| 1 | unit BGLVirtualScreen;
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| 2 |
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| 3 | {$mode objfpc}{$H+}
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| 4 |
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| 5 | interface
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| 6 |
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| 7 | uses
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| 8 | Classes, SysUtils, LResources, Forms, Controls, Graphics, Dialogs,
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| 9 | ExtCtrls, BGRABitmapTypes, BGRAOpenGL, OpenGLContext, BGRACanvasGL,
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| 10 | BGRASpriteGL;
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| 11 |
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| 12 | type
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| 13 | TCustomBGLVirtualScreen = class;
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| 14 | TBGLRedrawEvent = procedure (Sender: TObject; BGLContext: TBGLContext) of object;
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| 15 | TBGLLoadTexturesEvent = procedure (Sender: TObject; BGLContext: TBGLContext) of object;
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| 16 | TBGLElapseEvent = procedure (Sender: TObject; BGLContext: TBGLContext; ElapsedMs: integer) of object;
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| 17 | TBGLFramesPerSecondEvent = procedure (Sender: TObject; BGLContext: TBGLContext; FramesPerSecond: integer) of object;
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| 18 | TBGLUseContextCallback = procedure (Sender: TObject; BGLContext: TBGLContext; Data: Pointer) of object;
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| 19 |
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| 20 | { TCustomBGLVirtualScreen }
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| 21 |
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| 22 | TCustomBGLVirtualScreen = class(TCustomOpenGLControl)
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| 23 | private
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| 24 | { Private declarations }
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| 25 | FOnRedraw: TBGLRedrawEvent;
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| 26 | FOnLoadTextures: TBGLLoadTexturesEvent;
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| 27 | FOnUnloadTextures: TBGLLoadTexturesEvent;
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| 28 | FOnElapse: TBGLElapseEvent;
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| 29 | FOnFramesPerSecond: TBGLFramesPerSecondEvent;
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| 30 | FSmoothedElapse: boolean;
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| 31 | FTexturesLoaded: boolean;
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| 32 | FBevelInner, FBevelOuter: TPanelBevel;
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| 33 | FBevelWidth: TBevelWidth;
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| 34 | FBorderWidth: TBorderWidth;
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| 35 | FRedrawOnIdle: boolean;
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| 36 | FSprites: TBGLCustomSpriteEngine;
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| 37 | FElapseAccumulator, FElapseCount, FStoredFPS: integer;
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| 38 | FSmoothedElapseAccumulator: single;
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| 39 | FContextPrepared: boolean;
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| 40 | FOldSprites: TBGLCustomSpriteEngine;
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| 41 | FShaderList,FOldShaderList: TStringList;
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| 42 | function GetCanvas: TBGLCustomCanvas;
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| 43 | procedure SetBevelInner(const AValue: TPanelBevel);
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| 44 | procedure SetBevelOuter(const AValue: TPanelBevel);
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| 45 | procedure SetBevelWidth(const AValue: TBevelWidth);
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| 46 | procedure SetBorderWidth(const AValue: TBorderWidth);
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| 47 | procedure SetRedrawOnIdle(AValue: Boolean);
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| 48 | procedure SetSmoothedElapse(AValue: boolean);
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| 49 | protected
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| 50 | class var FToRedrawOnIdle: array of TCustomBGLVirtualScreen;
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| 51 | { Protected declarations }
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| 52 | procedure RedrawContent(ctx: TBGLContext); virtual;
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| 53 | procedure SetEnabled(Value: boolean); override;
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| 54 | class procedure OnAppIdle(Sender: TObject; var Done: Boolean);
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| 55 | procedure LoadTextures; virtual;
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| 56 | function PrepareBGLContext: TBGLContext;
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| 57 | procedure ReleaseBGLContext(ctx: TBGLContext);
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| 58 | public
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| 59 | { Public declarations }
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| 60 | procedure DoOnPaint; override;
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| 61 | procedure QueryLoadTextures; virtual;
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| 62 | procedure UnloadTextures; virtual;
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| 63 | procedure UseContext(ACallback: TBGLUseContextCallback; AData: Pointer = nil);
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| 64 | constructor Create(TheOwner: TComponent); override;
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| 65 | destructor Destroy; override;
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| 66 | public
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| 67 | property Canvas: TBGLCustomCanvas read GetCanvas;
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| 68 | property Sprites: TBGLCustomSpriteEngine read FSprites;
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| 69 | property OnLoadTextures: TBGLLoadTexturesEvent Read FOnLoadTextures Write FOnLoadTextures;
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| 70 | property OnUnloadTextures: TBGLLoadTexturesEvent Read FOnUnloadTextures Write FOnUnloadTextures;
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| 71 | property OnRedraw: TBGLRedrawEvent Read FOnRedraw Write FOnRedraw;
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| 72 | property OnElapse: TBGLElapseEvent Read FOnElapse Write FOnElapse;
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| 73 | property OnFramesPerSecond: TBGLFramesPerSecondEvent Read FOnFramesPerSecond Write FOnFramesPerSecond;
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| 74 | property RedrawOnIdle: Boolean read FRedrawOnIdle write SetRedrawOnIdle default False;
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| 75 | property BorderWidth: TBorderWidth Read FBorderWidth Write SetBorderWidth default 0;
