| 1 | unit BGRAOpenGL;
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| 2 |
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| 3 | {$mode objfpc}{$H+}
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| 4 | {$I bgrabitmap.inc}
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| 5 |
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| 6 | interface
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| 7 |
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| 8 | uses
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| 9 | Classes, SysUtils, FPimage, BGRAGraphics,
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| 10 | BGRAOpenGLType, BGRASpriteGL, BGRACanvasGL, GL, GLext, GLU, BGRABitmapTypes,
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| 11 | BGRAFontGL, BGRASSE, BGRAMatrix3D;
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| 12 |
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| 13 | type
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| 14 | TBGLCustomCanvas = BGRACanvasGL.TBGLCustomCanvas;
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| 15 | TBGLSprite = TBGLDefaultSprite;
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| 16 | IBGLTexture = BGRAOpenGLType.IBGLTexture;
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| 17 | IBGLFont = BGRAOpenGLType.IBGLFont;
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| 18 | IBGLRenderedFont = BGRAFontGL.IBGLRenderedFont;
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| 19 | TOpenGLResampleFilter = BGRAOpenGLType.TOpenGLResampleFilter;
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| 20 | TOpenGLBlendMode = BGRAOpenGLType.TOpenGLBlendMode;
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| 21 | TBGLPath = BGRACanvasGL.TBGLPath;
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| 22 | TWaitForGPUOption = BGRAOpenGLType.TWaitForGPUOption;
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| 23 | TBGLCustomElementArray = BGRACanvasGL.TBGLCustomElementArray;
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| 24 | TBGLCustomArray = BGRACanvasGL.TBGLCustomArray;
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| 25 | TOpenGLPrimitive = BGRAOpenGLType.TOpenGLPrimitive;
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| 26 | TTextLayout = BGRAGraphics.TTextLayout;
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| 27 |
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| 28 | const
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| 29 | tlTop = BGRAGraphics.tlTop;
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| 30 | tlCenter = BGRAGraphics.tlCenter;
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| 31 | tlBottom = BGRAGraphics.tlBottom;
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| 32 |
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| 33 | type
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| 34 | { TBGLContext }
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| 35 |
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| 36 | TBGLContext = object
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| 37 | private
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| 38 | function GetHeight: integer;
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| 39 | function GetWidth: integer;
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| 40 | public
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| 41 | Canvas: TBGLCustomCanvas;
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| 42 | Sprites: TBGLCustomSpriteEngine;
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| 43 | property Width: integer read GetWidth;
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| 44 | property Height: integer read GetHeight;
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| 45 | end;
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| 46 |
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| 47 | { TBGLFrameBuffer }
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| 48 |
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| 49 | TBGLFrameBuffer = class(TBGLCustomFrameBuffer)
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| 50 | protected
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| 51 | FHeight: integer;
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| 52 | FMatrix: TAffineMatrix;
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| 53 | FProjectionMatrix: TMatrix4D;
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| 54 | FTexture: IBGLTexture;
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| 55 | FFrameBufferId, FRenderBufferId: GLuint;
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| 56 | FWidth: integer;
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| 57 | FSettingMatrices: boolean;
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| 58 | function GetTexture: IBGLTexture; override;
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| 59 | function GetHandle: pointer; override;
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| 60 | function GetHeight: integer; override;
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| 61 | function GetMatrix: TAffineMatrix; override;
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| 62 | function GetProjectionMatrix: TMatrix4D; override;
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| 63 | function GetWidth: integer; override;
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| 64 | procedure SetMatrix(AValue: TAffineMatrix); override;
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| 65 | procedure SetProjectionMatrix(AValue: TMatrix4D); override;
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| 66 | public
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| 67 | constructor Create(AWidth,AHeight: integer);
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| 68 | function MakeTextureAndFree: IBGLTexture; override;
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| 69 | destructor Destroy; override;
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| 70 | end;
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| 71 |
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| 72 | const
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| 73 | orfBox = BGRAOpenGLType.orfBox;
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| 74 | orfLinear = BGRAOpenGLType.orfLinear;
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| 75 | obmNormal = BGRAOpenGLType.obmNormal;
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| 76 | obmAdd = BGRAOpenGLType.obmAdd;
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| 77 | obmMultiply = BGRAOpenGLType.obmMultiply;
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| 78 | wfgQueueAllCommands = BGRAOpenGLType.wfgQueueAllCommands;
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| 79 | wfgFinishAllCommands = BGRAOpenGLType.wfgFinishAllCommands;
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| 80 | opPoints = BGRAOpenGLType.opPoints;
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| 81 | opLineStrip = BGRAOpenGLType.opLineStrip;
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| 82 | opLineLoop = BGRAOpenGLType.opLineLoop;
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| 83 | opLines = BGRAOpenGLType.opLines;
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| 84 | opTriangleStrip = BGRAOpenGLType.opTriangleStrip;
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| 85 | opTriangleFan = BGRAOpenGLType.opTriangleFan;
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| 86 | opTriangles = BGRAOpenGLType.opTriangles;
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| 87 |
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| 88 | type
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| 89 | { TBGLBitmap }
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| 90 |
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| 91 | TBGLBitmap = class(TBGLCustomBitmap)
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| 92 | protected
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| 93 | function GetOpenGLMaxTexSize: integer; override;
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| 94 | end;
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| 95 |
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| 96 | function BGLTexture(ARGBAData: PDWord; AllocatedWidth,AllocatedHeight, ActualWidth,ActualHeight: integer): IBGLTexture; overload;
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| 97 | function BGLTexture(AFPImage: TFPCustomImage): IBGLTexture; overload;
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| 98 | function BGLTexture(ABitmap: TBitmap): IBGLTexture; overload;
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| 99 | function BGLTexture(AWidth, AHeight: integer; Color: TColor): IBGLTexture; overload;
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| 100 | function BGLTexture(AWidth, AHeight: integer; Color: TBGRAPixel): IBGLTexture; overload;
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| 101 | function BGLTexture(AFilenameUTF8: string): IBGLTexture; overload;
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| 102 | function BGLTexture(AFilenameUTF8: string; AWidth, AHeight: integer; AResampleFilter: TResampleFilter = rfBox): IBGLTexture; overload;
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| 103 | function BGLTexture(AStream: TStream): IBGLTexture; overload;
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| 104 |
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| 105 | function BGLSpriteEngine: TBGLCustomSpriteEngine;
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| 106 |
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| 107 | function BGLCanvas: TBGLCustomCanvas;
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| 108 |
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| 109 | procedure BGLViewPort(AWidth,AHeight: integer); overload;
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| 110 | procedure BGLViewPort(AWidth,AHeight: integer; AColor: TBGRAPixel); overload;
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| 111 |
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| 112 | function BGLFont({%H-}AName: string; {%H-}AEmHeight: integer; {%H-}AStyle: TFontStyles = []): IBGLRenderedFont; overload;
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| 113 | function BGLFont({%H-}AName: string; {%H-}AEmHeight: integer; {%H-}AColor: TBGRAPixel; {%H-}AStyle: TFontStyles = []): IBGLRenderedFont; overload;
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| 114 | function BGLFont({%H-}AName: string; {%H-}AEmHeight: integer; {%H-}AColor: TBGRAPixel; {%H-}AOutlineColor: TBGRAPixel; {%H-}AStyle: TFontStyles = []): IBGLRenderedFont; overload;
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| 115 | function BGLFont({%H-}AName: string; {%H-}AEmHeight: integer; ARenderer: TBGRACustomFontRenderer; ARendererOwned: boolean = true): IBGLRenderedFont; overload;
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| 116 |
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| 117 | type
