| 1 | unit GR32_VectorUtils;
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| 2 |
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| 3 | (* ***** BEGIN LICENSE BLOCK *****
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| 4 | * Version: MPL 1.1 or LGPL 2.1 with linking exception
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| 5 | *
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| 6 | * The contents of this file are subject to the Mozilla Public License Version
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| 7 | * 1.1 (the "License"); you may not use this file except in compliance with
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| 8 | * the License. You may obtain a copy of the License at
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| 9 | * http://www.mozilla.org/MPL/
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| 10 | *
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| 11 | * Software distributed under the License is distributed on an "AS IS" basis,
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| 12 | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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| 13 | * for the specific language governing rights and limitations under the
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| 14 | * License.
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| 15 | *
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| 16 | * Alternatively, the contents of this file may be used under the terms of the
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| 17 | * Free Pascal modified version of the GNU Lesser General Public License
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| 18 | * Version 2.1 (the "FPC modified LGPL License"), in which case the provisions
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| 19 | * of this license are applicable instead of those above.
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| 20 | * Please see the file LICENSE.txt for additional information concerning this
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| 21 | * license.
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| 22 | *
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| 23 | * The Original Code is Vectorial Polygon Rasterizer for Graphics32
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| 24 | *
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| 25 | * The Initial Developer of the Original Code is
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| 26 | * Mattias Andersson <mattias@centaurix.com>
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| 27 | *
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| 28 | * Portions created by the Initial Developer are Copyright (C) 2008-2012
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| 29 | * the Initial Developer. All Rights Reserved.
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| 30 | *
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| 31 | * Contributor(s):
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| 32 | *
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| 33 | * ***** END LICENSE BLOCK ***** *)
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| 34 |
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| 35 | interface
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| 36 |
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| 37 | {$I GR32.inc}
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| 38 |
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| 39 | {$BOOLEVAL OFF}
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| 40 |
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| 41 | uses
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| 42 | Math, {$IFDEF FPC}Types, {$ENDIF} {$IFDEF COMPILERXE2_UP}Types, {$ENDIF}
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| 43 | GR32, GR32_Transforms, GR32_Polygons;
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| 44 |
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| 45 | const
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| 46 | DEFAULT_MITER_LIMIT = 4.0;
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| 47 | DEFAULT_MITER_LIMIT_FIXED = $40000;
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| 48 | TWOPI = 2 * Pi;
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| 49 |
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| 50 | function InSignedRange(const X, X1, X2: TFloat): Boolean; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 51 | function InSignedRange(const X, X1, X2: TFixed): Boolean; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 52 | function Intersect(const A1, A2, B1, B2: TFloatPoint; out P: TFloatPoint): Boolean; overload;
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| 53 | function Intersect(const A1, A2, B1, B2: TFixedPoint; out P: TFixedPoint): Boolean; overload;
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| 54 |
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| 55 | function VertexReduction(Points: TArrayOfFloatPoint; Epsilon: TFloat = 1): TArrayOfFloatPoint; overload;
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| 56 | function VertexReduction(Points: TArrayOfFixedPoint; Epsilon: TFixed = FixedOne): TArrayOfFixedPoint; overload;
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| 57 |
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| 58 | function ClosePolygon(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint; overload;
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| 59 | function ClosePolygon(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint; overload;
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| 60 |
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| 61 | function ClipLine(var X1, Y1, X2, Y2: Integer; MinX, MinY, MaxX, MaxY: Integer): Boolean; overload;
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| 62 | function ClipLine(var X1, Y1, X2, Y2: TFloat; MinX, MinY, MaxX, MaxY: TFloat): Boolean; overload;
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| 63 | function ClipLine(var X1, Y1, X2, Y2: TFixed; MinX, MinY, MaxX, MaxY: TFixed): Boolean; overload;
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| 64 | function ClipLine(var P1, P2: TPoint; const ClipRect: TRect): Boolean; overload;
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| 65 | function ClipLine(var P1, P2: TFloatPoint; const ClipRect: TFloatRect): Boolean; overload;
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| 66 | function ClipLine(var P1, P2: TFixedPoint; const ClipRect: TFixedRect): Boolean; overload;
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| 67 |
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| 68 | type
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| 69 | TTriangleVertexIndices = array [0 .. 2] of Integer;
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| 70 | TArrayOfTriangleVertexIndices = array of TTriangleVertexIndices;
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| 71 |
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| 72 | function DelaunayTriangulation(Points: TArrayOfFloatPoint): TArrayOfTriangleVertexIndices;
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| 73 |
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| 74 | function BuildNormals(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint; overload;
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| 75 | function BuildNormals(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint; overload;
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| 76 | function Grow(const Points: TArrayOfFloatPoint; const Normals: TArrayOfFloatPoint;
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| 77 | const Delta: TFloat; JoinStyle: TJoinStyle = jsMiter;
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| 78 | Closed: Boolean = True; MiterLimit: TFloat = DEFAULT_MITER_LIMIT): TArrayOfFloatPoint; overload;
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| 79 | function Grow(const Points: TArrayOfFloatPoint;
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| 80 | const Delta: TFloat; JoinStyle: TJoinStyle = jsMiter;
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| 81 | Closed: Boolean = True; MiterLimit: TFloat = DEFAULT_MITER_LIMIT): TArrayOfFloatPoint; overload;
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| 82 | function Grow(const Points: TArrayOfFixedPoint; const Normals: TArrayOfFixedPoint;
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| 83 | const Delta: TFixed; JoinStyle: TJoinStyle = jsMiter;
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| 84 | Closed: Boolean = True; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
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| 85 | function Grow(const Points: TArrayOfFixedPoint;
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| 86 | const Delta: TFixed; JoinStyle: TJoinStyle = jsMiter;
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| 87 | Closed: Boolean = True; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
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| 88 | function ReversePolygon(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint; overload;
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| 89 | function ReversePolygon(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint; overload;
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| 90 |
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| 91 | function BuildPolyline(const Points: TArrayOfFloatPoint; StrokeWidth: TFloat;
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| 92 | JoinStyle: TJoinStyle = jsMiter; EndStyle: TEndStyle = esButt;
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| 93 | MiterLimit: TFloat = DEFAULT_MITER_LIMIT): TArrayOfFloatPoint; overload;
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| 94 | function BuildPolyPolyLine(const Points: TArrayOfArrayOfFloatPoint;
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| 95 | Closed: Boolean; StrokeWidth: TFloat; JoinStyle: TJoinStyle = jsMiter;
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| 96 | EndStyle: TEndStyle = esButt; MiterLimit: TFloat = DEFAULT_MITER_LIMIT): TArrayOfArrayOfFloatPoint; overload;
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| 97 | function BuildPolyline(const Points: TArrayOfFixedPoint; StrokeWidth: TFixed;
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| 98 | JoinStyle: TJoinStyle = jsMiter; EndStyle: TEndStyle = esButt;
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| 99 | MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
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| 100 | function BuildPolyPolyLine(const Points: TArrayOfArrayOfFixedPoint;
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| 101 | Closed: Boolean; StrokeWidth: TFixed; JoinStyle: TJoinStyle = jsMiter;
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| 102 | EndStyle: TEndStyle = esButt; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfArrayOfFixedPoint; overload;
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| 103 | function BuildDashedLine(const Points: TArrayOfFloatPoint;
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| 104 | const DashArray: TArrayOfFloat; DashOffset: TFloat = 0;
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| 105 | Closed: Boolean = False): TArrayOfArrayOfFloatPoint; overload;
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| 106 | function BuildDashedLine(const Points: TArrayOfFixedPoint;
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| 107 | const DashArray: TArrayOfFixed; DashOffset: TFixed = 0;
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| 108 | Closed: Boolean = False): TArrayOfArrayOfFixedPoint; overload;
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| 109 |
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| 110 | function ClipPolygon(const Points: TArrayOfFloatPoint; const ClipRect: TFloatRect): TArrayOfFloatPoint; overload;
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| 111 | function ClipPolygon(const Points: TArrayOfFixedPoint; const ClipRect: TFixedRect): TArrayOfFixedPoint; overload;
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| 112 | function CatPolyPolygon(const P1, P2: TArrayOfArrayOfFloatPoint): TArrayOfArrayOfFloatPoint; overload;
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| 113 | function CatPolyPolygon(const P1, P2: TArrayOfArrayOfFixedPoint): TArrayOfArrayOfFixedPoint; overload;
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| 114 |
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| 115 | function CalculateCircleSteps(Radius: TFloat): Cardinal; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 116 | function BuildArc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat; Steps: Integer): TArrayOfFloatPoint; overload;
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| 117 | function BuildArc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat): TArrayOfFloatPoint; overload;
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| 118 | function BuildArc(const P: TFixedPoint; StartAngle, EndAngle, Radius: TFloat; Steps: Integer): TArrayOfFixedPoint; overload;
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| 119 | function BuildArc(const P: TFixedPoint; StartAngle, EndAngle, Radius: TFloat): TArrayOfFixedPoint; overload;
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| 120 | function Line(const P1, P2: TFloatPoint): TArrayOfFloatPoint; overload;
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| 121 | function Line(const X1, Y1, X2, Y2: TFloat): TArrayOfFloatPoint; overload;
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| 122 | function VertLine(const X, Y1, Y2: TFloat): TArrayOfFloatPoint;
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| 123 | function HorzLine(const X1, Y, X2: TFloat): TArrayOfFloatPoint;
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| 124 | function Circle(const P: TFloatPoint; const Radius: TFloat; Steps: Integer): TArrayOfFloatPoint; overload;
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| 125 | function Circle(const P: TFloatPoint; const Radius: TFloat): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 126 | function Circle(const X, Y, Radius: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 127 | function Circle(const X, Y, Radius: TFloat): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 128 | function Circle(const R: TRect): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 129 | function Circle(const R: TRect; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 130 | function Circle(const R: TFloatRect): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 131 | function Circle(const R: TFloatRect; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 132 | function Pie(const P: TFloatPoint; const Radius: TFloat; const Angle, Offset: TFloat; Steps: Integer): TArrayOfFloatPoint; overload;
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| 133 | function Pie(const P: TFloatPoint; const Radius: TFloat; const Angle: TFloat; const Offset: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 134 | function Pie(const P: TFloatPoint; const Radius: TFloat; const Angle: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 135 | function Pie(const X, Y, Radius: TFloat; const Angle, Offset: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 136 | function Pie(const X, Y, Radius: TFloat; const Angle: TFloat; const Offset: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 137 | function Pie(const X, Y, Radius: TFloat; const Angle: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 138 | function Ellipse(const P, R: TFloatPoint; Steps: Integer): TArrayOfFloatPoint; overload;
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| 139 | function Ellipse(const P, R: TFloatPoint): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 140 | function Ellipse(const X, Y, Rx, Ry: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 141 | function Ellipse(const X, Y, Rx, Ry: TFloat): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 142 | function Ellipse(const R: TRect): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 143 | function Ellipse(const R: TFloatRect): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 144 | function Ellipse(const R: TRect; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 145 | function Ellipse(const R: TFloatRect; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 146 |
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| 147 | function Star(const P: TFloatPoint; const InnerRadius, OuterRadius: TFloat;
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| 148 | Vertices: Integer = 5; Rotation: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 149 | function Star(const X, Y, InnerRadius, OuterRadius: TFloat;
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| 150 | Vertices: Integer = 5; Rotation: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 151 | function Star(const P: TFloatPoint; const Radius: TFloat; Vertices: Integer = 5;
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| 152 | Rotation: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 153 | function Star(const X, Y, Radius: TFloat; Vertices: Integer = 5;
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| 154 | Rotation: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 155 | function Rectangle(const R: TFloatRect): TArrayOfFloatPoint; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 156 | function RoundRect(const R: TFloatRect; const Radius: TFloat): TArrayOfFloatPoint; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 157 |
