|
643 | end;
|
---|
644 | end;
|
---|
645 |
|
---|
646 | procedure TBGRAScene3D.FetchMaterials(ALibraryName: string);
|
---|
647 | var
|
---|
648 | i: Integer;
|
---|
649 | begin
|
---|
650 | if FetchDirectory <> '' then
|
---|
651 | begin
|
---|
652 | for i := 0 to high(FMaterialLibrariesFetched) do
|
---|
653 | if FMaterialLibrariesFetched[i]=ALibraryName then exit;
|
---|
654 | setlength(FMaterialLibrariesFetched,length(FMaterialLibrariesFetched)+1);
|
---|
655 | FMaterialLibrariesFetched[high(FMaterialLibrariesFetched)] := ALibraryName;
|
---|
656 | try
|
---|
657 | LoadMaterialsFromFile(ConcatPaths([FetchDirectory,ALibraryName]));
|
---|
658 | except
|
---|
659 | on ex:Exception do
|
---|
660 | HandleFetchException(ex);
|
---|
661 | end;
|
---|
662 | end;
|
---|
663 | end;
|
---|
664 |
|
---|
665 | procedure TBGRAScene3D.HandleFetchException(AException: Exception);
|
---|
666 | begin
|
---|
667 | if FetchThrowsException then
|
---|
668 | raise AException;
|
---|
669 | end;
|
---|
670 |
|
---|
671 | procedure TBGRAScene3D.DoClear;
|
---|
672 | var i: integer;
|
---|
673 | begin
|
---|
674 | for i := 0 to FLights.Count-1 do
|
---|
675 | TBGRALight3D(FLights[i]).ReleaseInterface;
|
---|
676 | FLights.Clear;
|
---|
677 |
|
---|
678 | for i := 0 to FObjectCount-1 do
|
---|
679 | begin
|
---|
680 | FObjects[i].Clear;
|
---|
681 | FObjects[i] := nil;
|
---|
682 | end;
|
---|
683 | FObjects := nil;
|
---|
684 | FObjectCount := 0;
|
---|
685 |
|
---|
686 | FMaterials := nil;
|
---|
687 | FMaterialCount := 0;
|
---|
688 | DefaultMaterial := nil;
|
---|
689 | end;
|
---|
690 |
|
---|
691 | function TBGRAScene3D.GetRenderWidth: integer;
|
---|
692 | begin
|
---|
693 | if Assigned(FRenderer) then
|
---|
694 | result := FRenderer.SurfaceWidth
|
---|
695 | else
|
---|
696 | if Assigned(FSurface) then
|
---|
697 | result := FSurface.Width
|
---|
698 | else
|
---|
699 | result := 0;
|
---|
700 | end;
|
---|
701 |
|
---|
702 | function TBGRAScene3D.GetRenderHeight: integer;
|
---|
703 | begin
|
---|
704 | if Assigned(FRenderer) then
|
---|
705 | result := FRenderer.SurfaceHeight
|
---|
706 | else
|
---|
707 | if Assigned(FSurface) then
|
---|
708 | result := FSurface.Height
|
---|
709 | else
|
---|
710 | result := 0;
|
---|
711 | end;
|
---|
712 |
|
---|
713 | procedure TBGRAScene3D.OnMaterialTextureChanged(ASender: TObject);
|
---|
714 | begin
|
---|
715 | InvalidateMaterial;
|
---|
716 | end;
|
---|
717 |
|
---|
718 | procedure TBGRAScene3D.InvalidateMaterial;
|
---|
719 | var
|
---|
720 | i: Integer;
|
---|
721 | begin
|
---|
722 | for i := 0 to FObjectCount-1 do
|
---|
723 | FObjects[i].InvalidateMaterial;
|
---|
724 | end;
|
---|
725 |
|
---|
726 | function TBGRAScene3D.LoadObjectFromFile(AFilename: string; SwapFacesOrientation: boolean): IBGRAObject3D;
|
---|
727 | begin
|
---|
728 | result := LoadObjectFromFileUTF8(SysToUTF8(AFilename), SwapFacesOrientation);
|
---|
729 | end;
|
---|
730 |
|
---|
731 | function TBGRAScene3D.LoadObjectFromFileUTF8(AFilename: string;
|
---|
732 | SwapFacesOrientation: boolean): IBGRAObject3D;
|
---|
733 | var source: TFileStreamUTF8;
|
---|
734 | begin
|
---|
735 | source := TFileStreamUTF8.Create(AFilename,fmOpenRead,fmShareDenyWrite);
|
---|
736 | try
|
---|
737 | result := LoadObjectFromStream(source,SwapFacesOrientation);
|
---|
738 | finally
|
---|
739 | source.free;
|
---|
740 | end;
|
---|
741 | end;
|
---|
742 |
|
---|
743 | function TBGRAScene3D.LoadObjectFromStream(AStream: TStream;
|
---|
744 | SwapFacesOrientation: boolean): IBGRAObject3D;
|
---|
745 | var s: string;
|
---|
746 | secondValue,thirdValue: string;
|
---|
747 |
|
---|
748 | function GetNextToken: string;
|
---|
749 | var idxStart,idxEnd,idxSlash: integer;
|
---|
750 | begin
|
---|
751 | idxStart := 1;
|
---|
752 | while (idxStart <= length(s)) and (s[idxStart]in[' ',#9]) do inc(idxStart);
|
---|
753 | if idxStart > length(s) then
|
---|
754 | begin
|
---|
755 | result := '';
|
---|
756 | exit;
|
---|
757 | end;
|
---|
758 | idxEnd := idxStart;
|
---|
759 | while (idxEnd < length(s)) and not (s[idxEnd+1]in[' ',#9]) do inc(idxEnd);
|
---|
760 | result := copy(s,idxStart, idxEnd-idxStart+1);
|
---|
761 | delete(s,1,idxEnd);
|
---|
762 | idxSlash := pos('/',result);
|
---|
763 | if idxSlash <> 0 then
|
---|
764 | begin
|
---|
765 | secondValue:= copy(result,idxSlash+1,length(result)-idxSlash);
|
---|
766 | result := copy(result,1,idxSlash-1);
|
---|
767 | idxSlash:= pos('/',secondValue);
|
---|
768 | if idxSlash <> 0 then
|
---|
769 | begin
|
---|
770 | thirdValue:= copy(secondValue,idxSlash+1,length(secondValue)-idxSlash);