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| 118 | { TBGLElementArray }
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| 119 |
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| 120 | TBGLElementArray = class(TBGLCustomElementArray)
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| 121 | protected
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| 122 | FElements: packed array of GLuint;
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| 123 | FBuffer: GLuint;
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| 124 | function GetCount: integer; override;
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| 125 | public
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| 126 | constructor Create(const AElements: array of integer); override;
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| 127 | procedure Draw(ACanvas: TBGLCustomCanvas; APrimitive: TOpenGLPrimitive; AAttributes: array of TAttributeVariable); override;
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| 128 | destructor Destroy; override;
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| 129 | end;
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| 130 |
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| 131 | { TBGLArray }
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| 132 |
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| 133 | TBGLArray = class(TBGLCustomArray)
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| 134 | protected
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| 135 | FBufferAddress: pointer;
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| 136 | FCount: integer;
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| 137 | FRecordSize: integer;
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| 138 | function GetCount: integer; override;
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| 139 | function GetRecordSize: integer; override;
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| 140 | public
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| 141 | constructor Create(ABufferAddress: Pointer; ACount: integer; ARecordSize: integer); override;
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| 142 | destructor Destroy; override;
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| 143 | end;
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| 144 |
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| 145 | implementation
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| 146 |
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| 147 | uses BGRABlurGL, BGRATransform{$IFDEF BGRABITMAP_USE_LCL}, BGRAText, BGRATextFX{$ENDIF};
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| 148 |
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| 149 | type
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| 150 | TBlendFuncSeparateProc = procedure(sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum); {$IFDEF Windows} stdcall; {$ELSE} cdecl; {$ENDIF}
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| 151 |
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| 152 | function PrimitiveToOpenGL(AValue: TOpenGLPrimitive): GLenum;
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| 153 | begin
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| 154 | case AValue of
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| 155 | opPoints: result := GL_POINTS;
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| 156 | opLineStrip: result := GL_LINE_STRIP;
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| 157 | opLineLoop: result := GL_LINE_LOOP;
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| 158 | opLines: result := GL_LINES;
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| 159 | opTriangleStrip: result := GL_TRIANGLE_STRIP;
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| 160 | opTriangleFan: result := GL_TRIANGLE_FAN;
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| 161 | opTriangles: result := GL_TRIANGLES;
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| 162 | else
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| 163 | raise exception.Create('Unknown primitive type');
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| 164 | end;
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| 165 | end;
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| 166 |
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| 167 | procedure NeedOpenGL2_0;
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| 168 | begin
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| 169 | if glUseProgram = nil then
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| 170 | begin
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| 171 | if not Load_GL_version_2_0 then
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| 172 | raise exception.Create('Cannot load OpenGL 2.0');
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| 173 | end;
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| 174 | end;
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| 175 |
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| 176 | function CheckOpenGL2_0: boolean;
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| 177 | begin
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| 178 | if glUseProgram = nil then
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| 179 | begin
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| 180 | result := Load_GL_version_2_0;
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| 181 | end
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| 182 | else
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| 183 | result := true;
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| 184 | end;
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| 185 |
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| 186 | var
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| 187 | BGLCanvasInstance: TBGLCustomCanvas;
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| 188 | glBlendFuncSeparate: TBlendFuncSeparateProc;
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| 189 | glBlendFuncSeparateFetched: boolean;
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| 190 |
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| 191 | const
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| 192 | GL_COMBINE_ARB = $8570;
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| 193 | GL_COMBINE_RGB_ARB = $8571;
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| 194 | GL_SOURCE0_RGB_ARB = $8580;
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| 195 | GL_PRIMARY_COLOR_ARB = $8577;
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| 196 |
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| 197 | type
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| 198 | { TBGLTexture }
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| 199 |
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| 200 | TBGLTexture = class(TBGLCustomTexture)
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| 201 | protected
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| 202 | FFlipX,FFlipY: Boolean;
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| 203 |
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| 204 | function GetOpenGLMaxTexSize: integer; override;
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| 205 | function CreateOpenGLTexture(ARGBAData: PDWord; AAllocatedWidth, AAllocatedHeight, AActualWidth, AActualHeight: integer; RGBAOrder: boolean): TBGLTextureHandle; override;
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| 206 | procedure UpdateOpenGLTexture(ATexture: TBGLTextureHandle; ARGBAData: PDWord; AAllocatedWidth, AAllocatedHeight, AActualWidth,AActualHeight: integer; RGBAOrder: boolean); override;
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| 207 | class function SupportsBGRAOrder: boolean; override;
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| 208 | procedure SetOpenGLTextureSize(ATexture: TBGLTextureHandle; AAllocatedWidth, AAllocatedHeight, AActualWidth, AActualHeight: integer); override;
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| 209 | procedure ComputeOpenGLFramesCoord(ATexture: TBGLTextureHandle; FramesX: Integer=1; FramesY: Integer=1); override;
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| 210 | function GetOpenGLFrameCount(ATexture: TBGLTextureHandle): integer; override;
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| 211 | function GetEmptyTexture: TBGLTextureHandle; override;
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| 212 | procedure FreeOpenGLTexture(ATexture: TBGLTextureHandle); override;
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| 213 | procedure UpdateGLResampleFilter(ATexture: TBGLTextureHandle; AFilter: TOpenGLResampleFilter); override;
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| 214 |
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| 215 | procedure InternalSetColor(const AColor: TBGRAPixel);
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| 216 | procedure DoDrawTriangleOrQuad(const APoints: array of TPointF;
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| 217 | const APointsZ: array of Single; const APoints3D: array of TPoint3D_128;
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| 218 | const ANormals3D: array of TPoint3D_128; const ATexCoords: array of TPointF;
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| 219 | const AColors: array of TColorF); override;
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| 220 | procedure DoDraw(pt1,pt2,pt3,pt4: TPointF; AColor: TBGRAPixel);
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| 221 | procedure DoStretchDraw(x,y,w,h: single; AColor: TBGRAPixel); override;
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| 222 | procedure DoStretchDrawAngle(x,y,w,h,angleDeg: single; rotationCenter: TPointF; AColor: TBGRAPixel); override;
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| 223 | procedure DoDrawAffine(Origin, HAxis, VAxis: TPointF; AColor: TBGRAPixel); override;
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| 224 | procedure Init(ATexture: TBGLTextureHandle; AWidth,AHeight: integer; AOwned: boolean); override;
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| 225 | procedure NotifyInvalidFrameSize; override;
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| 226 | procedure NotifyErrorLoadingFile(AFilenameUTF8: string); override;
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| 227 |
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| 228 | function NewEmpty: TBGLCustomTexture; override;
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| 229 | function NewFromTexture(ATexture: TBGLTextureHandle; AWidth,AHeight: integer): TBGLCustomTexture; override;
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| 230 | function Duplicate: TBGLCustomTexture; override;
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| 231 |
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| 232 | public
