| 1 | unit BGRAOpenGL3D;
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| 2 |
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| 3 | {$mode objfpc}{$H+}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses BGRABitmapTypes,
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| 8 | BGRASceneTypes, BGRASSE,
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| 9 | Classes, BGRAMatrix3D,
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| 10 | BGRACanvasGL,
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| 11 | BGRAScene3D,
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| 12 | BGRAOpenGLType,
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| 13 | BGRATransform,
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| 14 | BGRARenderer3D;
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| 15 |
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| 16 | type
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| 17 | TAttributeVariable = BGRACanvasGL.TAttributeVariable;
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| 18 |
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| 19 | TBGLShader3D = class;
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| 20 |
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| 21 | { TBGLLighting3D }
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| 22 |
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| 23 | TBGLLighting3D = class
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| 24 | private
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| 25 | procedure SetUseBuiltIn(AValue: boolean);
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| 26 | protected
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| 27 | FCanvas: TBGLCustomCanvas;
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| 28 | FLights: TList;
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| 29 | FAmbiantLight: TColorF;
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| 30 | FShaderLightingCode: string;
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| 31 | FUseBuiltIn: boolean;
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| 32 | procedure Init;
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| 33 | public
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| 34 | constructor Create(ACanvas: TBGLCustomCanvas; AAmbiantLight: TColorF; ALights: TList);
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| 35 | procedure SetSpecularIndex(AIndex: Integer);
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| 36 | destructor Destroy; override;
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| 37 | property ShaderLightingCode: string read FShaderLightingCode;
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| 38 | property UseOpenGLBuiltInLighting: boolean read FUseBuiltIn write SetUseBuiltIn;
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| 39 | end;
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| 40 |
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| 41 | { TBGLRenderer3D }
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| 42 |
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| 43 | TBGLRenderer3D = class(TCustomRenderer3D)
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| 44 | protected
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| 45 | FCanvas: TBGLCustomCanvas;
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| 46 | FHasZBuffer: Boolean;
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| 47 | FGlobalScale: single;
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| 48 | FOptions: TRenderingOptions;
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| 49 | FFactorZ, FAddZ: single;
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| 50 | FLightingGL: TBGLLighting3D;
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| 51 | FLights: TList;
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| 52 | FAmbiantLight: TColorF;
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| 53 | FFar: single;
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| 54 | FOldCulling: TFaceCulling;
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| 55 | FOldMatrix: TAffineMatrix;
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| 56 | FOldProjection, FProjectionMatrix: TMatrix4D;
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| 57 | FShader, FShaderWithTexture: TBGLCustomShader;
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| 58 | FBGRAShader: TBGRAShader3D;
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| 59 | FShadedColorsF: array of TColorF;
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| 60 | FShadedColors: array of TBGRAPixel;
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| 61 | function GetHasZBuffer: boolean; override;
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| 62 | function GetGlobalScale: single; override;
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| 63 | function GetSurfaceWidth: integer; override;
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| 64 | function GetSurfaceHeight: integer; override;
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| 65 | procedure SetProjection(const AValue: TProjection3D); override;
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| 66 | function GetHandlesNearClipping: boolean; override;
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| 67 | function GetHandlesFaceCulling: boolean; override;
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| 68 | procedure InitLighting(AUseOpenGLBuiltInLighting: boolean);
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| 69 | public
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| 70 | constructor Create(ACanvas: TBGLCustomCanvas;
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| 71 | AScene: TBGRAScene3D; AFar: single);
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| 72 | function RenderFace(var ADescription: TFaceRenderingDescription;
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| 73 | {%H-}AComputeCoordinate: TComputeProjectionFunc): boolean; override;
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| 74 | destructor Destroy; override;
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| 75 | property Canvas: TBGLCustomCanvas read FCanvas;
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| 76 | end;
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| 77 |
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| 78 | { TBGLScene3D }
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| 79 |
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| 80 | TBGLScene3D = class(TBGRAScene3D)
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| 81 | protected
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| 82 | function LoadBitmapFromFileUTF8(AFilenameUTF8: string): TBGRACustomBitmap; override;
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| 83 | public
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| 84 | procedure RenderGL(ACanvas: TBGLCustomCanvas; AMaxZ: single = 1000); virtual;
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| 85 | end;
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| 86 |
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| 87 | { TUniformVariable }
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| 88 |
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| 89 | TUniformVariable = object
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| 90 | private
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| 91 | FProgram: TBGLShader3D;
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| 92 | FVariable: DWord;
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| 93 | procedure Init(AProgram: TBGLShader3D; AVariable: DWord);