|
---|
771 | secondValue:= copy(secondValue,1,idxSlash-1);
|
---|
772 | end else
|
---|
773 | thirdValue:= '';
|
---|
774 | end else
|
---|
775 | begin
|
---|
776 | secondValue:= '';
|
---|
777 | thirdValue:= '';
|
---|
778 | end;
|
---|
779 | end;
|
---|
780 |
|
---|
781 | type
|
---|
782 | TFaceVertexExtra = record
|
---|
783 | normal: IBGRANormal3D;
|
---|
784 | texCoord: TPointF;
|
---|
785 | end;
|
---|
786 |
|
---|
787 | var lineType : string;
|
---|
788 | x,y,z : single;
|
---|
789 | code : integer;
|
---|
790 | faceVertices: array of IBGRAVertex3D;
|
---|
791 | faceExtra: array of TFaceVertexExtra;
|
---|
792 | NbFaceVertices,v,v2,v3,i: integer;
|
---|
793 | tempV: IBGRAVertex3D;
|
---|
794 | tempN: TFaceVertexExtra;
|
---|
795 | materialname: string;
|
---|
796 | face: IBGRAFace3D;
|
---|
797 | lines: TStringList;
|
---|
798 | lineIndex: integer;
|
---|
799 | texCoords: array of TPointF;
|
---|
800 | nbTexCoords: integer;
|
---|
801 |
|
---|
802 | begin
|
---|
803 | lines := TStringList.Create;
|
---|
804 | lines.LoadFromStream(AStream);
|
---|
805 | result := CreateObject;
|
---|
806 | faceVertices := nil;
|
---|
807 | faceExtra := nil;
|
---|
808 | NbFaceVertices:= 0;
|
---|
809 | materialname := 'default';
|
---|
810 | lineIndex := 0;
|
---|
811 | texCoords := nil;
|
---|
812 | nbTexCoords:= 0;
|
---|
813 | while lineIndex < lines.Count do
|
---|
814 | begin
|
---|
815 | s := lines[lineIndex];
|
---|
816 | if pos('#',s) <> 0 then
|
---|
817 | s := copy(s,1,pos('#',s)-1);
|
---|
818 | inc(lineIndex);
|
---|
819 | lineType := GetNextToken;
|
---|
820 | if lineType = 'v' then
|
---|
821 | begin
|
---|
822 | val(GetNextToken,x,code);
|
---|
823 | val(GetNextToken,y,code);
|
---|
824 | val(GetNextToken,z,code);
|
---|
825 | result.MainPart.Add(x,y,z);
|
---|
826 | end else
|
---|
827 | if lineType = 'vt' then
|
---|
828 | begin
|
---|
829 | val(GetNextToken,x,code);
|
---|
830 | val(GetNextToken,y,code);
|
---|
831 | if nbTexCoords >= length(texCoords) then
|
---|
832 | setlength(texCoords, length(texCoords)*2+1);
|
---|
833 | texCoords[nbTexCoords] := PointF(x,y);
|
---|
834 | inc(nbTexCoords);
|
---|
835 | end else
|
---|
836 | if lineType = 'vn' then
|
---|
837 | begin
|
---|
838 | val(GetNextToken,x,code);
|
---|
839 | val(GetNextToken,y,code);
|
---|
840 | val(GetNextToken,z,code);
|
---|
841 | result.MainPart.AddNormal(x,y,z);
|
---|
842 | result.LightingNormal := lnVertex;
|
---|
843 | end else
|
---|
844 | if lineType = 'mtllib' then
|
---|
845 | FetchMaterials(trim(s))
|
---|
846 | else
|
---|
847 | if lineType = 'usemtl' then
|
---|
848 | materialname := trim(s)
|
---|
849 | else
|
---|
850 | if lineType = 'f' then
|
---|
851 | begin
|
---|
852 | NbFaceVertices:= 0;
|
---|
853 | repeat
|
---|
854 | val(GetNextToken,v,code);
|
---|
855 | if (code = 0) and (v < 0) then v := result.MainPart.VertexCount+1+v;
|
---|
856 | if (code = 0) and (v >= 1) and (v <= result.MainPart.VertexCount) then
|
---|
857 | begin
|
---|
858 | if length(faceVertices) = NbFaceVertices then
|
---|
859 | begin
|
---|
860 | setlength(faceVertices, length(faceVertices)*2+1);
|
---|
861 | setlength(faceExtra, length(faceExtra)*2+1);
|
---|
862 | end;
|
---|
863 | faceVertices[NbFaceVertices] := result.MainPart.Vertex[v-1];
|
---|
864 | val(secondValue,v2,code);
|
---|
865 | if (code = 0) and (v2 < 0) then v2 := nbTexCoords+1+v2;
|
---|
866 | if (code = 0) and (v2 >= 1) and (v2-1 < nbTexCoords) then
|
---|
867 | faceExtra[NbFaceVertices].texCoord := texCoords[v2-1]
|
---|
868 | else if nbTexCoords > v-1 then
|
---|
869 | faceExtra[NbFaceVertices].texCoord := texCoords[v-1]
|
---|
870 | else
|
---|
871 | faceExtra[NbFaceVertices].texCoord := PointF(0,0);
|
---|
872 | val(thirdValue,v3,code);
|
---|
873 | if (code = 0) and (v3 < 0) then v3 := result.MainPart.NormalCount+1+v3;
|
---|
874 | if code = 0 then
|
---|
875 | faceExtra[NbFaceVertices].normal := result.MainPart.Normal[v3-1]
|
---|
876 | else if result.MainPart.NormalCount > v-1 then
|
---|
877 | faceExtra[NbFaceVertices].normal := result.MainPart.Normal[v-1]
|
---|
878 | else
|
---|
879 | faceExtra[NbFaceVertices].normal := nil;
|
---|
880 | inc(NbFaceVertices);
|
---|
881 | end else break;
|
---|
882 | until false;
|
---|
883 | if NbFaceVertices > 2 then
|
---|
884 | begin
|
---|
885 | if SwapFacesOrientation then
|
---|
886 | for i := 0 to NbFaceVertices div 2-1 do
|
---|
887 | begin
|
---|
888 | tempV := faceVertices[i];
|
---|
889 | faceVertices[i] := faceVertices[NbFaceVertices-1-i];
|
---|
890 | faceVertices[NbFaceVertices-1-i] := tempV;
|