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| 233 | procedure ToggleFlipX; override;
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| 234 | procedure ToggleFlipY; override;
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| 235 | procedure Bind(ATextureNumber: integer); override;
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| 236 | function FilterBlurMotion(ARadius: single; ABlurType: TRadialBlurType; ADirection: TPointF): IBGLTexture; override;
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| 237 | function FilterBlurRadial(ARadius: single; ABlurType: TRadialBlurType): IBGLTexture; override;
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| 238 |
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| 239 | end;
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| 240 |
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| 241 | POpenGLTexture = ^TOpenGLTexture;
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| 242 | TOpenGLTexture = record
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| 243 | ID: GLuint;
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| 244 | AllocatedWidth,AllocatedHeight,ActualWidth,ActualHeight: integer;
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| 245 | FramesCoord: array of array[0..3] of TPointF;
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| 246 | end;
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| 247 |
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| 248 | { TBGLCanvas }
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| 249 |
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| 250 | TBGLCanvas = class(TBGLCustomCanvas)
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| 251 | protected
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| 252 | FMatrix: TAffineMatrix;
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| 253 | FProjectionMatrix: TMatrix4D;
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| 254 | FBlendMode: TOpenGLBlendMode;
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| 255 | FLighting: TBGLCustomLighting;
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| 256 | FFaceCulling: TFaceCulling;
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| 257 |
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| 258 | function GetLighting: TBGLCustomLighting; override;
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| 259 |
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| 260 | function GetMatrix: TAffineMatrix; override;
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| 261 | procedure SetMatrix(const AValue: TAffineMatrix); override;
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| 262 | function GetProjectionMatrix: TMatrix4D; override;
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| 263 | procedure SetProjectionMatrix(const AValue: TMatrix4D); override;
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| 264 |
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| 265 | function GetFaceCulling: TFaceCulling; override;
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| 266 | procedure SetFaceCulling(AValue: TFaceCulling); override;
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| 267 |
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| 268 | procedure InternalSetColor(const AColor: TBGRAPixel); override;
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| 269 | procedure InternalSetColorF(const AColor: TColorF); override;
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| 270 |
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| 271 | procedure InternalStartPutPixel(const pt: TPointF); override;
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| 272 | procedure InternalStartPolyline(const pt: TPointF); override;
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| 273 | procedure InternalStartPolygon(const pt: TPointF); override;
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| 274 | procedure InternalStartTriangleFan(const pt: TPointF); override;
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| 275 | procedure InternalContinueShape(const pt: TPointF); overload; override;
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| 276 |
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| 277 | procedure InternalContinueShape(const pt: TPoint3D); overload; override;
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| 278 | procedure InternalContinueShape(const pt: TPoint3D_128); overload; override;
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| 279 | procedure InternalContinueShape(const pt, normal: TPoint3D_128); overload; override;
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| 280 |
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| 281 | procedure InternalEndShape; override;
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| 282 |
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| 283 | procedure InternalStartBlend; override;
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| 284 | procedure InternalEndBlend; override;
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| 285 |
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| 286 | procedure InternalStartBlendTriangles; override;
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| 287 | procedure InternalStartBlendQuads; override;
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| 288 | procedure InternalEndBlendTriangles; override;
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| 289 | procedure InternalEndBlendQuads; override;
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| 290 |
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| 291 | procedure EnableScissor(AValue: TRect); override;
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| 292 | procedure DisableScissor; override;
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| 293 |
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| 294 | function GetBlendMode: TOpenGLBlendMode; override;
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| 295 | procedure SetBlendMode(AValue: TOpenGLBlendMode); override;
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| 296 |
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| 297 | procedure SetActiveFrameBuffer(AValue: TBGLCustomFrameBuffer); override;
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| 298 | public
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| 299 | destructor Destroy; override;
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| 300 | procedure Fill(AColor: TBGRAPixel); override;
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| 301 | procedure StartZBuffer; override;
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| 302 | procedure EndZBuffer; override;
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| 303 | procedure WaitForGPU(AOption: TWaitForGPUOption); override;
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| 304 | function GetImage(x, y, w, h: integer): TBGRACustomBitmap; override;
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| 305 | function CreateFrameBuffer(AWidth, AHeight: integer): TBGLCustomFrameBuffer; override;
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| 306 | end;
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| 307 |
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| 308 | { TBGLLighting }
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| 309 |
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| 310 | TBGLLighting = class(TBGLCustomLighting)
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| 311 | protected
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| 312 | FLightUsage: array[0..7] of boolean;
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| 313 | FCurrentSpecularIndex: single;
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| 314 | FAmbiantLightF: TColorF;
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| 315 | FBuiltInLighting: boolean;
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| 316 | function MakeShaderObject(AShaderType: GLenum; ASource: string): GLuint;
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| 317 | function AddLight(AColor: TColorF): integer;
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| 318 | function GetSupportShaders: boolean; override;
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| 319 | procedure SetAmbiantLightF(AAmbiantLight: TColorF); override;
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| 320 | function GetAmbiantLightF: TColorF; override;
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| 321 | function GetBuiltInLightingEnabled: boolean; override;
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| 322 | procedure SetBuiltInLightingEnabled(AValue: boolean); override;
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| 323 | public
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| 324 | constructor Create;
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| 325 | function AddDirectionalLight(AColor: TColorF; ADirection: TPoint3D): integer; override;
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| 326 | function AddPointLight(AColor: TColorF; APosition: TPoint3D; ALinearAttenuation, AQuadraticAttenuation: single): integer; override;
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| 327 | procedure ClearLights; override;
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| 328 | function RemoveLight(AIndex: integer): boolean; override;
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| 329 | procedure SetSpecularIndex(AIndex: integer); override;
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| 330 |
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| 331 | function MakeVertexShader(ASource: string): DWord; override;
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| 332 | function MakeFragmentShader(ASource: string): DWord; override;
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| 333 | function MakeShaderProgram(AVertexShader, AFragmentShader: DWord): DWord; override;
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| 334 | procedure UseProgram(AProgram: DWord); override;
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| 335 | procedure DeleteShaderObject(AShader: DWord); override;
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| 336 | procedure DeleteShaderProgram(AProgram: DWord); override;
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| 337 | function GetUniformVariable(AProgram: DWord; AName: string): DWord; override;
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| 338 | function GetAttribVariable(AProgram: DWord; AName: string): DWord; override;
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| 339 | procedure SetUniformSingle(AVariable: DWord; const AValue; AElementCount, AComponentCount: integer); override;
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| 340 | procedure SetUniformInteger(AVariable: DWord; const AValue; AElementCount, AComponentCount: integer); override;
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| 341 | procedure BindAttribute(AAttribute: TAttributeVariable); override;