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| 76 | property BevelInner: TPanelBevel Read FBevelInner Write SetBevelInner default bvNone;
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| 77 | property BevelOuter: TPanelBevel Read FBevelOuter Write SetBevelOuter default bvNone;
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| 78 | property BevelWidth: TBevelWidth Read FBevelWidth Write SetBevelWidth default 1;
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| 79 | property SmoothedElapse: boolean read FSmoothedElapse write SetSmoothedElapse default False;
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| 80 | end;
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| 81 |
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| 82 | TBGLVirtualScreen = class(TCustomBGLVirtualScreen)
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| 83 | published
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| 84 | property OnRedraw;
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| 85 | property Align;
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| 86 | property Anchors;
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| 87 | property AutoSize;
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| 88 | property BorderSpacing;
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| 89 | property BevelInner;
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| 90 | property BevelOuter;
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| 91 | property BevelWidth;
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| 92 | property BidiMode;
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| 93 | property BorderWidth;
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| 94 | property BorderStyle;
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| 95 | property Caption;
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| 96 | property ChildSizing;
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| 97 | property ClientHeight;
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| 98 | property ClientWidth;
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| 99 | property Color;
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| 100 | property Constraints;
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| 101 | property DockSite;
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| 102 | property DragCursor;
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| 103 | property DragKind;
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| 104 | property DragMode;
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| 105 | property Enabled;
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| 106 | property Font;
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| 107 | property ParentBidiMode;
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| 108 | property ParentColor;
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| 109 | property ParentFont;
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| 110 | property ParentShowHint;
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| 111 | property PopupMenu;
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| 112 | property RedrawOnIdle;
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| 113 | property ShowHint;
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| 114 | property TabOrder;
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| 115 | property TabStop;
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| 116 | property UseDockManager default True;
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| 117 | property Visible;
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| 118 | property OnClick;
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| 119 | property OnContextPopup;
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| 120 | property OnDockDrop;
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| 121 | property OnDockOver;
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| 122 | property OnDblClick;
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| 123 | property OnDragDrop;
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| 124 | property OnDragOver;
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| 125 | property OnElapse;
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| 126 | property OnEndDock;
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| 127 | property OnEndDrag;
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| 128 | property OnEnter;
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| 129 | property OnExit;
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| 130 | property OnFramesPerSecond;
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| 131 | property OnGetSiteInfo;
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| 132 | property OnGetDockCaption;
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| 133 | property OnLoadTextures;
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| 134 | property OnUnloadTextures;
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| 135 | property OnMouseDown;
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| 136 | property OnMouseEnter;
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| 137 | property OnMouseLeave;
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| 138 | property OnMouseMove;
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| 139 | property OnMouseUp;
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| 140 | property OnMouseWheel;
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| 141 | property OnMouseWheelDown;
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| 142 | property OnMouseWheelUp;
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| 143 | property OnResize;
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| 144 | property OnStartDock;
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| 145 | property OnStartDrag;
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| 146 | property OnUnDock;
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| 147 | property SmoothedElapse;
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| 148 | end;
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| 149 |
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| 150 | procedure Register;
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| 151 |
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| 152 | implementation
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| 153 |
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| 154 | uses Types;
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| 155 |
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| 156 | procedure Register;
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| 157 | begin
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| 158 | {$I bglvirtualscreen_icon.lrs}
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| 159 | RegisterComponents('OpenGL', [TBGLVirtualScreen]);
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| 160 | end;
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| 161 |
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| 162 | { TCustomBGLVirtualScreen }
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| 163 |
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| 164 | procedure TCustomBGLVirtualScreen.SetBevelInner(const AValue: TPanelBevel);
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| 165 | begin