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| 94 | end;
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| 95 |
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| 96 | { TUniformVariableSingle }
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| 97 |
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| 98 | TUniformVariableSingle = object(TUniformVariable)
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| 99 | private
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| 100 | FValue: single;
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| 101 | procedure SetValue(const AValue: single);
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| 102 | public
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| 103 | procedure Update;
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| 104 | property Value: single read FValue write SetValue;
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| 105 | end;
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| 106 |
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| 107 | { TUniformVariablePointF }
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| 108 |
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| 109 | TUniformVariablePointF = object(TUniformVariable)
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| 110 | private
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| 111 | FValue: TPointF;
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| 112 | procedure SetValue(const AValue: TPointF);
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| 113 | public
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| 114 | procedure Update;
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| 115 | property Value: TPointF read FValue write SetValue;
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| 116 | end;
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| 117 |
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| 118 | { TUniformVariablePoint3D }
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| 119 |
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| 120 | TUniformVariablePoint3D = object(TUniformVariable)
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| 121 | private
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| 122 | FValue: TPoint3D;
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| 123 | procedure SetValue(const AValue: TPoint3D);
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| 124 | public
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| 125 | procedure Update;
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| 126 | property Value: TPoint3D read FValue write SetValue;
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| 127 | end;
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| 128 |
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| 129 | { TUniformVariableInteger }
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| 130 |
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| 131 | TUniformVariableInteger = object(TUniformVariable)
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| 132 | private
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| 133 | FValue: Integer;
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| 134 | procedure SetValue(const AValue: Integer);
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| 135 | public
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| 136 | procedure Update;
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| 137 | property Value: Integer read FValue write SetValue;
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| 138 | end;
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| 139 |
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| 140 | { TUniformVariablePoint }
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| 141 |
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| 142 | TUniformVariablePoint = object(TUniformVariable)
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| 143 | private
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| 144 | FValue: TPoint;
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| 145 | procedure SetValue(const AValue: TPoint);
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| 146 | public
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| 147 | procedure Update;
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| 148 | property Value: TPoint read FValue write SetValue;
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| 149 | end;
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| 150 |
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| 151 | { TUniformVariableMatrix4D }
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| 152 |
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| 153 | TUniformVariableMatrix4D = object(TUniformVariable)
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| 154 | private
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| 155 | FValue: TMatrix4D;
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| 156 | procedure SetValue(const AValue: TMatrix4D);
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| 157 | public
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| 158 | procedure Update;
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| 159 | property Value: TMatrix4D read FValue write SetValue;
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| 160 | end;
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| 161 |
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| 162 | { TAttributeVariableSingle }
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| 163 |
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| 164 | TAttributeVariableSingle = object(TAttributeVariable)
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| 165 | protected
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| 166 | procedure Init(AProgram: TObject; AAttribute: DWord);
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| 167 | end;
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| 168 |
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| 169 | { TAttributeVariablePointF }
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| 170 |
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| 171 | TAttributeVariablePointF = object(TAttributeVariable)
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| 172 | protected
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| 173 | procedure Init(AProgram: TObject; AAttribute: DWord);
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| 174 | end;
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| 175 |
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| 176 | { TAttributeVariablePoint3D }
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| 177 |
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| 178 | TAttributeVariablePoint3D = object(TAttributeVariable)
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| 179 | protected
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| 180 | procedure Init(AProgram: TObject; AAttribute: DWord);
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| 181 | end;
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| 182 |
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| 183 | { TAttributeVariableInteger }
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| 184 |
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| 185 | TAttributeVariableInteger = object(TAttributeVariable)
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| 186 | protected
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| 187 | procedure Init(AProgram: TObject; AAttribute: DWord);