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| 342 | procedure UnbindAttribute(AAttribute: TAttributeVariable); override;
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| 343 | end;
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| 344 |
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| 345 | { TBGLFrameBuffer }
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| 346 |
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| 347 | procedure TBGLFrameBuffer.SetMatrix(AValue: TAffineMatrix);
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| 348 | begin
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| 349 | if FSettingMatrices then Exit;
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| 350 | FSettingMatrices := true;
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| 351 | FMatrix:=AValue;
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| 352 | if FCanvas <> nil then
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| 353 | TBGLCustomCanvas(FCanvas).Matrix := AValue;
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| 354 | FSettingMatrices := false;
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| 355 | end;
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| 356 |
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| 357 | function TBGLFrameBuffer.GetMatrix: TAffineMatrix;
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| 358 | begin
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| 359 | result := FMatrix;
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| 360 | end;
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|---|
| 361 |
|
|---|
| 362 | function TBGLFrameBuffer.GetTexture: IBGLTexture;
|
|---|
| 363 | begin
|
|---|
| 364 | result := FTexture.FlipY;
|
|---|
| 365 | end;
|
|---|
| 366 |
|
|---|
| 367 | function TBGLFrameBuffer.GetHandle: pointer;
|
|---|
| 368 | begin
|
|---|
| 369 | result := @FFrameBufferId;
|
|---|
| 370 | end;
|
|---|
| 371 |
|
|---|
| 372 | function TBGLFrameBuffer.GetHeight: integer;
|
|---|
| 373 | begin
|
|---|
| 374 | result := FHeight;
|
|---|
| 375 | end;
|
|---|
| 376 |
|
|---|
| 377 | function TBGLFrameBuffer.GetProjectionMatrix: TMatrix4D;
|
|---|
| 378 | begin
|
|---|
| 379 | result := FProjectionMatrix;
|
|---|
| 380 | end;
|
|---|
| 381 |
|
|---|
| 382 | function TBGLFrameBuffer.GetWidth: integer;
|
|---|
| 383 | begin
|
|---|
| 384 | result := FWidth;
|
|---|
| 385 | end;
|
|---|
| 386 |
|
|---|
| 387 | procedure TBGLFrameBuffer.SetProjectionMatrix(AValue: TMatrix4D);
|
|---|
| 388 | begin
|
|---|
| 389 | if FSettingMatrices then Exit;
|
|---|
| 390 | FSettingMatrices := true;
|
|---|
| 391 | FProjectionMatrix:= AValue;
|
|---|
| 392 | if FCanvas <> nil then
|
|---|
| 393 | TBGLCustomCanvas(FCanvas).ProjectionMatrix := AValue;
|
|---|
| 394 | FSettingMatrices := false;
|
|---|
| 395 | end;
|
|---|
| 396 |
|
|---|
| 397 | constructor TBGLFrameBuffer.Create(AWidth, AHeight: integer);
|
|---|
| 398 | var frameBufferStatus: GLenum;
|
|---|
| 399 | begin
|
|---|
| 400 | if not Load_GL_version_3_0 then
|
|---|
| 401 | raise exception.Create('Cannot load OpenGL 3.0');
|
|---|
| 402 |
|
|---|
| 403 | FWidth := AWidth;
|
|---|
| 404 | FHeight := AHeight;
|
|---|
| 405 |
|
|---|
| 406 | FTexture := BGLTextureFactory.Create(nil,AWidth,AHeight,AWidth,AHeight);
|
|---|
| 407 |
|
|---|
| 408 | //depth and stencil
|
|---|
| 409 | glGenRenderbuffers(1, @FRenderBufferId);
|
|---|
| 410 | glBindRenderbuffer(GL_RENDERBUFFER, FRenderBufferId);
|
|---|
| 411 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, AWidth,AHeight);
|
|---|
| 412 | glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
|---|
| 413 |
|
|---|
| 414 | glGenFramebuffers(1, @FFrameBufferId);
|
|---|
| 415 | glBindFramebuffer(GL_FRAMEBUFFER, FFrameBufferId);
|
|---|
| 416 |
|
|---|
| 417 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, PGLuint(FTexture.Handle)^, 0);
|
|---|
| 418 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, FFrameBufferId);
|
|---|
| 419 |
|
|---|
| 420 | frameBufferStatus:= glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|---|
| 421 | glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|---|
| 422 |
|
|---|
| 423 | if frameBufferStatus <> GL_FRAMEBUFFER_COMPLETE then
|
|---|
| 424 | begin
|
|---|
| 425 | glDeleteFramebuffers(1, @FFrameBufferId);
|
|---|
| 426 | glDeleteRenderbuffers(1, @FRenderBufferId);
|
|---|
| 427 | FTexture := nil;
|
|---|
| 428 | raise exception.Create('Error ' + inttostr(frameBufferStatus) + ' while initializing frame buffer');
|
|---|
| 429 | end;
|
|---|
| 430 |
|
|---|
| 431 | UseOrthoProjection;
|
|---|
| 432 | Matrix := AffineMatrixIdentity;
|
|---|
| 433 | end;
|
|---|
| 434 |
|
|---|
| 435 | function TBGLFrameBuffer.MakeTextureAndFree: IBGLTexture;
|
|---|
| 436 | begin
|
|---|
| 437 | result := FTexture;
|
|---|
| 438 | FTexture := nil;
|
|---|
| 439 | Free;
|
|---|
| 440 | end;
|
|---|
| 441 |
|
|---|
| 442 | destructor TBGLFrameBuffer.Destroy;
|
|---|
| 443 | begin
|
|---|
| 444 | glDeleteFramebuffers(1, @FFrameBufferId);
|
|---|
| 445 | glDeleteRenderbuffers(1, @FRenderBufferId);
|
|---|
| 446 | FTexture := nil;
|
|---|
| 447 |
|
|---|
| 448 | inherited Destroy;
|
|---|
| 449 | end;
|
|---|
| 450 |
|
|---|
| 451 | procedure ApplyBlendMode(ABlendMode: TOpenGLBlendMode);
|
|---|
| 452 | var
|
|---|
| 453 | srcBlend : LongWord;
|
|---|
| 454 | dstBlend : LongWord;
|
|---|
| 455 | begin
|
|---|
| 456 | case ABlendMode of
|
|---|
| 457 | obmAdd:
|
|---|
| 458 | begin
|
|---|
| 459 | srcBlend := GL_SRC_ALPHA;
|
|---|
| 460 | dstBlend := GL_ONE;
|
|---|
| 461 | end;
|
|---|
| 462 | obmMultiply:
|
|---|
| 463 | begin
|
|---|
| 464 | srcBlend := GL_ZERO;
|
|---|
| 465 | dstBlend := GL_SRC_COLOR;
|
|---|
| 466 | end
|
|---|
| 467 | else
|
|---|
| 468 | begin
|
|---|
| 469 | srcBlend := GL_SRC_ALPHA;
|
|---|
| 470 | dstBlend := GL_ONE_MINUS_SRC_ALPHA;
|
|---|
| 471 | end;
|
|---|
| 472 | end;
|
|---|
| 473 | if not glBlendFuncSeparateFetched then
|
|---|
| 474 | begin
|
|---|
| 475 | glBlendFuncSeparate := TBlendFuncSeparateProc(wglGetProcAddress('glBlendFuncSeparate'));
|
|---|
| 476 | glBlendFuncSeparateFetched := true;
|
|---|
| 477 | end;
|
|---|
| 478 | if Assigned(glBlendFuncSeparate) then
|
|---|
| 479 | glBlendFuncSeparate( srcBlend, dstBlend, GL_ONE, GL_ONE_MINUS_SRC_ALPHA )
|
|---|
| 480 | else
|
|---|
| 481 | glBlendFunc( srcBlend, dstBlend );
|
|---|
| 482 | end;
|
|---|
| 483 |
|
|---|
| 484 | function BGLTexture(ARGBAData: PDWord; AllocatedWidth, AllocatedHeight,
|
|---|
| 485 | ActualWidth, ActualHeight: integer): IBGLTexture;
|
|---|
| 486 | begin
|
|---|
| 487 | result := TBGLTexture.Create(ARGBAData,AllocatedWidth, AllocatedHeight,
|
|---|
| 488 | ActualWidth, ActualHeight);
|
|---|
| 489 | end;
|
|---|
| 490 |
|
|---|
| 491 | function BGLTexture(AFPImage: TFPCustomImage): IBGLTexture;
|
|---|
| 492 | begin
|
|---|
| 493 | result := TBGLTexture.Create(AFPImage);
|
|---|
| 494 | end;
|
|---|
| 495 |
|
|---|
| 496 | function BGLTexture(ABitmap: TBitmap): IBGLTexture;
|
|---|
| 497 | begin
|
|---|
| 498 | result := TBGLTexture.Create(ABitmap);
|
|---|
| 499 | end;
|
|---|
| 500 |
|
|---|
| 501 | function BGLTexture(AWidth, AHeight: integer; Color: TColor): IBGLTexture;
|
|---|
| 502 | begin
|
|---|
| 503 | result := TBGLTexture.Create(AWidth,AHeight,Color);
|
|---|
| 504 | end;
|
|---|
| 505 |
|
|---|
| 506 | function BGLTexture(AWidth, AHeight: integer; Color: TBGRAPixel): IBGLTexture;
|
|---|
| 507 | begin
|
|---|
| 508 | result := TBGLTexture.Create(AWidth,AHeight,Color);
|
|---|
| 509 | end;
|
|---|
| 510 |
|
|---|
| 511 | function BGLTexture(AFilenameUTF8: string): IBGLTexture;
|
|---|
| 512 | begin
|
|---|
| 513 | result := TBGLTexture.Create(AFilenameUTF8);
|
|---|
| 514 | end;
|
|---|
| 515 |
|
|---|
| 516 | function BGLTexture(AFilenameUTF8: string; AWidth, AHeight: integer; AResampleFilter: TResampleFilter): IBGLTexture;
|
|---|
| 517 | begin
|
|---|
| 518 | result := TBGLTexture.Create(AFilenameUTF8, AWidth, AHeight, AResampleFilter);
|
|---|
| 519 | end;
|
|---|
| 520 |
|
|---|
| 521 | function BGLTexture(AStream: TStream): IBGLTexture;
|
|---|
| 522 | begin
|
|---|
| 523 | result := TBGLTexture.Create(AStream);
|
|---|
| 524 | end;
|
|---|
| 525 |
|
|---|
| 526 | function BGLSpriteEngine: TBGLCustomSpriteEngine;
|
|---|
| 527 | begin
|
|---|
| 528 | result := BGRASpriteGL.BGLSpriteEngine;
|
|---|
| 529 | end;
|
|---|
| 530 |
|
|---|
| 531 | procedure BGLViewPort(AWidth, AHeight: integer; AColor: TBGRAPixel);
|
|---|
| 532 | begin
|
|---|
| 533 | BGLViewPort(AWidth,AHeight);
|
|---|
| 534 | BGLCanvas.Fill(AColor);
|
|---|
| 535 | end;
|
|---|
| 536 |
|
|---|
| 537 | function BGLFont(AName: string; AEmHeight: integer; AStyle: TFontStyles = []): IBGLRenderedFont;
|
|---|
| 538 | begin
|
|---|
| 539 | {$IFDEF BGRABITMAP_USE_LCL}
|
|---|
| 540 | result := BGLFont(AName, AEmHeight, TLCLFontRenderer.Create);
|
|---|
| 541 | result.Style := AStyle;
|
|---|
| 542 | {$ELSE}
|
|---|
| 543 | result := nil;
|
|---|
| 544 | raise exception.Create('LCL renderer not available');
|
|---|
| 545 | {$ENDIF}
|
|---|
| 546 | end;
|
|---|
| 547 |
|
|---|
| 548 | function BGLFont(AName: string; AEmHeight: integer; AColor: TBGRAPixel;
|
|---|
| 549 | AStyle: TFontStyles): IBGLRenderedFont;
|
|---|
| 550 | begin
|
|---|
| 551 | {$IFDEF BGRABITMAP_USE_LCL}
|
|---|
| 552 | result := BGLFont(AName, AEmHeight, TLCLFontRenderer.Create);
|
|---|
| 553 | result.Color := AColor;
|
|---|
| 554 | result.Style := AStyle;
|
|---|
| 555 | {$ELSE}
|
|---|
| 556 | result := nil;
|
|---|
| 557 | raise exception.Create('LCL renderer not available');
|
|---|
| 558 | {$ENDIF}
|
|---|
| 559 | end;
|
|---|
| 560 |
|
|---|
| 561 | function BGLFont(AName: string; AEmHeight: integer; AColor: TBGRAPixel;
|
|---|
| 562 | AOutlineColor: TBGRAPixel; AStyle: TFontStyles = []): IBGLRenderedFont;
|
|---|
| 563 | {$IFDEF BGRABITMAP_USE_LCL}
|
|---|
| 564 | var renderer: TBGRATextEffectFontRenderer;
|
|---|
| 565 | begin
|
|---|
| 566 | renderer := TBGRATextEffectFontRenderer.Create;
|
|---|
| 567 | renderer.OuterOutlineOnly:= true;
|
|---|
| 568 | renderer.OutlineColor := AOutlineColor;
|
|---|
| 569 | renderer.OutlineVisible := true;
|
|---|
| 570 | result := BGLFont(AName, AEmHeight, renderer, true);
|
|---|
| 571 | result.Color := AColor;
|
|---|
| 572 | result.Style := AStyle;
|
|---|
| 573 | end;
|
|---|
| 574 | {$ELSE}
|
|---|
| 575 | begin
|
|---|
| 576 | result := nil;
|
|---|
| 577 | raise exception.Create('LCL renderer not available');
|
|---|
| 578 | end;
|
|---|
| 579 | {$ENDIF}
|
|---|
| 580 |
|
|---|
| 581 | function BGLFont(AName: string; AEmHeight: integer;
|
|---|
| 582 | ARenderer: TBGRACustomFontRenderer;
|
|---|
| 583 | ARendererOwned: boolean): IBGLRenderedFont;
|
|---|
| 584 | var f: TBGLRenderedFont;
|
|---|
| 585 | begin
|
|---|
| 586 | f:= TBGLRenderedFont.Create(ARenderer, ARendererOwned);
|
|---|
| 587 | f.Name := AName;
|
|---|
| 588 | f.EmHeight := AEmHeight;
|
|---|
| 589 | result := f;
|
|---|
| 590 | end;
|
|---|
| 591 |
|
|---|
| 592 | function BGLCanvas: TBGLCustomCanvas;
|
|---|
| 593 | begin
|
|---|
| 594 | result := BGLCanvasInstance;