---|
891 | tempN := faceExtra[i];
|
---|
892 | faceExtra[i] := faceExtra[NbFaceVertices-1-i];
|
---|
893 | faceExtra[NbFaceVertices-1-i] := tempN;
|
---|
894 | end;
|
---|
895 | face := result.AddFace(slice(faceVertices,NbFaceVertices));
|
---|
896 | for i := 0 to NbFaceVertices-1 do
|
---|
897 | begin
|
---|
898 | face.SetNormal(i, faceExtra[i].normal);
|
---|
899 | face.SetTexCoord(i, faceExtra[i].texCoord);
|
---|
900 | end;
|
---|
901 | face.MaterialName := materialname;
|
---|
902 | end;
|
---|
903 | end;
|
---|
904 | end;
|
---|
905 | lines.Free;
|
---|
906 | end;
|
---|
907 |
|
---|
908 | procedure TBGRAScene3D.LoadMaterialsFromFile(AFilename: string);
|
---|
909 | var source: TFileStream;
|
---|
910 | begin
|
---|
911 | source := TFileStream.Create(AFilename,fmOpenRead,fmShareDenyWrite);
|
---|
912 | try
|
---|
913 | LoadMaterialsFromStream(source);
|
---|
914 | finally
|
---|
915 | source.free;
|
---|
916 | end;
|
---|
917 | end;
|
---|
918 |
|
---|
919 | procedure TBGRAScene3D.LoadMaterialsFromFileUTF8(AFilename: string);
|
---|
920 | var source: TFileStreamUTF8;
|
---|
921 | begin
|
---|
922 | source := TFileStreamUTF8.Create(AFilename,fmOpenRead,fmShareDenyWrite);
|
---|
923 | try
|
---|
924 | LoadMaterialsFromStream(source);
|
---|
925 | finally
|
---|
926 | source.free;
|
---|
927 | end;
|
---|
928 | end;
|
---|
929 |
|
---|
930 | procedure TBGRAScene3D.LoadMaterialsFromStream(AStream: TStream);
|
---|
931 | var
|
---|
932 | s: String;
|
---|
933 |
|
---|
934 | function GetNextToken: string;
|
---|
935 | var idxStart,idxEnd: integer;
|
---|
936 | begin
|
---|
937 | idxStart := 1;
|
---|
938 | while (idxStart <= length(s)) and (s[idxStart]in[#9,' ']) do inc(idxStart);
|
---|
939 | if idxStart > length(s) then
|
---|
940 | begin
|
---|
941 | result := '';
|
---|
942 | exit;
|
---|
943 | end;
|
---|
944 | idxEnd := idxStart;
|
---|
945 | while (idxEnd < length(s)) and not (s[idxEnd+1]in[#9,' ']) do inc(idxEnd);
|
---|
946 | result := copy(s,idxStart, idxEnd-idxStart+1);
|
---|
947 | delete(s,1,idxEnd);
|
---|
948 | end;
|
---|
949 |
|
---|
950 | function GetSingle: single;
|
---|
951 | var {%H-}code: integer;
|
---|
952 | begin
|
---|
953 | val(GetNextToken,result,{%H-}code);
|
---|
954 | end;
|
---|
955 |
|
---|
956 | function GetColorF: TColorF;
|
---|
957 | var r,g,b: single;
|
---|
958 | {%H-}code: integer;
|
---|
959 | begin
|
---|
960 | val(GetNextToken,r,{%H-}code);
|
---|
961 | val(GetNextToken,g,{%H-}code);
|
---|
962 | val(GetNextToken,b,{%H-}code);
|
---|
963 | result := ColorF(r,g,b,1);
|
---|
964 | end;
|
---|
965 |
|
---|
966 | var
|
---|
967 | lines: TStringList;
|
---|
968 | lineIndex: integer;
|
---|
969 | lineType: String;
|
---|
970 | currentMaterial: IBGRAMaterial3D;
|
---|
971 | materialName: string;
|
---|
972 | texZoom: TPointF;
|
---|
973 | v: single;
|
---|
974 |
|
---|
975 | begin
|
---|
976 | lines := TStringList.Create;
|
---|
977 | lines.LoadFromStream(AStream);
|
---|
978 | lineIndex := 0;
|
---|
979 | while lineIndex < lines.Count do
|
---|
980 | begin
|
---|
981 | s := lines[lineIndex];
|
---|
982 | if pos('#',s) <> 0 then
|
---|
983 | s := copy(s,1,pos('#',s)-1);
|
---|
984 | inc(lineIndex);
|
---|
985 | lineType := GetNextToken;
|
---|
986 | if lineType = 'newmtl' then
|
---|
987 | begin
|
---|
988 | materialName := trim(s);
|
---|
989 | currentMaterial := GetMaterialByName(materialName);
|
---|
990 | if currentMaterial = nil then
|
---|
991 | begin
|
---|
992 | currentMaterial := CreateMaterial;
|
---|
993 | currentMaterial.Name := materialName;
|
---|
994 | end;
|
---|
995 | end else
|
---|
996 | if currentMaterial <> nil then
|
---|
997 | begin
|
---|
998 | if lineType = 'Ka' then currentMaterial.AmbiantColorF := GetColorF else
|
---|
999 | if lineType = 'Kd' then currentMaterial.DiffuseColorF := GetColorF else
|
---|
1000 | if lineType = 'Ks' then currentMaterial.SpecularColorF := GetColorF else
|
---|
1001 | if (lineType = 'map_Ka') or (lineType = 'map_Kd') then
|
---|
1002 | begin
|
---|
1003 | currentMaterial.Texture := FetchTexture(trim(s),texZoom);
|
---|
1004 | texZoom.y := -texZoom.y;
|
---|
1005 | currentMaterial.TextureZoom := texZoom;
|
---|
1006 | end else
|
---|
1007 | if lineType = 'Ns' then currentMaterial.SpecularIndex := round(GetSingle) else
|
---|
1008 | if lineType = 'd' then
|
---|
1009 | begin
|
---|
1010 | v := GetSingle;
|
---|
1011 | if v > 1 then
|
---|
1012 | currentMaterial.SimpleAlpha := 255
|
---|
1013 | else if v < 0 then
|
---|
1014 | currentMaterial.SimpleAlpha := 0
|
---|
1015 | else
|
---|
1016 | currentMaterial.SimpleAlpha := round(v*255);