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| 188 | end;
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| 189 |
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| 190 | { TAttributeVariablePoint }
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| 191 |
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| 192 | TAttributeVariablePoint = object(TAttributeVariable)
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| 193 | protected
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| 194 | procedure Init(AProgram: TObject; AAttribute: DWord);
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| 195 | end;
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| 196 |
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| 197 | { TBGLShader3D }
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| 198 |
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| 199 | TBGLShader3D = class(TBGLCustomShader)
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| 200 | protected
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| 201 | FUsed: boolean;
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| 202 | FCanvas: TBGLCustomCanvas;
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| 203 | FLighting: TBGLCustomLighting;
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| 204 | FVertexShaderSource,
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| 205 | FFragmentShaderSource: string;
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| 206 | FVertexShader,
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| 207 | FFragmentShader,
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| 208 | FProgram: DWord;
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| 209 | function GetUniformVariableSingle(AName: string): TUniformVariableSingle;
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| 210 | function GetUniformVariablePointF(AName: string): TUniformVariablePointF;
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| 211 | function GetUniformVariablePoint3D(AName: string): TUniformVariablePoint3D;
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| 212 | function GetUniformVariableInteger(AName: string): TUniformVariableInteger;
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| 213 | function GetUniformVariablePoint(AName: string): TUniformVariablePoint;
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| 214 | function GetUniformVariableMatrix4D(AName: string): TUniformVariableMatrix4D;
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| 215 | function GetAttributeVariableInteger(AName: string): TAttributeVariableInteger;
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| 216 | function GetAttributeVariablePoint(AName: string): TAttributeVariablePoint;
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| 217 | function GetAttributeVariableSingle(AName: string): TAttributeVariableSingle;
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| 218 | function GetAttributeVariablePointF(AName: string): TAttributeVariablePointF;
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| 219 | function GetAttributeVariablePoint3D(AName: string): TAttributeVariablePoint3D;
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| 220 | procedure SetUniformSingle(AVariable: DWord; const AValue; AElementCount: integer; AComponentCount: integer);
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| 221 | procedure SetUniformInteger(AVariable: DWord; const AValue; AElementCount: integer; AComponentCount: integer);
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| 222 | procedure CheckUsage(AUsing: boolean);
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| 223 | procedure StartUse; override;
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| 224 | procedure EndUse; override;
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| 225 | property Canvas: TBGLCustomCanvas read FCanvas;
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| 226 | public
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| 227 | constructor Create(ACanvas: TBGLCustomCanvas; AVertexShaderSource: string;
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| 228 | AFragmentShaderSource: string; AVaryingVariables: string = '';
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| 229 | AVersion: string = '120');
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| 230 | destructor Destroy; override;
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| 231 | property UniformSingle[AName: string]: TUniformVariableSingle read GetUniformVariableSingle;
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| 232 | property UniformPointF[AName: string]: TUniformVariablePointF read GetUniformVariablePointF;
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| 233 | property UniformPoint3D[AName: string]: TUniformVariablePoint3D read GetUniformVariablePoint3D;
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| 234 | property UniformInteger[AName: string]: TUniformVariableInteger read GetUniformVariableInteger;
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| 235 | property UniformPoint[AName: string]: TUniformVariablePoint read GetUniformVariablePoint;
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| 236 | property UniformMatrix4D[AName: string]: TUniformVariableMatrix4D read GetUniformVariableMatrix4D;
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| 237 | property AttributeSingle[AName: string]: TAttributeVariableSingle read GetAttributeVariableSingle;
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| 238 | property AttributePointF[AName: string]: TAttributeVariablePointF read GetAttributeVariablePointF;
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| 239 | property AttributePoint3D[AName: string]: TAttributeVariablePoint3D read GetAttributeVariablePoint3D;
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| 240 | property AttributeInteger[AName: string]: TAttributeVariableInteger read GetAttributeVariableInteger;
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| 241 | property AttributePoint[AName: string]: TAttributeVariablePoint read GetAttributeVariablePoint;
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| 242 | property IsUsed: boolean read FUsed;
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| 243 | end;
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| 244 |
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| 245 | function ProjectionToOpenGL(AProj: TProjection3D; ANear, AFar: Single): TMatrix4D;
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| 246 |
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| 247 | implementation
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| 248 |
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| 249 | uses SysUtils, BGRAColorInt;
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| 250 |
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| 251 | type
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| 252 |
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| 253 | { TShaderWithTexture }
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| 254 |
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| 255 | TShaderWithTexture = class(TBGLShader3D)
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| 256 | private
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| 257 | function GetTexture: integer;
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| 258 | procedure SetTexture(AValue: integer);
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| 259 | protected
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| 260 | FTextureUniform: TUniformVariableInteger;
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| 261 | procedure StartUse; override;