|
|---|
| 595 | end;
|
|---|
| 596 |
|
|---|
| 597 | procedure BGLViewPort(AWidth, AHeight: integer);
|
|---|
| 598 | begin
|
|---|
| 599 | BGLCanvas.Width := AWidth;
|
|---|
| 600 | BGLCanvas.Height := AHeight;
|
|---|
| 601 | BGLCanvas.UseOrthoProjection;
|
|---|
| 602 | BGLCanvas.Matrix := AffineMatrixIdentity;
|
|---|
| 603 | BGLCanvas.FaceCulling := fcNone;
|
|---|
| 604 | end;
|
|---|
| 605 |
|
|---|
| 606 | { TBGLArray }
|
|---|
| 607 |
|
|---|
| 608 | function TBGLArray.GetCount: integer;
|
|---|
| 609 | begin
|
|---|
| 610 | result := FCount;
|
|---|
| 611 | end;
|
|---|
| 612 |
|
|---|
| 613 | function TBGLArray.GetRecordSize: integer;
|
|---|
| 614 | begin
|
|---|
| 615 | result := FRecordSize;
|
|---|
| 616 | end;
|
|---|
| 617 |
|
|---|
| 618 | constructor TBGLArray.Create(ABufferAddress: pointer; ACount: integer;
|
|---|
| 619 | ARecordSize: integer);
|
|---|
| 620 | var b: GLuint;
|
|---|
| 621 | begin
|
|---|
| 622 | NeedOpenGL2_0;
|
|---|
| 623 | FBufferAddress:= ABufferAddress;
|
|---|
| 624 | FCount := ACount;
|
|---|
| 625 | FRecordSize:= ARecordSize;
|
|---|
| 626 | glGenBuffers(1, @b);
|
|---|
| 627 | FBuffer := b;
|
|---|
| 628 | glBindBuffer(GL_ARRAY_BUFFER, FBuffer);
|
|---|
| 629 | glBufferData(GL_ARRAY_BUFFER, FCount*FRecordSize, FBufferAddress, GL_STATIC_DRAW);
|
|---|
| 630 | end;
|
|---|
| 631 |
|
|---|
| 632 | destructor TBGLArray.Destroy;
|
|---|
| 633 | var b: GLuint;
|
|---|
| 634 | begin
|
|---|
| 635 | b := FBuffer;
|
|---|
| 636 | glDeleteBuffers(1, @b);
|
|---|
| 637 | inherited Destroy;
|
|---|
| 638 | end;
|
|---|
| 639 |
|
|---|
| 640 | { TBGLElementArray }
|
|---|
| 641 |
|
|---|
| 642 | function TBGLElementArray.GetCount: integer;
|
|---|
| 643 | begin
|
|---|
| 644 | result := length(FElements);
|
|---|
| 645 | end;
|
|---|
| 646 |
|
|---|
| 647 | constructor TBGLElementArray.Create(const AElements: array of integer);
|
|---|
| 648 | var bufferSize: integer;
|
|---|
| 649 | i: NativeInt;
|
|---|
| 650 | begin
|
|---|
| 651 | NeedOpenGL2_0;
|
|---|
| 652 | setlength(FElements,length(AElements));
|
|---|
| 653 | bufferSize := length(FElements)*sizeof(integer);
|
|---|
| 654 | for i := 0 to high(FElements) do
|
|---|
| 655 | FElements[i] := AElements[i];
|
|---|
| 656 | glGenBuffers(1, @FBuffer);
|
|---|
| 657 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, FBuffer);
|
|---|
| 658 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferSize, @FElements[0], GL_STATIC_DRAW);
|
|---|
| 659 | end;
|
|---|
| 660 |
|
|---|
| 661 | procedure TBGLElementArray.Draw(ACanvas: TBGLCustomCanvas; APrimitive: TOpenGLPrimitive; AAttributes: array of TAttributeVariable);
|
|---|
| 662 | var
|
|---|
| 663 | i: NativeInt;
|
|---|
| 664 | begin
|
|---|
| 665 | for i := 0 to high(AAttributes) do
|
|---|
| 666 | ACanvas.Lighting.BindAttribute(AAttributes[i]);
|
|---|
| 667 |
|
|---|
| 668 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, FBuffer);
|
|---|
| 669 | glDrawElements(PrimitiveToOpenGL(APrimitive), Count, GL_UNSIGNED_INT, nil);
|
|---|
| 670 |
|
|---|
| 671 | for i := 0 to high(AAttributes) do
|
|---|
| 672 | ACanvas.Lighting.UnbindAttribute(AAttributes[i]);
|
|---|
| 673 | end;
|
|---|
| 674 |
|
|---|
| 675 | destructor TBGLElementArray.Destroy;
|
|---|
| 676 | begin
|
|---|
| 677 | glDeleteBuffers(1, @FBuffer);
|
|---|
| 678 | inherited Destroy;
|
|---|
| 679 | end;
|
|---|
| 680 |
|
|---|
| 681 | { TBGLLighting }
|
|---|
| 682 |
|
|---|
| 683 | procedure TBGLLighting.SetAmbiantLightF(AAmbiantLight: TColorF);
|
|---|
| 684 | begin
|
|---|
| 685 | FAmbiantLightF := AAmbiantLight;
|
|---|
| 686 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @AAmbiantLight);
|
|---|
| 687 | end;
|
|---|
| 688 |
|
|---|
| 689 | constructor TBGLLighting.Create;
|
|---|
| 690 | begin
|
|---|
| 691 | FAmbiantLightF := ColorF(1,1,1,1);
|
|---|
| 692 | end;
|
|---|
| 693 |
|
|---|
| 694 | function TBGLLighting.AddPointLight(AColor: TColorF; APosition: TPoint3D; ALinearAttenuation, AQuadraticAttenuation: single): integer;
|
|---|
| 695 | var
|
|---|
| 696 | v: TPoint3D_128;
|
|---|
| 697 | begin
|
|---|
| 698 | result := AddLight(AColor);
|
|---|
| 699 | if result <> -1 then
|
|---|
| 700 | begin
|
|---|
| 701 | v := Point3D_128(APosition);
|
|---|
| 702 | v.t := 1;
|
|---|
| 703 | glLightfv(GL_LIGHT0 + result, GL_POSITION, @v);
|
|---|
| 704 | glLightf(GL_LIGHT0 + result, GL_CONSTANT_ATTENUATION, 0);
|
|---|
| 705 | glLightf(GL_LIGHT0 + result, GL_LINEAR_ATTENUATION, ALinearAttenuation);
|
|---|
| 706 | glLightf(GL_LIGHT0 + result, GL_QUADRATIC_ATTENUATION, AQuadraticAttenuation);
|
|---|
| 707 | end;
|
|---|
| 708 | end;
|
|---|
| 709 |
|
|---|
| 710 | procedure TBGLLighting.ClearLights;
|
|---|
| 711 | var
|
|---|
| 712 | i: Integer;
|
|---|
| 713 | begin
|
|---|
| 714 | for i := 0 to High(FLightUsage) do
|
|---|
| 715 | if FLightUsage[i] then
|
|---|
| 716 | RemoveLight(i);
|
|---|
| 717 | end;
|
|---|
| 718 |
|
|---|
| 719 | function TBGLLighting.AddDirectionalLight(AColor: TColorF; ADirection: TPoint3D): integer;
|
|---|
| 720 | var
|
|---|
| 721 | v: TPoint3D_128;
|
|---|
| 722 | begin
|
|---|
| 723 | result := AddLight(AColor);
|
|---|
| 724 | if result <> -1 then
|
|---|
| 725 | begin
|
|---|
| 726 | v := Point3D_128(ADirection);
|
|---|
| 727 | Normalize3D_128(v);
|
|---|
| 728 | v.t := 0;
|
|---|
| 729 | glLightfv(GL_LIGHT0 + result, GL_POSITION, @v);
|
|---|
| 730 | end;
|
|---|
| 731 | end;
|
|---|
| 732 |
|
|---|
| 733 | procedure TBGLLighting.SetSpecularIndex(AIndex: integer);
|
|---|
| 734 | var c: TColorF;
|
|---|
| 735 | newIndex: single;
|
|---|
| 736 | begin
|
|---|
| 737 | newIndex := AIndex*0.5;
|
|---|
| 738 | if newIndex < 0 then newIndex := 0;
|
|---|
| 739 | if newIndex > 128 then newIndex := 128;
|
|---|
| 740 | if newIndex <> FCurrentSpecularIndex then
|
|---|
| 741 | begin
|
|---|
| 742 | if newIndex = 0 then
|
|---|
| 743 | c := ColorF(0,0,0,1)
|
|---|
| 744 | else
|
|---|
| 745 | c := ColorF(1,1,1,1);
|
|---|
| 746 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, newIndex);
|
|---|
| 747 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, @c);
|
|---|
| 748 | FCurrentSpecularIndex := newIndex;
|
|---|
| 749 | end;
|
|---|
| 750 | end;
|
|---|
| 751 |
|
|---|
| 752 | function TBGLLighting.MakeVertexShader(ASource: string): DWord;
|
|---|
| 753 | begin
|
|---|
| 754 | result := MakeShaderObject(GL_VERTEX_SHADER, ASource);
|
|---|
| 755 | end;
|
|---|
| 756 |
|
|---|
| 757 | function TBGLLighting.MakeFragmentShader(ASource: string): DWord;
|
|---|
| 758 | begin
|
|---|
| 759 | result := MakeShaderObject(GL_FRAGMENT_SHADER, ASource);
|
|---|
| 760 | end;
|
|---|
| 761 |
|
|---|
| 762 | function TBGLLighting.GetAmbiantLightF: TColorF;
|
|---|
| 763 | begin
|
|---|
| 764 | result := FAmbiantLightF;
|
|---|
| 765 | end;
|
|---|
| 766 |
|
|---|
| 767 | function TBGLLighting.GetBuiltInLightingEnabled: boolean;
|
|---|
| 768 | begin
|
|---|
| 769 | result := FBuiltInLighting;
|
|---|
| 770 | end;
|
|---|
| 771 |
|
|---|
| 772 | procedure TBGLLighting.SetBuiltInLightingEnabled(AValue: boolean);
|
|---|
| 773 | begin
|
|---|
| 774 | if AValue = FBuiltInLighting then exit;
|
|---|
| 775 | FBuiltInLighting:= AValue;
|
|---|
| 776 | if AValue then
|
|---|
| 777 | begin
|
|---|
| 778 | glEnable(GL_LIGHTING);
|
|---|
| 779 | glShadeModel(GL_SMOOTH);
|
|---|
| 780 | glEnable(GL_COLOR_MATERIAL);
|
|---|
| 781 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
|---|
| 782 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, @FAmbiantLightF);
|
|---|
| 783 | glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0);
|
|---|
| 784 | glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,1);
|
|---|
| 785 | end else
|
|---|
| 786 | begin
|
|---|
| 787 | glDisable(GL_LIGHTING);
|
|---|
| 788 | end;
|
|---|
| 789 | end;
|
|---|
| 790 |
|
|---|
| 791 | function TBGLLighting.MakeShaderObject(AShaderType: GLenum; ASource: string
|
|---|
| 792 | ): GLuint;
|
|---|
| 793 | var
|
|---|
| 794 | psource: pchar;
|
|---|
| 795 | sourceLen: GLint;
|
|---|
| 796 | shaderId: GLuint;
|
|---|
| 797 | shaderOk: GLint;
|
|---|
| 798 | log: string;
|
|---|
| 799 | logLen: GLint;
|
|---|
| 800 | begin
|
|---|
| 801 | NeedOpenGL2_0;
|
|---|
| 802 |
|
|---|
| 803 | if ASource = '' then
|
|---|
| 804 | raise exception.Create('Empty code file provided');
|
|---|
| 805 |
|
|---|
| 806 | shaderId := glCreateShader(AShaderType);
|
|---|
| 807 | psource := @ASource[1];
|
|---|
| 808 | sourceLen := length(ASource);
|
|---|
| 809 | glShaderSource(shaderId, 1, @psource, @sourceLen);
|
|---|
| 810 | glCompileShader(shaderId);
|
|---|
| 811 |
|
|---|
| 812 | glGetShaderiv(shaderId, GL_COMPILE_STATUS, @shaderOk);
|
|---|
| 813 | if not (shaderOk <> 0) then
|
|---|
| 814 | begin
|
|---|
| 815 | //retrieve error log
|
|---|
| 816 | glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, @logLen);
|
|---|
| 817 | setlength(log, logLen);
|
|---|
| 818 | if logLen > 0 then
|
|---|
| 819 | glGetShaderInfoLog(shaderId, logLen, nil, @log[1]);
|
|---|
| 820 |
|
|---|
| 821 | glDeleteShader(shaderId);
|
|---|
| 822 | raise exception.Create('Failed to compile shader: ' + log);
|
|---|
| 823 | end;
|
|---|
| 824 | result := shaderId;
|
|---|
| 825 | end;
|
|---|
| 826 |
|
|---|
| 827 | function TBGLLighting.AddLight(AColor: TColorF): integer;
|
|---|
| 828 | var
|
|---|
| 829 | i: Integer;
|
|---|
| 830 | black: TColorF;
|
|---|
| 831 | begin
|
|---|
| 832 | for i := 0 to high(FLightUsage) do
|
|---|
| 833 | if not FLightUsage[i] then
|
|---|
| 834 | begin
|
|---|
| 835 | result := i;
|
|---|
| 836 | FLightUsage[i] := true;
|
|---|
| 837 | black := ColorF(0,0,0,1);
|
|---|
| 838 | glLightfv(GL_LIGHT0 + i, GL_AMBIENT, @black);
|
|---|
| 839 | glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, @AColor);
|
|---|
| 840 | glLightfv(GL_LIGHT0 + i, GL_SPECULAR, @AColor);
|
|---|
| 841 | glEnable(GL_LIGHT0 + i);
|
|---|
| 842 | exit;
|
|---|
| 843 | end;
|
|---|
| 844 | result := -1;
|
|---|
| 845 | end;
|
|---|
| 846 |
|
|---|
| 847 | function TBGLLighting.GetSupportShaders: boolean;
|
|---|
| 848 | begin
|
|---|
| 849 | result := CheckOpenGL2_0;
|
|---|
| 850 | end;
|
|---|
| 851 |
|
|---|
| 852 | function TBGLLighting.MakeShaderProgram(AVertexShader, AFragmentShader: DWord): DWord;
|
|---|
| 853 | var
|
|---|
| 854 | programOk: GLint;
|
|---|
| 855 | shaderProgram: GLuint;
|
|---|
| 856 | log: string;
|
|---|
| 857 | logLen: GLint;
|
|---|
| 858 | begin
|
|---|
| 859 | NeedOpenGL2_0;
|
|---|
| 860 |
|
|---|
| 861 | shaderProgram := glCreateProgram();
|
|---|
| 862 | glAttachShader(shaderProgram, AVertexShader);
|
|---|
| 863 | glAttachShader(shaderProgram, AFragmentShader);
|
|---|
| 864 | glLinkProgram(shaderProgram);
|
|---|
| 865 |
|
|---|
| 866 | glGetProgramiv(shaderProgram, GL_LINK_STATUS, @programOk);
|
|---|
| 867 | if not (programOk <> 0) then
|
|---|
| 868 | begin
|
|---|
| 869 | //retrieve error log
|
|---|
| 870 | glGetProgramiv(shaderProgram, GL_INFO_LOG_LENGTH, @logLen);
|
|---|
| 871 | setlength(log, logLen);
|
|---|
| 872 | if logLen > 0 then
|
|---|
| 873 | glGetProgramInfoLog(shaderProgram, logLen, nil, @log[1]);
|
|---|