|
---|
1017 | end;
|
---|
1018 | end;
|
---|
1019 | end;
|
---|
1020 | lines.Free;
|
---|
1021 | end;
|
---|
1022 |
|
---|
1023 | procedure TBGRAScene3D.LookAt(AWhere: TPoint3D; ATopDir: TPoint3D);
|
---|
1024 | begin
|
---|
1025 | Camera.LookAt(AWhere,ATopDir);
|
---|
1026 | end;
|
---|
1027 |
|
---|
1028 | procedure TBGRAScene3D.LookLeft(angleDeg: single);
|
---|
1029 | begin
|
---|
1030 | Camera.LookLeft(angleDeg);
|
---|
1031 | end;
|
---|
1032 |
|
---|
1033 | procedure TBGRAScene3D.LookRight(angleDeg: single);
|
---|
1034 | begin
|
---|
1035 | Camera.LookRight(angleDeg);
|
---|
1036 | end;
|
---|
1037 |
|
---|
1038 | procedure TBGRAScene3D.LookUp(angleDeg: single);
|
---|
1039 | begin
|
---|
1040 | Camera.LookUp(angleDeg);
|
---|
1041 | end;
|
---|
1042 |
|
---|
1043 | procedure TBGRAScene3D.LookDown(angleDeg: single);
|
---|
1044 | begin
|
---|
1045 | Camera.LookDown(angleDeg);
|
---|
1046 | end;
|
---|
1047 |
|
---|
1048 | procedure TBGRAScene3D.Render;
|
---|
1049 | begin
|
---|
1050 | FRenderer := TBGRARenderer3D.Create(FSurface, RenderingOptions,
|
---|
1051 | FAmbiantLightColorF,
|
---|
1052 | FLights);
|
---|
1053 | DoRender;
|
---|
1054 | FRenderer.Free;
|
---|
1055 | end;
|
---|
1056 |
|
---|
1057 | procedure TBGRAScene3D.Render(ARenderer: TCustomRenderer3D);
|
---|
1058 | begin
|
---|
1059 | FRenderer := ARenderer;
|
---|
1060 | DoRender;
|
---|
1061 | FRenderer := nil;
|
---|
1062 | end;
|
---|
1063 |
|
---|
1064 | procedure TBGRAScene3D.ComputeView(ScaleX,ScaleY: single);
|
---|
1065 | var
|
---|
1066 | i: Integer;
|
---|
1067 | begin
|
---|
1068 | FProjection.Zoom := Zoom;
|
---|
1069 | FProjection.Zoom.X *= ScaleX;
|
---|
1070 | FProjection.Zoom.Y *= ScaleY;
|
---|
1071 | FProjection.Center := ViewCenter;
|
---|
1072 | FProjection.Center.X *= ScaleX;
|
---|
1073 | FProjection.Center.Y *= ScaleY;
|
---|
1074 | for i := 0 to FObjectCount-1 do
|
---|
1075 | FObjects[i].ComputeWithMatrix(Camera.Matrix, FProjection);
|
---|
1076 | end;
|
---|
1077 |
|
---|
1078 | function TBGRAScene3D.ComputeCoordinate(AViewCoord: TPoint3D_128): TPointF;
|
---|
1079 | var InvZ: single;
|
---|
1080 | begin
|
---|
1081 | if AViewCoord.z > 0 then
|
---|
1082 | begin
|
---|
1083 | InvZ := 1/AViewCoord.z;
|
---|
1084 | result := PointF(AViewCoord.x*InvZ*FProjection.Zoom.x + FProjection.Center.x,
|
---|
1085 | AViewCoord.y*InvZ*FProjection.Zoom.Y + FProjection.Center.y);
|
---|
1086 | end else
|
---|
1087 | result := PointF(0,0);
|
---|
1088 | end;
|
---|
1089 |
|
---|
1090 | type
|
---|
1091 | arrayOfTBGRAFace3D = array of TBGRAFace3D;
|
---|
1092 |
|
---|
1093 | procedure InsertionSortFaces(var a: arrayOfTBGRAFace3D);
|
---|
1094 | var i,j: integer;
|
---|
1095 | temp: TBGRAFace3D;
|
---|
1096 | begin
|
---|
1097 | for i := 1 to high(a) do
|
---|
1098 | begin
|
---|
1099 | Temp := a[i];
|
---|
1100 | j := i;
|
---|
1101 | while (j>0) and (a[j-1].ViewCenterZ > Temp.ViewCenterZ) do
|
---|
1102 | begin
|
---|
1103 | a[j] := a[j-1];
|
---|
1104 | dec(j);
|
---|
1105 | end;
|
---|
1106 | a[j] := Temp;
|
---|
1107 | end;
|
---|
1108 | end;
|
---|
1109 |
|
---|
1110 | function PartitionFaces(var a: arrayOfTBGRAFace3D; left,right: integer): integer;
|
---|
1111 |
|
---|
1112 | procedure Swap(idx1,idx2: integer); inline;
|
---|
1113 | var temp: TBGRAFace3D;
|
---|
1114 | begin
|
---|
1115 | temp := a[idx1];
|
---|
1116 | a[idx1] := a[idx2];
|
---|
1117 | a[idx2] := temp;
|
---|
1118 | end;
|
---|
1119 |
|
---|
1120 | var pivotIndex: integer;
|
---|
1121 | pivotValue: TBGRAFace3D;
|
---|
1122 | storeIndex: integer;
|
---|
1123 | i: integer;
|
---|
1124 |
|
---|
1125 | begin
|
---|
1126 | pivotIndex := left + random(right-left+1);
|
---|
1127 | pivotValue := a[pivotIndex];
|
---|
1128 | swap(pivotIndex,right);
|
---|
1129 | storeIndex := left;
|
---|
1130 | for i := left to right-1 do
|
---|
1131 | if a[i].ViewCenterZ <= pivotValue.ViewCenterZ then
|
---|
1132 | begin
|
---|
1133 | swap(i,storeIndex);
|
---|
1134 | inc(storeIndex);
|
---|
1135 | end;
|
---|
1136 | swap(storeIndex,right);
|
---|
1137 | result := storeIndex;
|
---|
1138 | end;
|
---|
1139 |
|
---|
1140 | procedure QuickSortFaces(var a: arrayOfTBGRAFace3D; left,right: integer);
|
---|
1141 | var pivotNewIndex: integer;
|
---|
1142 | begin
|
---|
1143 | if right > left+9 then
|
---|
1144 | begin
|
---|
1145 | pivotNewIndex := PartitionFaces(a,left,right);
|
---|
1146 | QuickSortFaces(a,left,pivotNewIndex-1);
|
---|
1147 | QuickSortFaces(a,pivotNewIndex+1,right);
|
---|
1148 | end;
|
---|
1149 | end;
|
---|
1150 |
|
---|