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| 262 | public
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| 263 | class function GetCodeForTextureColor: string;
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| 264 | constructor Create(ACanvas: TBGLCustomCanvas; AFragmentShader: string; ATexture: integer = 0);
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| 265 | property Texture: integer read GetTexture write SetTexture;
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| 266 | end;
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| 267 |
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| 268 | function ProjectionToOpenGL(AProj: TProjection3D; ANear, AFar: Single): TMatrix4D;
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| 269 | begin
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| 270 | result[1,1] := AProj.Zoom.X; result[2,1] := 0; result[3,1] := -(AProj.Center.x + 0.5); result[4,1] := 0;
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| 271 | result[1,2] := 0; result[2,2] := AProj.Zoom.Y; result[3,2] := -(AProj.Center.y + 0.5); result[4,2] := 0;
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| 272 | result[1,3] := 0; result[2,3] := 0; result[3,3] := -2/(AFar-ANear); result[4,3] := -1 - AFar*result[3,3];
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| 273 | result[1,4] := 0; result[2,4] := 0; result[3,4] := -1; result[4,4] := 0;
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| 274 | end;
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| 275 |
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| 276 | { TUniformVariableMatrix4D }
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| 277 |
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| 278 | procedure TUniformVariableMatrix4D.SetValue(const AValue: TMatrix4D);
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| 279 | begin
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| 280 | if CompareMem(@AValue, @FValue, sizeof(FValue)) then Exit;
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| 281 | FValue:=AValue;
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| 282 | if FProgram.IsUsed then Update;
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| 283 | end;
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| 284 |
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| 285 | procedure TUniformVariableMatrix4D.Update;
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| 286 | begin
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| 287 | FProgram.SetUniformSingle(FVariable, FValue, 1, 16);
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| 288 | end;
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| 289 |
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| 290 | { TShaderWithTexture }
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| 291 |
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| 292 | function TShaderWithTexture.GetTexture: integer;
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| 293 | begin
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| 294 | result := FTextureUniform.Value;
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| 295 | end;
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| 296 |
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| 297 | procedure TShaderWithTexture.SetTexture(AValue: integer);
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| 298 | begin
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| 299 | FTextureUniform.Value := AValue;
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| 300 | end;
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| 301 |
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| 302 | procedure TShaderWithTexture.StartUse;
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| 303 | begin
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| 304 | inherited StartUse;
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| 305 | FTextureUniform.Update;
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| 306 | end;
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| 307 |
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| 308 | class function TShaderWithTexture.GetCodeForTextureColor: string;
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| 309 | begin
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| 310 | result := 'texture2D(texture, texture_coordinate)';
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| 311 | end;
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| 312 |
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| 313 | constructor TShaderWithTexture.Create(ACanvas: TBGLCustomCanvas;
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| 314 | AFragmentShader: string; ATexture: integer);
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| 315 | begin
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| 316 | inherited Create(ACanvas,
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| 317 | 'void main(void) ' +
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| 318 | '{ ' +
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| 319 | ' gl_Position = gl_ProjectionMatrix * gl_Vertex; ' +
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| 320 | ' texture_coordinate = vec2(gl_MultiTexCoord0); ' +
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| 321 | ' N = gl_Normal; ' +
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| 322 | ' V = vec3(gl_Vertex); ' +
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| 323 | '} ',
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| 324 |
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| 325 | 'uniform sampler2D texture; ' +
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| 326 | AFragmentShader,
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| 327 |
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| 328 | 'varying vec2 texture_coordinate; ' +
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| 329 | 'varying vec3 N; ' +
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| 330 | 'varying vec3 V; ');
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| 331 | FTextureUniform := UniformInteger['texture'];
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| 332 | Texture := ATexture;
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| 333 | end;
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| 334 |
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| 335 | { TAttributeVariablePoint3D }
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| 336 |
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| 337 | procedure TAttributeVariablePoint3D.Init(AProgram: TObject; AAttribute: DWord);
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| 338 | begin
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| 339 | inherited Init(AProgram,AAttribute,3,True);
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| 340 | end;
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| 341 |
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| 342 | { TAttributeVariablePointF }
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| 343 |
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| 344 | procedure TAttributeVariablePointF.Init(AProgram: TObject; AAttribute: DWord);
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| 345 | begin
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| 346 | inherited Init(AProgram,AAttribute,2,True);
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| 347 | end;
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| 348 |
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| 349 | { TAttributeVariableInteger }