| 874 |
|
|---|
| 875 | glDeleteProgram(shaderProgram);
|
|---|
| 876 | raise exception.Create('Failed to link shader program: ' + log);
|
|---|
| 877 | end;
|
|---|
| 878 | result := shaderProgram;
|
|---|
| 879 | end;
|
|---|
| 880 |
|
|---|
| 881 | procedure TBGLLighting.UseProgram(AProgram: DWord);
|
|---|
| 882 | begin
|
|---|
| 883 | NeedOpenGL2_0;
|
|---|
| 884 | glUseProgram(AProgram);
|
|---|
| 885 | end;
|
|---|
| 886 |
|
|---|
| 887 | procedure TBGLLighting.DeleteShaderObject(AShader: DWord);
|
|---|
| 888 | begin
|
|---|
| 889 | NeedOpenGL2_0;
|
|---|
| 890 | if AShader<> 0 then
|
|---|
| 891 | glDeleteShader(AShader);
|
|---|
| 892 | end;
|
|---|
| 893 |
|
|---|
| 894 | procedure TBGLLighting.DeleteShaderProgram(AProgram: DWord);
|
|---|
| 895 | begin
|
|---|
| 896 | NeedOpenGL2_0;
|
|---|
| 897 | if AProgram<> 0 then
|
|---|
| 898 | glDeleteProgram(AProgram);
|
|---|
| 899 | end;
|
|---|
| 900 |
|
|---|
| 901 | function TBGLLighting.GetUniformVariable(AProgram: DWord; AName: string): DWord;
|
|---|
| 902 | begin
|
|---|
| 903 | NeedOpenGL2_0;
|
|---|
| 904 | result := glGetUniformLocation(AProgram, @AName[1]);
|
|---|
| 905 | end;
|
|---|
| 906 |
|
|---|
| 907 | function TBGLLighting.GetAttribVariable(AProgram: DWord; AName: string): DWord;
|
|---|
| 908 | begin
|
|---|
| 909 | NeedOpenGL2_0;
|
|---|
| 910 | result := glGetAttribLocation(AProgram, @AName[1]);
|
|---|
| 911 | end;
|
|---|
| 912 |
|
|---|
| 913 | procedure TBGLLighting.SetUniformSingle(AVariable: DWord;
|
|---|
| 914 | const AValue; AElementCount, AComponentCount: integer);
|
|---|
| 915 | begin
|
|---|
| 916 | NeedOpenGL2_0;
|
|---|
| 917 | case AComponentCount of
|
|---|
| 918 | 1: glUniform1fv(AVariable, AElementCount, @AValue);
|
|---|
| 919 | 2: glUniform2fv(AVariable, AElementCount, @AValue);
|
|---|
| 920 | 3: glUniform3fv(AVariable, AElementCount, @AValue);
|
|---|
| 921 | 4: glUniform4fv(AVariable, AElementCount, @AValue);
|
|---|
| 922 | 9: glUniformMatrix3fv(AVariable, AElementCount, GL_FALSE, @AValue);
|
|---|
| 923 | 16: glUniformMatrix4fv(AVariable, AElementCount, GL_FALSE, @AValue);
|
|---|
| 924 | else
|
|---|
| 925 | raise exception.Create('Unexpected number of components');
|
|---|
| 926 | end;
|
|---|
| 927 | end;
|
|---|
| 928 |
|
|---|
| 929 | procedure TBGLLighting.SetUniformInteger(AVariable: DWord;
|
|---|
| 930 | const AValue; AElementCount, AComponentCount: integer);
|
|---|
| 931 | begin
|
|---|
| 932 | NeedOpenGL2_0;
|
|---|
| 933 | case AComponentCount of
|
|---|
| 934 | 1: glUniform1iv(AVariable, AElementCount, @AValue);
|
|---|
| 935 | 2: glUniform2iv(AVariable, AElementCount, @AValue);
|
|---|
| 936 | 3: glUniform3iv(AVariable, AElementCount, @AValue);
|
|---|
| 937 | 4: glUniform4iv(AVariable, AElementCount, @AValue);
|
|---|
| 938 | else
|
|---|
| 939 | raise exception.Create('Unexpected number of components');
|
|---|
| 940 | end;
|
|---|
| 941 | end;
|
|---|
| 942 |
|
|---|
| 943 | procedure TBGLLighting.BindAttribute(AAttribute: TAttributeVariable);
|
|---|
| 944 | var t: GLenum;
|
|---|
| 945 | begin
|
|---|
| 946 | glBindBuffer(GL_ARRAY_BUFFER, AAttribute.Source.Handle);
|
|---|
| 947 | if AAttribute.IsFloat then
|
|---|
| 948 | t := GL_FLOAT
|
|---|
| 949 | else
|
|---|
| 950 | t := GL_INT;
|
|---|
| 951 | glVertexAttribPointer(AAttribute.Handle, AAttribute.VectorSize,t,GL_FALSE,
|
|---|
| 952 | AAttribute.Source.RecordSize, {%H-}pointer(PtrInt(AAttribute.RecordOffset)));
|
|---|
| 953 | glEnableVertexAttribArray(AAttribute.Handle);
|
|---|
| 954 | end;
|
|---|
| 955 |
|
|---|
| 956 | procedure TBGLLighting.UnbindAttribute(AAttribute: TAttributeVariable);
|
|---|
| 957 | begin
|
|---|
| 958 | glDisableVertexAttribArray(AAttribute.Handle);
|
|---|
| 959 | end;
|
|---|
| 960 |
|
|---|
| 961 | function TBGLLighting.RemoveLight(AIndex: integer): boolean;
|
|---|
| 962 | begin
|
|---|
| 963 | if (AIndex >= 0) and (AIndex <= high(FLightUsage)) and
|
|---|
| 964 | FLightUsage[AIndex] then
|
|---|
| 965 | begin
|
|---|
| 966 | glDisable(GL_LIGHT0 + AIndex);
|
|---|
| 967 | FLightUsage[AIndex] := false;
|
|---|
| 968 | result := true;
|
|---|
| 969 | end
|
|---|
| 970 | else
|
|---|
| 971 | result := false;
|
|---|
| 972 | end;
|
|---|
| 973 |
|
|---|
| 974 | { TBGLContext }
|
|---|
| 975 |
|
|---|
| 976 | function TBGLContext.GetHeight: integer;
|
|---|
| 977 | begin
|
|---|
| 978 | if Assigned(Canvas) then
|
|---|
| 979 | result := Canvas.Height
|
|---|
| 980 | else
|
|---|
| 981 | result := 0;
|
|---|
| 982 | end;
|
|---|
| 983 |
|
|---|
| 984 | function TBGLContext.GetWidth: integer;
|
|---|
| 985 | begin
|
|---|
| 986 | if Assigned(Canvas) then
|
|---|
| 987 | result := Canvas.Width
|
|---|
| 988 | else
|
|---|
| 989 | result := 0;
|
|---|
| 990 | end;
|
|---|
| 991 |
|
|---|
| 992 | { TBGLCanvas }
|
|---|
| 993 |
|
|---|
| 994 | function TBGLCanvas.GetLighting: TBGLCustomLighting;
|
|---|
| 995 | begin
|
|---|
| 996 | if FLighting = nil then
|
|---|
| 997 | FLighting := TBGLLighting.Create;
|
|---|
| 998 | result := FLighting;
|
|---|
| 999 | end;
|
|---|
| 1000 |
|
|---|
| 1001 | function TBGLCanvas.GetMatrix: TAffineMatrix;
|
|---|
| 1002 | begin
|
|---|
| 1003 | if ActiveFrameBuffer <> nil then
|
|---|
| 1004 | result := ActiveFrameBuffer.Matrix
|
|---|
| 1005 | else
|
|---|
| 1006 | result := FMatrix;
|
|---|
| 1007 | end;
|
|---|
| 1008 |
|
|---|
| 1009 | procedure TBGLCanvas.SetMatrix(const AValue: TAffineMatrix);
|
|---|
| 1010 | var m: TMatrix4D;
|
|---|
| 1011 | begin
|
|---|
| 1012 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 1013 | m := AffineMatrixToMatrix4D(AValue);
|
|---|
| 1014 | glLoadMatrixf(@m);
|
|---|
| 1015 |
|
|---|
| 1016 | if ActiveFrameBuffer <> nil then
|
|---|
| 1017 | ActiveFrameBuffer.Matrix := AValue
|
|---|
| 1018 | else
|
|---|
| 1019 | FMatrix := AValue;
|
|---|
| 1020 | end;
|
|---|
| 1021 |
|
|---|
| 1022 | function TBGLCanvas.GetProjectionMatrix: TMatrix4D;
|
|---|
| 1023 | begin
|
|---|
| 1024 | if ActiveFrameBuffer <> nil then
|
|---|
| 1025 | result := ActiveFrameBuffer.ProjectionMatrix
|
|---|
| 1026 | else
|
|---|
| 1027 | result := FProjectionMatrix;
|
|---|
| 1028 | end;
|
|---|
| 1029 |
|
|---|
| 1030 | procedure TBGLCanvas.SetProjectionMatrix(const AValue: TMatrix4D);
|
|---|
| 1031 | begin
|
|---|
| 1032 | glMatrixMode(GL_PROJECTION);
|
|---|
| 1033 | glLoadMatrixf(@AValue);
|
|---|
| 1034 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 1035 |
|
|---|
| 1036 | if ActiveFrameBuffer <> nil then
|
|---|
| 1037 | ActiveFrameBuffer.ProjectionMatrix := AValue
|
|---|
| 1038 | else
|
|---|
| 1039 | FProjectionMatrix := AValue;
|
|---|
| 1040 | end;
|
|---|
| 1041 |
|
|---|
| 1042 | function TBGLCanvas.GetFaceCulling: TFaceCulling;
|
|---|
| 1043 | begin
|
|---|
| 1044 | result := FFaceCulling;
|
|---|
| 1045 | end;
|
|---|
| 1046 |
|
|---|
| 1047 | procedure TBGLCanvas.SetFaceCulling(AValue: TFaceCulling);
|
|---|
| 1048 | begin
|
|---|
| 1049 | if AValue = FFaceCulling then exit;
|
|---|
| 1050 | if FFaceCulling = fcNone then
|
|---|
| 1051 | glEnable(GL_CULL_FACE);
|
|---|
| 1052 | case AValue of
|
|---|
| 1053 | fcNone: glDisable(GL_CULL_FACE);
|
|---|
| 1054 | fcKeepCW: glFrontFace(GL_CW);
|
|---|
| 1055 | fcKeepCCW: glFrontFace(GL_CCW);
|
|---|
| 1056 | end;
|
|---|
| 1057 | FFaceCulling:= AValue;
|
|---|
| 1058 | end;
|
|---|
| 1059 |
|
|---|
| 1060 | procedure TBGLCanvas.InternalStartPutPixel(const pt: TPointF);
|
|---|
| 1061 | begin
|
|---|
| 1062 | glBegin(GL_POINTS);
|
|---|
| 1063 | glVertex2fv(@pt);
|
|---|
| 1064 | end;
|
|---|
| 1065 |
|
|---|
| 1066 | procedure TBGLCanvas.InternalStartPolyline(const pt: TPointF);
|
|---|
| 1067 | begin
|
|---|
| 1068 | glBegin(GL_LINE_STRIP);
|
|---|
| 1069 | glVertex2fv(@pt);
|
|---|
| 1070 | end;
|
|---|
| 1071 |
|
|---|
| 1072 | procedure TBGLCanvas.InternalStartPolygon(const pt: TPointF);
|
|---|
| 1073 | begin
|
|---|
| 1074 | glBegin(GL_LINE_LOOP);
|
|---|
| 1075 | glVertex2fv(@pt);
|
|---|
| 1076 | end;
|
|---|
| 1077 |
|
|---|
| 1078 | procedure TBGLCanvas.InternalStartTriangleFan(const pt: TPointF);
|
|---|
| 1079 | begin
|
|---|
| 1080 | glBegin(GL_TRIANGLE_FAN);
|
|---|
| 1081 | glVertex2fv(@pt);
|
|---|
| 1082 | end;
|
|---|
| 1083 |
|
|---|
| 1084 | procedure TBGLCanvas.InternalContinueShape(const pt: TPointF);
|
|---|
| 1085 | begin
|
|---|
| 1086 | glVertex2fv(@pt);
|
|---|
| 1087 | end;
|
|---|
| 1088 |
|
|---|
| 1089 | procedure TBGLCanvas.InternalContinueShape(const pt: TPoint3D);
|
|---|
| 1090 | begin
|
|---|
| 1091 | glVertex3fv(@pt);
|
|---|
| 1092 | end;
|
|---|
| 1093 |
|
|---|
| 1094 | procedure TBGLCanvas.InternalContinueShape(const pt: TPoint3D_128);
|
|---|
| 1095 | begin
|
|---|
| 1096 | glVertex3fv(@pt);
|
|---|
| 1097 | end;
|
|---|
| 1098 |
|
|---|
| 1099 | procedure TBGLCanvas.InternalContinueShape(const pt, normal: TPoint3D_128);
|
|---|
| 1100 | begin
|
|---|
| 1101 | glNormal3fv(@normal);
|
|---|
| 1102 | glVertex3fv(@pt);
|
|---|
| 1103 | end;
|
|---|
| 1104 |
|
|---|
| 1105 | procedure TBGLCanvas.InternalEndShape;
|
|---|
| 1106 | begin
|
|---|
| 1107 | glEnd();
|
|---|
| 1108 | end;
|
|---|
| 1109 |
|
|---|
| 1110 | procedure TBGLCanvas.InternalSetColor(const AColor: TBGRAPixel);
|
|---|
| 1111 | begin
|
|---|
| 1112 | if TBGRAPixel_RGBAOrder then
|
|---|
| 1113 | glColor4ubv(@AColor)
|
|---|
| 1114 | else
|
|---|
| 1115 | glColor4ub(AColor.red,AColor.green,AColor.blue,AColor.alpha);
|
|---|
| 1116 | end;
|
|---|
| 1117 |
|
|---|
| 1118 | procedure TBGLCanvas.InternalSetColorF(const AColor: TColorF);
|
|---|
| 1119 | begin
|
|---|
| 1120 | glColor4fv(@AColor[1]);
|
|---|
| 1121 | end;
|
|---|
| 1122 |
|
|---|
| 1123 | procedure TBGLCanvas.InternalStartBlend;
|
|---|
| 1124 | begin
|
|---|
| 1125 | glEnable(GL_BLEND);
|
|---|
| 1126 | ApplyBlendMode(BlendMode);
|
|---|
| 1127 | end;
|
|---|
| 1128 |
|
|---|
| 1129 | procedure TBGLCanvas.InternalEndBlend;
|
|---|
| 1130 | begin
|
|---|
| 1131 | glDisable(GL_BLEND);
|
|---|
| 1132 | end;
|
|---|
| 1133 |
|
|---|
| 1134 | procedure TBGLCanvas.InternalStartBlendTriangles;
|
|---|
| 1135 | begin
|
|---|
| 1136 | InternalStartBlend;
|
|---|
| 1137 | glBegin(GL_TRIANGLES);
|
|---|
| 1138 | end;
|
|---|
| 1139 |
|
|---|
| 1140 | procedure TBGLCanvas.InternalStartBlendQuads;
|
|---|
| 1141 | begin
|
|---|
| 1142 | InternalStartBlend;
|
|---|
| 1143 | glBegin(GL_QUADS);
|
|---|
| 1144 | end;
|
|---|
| 1145 |
|
|---|
| 1146 | procedure TBGLCanvas.InternalEndBlendTriangles;
|
|---|
| 1147 | begin
|
|---|
| 1148 | InternalEndShape;
|
|---|
| 1149 | InternalEndBlend;
|
|---|
| 1150 | end;
|
|---|
| 1151 |
|
|---|
| 1152 | procedure TBGLCanvas.InternalEndBlendQuads;
|
|---|
| 1153 | begin
|
|---|
| 1154 | InternalEndShape;
|
|---|
| 1155 | InternalEndBlend;
|
|---|
| 1156 | end;
|
|---|
| 1157 |
|
|---|
| 1158 | procedure TBGLCanvas.Fill(AColor: TBGRAPixel);
|
|---|
| 1159 | begin
|
|---|
| 1160 | glClearColor(AColor.Red/255, AColor.green/255, AColor.blue/255, AColor.alpha/255);
|
|---|
| 1161 | glClear(GL_COLOR_BUFFER_BIT);
|
|---|
| 1162 | end;
|
|---|
| 1163 |
|
|---|
| 1164 | procedure TBGLCanvas.StartZBuffer;
|
|---|
| 1165 | begin
|
|---|
| 1166 | glEnable(GL_DEPTH_TEST);