1151 | procedure SortFaces(var a: arrayOfTBGRAFace3D);
|
---|
1152 | begin
|
---|
1153 | if length(a) < 10 then InsertionSortFaces(a) else
|
---|
1154 | begin
|
---|
1155 | QuickSortFaces(a,0,high(a));
|
---|
1156 | InsertionSortFaces(a);
|
---|
1157 | end;
|
---|
1158 | end;
|
---|
1159 |
|
---|
1160 | function IsPolyVisible(const p : array of TPointF; ori: integer = 1) : boolean;
|
---|
1161 | var i: integer;
|
---|
1162 | begin
|
---|
1163 | i := 0;
|
---|
1164 | while i<=high(p)-2 do
|
---|
1165 | begin
|
---|
1166 | if ori*
|
---|
1167 | ( (p[i+1].x-p[i].x)*(p[i+2].y-p[i].y) -
|
---|
1168 | (p[i+1].y-p[i].y)*(p[i+2].x-p[i].x)) > 0 then
|
---|
1169 | begin
|
---|
1170 | result := true;
|
---|
1171 | exit;
|
---|
1172 | end;
|
---|
1173 | inc(i);
|
---|
1174 | end;
|
---|
1175 | result := false;
|
---|
1176 | end;
|
---|
1177 |
|
---|
1178 | procedure TBGRAScene3D.DoRender;
|
---|
1179 | var
|
---|
1180 | LFaces: array of TBGRAFace3D;
|
---|
1181 | LFaceOpaque: array of boolean;
|
---|
1182 | LFaceCount: integer;
|
---|
1183 |
|
---|
1184 | procedure PrepareFaces;
|
---|
1185 | var i,j, LFaceIndex: integer;
|
---|
1186 | obj: IBGRAObject3D;
|
---|
1187 | begin
|
---|
1188 | LFaces := nil;
|
---|
1189 | LFaceCount := 0;
|
---|
1190 | for i := 0 to FObjectCount-1 do
|
---|
1191 | begin
|
---|
1192 | obj := FObjects[i];
|
---|
1193 | inc(LFaceCount, obj.GetFaceCount);
|
---|
1194 | obj.Update;
|
---|
1195 | end;
|
---|
1196 | setlength(LFaces, LFaceCount);
|
---|
1197 | LFaceIndex := 0;
|
---|
1198 | for i := 0 to FObjectCount-1 do
|
---|
1199 | with FObjects[i] do
|
---|
1200 | begin
|
---|
1201 | for j := 0 to GetFaceCount-1 do
|
---|
1202 | begin
|
---|
1203 | LFaces[LFaceIndex] := TBGRAFace3D(GetFace(j).GetAsObject);
|
---|
1204 | inc(LFaceIndex);
|
---|
1205 | end;
|
---|
1206 | end;
|
---|
1207 | end;
|
---|
1208 |
|
---|
1209 | var
|
---|
1210 | faceDesc: TFaceRenderingDescription;
|
---|
1211 | LVertices: array of TBGRAVertex3D;
|
---|
1212 |
|
---|
1213 | procedure DrawFace(numFace: integer);
|
---|
1214 | var
|
---|
1215 | j,k: Integer;
|
---|
1216 | VCount,NewVCount: integer;
|
---|
1217 | NegNormals: boolean;
|
---|
1218 | LastVisibleVertex: integer;
|
---|
1219 |
|
---|
1220 | procedure AddZIntermediate(n1,n2: integer);
|
---|
1221 | var t: single;
|
---|
1222 | v1,v2: TBGRAVertex3D;
|
---|
1223 | begin
|
---|
1224 | v1 := LVertices[n1];
|
---|
1225 | v2 := LVertices[n2];
|
---|
1226 | t := (RenderingOptions.MinZ - v1.ViewCoord.z)/(v2.ViewCoord.z - v1.ViewCoord.z);
|
---|
1227 | LVertices[NewVCount] := nil; //computed
|
---|
1228 |
|
---|
1229 | faceDesc.Colors[NewVCount] := MergeBGRA(faceDesc.Colors[n1],round((1-t)*65536),faceDesc.Colors[n2],round(t*65536));
|
---|
1230 | faceDesc.TexCoords[NewVCount] := faceDesc.TexCoords[n1]*(1-t) + faceDesc.TexCoords[n2]*t;
|
---|
1231 | faceDesc.Positions3D[NewVCount] := faceDesc.Positions3D[n1]*(1-t) + faceDesc.Positions3D[n2]*t;
|
---|
1232 | faceDesc.Normals3D[NewVCount] := faceDesc.Normals3D[n1]*(1-t) + faceDesc.Normals3D[n2]*t;
|
---|
1233 | faceDesc.Projections[NewVCount] := ComputeCoordinate(faceDesc.Positions3D[NewVCount]);
|
---|
1234 | NewVCount += 1;
|
---|
1235 | end;
|
---|
1236 |
|
---|
1237 | procedure LoadVertex(idxL: integer; idxV: integer);
|
---|
1238 | var vertexDesc: PBGRAFaceVertexDescription;
|
---|
1239 | tempV: TBGRAVertex3D;
|
---|
1240 | begin
|
---|
1241 | with LFaces[numFace] do
|
---|
1242 | begin
|
---|
1243 | vertexDesc := VertexDescription[idxV];
|
---|
1244 | with vertexDesc^ do
|
---|
1245 | begin
|
---|
1246 | tempV := TBGRAVertex3D(vertex.GetAsObject);
|
---|
1247 | LVertices[idxL] := tempV;
|
---|
1248 |
|
---|
1249 | faceDesc.Colors[idxL] := ActualColor;
|
---|
1250 | faceDesc.TexCoords[idxL] := ActualTexCoord;
|
---|
1251 |
|
---|
1252 | with tempV.CoordData^ do
|
---|
1253 | begin
|
---|
1254 | faceDesc.Positions3D[idxL] := viewCoord;
|
---|
1255 | facedesc.Normals3D[idxL] := viewNormal;
|
---|
1256 | faceDesc.Projections[idxL] := projectedCoord;
|
---|
1257 | end;
|
---|
1258 | if Normal <> nil then
|
---|
1259 | facedesc.Normals3D[idxL] := Normal.ViewNormal_128;
|
---|
1260 | Normalize3D_128(facedesc.Normals3D[idxL]);
|
---|
1261 | end;
|
---|
1262 | end;
|
---|
1263 | end;
|
---|
1264 |
|
---|
1265 | begin
|
---|
1266 | with LFaces[numFace] do
|
---|
1267 | begin
|
---|
1268 | VCount := VertexCount;
|
---|
1269 | if VCount < 3 then exit;
|
---|
1270 |
|
---|
1271 | faceDesc.NormalsMode := Object3D.LightingNormal;
|
---|
1272 |
|
---|
1273 | faceDesc.Material := ActualMaterial;
|
---|
1274 | if faceDesc.Material = nil then exit;
|