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| 158 | function PolygonBounds(const Points: TArrayOfFloatPoint): TFloatRect; overload;
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| 159 | function PolygonBounds(const Points: TArrayOfFixedPoint): TFixedRect; overload;
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| 160 | function PolypolygonBounds(const Points: TArrayOfArrayOfFloatPoint): TFloatRect; overload;
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| 161 | function PolypolygonBounds(const Points: TArrayOfArrayOfFixedPoint): TFixedRect; overload;
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| 162 |
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| 163 | function ScalePolygon(const Points: TArrayOfFloatPoint; ScaleX, ScaleY: TFloat): TArrayOfFloatPoint; overload;
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| 164 | function ScalePolygon(const Points: TArrayOfFixedPoint; ScaleX, ScaleY: TFixed): TArrayOfFixedPoint; overload;
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| 165 | function ScalePolyPolygon(const Points: TArrayOfArrayOfFloatPoint; ScaleX, ScaleY: TFloat): TArrayOfArrayOfFloatPoint; overload;
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| 166 | function ScalePolyPolygon(const Points: TArrayOfArrayOfFixedPoint; ScaleX, ScaleY: TFixed): TArrayOfArrayOfFixedPoint; overload;
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| 167 |
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| 168 | procedure ScalePolygonInplace(const Points: TArrayOfFloatPoint; ScaleX, ScaleY: TFloat); overload;
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| 169 | procedure ScalePolygonInplace(const Points: TArrayOfFixedPoint; ScaleX, ScaleY: TFixed); overload;
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| 170 | procedure ScalePolyPolygonInplace(const Points: TArrayOfArrayOfFloatPoint; ScaleX, ScaleY: TFloat); overload;
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| 171 | procedure ScalePolyPolygonInplace(const Points: TArrayOfArrayOfFixedPoint; ScaleX, ScaleY: TFixed); overload;
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| 172 |
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| 173 | function TranslatePolygon(const Points: TArrayOfFloatPoint; OffsetX, OffsetY: TFloat): TArrayOfFloatPoint; overload;
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| 174 | function TranslatePolygon(const Points: TArrayOfFixedPoint; Offsetx, OffsetY: TFixed): TArrayOfFixedPoint; overload;
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| 175 | function TranslatePolyPolygon(const Points: TArrayOfArrayOfFloatPoint; OffsetX, OffsetY: TFloat): TArrayOfArrayOfFloatPoint; overload;
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| 176 | function TranslatePolyPolygon(const Points: TArrayOfArrayOfFixedPoint; OffsetX, OffsetY: TFixed): TArrayOfArrayOfFixedPoint; overload;
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| 177 |
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| 178 | procedure TranslatePolygonInplace(const Points: TArrayOfFloatPoint; OffsetX, OffsetY: TFloat); overload;
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| 179 | procedure TranslatePolygonInplace(const Points: TArrayOfFixedPoint; Offsetx, OffsetY: TFixed); overload;
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| 180 | procedure TranslatePolyPolygonInplace(const Points: TArrayOfArrayOfFloatPoint; OffsetX, OffsetY: TFloat); overload;
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| 181 | procedure TranslatePolyPolygonInplace(const Points: TArrayOfArrayOfFixedPoint; OffsetX, OffsetY: TFixed); overload;
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| 182 |
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| 183 | function TransformPolygon(const Points: TArrayOfFloatPoint; Transformation: TTransformation): TArrayOfFloatPoint; overload;
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| 184 | function TransformPolygon(const Points: TArrayOfFixedPoint; Transformation: TTransformation): TArrayOfFixedPoint; overload;
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| 185 | function TransformPolyPolygon(const Points: TArrayOfArrayOfFloatPoint; Transformation: TTransformation): TArrayOfArrayOfFloatPoint; overload;
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| 186 | function TransformPolyPolygon(const Points: TArrayOfArrayOfFixedPoint; Transformation: TTransformation): TArrayOfArrayOfFixedPoint; overload;
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| 187 |
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| 188 | function BuildPolygonF(const Data: array of TFloat): TArrayOfFloatPoint; overload;
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| 189 | function BuildPolygonX(const Data: array of TFixed): TArrayOfFixedPoint; overload;
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| 190 |
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| 191 | function PolyPolygon(const Points: TArrayOfFloatPoint): TArrayOfArrayOfFloatPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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| 192 | function PolyPolygon(const Points: TArrayOfFixedPoint): TArrayOfArrayOfFixedPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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| 193 |
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| 194 | function PointToFloatPoint(const Points: TArrayOfPoint): TArrayOfFloatPoint; overload;
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| 195 | function PointToFloatPoint(const Points: TArrayOfArrayOfPoint): TArrayOfArrayOfFloatPoint; overload;
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| 196 | function PointToFixedPoint(const Points: TArrayOfPoint): TArrayOfFixedPoint; overload;
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| 197 | function PointToFixedPoint(const Points: TArrayOfArrayOfPoint): TArrayOfArrayOfFixedPoint; overload;
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| 198 | function FixedPointToFloatPoint(const Points: TArrayOfFixedPoint): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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| 199 | function FixedPointToFloatPoint(const Points: TArrayOfArrayOfFixedPoint): TArrayOfArrayOfFloatPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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| 200 | function FloatPointToFixedPoint(const Points: TArrayOfFloatPoint): TArrayOfFixedPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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| 201 | function FloatPointToFixedPoint(const Points: TArrayOfArrayOfFloatPoint): TArrayOfArrayOfFixedPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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| 202 |
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| 203 | implementation
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| 204 |
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| 205 | uses
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| 206 | SysUtils, GR32_Math, GR32_Geometry, GR32_LowLevel;
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| 207 |
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| 208 | type
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| 209 | TTransformationAccess = class(TTransformation);
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| 210 |
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| 211 | // Returns True if Min(X1, X2) <= X < Max(X1, X2)
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| 212 | function InSignedRange(const X, X1, X2: TFloat): Boolean;
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| 213 | begin
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| 214 | Result := (X < X1) xor (X < X2);
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| 215 | end;
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| 216 |
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| 217 | // Returns True if Min(X1, X2) <= X < Max(X1, X2)
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| 218 | function InSignedRange(const X, X1, X2: TFixed): Boolean;
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| 219 | begin
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| 220 | Result := (X < X1) xor (X < X2);
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| 221 | end;
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| 222 |
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| 223 | // Returns True if the line segments (A1, A2) and (B1, B2) intersects
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| 224 | // P is the point of intersection
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| 225 | function Intersect(const A1, A2, B1, B2: TFloatPoint; out P: TFloatPoint): Boolean;
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| 226 | var
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| 227 | Adx, Ady, Bdx, Bdy, ABy, ABx: TFloat;
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| 228 | t, ta, tb: TFloat;
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| 229 | begin
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| 230 | Result := False;
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| 231 | Adx := A2.X - A1.X;
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| 232 | Ady := A2.Y - A1.Y;
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| 233 | Bdx := B2.X - B1.X;
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| 234 | Bdy := B2.Y - B1.Y;
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| 235 | t := (Bdy * Adx) - (Bdx * Ady);
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| 236 |
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| 237 | if t = 0 then Exit; // lines are parallell
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| 238 |
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| 239 | ABx := A1.X - B1.X;
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| 240 | ABy := A1.Y - B1.Y;
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| 241 | ta := Bdx * ABy - Bdy * ABx;
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| 242 | tb := Adx * ABy - Ady * ABx;
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| 243 | if InSignedRange(ta, 0, t) and InSignedRange(tb, 0, t) then
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| 244 | begin
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| 245 | Result := True;
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| 246 | ta := ta / t;
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| 247 | P.X := A1.X + ta * Adx;
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| 248 | P.Y := A1.Y + ta * Ady;
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| 249 | end;
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| 250 | end;
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| 251 |
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| 252 | function Intersect(const A1, A2, B1, B2: TFixedPoint; out P: TFixedPoint): Boolean; overload;
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| 253 | var
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| 254 | Adx, Ady, Bdx, Bdy, ABy, ABx: TFixed;
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| 255 | t, ta, tb: TFixed;
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| 256 | begin
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| 257 | Result := False;
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| 258 | Adx := A2.X - A1.X;
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| 259 | Ady := A2.Y - A1.Y;
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| 260 | Bdx := B2.X - B1.X;
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| 261 | Bdy := B2.Y - B1.Y;
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| 262 | t := (Bdy * Adx) - (Bdx * Ady);
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| 263 |
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| 264 | if t = 0 then Exit; // lines are parallell
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| 265 |
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| 266 | ABx := A1.X - B1.X;
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| 267 | ABy := A1.Y - B1.Y;
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| 268 | ta := Bdx * ABy - Bdy * ABx;
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| 269 | tb := Adx * ABy - Ady * ABx;
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| 270 | if InSignedRange(ta, 0, t) and InSignedRange(tb, 0, t) then
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| 271 | begin
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|---|
| 272 | Result := True;
|
|---|
| 273 | ta := FixedDiv(ta, t);
|
|---|
| 274 | P.X := A1.X + ta * Adx;
|
|---|
| 275 | P.Y := A1.Y + ta * Ady;
|
|---|
| 276 | end;
|
|---|
| 277 | end;
|
|---|
| 278 |
|
|---|
| 279 | function RamerDouglasPeucker(Points: TArrayOfFloatPoint; FirstIndex,
|
|---|
| 280 | LastIndex: Integer; Epsilon: TFloat = 1): TArrayOfFloatPoint; overload;
|
|---|
| 281 | var
|
|---|
| 282 | Index, DeltaMaxIndex: Integer;
|
|---|
| 283 | Delta, DeltaMax: TFloat;
|
|---|
| 284 | Parts: array [0 .. 1] of TArrayOfFloatPoint;
|
|---|
| 285 | begin
|
|---|
| 286 | if LastIndex - FirstIndex > 1 then
|
|---|
| 287 | begin
|
|---|
| 288 | // find the point with the maximum distance
|
|---|
| 289 | DeltaMax := 0;
|
|---|
| 290 | DeltaMaxIndex := 0;
|
|---|
| 291 | for Index := FirstIndex + 1 to LastIndex - 1 do
|
|---|
| 292 | begin
|
|---|
| 293 | with Points[LastIndex] do
|
|---|
| 294 | Delta := Abs((Points[Index].x - x) * (Points[FirstIndex].y - y) -
|
|---|
| 295 | (Points[Index].y - y) * (Points[FirstIndex].x - x));
|
|---|
| 296 | if Delta > DeltaMax then
|
|---|
| 297 | begin
|
|---|
| 298 | DeltaMaxIndex := Index;
|
|---|
| 299 | DeltaMax := Delta;
|
|---|
| 300 | end;
|
|---|
| 301 | end;
|
|---|
| 302 |
|
|---|
| 303 | // if max distance is greater than epsilon, recursively simplify
|
|---|
| 304 | if DeltaMax >= Epsilon * GR32_Math.Hypot(Points[FirstIndex].x - Points[LastIndex].x,
|
|---|
| 305 | Points[FirstIndex].y - Points[LastIndex].y) then
|
|---|
| 306 | begin
|
|---|
| 307 | // Recursive call
|
|---|
| 308 | Parts[0] := RamerDouglasPeucker(Points, FirstIndex, DeltaMaxIndex, Epsilon);
|
|---|
| 309 | Parts[1] := RamerDouglasPeucker(Points, DeltaMaxIndex, LastIndex, Epsilon);
|
|---|
| 310 |
|
|---|
| 311 | // Build the result list
|
|---|
| 312 | SetLength(Result, Length(Parts[0]) + Length(Parts[1]) - 1);
|
|---|
| 313 | Move(Parts[0, 0], Result[0], (Length(Parts[0]) - 1) * SizeOf(TFloatPoint));
|
|---|
| 314 | Move(Parts[1, 0], Result[Length(Parts[0]) - 1], Length(Parts[1]) *
|
|---|
| 315 | SizeOf(TFloatPoint));
|
|---|
| 316 | Exit;
|
|---|
| 317 | end;
|
|---|
| 318 | end;
|
|---|
| 319 |
|
|---|
| 320 | SetLength(Result, 2);
|
|---|
| 321 | Result[0] := Points[FirstIndex];
|
|---|
| 322 | Result[1] := Points[LastIndex];
|
|---|
| 323 | end;
|
|---|
| 324 |
|
|---|
| 325 | function RamerDouglasPeucker(Points: TArrayOfFixedPoint; FirstIndex,
|
|---|
| 326 | LastIndex: Integer; Epsilon: TFixed = 1): TArrayOfFixedPoint; overload;
|
|---|
| 327 | var
|
|---|
| 328 | Index, DeltaMaxIndex: Integer;
|
|---|
| 329 | Delta, DeltaMax: TFixed;
|
|---|
| 330 | Parts: array [0 .. 1] of TArrayOfFixedPoint;
|
|---|
| 331 |
|
|---|
| 332 |
|
|---|
| 333 | //Finds the perpendicular distance from a point to a straight line.
|
|---|
| 334 | //The coordinates of the point are specified as $ptX and $ptY.
|
|---|
| 335 | //The line passes through points l1 and l2, specified respectively with their
|
|---|
| 336 | //coordinates $l1x and $l1y, and $l2x and $l2y
|
|---|
| 337 | function PerpendicularDistance(ptX, ptY, l1x, l1y, l2x, l2y: TFixed): TFixed;
|
|---|
| 338 | var
|
|---|
| 339 | Slope, PassThroughY: TFixed;
|
|---|
| 340 | begin
|
|---|
| 341 | if (l2x = l1x) then
|
|---|
| 342 | begin
|
|---|
| 343 | //vertical lines - treat this case specially to avoid divide by zero
|
|---|
| 344 | Result := Abs(ptX - l2x);
|
|---|
| 345 | end
|
|---|
| 346 | else
|
|---|
| 347 | begin
|
|---|
| 348 | Slope := FixedDiv(l2y-l1y, l2x-l1x);
|
|---|
| 349 | PassThroughY := FixedMul(0 - l1x, Slope) + l1y;
|
|---|
| 350 | Result := FixedDiv(Abs(FixedMul(Slope, ptX) - ptY + PassThroughY),
|
|---|
| 351 | FixedSqrtHP(FixedSqr(Slope) + 1));
|
|---|
| 352 | end;
|
|---|
| 353 | end;
|
|---|
| 354 |
|
|---|
| 355 | begin
|
|---|
| 356 | if LastIndex - FirstIndex > 1 then
|
|---|
| 357 | begin
|
|---|
| 358 | // find the point with the maximum distance
|
|---|
| 359 | DeltaMax := 0;
|
|---|
| 360 | DeltaMaxIndex := 0;
|
|---|
| 361 | for Index := FirstIndex + 1 to LastIndex - 1 do
|
|---|
| 362 | begin
|
|---|
| 363 | Delta := PerpendicularDistance(
|
|---|
| 364 | Points[Index].x, Points[Index].y,
|
|---|
| 365 | Points[FirstIndex].x, Points[FirstIndex].y,
|
|---|
| 366 | Points[LastIndex].x, Points[LastIndex].y);
|
|---|
| 367 | if Delta > DeltaMax then
|
|---|
| 368 | begin
|
|---|
| 369 | DeltaMaxIndex := Index;
|
|---|
| 370 | DeltaMax := Delta;
|
|---|
| 371 | end;
|
|---|
| 372 | end;
|
|---|
| 373 |
|
|---|
| 374 | // if max distance is greater than epsilon, recursively simplify
|
|---|
| 375 | if DeltaMax > Epsilon then
|
|---|
| 376 | begin
|
|---|
| 377 | // Recursive call
|
|---|
| 378 | Parts[0] := RamerDouglasPeucker(Points, FirstIndex, DeltaMaxIndex, Epsilon);
|
|---|
| 379 | Parts[1] := RamerDouglasPeucker(Points, DeltaMaxIndex, LastIndex, Epsilon);
|
|---|
| 380 |
|
|---|
| 381 | // Build the result list
|
|---|
| 382 | SetLength(Result, Length(Parts[0]) + Length(Parts[1]) - 1);