|
|---|
| 1167 | glClear(GL_DEPTH_BUFFER_BIT);
|
|---|
| 1168 | end;
|
|---|
| 1169 |
|
|---|
| 1170 | procedure TBGLCanvas.EndZBuffer;
|
|---|
| 1171 | begin
|
|---|
| 1172 | glDisable(GL_DEPTH_TEST);
|
|---|
| 1173 | end;
|
|---|
| 1174 |
|
|---|
| 1175 | procedure TBGLCanvas.WaitForGPU(AOption: TWaitForGPUOption);
|
|---|
| 1176 | begin
|
|---|
| 1177 | case AOption of
|
|---|
| 1178 | wfgQueueAllCommands: glFlush;
|
|---|
| 1179 | wfgFinishAllCommands: glFinish;
|
|---|
| 1180 | end;
|
|---|
| 1181 | end;
|
|---|
| 1182 |
|
|---|
| 1183 | function TBGLCanvas.GetImage(x, y, w, h: integer): TBGRACustomBitmap;
|
|---|
| 1184 | begin
|
|---|
| 1185 | NeedOpenGL2_0;
|
|---|
| 1186 | result := BGRABitmapFactory.Create(w,h);
|
|---|
| 1187 | if TBGRAPixel_RGBAOrder then
|
|---|
| 1188 | glReadPixels(x,self.Height-y-h, w,h, GL_RGBA, GL_UNSIGNED_BYTE, result.Data)
|
|---|
| 1189 | else
|
|---|
| 1190 | glReadPixels(x,self.Height-y-h, w,h, GL_BGRA, GL_UNSIGNED_BYTE, result.Data);
|
|---|
| 1191 | end;
|
|---|
| 1192 |
|
|---|
| 1193 | function TBGLCanvas.CreateFrameBuffer(AWidth, AHeight: integer): TBGLCustomFrameBuffer;
|
|---|
| 1194 | begin
|
|---|
| 1195 | Result:= TBGLFrameBuffer.Create(AWidth,AHeight);
|
|---|
| 1196 | end;
|
|---|
| 1197 |
|
|---|
| 1198 | procedure TBGLCanvas.EnableScissor(AValue: TRect);
|
|---|
| 1199 | begin
|
|---|
| 1200 | glScissor(AValue.left,Height-AValue.bottom,AValue.right-AValue.left,AValue.Bottom-AValue.Top);
|
|---|
| 1201 | glEnable(GL_SCISSOR_TEST);
|
|---|
| 1202 | end;
|
|---|
| 1203 |
|
|---|
| 1204 | procedure TBGLCanvas.DisableScissor;
|
|---|
| 1205 | begin
|
|---|
| 1206 | glDisable(GL_SCISSOR_TEST);
|
|---|
| 1207 | end;
|
|---|
| 1208 |
|
|---|
| 1209 | function TBGLCanvas.GetBlendMode: TOpenGLBlendMode;
|
|---|
| 1210 | begin
|
|---|
| 1211 | result := FBlendMode;
|
|---|
| 1212 | end;
|
|---|
| 1213 |
|
|---|
| 1214 | procedure TBGLCanvas.SetBlendMode(AValue: TOpenGLBlendMode);
|
|---|
| 1215 | begin
|
|---|
| 1216 | FBlendMode := AValue;
|
|---|
| 1217 | end;
|
|---|
| 1218 |
|
|---|
| 1219 | procedure TBGLCanvas.SetActiveFrameBuffer(AValue: TBGLCustomFrameBuffer);
|
|---|
| 1220 | var
|
|---|
| 1221 | m: TMatrix4D;
|
|---|
| 1222 | begin
|
|---|
| 1223 | if AValue = ActiveFrameBuffer then exit;
|
|---|
| 1224 | inherited SetActiveFrameBuffer(AValue);
|
|---|
| 1225 | if AValue = nil then
|
|---|
| 1226 | glBindFramebuffer(GL_FRAMEBUFFER, 0)
|
|---|
| 1227 | else
|
|---|
| 1228 | glBindFramebuffer(GL_FRAMEBUFFER, PGLuint(AValue.Handle)^);
|
|---|
| 1229 |
|
|---|
| 1230 | glViewPort(0,0,Width,Height);
|
|---|
| 1231 |
|
|---|
| 1232 | glMatrixMode(GL_PROJECTION);
|
|---|
| 1233 | m := ProjectionMatrix;
|
|---|
| 1234 | glLoadMatrixf(@m);
|
|---|
| 1235 |
|
|---|
| 1236 | glMatrixMode(GL_MODELVIEW);
|
|---|
| 1237 | m := AffineMatrixToMatrix4D(Matrix);
|
|---|
| 1238 | glLoadMatrixf(@m);
|
|---|
| 1239 | end;
|
|---|
| 1240 |
|
|---|
| 1241 | destructor TBGLCanvas.Destroy;
|
|---|
| 1242 | begin
|
|---|
| 1243 | FLighting.Free;
|
|---|
| 1244 | inherited Destroy;
|
|---|
| 1245 | end;
|
|---|
| 1246 |
|
|---|
| 1247 | { TBGLTexture }
|
|---|
| 1248 |
|
|---|
| 1249 | function TBGLTexture.GetOpenGLMaxTexSize: integer;
|
|---|
| 1250 | begin
|
|---|
| 1251 | result := 0;
|
|---|
| 1252 | glGetIntegerv( GL_MAX_TEXTURE_SIZE, @result );
|
|---|
| 1253 | end;
|
|---|
| 1254 |
|
|---|
| 1255 | function TBGLTexture.CreateOpenGLTexture(ARGBAData: PDWord;
|
|---|
| 1256 | AAllocatedWidth, AAllocatedHeight, AActualWidth, AActualHeight: integer;
|
|---|
| 1257 | RGBAOrder: boolean): TBGLTextureHandle;
|
|---|
| 1258 | var p: POpenGLTexture;
|
|---|
| 1259 | providedFormat: GLenum;
|
|---|
| 1260 | begin
|
|---|
| 1261 | if RGBAOrder then providedFormat:= GL_RGBA else providedFormat:= GL_BGRA;
|
|---|
| 1262 | New(p);
|
|---|
| 1263 | p^.AllocatedWidth := AAllocatedWidth;
|
|---|
| 1264 | p^.AllocatedHeight := AAllocatedHeight;
|
|---|
| 1265 | p^.ActualWidth := AActualWidth;
|
|---|
| 1266 | p^.ActualHeight := AActualHeight;
|
|---|
| 1267 |
|
|---|
| 1268 | glGenTextures( 1, @p^.ID );
|
|---|
| 1269 | glBindTexture( GL_TEXTURE_2D, p^.ID );
|
|---|
| 1270 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|---|
| 1271 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|---|
| 1272 | glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, AAllocatedWidth, AAllocatedHeight, 0, providedFormat, GL_UNSIGNED_BYTE, ARGBAData );
|
|---|
| 1273 | result := p;
|
|---|
| 1274 | end;
|
|---|
| 1275 |
|
|---|
| 1276 | procedure TBGLTexture.UpdateOpenGLTexture(ATexture: TBGLTextureHandle;
|
|---|
| 1277 | ARGBAData: PDWord; AAllocatedWidth, AAllocatedHeight, AActualWidth,
|
|---|
| 1278 | AActualHeight: integer; RGBAOrder: boolean);
|
|---|
| 1279 | var providedFormat: GLenum;
|
|---|
| 1280 | begin
|
|---|
| 1281 | if RGBAOrder then providedFormat:= GL_RGBA else providedFormat:= GL_BGRA;
|
|---|
| 1282 | SetOpenGLTextureSize(ATexture, AAllocatedWidth,AAllocatedHeight, AActualWidth,AActualHeight);
|
|---|
| 1283 | glBindTexture( GL_TEXTURE_2D, TOpenGLTexture(ATexture^).ID );
|
|---|
| 1284 | glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, AAllocatedWidth, AAllocatedHeight, 0, providedFormat, GL_UNSIGNED_BYTE, ARGBAData );
|
|---|
| 1285 | end;
|
|---|
| 1286 |
|
|---|
| 1287 | class function TBGLTexture.SupportsBGRAOrder: boolean;
|
|---|
| 1288 | begin
|
|---|
| 1289 | Result:= true;
|
|---|
| 1290 | end;
|
|---|
| 1291 |
|
|---|
| 1292 | procedure TBGLTexture.SetOpenGLTextureSize(ATexture: TBGLTextureHandle;
|
|---|
| 1293 | AAllocatedWidth, AAllocatedHeight, AActualWidth, AActualHeight: integer);
|
|---|
| 1294 | begin
|
|---|
| 1295 | with TOpenGLTexture(ATexture^) do
|
|---|
| 1296 | begin
|
|---|
| 1297 | ActualWidth := AActualWidth;
|
|---|
| 1298 | ActualHeight:= AActualHeight;
|
|---|
| 1299 | AllocatedWidth := AAllocatedWidth;
|
|---|
| 1300 | AllocatedHeight := AAllocatedHeight;
|
|---|
| 1301 | end;
|
|---|
| 1302 | end;
|
|---|
| 1303 |
|
|---|
| 1304 | procedure TBGLTexture.ComputeOpenGLFramesCoord(ATexture: TBGLTextureHandle;
|
|---|
| 1305 | FramesX: Integer; FramesY: Integer);
|
|---|
| 1306 | var U,V: Single;
|
|---|
| 1307 | tX, tY, fU, fV : Single;
|
|---|
| 1308 | ix,iy,i: Integer;
|
|---|
| 1309 | begin
|
|---|
| 1310 | with TOpenGLTexture(ATexture^) do
|
|---|
| 1311 | begin
|
|---|
| 1312 | if AllocatedWidth = 0 then
|
|---|
| 1313 | U := 1
|
|---|
| 1314 | else
|
|---|
| 1315 | U := ActualWidth/AllocatedWidth;
|
|---|
| 1316 | if AllocatedHeight = 0 then
|
|---|
| 1317 | V := 1
|
|---|
| 1318 | else
|
|---|
| 1319 | V := ActualHeight/AllocatedHeight;
|
|---|
| 1320 |
|
|---|
| 1321 | if FramesX < 1 then FramesX := 1;
|
|---|
| 1322 | if FramesY < 1 then FramesY := 1;
|
|---|
| 1323 |
|
|---|
| 1324 | SetLength( FramesCoord, FramesX * FramesY + 1 );
|
|---|
| 1325 | fU := U / FramesX;
|
|---|
| 1326 | fV := V / FramesY;
|
|---|
| 1327 |
|
|---|
| 1328 | FramesCoord[ 0, 0 ].X := 0;
|
|---|
| 1329 | FramesCoord[ 0, 0 ].Y := 0;
|
|---|
| 1330 | FramesCoord[ 0, 1 ].X := U;
|
|---|
| 1331 | FramesCoord[ 0, 1 ].Y := 0;
|
|---|
| 1332 | FramesCoord[ 0, 2 ].X := U;
|
|---|
| 1333 | FramesCoord[ 0, 2 ].Y := V;
|
|---|
| 1334 | FramesCoord[ 0, 3 ].X := 0;
|
|---|
| 1335 | FramesCoord[ 0, 3 ].Y := V;
|
|---|
| 1336 |
|
|---|
| 1337 | ix := 1;
|
|---|
| 1338 | iy := 1;
|
|---|
| 1339 | for i := 1 to FramesX * FramesY do
|
|---|
| 1340 | begin
|
|---|
| 1341 | tX := ix * fU;
|
|---|
| 1342 | tY := iy * fV;
|
|---|
| 1343 |
|
|---|
| 1344 | FramesCoord[ i, 0 ].X := tX - fU;
|
|---|
| 1345 | FramesCoord[ i, 0 ].Y := tY - fV;
|
|---|
| 1346 |
|
|---|
| 1347 | FramesCoord[ i, 1 ].X := tX;
|
|---|
| 1348 | FramesCoord[ i, 1 ].Y := tY - fV;
|
|---|
| 1349 |
|
|---|
| 1350 | FramesCoord[ i, 2 ].X := tX;
|
|---|
| 1351 | FramesCoord[ i, 2 ].Y := tY;
|
|---|
| 1352 |
|
|---|
| 1353 | FramesCoord[ i, 3 ].X := tX - fU;
|
|---|
| 1354 | FramesCoord[ i, 3 ].Y := tY;
|
|---|
| 1355 |
|
|---|
| 1356 | inc(ix);
|
|---|
| 1357 | if ix > FramesX then
|
|---|
| 1358 | begin
|
|---|
| 1359 | ix := 1;
|
|---|
| 1360 | inc(iy);
|
|---|
| 1361 | end;
|
|---|
| 1362 | end;
|
|---|
| 1363 |
|
|---|
| 1364 | end;
|
|---|
| 1365 | end;
|
|---|
| 1366 |
|
|---|
| 1367 | function TBGLTexture.GetOpenGLFrameCount(ATexture: TBGLTextureHandle): integer;
|
|---|
| 1368 | begin
|
|---|
| 1369 | if ATexture = nil then
|
|---|
| 1370 | result := 0
|
|---|
| 1371 | else
|
|---|
| 1372 | begin
|
|---|
| 1373 | result := Length(TOpenGLTexture(ATexture^).FramesCoord);
|
|---|
| 1374 | if result > 0 then dec(result); //first frame is whole picture
|
|---|
| 1375 | end;
|
|---|
| 1376 | end;
|
|---|
| 1377 |
|
|---|
| 1378 | function TBGLTexture.GetEmptyTexture: TBGLTextureHandle;
|
|---|
| 1379 | begin
|
|---|
| 1380 | result := nil;
|
|---|
| 1381 | end;
|
|---|
| 1382 |
|
|---|
| 1383 | procedure TBGLTexture.FreeOpenGLTexture(ATexture: TBGLTextureHandle);
|
|---|
| 1384 | begin
|
|---|
| 1385 | glDeleteTextures( 1, @TOpenGLTexture(ATexture^).ID );
|
|---|
| 1386 | Dispose(POpenGLTexture(ATexture));
|
|---|
| 1387 | end;
|
|---|
| 1388 |
|
|---|
| 1389 | procedure TBGLTexture.UpdateGLResampleFilter(ATexture: TBGLTextureHandle;
|
|---|
| 1390 | AFilter: TOpenGLResampleFilter);
|
|---|
| 1391 | begin
|
|---|
| 1392 | glBindTexture( GL_TEXTURE_2D, TOpenGLTexture(ATexture^).ID );
|
|---|
| 1393 | if AFilter = orfLinear then
|
|---|
| 1394 | begin
|
|---|
| 1395 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
|---|
| 1396 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|---|
| 1397 | end else
|
|---|
| 1398 | begin
|
|---|
| 1399 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
|---|
| 1400 | glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
|---|
| 1401 | end;
|
|---|
| 1402 | end;
|
|---|
| 1403 |
|
|---|
| 1404 | procedure TBGLTexture.InternalSetColor(const AColor: TBGRAPixel);
|
|---|
| 1405 | begin
|
|---|
| 1406 | if TBGRAPixel_RGBAOrder then
|
|---|
| 1407 | glColor4ubv(@AColor)
|
|---|
| 1408 | else
|
|---|
| 1409 | glColor4ub(AColor.red,AColor.green,AColor.blue,AColor.alpha);
|
|---|
| 1410 | end;
|
|---|
| 1411 |
|
|---|
| 1412 | procedure TBGLTexture.DoDrawTriangleOrQuad(const APoints: array of TPointF;
|
|---|
| 1413 | const APointsZ: array of Single; const APoints3D: array of TPoint3D_128;
|
|---|
| 1414 | const ANormals3D: array of TPoint3D_128; const ATexCoords: array of TPointF;
|
|---|
| 1415 | const AColors: array of TColorF);
|
|---|
| 1416 | var
|
|---|
| 1417 | i: Integer;
|
|---|
| 1418 | factorX,factorY: single;
|
|---|
| 1419 | begin
|
|---|
| 1420 | if (FOpenGLTexture = nil) or (Width = 0) or (Height = 0) then exit;
|
|---|
| 1421 | with TOpenGLTexture(FOpenGLTexture^) do
|
|---|
| 1422 | begin
|
|---|
| 1423 | glEnable( GL_BLEND );
|
|---|
| 1424 |
|
|---|
| 1425 | glEnable( GL_TEXTURE_2D );
|
|---|
| 1426 | glBindTexture( GL_TEXTURE_2D, ID );
|
|---|
| 1427 |
|
|---|
| 1428 | if FIsMask then
|
|---|
| 1429 | begin
|
|---|
| 1430 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
|
|---|
| 1431 | glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE );
|
|---|