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| 350 |
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| 351 | procedure TAttributeVariableInteger.Init(AProgram: TObject; AAttribute: DWord);
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| 352 | begin
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| 353 | inherited Init(AProgram,AAttribute,1,False);
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| 354 | end;
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| 355 |
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| 356 | { TAttributeVariablePoint }
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| 357 |
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| 358 | procedure TAttributeVariablePoint.Init(AProgram: TObject; AAttribute: DWord);
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| 359 | begin
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| 360 | inherited Init(AProgram,AAttribute,2,False);
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| 361 | end;
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| 362 |
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| 363 | { TAttributeVariableSingle }
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| 364 |
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| 365 | procedure TAttributeVariableSingle.Init(AProgram: TObject; AAttribute: DWord);
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| 366 | begin
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| 367 | inherited Init(AProgram,AAttribute,1,True);
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| 368 | end;
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| 369 |
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| 370 | { TUniformVariablePoint }
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| 371 |
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| 372 | procedure TUniformVariablePoint.SetValue(const AValue: TPoint);
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| 373 | begin
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| 374 | if (FValue.x=AValue.x) and (FValue.y=AValue.y) then Exit;
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| 375 | FValue:=AValue;
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| 376 | if FProgram.IsUsed then Update;
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| 377 | end;
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| 378 |
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| 379 | procedure TUniformVariablePoint.Update;
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| 380 | begin
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| 381 | FProgram.SetUniformInteger(FVariable, FValue, 1, 2);
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| 382 | end;
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| 383 |
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| 384 | { TUniformVariableInteger }
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| 385 |
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| 386 | procedure TUniformVariableInteger.SetValue(const AValue: Integer);
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| 387 | begin
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| 388 | if FValue=AValue then Exit;
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| 389 | FValue:=AValue;
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| 390 | if FProgram.IsUsed then Update;
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| 391 | end;
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| 392 |
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| 393 | procedure TUniformVariableInteger.Update;
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| 394 | begin
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| 395 | FProgram.SetUniformInteger(FVariable, FValue, 1, 1);
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| 396 | end;
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| 397 |
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| 398 | { TUniformVariablePoint3D }
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| 399 |
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| 400 | procedure TUniformVariablePoint3D.SetValue(const AValue: TPoint3D);
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| 401 | begin
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| 402 | if (FValue.x=AValue.x) and (FValue.y=AValue.y) and (FValue.z=AValue.z) then Exit;
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| 403 | FValue:=AValue;
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| 404 | if FProgram.IsUsed then Update;
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| 405 | end;
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| 406 |
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| 407 | procedure TUniformVariablePoint3D.Update;
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| 408 | begin
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| 409 | FProgram.SetUniformSingle(FVariable, FValue, 1, 3);
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| 410 | end;
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| 411 |
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| 412 | { TUniformVariablePointF }
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| 413 |
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| 414 | procedure TUniformVariablePointF.SetValue(const AValue: TPointF);
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| 415 | begin
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| 416 | if (FValue.x=AValue.x) and (FValue.y=AValue.y) then Exit;
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|---|
| 417 | FValue:=AValue;
|
|---|
| 418 | if FProgram.IsUsed then Update;
|
|---|
| 419 | end;
|
|---|
| 420 |
|
|---|
| 421 | procedure TUniformVariablePointF.Update;
|
|---|
| 422 | begin
|
|---|
| 423 | FProgram.SetUniformSingle(FVariable, FValue, 1, 2);
|
|---|
| 424 | end;
|
|---|
| 425 |
|
|---|
| 426 | { TUniformVariableSingle }
|
|---|
| 427 |
|
|---|
| 428 | procedure TUniformVariableSingle.SetValue(const AValue: single);
|
|---|
| 429 | begin
|
|---|
| 430 | if FValue=AValue then Exit;
|
|---|
| 431 | FValue:=AValue;
|
|---|
| 432 | if FProgram.IsUsed then Update;
|
|---|
| 433 | end;
|
|---|
| 434 |
|
|---|
| 435 | procedure TUniformVariableSingle.Update;
|
|---|
| 436 | begin
|
|---|
| 437 | FProgram.SetUniformSingle(FVariable, FValue, 1, 1);
|
|---|
| 438 | end;
|
|---|
| 439 |
|
|---|
| 440 | { TUniformVariable }
|
|---|
| 441 |
|
|---|
| 442 | procedure TUniformVariable.Init(AProgram: TBGLShader3D; AVariable: DWord);
|
|---|
| 443 | begin
|
|---|
| 444 | FProgram := AProgram;
|
|---|
| 445 | FVariable := AVariable;
|
|---|
| 446 | end;
|
|---|
| 447 |
|
|---|
| 448 | { TBGLShader3D }
|
|---|
| 449 |
|
|---|
| 450 | function TBGLShader3D.GetUniformVariableSingle(AName: string): TUniformVariableSingle;
|
|---|
| 451 | begin
|
|---|
| 452 | {$push}{$hints off}
|
|---|
| 453 | fillchar(result,sizeof(result),0);
|
|---|
| 454 | result.Init(self, FCanvas.Lighting.GetUniformVariable(FProgram, AName));
|
|---|
| 455 | {$pop}
|
|---|
| 456 | end;
|
|---|
| 457 |
|
|---|
| 458 | function TBGLShader3D.GetUniformVariablePointF(AName: string): TUniformVariablePointF;
|
|---|
| 459 | begin
|
|---|
| 460 | {$push}{$hints off}
|
|---|
| 461 | fillchar(result,sizeof(result),0);
|
|---|
| 462 | result.Init(self, FCanvas.Lighting.GetUniformVariable(FProgram, AName));
|
|---|
| 463 | {$pop}
|
|---|
| 464 | end;
|
|---|
| 465 |
|
|---|
| 466 | function TBGLShader3D.GetUniformVariablePoint3D(AName: string): TUniformVariablePoint3D;
|
|---|
| 467 | begin
|
|---|
| 468 | {$push}{$hints off}
|
|---|
| 469 | fillchar(result,sizeof(result),0);