|
|---|
| 383 | Move(Parts[0, 0], Result[0], (Length(Parts[0]) - 1) * SizeOf(TFixedPoint));
|
|---|
| 384 | Move(Parts[1, 0], Result[Length(Parts[0]) - 1], Length(Parts[1]) * SizeOf(TFixedPoint));
|
|---|
| 385 | Exit;
|
|---|
| 386 | end;
|
|---|
| 387 | end;
|
|---|
| 388 |
|
|---|
| 389 | SetLength(Result, 2);
|
|---|
| 390 | Result[0] := Points[FirstIndex];
|
|---|
| 391 | Result[1] := Points[LastIndex];
|
|---|
| 392 | end;
|
|---|
| 393 |
|
|---|
| 394 | function VertexReduction(Points: TArrayOfFloatPoint; Epsilon: TFloat = 1): TArrayOfFloatPoint;
|
|---|
| 395 | var
|
|---|
| 396 | Index: Integer;
|
|---|
| 397 | SqrEpsilon: TFloat;
|
|---|
| 398 | begin
|
|---|
| 399 | SqrEpsilon := Sqr(Epsilon);
|
|---|
| 400 | SetLength(Result, 1);
|
|---|
| 401 | Result[0] := Points[0];
|
|---|
| 402 | Index := 1;
|
|---|
| 403 | while Index < Length(Points) do
|
|---|
| 404 | begin
|
|---|
| 405 | if SqrDistance(Result[Length(Result) - 1], Points[Index]) > SqrEpsilon then
|
|---|
| 406 | begin
|
|---|
| 407 | SetLength(Result, Length(Result) + 1);
|
|---|
| 408 | Result[Length(Result) - 1] := Points[Index];
|
|---|
| 409 | end;
|
|---|
| 410 | Inc(Index);
|
|---|
| 411 | end;
|
|---|
| 412 |
|
|---|
| 413 | if Length(Result) > 2 then
|
|---|
| 414 | Result := RamerDouglasPeucker(Result, 0, Length(Result) - 1, Epsilon);
|
|---|
| 415 | end;
|
|---|
| 416 |
|
|---|
| 417 | function VertexReduction(Points: TArrayOfFixedPoint; Epsilon: TFixed): TArrayOfFixedPoint;
|
|---|
| 418 | var
|
|---|
| 419 | Index: Integer;
|
|---|
| 420 | SqrEpsilon: TFixed;
|
|---|
| 421 | begin
|
|---|
| 422 | SqrEpsilon := FixedSqr(Epsilon);
|
|---|
| 423 | SetLength(Result, 1);
|
|---|
| 424 | Result[0] := Points[0];
|
|---|
| 425 | Index := 1;
|
|---|
| 426 | while Index < Length(Points) do
|
|---|
| 427 | begin
|
|---|
| 428 | if SqrDistance(Result[Length(Result) - 1], Points[Index]) > SqrEpsilon then
|
|---|
| 429 | begin
|
|---|
| 430 | SetLength(Result, Length(Result) + 1);
|
|---|
| 431 | Result[Length(Result) - 1] := Points[Index];
|
|---|
| 432 | end;
|
|---|
| 433 | Inc(Index);
|
|---|
| 434 | end;
|
|---|
| 435 |
|
|---|
| 436 | Result := RamerDouglasPeucker(Points, 0, Length(Points) - 1, Epsilon);
|
|---|
| 437 | end;
|
|---|
| 438 |
|
|---|
| 439 | function ClosePolygon(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint;
|
|---|
| 440 | var
|
|---|
| 441 | L: Integer;
|
|---|
| 442 | P1, P2: TFloatPoint;
|
|---|
| 443 | begin
|
|---|
| 444 | L := Length(Points);
|
|---|
| 445 | Result := Points;
|
|---|
| 446 | if L <= 1 then
|
|---|
| 447 | Exit;
|
|---|
| 448 |
|
|---|
| 449 | P1 := Result[0];
|
|---|
| 450 | P2 := Result[L - 1];
|
|---|
| 451 | if (P1.X = P2.X) and (P1.Y = P2.Y) then
|
|---|
| 452 | Exit;
|
|---|
| 453 |
|
|---|
| 454 | SetLength(Result, L + 1);
|
|---|
| 455 | Move(Result[0], Points[0], L * SizeOf(TFloatPoint));
|
|---|
| 456 | Result[L] := P1;
|
|---|
| 457 | end;
|
|---|
| 458 |
|
|---|
| 459 | function ClosePolygon(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint;
|
|---|
| 460 | var
|
|---|
| 461 | L: Integer;
|
|---|
| 462 | P1, P2: TFixedPoint;
|
|---|
| 463 | begin
|
|---|
| 464 | L := Length(Points);
|
|---|
| 465 | Result := Points;
|
|---|
| 466 | if L <= 1 then
|
|---|
| 467 | Exit;
|
|---|
| 468 |
|
|---|
| 469 | P1 := Result[0];
|
|---|
| 470 | P2 := Result[L - 1];
|
|---|
| 471 | if (P1.X = P2.X) and (P1.Y = P2.Y) then
|
|---|
| 472 | Exit;
|
|---|
| 473 |
|
|---|
| 474 | SetLength(Result, L + 1);
|
|---|
| 475 | Move(Result[0], Points[0], L * SizeOf(TFixedPoint));
|
|---|
| 476 | Result[L] := P1;
|
|---|
| 477 | end;
|
|---|
| 478 |
|
|---|
| 479 | function ClipLine(var X1, Y1, X2, Y2: Integer; MinX, MinY, MaxX, MaxY: Integer): Boolean;
|
|---|
| 480 | var
|
|---|
| 481 | C1, C2: Integer;
|
|---|
| 482 | V: Integer;
|
|---|
| 483 | begin
|
|---|
| 484 | { Get edge codes }
|
|---|
| 485 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1 + Ord(Y1 < MinY) shl 2 + Ord(Y1 > MaxY) shl 3;
|
|---|
| 486 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1 + Ord(Y2 < MinY) shl 2 + Ord(Y2 > MaxY) shl 3;
|
|---|
| 487 |
|
|---|
| 488 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
|---|
| 489 | begin
|
|---|
| 490 | if (C1 and 12) <> 0 then
|
|---|
| 491 | begin
|
|---|
| 492 | if C1 < 8 then V := MinY else V := MaxY;
|
|---|
| 493 | Inc(X1, MulDiv(V - Y1, X2 - X1, Y2 - Y1));
|
|---|
| 494 | Y1 := V;
|
|---|
| 495 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1;
|
|---|
| 496 | end;
|
|---|
| 497 |
|
|---|
| 498 | if (C2 and 12) <> 0 then
|
|---|
| 499 | begin
|
|---|
| 500 | if C2 < 8 then V := MinY else V := MaxY;
|
|---|
| 501 | Inc(X2, MulDiv(V - Y2, X2 - X1, Y2 - Y1));
|
|---|
| 502 | Y2 := V;
|
|---|
| 503 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1;
|
|---|
| 504 | end;
|
|---|
| 505 |
|
|---|
| 506 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
|---|
| 507 | begin
|
|---|
| 508 | if C1 <> 0 then
|
|---|
| 509 | begin
|
|---|
| 510 | if C1 = 1 then V := MinX else V := MaxX;
|
|---|
| 511 | Inc(Y1, MulDiv(V - X1, Y2 - Y1, X2 - X1));
|
|---|
| 512 | X1 := V;
|
|---|
| 513 | C1 := 0;
|
|---|
| 514 | end;
|
|---|
| 515 |
|
|---|
| 516 | if C2 <> 0 then
|
|---|
| 517 | begin
|
|---|
| 518 | if C2 = 1 then V := MinX else V := MaxX;
|
|---|
| 519 | Inc(Y2, MulDiv(V - X2, Y2 - Y1, X2 - X1));
|
|---|
| 520 | X2 := V;
|
|---|
| 521 | C2 := 0;
|
|---|
| 522 | end;
|
|---|
| 523 | end;
|
|---|
| 524 | end;
|
|---|
| 525 |
|
|---|
| 526 | Result := (C1 or C2) = 0;
|
|---|
| 527 | end;
|
|---|
| 528 |
|
|---|
| 529 | function ClipLine(var X1, Y1, X2, Y2: TFloat; MinX, MinY, MaxX, MaxY: TFloat): Boolean;
|
|---|
| 530 | var
|
|---|
| 531 | C1, C2: Integer;
|
|---|
| 532 | V: TFloat;
|
|---|
| 533 | begin
|
|---|
| 534 | { Get edge codes }
|
|---|
| 535 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1 + Ord(Y1 < MinY) shl 2 + Ord(Y1 > MaxY) shl 3;
|
|---|
| 536 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1 + Ord(Y2 < MinY) shl 2 + Ord(Y2 > MaxY) shl 3;
|
|---|
| 537 |
|
|---|
| 538 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
|---|
| 539 | begin
|
|---|
| 540 | if (C1 and 12) <> 0 then
|
|---|
| 541 | begin
|
|---|
| 542 | if C1 < 8 then V := MinY else V := MaxY;
|
|---|
| 543 | X1 := X1 + (V - Y1) * (X2 - X1) / (Y2 - Y1);
|
|---|
| 544 | Y1 := V;
|
|---|
| 545 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1;
|
|---|
| 546 | end;
|
|---|
| 547 |
|
|---|
| 548 | if (C2 and 12) <> 0 then
|
|---|
| 549 | begin
|
|---|
| 550 | if C2 < 8 then V := MinY else V := MaxY;
|
|---|
| 551 | X2 := X2 + (V - Y2) * (X2 - X1) / (Y2 - Y1);
|
|---|
| 552 | Y2 := V;
|
|---|
| 553 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1;
|
|---|
| 554 | end;
|
|---|
| 555 |
|
|---|
| 556 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
|---|
| 557 | begin
|
|---|
| 558 | if C1 <> 0 then
|
|---|
| 559 | begin
|
|---|
| 560 | if C1 = 1 then V := MinX else V := MaxX;
|
|---|
| 561 | Y1 := Y1 + (V - X1) * (Y2 - Y1) / (X2 - X1);
|
|---|
| 562 | X1 := V;
|
|---|
| 563 | C1 := 0;
|
|---|
| 564 | end;
|
|---|
| 565 |
|
|---|
| 566 | if C2 <> 0 then
|
|---|
| 567 | begin
|
|---|
| 568 | if C2 = 1 then V := MinX else V := MaxX;
|
|---|
| 569 | Y2 := Y2 + (V - X2) * (Y2 - Y1) / (X2 - X1);
|
|---|
| 570 | X2 := V;
|
|---|
| 571 | C2 := 0;
|
|---|
| 572 | end;
|
|---|
| 573 | end;
|
|---|
| 574 | end;
|
|---|
| 575 |
|
|---|
| 576 | Result := (C1 or C2) = 0;
|
|---|
| 577 | end;
|
|---|
| 578 |
|
|---|
| 579 | function ClipLine(var X1, Y1, X2, Y2: TFixed; MinX, MinY, MaxX, MaxY: TFixed): Boolean;
|
|---|
| 580 | var
|
|---|
| 581 | C1, C2: Integer;
|
|---|
| 582 | V: TFixed;
|
|---|
| 583 | begin
|
|---|
| 584 | { Get edge codes }
|
|---|
| 585 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1 + Ord(Y1 < MinY) shl 2 + Ord(Y1 > MaxY) shl 3;
|
|---|
| 586 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1 + Ord(Y2 < MinY) shl 2 + Ord(Y2 > MaxY) shl 3;
|
|---|
| 587 |
|
|---|
| 588 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
|---|
| 589 | begin
|
|---|
| 590 | if (C1 and 12) <> 0 then
|
|---|
| 591 | begin
|
|---|
| 592 | if C1 < 8 then V := MinY else V := MaxY;
|
|---|
| 593 | X1 := X1 + FixedDiv(FixedMul(V - Y1, X2 - X1), Y2 - Y1);
|
|---|
| 594 | Y1 := V;
|
|---|
| 595 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1;
|
|---|
| 596 | end;
|
|---|
| 597 |
|
|---|
| 598 | if (C2 and 12) <> 0 then
|
|---|
| 599 | begin
|
|---|
| 600 | if C2 < 8 then V := MinY else V := MaxY;
|
|---|
| 601 | X2 := X2 + FixedDiv(FixedMul(V - Y2, X2 - X1), Y2 - Y1);
|
|---|
| 602 | Y2 := V;
|
|---|
| 603 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1;
|
|---|
| 604 | end;
|
|---|
| 605 |
|
|---|
| 606 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
|---|
| 607 | begin
|
|---|
| 608 | if C1 <> 0 then
|
|---|
| 609 | begin
|
|---|
| 610 | if C1 = 1 then V := MinX else V := MaxX;
|
|---|
| 611 | Y1 := Y1 + FixedDiv(FixedMul(V - X1, Y2 - Y1), X2 - X1);
|
|---|
| 612 | X1 := V;
|
|---|
| 613 | C1 := 0;
|
|---|
| 614 | end;
|
|---|
| 615 |
|
|---|
| 616 | if C2 <> 0 then
|
|---|
| 617 | begin
|
|---|
| 618 | if C2 = 1 then V := MinX else V := MaxX;
|
|---|
| 619 | Y2 := Y2 + FixedDiv(FixedMul(V - X2, Y2 - Y1), X2 - X1);
|
|---|
| 620 | X2 := V;
|
|---|
| 621 | C2 := 0;
|
|---|
| 622 | end;
|
|---|
| 623 | end;
|
|---|
| 624 | end;
|
|---|
| 625 |
|
|---|
| 626 | Result := (C1 or C2) = 0;
|
|---|
| 627 | end;
|
|---|
| 628 |
|
|---|
| 629 | function ClipLine(var P1, P2: TPoint; const ClipRect: TRect): Boolean;
|
|---|
| 630 | begin
|
|---|
| 631 | Result := ClipLine(P1.X, P1.Y, P2.X, P2.Y, ClipRect.Left, ClipRect.Top,
|
|---|
| 632 | ClipRect.Right, ClipRect.Bottom);
|
|---|
| 633 | end;
|
|---|
| 634 |
|
|---|
| 635 | function ClipLine(var P1, P2: TFloatPoint; const ClipRect: TFloatRect): Boolean;
|
|---|
| 636 | begin
|
|---|
| 637 | Result := ClipLine(P1.X, P1.Y, P2.X, P2.Y, ClipRect.Left, ClipRect.Top,
|
|---|
| 638 | ClipRect.Right, ClipRect.Bottom);
|
|---|
| 639 | end;
|
|---|
| 640 |
|
|---|
| 641 | function ClipLine(var P1, P2: TFixedPoint; const ClipRect: TFixedRect): Boolean;
|
|---|
| 642 | begin
|
|---|
| 643 | Result := ClipLine(P1.X, P1.Y, P2.X, P2.Y, ClipRect.Left, ClipRect.Top,
|
|---|
| 644 | ClipRect.Right, ClipRect.Bottom);
|
|---|
| 645 | end;
|
|---|
| 646 |
|
|---|
| 647 | procedure FastMergeSortX(const Values: TArrayOfFloatPoint;
|
|---|
| 648 | out Indexes: TArrayOfInteger; out Bounds: TFloatRect);
|
|---|
| 649 | var
|
|---|
| 650 | Temp: TArrayOfInteger;
|
|---|
| 651 |
|
|---|
| 652 | procedure Merge(I1, I2, J1, J2: Integer);
|
|---|
| 653 | var
|
|---|
| 654 | I, J, K: Integer;
|
|---|
| 655 | begin
|
|---|
| 656 | if Values[Indexes[I2]].X < Values[Indexes[J1]].X then Exit;
|
|---|
| 657 | I := I1;
|
|---|
| 658 | J := J1;
|
|---|
| 659 | K := 0;
|
|---|
| 660 | repeat
|
|---|
| 661 | if Values[Indexes[I]].X < Values[Indexes[J]].X then
|
|---|
| 662 | begin
|
|---|
| 663 | Temp[K] := Indexes[I];
|
|---|
| 664 | Inc(I);
|
|---|
| 665 | end
|
|---|
| 666 | else
|
|---|
| 667 | begin
|
|---|
| 668 | Temp[K] := Indexes[J];
|
|---|
| 669 | Inc(J);
|
|---|
| 670 | end;
|
|---|
| 671 | Inc(K);
|
|---|
| 672 | until (I > I2) or (J > J2);
|
|---|
| 673 |
|
|---|
| 674 | while I <= I2 do
|
|---|
| 675 | begin
|
|---|
| 676 | Temp[K] := Indexes[I];
|
|---|
| 677 | Inc(I); Inc(K);
|
|---|
| 678 | end;
|
|---|
| 679 | while J <= J2 do
|
|---|
| 680 | begin
|
|---|
| 681 | Temp[K] := Indexes[J];
|
|---|
| 682 | Inc(J); Inc(K);
|
|---|
| 683 | end;
|
|---|
| 684 | for I := 0 to K - 1 do
|
|---|
| 685 | begin
|
|---|
| 686 | Indexes[I + I1] := Temp[I];
|
|---|
| 687 | end;
|
|---|
| 688 | end;
|
|---|
| 689 |
|
|---|
| 690 | procedure Recurse(I1, I2: Integer);
|
|---|
| 691 | var
|
|---|
| 692 | I, IX: Integer;
|
|---|
| 693 | begin
|
|---|
| 694 | if I1 = I2 then
|
|---|
| 695 | Indexes[I1] := I1
|
|---|
| 696 | else if Indexes[I1] = Indexes[I2] then
|
|---|
| 697 | begin
|
|---|
| 698 | if Values[I1].X <= Values[I2].X then
|
|---|
| 699 | begin
|
|---|
| 700 | for I := I1 to I2 do Indexes[I] := I;
|
|---|
| 701 | end
|
|---|
| 702 | else
|
|---|
| 703 | begin
|
|---|
| 704 | IX := I1 + I2;
|
|---|
| 705 | for I := I1 to I2 do Indexes[I] := IX - I;
|
|---|
| 706 | end;
|
|---|
| 707 | end
|
|---|
| 708 | else
|
|---|
| 709 | begin
|
|---|
| 710 | IX := (I1 + I2) div 2;
|
|---|
| 711 | Recurse(I1, IX);
|
|---|
| 712 | Recurse(IX + 1, I2);
|
|---|
| 713 | Merge(I1, IX, IX + 1, I2);
|
|---|
| 714 | end;
|
|---|
| 715 | end;
|
|---|
| 716 |
|
|---|
| 717 | var
|
|---|
| 718 | I, Index, S: Integer;
|
|---|
| 719 | begin
|
|---|
| 720 | SetLength(Temp, Length(Values));
|
|---|
| 721 | SetLength(Indexes, Length(Values));
|
|---|
| 722 |
|
|---|
| 723 | Index := 0;
|
|---|
| 724 | S := Math.Sign(Values[1].X - Values[0].X);
|
|---|
| 725 | if S = 0 then S := 1;
|
|---|
| 726 |
|
|---|
| 727 | Indexes[0] := 0;
|
|---|
| 728 | Bounds.Left := Values[0].X;
|
|---|
| 729 | Bounds.Top := Values[0].Y;
|
|---|
| 730 | Bounds.Right := Bounds.Left;
|
|---|
| 731 | Bounds.Bottom := Bounds.Top;
|
|---|
| 732 | for I := 1 to High(Values) do
|
|---|
| 733 | begin
|
|---|
| 734 | if Math.Sign(Values[I].X - Values[I - 1].X) = -S then
|
|---|
| 735 | begin
|
|---|
| 736 | S := -S;
|
|---|
| 737 | Inc(Index);
|
|---|
| 738 | end;
|
|---|
| 739 |
|
|---|
| 740 | if Values[I].X < Bounds.Left then
|
|---|
| 741 | Bounds.Left := Values[I].X;
|
|---|
| 742 | if Values[I].Y < Bounds.Top then
|
|---|
| 743 | Bounds.Top := Values[I].Y;
|
|---|
| 744 | if Values[I].X > Bounds.Right then
|
|---|
| 745 | Bounds.Right := Values[I].X;
|
|---|
| 746 | if Values[I].Y > Bounds.Bottom then
|
|---|
| 747 | Bounds.Bottom := Values[I].Y;
|
|---|
| 748 |
|
|---|
| 749 | Indexes[I] := Index;
|
|---|
| 750 | end;
|
|---|
| 751 |
|
|---|
| 752 | Recurse(0, High(Values));
|
|---|
| 753 | end;
|
|---|
| 754 |
|
|---|
| 755 | function DelaunayTriangulation(Points: TArrayOfFloatPoint): TArrayOfTriangleVertexIndices;
|
|---|
| 756 | var
|
|---|
| 757 | Complete: array of Byte;
|
|---|
| 758 | Edges: array of array [0 .. 1] of Integer;
|
|---|
| 759 | ByteIndex, Bit: Byte;
|
|---|
| 760 | MaxVerticesCount, EdgeCount, MaxEdgeCount, MaxTriangleCount: Integer;
|
|---|
| 761 |
|
|---|
| 762 | // For super triangle
|
|---|
| 763 | ScaledDeltaMax: TFloat;
|
|---|
| 764 | Mid: TFloatPoint;
|
|---|
| 765 | Bounds: TFloatRect;
|
|---|
| 766 |
|
|---|
| 767 | // General Variables
|
|---|
| 768 | SortedVertexIndices: TArrayOfInteger;
|
|---|
| 769 | TriangleCount, VertexCount, I, J, K: Integer;
|
|---|
| 770 | CenterX, CenterY, RadSqr: TFloat;
|
|---|
| 771 | Inside: Boolean;
|
|---|
| 772 | const
|
|---|
| 773 | CSuperTriangleCount = 3; // -> super triangle
|
|---|
| 774 | CTolerance = 0.000001;
|
|---|
| 775 |
|
|---|
| 776 | function InCircle(Pt, Pt1, Pt2, Pt3: TFloatPoint): Boolean;
|
|---|
| 777 | // Return TRUE if the point Pt(x, y) lies inside the circumcircle made up by
|
|---|
| 778 | // points Pt1(x, y) Pt2(x, y) Pt3(x, y)
|
|---|
| 779 | // The circumcircle centre is returned in (CenterX, CenterY) and the radius r
|
|---|
| 780 | // NOTE: A point on the edge is inside the circumcircle
|
|---|
| 781 | var
|
|---|
| 782 | M1, M2, MX1, MY1, MX2, MY2: Double;
|
|---|
| 783 | DeltaX, DeltaY, DeltaRadSqr, AbsY1Y2, AbsY2Y3: Double;
|
|---|
| 784 | begin
|
|---|
| 785 | AbsY1Y2 := Abs(Pt1.Y - Pt2.Y);
|
|---|
| 786 | AbsY2Y3 := Abs(Pt2.Y - Pt3.Y);
|
|---|
| 787 |
|
|---|
| 788 | // Check for coincident points
|
|---|
| 789 | if (AbsY1Y2 < CTolerance) and (AbsY2Y3 < CTolerance) then
|
|---|
| 790 | begin
|
|---|
| 791 | Result := False;
|
|---|
| 792 | Exit;
|
|---|
| 793 | end;
|
|---|
| 794 |
|
|---|
| 795 | if AbsY1Y2 < CTolerance then
|
|---|
| 796 | begin
|
|---|
| 797 | M2 := -(Pt3.X - Pt2.X) / (Pt3.Y - Pt2.Y);
|
|---|
| 798 | MX2 := (Pt2.X + Pt3.X) * 0.5;
|
|---|
| 799 | MY2 := (Pt2.Y + Pt3.Y) * 0.5;
|
|---|
| 800 | CenterX := (Pt2.X + Pt1.X) * 0.5;
|
|---|
| 801 | CenterY := M2 * (CenterX - MX2) + MY2;
|
|---|
| 802 | end
|
|---|
| 803 | else if AbsY2Y3 < CTolerance then
|
|---|
| 804 | begin
|
|---|
| 805 | M1 := -(Pt2.X - Pt1.X) / (Pt2.Y - Pt1.Y);
|
|---|
| 806 | MX1 := (Pt1.X + Pt2.X) * 0.5;
|
|---|
| 807 | MY1 := (Pt1.Y + Pt2.Y) * 0.5;
|
|---|
| 808 | CenterX := (Pt3.X + Pt2.X) * 0.5;
|
|---|
| 809 | CenterY := M1 * (CenterX - MX1) + MY1;
|
|---|
| 810 | end
|
|---|
| 811 | else
|
|---|
| 812 | begin
|
|---|
| 813 | M1 := -(Pt2.X - Pt1.X) / (Pt2.Y - Pt1.Y);
|
|---|
| 814 | M2 := -(Pt3.X - Pt2.X) / (Pt3.Y - Pt2.Y);
|
|---|
| 815 | MX1 := (Pt1.X + Pt2.X) * 0.5;
|
|---|
| 816 | MX2 := (Pt2.X + Pt3.X) * 0.5;
|
|---|
| 817 | MY1 := (Pt1.Y + Pt2.Y) * 0.5;
|
|---|
| 818 | MY2 := (Pt2.Y + Pt3.Y) * 0.5;
|
|---|
| 819 |
|
|---|
| 820 | CenterX := (M1 * MX1 - M2 * Mx2 + My2 - MY1) / (M1 - M2);
|
|---|
| 821 | if (AbsY1Y2 > AbsY2Y3) then
|
|---|
| 822 | CenterY := M1 * (CenterX - MX1) + MY1
|
|---|
| 823 | else
|
|---|
| 824 | CenterY := M2 * (CenterX - MX2) + MY2;
|
|---|
| 825 | end;
|
|---|
| 826 |
|
|---|
| 827 | DeltaX := Pt2.X - CenterX;
|
|---|
| 828 | DeltaY := Pt2.Y - CenterY;
|
|---|
| 829 | RadSqr := DeltaX * DeltaX + DeltaY * DeltaY;
|
|---|
| 830 | DeltaX := Pt.X - CenterX;
|
|---|
| 831 | DeltaY := Pt.Y - CenterY;
|
|---|
| 832 | DeltaRadSqr := Sqr(DeltaX) + Sqr(DeltaY);
|
|---|
| 833 |
|
|---|
| 834 | Result := (DeltaRadSqr - RadSqr) <= CTolerance;
|
|---|
| 835 | end;
|
|---|
| 836 |
|
|---|
| 837 | begin
|
|---|
| 838 | VertexCount := Length(Points);
|
|---|
| 839 | MaxVerticesCount := VertexCount + CSuperTriangleCount;
|
|---|
| 840 |
|
|---|
| 841 | // Sort points by x value and find maximum and minimum vertex bounds.