| 1432 | glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PRIMARY_COLOR_ARB );
|
|---|
| 1433 | end else
|
|---|
| 1434 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
|---|
| 1435 |
|
|---|
| 1436 | ApplyBlendMode(BlendMode);
|
|---|
| 1437 |
|
|---|
| 1438 | factorX := 1/Width;
|
|---|
| 1439 | factorY := 1/Height;
|
|---|
| 1440 |
|
|---|
| 1441 | if length(AColors) = 0 then
|
|---|
| 1442 | glColor4f(1,1,1,1);
|
|---|
| 1443 |
|
|---|
| 1444 | if length(APoints3D) <> 0 then
|
|---|
| 1445 | begin
|
|---|
| 1446 | if length(APoints3D) = 3 then
|
|---|
| 1447 | glBegin( GL_TRIANGLES )
|
|---|
| 1448 | else
|
|---|
| 1449 | glBegin( GL_QUADS );
|
|---|
| 1450 |
|
|---|
| 1451 | for i := 0 to high(APoints3D) do
|
|---|
| 1452 | begin
|
|---|
| 1453 | if length(AColors) <> 0 then glColor4fv( @AColors[i] );
|
|---|
| 1454 | glTexCoord2f( (ATexCoords[i].x+0.5)*factorX, (ATexCoords[i].y+0.5)*factorY );
|
|---|
| 1455 | if length(ANormals3D) <> 0 then glNormal3fv( @ANormals3D[i] );
|
|---|
| 1456 | glVertex3fv( @APoints3D[i] );
|
|---|
| 1457 | end;
|
|---|
| 1458 | end else
|
|---|
| 1459 | begin
|
|---|
| 1460 | if length(APoints) = 3 then
|
|---|
| 1461 | glBegin( GL_TRIANGLES )
|
|---|
| 1462 | else
|
|---|
| 1463 | glBegin( GL_QUADS );
|
|---|
| 1464 |
|
|---|
| 1465 | if length(APointsZ) <> 0 then
|
|---|
| 1466 | begin
|
|---|
| 1467 | for i := 0 to high(APoints) do
|
|---|
| 1468 | begin
|
|---|
| 1469 | if length(AColors) <> 0 then glColor4fv( @AColors[i] );
|
|---|
| 1470 | glTexCoord2f( (ATexCoords[i].x+0.5)*factorX, (ATexCoords[i].y+0.5)*factorY );
|
|---|
| 1471 | if length(ANormals3D) <> 0 then glNormal3fv( @ANormals3D[i] );
|
|---|
| 1472 | glVertex3f( APoints[i].x, APoints[i].y, APointsZ[i] );
|
|---|
| 1473 | end;
|
|---|
| 1474 | end else
|
|---|
| 1475 | begin
|
|---|
| 1476 | for i := 0 to high(APoints) do
|
|---|
| 1477 | begin
|
|---|
| 1478 | if length(AColors) <> 0 then glColor4fv( @AColors[i] );
|
|---|
| 1479 | glTexCoord2f( (ATexCoords[i].x+0.5)*factorX, (ATexCoords[i].y+0.5)*factorY );
|
|---|
| 1480 | if length(ANormals3D) <> 0 then glNormal3fv( @ANormals3D[i] );
|
|---|
| 1481 | glVertex2fv( @APoints[i] );
|
|---|
| 1482 | end;
|
|---|
| 1483 | end;
|
|---|
| 1484 | end;
|
|---|
| 1485 |
|
|---|
| 1486 | glEnd;
|
|---|
| 1487 | glDisable( GL_TEXTURE_2D );
|
|---|
| 1488 | glDisable( GL_BLEND );
|
|---|
| 1489 | end;
|
|---|
| 1490 | end;
|
|---|
| 1491 |
|
|---|
| 1492 | procedure TBGLTexture.DoDraw(pt1, pt2, pt3, pt4: TPointF; AColor: TBGRAPixel);
|
|---|
| 1493 | type
|
|---|
| 1494 | TTexCoordIndex = array[0..3] of integer;
|
|---|
| 1495 | const
|
|---|
| 1496 | FLIP_TEXCOORD : array[ 0..3 ] of TTexCoordIndex = ( ( 0, 1, 2, 3 ), ( 1, 0, 3, 2 ), ( 3, 2, 1, 0 ), ( 2, 3, 0, 1 ) );
|
|---|
| 1497 | var
|
|---|
| 1498 | coordFlip: TTexCoordIndex;
|
|---|
| 1499 | begin
|
|---|
| 1500 | if (FOpenGLTexture = nil) or (FFrame < 0) or (FFrame > FrameCount) then exit;
|
|---|
| 1501 | with TOpenGLTexture(FOpenGLTexture^) do
|
|---|
| 1502 | begin
|
|---|
| 1503 | glEnable( GL_BLEND );
|
|---|
| 1504 | glEnable( GL_TEXTURE_2D );
|
|---|
| 1505 | glBindTexture( GL_TEXTURE_2D, ID );
|
|---|
| 1506 |
|
|---|
| 1507 | if FIsMask then
|
|---|
| 1508 | begin
|
|---|
| 1509 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
|
|---|
| 1510 | glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE );
|
|---|
| 1511 | glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PRIMARY_COLOR_ARB );
|
|---|
| 1512 | end else
|
|---|
| 1513 | glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
|---|
| 1514 |
|
|---|
| 1515 | ApplyBlendMode(BlendMode);
|
|---|
| 1516 |
|
|---|
| 1517 | coordFlip := FLIP_TEXCOORD[ Integer(FFlipX) + Integer(FFlipY)*2 ];
|
|---|
| 1518 |
|
|---|
| 1519 | glBegin( GL_QUADS );
|
|---|
| 1520 |
|
|---|
| 1521 | if GradientColors then
|
|---|
| 1522 | InternalSetColor(FGradTopLeft)
|
|---|
| 1523 | else
|
|---|
| 1524 | InternalSetColor(AColor);
|
|---|
| 1525 |
|
|---|
| 1526 | glTexCoord2fv( @FramesCoord[FFrame,coordFlip[0]] );
|
|---|
| 1527 | glVertex2fv( @pt1 );
|
|---|
| 1528 |
|
|---|
| 1529 | if GradientColors then
|
|---|
| 1530 | InternalSetColor(FGradTopRight);
|
|---|
| 1531 |
|
|---|
| 1532 | glTexCoord2fv( @FramesCoord[FFrame,coordFlip[1]] );
|
|---|
| 1533 | glVertex2fv( @pt2 );
|
|---|
| 1534 |
|
|---|
| 1535 | if GradientColors then
|
|---|
| 1536 | InternalSetColor(FGradBottomRight);
|
|---|
| 1537 |
|
|---|
| 1538 | glTexCoord2fv( @FramesCoord[FFrame,coordFlip[2]] );
|
|---|
| 1539 | glVertex2fv( @pt3 );
|
|---|
| 1540 |
|
|---|
| 1541 | if GradientColors then
|
|---|
| 1542 | InternalSetColor(FGradBottomLeft);
|
|---|
| 1543 |
|
|---|
| 1544 | glTexCoord2fv( @FramesCoord[FFrame,coordFlip[3]] );
|
|---|
| 1545 | glVertex2fv( @pt4 );
|
|---|
| 1546 |
|
|---|
| 1547 | glEnd;
|
|---|
| 1548 | glDisable( GL_TEXTURE_2D );
|
|---|
| 1549 | glDisable( GL_BLEND );
|
|---|
| 1550 | end;
|
|---|
| 1551 | end;
|
|---|
| 1552 |
|
|---|
| 1553 | procedure TBGLTexture.DoStretchDraw(x, y, w, h: single; AColor: TBGRAPixel);
|
|---|
| 1554 | begin
|
|---|
| 1555 | DoDraw(PointF(x, y), PointF(x+w, y), PointF(x+w, y+h), PointF(x, y+h), AColor);
|
|---|
| 1556 | end;
|
|---|
| 1557 |
|
|---|
| 1558 | procedure TBGLTexture.DoStretchDrawAngle(x, y, w, h, angleDeg: single;
|
|---|
| 1559 | rotationCenter: TPointF; AColor: TBGRAPixel);
|
|---|
| 1560 | var
|
|---|
| 1561 | m : TAffineMatrix;
|
|---|
| 1562 | begin
|
|---|
| 1563 | m := AffineMatrixTranslation(rotationCenter.X,rotationCenter.Y)*
|
|---|
| 1564 | AffineMatrixRotationDeg(angleDeg)*
|
|---|
| 1565 | AffineMatrixTranslation(-rotationCenter.X,-rotationCenter.Y);
|
|---|
| 1566 | DoDraw(m*PointF(x, y), m*PointF(x+w, y), m*PointF(x+w, y+h), m*PointF(x, y+h), AColor);
|
|---|
| 1567 | end;
|
|---|
| 1568 |
|
|---|
| 1569 | procedure TBGLTexture.DoDrawAffine(Origin, HAxis, VAxis: TPointF;
|
|---|
| 1570 | AColor: TBGRAPixel);
|
|---|
| 1571 | begin
|
|---|
| 1572 | DoDraw(Origin, HAxis, HAxis+(VAxis-Origin), VAxis, AColor);
|
|---|
| 1573 | end;
|
|---|
| 1574 |
|
|---|
| 1575 | procedure TBGLTexture.ToggleFlipX;
|
|---|
| 1576 | begin
|
|---|
| 1577 | FFlipX := not FFlipX;
|
|---|
| 1578 | end;
|
|---|
| 1579 |
|
|---|
| 1580 | procedure TBGLTexture.ToggleFlipY;
|
|---|
| 1581 | begin
|
|---|
| 1582 | FFlipY := not FFlipY;
|
|---|
| 1583 | end;
|
|---|
| 1584 |
|
|---|
| 1585 | procedure TBGLTexture.Bind(ATextureNumber: integer);
|
|---|
| 1586 | begin
|
|---|
| 1587 | if (ATextureNumber < 0) or (ATextureNumber > 31) then
|
|---|
| 1588 | raise exception.Create('Texture number out of bounds');
|
|---|
| 1589 | if (glActiveTexture = nil) then
|
|---|
| 1590 | begin
|
|---|
| 1591 | if not Load_GL_version_1_3 then
|
|---|
| 1592 | raise exception.Create('Cannot load OpenGL 1.3');
|
|---|
| 1593 | end;
|
|---|
| 1594 | glActiveTexture(GL_TEXTURE0 + ATextureNumber);
|
|---|
| 1595 | glBindTexture(GL_TEXTURE_2D, POpenGLTexture(FOpenGLTexture)^.ID);
|
|---|
| 1596 | if ATextureNumber<>0 then
|
|---|
| 1597 | glActiveTexture(GL_TEXTURE0);
|
|---|
| 1598 | end;
|
|---|
| 1599 |
|
|---|
| 1600 | function TBGLTexture.FilterBlurMotion(ARadius: single; ABlurType: TRadialBlurType; ADirection: TPointF): IBGLTexture;
|
|---|
| 1601 | var shader: TBGLCustomShader;
|
|---|
| 1602 | blurName: string;
|
|---|
| 1603 | begin
|
|---|
| 1604 | blurName := 'TBGLBlurShader(' + RadialBlurTypeToStr[ABlurType] + ')';
|
|---|
| 1605 | shader := BGLCanvas.Lighting.Shader[blurName];
|
|---|
| 1606 | if shader = nil then
|
|---|
| 1607 | begin
|
|---|
| 1608 | shader := TBGLBlurShader.Create(BGLCanvas, ABlurType);
|
|---|
| 1609 | BGLCanvas.Lighting.Shader[blurName] := shader;
|
|---|
| 1610 | end;
|
|---|
| 1611 | with (shader as TBGLBlurShader) do
|
|---|
| 1612 | begin
|
|---|
| 1613 | Radius := ARadius;
|
|---|
| 1614 | Direction := ADirection;
|
|---|
| 1615 | result := FilterBlurMotion(self);
|
|---|
| 1616 | end;
|
|---|
| 1617 | end;
|
|---|
| 1618 |
|
|---|
| 1619 | function TBGLTexture.FilterBlurRadial(ARadius: single; ABlurType: TRadialBlurType): IBGLTexture;
|
|---|
| 1620 | var shader: TBGLCustomShader;
|
|---|
| 1621 | blurName: String;
|
|---|
| 1622 | begin
|
|---|
| 1623 | blurName := 'TBGLBlurShader(' + RadialBlurTypeToStr[ABlurType] + ')';
|
|---|
| 1624 | shader := BGLCanvas.Lighting.Shader[blurName];
|
|---|
| 1625 | if shader = nil then
|
|---|
| 1626 | begin
|
|---|
| 1627 | shader := TBGLBlurShader.Create(BGLCanvas, ABlurType);
|
|---|
| 1628 | BGLCanvas.Lighting.Shader[blurName] := shader;
|
|---|
| 1629 | end;
|
|---|
| 1630 | with (shader as TBGLBlurShader) do
|
|---|
| 1631 | begin
|
|---|
| 1632 | Radius := ARadius;
|
|---|
| 1633 | result := FilterBlurRadial(self);
|
|---|
| 1634 | end;
|
|---|
| 1635 | end;
|
|---|
| 1636 |
|
|---|
| 1637 | procedure TBGLTexture.Init(ATexture: TBGLTextureHandle; AWidth,
|
|---|
| 1638 | AHeight: integer; AOwned: boolean);
|
|---|
| 1639 | begin
|
|---|
| 1640 | inherited Init(ATexture, AWidth, AHeight, AOwned);
|
|---|
| 1641 | FFlipX := false;
|
|---|
| 1642 | FFlipY := false;
|
|---|
| 1643 | FBlendMode := obmNormal;
|
|---|
| 1644 | end;
|
|---|
| 1645 |
|
|---|
| 1646 | procedure TBGLTexture.NotifyInvalidFrameSize;
|
|---|
| 1647 | begin
|
|---|
| 1648 | raise exception.Create('Invalid frame size');
|
|---|
| 1649 | end;
|
|---|
| 1650 |
|
|---|
| 1651 | procedure TBGLTexture.NotifyErrorLoadingFile(AFilenameUTF8: string);
|
|---|
| 1652 | begin
|
|---|
| 1653 | raise exception.Create('Error loading file "'+AFilenameUTF8+'"');
|
|---|
| 1654 | end;
|
|---|
| 1655 |
|
|---|
| 1656 | function TBGLTexture.NewEmpty: TBGLCustomTexture;
|
|---|
| 1657 | begin
|
|---|
| 1658 | result := TBGLTexture.Create;
|
|---|
| 1659 | end;
|
|---|
| 1660 |
|
|---|
| 1661 | function TBGLTexture.NewFromTexture(ATexture: TBGLTextureHandle; AWidth,
|
|---|
| 1662 | AHeight: integer): TBGLCustomTexture;
|
|---|
| 1663 | begin
|
|---|
| 1664 | result := TBGLTexture.Create(ATexture,AWidth,AHeight);
|
|---|
| 1665 | end;
|
|---|
| 1666 |
|
|---|
| 1667 | function TBGLTexture.Duplicate: TBGLCustomTexture;
|
|---|
| 1668 | begin
|
|---|
| 1669 | Result:= inherited Duplicate;
|
|---|
| 1670 | TBGLTexture(result).FFlipX := FFlipX;
|
|---|
| 1671 | TBGLTexture(result).FFlipY := FFlipY;
|
|---|
| 1672 | end;
|
|---|
| 1673 |
|
|---|
| 1674 | { TBGLBitmap }
|
|---|
| 1675 |
|
|---|
| 1676 | function TBGLBitmap.GetOpenGLMaxTexSize: integer;
|
|---|
| 1677 | begin
|
|---|
| 1678 | result := 0;
|
|---|
| 1679 | glGetIntegerv( GL_MAX_TEXTURE_SIZE, @result );
|
|---|
| 1680 | end;
|
|---|
| 1681 |
|
|---|
| 1682 | initialization
|
|---|
| 1683 |
|
|---|
| 1684 | BGLBitmapFactory := TBGLBitmap;
|
|---|
| 1685 | BGLTextureFactory := TBGLTexture;
|
|---|
| 1686 | BGRASpriteGL.BGLSpriteEngine := TBGLDefaultSpriteEngine.Create;
|
|---|
| 1687 | BGLCanvasInstance := TBGLCanvas.Create;
|
|---|
| 1688 |
|
|---|
| 1689 | finalization
|
|---|
| 1690 |
|
|---|
| 1691 | BGLCanvasInstance.Free;
|
|---|
| 1692 | BGLCanvasInstance := nil;
|
|---|
| 1693 | BGRASpriteGL.BGLSpriteEngine.Free;
|
|---|
| 1694 | BGRASpriteGL.BGLSpriteEngine := nil;
|
|---|
| 1695 |
|
|---|
| 1696 | end.
|
|---|
| 1697 |
|
|---|