|
|---|
| 470 | result.Init(self, FCanvas.Lighting.GetUniformVariable(FProgram, AName));
|
|---|
| 471 | {$pop}
|
|---|
| 472 | end;
|
|---|
| 473 |
|
|---|
| 474 | function TBGLShader3D.GetUniformVariableInteger(AName: string): TUniformVariableInteger;
|
|---|
| 475 | begin
|
|---|
| 476 | {$push}{$hints off}
|
|---|
| 477 | fillchar(result,sizeof(result),0);
|
|---|
| 478 | result.Init(self, FCanvas.Lighting.GetUniformVariable(FProgram, AName));
|
|---|
| 479 | {$pop}
|
|---|
| 480 | end;
|
|---|
| 481 |
|
|---|
| 482 | function TBGLShader3D.GetUniformVariablePoint(AName: string): TUniformVariablePoint;
|
|---|
| 483 | begin
|
|---|
| 484 | {$push}{$hints off}
|
|---|
| 485 | fillchar(result,sizeof(result),0);
|
|---|
| 486 | result.Init(self, FCanvas.Lighting.GetUniformVariable(FProgram, AName));
|
|---|
| 487 | {$pop}
|
|---|
| 488 | end;
|
|---|
| 489 |
|
|---|
| 490 | function TBGLShader3D.GetUniformVariableMatrix4D(AName: string): TUniformVariableMatrix4D;
|
|---|
| 491 | begin
|
|---|
| 492 | {$push}{$hints off}
|
|---|
| 493 | fillchar(result,sizeof(result),0);
|
|---|
| 494 | result.Init(self, FCanvas.Lighting.GetUniformVariable(FProgram, AName));
|
|---|
| 495 | {$pop}
|
|---|
| 496 | end;
|
|---|
| 497 |
|
|---|
| 498 | procedure TBGLShader3D.CheckUsage(AUsing: boolean);
|
|---|
| 499 | begin
|
|---|
| 500 | if AUsing <> FUsed then
|
|---|
| 501 | begin
|
|---|
| 502 | if FUsed then raise exception.Create('Shader is in use') else
|
|---|
| 503 | raise exception.Create('Shader is not in use');
|
|---|
| 504 | end;
|
|---|
| 505 | end;
|
|---|
| 506 |
|
|---|
| 507 | function TBGLShader3D.GetAttributeVariableSingle(AName: string): TAttributeVariableSingle;
|
|---|
| 508 | begin
|
|---|
| 509 | {$push}{$hints off}
|
|---|
| 510 | fillchar(result,sizeof(result),0);
|
|---|
| 511 | result.Init(self, FCanvas.Lighting.GetAttribVariable(FProgram, AName));
|
|---|
| 512 | {$pop}
|
|---|
| 513 | end;
|
|---|
| 514 |
|
|---|
| 515 | function TBGLShader3D.GetAttributeVariablePointF(AName: string): TAttributeVariablePointF;
|
|---|
| 516 | begin
|
|---|
| 517 | {$push}{$hints off}
|
|---|
| 518 | fillchar(result,sizeof(result),0);
|
|---|
| 519 | result.Init(self, FCanvas.Lighting.GetAttribVariable(FProgram, AName));
|
|---|
| 520 | {$pop}
|
|---|
| 521 | end;
|
|---|
| 522 |
|
|---|
| 523 | function TBGLShader3D.GetAttributeVariablePoint3D(AName: string): TAttributeVariablePoint3D;
|
|---|
| 524 | begin
|
|---|
| 525 | {$push}{$hints off}
|
|---|
| 526 | fillchar(result,sizeof(result),0);
|
|---|
| 527 | result.Init(self, FCanvas.Lighting.GetAttribVariable(FProgram, AName));
|
|---|
| 528 | {$pop}
|
|---|
| 529 | end;
|
|---|
| 530 |
|
|---|
| 531 | function TBGLShader3D.GetAttributeVariableInteger(AName: string): TAttributeVariableInteger;
|
|---|
| 532 | begin
|
|---|
| 533 | {$push}{$hints off}
|
|---|
| 534 | fillchar(result,sizeof(result),0);
|
|---|
| 535 | result.Init(self, FCanvas.Lighting.GetAttribVariable(FProgram, AName));
|
|---|
| 536 | {$pop}
|
|---|
| 537 | end;
|
|---|
| 538 |
|
|---|
| 539 | function TBGLShader3D.GetAttributeVariablePoint(AName: string): TAttributeVariablePoint;
|
|---|
| 540 | begin
|
|---|
| 541 | {$push}{$hints off}
|
|---|
| 542 | fillchar(result,sizeof(result),0);
|
|---|
| 543 | result.Init(self, FCanvas.Lighting.GetAttribVariable(FProgram, AName));
|
|---|
| 544 | {$pop}
|
|---|
| 545 | end;
|
|---|
| 546 |
|
|---|
| 547 | procedure TBGLShader3D.SetUniformSingle(AVariable: DWord; const AValue; AElementCount: integer; AComponentCount: integer);
|
|---|
| 548 | begin
|
|---|
| 549 | CheckUsage(True);
|
|---|
| 550 | FCanvas.Lighting.SetUniformSingle(AVariable, AValue, AElementCount, AComponentCount);
|
|---|
| 551 | end;
|
|---|
| 552 |
|
|---|
| 553 | procedure TBGLShader3D.SetUniformInteger(AVariable: DWord; const AValue; AElementCount: integer; AComponentCount: integer);
|
|---|
| 554 | begin
|
|---|
| 555 | CheckUsage(True);
|
|---|
| 556 | FCanvas.Lighting.SetUniformInteger(AVariable, AValue, AElementCount, AComponentCount);
|
|---|
| 557 | end;
|
|---|
| 558 |
|
|---|
| 559 | constructor TBGLShader3D.Create(ACanvas: TBGLCustomCanvas;
|
|---|
| 560 | AVertexShaderSource: string; AFragmentShaderSource: string;
|
|---|
| 561 | AVaryingVariables: string; AVersion: string);
|
|---|
| 562 | begin
|
|---|
| 563 | FCanvas := ACanvas;
|
|---|
| 564 | FLighting := FCanvas.Lighting;
|
|---|
| 565 | FVertexShaderSource:= '#version ' + AVersion + #10 + AVaryingVariables + #10 + AVertexShaderSource;
|
|---|
| 566 | FFragmentShaderSource:= '#version ' + AVersion + #10 + AVaryingVariables + #10 + AFragmentShaderSource;
|
|---|
| 567 | FVertexShader := 0;
|
|---|
| 568 | FFragmentShader := 0;
|
|---|
| 569 | FProgram := 0;
|
|---|
| 570 | try
|
|---|
| 571 | FVertexShader := FLighting.MakeVertexShader(FVertexShaderSource);
|
|---|
| 572 | FFragmentShader := FLighting.MakeFragmentShader(FFragmentShaderSource);
|
|---|
| 573 | FProgram := FLighting.MakeShaderProgram(FVertexShader,FFragmentShader);
|
|---|
| 574 | except on ex:Exception do
|
|---|
| 575 | begin
|
|---|
| 576 | FLighting.DeleteShaderProgram(FProgram);
|
|---|
| 577 | FLighting.DeleteShaderObject(FFragmentShader);
|
|---|
| 578 | FLighting.DeleteShaderObject(FVertexShader);
|
|---|
| 579 | raise ex;
|
|---|
| 580 | end;
|
|---|
| 581 | end;
|
|---|
| 582 | end;
|
|---|
| 583 |
|
|---|
| 584 | destructor TBGLShader3D.Destroy;
|
|---|
| 585 | begin
|
|---|
| 586 | if IsUsed then raise exception.Create('Shader is still in use');
|
|---|
| 587 | inherited Destroy;
|
|---|
| 588 | end;
|
|---|
| 589 |
|
|---|
| 590 | procedure TBGLShader3D.StartUse;
|
|---|
| 591 | begin
|
|---|
| 592 | CheckUsage(False);
|
|---|
| 593 | FLighting.UseProgram(FProgram);
|
|---|
| 594 | FUsed:= True;
|
|---|
| 595 | end;
|
|---|
| 596 |
|
|---|
| 597 | procedure TBGLShader3D.EndUse;
|
|---|
| 598 | begin
|
|---|
| 599 | CheckUsage(True);
|
|---|
| 600 | FLighting.UseProgram(0);
|
|---|
| 601 | FUsed:= False;
|
|---|
| 602 | end;
|
|---|
| 603 |
|
|---|
| 604 | { TBGLLighting3D }
|
|---|
| 605 |
|
|---|
| 606 | procedure TBGLLighting3D.SetUseBuiltIn(AValue: boolean);
|
|---|
| 607 | begin
|
|---|
| 608 | if FUseBuiltIn=AValue then Exit;
|
|---|
| 609 | FUseBuiltIn:=AValue;
|
|---|
| 610 | FCanvas.Lighting.BuiltInLightingEnabled := FUseBuiltIn;
|
|---|
| 611 | end;
|
|---|
| 612 |
|
|---|
| 613 | procedure TBGLLighting3D.Init;
|
|---|
| 614 | var
|
|---|
| 615 | i: Integer;
|
|---|
| 616 | v: TPoint3D;
|
|---|
| 617 | int: single;
|
|---|
| 618 | num: string;
|
|---|
| 619 | minInt: string;
|
|---|
| 620 | colorMult: TColorF;
|
|---|
| 621 | begin
|
|---|
| 622 | FShaderLightingCode:=
|
|---|
| 623 | 'void main(void) ' +
|
|---|
| 624 | '{ ' +
|
|---|
| 625 | ' vec3 L, H; float d; float sat, sumUnsat; vec4 color, clampedColor; vec4 unsat; ' +
|
|---|
| 626 | ' vec3 Idiff = vec3(gl_LightModel.ambient); ' +
|
|---|
| 627 | ' vec4 Ispec = vec4(0,0,0,0); ' +
|
|---|
| 628 | ' vec3 NN = normalize(N); ';
|
|---|
| 629 | with FCanvas.Lighting do
|
|---|
| 630 | begin
|
|---|
| 631 | AmbiantLightF := FAmbiantLight;
|
|---|
| 632 | for i := 0 to FLights.Count-1 do
|
|---|
| 633 | with TBGRALight3D(FLights[i]) do
|
|---|
| 634 | begin
|
|---|
| 635 | str(GetMinIntensity,minInt);
|
|---|
| 636 | if IsDirectional then
|
|---|
| 637 | begin
|
|---|
| 638 | v := -GetDirection;
|
|---|
| 639 | v.z := -v.z;
|
|---|
| 640 | num := IntToStr(AddDirectionalLight(GetColorF, v));
|
|---|
| 641 | str(GetMinIntensity,minInt);
|
|---|
| 642 | FShaderLightingCode +=
|
|---|
| 643 | ' L = gl_LightSource['+num+'].position.xyz; ' +
|
|---|
| 644 | ' Idiff += vec3(gl_LightSource['+num+'].diffuse * max(dot(NN,L), '+minInt+') ); ' +
|
|---|
| 645 | ' if (gl_FrontMaterial.shininess > 0) { ' +