---|
1275 | faceDesc.Texture := ActualTexture;
|
---|
1276 |
|
---|
1277 | if length(LVertices) < VCount+3 then //keep margin for z-clip
|
---|
1278 | begin
|
---|
1279 | setlength(LVertices, (VCount+3)*2);
|
---|
1280 | setlength(faceDesc.Colors, length(LVertices));
|
---|
1281 | setlength(faceDesc.TexCoords, length(LVertices));
|
---|
1282 | setlength(faceDesc.Projections, length(LVertices));
|
---|
1283 | setlength(faceDesc.Positions3D, length(LVertices));
|
---|
1284 | setlength(faceDesc.Normals3D, length(LVertices));
|
---|
1285 | end;
|
---|
1286 |
|
---|
1287 | if FRenderer.HandlesNearClipping then
|
---|
1288 | begin
|
---|
1289 | for j := 0 to VCount-1 do
|
---|
1290 | LoadVertex(j,j);
|
---|
1291 | end else
|
---|
1292 | begin
|
---|
1293 | NewVCount := 0;
|
---|
1294 | LastVisibleVertex := -1;
|
---|
1295 | for k := VCount-1 downto 0 do
|
---|
1296 | if Vertex[k].ViewCoordZ >= RenderingOptions.MinZ then
|
---|
1297 | begin
|
---|
1298 | LastVisibleVertex := k;
|
---|
1299 | break;
|
---|
1300 | end;
|
---|
1301 | if LastVisibleVertex = -1 then exit;
|
---|
1302 |
|
---|
1303 | k := VCount-1;
|
---|
1304 | for j := 0 to VCount-1 do
|
---|
1305 | begin
|
---|
1306 | if Vertex[j].ViewCoordZ >= RenderingOptions.MinZ then
|
---|
1307 | begin
|
---|
1308 | if k <> LastVisibleVertex then //one or more vertices is out
|
---|
1309 | begin
|
---|
1310 | LoadVertex(NewVCount+1, LastVisibleVertex);
|
---|
1311 | LoadVertex(NewVCount+2, (LastVisibleVertex+1) mod VertexCount);
|
---|
1312 | AddZIntermediate(NewVCount+1,NewVCount+2);
|
---|
1313 |
|
---|
1314 | LoadVertex(NewVCount+1, j);
|
---|
1315 | LoadVertex(NewVCount+2, k);
|
---|
1316 |
|
---|
1317 | AddZIntermediate(NewVCount+1,NewVCount+2);
|
---|
1318 | inc(NewVCount);
|
---|
1319 | end else
|
---|
1320 | begin
|
---|
1321 | LoadVertex(NewVCount, j);
|
---|
1322 | NewVCount += 1;
|
---|
1323 | end;
|
---|
1324 | LastVisibleVertex := j;
|
---|
1325 | end;
|
---|
1326 | k := j;
|
---|
1327 | end;
|
---|
1328 | VCount := NewVCount;
|
---|
1329 | if VCount < 3 then exit; //after z-clipping
|
---|
1330 | end;
|
---|
1331 |
|
---|
1332 | if not FRenderer.HandlesFaceCulling then
|
---|
1333 | begin
|
---|
1334 | if not IsPolyVisible(slice(faceDesc.Projections,VCount)) then
|
---|
1335 | begin
|
---|
1336 | if not Biface then exit;
|
---|
1337 | NegNormals := True;
|
---|
1338 | end else
|
---|
1339 | begin
|
---|
1340 | NegNormals := False;
|
---|
1341 | end;
|
---|
1342 | end else
|
---|
1343 | NegNormals := false;
|
---|
1344 |
|
---|
1345 | //compute normals
|
---|
1346 | case faceDesc.NormalsMode of
|
---|
1347 | lnFace: for j := 0 to VCount-1 do
|
---|
1348 | faceDesc.Normals3D[j] := ViewNormal_128;
|
---|
1349 | lnFaceVertexMix:
|
---|
1350 | for j := 0 to VCount-1 do
|
---|
1351 | begin
|
---|
1352 | faceDesc.Normals3D[j] += ViewNormal_128;
|
---|
1353 | Normalize3D_128(faceDesc.Normals3D[j]);
|
---|
1354 | end;
|
---|
1355 | end;
|
---|
1356 | if NegNormals then
|
---|
1357 | for j := 0 to VCount-1 do
|
---|
1358 | faceDesc.Normals3D[j] := -faceDesc.Normals3D[j];
|
---|
1359 |
|
---|
1360 | if LightThroughFactorOverride then
|
---|
1361 | faceDesc.LightThroughFactor := LightThroughFactor
|
---|
1362 | else
|
---|
1363 | faceDesc.LightThroughFactor := faceDesc.Material.GetLightThroughFactor;
|
---|
1364 |
|
---|
1365 | faceDesc.NbVertices:= VCount;
|
---|
1366 | faceDesc.Biface := Biface;
|
---|
1367 |
|
---|
1368 | if FRenderer.RenderFace(faceDesc, @ComputeCoordinate) then
|
---|
1369 | inc(FRenderedFaceCount);
|
---|
1370 | end;
|
---|
1371 | end;
|
---|
1372 |
|
---|
1373 | var i,j: integer;
|
---|
1374 |
|
---|
1375 | begin
|
---|
1376 | FRenderedFaceCount:= 0;
|
---|
1377 |
|
---|
1378 | PrepareFaces;
|
---|
1379 | ComputeView(FRenderer.GlobalScale,FRenderer.GlobalScale);
|
---|
1380 | FRenderer.Projection := FProjection;
|
---|
1381 |
|
---|
1382 | SortFaces(LFaces);
|
---|
1383 | LVertices := nil;
|
---|
1384 |
|
---|
1385 | //if there is a Z-Buffer, it is possible to avoid drawing things that
|
---|
1386 | //are hidden by opaque faces by drawing first all opaque faces
|
---|
1387 | if FRenderer.HasZBuffer then
|
---|
1388 | begin
|
---|
1389 | setlength(LFaceOpaque, length(LFaces));
|
---|
1390 | for i := 0 to High(LFaces) do
|
---|
1391 | begin
|
---|
1392 | if (LFaces[i].Texture = nil) then
|
---|
1393 | begin
|
---|
1394 | LFaceOpaque[i] := true;
|
---|
1395 | with LFaces[i] do
|
---|
1396 | for j := 0 to VertexCount-1 do
|
---|
1397 | if VertexColor[j].alpha <> 255 then
|
---|
1398 | begin
|
---|
1399 | LFaceOpaque[i] := false;
|
---|