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| 166 | if FBevelInner = AValue then
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| 167 | exit;
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| 168 | FBevelInner := AValue;
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| 169 | Invalidate;
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| 170 | end;
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| 171 |
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| 172 | function TCustomBGLVirtualScreen.GetCanvas: TBGLCustomCanvas;
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| 173 | begin
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| 174 | result := BGLCanvas;
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| 175 | end;
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| 176 |
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| 177 | procedure TCustomBGLVirtualScreen.SetBevelOuter(const AValue: TPanelBevel);
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| 178 | begin
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| 179 | if FBevelOuter = AValue then
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| 180 | exit;
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| 181 | FBevelOuter := AValue;
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| 182 | Invalidate;
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| 183 | end;
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| 184 |
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| 185 | procedure TCustomBGLVirtualScreen.SetBevelWidth(const AValue: TBevelWidth);
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| 186 | begin
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| 187 | if FBevelWidth = AValue then
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| 188 | exit;
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| 189 | FBevelWidth := AValue;
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| 190 | Invalidate;
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| 191 | end;
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| 192 |
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| 193 | procedure TCustomBGLVirtualScreen.SetBorderWidth(const AValue: TBorderWidth);
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| 194 | begin
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| 195 | if FBorderWidth = AValue then
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| 196 | exit;
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| 197 | FBorderWidth := AValue;
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| 198 | Invalidate;
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| 199 | end;
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| 200 |
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| 201 | procedure TCustomBGLVirtualScreen.SetRedrawOnIdle(AValue: Boolean);
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| 202 | var
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| 203 | i: Integer;
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| 204 | j: Integer;
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| 205 | begin
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| 206 | if FRedrawOnIdle=AValue then Exit;
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| 207 | FRedrawOnIdle:=AValue;
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| 208 |
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| 209 | if FRedrawOnIdle then
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| 210 | begin
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| 211 | if length(FToRedrawOnIdle)= 0 then
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| 212 | Application.AddOnIdleHandler(@OnAppIdle);
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| 213 | setlength(FToRedrawOnIdle, length(FToRedrawOnIdle)+1);
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| 214 | FToRedrawOnIdle[high(FToRedrawOnIdle)] := self;
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| 215 | end
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| 216 | else
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| 217 | if length(FToRedrawOnIdle)> 0 then
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| 218 | begin
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| 219 | for i := 0 to high(FToRedrawOnIdle) do
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| 220 | begin
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| 221 | if FToRedrawOnIdle[i]=self then
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| 222 | begin
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| 223 | for j := i to high(FToRedrawOnIdle)-1 do
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| 224 | FToRedrawOnIdle[j] := FToRedrawOnIdle[j+1];
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| 225 | setlength(FToRedrawOnIdle, length(FToRedrawOnIdle)-1);
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| 226 | break;
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| 227 | end;
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| 228 | end;
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| 229 | if length(FToRedrawOnIdle) = 0 then
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| 230 | Application.RemoveOnIdleHandler(@OnAppIdle);
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| 231 | end;
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| 232 | end;
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| 233 |
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| 234 | procedure TCustomBGLVirtualScreen.SetSmoothedElapse(AValue: boolean);
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| 235 | begin
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| 236 | if FSmoothedElapse=AValue then Exit;
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| 237 | FSmoothedElapse:=AValue;
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| 238 | end;
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| 239 |
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| 240 | procedure TCustomBGLVirtualScreen.DoOnPaint;
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| 241 | var
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| 242 | ctx: TBGLContext;
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| 243 | knownFPS: Integer;
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| 244 | begin
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| 245 | if not FTexturesLoaded then LoadTextures;
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| 246 |
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| 247 | ctx := PrepareBGLContext;
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| 248 | if Color = clNone then
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| 249 | BGLViewPort(ClientWidth,ClientHeight)
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| 250 | else
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| 251 | if Color = clDefault then
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| 252 | BGLViewPort(ClientWidth,ClientHeight,ColorToBGRA(ColorToRGB(clWindow)))
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| 253 | else
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| 254 | BGLViewPort(ClientWidth,ClientHeight,ColorToBGRA(ColorToRGB(Color)));
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| 255 |
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| 256 | RedrawContent(ctx);
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| 257 | inherited DoOnPaint;