|
|---|
| 842 | FastMergeSortX(Points, SortedVertexIndices, Bounds);
|
|---|
| 843 |
|
|---|
| 844 | // set dynamic array sizes
|
|---|
| 845 | SetLength(Points, MaxVerticesCount);
|
|---|
| 846 | MaxTriangleCount := 2 * (MaxVerticesCount - 1);
|
|---|
| 847 | SetLength(Result, MaxTriangleCount);
|
|---|
| 848 | MaxEdgeCount := 3 * (MaxVerticesCount - 1);
|
|---|
| 849 | SetLength(Edges, MaxEdgeCount);
|
|---|
| 850 | SetLength(Complete, (MaxTriangleCount + 7) shr 3);
|
|---|
| 851 |
|
|---|
| 852 | // This is to allow calculation of the bounding triangle
|
|---|
| 853 | with Bounds do
|
|---|
| 854 | begin
|
|---|
| 855 | ScaledDeltaMax := 30 * Max(Right - Left, Bottom - Top);
|
|---|
| 856 | Mid := FloatPoint((Left + Right) * 0.5, (Top + Bottom) * 0.5);
|
|---|
| 857 | end;
|
|---|
| 858 |
|
|---|
| 859 | // Set up the super triangle
|
|---|
| 860 | // This is a triangle which encompasses all the sample points. The super
|
|---|
| 861 | // triangle coordinates are added to the end of the vertex list. The super
|
|---|
| 862 | // triangle is the first triangle in the triangle list.
|
|---|
| 863 | Points[VertexCount] := FloatPoint(Mid.X - ScaledDeltaMax, Mid.Y - ScaledDeltaMax);
|
|---|
| 864 | Points[VertexCount + 1] := FloatPoint(Mid.X + ScaledDeltaMax, Mid.Y);
|
|---|
| 865 | Points[VertexCount + 2] := FloatPoint(Mid.X, Mid.Y + ScaledDeltaMax);
|
|---|
| 866 |
|
|---|
| 867 | Result[0, 0] := VertexCount;
|
|---|
| 868 | Result[0, 1] := VertexCount + 1;
|
|---|
| 869 | Result[0, 2] := VertexCount + 2;
|
|---|
| 870 |
|
|---|
| 871 | Complete[0] := 0;
|
|---|
| 872 | TriangleCount := 1;
|
|---|
| 873 |
|
|---|
| 874 | // Include each point one at a time into the existing mesh
|
|---|
| 875 | for I := 0 to VertexCount - 1 do
|
|---|
| 876 | begin
|
|---|
| 877 | EdgeCount := 0;
|
|---|
| 878 |
|
|---|
| 879 | // Set up the edge buffer.
|
|---|
| 880 | // If the point [x, y] lies inside the circumcircle then the hree edges of
|
|---|
| 881 | // that triangle are added to the edge buffer.
|
|---|
| 882 | J := 0;
|
|---|
| 883 | repeat
|
|---|
| 884 | if Complete[J shr 3] and (1 shl (J and $7)) = 0 then
|
|---|
| 885 | begin
|
|---|
| 886 | Inside := InCircle(Points[SortedVertexIndices[I]],
|
|---|
| 887 | Points[Result[J, 0]], Points[Result[J, 1]], Points[Result[J, 2]]);
|
|---|
| 888 |
|
|---|
| 889 | ByteIndex := J shr 3;
|
|---|
| 890 | Bit := 1 shl (J and $7);
|
|---|
| 891 | if (CenterX < Points[SortedVertexIndices[I]].X) and
|
|---|
| 892 | ((Sqr(Points[SortedVertexIndices[I]].X - CenterX)) > RadSqr) then
|
|---|
| 893 | Complete[ByteIndex] := Complete[ByteIndex] or Bit
|
|---|
| 894 | else
|
|---|
| 895 | if Inside then
|
|---|
| 896 | begin
|
|---|
| 897 | Edges[EdgeCount + 0, 0] := Result[J, 0];
|
|---|
| 898 | Edges[EdgeCount + 0, 1] := Result[J, 1];
|
|---|
| 899 | Edges[EdgeCount + 1, 0] := Result[J, 1];
|
|---|
| 900 | Edges[EdgeCount + 1, 1] := Result[J, 2];
|
|---|
| 901 | Edges[EdgeCount + 2, 0] := Result[J, 2];
|
|---|
| 902 | Edges[EdgeCount + 2, 1] := Result[J, 0];
|
|---|
| 903 | EdgeCount := EdgeCount + 3;
|
|---|
| 904 | Assert(EdgeCount <= MaxEdgeCount);
|
|---|
| 905 |
|
|---|
| 906 | TriangleCount := TriangleCount - 1;
|
|---|
| 907 | Result[J] := Result[TriangleCount];
|
|---|
| 908 |
|
|---|
| 909 | Complete[ByteIndex] := (Complete[ByteIndex] and (not Bit))
|
|---|
| 910 | or (Complete[TriangleCount shr 3] and Bit);
|
|---|
| 911 | Continue;
|
|---|
| 912 | end;
|
|---|
| 913 | end;
|
|---|
| 914 | J := J + 1;
|
|---|
| 915 | until J >= TriangleCount;
|
|---|
| 916 |
|
|---|
| 917 | // Tag multiple edges
|
|---|
| 918 | // Note: if all triangles are specified anticlockwise then all
|
|---|
| 919 | // interior edges are opposite pointing in direction.
|
|---|
| 920 | for J := 0 to EdgeCount - 2 do
|
|---|
| 921 | begin
|
|---|
| 922 | if (Edges[J, 0] <> -1) or (Edges[J, 1] <> -1) then
|
|---|
| 923 | begin
|
|---|
| 924 | for K := J + 1 to EdgeCount - 1 do
|
|---|
| 925 | begin
|
|---|
| 926 | if (Edges[K, 0] <> -1) or (Edges[K, 1] <> -1) then
|
|---|
| 927 | begin
|
|---|
| 928 | if (Edges[J, 0] = Edges[K, 1]) and
|
|---|
| 929 | (Edges[J, 1] = Edges[K, 0]) then
|
|---|
| 930 | begin
|
|---|
| 931 | Edges[J, 0] := -1;
|
|---|
| 932 | Edges[J, 1] := -1;
|
|---|
| 933 | Edges[K, 1] := -1;
|
|---|
| 934 | Edges[K, 0] := -1;
|
|---|
| 935 | end;
|
|---|
| 936 | end;
|
|---|
| 937 | end;
|
|---|
| 938 | end;
|
|---|
| 939 | end;
|
|---|
| 940 |
|
|---|
| 941 | // Form new triangles for the current point.
|
|---|
| 942 | // Skipping over any tagged edges. All edges are arranged in clockwise
|
|---|
| 943 | // order.
|
|---|
| 944 | for J := 0 to EdgeCount - 1 do
|
|---|
| 945 | begin
|
|---|
| 946 | if (Edges[J, 0] <> -1) or (Edges[J, 1] <> -1) then
|
|---|
| 947 | begin
|
|---|
| 948 | Result[TriangleCount, 0] := Edges[J, 0];
|
|---|
| 949 | Result[TriangleCount, 1] := Edges[J, 1];
|
|---|
| 950 | Result[TriangleCount, 2] := SortedVertexIndices[I];
|
|---|
| 951 | ByteIndex := TriangleCount shr 3;
|
|---|
| 952 | Bit := 1 shl (TriangleCount and $7);
|
|---|
| 953 | Complete[ByteIndex] := Complete[ByteIndex] and not Bit;
|
|---|
| 954 | Inc(TriangleCount);
|
|---|
| 955 | Assert(TriangleCount <= MaxTriangleCount);
|
|---|
| 956 | end;
|
|---|
| 957 | end;
|
|---|
| 958 | end;
|
|---|
| 959 |
|
|---|
| 960 | // Remove triangles with supertriangle vertices
|
|---|
| 961 | // These are triangles which have a vertex number greater than VertexCount
|
|---|
| 962 | I := 0;
|
|---|
| 963 | repeat
|
|---|
| 964 | if (Result[I, 0] >= VertexCount) or
|
|---|
| 965 | (Result[I, 1] >= VertexCount) or
|
|---|
| 966 | (Result[I, 2] >= VertexCount) then
|
|---|
| 967 | begin
|
|---|
| 968 | TriangleCount := TriangleCount - 1;
|
|---|
| 969 | Result[I, 0] := Result[TriangleCount, 0];
|
|---|
| 970 | Result[I, 1] := Result[TriangleCount, 1];
|
|---|
| 971 | Result[I, 2] := Result[TriangleCount, 2];
|
|---|
| 972 | I := I - 1;
|
|---|
| 973 | end;
|
|---|
| 974 | I := I + 1;
|
|---|
| 975 | until I >= TriangleCount;
|
|---|
| 976 |
|
|---|
| 977 | SetLength(Points, Length(Points) - 3);
|
|---|
| 978 | SetLength(Result, TriangleCount);
|
|---|
| 979 | end;
|
|---|
| 980 |
|
|---|
| 981 | function BuildArc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat;
|
|---|
| 982 | Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 983 | var
|
|---|
| 984 | I: Integer;
|
|---|
| 985 | C, D: TFloatPoint;
|
|---|
| 986 | begin
|
|---|
| 987 | SetLength(Result, Steps);
|
|---|
| 988 | SinCos(StartAngle, Radius, C.Y, C.X);
|
|---|
| 989 | Result[0] := OffsetPoint(P, C);
|
|---|
| 990 |
|
|---|
| 991 | GR32_Math.SinCos((EndAngle - StartAngle) / (Steps - 1), D.Y, D.X);
|
|---|
| 992 | for I := 1 to Steps - 1 do
|
|---|
| 993 | begin
|
|---|
| 994 | C := FloatPoint(C.X * D.X - C.Y * D.Y, C.Y * D.X + C.X * D.Y);
|
|---|
| 995 | Result[I] := OffsetPoint(P, C);
|
|---|
| 996 | end;
|
|---|
| 997 | end;
|
|---|
| 998 |
|
|---|
| 999 | function BuildArc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat): TArrayOfFloatPoint;
|
|---|
| 1000 | const
|
|---|
| 1001 | MINSTEPS = 6;
|
|---|
| 1002 | SQUAREDMINSTEPS = Sqr(MINSTEPS);
|
|---|
| 1003 | var
|
|---|
| 1004 | Temp: TFloat;
|
|---|
| 1005 | Steps: Integer;
|
|---|
| 1006 | begin
|
|---|
| 1007 | // The code below was previously:
|
|---|
| 1008 | //
|
|---|
| 1009 | // Steps := Max(MINSTEPS, System.Round(Sqrt(Abs(Radius)) *
|
|---|
| 1010 | // Abs(EndAngle - StartAngle)));
|
|---|
| 1011 | //
|
|---|
| 1012 | // However, for small radii, the square root calculation is performed with
|
|---|
| 1013 | // the result that the output is set to 6 anyway. In this case (only a few
|
|---|
| 1014 | // drawing operations), the performance spend for this calculation is dominant
|
|---|
| 1015 | // for large radii (when a lot of CPU intensive drawing takes place), the
|
|---|
| 1016 | // more expensive float point comparison (Temp < SQUAREDMINSTEPS) is not very
|
|---|
| 1017 | // significant
|
|---|
| 1018 |
|
|---|
| 1019 | Temp := Abs(Radius) * Sqr(EndAngle - StartAngle);
|
|---|
| 1020 | if Temp < SQUAREDMINSTEPS then
|
|---|
| 1021 | Steps := 6
|
|---|
| 1022 | else
|
|---|
| 1023 | Steps := Round(Sqrt(Temp));
|
|---|
| 1024 | Result := BuildArc(P, StartAngle, EndAngle, Radius, Steps);
|
|---|
| 1025 | end;
|
|---|
| 1026 |
|
|---|
| 1027 | function BuildArc(const P: TFixedPoint; StartAngle, EndAngle, Radius: TFloat;
|
|---|
| 1028 | Steps: Integer): TArrayOfFixedPoint;
|
|---|
| 1029 | var
|
|---|
| 1030 | I: Integer;
|
|---|
| 1031 | C, D: TFloatPoint;
|
|---|
| 1032 | begin
|
|---|
| 1033 | SetLength(Result, Steps);
|
|---|
| 1034 | SinCos(StartAngle, Radius, C.Y, C.X);
|
|---|
| 1035 | Result[0] := OffsetPoint(P, C);
|
|---|
| 1036 |
|
|---|
| 1037 | GR32_Math.SinCos((EndAngle - StartAngle) / (Steps - 1), D.Y, D.X);
|
|---|
| 1038 | for I := 1 to Steps - 1 do
|
|---|
| 1039 | begin
|
|---|
| 1040 | C := FloatPoint(C.X * D.X - C.Y * D.Y, C.Y * D.X + C.X * D.Y);
|
|---|
| 1041 | Result[I] := OffsetPoint(P, FixedPoint(C));
|
|---|
| 1042 | end;
|
|---|
| 1043 | end;
|
|---|
| 1044 |
|
|---|
| 1045 | function BuildArc(const P: TFixedPoint; StartAngle, EndAngle, Radius: TFloat): TArrayOfFixedPoint;
|
|---|
| 1046 | const
|
|---|
| 1047 | MINSTEPS = 6;
|
|---|
| 1048 | SQUAREDMINSTEPS = Sqr(MINSTEPS);
|
|---|
| 1049 | var
|
|---|
| 1050 | Temp: TFloat;
|
|---|
| 1051 | Steps: Integer;
|
|---|
| 1052 | begin
|
|---|
| 1053 | // The code below was previously:
|
|---|
| 1054 | //
|
|---|
| 1055 | // Steps := Clamp(System.Round(Sqrt(Abs(Radius)) *
|
|---|
| 1056 | // Abs(EndAngle - StartAngle)), MINSTEPS, $100000);
|
|---|
| 1057 | //
|
|---|
| 1058 | // However, for small radii, the square root calculation is performed with
|
|---|
| 1059 | // the result that the output is set to 6 anyway. In this case (only a few
|
|---|
| 1060 | // drawing operations), the performance spend for this calculation is dominant
|
|---|
| 1061 | // for large radii (when a lot of CPU intensive drawing takes place), the
|
|---|
| 1062 | // more expensive float point comparison (Temp < SQUAREDMINSTEPS) is not very
|
|---|
| 1063 | // significant
|
|---|
| 1064 |
|
|---|
| 1065 | Temp := Abs(Radius) * Sqr(EndAngle - StartAngle);
|
|---|
| 1066 | if Temp < SQUAREDMINSTEPS then
|
|---|
| 1067 | Steps := MINSTEPS
|
|---|
| 1068 | else
|
|---|
| 1069 | Steps := Clamp(Round(Sqrt(Temp)), $100000);
|
|---|
| 1070 | Result := BuildArc(P, StartAngle, EndAngle, Radius, Steps);
|
|---|
| 1071 | end;
|
|---|
| 1072 |
|
|---|
| 1073 | function Line(const P1, P2: TFloatPoint): TArrayOfFloatPoint;
|
|---|
| 1074 | begin
|
|---|
| 1075 | SetLength(Result, 2);
|
|---|
| 1076 | Result[0] := P1;
|
|---|
| 1077 | Result[1] := P2;
|
|---|
| 1078 | end;
|
|---|
| 1079 |
|
|---|
| 1080 | function Line(const X1, Y1, X2, Y2: TFloat): TArrayOfFloatPoint; overload;
|
|---|
| 1081 | begin
|
|---|
| 1082 | SetLength(Result, 2);
|
|---|
| 1083 | Result[0] := FloatPoint(X1, Y1);
|
|---|
| 1084 | Result[1] := FloatPoint(X2, Y2);
|
|---|
| 1085 | end;
|
|---|
| 1086 |
|
|---|
| 1087 | function VertLine(const X, Y1, Y2: TFloat): TArrayOfFloatPoint;
|
|---|
| 1088 | begin
|
|---|
| 1089 | SetLength(Result, 2);
|
|---|
| 1090 | Result[0] := FloatPoint(X, Y1);
|
|---|
| 1091 | Result[1] := FloatPoint(X, Y2);
|
|---|
| 1092 | end;
|
|---|
| 1093 |
|
|---|
| 1094 | function HorzLine(const X1, Y, X2: TFloat): TArrayOfFloatPoint;
|
|---|
| 1095 | begin
|
|---|
| 1096 | SetLength(Result, 2);
|
|---|
| 1097 | Result[0] := FloatPoint(X1, Y);
|
|---|
| 1098 | Result[1] := FloatPoint(X2, Y);
|
|---|
| 1099 | end;
|
|---|
| 1100 |
|
|---|
| 1101 | function CalculateCircleSteps(Radius: TFloat): Cardinal;
|
|---|
| 1102 | var
|
|---|
| 1103 | AbsRadius: TFloat;
|
|---|
| 1104 | begin
|
|---|
| 1105 | AbsRadius := Abs(Radius);
|
|---|
| 1106 | Result := Trunc(Pi / (ArcCos(AbsRadius / (AbsRadius + 0.125))));
|
|---|
| 1107 | end;
|
|---|
| 1108 |
|
|---|
| 1109 | function Circle(const P: TFloatPoint; const Radius: TFloat;
|
|---|
| 1110 | Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1111 | var
|
|---|
| 1112 | I: Integer;
|
|---|
| 1113 | M: TFloat;
|
|---|
| 1114 | C, D: TFloatPoint;
|
|---|
| 1115 | begin
|
|---|