|
|---|
| 646 | ' H = normalize(L + vec3(0,0,1)); ' +
|
|---|
| 647 | ' Ispec += gl_LightSource['+num+'].specular * pow(abs(dot(NN,H)), gl_FrontMaterial.shininess*2); ' +
|
|---|
| 648 | ' } ';
|
|---|
| 649 | end
|
|---|
| 650 | else
|
|---|
| 651 | begin
|
|---|
| 652 | int := GetIntensity*0.75;
|
|---|
| 653 | if int > 0 then
|
|---|
| 654 | begin
|
|---|
| 655 | v := GetPosition;
|
|---|
| 656 | v.z := -v.z;
|
|---|
| 657 | colorMult := GetColorF * ColorF(int,int,int,1);
|
|---|
| 658 | num := IntToStr(AddPointLight(colorMult, v, 0,1));
|
|---|
| 659 | str(GetMinIntensity/int,minInt);
|
|---|
| 660 | FShaderLightingCode +=
|
|---|
| 661 | ' L = (gl_LightSource['+num+'].position.xyz - V).xyz; ' +
|
|---|
| 662 | ' d = length(L); ' +
|
|---|
| 663 | ' L *= 1/d; ' +
|
|---|
| 664 | ' Idiff += vec3(gl_LightSource['+num+'].diffuse * max(dot(NN,L)/(d*d), '+minInt+') ); ' +
|
|---|
| 665 | ' if (gl_FrontMaterial.shininess > 0) { ' +
|
|---|
| 666 | ' H = normalize(L + vec3(0,0,1)); ' +
|
|---|
| 667 | ' Ispec += gl_LightSource['+num+'].specular * pow(abs(dot(NN,H))/(d*d), gl_FrontMaterial.shininess*2); ' +
|
|---|
| 668 | ' } ';
|
|---|
| 669 | end;
|
|---|
| 670 | end;
|
|---|
| 671 |
|
|---|
| 672 | end;
|
|---|
| 673 | end;
|
|---|
| 674 | FShaderLightingCode +=
|
|---|
| 675 | ' color = #color# * vec4(Idiff,1) + Ispec; ' +
|
|---|
| 676 | ' clampedColor = clamp(color,0,1); ' +
|
|---|
| 677 | ' sat = dot( color - clampedColor, vec4(1) ); ' +
|
|---|
| 678 | ' if (sat > 0) { ' +
|
|---|
| 679 | ' unsat = vec4(1) - clampedColor; ' +
|
|---|
| 680 | ' sumUnsat = unsat[0]+unsat[1]+unsat[2]; ' +
|
|---|
| 681 | ' if (sumUnsat > 0) { ' +
|
|---|
| 682 | ' sat *= max(max(unsat[0],unsat[1]),unsat[2]) / sumUnsat; ' +
|
|---|
| 683 | ' gl_FragColor = clamp(color + vec4(sat,sat,sat,0),0,1); ' +
|
|---|
| 684 | ' } ' +
|
|---|
| 685 | ' else gl_FragColor = clampedColor; ' +
|
|---|
| 686 | ' } ' +
|
|---|
| 687 | ' else gl_FragColor = clampedColor; ' +
|
|---|
| 688 | '} ';
|
|---|
| 689 | end;
|
|---|
| 690 |
|
|---|
| 691 | constructor TBGLLighting3D.Create(ACanvas: TBGLCustomCanvas; AAmbiantLight: TColorF; ALights: TList);
|
|---|
| 692 | begin
|
|---|
| 693 | FCanvas := ACanvas;
|
|---|
| 694 | FLights := ALights;
|
|---|
| 695 | FAmbiantLight := AAmbiantLight;
|
|---|
| 696 | Init;
|
|---|
| 697 | end;
|
|---|
| 698 |
|
|---|
| 699 | procedure TBGLLighting3D.SetSpecularIndex(AIndex: Integer);
|
|---|
| 700 | begin
|
|---|
| 701 | FCanvas.Lighting.SetSpecularIndex(AIndex);
|
|---|
| 702 | end;
|
|---|
| 703 |
|
|---|
| 704 | destructor TBGLLighting3D.Destroy;
|
|---|
| 705 | begin
|
|---|
| 706 | FCanvas.Lighting.SetSpecularIndex(0);
|
|---|
| 707 | FCanvas.Lighting.ClearLights;
|
|---|
| 708 | UseOpenGLBuiltInLighting := false;
|
|---|
| 709 | inherited Destroy;
|
|---|
| 710 | end;
|
|---|
| 711 |
|
|---|
| 712 | { TBGLScene3D }
|
|---|
| 713 |
|
|---|
| 714 | function TBGLScene3D.LoadBitmapFromFileUTF8(AFilenameUTF8: string
|
|---|
| 715 | ): TBGRACustomBitmap;
|
|---|
| 716 | begin
|
|---|
| 717 | if BGLBitmapFactory <> nil then
|
|---|
| 718 | Result:= BGLBitmapFactory.Create(AFilenameUTF8,True)
|
|---|
| 719 | else
|
|---|
| 720 | result := inherited LoadBitmapFromFileUTF8(AFilenameUTF8);
|
|---|
| 721 | end;
|
|---|
| 722 |
|
|---|
| 723 | procedure TBGLScene3D.RenderGL(ACanvas: TBGLCustomCanvas; AMaxZ: single);
|
|---|
| 724 | var
|
|---|
| 725 | renderer: TBGLRenderer3D;
|
|---|
| 726 | begin
|
|---|
| 727 | renderer := TBGLRenderer3D.Create(ACanvas, self, AMaxZ);
|
|---|
| 728 | Render(renderer);
|
|---|
| 729 | renderer.Free;
|
|---|
| 730 | end;
|
|---|
| 731 |
|
|---|
| 732 | { TBGLRenderer3D }
|
|---|
| 733 |
|
|---|
| 734 | function TBGLRenderer3D.GetHasZBuffer: boolean;
|
|---|
| 735 | begin
|
|---|
| 736 | result := FHasZBuffer;
|
|---|
| 737 | end;
|
|---|
| 738 |
|
|---|
| 739 | function TBGLRenderer3D.GetGlobalScale: single;
|
|---|
| 740 | begin
|
|---|
| 741 | result := FGlobalScale;
|
|---|
| 742 | end;
|
|---|
| 743 |
|
|---|
| 744 | function TBGLRenderer3D.GetSurfaceWidth: integer;
|
|---|
| 745 | begin
|
|---|
| 746 | result := FCanvas.Width;
|
|---|
| 747 | end;
|
|---|
| 748 |
|
|---|
| 749 | function TBGLRenderer3D.GetSurfaceHeight: integer;
|
|---|
| 750 | begin
|
|---|
| 751 | result := FCanvas.Height;
|
|---|
| 752 | end;
|
|---|
| 753 |
|
|---|
| 754 | {$PUSH}{$OPTIMIZATION OFF} //avoid internal error 2012090607
|
|---|
| 755 | procedure TBGLRenderer3D.SetProjection(const AValue: TProjection3D);
|
|---|
| 756 | begin
|
|---|
| 757 | inherited SetProjection(AValue);
|
|---|
| 758 | FProjectionMatrix := ProjectionToOpenGL(AValue, FOptions.MinZ, FFar) *
|
|---|
| 759 | OrthoProjectionToOpenGL(0,0,FCanvas.Width,FCanvas.Height);
|
|---|
| 760 | FCanvas.ProjectionMatrix := FProjectionMatrix;
|
|---|
| 761 | end;
|
|---|
| 762 | {$POP}
|
|---|
| 763 |
|
|---|
| 764 | function TBGLRenderer3D.GetHandlesNearClipping: boolean;
|
|---|
| 765 | begin
|
|---|
| 766 | result := true;
|
|---|
| 767 | end;
|
|---|
| 768 |
|
|---|
| 769 | function TBGLRenderer3D.GetHandlesFaceCulling: boolean;
|
|---|
| 770 | begin
|
|---|
| 771 | result := FShader <> nil;
|
|---|
| 772 | end;
|
|---|
| 773 |
|
|---|
| 774 | procedure TBGLRenderer3D.InitLighting(AUseOpenGLBuiltInLighting: boolean);
|
|---|
| 775 | var
|
|---|
| 776 | fragmentShaderCode: string;
|
|---|
| 777 | begin
|
|---|
| 778 | if not Assigned(FLightingGL) then
|
|---|
| 779 | begin
|
|---|
| 780 | FLightingGL := TBGLLighting3D.Create(FCanvas, FAmbiantLight, FLights);
|
|---|
| 781 |
|
|---|
| 782 | if (FOptions.LightingInterpolation <> liLowQuality) and FCanvas.Lighting.SupportShaders then
|
|---|
| 783 | begin
|
|---|
| 784 | fragmentShaderCode := StringReplace(FLightingGL.ShaderLightingCode, '#color#', 'gl_Color', []);
|
|---|
| 785 | FShader := FCanvas.Lighting.Shader[fragmentShaderCode];
|
|---|
| 786 | if (FShader = nil) and FCanvas.Lighting.SupportShaders then
|
|---|
| 787 | begin
|
|---|
| 788 | FShader := TBGLShader3D.Create(FCanvas,
|
|---|
| 789 | 'void main(void) ' +
|
|---|
| 790 | '{ ' +
|
|---|
| 791 | ' gl_Position = gl_ProjectionMatrix * gl_Vertex; ' +
|
|---|
| 792 | ' gl_FrontColor = gl_Color; ' +
|
|---|
| 793 | ' gl_BackColor = gl_Color; ' +
|
|---|
| 794 | ' N = gl_Normal; ' +
|
|---|
| 795 | ' V = vec3(gl_Vertex); ' +
|
|---|
| 796 | '} ',
|
|---|
| 797 |
|
|---|
| 798 | fragmentShaderCode,
|
|---|
| 799 |
|
|---|
| 800 | 'varying vec3 N; ' +
|
|---|
| 801 | 'varying vec3 V; ');
|
|---|
| 802 | FCanvas.Lighting.Shader[fragmentShaderCode] := FShader;
|
|---|
| 803 | end;
|
|---|
| 804 |
|
|---|
| 805 | fragmentShaderCode := StringReplace(FLightingGL.ShaderLightingCode, '#color#', TShaderWithTexture.GetCodeForTextureColor, []);
|
|---|
| 806 | FShaderWithTexture := FCanvas.Lighting.Shader[fragmentShaderCode];
|
|---|
| 807 | if (FShaderWithTexture = nil) and FCanvas.Lighting.SupportShaders then
|
|---|
| 808 | begin
|
|---|
| 809 | FShaderWithTexture := TShaderWithTexture.Create(FCanvas, fragmentShaderCode, 0);
|
|---|
| 810 | FCanvas.Lighting.Shader[fragmentShaderCode] := FShaderWithTexture;
|
|---|
| 811 | end;
|
|---|
| 812 | end else
|
|---|
| 813 | begin
|
|---|
| 814 | FLightingGL.UseOpenGLBuiltInLighting := AUseOpenGLBuiltInLighting;
|
|---|
| 815 | if not AUseOpenGLBuiltInLighting then
|
|---|
| 816 | FBGRAShader := TBGRAShader3D.Create(FAmbiantLight, FLights);
|
|---|
| 817 | end;
|
|---|
| 818 | end;
|
|---|
| 819 | end;
|
|---|
| 820 |
|
|---|
| 821 | constructor TBGLRenderer3D.Create(ACanvas: TBGLCustomCanvas;
|
|---|
| 822 | AScene: TBGRAScene3D; AFar: single);
|
|---|
| 823 | begin
|
|---|
| 824 | FCanvas := ACanvas;
|
|---|
| 825 | FOptions := AScene.RenderingOptions;
|
|---|