1400 | break;
|
---|
1401 | end;
|
---|
1402 | end else
|
---|
1403 | LFaceOpaque[i] := true;
|
---|
1404 | end;
|
---|
1405 |
|
---|
1406 | //draw near opaque faces first
|
---|
1407 | for i := 0 to High(LFaces) do
|
---|
1408 | if LFaceOpaque[i] then DrawFace(i);
|
---|
1409 |
|
---|
1410 | //draw other faces
|
---|
1411 | for i := High(LFaces) downto 0 do
|
---|
1412 | if not LFaceOpaque[i] then DrawFace(i);
|
---|
1413 | end else
|
---|
1414 | begin
|
---|
1415 | for i := High(LFaces) downto 0 do
|
---|
1416 | DrawFace(i);
|
---|
1417 | end;
|
---|
1418 | end;
|
---|
1419 |
|
---|
1420 | function TBGRAScene3D.CreateObject: IBGRAObject3D;
|
---|
1421 | begin
|
---|
1422 | result := TBGRAObject3D.Create(self);
|
---|
1423 | AddObject(result);
|
---|
1424 | end;
|
---|
1425 |
|
---|
1426 | function TBGRAScene3D.CreateObject(ATexture: IBGRAScanner): IBGRAObject3D;
|
---|
1427 | begin
|
---|
1428 | result := TBGRAObject3D.Create(self);
|
---|
1429 | result.Texture := ATexture;
|
---|
1430 | AddObject(result);
|
---|
1431 | end;
|
---|
1432 |
|
---|
1433 | function TBGRAScene3D.CreateObject(AColor: TBGRAPixel): IBGRAObject3D;
|
---|
1434 | begin
|
---|
1435 | result := TBGRAObject3D.Create(self);
|
---|
1436 | result.Color := AColor;
|
---|
1437 | AddObject(result);
|
---|
1438 | end;
|
---|
1439 |
|
---|
1440 | function TBGRAScene3D.CreateSphere(ARadius: Single; AHorizPrecision: integer; AVerticalPrecision : integer): IBGRAObject3D;
|
---|
1441 | begin
|
---|
1442 | result := TBGRASphere3D.Create(self, ARadius, AHorizPrecision, AVerticalPrecision);
|
---|
1443 | AddObject(result);
|
---|
1444 | end;
|
---|
1445 |
|
---|
1446 | function TBGRAScene3D.CreateSphere(ARadius: Single; AColor: TBGRAPixel; AHorizPrecision: integer; AVerticalPrecision : integer): IBGRAObject3D;
|
---|
1447 | begin
|
---|
1448 | result := TBGRASphere3D.Create(self, ARadius, AHorizPrecision, AVerticalPrecision);
|
---|
1449 | result.Color := AColor;
|
---|
1450 | AddObject(result);
|
---|
1451 | end;
|
---|
1452 |
|
---|
1453 | function TBGRAScene3D.CreateHalfSphere(ARadius: Single;
|
---|
1454 | AHorizPrecision: integer; AVerticalPrecision: integer): IBGRAObject3D;
|
---|
1455 | begin
|
---|
1456 | result := TBGRASphere3D.Create(self, ARadius, AHorizPrecision, AVerticalPrecision, True);
|
---|
1457 | AddObject(result);
|
---|
1458 | end;
|
---|
1459 |
|
---|
1460 | function TBGRAScene3D.CreateHalfSphere(ARadius: Single; AColor: TBGRAPixel;
|
---|
1461 | AHorizPrecision: integer; AVerticalPrecision: integer): IBGRAObject3D;
|
---|
1462 | begin
|
---|
1463 | result := TBGRASphere3D.Create(self, ARadius, AHorizPrecision, AVerticalPrecision, True);
|
---|
1464 | result.Color := AColor;
|
---|
1465 | AddObject(result);
|
---|
1466 | end;
|
---|
1467 |
|
---|
1468 | procedure TBGRAScene3D.RemoveObject(AObject: IBGRAObject3D);
|
---|
1469 | var
|
---|
1470 | i,j: Integer;
|
---|
1471 | begin
|
---|
1472 | for i := FObjectCount-1 downto 0 do
|
---|
1473 | if FObjects[i] = AObject then
|
---|
1474 | begin
|
---|
1475 | dec(FObjectCount);
|
---|
1476 | FObjects[i] := nil;
|
---|
1477 | for j := i to FObjectCount-1 do
|
---|
1478 | FObjects[j] := FObjects[j+1];
|
---|
1479 | end;
|
---|
1480 | end;
|
---|
1481 |
|
---|
1482 | function TBGRAScene3D.AddDirectionalLight(ADirection: TPoint3D;
|
---|
1483 | ALightness: single; AMinIntensity: single): IBGRADirectionalLight3D;
|
---|
1484 | var lightObj: TBGRADirectionalLight3D;
|
---|
1485 | begin
|
---|
1486 | lightObj := TBGRADirectionalLight3D.Create(ADirection);
|
---|
1487 | result := lightObj;
|
---|
1488 | result.ColorF := ColorF(ALightness,ALightness,ALightness,1);
|
---|
1489 | result.MinIntensity := AMinIntensity;
|
---|
1490 | AddLight(lightObj);
|
---|
1491 | end;
|
---|
1492 |
|
---|
1493 | function TBGRAScene3D.AddPointLight(AVertex: IBGRAVertex3D;
|
---|
1494 | AOptimalDistance: single; ALightness: single; AMinIntensity: single
|
---|
1495 | ): IBGRAPointLight3D;
|
---|
1496 | var lightObj: TBGRAPointLight3D;
|
---|
1497 | begin
|
---|
1498 | lightObj := TBGRAPointLight3D.Create(AVertex, ALightness*sqr(AOptimalDistance));
|
---|
1499 | result := lightObj;
|
---|
1500 | result.MinIntensity := AMinIntensity;
|
---|
1501 | AddLight(lightObj);
|
---|
1502 | end;
|
---|
1503 |
|
---|
1504 | function TBGRAScene3D.AddDirectionalLight(ADirection: TPoint3D;
|
---|
1505 | AColor: TBGRAPixel; AMinIntensity: single): IBGRADirectionalLight3D;
|
---|
1506 | var lightObj: TBGRADirectionalLight3D;
|
---|
1507 | begin
|
---|
1508 | lightObj := TBGRADirectionalLight3D.Create(ADirection);
|
---|