| 1116 | if Steps <= 0 then
|
|---|
| 1117 | Steps := CalculateCircleSteps(Radius);
|
|---|
| 1118 |
|
|---|
| 1119 | SetLength(Result, Steps);
|
|---|
| 1120 | M := 2 * System.Pi / Steps;
|
|---|
| 1121 |
|
|---|
| 1122 | // first item
|
|---|
| 1123 | Result[0].X := Radius + P.X;
|
|---|
| 1124 | Result[0].Y := P.Y;
|
|---|
| 1125 |
|
|---|
| 1126 | // calculate complex offset
|
|---|
| 1127 | GR32_Math.SinCos(M, C.Y, C.X);
|
|---|
| 1128 | D.X := Radius * C.X;
|
|---|
| 1129 | D.Y := Radius * C.Y;
|
|---|
| 1130 |
|
|---|
| 1131 | // second item
|
|---|
| 1132 | Result[1].X := D.X + P.X;
|
|---|
| 1133 | Result[1].Y := D.Y + P.Y;
|
|---|
| 1134 |
|
|---|
| 1135 | // other items
|
|---|
| 1136 | for I := 2 to Steps - 1 do
|
|---|
| 1137 | begin
|
|---|
| 1138 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
|---|
| 1139 |
|
|---|
| 1140 | Result[I].X := D.X + P.X;
|
|---|
| 1141 | Result[I].Y := D.Y + P.Y;
|
|---|
| 1142 | end;
|
|---|
| 1143 | end;
|
|---|
| 1144 |
|
|---|
| 1145 | function Circle(const P: TFloatPoint; const Radius: TFloat): TArrayOfFloatPoint;
|
|---|
| 1146 | begin
|
|---|
| 1147 | Result := Circle(P, Radius, CalculateCircleSteps(Radius));
|
|---|
| 1148 | end;
|
|---|
| 1149 |
|
|---|
| 1150 | function Circle(const X, Y, Radius: TFloat; Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1151 | begin
|
|---|
| 1152 | Result := Circle(FloatPoint(X, Y), Radius, Steps);
|
|---|
| 1153 | end;
|
|---|
| 1154 |
|
|---|
| 1155 | function Circle(const X, Y, Radius: TFloat): TArrayOfFloatPoint;
|
|---|
| 1156 | begin
|
|---|
| 1157 | Result := Circle(FloatPoint(X, Y), Radius, CalculateCircleSteps(Radius));
|
|---|
| 1158 | end;
|
|---|
| 1159 |
|
|---|
| 1160 | function Circle(const R: TRect): TArrayOfFloatPoint;
|
|---|
| 1161 | begin
|
|---|
| 1162 | Result := Circle(
|
|---|
| 1163 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
|---|
| 1164 | Min(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)));
|
|---|
| 1165 | end;
|
|---|
| 1166 |
|
|---|
| 1167 | function Circle(const R: TRect; Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1168 | begin
|
|---|
| 1169 | Result := Circle(
|
|---|
| 1170 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
|---|
| 1171 | Min(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)), Steps);
|
|---|
| 1172 | end;
|
|---|
| 1173 |
|
|---|
| 1174 | function Circle(const R: TFloatRect): TArrayOfFloatPoint;
|
|---|
| 1175 | begin
|
|---|
| 1176 | Result := Circle(
|
|---|
| 1177 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
|---|
| 1178 | Min(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)));
|
|---|
| 1179 | end;
|
|---|
| 1180 |
|
|---|
| 1181 | function Circle(const R: TFloatRect; Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1182 | begin
|
|---|
| 1183 | Result := Circle(
|
|---|
| 1184 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
|---|
| 1185 | Min(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)), Steps);
|
|---|
| 1186 | end;
|
|---|
| 1187 |
|
|---|
| 1188 | function Pie(const P: TFloatPoint; const Radius: TFloat;
|
|---|
| 1189 | const Angle, Offset: TFloat; Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1190 | var
|
|---|
| 1191 | I: Integer;
|
|---|
| 1192 | C, D: TFloatPoint;
|
|---|
| 1193 | begin
|
|---|
| 1194 | SetLength(Result, Steps + 2);
|
|---|
| 1195 |
|
|---|
| 1196 | Result[0] := P;
|
|---|
| 1197 |
|
|---|
| 1198 | // calculate initial position
|
|---|
| 1199 | GR32_Math.SinCos(Offset, Radius, D.Y, D.X);
|
|---|
| 1200 | Result[1].X := D.X + P.X;
|
|---|
| 1201 | Result[1].Y := D.Y + P.Y;
|
|---|
| 1202 |
|
|---|
| 1203 | // calculate complex offset
|
|---|
| 1204 | GR32_Math.SinCos(Angle / Steps, C.Y, C.X);
|
|---|
| 1205 |
|
|---|
| 1206 | // other items
|
|---|
| 1207 | for I := 2 to Steps + 1 do
|
|---|
| 1208 | begin
|
|---|
| 1209 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
|---|
| 1210 |
|
|---|
| 1211 | Result[I].X := D.X + P.X;
|
|---|
| 1212 | Result[I].Y := D.Y + P.Y;
|
|---|
| 1213 | end;
|
|---|
| 1214 | end;
|
|---|
| 1215 |
|
|---|
| 1216 | function Pie(const P: TFloatPoint; const Radius: TFloat;
|
|---|
| 1217 | const Angle: TFloat; const Offset: TFloat = 0): TArrayOfFloatPoint;
|
|---|
| 1218 | begin
|
|---|
| 1219 | Result := Pie(P, Radius, Angle, Offset, CalculateCircleSteps(Radius));
|
|---|
| 1220 | end;
|
|---|
| 1221 |
|
|---|
| 1222 | function Pie(const P: TFloatPoint; const Radius: TFloat;
|
|---|
| 1223 | const Angle: TFloat; Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1224 | begin
|
|---|
| 1225 | Result := Pie(P, Radius, Angle, 0, Steps);
|
|---|
| 1226 | end;
|
|---|
| 1227 |
|
|---|
| 1228 | function Pie(const X, Y, Radius: TFloat; const Angle: TFloat;
|
|---|
| 1229 | const Offset: TFloat = 0): TArrayOfFloatPoint;
|
|---|
| 1230 | begin
|
|---|
| 1231 | Result := Pie(FloatPoint(X, Y), Radius, Angle, Offset, CalculateCircleSteps(Radius));
|
|---|
| 1232 | end;
|
|---|
| 1233 |
|
|---|
| 1234 | function Pie(const X, Y, Radius: TFloat; const Angle, Offset: TFloat;
|
|---|
| 1235 | Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1236 | begin
|
|---|
| 1237 | Result := Pie(FloatPoint(X, Y), Radius, Angle, Offset, Steps);
|
|---|
| 1238 | end;
|
|---|
| 1239 |
|
|---|
| 1240 | function Pie(const X, Y, Radius: TFloat; const Angle: TFloat;
|
|---|
| 1241 | Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1242 | begin
|
|---|
| 1243 | Result := Pie(FloatPoint(X, Y), Radius, Angle, 0, Steps);
|
|---|
| 1244 | end;
|
|---|
| 1245 |
|
|---|
| 1246 | function Ellipse(const P, R: TFloatPoint; Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1247 | var
|
|---|
| 1248 | I: Integer;
|
|---|
| 1249 | M: TFloat;
|
|---|
| 1250 | C, D: TFloatPoint;
|
|---|
| 1251 | begin
|
|---|
| 1252 | SetLength(Result, Steps);
|
|---|
| 1253 | M := 2 * System.Pi / Steps;
|
|---|
| 1254 |
|
|---|
| 1255 | // first item
|
|---|
| 1256 | Result[0].X := R.X + P.X;
|
|---|
| 1257 | Result[0].Y := P.Y;
|
|---|
| 1258 |
|
|---|
| 1259 | // calculate complex offset
|
|---|
| 1260 | GR32_Math.SinCos(M, C.Y, C.X);
|
|---|
| 1261 | D := C;
|
|---|
| 1262 |
|
|---|
| 1263 | // second item
|
|---|
| 1264 | Result[1].X := R.X * D.X + P.X;
|
|---|
| 1265 | Result[1].Y := R.Y * D.Y + P.Y;
|
|---|
| 1266 |
|
|---|
| 1267 | // other items
|
|---|
| 1268 | for I := 2 to Steps - 1 do
|
|---|
| 1269 | begin
|
|---|
| 1270 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
|---|
| 1271 |
|
|---|
| 1272 | Result[I].X := R.X * D.X + P.X;
|
|---|
| 1273 | Result[I].Y := R.Y * D.Y + P.Y;
|
|---|
| 1274 | end;
|
|---|
| 1275 | end;
|
|---|
| 1276 |
|
|---|
| 1277 | function Ellipse(const P, R: TFloatPoint): TArrayOfFloatPoint;
|
|---|
| 1278 | begin
|
|---|
| 1279 | Result := Ellipse(P, R, CalculateCircleSteps(Min(R.X, R.Y)));
|
|---|
| 1280 | end;
|
|---|
| 1281 |
|
|---|
| 1282 | function Ellipse(const X, Y, Rx, Ry: TFloat; Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1283 | begin
|
|---|
| 1284 | Result := Ellipse(FloatPoint(X, Y), FloatPoint(Rx, Ry), Steps);
|
|---|
| 1285 | end;
|
|---|
| 1286 |
|
|---|
| 1287 | function Ellipse(const X, Y, Rx, Ry: TFloat): TArrayOfFloatPoint;
|
|---|
| 1288 | begin
|
|---|
| 1289 | Result := Ellipse(FloatPoint(X, Y), FloatPoint(Rx, Ry),
|
|---|
| 1290 | CalculateCircleSteps(Min(Rx, Ry)));
|
|---|
| 1291 | end;
|
|---|
| 1292 |
|
|---|
| 1293 | function Ellipse(const R: TRect): TArrayOfFloatPoint;
|
|---|
| 1294 | begin
|
|---|
| 1295 | Result := Ellipse(
|
|---|
| 1296 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
|---|
| 1297 | FloatPoint(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)));
|
|---|
| 1298 | end;
|
|---|
| 1299 |
|
|---|
| 1300 | function Ellipse(const R: TFloatRect): TArrayOfFloatPoint;
|
|---|
| 1301 | begin
|
|---|
| 1302 | Result := Ellipse(
|
|---|
| 1303 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
|---|
| 1304 | FloatPoint(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)));
|
|---|
| 1305 | end;
|
|---|
| 1306 |
|
|---|
| 1307 | function Ellipse(const R: TRect; Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1308 | begin
|
|---|
| 1309 | Result := Ellipse(
|
|---|
| 1310 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
|---|
| 1311 | FloatPoint(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)), Steps);
|
|---|
| 1312 | end;
|
|---|
| 1313 |
|
|---|
| 1314 | function Ellipse(const R: TFloatRect; Steps: Integer): TArrayOfFloatPoint;
|
|---|
| 1315 | begin
|
|---|
| 1316 | Result := Ellipse(
|
|---|
| 1317 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
|---|
| 1318 | FloatPoint(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)), Steps);
|
|---|
| 1319 | end;
|
|---|
| 1320 |
|
|---|
| 1321 | function Star(const X, Y, Radius: TFloat; Vertices: Integer = 5;
|
|---|
| 1322 | Rotation: TFloat = 0): TArrayOfFloatPoint;
|
|---|
| 1323 | var
|
|---|
| 1324 | Alpha, Ratio: TFloat;
|
|---|
| 1325 | begin
|
|---|
| 1326 | Alpha := Pi * (Vertices - 2 * ((Vertices - 1) shr 1)) / Vertices;
|
|---|
| 1327 | Ratio := Sin(Alpha * 0.5) / Sin( Alpha * 0.5 + Pi / Vertices);
|
|---|
| 1328 | Result := Star(X, Y, Ratio * Radius, Radius, Vertices, Rotation);
|
|---|
| 1329 | end;
|
|---|
| 1330 |
|
|---|
| 1331 | function Star(const P: TFloatPoint; const Radius: TFloat; Vertices: Integer = 5;
|
|---|
| 1332 | Rotation: TFloat = 0): TArrayOfFloatPoint;
|
|---|
| 1333 | var
|
|---|
| 1334 | Alpha, Ratio: TFloat;
|
|---|
| 1335 | begin
|
|---|
| 1336 | Alpha := Pi * (Vertices - 2 * ((Vertices - 1) shr 1)) / Vertices;
|
|---|
| 1337 | Ratio := Sin(Alpha * 0.5) / Sin(Alpha * 0.5 + Pi / Vertices);
|
|---|
| 1338 | Result := Star(P, Ratio * Radius, Radius, Vertices, Rotation);
|
|---|
| 1339 | end;
|
|---|
| 1340 |
|
|---|
| 1341 | function Star(const X, Y, InnerRadius, OuterRadius: TFloat;
|
|---|
| 1342 | Vertices: Integer = 5; Rotation: TFloat = 0): TArrayOfFloatPoint;
|
|---|
| 1343 | begin
|
|---|
| 1344 | Result := Star(FloatPoint(X, Y), InnerRadius, OuterRadius, Vertices, Rotation);
|
|---|
| 1345 | end;
|
|---|
| 1346 |
|
|---|
| 1347 | function Star(const P: TFloatPoint; const InnerRadius, OuterRadius: TFloat;
|
|---|
| 1348 | Vertices: Integer = 5; Rotation: TFloat = 0): TArrayOfFloatPoint;
|
|---|
| 1349 | var
|
|---|
| 1350 | I: Integer;
|
|---|
| 1351 | M: TFloat;
|
|---|
| 1352 | C, D: TFloatPoint;
|
|---|
| 1353 | begin
|
|---|
| 1354 | SetLength(Result, 2 * Vertices);
|
|---|
| 1355 | M := System.Pi / Vertices;
|
|---|
| 1356 |
|
|---|
| 1357 | // calculate complex offset
|
|---|
| 1358 | GR32_Math.SinCos(M, C.Y, C.X);
|
|---|
| 1359 |
|
|---|
| 1360 | // first item
|
|---|
| 1361 | if Rotation = 0 then
|
|---|
| 1362 | begin
|
|---|
| 1363 | Result[0].X := OuterRadius + P.X;
|
|---|
| 1364 | Result[0].Y := P.Y;
|
|---|
| 1365 | D := C;
|
|---|
| 1366 | end
|
|---|
| 1367 | else
|
|---|
| 1368 | begin
|
|---|
| 1369 | GR32_Math.SinCos(Rotation, D.Y, D.X);
|
|---|
| 1370 | Result[0].X := OuterRadius * D.X + P.X;
|
|---|
| 1371 | Result[0].Y := OuterRadius * D.Y + P.Y;
|
|---|
| 1372 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
|---|
| 1373 | end;
|
|---|
| 1374 |
|
|---|
| 1375 | // second item
|
|---|
| 1376 | Result[1].X := InnerRadius * D.X + P.X;
|
|---|
| 1377 | Result[1].Y := InnerRadius * D.Y + P.Y;
|
|---|
| 1378 |
|
|---|
| 1379 | // other items
|
|---|
| 1380 | for I := 2 to (2 * Vertices) - 1 do
|
|---|
| 1381 | begin
|
|---|
| 1382 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
|---|
| 1383 |
|
|---|
| 1384 | if I mod 2 = 0 then
|
|---|
| 1385 | begin
|
|---|
| 1386 | Result[I].X := OuterRadius * D.X + P.X;
|
|---|
| 1387 | Result[I].Y := OuterRadius * D.Y + P.Y;
|
|---|
| 1388 | end
|
|---|
| 1389 | else
|
|---|
| 1390 | begin
|
|---|
| 1391 | Result[I].X := InnerRadius * D.X + P.X;
|
|---|
| 1392 | Result[I].Y := InnerRadius * D.Y + P.Y;
|
|---|
| 1393 | end;
|
|---|
| 1394 | end;
|
|---|
| 1395 | end;
|
|---|
| 1396 |
|
|---|
| 1397 | function Rectangle(const R: TFloatRect): TArrayOfFloatPoint;
|
|---|
| 1398 | begin
|
|---|
| 1399 | SetLength(Result, 4);
|
|---|
| 1400 | Result[0] := R.TopLeft;
|
|---|
| 1401 | Result[1] := FloatPoint(R.Right, R.Top);
|
|---|
| 1402 | Result[2] := R.BottomRight;
|
|---|