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| 258 | SwapBuffers;
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| 259 |
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| 260 | FElapseAccumulator += FrameDiffTimeInMSecs;
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| 261 | Inc(FElapseCount);
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| 262 | if FElapseAccumulator >= 2000 then
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| 263 | begin
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| 264 | FStoredFPS := 1000*FElapseCount div FElapseAccumulator;
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| 265 | if Assigned(FOnFramesPerSecond) then
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| 266 | FOnFramesPerSecond(self, ctx, FStoredFPS);
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| 267 | FElapseAccumulator := 0;
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| 268 | FElapseCount := 0;
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| 269 | end;
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| 270 |
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| 271 | If Assigned(FOnElapse) then
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| 272 | begin
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| 273 | if SmoothedElapse then
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| 274 | begin
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| 275 | If FStoredFPS <> 0 then
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| 276 | knownFPS:= FStoredFPS
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| 277 | else
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| 278 | if FElapseAccumulator >= 500 then
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| 279 | knownFPS := 1000*FElapseCount div FElapseAccumulator
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| 280 | else
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| 281 | knownFPS := 0;
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| 282 |
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| 283 | if knownFPS > 0 then
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| 284 | begin
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| 285 | FSmoothedElapseAccumulator += 1000/knownFPS;
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| 286 | end else
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| 287 | FSmoothedElapseAccumulator += FrameDiffTimeInMSecs;
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| 288 |
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| 289 | FOnElapse(self, ctx, Trunc(FSmoothedElapseAccumulator));
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| 290 | FSmoothedElapseAccumulator -= Trunc(FSmoothedElapseAccumulator);
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| 291 | end else
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| 292 | FOnElapse(self, ctx, FrameDiffTimeInMSecs);
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| 293 | end;
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| 294 |
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| 295 | ReleaseBGLContext(ctx);
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| 296 | end;
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| 297 |
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| 298 | procedure TCustomBGLVirtualScreen.QueryLoadTextures;
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| 299 | begin
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| 300 | FTexturesLoaded := false;
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| 301 | end;
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| 302 |
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| 303 | procedure TCustomBGLVirtualScreen.LoadTextures;
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| 304 | var ctx: TBGLContext;
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| 305 | begin
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| 306 | if MakeCurrent then
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| 307 | begin
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| 308 | if Assigned(FOnLoadTextures) then
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| 309 | begin
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| 310 | ctx := PrepareBGLContext;
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| 311 | FOnLoadTextures(self, ctx);
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| 312 | ReleaseBGLContext(ctx);
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| 313 | end;
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| 314 | FTexturesLoaded:= true;
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| 315 | end;
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| 316 | end;
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| 317 |
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| 318 | function TCustomBGLVirtualScreen.PrepareBGLContext: TBGLContext;
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| 319 | begin
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| 320 | if FContextPrepared then
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| 321 | raise exception.Create('Context already prepared');
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| 322 | FOldSprites := BGRASpriteGL.BGLSpriteEngine;
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| 323 | BGRASpriteGL.BGLSpriteEngine := FSprites;
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| 324 | FOldShaderList := BGLCanvas.Lighting.ShaderList;
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| 325 | BGLCanvas.Lighting.ShaderList := FShaderList;
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| 326 | result.Canvas := BGLCanvas;
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| 327 | result.Sprites := FSprites;
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| 328 | FContextPrepared := true;
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| 329 | end;
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| 330 |
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| 331 | procedure TCustomBGLVirtualScreen.ReleaseBGLContext(ctx: TBGLContext);
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| 332 | begin
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| 333 | if not FContextPrepared then
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| 334 | raise exception.Create('Context not prepared');
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| 335 | ctx.Canvas.Lighting.ShaderList := FOldShaderList;
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| 336 | BGRASpriteGL.BGLSpriteEngine := FOldSprites;
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| 337 | FContextPrepared := false;
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| 338 | end;
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| 339 |
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| 340 | procedure TCustomBGLVirtualScreen.UnloadTextures;
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| 341 | var ctx: TBGLContext;
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| 342 | begin
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| 343 | if MakeCurrent then
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| 344 | begin
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| 345 | ctx := PrepareBGLContext;
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| 346 | if Assigned(FOnUnloadTextures) then FOnUnloadTextures(self, ctx);
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| 347 | FSprites.Clear;