1509 | result := lightObj;
|
---|
1510 | result.MinIntensity := AMinIntensity;
|
---|
1511 | result.Color := AColor;
|
---|
1512 | AddLight(lightObj);
|
---|
1513 | end;
|
---|
1514 |
|
---|
1515 | function TBGRAScene3D.AddPointLight(AVertex: IBGRAVertex3D;
|
---|
1516 | AOptimalDistance: single; AColor: TBGRAPixel; AMinIntensity: single
|
---|
1517 | ): IBGRAPointLight3D;
|
---|
1518 | var lightObj: TBGRAPointLight3D;
|
---|
1519 | begin
|
---|
1520 | lightObj := TBGRAPointLight3D.Create(AVertex,sqr(AOptimalDistance));
|
---|
1521 | result := lightObj;
|
---|
1522 | result.Color := AColor;
|
---|
1523 | result.MinIntensity := AMinIntensity;
|
---|
1524 | AddLight(lightObj);
|
---|
1525 | end;
|
---|
1526 |
|
---|
1527 | procedure TBGRAScene3D.RemoveLight(ALight: IBGRALight3D);
|
---|
1528 | var idx: integer;
|
---|
1529 | begin
|
---|
1530 | idx := FLights.IndexOf(ALight.GetAsObject);
|
---|
1531 | if idx <> -1 then
|
---|
1532 | begin
|
---|
1533 | ALight._Release;
|
---|
1534 | FLights.Delete(Idx);
|
---|
1535 | end;
|
---|
1536 | end;
|
---|
1537 |
|
---|
1538 | procedure TBGRAScene3D.SetZoom(value: Single);
|
---|
1539 | begin
|
---|
1540 | SetZoom(PointF(value,value));
|
---|
1541 | end;
|
---|
1542 |
|
---|
1543 | procedure TBGRAScene3D.SetZoom(value: TPointF);
|
---|
1544 | begin
|
---|
1545 | FZoom := value;
|
---|
1546 | FAutoZoom := false;
|
---|
1547 | end;
|
---|
1548 |
|
---|
1549 | function TBGRAScene3D.CreateMaterial: IBGRAMaterial3D;
|
---|
1550 | var m: TBGRAMaterial3D;
|
---|
1551 | begin
|
---|
1552 | m := TBGRAMaterial3D.Create;
|
---|
1553 | m.OnTextureChanged := @OnMaterialTextureChanged;
|
---|
1554 | result := m;
|
---|
1555 | AddMaterial(result);
|
---|
1556 | end;
|
---|
1557 |
|
---|
1558 | function TBGRAScene3D.CreateMaterial(ASpecularIndex: integer): IBGRAMaterial3D;
|
---|
1559 | var m: TBGRAMaterial3D;
|
---|
1560 | begin
|
---|
1561 | m := TBGRAMaterial3D.Create;
|
---|
1562 | m.SetSpecularIndex(ASpecularIndex);
|
---|
1563 | m.SetSpecularColor(BGRAWhite);
|
---|
1564 | m.OnTextureChanged := @OnMaterialTextureChanged;
|
---|
1565 | result := m;
|
---|
1566 | AddMaterial(result);
|
---|
1567 | end;
|
---|
1568 |
|
---|
1569 | function TBGRAScene3D.GetMaterialByName(AName: string): IBGRAMaterial3D;
|
---|
1570 | var i: integer;
|
---|
1571 | begin
|
---|
1572 | for i := 0 to MaterialCount-1 do
|
---|
1573 | if AName = Material[i].Name then
|
---|
1574 | begin
|
---|
1575 | result := Material[i];
|
---|
1576 | exit;
|
---|
1577 | end;
|
---|
1578 | result := nil;
|
---|
1579 | end;
|
---|
1580 |
|
---|
1581 | procedure TBGRAScene3D.UpdateMaterials;
|
---|
1582 | var i,j: integer;
|
---|
1583 | obj: IBGRAObject3D;
|
---|
1584 | face: IBGRAFace3D;
|
---|
1585 | begin
|
---|
1586 | for i := 0 to Object3DCount-1 do
|
---|
1587 | begin
|
---|
1588 | obj := Object3D[i];
|
---|
1589 | for j := 0 to obj.FaceCount-1 do
|
---|
1590 | begin
|
---|
1591 | face := obj.Face[j];
|
---|
1592 | if face.MaterialName <> '' then
|
---|
1593 | UseMaterial(face.MaterialName,face);
|
---|
1594 | end;
|
---|
1595 | end;
|
---|
1596 | end;
|
---|
1597 |
|
---|
1598 | procedure TBGRAScene3D.UpdateMaterial(AMaterialName: string);
|
---|
1599 | var i,j: integer;
|
---|
1600 | obj: IBGRAObject3D;
|
---|
1601 | face: IBGRAFace3D;
|
---|
1602 | begin
|
---|
1603 | for i := 0 to Object3DCount-1 do
|
---|
1604 | begin
|
---|
1605 | obj := Object3D[i];
|
---|
1606 | for j := 0 to obj.FaceCount-1 do
|
---|
1607 | begin
|
---|
1608 | face := obj.Face[j];
|
---|
1609 | if face.MaterialName = AMaterialName then
|
---|
1610 | UseMaterial(face.MaterialName,face);
|
---|
1611 | end;
|
---|
1612 | end;
|
---|
1613 | end;
|
---|
1614 |
|
---|
1615 | procedure TBGRAScene3D.ForEachVertex(ACallback: TVertex3DCallback);
|
---|
1616 | var i: integer;
|
---|
1617 | begin
|
---|
1618 | for i := 0 to Object3DCount-1 do
|
---|
1619 | Object3D[i].ForEachVertex(ACallback);
|
---|
1620 | end;
|
---|
1621 |
|
---|
1622 | procedure TBGRAScene3D.ForEachFace(ACallback: TFace3DCallback);
|
---|
1623 | var i: integer;
|
---|
1624 | begin
|
---|
1625 | for i := 0 to Object3DCount-1 do
|
---|
1626 | Object3D[i].ForEachFace(ACallback);
|
---|
1627 | end;
|
---|
1628 |
|
---|
1629 | function TBGRAScene3D.MakeLightList: TList;
|
---|
1630 | var i: integer;
|
---|
1631 | begin
|
---|
1632 | result := TList.Create;
|
---|
1633 | for i := 0 to FLights.Count-1 do
|
---|
1634 | result.Add(FLights[i]);
|
---|
1635 | end;
|
---|
1636 |
|
---|
1637 | initialization
|
---|
1638 |
|
---|
1639 | Randomize;
|
---|
1640 |
|
---|
1641 | end.
|
---|
1642 |
|
---|