| 1403 | Result[3] := FloatPoint(R.Left, R.Bottom);
|
|---|
| 1404 | end;
|
|---|
| 1405 |
|
|---|
| 1406 | function RoundRect(const R: TFloatRect; const Radius: TFloat): TArrayOfFloatPoint;
|
|---|
| 1407 | var
|
|---|
| 1408 | R2: TFloatRect;
|
|---|
| 1409 | begin
|
|---|
| 1410 | R2 := R;
|
|---|
| 1411 | GR32.InflateRect(R2, -Radius, -Radius);
|
|---|
| 1412 | Result := Grow(Rectangle(R2), Radius, jsRound, True);
|
|---|
| 1413 | end;
|
|---|
| 1414 |
|
|---|
| 1415 | function BuildNormals(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint;
|
|---|
| 1416 | const
|
|---|
| 1417 | EPSILON = 1E-4;
|
|---|
| 1418 | var
|
|---|
| 1419 | I, Count, NextI: Integer;
|
|---|
| 1420 | dx, dy, f: Double;
|
|---|
| 1421 | begin
|
|---|
| 1422 | Count := Length(Points);
|
|---|
| 1423 | SetLength(Result, Count);
|
|---|
| 1424 |
|
|---|
| 1425 | I := 0;
|
|---|
| 1426 | NextI := 1;
|
|---|
| 1427 |
|
|---|
| 1428 | while I < Count do
|
|---|
| 1429 | begin
|
|---|
| 1430 | if NextI >= Count then NextI := 0;
|
|---|
| 1431 |
|
|---|
| 1432 | dx := Points[NextI].X - Points[I].X;
|
|---|
| 1433 | dy := Points[NextI].Y - Points[I].Y;
|
|---|
| 1434 | f := GR32_Math.Hypot(dx, dy);
|
|---|
| 1435 | if (f > EPSILON) then
|
|---|
| 1436 | begin
|
|---|
| 1437 | f := 1 / f;
|
|---|
| 1438 | dx := dx * f;
|
|---|
| 1439 | dy := dy * f;
|
|---|
| 1440 | end;
|
|---|
| 1441 | Result[I].X := dy;
|
|---|
| 1442 |
|
|---|
| 1443 | Result[I].Y := -dx;
|
|---|
| 1444 |
|
|---|
| 1445 | Inc(I);
|
|---|
| 1446 | Inc(NextI);
|
|---|
| 1447 | end;
|
|---|
| 1448 | end;
|
|---|
| 1449 |
|
|---|
| 1450 | function BuildNormals(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint;
|
|---|
| 1451 | var
|
|---|
| 1452 | I, Count, NextI: Integer;
|
|---|
| 1453 | dx, dy, f: TFixed;
|
|---|
| 1454 | begin
|
|---|
| 1455 | Count := Length(Points);
|
|---|
| 1456 | SetLength(Result, Count);
|
|---|
| 1457 |
|
|---|
| 1458 | I := 0;
|
|---|
| 1459 | NextI := 1;
|
|---|
| 1460 |
|
|---|
| 1461 | while I < Count do
|
|---|
| 1462 | begin
|
|---|
| 1463 | if NextI >= Count then NextI := 0;
|
|---|
| 1464 |
|
|---|
| 1465 | dx := Points[NextI].X - Points[I].X;
|
|---|
| 1466 | dy := Points[NextI].Y - Points[I].Y;
|
|---|
| 1467 | f := GR32_Math.Hypot(dx, dy);
|
|---|
| 1468 | if (f <> 0) then
|
|---|
| 1469 | begin
|
|---|
| 1470 | dx := FixedDiv(dx, f);
|
|---|
| 1471 | dy := FixedDiv(dy, f);
|
|---|
| 1472 | end;
|
|---|
| 1473 |
|
|---|
| 1474 | Result[I].X := dy;
|
|---|
| 1475 | Result[I].Y := -dx;
|
|---|
| 1476 |
|
|---|
| 1477 | Inc(I);
|
|---|
| 1478 | Inc(NextI);
|
|---|
| 1479 | end;
|
|---|
| 1480 | end;
|
|---|
| 1481 |
|
|---|
| 1482 | function Grow(const Points: TArrayOfFloatPoint; const Normals: TArrayOfFloatPoint;
|
|---|
| 1483 | const Delta: TFloat; JoinStyle: TJoinStyle; Closed: Boolean; MiterLimit: TFloat): TArrayOfFloatPoint; overload;
|
|---|
| 1484 | const
|
|---|
| 1485 | BUFFSIZEINCREMENT = 128;
|
|---|
| 1486 | MINDISTPIXEL = 1.414; // just a little bit smaller than sqrt(2),
|
|---|
| 1487 | // -> set to about 2.5 for a similar output with the previous version
|
|---|
| 1488 | var
|
|---|
| 1489 | I, L, H: Integer;
|
|---|
| 1490 | ResSize, BuffSize: Integer;
|
|---|
| 1491 | PX, PY: TFloat;
|
|---|
| 1492 | AngleInv, RMin: TFloat;
|
|---|
| 1493 | A, B, Dm: TFloatPoint;
|
|---|
| 1494 |
|
|---|
| 1495 | procedure AddPoint(const LongDeltaX, LongDeltaY: TFloat);
|
|---|
| 1496 | begin
|
|---|
| 1497 | if ResSize = BuffSize then
|
|---|
| 1498 | begin
|
|---|
| 1499 | Inc(BuffSize, BUFFSIZEINCREMENT);
|
|---|
| 1500 | SetLength(Result, BuffSize);
|
|---|
| 1501 | end;
|
|---|
| 1502 | Result[ResSize] := FloatPoint(PX + LongDeltaX, PY + LongDeltaY);
|
|---|
| 1503 | Inc(ResSize);
|
|---|
| 1504 | end;
|
|---|
| 1505 |
|
|---|
| 1506 | procedure AddMitered(const X1, Y1, X2, Y2: TFloat);
|
|---|
| 1507 | var
|
|---|
| 1508 | R, CX, CY: TFloat;
|
|---|
| 1509 | begin
|
|---|
| 1510 | CX := X1 + X2;
|
|---|
| 1511 | CY := Y1 + Y2;
|
|---|
| 1512 |
|
|---|
| 1513 | R := X1 * CX + Y1 * CY; //(1 - cos(ß)) (range: 0 <= R <= 2)
|
|---|
| 1514 | if R < RMin then
|
|---|
| 1515 | begin
|
|---|
| 1516 | AddPoint(Delta * X1, Delta * Y1);
|
|---|
| 1517 | AddPoint(Delta * X2, Delta * Y2);
|
|---|
| 1518 | end
|
|---|
| 1519 | else
|
|---|
| 1520 | begin
|
|---|
| 1521 | R := Delta / R;
|
|---|
| 1522 | AddPoint(CX * R, CY * R)
|
|---|
| 1523 | end;
|
|---|
| 1524 | end;
|
|---|
| 1525 |
|
|---|
| 1526 | procedure AddBevelled(const X1, Y1, X2, Y2: TFloat);
|
|---|
| 1527 | var
|
|---|
| 1528 | R: TFloat;
|
|---|
| 1529 | begin
|
|---|
| 1530 | R := X1 * Y2 - X2 * Y1; // cross product
|
|---|
| 1531 | if R * Delta <= 0 then // ie angle is concave
|
|---|
| 1532 | AddMitered(X1, Y1, X2, Y2)
|
|---|
| 1533 | else
|
|---|
| 1534 | begin
|
|---|
| 1535 | AddPoint(Delta * X1, Delta * Y1);
|
|---|
| 1536 | AddPoint(Delta * X2, Delta * Y2);
|
|---|
| 1537 | end;
|
|---|
| 1538 | end;
|
|---|
| 1539 |
|
|---|
| 1540 | procedure AddRoundedJoin(const X1, Y1, X2, Y2: TFloat);
|
|---|
| 1541 | var
|
|---|
| 1542 | sinA, cosA, A, d: TFloat;
|
|---|
| 1543 | steps: Integer;
|
|---|
| 1544 | ii, m,n: Integer;
|
|---|
| 1545 | C, C2, C3: TFloatPoint;
|
|---|
| 1546 | begin
|
|---|
| 1547 | sinA := X1 * Y2 - X2 * Y1;
|
|---|
| 1548 | cosA := X1 * X2 + Y1 * Y2;
|
|---|
| 1549 | A := ArcTan2(sinA, cosA);
|
|---|
| 1550 | steps := Round(Abs(A * AngleInv));
|
|---|
| 1551 |
|
|---|
| 1552 | if sinA < 0 then
|
|---|
| 1553 | Dm.Y := -Abs(Dm.Y) else
|
|---|
| 1554 | Dm.Y := Abs(Dm.Y);
|
|---|
| 1555 |
|
|---|
| 1556 | if sinA * Delta < 0 then // ie angle is concave
|
|---|
| 1557 | begin
|
|---|
| 1558 | A := Delta / (cosA +1);
|
|---|
| 1559 | //C = offset pt of concave vertex ...
|
|---|
| 1560 | C.X := PX + (X1 + X2) * A;
|
|---|
| 1561 | C.Y := PY + (Y1 + Y2) * A;
|
|---|
| 1562 |
|
|---|
| 1563 | if (I = 0) then m := H else m := I -1;
|
|---|
| 1564 | if I = H then n := 0 else n := I +1;
|
|---|
| 1565 | A := Min(SqrDistance(Points[m], Points[I]),
|
|---|
| 1566 | SqrDistance(Points[n], Points[I]));
|
|---|
| 1567 |
|
|---|
| 1568 | if SqrDistance(C, Points[I]) > A then
|
|---|
| 1569 | begin
|
|---|
| 1570 | //there's no room to draw anything ...
|
|---|
| 1571 | //now get the perpendic. offset from pt2 ...
|
|---|
| 1572 | C2.X := X1 * Delta;
|
|---|
| 1573 | C2.Y := Y1 * Delta;
|
|---|
| 1574 | C3.X := X2 * Delta;
|
|---|
| 1575 | C3.Y := Y2 * Delta;
|
|---|
| 1576 | //this will create a self-intersection but it also ensures that
|
|---|
| 1577 | //the offset will be maintained beyond this intersection ...
|
|---|
| 1578 | AddPoint(C2.X, C2.Y);
|
|---|
| 1579 | AddPoint(C3.X, C3.Y);
|
|---|
| 1580 | Exit;
|
|---|
| 1581 | end;
|
|---|
| 1582 | A := Sqrt(A);
|
|---|
| 1583 |
|
|---|
| 1584 | //get the point on the both edges that's same distance from
|
|---|
| 1585 | //the concave vertex as its closest adjacent vertex.
|
|---|
| 1586 | //nb: using unit normals as unit vectors here ...
|
|---|
| 1587 | C2.X := PX + Y1 * A;
|
|---|
| 1588 | C2.Y := PY - X1 * A;
|
|---|
| 1589 | C3.X := PX - Y2 * A;
|
|---|
| 1590 | C3.Y := PY + X2 * A;
|
|---|
| 1591 |
|
|---|
| 1592 | //now Delta offset these points ...
|
|---|
| 1593 | C2.X := C2.X + X1 * Delta;
|
|---|
| 1594 | C2.Y := C2.Y + Y1 * Delta;
|
|---|
| 1595 | C3.X := C3.X + X2 * Delta;
|
|---|
| 1596 | C3.Y := C3.Y + Y2 * Delta;
|
|---|
| 1597 |
|
|---|
| 1598 | //this will do Delta/MiterLimit radius rounding of concavities ...
|
|---|
| 1599 | if SqrDistance(C2, C3) < Sqr(Delta *2/MiterLimit) then
|
|---|
| 1600 | d := Sqrt(SqrDistance(C2, C3))/2 else
|
|---|
| 1601 | d := Delta/MiterLimit;
|
|---|
| 1602 |
|
|---|
| 1603 | //move point(PX,PY) across the offset path so the
|
|---|
| 1604 | //rounding path will curve around this new point ...
|
|---|
| 1605 | A := (d + Delta) / (cosA +1);
|
|---|
| 1606 | PX := PX + (X1 + X2) * A;
|
|---|
| 1607 | PY := PY + (Y1 + Y2) * A;
|
|---|
| 1608 |
|
|---|
| 1609 | C2.X := -X1 * d;
|
|---|
| 1610 | C2.Y := -Y1 * d;
|
|---|
| 1611 | AddPoint(C2.X, C2.Y);
|
|---|
| 1612 | for ii := 1 to steps -1 do
|
|---|
| 1613 | begin
|
|---|
| 1614 | C2 := FloatPoint(
|
|---|
| 1615 | C2.X * Dm.X - Dm.Y * C2.Y,
|
|---|
| 1616 | C2.X * Dm.Y + C2.Y * Dm.X);
|
|---|
| 1617 | AddPoint(C2.X, C2.Y);
|
|---|
| 1618 | end;
|
|---|
| 1619 | end
|
|---|
| 1620 | else
|
|---|
| 1621 | begin
|
|---|
| 1622 | C.X := X1 * Delta;
|
|---|
| 1623 | C.Y := Y1 * Delta;
|
|---|
| 1624 | AddPoint(C.X, C.Y);
|
|---|
| 1625 | for ii := 1 to steps - 1 do
|
|---|
| 1626 | begin
|
|---|
| 1627 | C := FloatPoint(
|
|---|
| 1628 | C.X * Dm.X - C.Y * Dm.Y,
|
|---|
| 1629 | C.Y * Dm.X + C.X * Dm.Y);
|
|---|
| 1630 | AddPoint(C.X, C.Y);
|
|---|
| 1631 | end;
|
|---|
| 1632 | end;
|
|---|
| 1633 | end;
|
|---|
| 1634 |
|
|---|
| 1635 | procedure AddJoin(const X, Y, X1, Y1, X2, Y2: TFloat);
|
|---|
| 1636 | begin
|
|---|
| 1637 | PX := X;
|
|---|
| 1638 | PY := Y;
|
|---|
| 1639 | case JoinStyle of
|
|---|
| 1640 | jsMiter: AddMitered(A.X, A.Y, B.X, B.Y);
|
|---|
| 1641 | jsBevel: AddBevelled(A.X, A.Y, B.X, B.Y);
|
|---|
| 1642 | jsRoundEx: AddRoundedJoin(A.X, A.Y, B.X, B.Y);
|
|---|
| 1643 | else if (X1 * Y2 - X2 * Y1) * Delta < 0 then //miter when concave
|
|---|
| 1644 | AddMitered(A.X, A.Y, B.X, B.Y) else
|
|---|
| 1645 | AddRoundedJoin(A.X, A.Y, B.X, B.Y);
|
|---|
| 1646 | end;
|
|---|
| 1647 | end;
|
|---|
| 1648 |
|
|---|
| 1649 | begin
|
|---|
| 1650 | Result := nil;
|
|---|
| 1651 |
|
|---|
| 1652 | if Length(Points) <= 1 then Exit;
|
|---|
| 1653 | RMin := 2 / Sqr(MiterLimit);
|
|---|
| 1654 |
|
|---|
| 1655 | H := High(Points) - Ord(not Closed);
|
|---|
| 1656 | while (H >= 0) and (Normals[H].X = 0) and (Normals[H].Y = 0) do Dec(H);
|
|---|
| 1657 |
|
|---|
| 1658 | {** all normals zeroed => Exit }
|
|---|
| 1659 | if H < 0 then Exit;
|
|---|
| 1660 |
|
|---|
| 1661 | L := 0;
|
|---|
| 1662 | while (Normals[L].X = 0) and (Normals[L].Y = 0) do Inc(L);
|
|---|
| 1663 |
|
|---|
| 1664 | if Closed then
|
|---|
| 1665 | A := Normals[H]
|
|---|
| 1666 | else
|
|---|
| 1667 | A := Normals[L];
|
|---|
| 1668 |
|
|---|
| 1669 | ResSize := 0;
|
|---|
| 1670 | BuffSize := BUFFSIZEINCREMENT;
|
|---|
| 1671 | SetLength(Result, BuffSize);
|
|---|
| 1672 |
|
|---|
| 1673 | // prepare
|
|---|
| 1674 | if JoinStyle in [jsRound, jsRoundEx] then
|
|---|
| 1675 | begin
|
|---|
| 1676 | Dm.X := 1 - 0.5 * Min(3, Sqr(MINDISTPIXEL / Abs(Delta)));
|
|---|
| 1677 | Dm.Y := Sqrt(1 - Sqr(Dm.X));
|
|---|
| 1678 | AngleInv := 1 / ArcCos(Dm.X);
|
|---|
| 1679 | end;
|
|---|
| 1680 |
|
|---|
| 1681 | for I := L to H do
|
|---|
| 1682 | begin
|
|---|
| 1683 | B := Normals[I];
|
|---|
| 1684 | if (B.X = 0) and (B.Y = 0) then Continue;
|
|---|
| 1685 | with Points[I] do AddJoin(X, Y, A.X, A.Y, B.X, B.Y);
|
|---|
| 1686 | A := B;
|
|---|
| 1687 | end;
|
|---|
| 1688 | if not Closed then
|
|---|
| 1689 | with Points[High(Points)] do AddJoin(X, Y, A.X, A.Y, A.X, A.Y);
|
|---|
| 1690 | SetLength(Result, ResSize);
|
|---|
| 1691 | end;
|
|---|
| 1692 |
|
|---|
| 1693 | function Grow(const Points: TArrayOfFloatPoint;
|
|---|
| 1694 | const Delta: TFloat; JoinStyle: TJoinStyle; Closed: Boolean;
|
|---|
| 1695 | MiterLimit: TFloat): TArrayOfFloatPoint; overload;
|
|---|
| 1696 | var
|
|---|
| 1697 | Normals: TArrayOfFloatPoint;
|
|---|
| 1698 | begin
|
|---|
| 1699 | Normals := BuildNormals(Points);
|
|---|
| 1700 | Result := Grow(Points, Normals, Delta, JoinStyle, Closed, MiterLimit);
|
|---|
| 1701 | end;
|
|---|
| 1702 |
|
|---|
| 1703 | function Grow(const Points: TArrayOfFixedPoint; const Normals: TArrayOfFixedPoint;
|
|---|
| 1704 | const Delta: TFixed; JoinStyle: TJoinStyle = jsMiter;
|
|---|
| 1705 | Closed: Boolean = True; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
|
|---|
| 1706 | var
|
|---|
| 1707 | tmp: TArrayOfFloatPoint;
|
|---|
| 1708 | begin
|
|---|
| 1709 | tmp := Grow(FixedPointToFloatPoint(Points), FixedPointToFloatPoint(Normals),
|
|---|
| 1710 | Delta * FixedToFloat, JoinStyle, Closed, MiterLimit * FixedToFloat);
|
|---|
| 1711 | result := FloatPointToFixedPoint(tmp);
|
|---|
| 1712 | end;
|
|---|
| 1713 |
|
|---|
| 1714 | function Grow(const Points: TArrayOfFixedPoint;
|
|---|
| 1715 | const Delta: TFixed; JoinStyle: TJoinStyle = jsMiter;