| 826 | FLights := AScene.MakeLightList;
|
|---|
| 827 | FAmbiantLight := AScene.AmbiantLightColorF;
|
|---|
| 828 | FGlobalScale:= 1;
|
|---|
| 829 | FHasZBuffer := FOptions.PerspectiveMode = pmZBuffer;
|
|---|
| 830 | FFactorZ := -2/(FFar-FOptions.MinZ);
|
|---|
| 831 | FAddZ := -1 - FFar*FFactorZ;
|
|---|
| 832 | FFar := AFar;
|
|---|
| 833 | if FHasZBuffer then ACanvas.StartZBuffer;
|
|---|
| 834 | FOldCulling:= FCanvas.FaceCulling;
|
|---|
| 835 | FOldMatrix := FCanvas.Matrix;
|
|---|
| 836 | FCanvas.ResetTransform;
|
|---|
| 837 | FOldProjection := FCanvas.ProjectionMatrix;
|
|---|
| 838 | FCanvas.ProjectionMatrix := MatrixIdentity4D;
|
|---|
| 839 |
|
|---|
| 840 | FShader := nil;
|
|---|
| 841 | FShaderWithTexture := nil;
|
|---|
| 842 |
|
|---|
| 843 | InitLighting(False);
|
|---|
| 844 | end;
|
|---|
| 845 |
|
|---|
| 846 | function TBGLRenderer3D.RenderFace(var ADescription: TFaceRenderingDescription;
|
|---|
| 847 | AComputeCoordinate: TComputeProjectionFunc): boolean;
|
|---|
| 848 | var
|
|---|
| 849 | NormalCenter3D,PtCenter3D: TPoint3D_128;
|
|---|
| 850 | ColorCenter: TBGRAPixel;
|
|---|
| 851 |
|
|---|
| 852 | procedure ComputeCenter;
|
|---|
| 853 | var j: NativeInt;
|
|---|
| 854 | begin
|
|---|
| 855 | with ADescription do
|
|---|
| 856 | begin
|
|---|
| 857 | PtCenter3D := Point3D_128_Zero;
|
|---|
| 858 | NormalCenter3D := Point3D_128_Zero;
|
|---|
| 859 | for j := 0 to NbVertices-1 do
|
|---|
| 860 | begin
|
|---|
| 861 | PtCenter3D += Positions3D[j];
|
|---|
| 862 | NormalCenter3D += Normals3D[j];
|
|---|
| 863 | end;
|
|---|
| 864 | PtCenter3D *= (1/NbVertices);
|
|---|
| 865 | Normalize3D_128(NormalCenter3D);
|
|---|
| 866 | ColorCenter := MergeBGRA(slice(Colors,NbVertices));
|
|---|
| 867 | end;
|
|---|
| 868 | end;
|
|---|
| 869 |
|
|---|
| 870 | var tex: IBGLTexture;
|
|---|
| 871 | i,j: NativeInt;
|
|---|
| 872 | begin
|
|---|
| 873 | result := true;
|
|---|
| 874 |
|
|---|
| 875 | if not ProjectionDefined then
|
|---|
| 876 | raise exception.Create('Projection must be defined before drawing faces');
|
|---|
| 877 |
|
|---|
| 878 | If ADescription.Texture <> nil then
|
|---|
| 879 | tex := ADescription.Texture.GetTextureGL as IBGLTexture
|
|---|
| 880 | else
|
|---|
| 881 | tex := nil;
|
|---|
| 882 |
|
|---|
| 883 | with ADescription do
|
|---|
| 884 | begin
|
|---|
| 885 | if ADescription.Biface then
|
|---|
| 886 | FCanvas.FaceCulling := fcNone
|
|---|
| 887 | else
|
|---|
| 888 | FCanvas.FaceCulling := fcKeepCW;
|
|---|
| 889 |
|
|---|
| 890 | if ADescription.Material.GetSpecularOn then
|
|---|
| 891 | FLightingGL.SetSpecularIndex(ADescription.Material.GetSpecularIndex)
|
|---|
| 892 | else
|
|---|
| 893 | FLightingGL.SetSpecularIndex(0);
|
|---|
| 894 |
|
|---|
| 895 | if tex <> nil then
|
|---|
| 896 | begin
|
|---|
| 897 | FCanvas.Lighting.ActiveShader := FShaderWithTexture;
|
|---|
| 898 |
|
|---|
| 899 | if Assigned(FBGRAShader) then
|
|---|
| 900 | begin
|
|---|
| 901 | FBGRAShader.Prepare(ADescription);
|
|---|
| 902 |
|
|---|
| 903 | if length(FShadedColorsF) < NbVertices then
|
|---|
| 904 | setlength(FShadedColorsF, NbVertices);
|
|---|
| 905 | for i := 0 to NbVertices-1 do
|
|---|
| 906 | FShadedColorsF[i] := BGRAToColorF(ColorIntToBGRA(FBGRAShader.Int65536Apply(Positions3D[i],Normals3D[i],BGRAWhite), true), false);
|
|---|
| 907 |
|
|---|
| 908 | for i := 0 to NbVertices-1 do
|
|---|
| 909 | Positions3D[i].z := -Positions3D[i].z;
|
|---|
| 910 |
|
|---|
| 911 | if NbVertices = 3 then
|
|---|
| 912 | tex.DrawTriangle(slice(Positions3D,3),slice(TexCoords,3),slice(FShadedColorsF,3))
|
|---|
| 913 | else if NbVertices = 4 then
|
|---|
| 914 | tex.DrawQuad(slice(Positions3D,4),slice(TexCoords,4),slice(FShadedColorsF,4));
|
|---|
| 915 | end else
|
|---|
| 916 | begin
|
|---|
| 917 | for i := 0 to NbVertices-1 do
|
|---|
| 918 | begin
|
|---|
| 919 | Positions3D[i].z := -Positions3D[i].z;
|
|---|
| 920 | Normals3D[i].z := -Normals3D[i].z;
|
|---|
| 921 | end;
|
|---|
| 922 |
|
|---|
| 923 | if NbVertices = 3 then
|
|---|
| 924 | tex.DrawTriangle(slice(Positions3D,3),slice(Normals3D,3),slice(TexCoords,3))
|
|---|
| 925 | else if NbVertices = 4 then
|
|---|
| 926 | tex.DrawQuad(slice(Positions3D,4),slice(Normals3D,4),slice(TexCoords,4));
|
|---|
| 927 | end;
|
|---|
| 928 | end
|
|---|
| 929 | else
|
|---|
| 930 | begin
|
|---|
| 931 | FCanvas.Lighting.ActiveShader := FShader;
|
|---|
| 932 |
|
|---|
| 933 | if Assigned(FBGRAShader) then
|
|---|
| 934 | begin
|
|---|
| 935 | FBGRAShader.Prepare(ADescription);
|
|---|
| 936 |
|
|---|
| 937 | if length(FShadedColors) < NbVertices then
|
|---|
| 938 | setlength(FShadedColors, NbVertices);
|
|---|
| 939 | for i := 0 to NbVertices-1 do
|
|---|
| 940 | FShadedColors[i] := FBGRAShader.Apply(Positions3D[i],Normals3D[i],Colors[i]);
|
|---|
| 941 |
|
|---|
| 942 | if NbVertices > 4 then
|
|---|
| 943 | begin
|
|---|
| 944 | ComputeCenter;
|
|---|
| 945 | ColorCenter := FBGRAShader.Apply(PtCenter3D,NormalCenter3D,MergeBGRA(slice(Colors,NbVertices)));
|
|---|
| 946 |
|
|---|
| 947 | for i := 0 to NbVertices-1 do
|
|---|
| 948 | Positions3D[i].z := -Positions3D[i].z;
|
|---|
| 949 | PtCenter3D.z := -PtCenter3D.z;
|
|---|
| 950 |
|
|---|
| 951 | i := NbVertices-1;
|
|---|
| 952 | for j := 0 to NbVertices-1 do
|
|---|
| 953 | begin
|
|---|
| 954 | FCanvas.FillTrianglesLinearColor(
|
|---|
| 955 | [Positions3D[i],Positions3D[j],PtCenter3D],
|
|---|
| 956 | [FShadedColors[i],FShadedColors[j],ColorCenter]);
|
|---|
| 957 | i := j;
|
|---|
| 958 | end;
|
|---|
| 959 | end else
|
|---|
| 960 | begin
|
|---|
| 961 | for i := 0 to NbVertices-1 do
|
|---|
| 962 | Positions3D[i].z := -Positions3D[i].z;
|
|---|
| 963 |
|
|---|
| 964 | if NbVertices = 3 then
|
|---|
| 965 | FCanvas.FillTrianglesLinearColor(slice(Positions3D,3),slice(FShadedColors,3))
|
|---|
| 966 | else if NbVertices = 4 then
|
|---|
| 967 | FCanvas.FillQuadsLinearColor(slice(Positions3D,4),slice(FShadedColors,4));
|
|---|
| 968 | end;
|
|---|
| 969 | end else
|
|---|
| 970 | begin
|
|---|
| 971 | for i := 0 to NbVertices-1 do
|
|---|
| 972 | begin
|
|---|
| 973 | Positions3D[i].z := -Positions3D[i].z;
|
|---|
| 974 | Normals3D[i].z := -Normals3D[i].z;
|
|---|
| 975 | end;
|
|---|
| 976 |
|
|---|
| 977 | if NbVertices > 4 then
|
|---|
| 978 | begin
|
|---|
| 979 | ComputeCenter;
|
|---|
| 980 |
|
|---|
| 981 | i := NbVertices-1;
|
|---|
| 982 | for j := 0 to NbVertices-1 do
|
|---|
| 983 | begin
|
|---|
| 984 | FCanvas.FillTrianglesLinearColor(
|
|---|
| 985 | [Positions3D[i],Positions3D[j],PtCenter3D],
|
|---|
| 986 | [Normals3D[i],Normals3D[j],NormalCenter3D],
|
|---|
| 987 | [Colors[i],Colors[j],ColorCenter]);
|
|---|
| 988 | i := j;
|
|---|
| 989 | end;
|
|---|
| 990 | end else
|
|---|
| 991 | begin
|
|---|
| 992 | if NbVertices = 3 then
|
|---|
| 993 | FCanvas.FillTrianglesLinearColor(slice(Positions3D,3),slice(Normals3D,3),slice(Colors,3))
|
|---|
| 994 | else if NbVertices = 4 then
|
|---|
| 995 | FCanvas.FillQuadsLinearColor(slice(Positions3D,4),slice(Normals3D,4),slice(Colors,4));
|
|---|
| 996 | end;
|
|---|
| 997 | end;
|
|---|
| 998 | end;
|
|---|
| 999 | end;
|
|---|
| 1000 | end;
|
|---|
| 1001 |
|
|---|
| 1002 | destructor TBGLRenderer3D.Destroy;
|
|---|
| 1003 | begin
|
|---|
| 1004 | FreeAndNil(FBGRAShader);
|
|---|
| 1005 | FCanvas.Lighting.ActiveShader := nil;
|
|---|
| 1006 | FCanvas.ProjectionMatrix := FOldProjection;
|
|---|
| 1007 | FCanvas.Matrix := FOldMatrix;
|
|---|
| 1008 | FCanvas.FaceCulling := FOldCulling;
|
|---|
| 1009 | FreeAndNil(FLightingGL);
|
|---|
| 1010 | if FHasZBuffer then FCanvas.EndZBuffer;
|
|---|
| 1011 | FLights.Free;
|
|---|
| 1012 | inherited Destroy;
|
|---|
| 1013 | end;
|
|---|
| 1014 |
|
|---|
| 1015 |
|
|---|
| 1016 | end.
|
|---|