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| 348 | ctx.Canvas.Lighting.FreeShaders;
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| 349 | ReleaseBGLContext(ctx);
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| 350 | FTexturesLoaded := false;
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| 351 | end;
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| 352 | end;
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| 353 |
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| 354 | procedure TCustomBGLVirtualScreen.UseContext(ACallback: TBGLUseContextCallback; AData: Pointer);
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| 355 | var
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| 356 | ctx: TBGLContext;
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| 357 | begin
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| 358 | if not MakeCurrent then
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| 359 | raise exception.Create('Unable to switch to the OpenGL context');
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| 360 | ctx := PrepareBGLContext;
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| 361 | try
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| 362 | ACallback(self, ctx, AData);
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| 363 | finally
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| 364 | ReleaseBGLContext(ctx);
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| 365 | end;
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| 366 | end;
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| 367 |
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| 368 | procedure TCustomBGLVirtualScreen.RedrawContent(ctx: TBGLContext);
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| 369 | var
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| 370 | ARect: TRect;
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| 371 | w: integer;
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| 372 | begin
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| 373 | ARect := rect(0,0,ctx.Canvas.Width,ctx.Canvas.Height);
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| 374 | w := BevelWidth;
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| 375 | if w = 0 then w := 1;
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| 376 |
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| 377 | // if BevelOuter is set then draw a frame with BevelWidth
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| 378 | if (BevelOuter <> bvNone) and (w > 0) then
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| 379 | ctx.Canvas.Frame3d(ARect, w, BevelOuter); // Note: Frame3D inflates ARect
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| 380 |
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| 381 | InflateRect(ARect, -BorderWidth, -BorderWidth);
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| 382 |
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| 383 | // if BevelInner is set then skip the BorderWidth and draw a frame with BevelWidth
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| 384 | if (BevelInner <> bvNone) and (w > 0) then
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| 385 | ctx.Canvas.Frame3d(ARect, w, BevelInner); // Note: Frame3D inflates ARect
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| 386 |
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| 387 | if Assigned(FOnRedraw) then
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| 388 | FOnRedraw(self, ctx);
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| 389 | end;
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| 390 |
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| 391 | procedure TCustomBGLVirtualScreen.SetEnabled(Value: boolean);
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| 392 | begin
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| 393 | if Value <> Enabled then Invalidate;
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| 394 | inherited SetEnabled(Value);
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| 395 | end;
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| 396 |
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| 397 | class procedure TCustomBGLVirtualScreen.OnAppIdle(Sender: TObject; var Done: Boolean);
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| 398 | var
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| 399 | i: Integer;
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| 400 | begin
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| 401 | if length(FToRedrawOnIdle) > 0 then
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| 402 | begin
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| 403 | for i := 0 to high(FToRedrawOnIdle) do
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| 404 | if not (csDesigning in FToRedrawOnIdle[i].ComponentState) then
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| 405 | FToRedrawOnIdle[i].Invalidate;
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| 406 | Done:=false;
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| 407 | end;
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| 408 | end;
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| 409 |
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| 410 | constructor TCustomBGLVirtualScreen.Create(TheOwner: TComponent);
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| 411 | begin
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| 412 | inherited Create(TheOwner);
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| 413 | FTexturesLoaded:= False;
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| 414 | AutoResizeViewport := true;
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| 415 | FSprites := TBGLDefaultSpriteEngine.Create;
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| 416 | FShaderList:= TStringList.Create;
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| 417 | FStoredFPS := 0;
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| 418 | FElapseAccumulator := 0;
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| 419 | FElapseCount := 0;
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| 420 | FSmoothedElapseAccumulator := 0;
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| 421 | end;
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| 422 |
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| 423 | destructor TCustomBGLVirtualScreen.Destroy;
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| 424 | var
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| 425 | i: Integer;
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| 426 | begin
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| 427 | for i := 0 to FShaderList.Count-1 do
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| 428 | FShaderList.Objects[i].Free;
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| 429 | FShaderList.Free;
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| 430 | RedrawOnIdle := false;
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| 431 | FSprites.Free;
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| 432 | inherited Destroy;
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| 433 | end;
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| 434 |
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| 435 | end.
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| 436 |
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