|
|---|
| 1716 | Closed: Boolean = True; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
|
|---|
| 1717 | var
|
|---|
| 1718 | Normals: TArrayOfFixedPoint;
|
|---|
| 1719 | begin
|
|---|
| 1720 | Normals := BuildNormals(Points);
|
|---|
| 1721 | Result := Grow(Points, Normals, Delta, JoinStyle, Closed, MiterLimit);
|
|---|
| 1722 | end;
|
|---|
| 1723 |
|
|---|
| 1724 | function ReversePolygon(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint;
|
|---|
| 1725 | var
|
|---|
| 1726 | I, L: Integer;
|
|---|
| 1727 | begin
|
|---|
| 1728 | L := Length(Points);
|
|---|
| 1729 | SetLength(Result, L);
|
|---|
| 1730 | Dec(L);
|
|---|
| 1731 | for I := 0 to L do
|
|---|
| 1732 | Result[I] := Points[L - I];
|
|---|
| 1733 | end;
|
|---|
| 1734 |
|
|---|
| 1735 | function ReversePolygon(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint;
|
|---|
| 1736 | var
|
|---|
| 1737 | I, L: Integer;
|
|---|
| 1738 | begin
|
|---|
| 1739 | L := Length(Points);
|
|---|
| 1740 | SetLength(Result, L);
|
|---|
| 1741 | Dec(L);
|
|---|
| 1742 | for I := 0 to L do
|
|---|
| 1743 | Result[I] := Points[L - I];
|
|---|
| 1744 | end;
|
|---|
| 1745 |
|
|---|
| 1746 | function BuildLineEnd(const P, N: TFloatPoint; const W: TFloat;
|
|---|
| 1747 | EndStyle: TEndStyle): TArrayOfFloatPoint; overload;
|
|---|
| 1748 | var
|
|---|
| 1749 | a1, a2: TFloat;
|
|---|
| 1750 | begin
|
|---|
| 1751 | case EndStyle of
|
|---|
| 1752 | esButt:
|
|---|
| 1753 | begin
|
|---|
| 1754 | Result := nil;
|
|---|
| 1755 | end;
|
|---|
| 1756 | esSquare:
|
|---|
| 1757 | begin
|
|---|
| 1758 | SetLength(Result, 2);
|
|---|
| 1759 | Result[0].X := P.X + (N.X - N.Y) * W;
|
|---|
| 1760 | Result[0].Y := P.Y + (N.Y + N.X) * W;
|
|---|
| 1761 | Result[1].X := P.X - (N.X + N.Y) * W;
|
|---|
| 1762 | Result[1].Y := P.Y - (N.Y - N.X) * W;
|
|---|
| 1763 | end;
|
|---|
| 1764 | esRound:
|
|---|
| 1765 | begin
|
|---|
| 1766 | a1 := ArcTan2(N.Y, N.X);
|
|---|
| 1767 | a2 := ArcTan2(-N.Y, -N.X);
|
|---|
| 1768 | if a2 < a1 then a2 := a2 + TWOPI;
|
|---|
| 1769 | Result := BuildArc(P, a1, a2, W);
|
|---|
| 1770 | end;
|
|---|
| 1771 | end;
|
|---|
| 1772 | end;
|
|---|
| 1773 |
|
|---|
| 1774 | function BuildLineEnd(const P, N: TFixedPoint; const W: TFixed;
|
|---|
| 1775 | EndStyle: TEndStyle): TArrayOfFixedPoint; overload;
|
|---|
| 1776 | var
|
|---|
| 1777 | a1, a2: TFloat;
|
|---|
| 1778 | begin
|
|---|
| 1779 | case EndStyle of
|
|---|
| 1780 | esButt:
|
|---|
| 1781 | begin
|
|---|
| 1782 | Result := nil;
|
|---|
| 1783 | end;
|
|---|
| 1784 | esSquare:
|
|---|
| 1785 | begin
|
|---|
| 1786 | SetLength(Result, 2);
|
|---|
| 1787 | Result[0].X := P.X + (N.X - N.Y) * W;
|
|---|
| 1788 | Result[0].Y := P.Y + (N.Y + N.X) * W;
|
|---|
| 1789 | Result[1].X := P.X - (N.X + N.Y) * W;
|
|---|
| 1790 | Result[1].Y := P.Y - (N.Y - N.X) * W;
|
|---|
| 1791 | end;
|
|---|
| 1792 | esRound:
|
|---|
| 1793 | begin
|
|---|
| 1794 | a1 := ArcTan2(N.Y, N.X);
|
|---|
| 1795 | a2 := ArcTan2(-N.Y, -N.X);
|
|---|
| 1796 | if a2 < a1 then a2 := a2 + TWOPI;
|
|---|
| 1797 | Result := BuildArc(P, a1, a2, W);
|
|---|
| 1798 | end;
|
|---|
| 1799 | end;
|
|---|
| 1800 | end;
|
|---|
| 1801 |
|
|---|
| 1802 | function BuildPolyline(const Points: TArrayOfFloatPoint; StrokeWidth: TFloat;
|
|---|
| 1803 | JoinStyle: TJoinStyle; EndStyle: TEndStyle; MiterLimit: TFloat): TArrayOfFloatPoint;
|
|---|
| 1804 | var
|
|---|
| 1805 | L, H: Integer;
|
|---|
| 1806 | Normals: TArrayOfFloatPoint;
|
|---|
| 1807 | P1, P2, E1, E2: TArrayOfFloatPoint;
|
|---|
| 1808 | V: TFloat;
|
|---|
| 1809 | P: PFloatPoint;
|
|---|
| 1810 | begin
|
|---|
| 1811 | Result := nil;
|
|---|
| 1812 | V := StrokeWidth * 0.5;
|
|---|
| 1813 | Normals := BuildNormals(Points);
|
|---|
| 1814 |
|
|---|
| 1815 | H := High(Points) - 1;
|
|---|
| 1816 | while (H >= 0) and (Normals[H].X = 0) and (Normals[H].Y = 0) do Dec(H);
|
|---|
| 1817 | if H < 0 then Exit;
|
|---|
| 1818 | L := 0;
|
|---|
| 1819 | while (Normals[L].X = 0) and (Normals[L].Y = 0) do Inc(L);
|
|---|
| 1820 |
|
|---|
| 1821 | P1 := Grow(Points, Normals, V, JoinStyle, False, MiterLimit);
|
|---|
| 1822 | P2 := ReversePolygon(Grow(Points, Normals, -V, JoinStyle, False, MiterLimit));
|
|---|
| 1823 |
|
|---|
| 1824 | E1 := BuildLineEnd(Points[0], Normals[L], -V, EndStyle);
|
|---|
| 1825 | E2 := BuildLineEnd(Points[High(Points)], Normals[H], V, EndStyle);
|
|---|
| 1826 |
|
|---|
| 1827 | SetLength(Result, Length(P1) + Length(P2) + Length(E1) + Length(E2));
|
|---|
| 1828 | P := @Result[0];
|
|---|
| 1829 | Move(E1[0], P^, Length(E1) * SizeOf(TFloatPoint)); Inc(P, Length(E1));
|
|---|
| 1830 | Move(P1[0], P^, Length(P1) * SizeOf(TFloatPoint)); Inc(P, Length(P1));
|
|---|
| 1831 | Move(E2[0], P^, Length(E2) * SizeOf(TFloatPoint)); Inc(P, Length(E2));
|
|---|
| 1832 | Move(P2[0], P^, Length(P2) * SizeOf(TFloatPoint));
|
|---|
| 1833 | end;
|
|---|
| 1834 |
|
|---|
| 1835 | function BuildPolyPolyLine(const Points: TArrayOfArrayOfFloatPoint;
|
|---|
| 1836 | Closed: Boolean; StrokeWidth: TFloat; JoinStyle: TJoinStyle;
|
|---|
| 1837 | EndStyle: TEndStyle; MiterLimit: TFloat): TArrayOfArrayOfFloatPoint;
|
|---|
| 1838 | var
|
|---|
| 1839 | I: Integer;
|
|---|
| 1840 | P1, P2: TArrayOfFloatPoint;
|
|---|
| 1841 | Dst: TArrayOfArrayOfFloatPoint;
|
|---|
| 1842 | Normals: TArrayOfFloatPoint;
|
|---|
| 1843 | begin
|
|---|
| 1844 | if Closed then
|
|---|
| 1845 | begin
|
|---|
| 1846 | SetLength(Dst, Length(Points) * 2);
|
|---|
| 1847 | for I := 0 to High(Points) do
|
|---|
| 1848 | begin
|
|---|
| 1849 | Normals := BuildNormals(Points[I]);
|
|---|
| 1850 | P1 := Grow(Points[I], Normals, StrokeWidth * 0.5, JoinStyle, True, MiterLimit);
|
|---|
| 1851 | P2 := Grow(Points[I], Normals, -StrokeWidth * 0.5, JoinStyle, True, MiterLimit);
|
|---|
| 1852 | Dst[I * 2] := P1;
|
|---|
| 1853 | Dst[I * 2 + 1] := ReversePolygon(P2);
|
|---|
| 1854 | end;
|
|---|
| 1855 | end
|
|---|
| 1856 | else
|
|---|
| 1857 | begin
|
|---|
| 1858 | SetLength(Dst, Length(Points));
|
|---|
| 1859 | for I := 0 to High(Points) do
|
|---|
| 1860 | Dst[I] := BuildPolyline(Points[I], StrokeWidth, JoinStyle, EndStyle);
|
|---|
| 1861 | end;
|
|---|
| 1862 | Result := Dst;
|
|---|
| 1863 | end;
|
|---|
| 1864 |
|
|---|
| 1865 | function BuildPolyline(const Points: TArrayOfFixedPoint; StrokeWidth: TFixed;
|
|---|
| 1866 | JoinStyle: TJoinStyle; EndStyle: TEndStyle; MiterLimit: TFixed): TArrayOfFixedPoint;
|
|---|
| 1867 | var
|
|---|
| 1868 | L, H: Integer;
|
|---|
| 1869 | Normals: TArrayOfFixedPoint;
|
|---|
| 1870 | P1, P2, E1, E2: TArrayOfFixedPoint;
|
|---|
| 1871 | V: TFixed;
|
|---|
| 1872 | P: PFixedPoint;
|
|---|
| 1873 | begin
|
|---|
| 1874 | Result := nil;
|
|---|
| 1875 | V := StrokeWidth shr 1;
|
|---|
| 1876 | Normals := BuildNormals(Points);
|
|---|
| 1877 |
|
|---|
| 1878 | H := High(Points) - 1;
|
|---|
| 1879 | while (H >= 0) and (Normals[H].X = 0) and (Normals[H].Y = 0) do Dec(H);
|
|---|
| 1880 | if H < 0 then Exit;
|
|---|
| 1881 | L := 0;
|
|---|
| 1882 | while (Normals[L].X = 0) and (Normals[L].Y = 0) do Inc(L);
|
|---|
| 1883 |
|
|---|
| 1884 | P1 := Grow(Points, Normals, V, JoinStyle, False, MiterLimit);
|
|---|
| 1885 | P2 := ReversePolygon(Grow(Points, Normals, -V, JoinStyle, False, MiterLimit));
|
|---|
| 1886 |
|
|---|
| 1887 | E1 := BuildLineEnd(Points[0], Normals[L], -V, EndStyle);
|
|---|
| 1888 | E2 := BuildLineEnd(Points[High(Points)], Normals[H], V, EndStyle);
|
|---|
| 1889 |
|
|---|
| 1890 | SetLength(Result, Length(P1) + Length(P2) + Length(E1) + Length(E2));
|
|---|
| 1891 | P := @Result[0];
|
|---|
| 1892 | Move(E1[0], P^, Length(E1) * SizeOf(TFixedPoint)); Inc(P, Length(E1));
|
|---|
| 1893 | Move(P1[0], P^, Length(P1) * SizeOf(TFixedPoint)); Inc(P, Length(P1));
|
|---|
| 1894 | Move(E2[0], P^, Length(E2) * SizeOf(TFixedPoint)); Inc(P, Length(E2));
|
|---|
| 1895 | Move(P2[0], P^, Length(P2) * SizeOf(TFixedPoint));
|
|---|
| 1896 | end;
|
|---|
| 1897 |
|
|---|
| 1898 | function BuildPolyPolyLine(const Points: TArrayOfArrayOfFixedPoint;
|
|---|
| 1899 | Closed: Boolean; StrokeWidth: TFixed; JoinStyle: TJoinStyle;
|
|---|
| 1900 | EndStyle: TEndStyle; MiterLimit: TFixed): TArrayOfArrayOfFixedPoint;
|
|---|
| 1901 | var
|
|---|
| 1902 | I: Integer;
|
|---|
| 1903 | P1, P2: TArrayOfFixedPoint;
|
|---|
| 1904 | Dst: TArrayOfArrayOfFixedPoint;
|
|---|
| 1905 | Normals: TArrayOfFixedPoint;
|
|---|
| 1906 | begin
|
|---|
| 1907 | if Closed then
|
|---|
| 1908 | begin
|
|---|
| 1909 | SetLength(Dst, Length(Points) * 2);
|
|---|
| 1910 | for I := 0 to High(Points) do
|
|---|
| 1911 | begin
|
|---|
| 1912 | Normals := BuildNormals(Points[I]);
|
|---|
| 1913 | P1 := Grow(Points[I], Normals, StrokeWidth shr 1, JoinStyle, True, MiterLimit);
|
|---|
| 1914 | P2 := Grow(Points[I], Normals, -StrokeWidth shr 1, JoinStyle, True, MiterLimit);
|
|---|
| 1915 | Dst[I * 2] := P1;
|
|---|
| 1916 | Dst[I * 2 + 1] := ReversePolygon(P2);
|
|---|
| 1917 | end;
|
|---|
| 1918 | end
|
|---|
| 1919 | else
|
|---|
| 1920 | begin
|
|---|
| 1921 | SetLength(Dst, Length(Points));
|
|---|
| 1922 | for I := 0 to High(Points) do
|
|---|
| 1923 | Dst[I] := BuildPolyline(Points[I], StrokeWidth, JoinStyle, EndStyle);
|
|---|
| 1924 | end;
|
|---|
| 1925 | Result := Dst;
|
|---|
| 1926 | end;
|
|---|
| 1927 |
|
|---|
| 1928 | function BuildDashedLine(const Points: TArrayOfFloatPoint;
|
|---|
| 1929 | const DashArray: TArrayOfFloat; DashOffset: TFloat = 0;
|
|---|
| 1930 | Closed: Boolean = False): TArrayOfArrayOfFloatPoint;
|
|---|
| 1931 | const
|
|---|
| 1932 | EPSILON = 1E-4;
|
|---|
| 1933 | var
|
|---|
| 1934 | I, J, DashIndex, len1, len2: Integer;
|
|---|
| 1935 | Offset, Dist, v: TFloat;
|
|---|
| 1936 | Delta: TFloatPoint;
|
|---|
| 1937 |
|
|---|
| 1938 | procedure AddPoint(X, Y: TFloat);
|
|---|
| 1939 | var
|
|---|
| 1940 | K: Integer;
|
|---|
| 1941 | begin
|
|---|
| 1942 | K := Length(Result[J]);
|
|---|
| 1943 | SetLength(Result[J], K + 1);
|
|---|
| 1944 | Result[J][K].X := X;
|
|---|
| 1945 | Result[J][K].Y := Y;
|
|---|
| 1946 | end;
|
|---|
| 1947 |
|
|---|
| 1948 | procedure AddDash(I: Integer);
|
|---|
| 1949 | begin
|
|---|
| 1950 | if i = 0 then
|
|---|
| 1951 | begin
|
|---|
| 1952 | Delta.X := Points[0].X - Points[High(Points)].X;
|
|---|
| 1953 | Delta.Y := Points[0].Y - Points[High(Points)].Y;
|
|---|
| 1954 | end else
|
|---|
| 1955 | begin
|
|---|
| 1956 | Delta.X := Points[I].X - Points[I - 1].X;
|
|---|
| 1957 | Delta.Y := Points[I].Y - Points[I - 1].Y;
|
|---|
| 1958 | end;
|
|---|
| 1959 | Dist := GR32_Math.Hypot(Delta.X, Delta.Y);
|
|---|
| 1960 | Offset := Offset + Dist;
|
|---|
| 1961 | if (Dist > EPSILON) then
|
|---|
| 1962 | begin
|
|---|
| 1963 | Dist := 1 / Dist;
|
|---|
| 1964 | Delta.X := Delta.X * Dist;
|
|---|
| 1965 | Delta.Y := Delta.Y * Dist;
|
|---|
| 1966 | end;
|
|---|
| 1967 | while Offset > DashOffset do
|
|---|
| 1968 | begin
|
|---|
| 1969 | v := Offset - DashOffset;
|
|---|
| 1970 | AddPoint(Points[I].X - v * Delta.X, Points[I].Y - v * Delta.Y);
|
|---|
| 1971 | DashIndex := (DashIndex + 1) mod Length(DashArray);
|
|---|
| 1972 | DashOffset := DashOffset + DashArray[DashIndex];
|
|---|
| 1973 | if Odd(DashIndex) then
|
|---|
| 1974 | begin
|
|---|
| 1975 | Inc(J);
|
|---|
| 1976 | SetLength(Result, J + 1);
|
|---|
| 1977 | end;
|
|---|
| 1978 | end;
|
|---|
| 1979 | if not Odd(DashIndex) then
|
|---|
| 1980 | AddPoint(Points[I].X, Points[I].Y);
|
|---|
| 1981 | end;
|
|---|
| 1982 |
|
|---|
| 1983 | begin
|
|---|
| 1984 | Result := nil;
|
|---|
| 1985 | if Length(Points) <= 0 then Exit;
|
|---|
| 1986 | DashIndex := -1;
|
|---|
| 1987 | Offset := 0;
|
|---|
| 1988 |
|
|---|
| 1989 | V := 0;
|
|---|
| 1990 | for I := 0 to High(DashArray) do
|
|---|
| 1991 | V := V + DashArray[I];
|
|---|
| 1992 | DashOffset := Wrap(DashOffset, V);
|
|---|
| 1993 |
|
|---|
| 1994 | DashOffset := DashOffset - V;
|
|---|
| 1995 | while DashOffset < 0 do
|
|---|
| 1996 | begin
|
|---|
| 1997 | Inc(DashIndex);
|
|---|
| 1998 | DashOffset := DashOffset + DashArray[DashIndex];
|
|---|
| 1999 | end;
|
|---|
| 2000 |
|
|---|
| 2001 | J := 0;
|
|---|
| 2002 | // note to self: second dimension might not be zero by default!
|
|---|
| 2003 | SetLength(Result, 1, 0);
|
|---|
| 2004 |
|
|---|
| 2005 | if not Odd(DashIndex) then
|
|---|
| 2006 | AddPoint(Points[0].X, Points[0].Y);
|
|---|
| 2007 | for I := 1 to High(Points) do
|
|---|
| 2008 | AddDash(I);
|
|---|
| 2009 |
|
|---|
| 2010 | if Closed then
|
|---|
| 2011 | begin
|
|---|
| 2012 | AddDash(0);
|
|---|
| 2013 | len1 := Length(Result[0]);
|
|---|
| 2014 | len2 := Length(Result[J]);
|
|---|
| 2015 | if (len1 > 0) and (len2 > 0) then
|
|---|
| 2016 | begin
|
|---|
| 2017 | SetLength(Result[0], len1 + len2 -1);
|
|---|
| 2018 | Move(Result[0][0], Result[0][len2 - 1], SizeOf(TFloatPoint) * len1);
|
|---|
| 2019 | Move(Result[J][0], Result[0][0], SizeOf(TFloatPoint) * len2);
|
|---|
| 2020 | SetLength(Result, J);
|
|---|
| 2021 | Dec(J);
|
|---|
| 2022 | end;
|
|---|
| 2023 | end;
|
|---|
| 2024 |
|
|---|
| 2025 | if (J >= 0) and (Length(Result[J]) = 0) then SetLength(Result, J);
|
|---|
| 2026 | end;
|
|---|
| 2027 |
|
|---|
| 2028 | function BuildDashedLine(const Points: TArrayOfFixedPoint;
|
|---|
| 2029 | const DashArray: TArrayOfFixed; DashOffset: TFixed = 0;
|
|---|
| 2030 | Closed: Boolean = False): TArrayOfArrayOfFixedPoint;
|
|---|
| 2031 | var
|
|---|
| 2032 | I, J, DashIndex, Len1, Len2: Integer;
|
|---|
| 2033 | Offset, Dist, v: TFixed;
|
|---|
| 2034 | Delta: TFixedPoint;
|
|---|
| 2035 |
|
|---|
| 2036 | procedure AddPoint(X, Y: TFixed);
|
|---|
| 2037 | var
|
|---|
| 2038 | K: Integer;
|
|---|
| 2039 | begin
|
|---|
| 2040 | K := Length(Result[J]);
|
|---|
| 2041 | SetLength(Result[J], K + 1);
|
|---|
| 2042 | Result[J][K].X := X;
|
|---|
| 2043 | Result[J][K].Y := Y;
|
|---|
| 2044 | end;
|
|---|
| 2045 |
|
|---|
| 2046 | procedure AddDash(I: Integer);
|
|---|
| 2047 | begin
|
|---|
| 2048 | if i = 0 then
|
|---|
| 2049 | begin
|
|---|
| 2050 | Delta.X := Points[0].X - Points[High(Points)].X;
|
|---|
| 2051 | Delta.Y := Points[0].Y - Points[High(Points)].Y;
|
|---|
| 2052 | end else
|
|---|
| 2053 | begin
|
|---|
| 2054 | Delta.X := Points[I].X - Points[I - 1].X;
|
|---|
| 2055 | Delta.Y := Points[I].Y - Points[I - 1].Y;
|
|---|
| 2056 | end;
|
|---|
| 2057 | Dist := GR32_Math.Hypot(Delta.X, Delta.Y);
|
|---|
| 2058 | Offset := Offset + Dist;
|
|---|
| 2059 | if (Dist > 0) then
|
|---|
| 2060 | begin
|
|---|
| 2061 | Delta.X := FixedDiv(Delta.X, Dist);
|
|---|
| 2062 | Delta.Y := FixedDiv(Delta.Y, Dist);
|
|---|
| 2063 | end;
|
|---|
| 2064 | while Offset > DashOffset do
|
|---|
| 2065 | begin
|
|---|
| 2066 | v := Offset - DashOffset;
|
|---|
| 2067 | AddPoint(Points[I].X - FixedMul(v, Delta.X), Points[I].Y - FixedMul(v,
|
|---|
| 2068 | Delta.Y));
|
|---|
| 2069 | DashIndex := (DashIndex + 1) mod Length(DashArray);
|
|---|
| 2070 | DashOffset := DashOffset + DashArray[DashIndex];
|
|---|
| 2071 | if Odd(DashIndex) then
|
|---|
| 2072 | begin
|
|---|
| 2073 | Inc(J);
|
|---|
| 2074 | SetLength(Result, J + 1);
|
|---|
| 2075 | end;
|
|---|
| 2076 | end;
|
|---|
| 2077 | if not Odd(DashIndex) then
|
|---|
| 2078 | AddPoint(Points[I].X, Points[I].Y);
|
|---|
| 2079 | end;
|
|---|
| 2080 |
|
|---|
| 2081 | begin
|
|---|
| 2082 | Result := nil;
|
|---|
| 2083 | if Length(Points) <= 0 then Exit;
|
|---|
| 2084 | DashIndex := -1;
|
|---|
| 2085 | Offset := 0;
|
|---|
| 2086 |
|
|---|
| 2087 | V := 0;
|
|---|
| 2088 | for I := 0 to High(DashArray) do
|
|---|
| 2089 | V := V + DashArray[I];
|
|---|
| 2090 | DashOffset := Wrap(DashOffset, V);
|
|---|
| 2091 |
|
|---|
| 2092 | DashOffset := DashOffset - V;
|
|---|
| 2093 | while DashOffset < 0 do
|
|---|
| 2094 | begin
|
|---|
| 2095 | Inc(DashIndex);
|
|---|
| 2096 | DashOffset := DashOffset + DashArray[DashIndex];
|
|---|
| 2097 | end;
|
|---|
| 2098 |
|
|---|
| 2099 | J := 0;
|
|---|
| 2100 | // note to self: second dimension might not be zero by default!
|
|---|
| 2101 | SetLength(Result, 1, 0);
|
|---|
| 2102 |
|
|---|
| 2103 | if not Odd(DashIndex) then
|
|---|
| 2104 | AddPoint(Points[0].X, Points[0].Y);
|
|---|
| 2105 | for I := 1 to High(Points) do
|
|---|
| 2106 | AddDash(I);
|
|---|
| 2107 |
|
|---|
| 2108 | if Closed then
|
|---|
| 2109 | begin
|
|---|
| 2110 | AddDash(0);
|
|---|
| 2111 | Len1 := Length(Result[0]);
|
|---|
| 2112 | Len2 := Length(Result[J]);
|
|---|
| 2113 | if (Len1 > 0) and (Len2 > 0) then
|
|---|
| 2114 | begin
|
|---|
| 2115 | SetLength(Result[0], len1 + len2 -1);
|
|---|
| 2116 | Move(Result[0][0], Result[0][len2 - 1], SizeOf(TFixedPoint) * Len1);
|
|---|
| 2117 | Move(Result[J][0], Result[0][0], SizeOf(TFixedPoint) * Len2);
|
|---|
| 2118 | SetLength(Result, J);
|
|---|
| 2119 | Dec(J);
|
|---|
| 2120 | end;
|
|---|
| 2121 | end;
|
|---|
| 2122 |
|
|---|
| 2123 | if (J >= 0) and (Length(Result[J]) = 0) then SetLength(Result, J);
|
|---|
| 2124 | end;
|
|---|
| 2125 |
|
|---|
| 2126 | function InterpolateX(X: TFloat; const P1, P2: TFloatPoint): TFloatPoint; overload;
|
|---|
| 2127 | var
|
|---|
| 2128 | W: Double;
|
|---|
| 2129 | begin
|
|---|
| 2130 | W := (X - P1.X) / (P2.X - P1.X);
|
|---|
| 2131 | Result.X := X;
|
|---|
| 2132 | Result.Y := P1.Y + W * (P2.Y - P1.Y);
|
|---|
| 2133 | end;
|
|---|
| 2134 |
|
|---|
| 2135 | function InterpolateY(Y: TFloat; const P1, P2: TFloatPoint): TFloatPoint; overload;
|
|---|
| 2136 | var
|
|---|
| 2137 | W: Double;
|
|---|
| 2138 | begin
|
|---|
| 2139 | W := (Y - P1.Y) / (P2.Y - P1.Y);
|
|---|
| 2140 | Result.Y := Y;
|
|---|
| 2141 | Result.X := P1.X + W * (P2.X - P1.X);
|
|---|
| 2142 | end;
|
|---|
| 2143 |
|
|---|
| 2144 | function GetCode(const P: TFloatPoint; const R: TFloatRect): Integer; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
|
|---|
| 2145 | begin
|
|---|
| 2146 | Result := Ord(P.X >= R.Left) or
|
|---|
| 2147 | (Ord(P.X <= R.Right) shl 1) or
|
|---|
| 2148 | (Ord(P.Y >= R.Top) shl 2) or
|
|---|
| 2149 | (Ord(P.Y <= R.Bottom) shl 3);
|
|---|
| 2150 | end;
|
|---|
| 2151 |
|
|---|
| 2152 | function ClipPolygon(const Points: TArrayOfFloatPoint; const ClipRect: TFloatRect): TArrayOfFloatPoint;
|
|---|
| 2153 | type
|
|---|
| 2154 | TInterpolateProc = function(X: TFloat; const P1, P2: TFloatPoint): TFloatPoint;
|
|---|
| 2155 | const
|
|---|
| 2156 | SAFEOVERSIZE = 5;
|
|---|
| 2157 | POPCOUNT: array [0..15] of Integer =
|
|---|
| 2158 | (0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4);
|
|---|
| 2159 | var
|
|---|
| 2160 | I, J, K, L, N: Integer;
|
|---|
| 2161 | X, Y, Z, Code, Count: Integer;
|
|---|
| 2162 | Codes: PByteArray;
|
|---|
| 2163 | NextIndex: PIntegerArray;
|
|---|
| 2164 | Temp: PFloatPointArray;
|
|---|
| 2165 | label
|
|---|
| 2166 | ExitProc;
|
|---|
| 2167 |
|
|---|
| 2168 | procedure AddPoint(Index: Integer; const P: TFloatPoint);
|
|---|
| 2169 | begin
|
|---|
| 2170 | Temp[K] := P;
|
|---|
| 2171 | Codes[K] := GetCode(P, ClipRect);
|
|---|
| 2172 | Inc(K);
|
|---|
| 2173 | Inc(Count);
|
|---|
| 2174 | end;
|
|---|
| 2175 |
|
|---|
| 2176 | function ClipEdges(Mask: Integer; V: TFloat; Interpolate: TInterpolateProc): Boolean;
|
|---|
| 2177 | var
|
|---|
| 2178 | I, NextI, StopIndex: Integer;
|
|---|
| 2179 | begin
|
|---|
| 2180 | I := 0;
|
|---|
| 2181 | while (I < K) and (Codes[I] and Mask = 0) do Inc(I);
|
|---|
| 2182 |
|
|---|
| 2183 | Result := I = K;
|
|---|
| 2184 | if Result then { all points outside }
|
|---|
| 2185 | begin
|
|---|
| 2186 | ClipPolygon := nil;
|
|---|
| 2187 | Result := True;
|
|---|
| 2188 | Exit;
|
|---|
| 2189 | end;
|
|---|
| 2190 |
|
|---|
| 2191 | StopIndex := I;
|
|---|
| 2192 | repeat
|
|---|
| 2193 | NextI := NextIndex[I];
|
|---|
| 2194 |
|
|---|
| 2195 | if Codes[NextI] and Mask = 0 then { inside -> outside }
|
|---|
| 2196 | begin
|
|---|
| 2197 | NextIndex[I] := K;
|
|---|
| 2198 | NextIndex[K] := K + 1;
|
|---|
| 2199 | AddPoint(I, Interpolate(V, Temp[I], Temp[NextI]));
|
|---|
| 2200 |
|
|---|
| 2201 | while Codes[NextI] and Mask = 0 do
|
|---|
| 2202 | begin
|
|---|
| 2203 | Dec(Count);
|
|---|
| 2204 | Codes[NextI] := 0;
|
|---|
| 2205 | I := NextI;
|
|---|
| 2206 | NextI := NextIndex[I];
|
|---|
| 2207 | end;
|
|---|
| 2208 | { outside -> inside }
|
|---|
| 2209 | NextIndex[I] := K;
|
|---|
| 2210 | NextIndex[K] := NextI;
|
|---|
| 2211 | AddPoint(I, Interpolate(V, Temp[I], Temp[NextI]));
|
|---|
| 2212 | end;
|
|---|
| 2213 |
|
|---|
| 2214 | I := NextI;
|
|---|
| 2215 | until I = StopIndex;
|
|---|
| 2216 | end;
|
|---|
| 2217 |
|
|---|
| 2218 | begin
|
|---|
| 2219 | N := Length(Points);
|
|---|
| 2220 | {$IFDEF USESTACKALLOC}
|
|---|
| 2221 | Codes := StackAlloc(N * SAFEOVERSIZE * SizeOf(Byte));
|
|---|
| 2222 | {$ELSE}
|
|---|
| 2223 | GetMem(Codes, N * SAFEOVERSIZE * SizeOf(Byte));
|
|---|
| 2224 | {$ENDIF}
|
|---|
| 2225 | X := 15;
|
|---|
| 2226 | Y := 0;
|
|---|
| 2227 | for I := 0 to N - 1 do
|
|---|
| 2228 | begin
|
|---|
| 2229 | Code := GetCode(Points[I], ClipRect);
|
|---|
| 2230 | Codes[I] := Code;
|
|---|
| 2231 | X := X and Code;
|
|---|
| 2232 | Y := Y or Code;
|
|---|
| 2233 | end;
|
|---|
| 2234 | if X = 15 then { all points inside }
|
|---|
| 2235 | begin
|
|---|
| 2236 | Result := Points;
|
|---|
| 2237 | end
|
|---|
| 2238 | else if Y <> 15 then { all points outside }
|
|---|
| 2239 | begin
|
|---|
| 2240 | Result := nil;
|
|---|
| 2241 | end
|
|---|
| 2242 | else
|
|---|
| 2243 | begin
|
|---|
| 2244 | Count := N;
|
|---|
| 2245 | Z := Codes[N - 1];
|
|---|
| 2246 | for I := 0 to N - 1 do
|
|---|
| 2247 | begin
|
|---|
| 2248 | Code := Codes[I];
|
|---|
| 2249 | Inc(Count, POPCOUNT[Z xor Code]);
|
|---|
| 2250 | Z := Code;
|
|---|
| 2251 | end;
|
|---|
| 2252 | {$IFDEF USESTACKALLOC}
|
|---|
| 2253 | Temp := StackAlloc(Count * SizeOf(TFloatPoint));
|
|---|
| 2254 | NextIndex := StackAlloc(Count * SizeOf(TFloatPoint));
|
|---|
| 2255 | {$ELSE}
|
|---|
| 2256 | GetMem(Temp, Count * SizeOf(TFloatPoint));
|
|---|
| 2257 | GetMem(NextIndex, Count * SizeOf(TFloatPoint));
|
|---|
| 2258 | {$ENDIF}
|
|---|
| 2259 |
|
|---|
| 2260 | Move(Points[0], Temp[0], N * SizeOf(TFloatPoint));
|
|---|
| 2261 | for I := 0 to N - 2 do NextIndex[I] := I + 1;
|
|---|
| 2262 | NextIndex[N - 1] := 0;
|
|---|
| 2263 |
|
|---|
| 2264 | Count := N;
|
|---|
| 2265 | K := N;
|
|---|
| 2266 | if X and 1 = 0 then if ClipEdges(1, ClipRect.Left, InterpolateX) then goto ExitProc;
|
|---|
| 2267 | if X and 2 = 0 then if ClipEdges(2, ClipRect.Right, InterpolateX) then goto ExitProc;
|
|---|
| 2268 | if X and 4 = 0 then if ClipEdges(4, ClipRect.Top, InterpolateY) then goto ExitProc;
|
|---|
| 2269 | if X and 8 = 0 then if ClipEdges(8, ClipRect.Bottom, InterpolateY) then goto ExitProc;
|
|---|
| 2270 |
|
|---|
| 2271 | SetLength(Result, Count);
|
|---|
| 2272 |
|
|---|
| 2273 | { start with first point inside the clipping rectangle }
|
|---|
| 2274 | I := 0;
|
|---|
| 2275 | while Codes[I] = 0 do
|
|---|
| 2276 | I := NextIndex[I];
|
|---|
| 2277 |
|
|---|
| 2278 | J := I;
|
|---|
| 2279 | L := 0;
|
|---|
| 2280 | repeat
|
|---|
| 2281 | Result[L] := Temp[I];
|
|---|
| 2282 | Inc(L);
|
|---|
| 2283 | I := NextIndex[I];
|
|---|
| 2284 | until I = J;
|
|---|
| 2285 |
|
|---|
| 2286 | ExitProc:
|
|---|
| 2287 | {$IFDEF USESTACKALLOC}
|
|---|
| 2288 | StackFree(NextIndex);
|
|---|
| 2289 | StackFree(Temp);
|
|---|
| 2290 | {$ELSE}
|
|---|
| 2291 | FreeMem(NextIndex);
|
|---|
| 2292 | FreeMem(Temp);
|
|---|
| 2293 | {$ENDIF}
|
|---|
| 2294 | end;
|
|---|
| 2295 | {$IFDEF USESTACKALLOC}
|
|---|
| 2296 | StackFree(Codes);
|
|---|
| 2297 | {$ELSE}
|
|---|
| 2298 | FreeMem(Codes);
|
|---|
| 2299 | {$ENDIF}
|
|---|
| 2300 | end;
|
|---|
| 2301 |
|
|---|
| 2302 | function InterpolateX(X: TFixed; const P1, P2: TFixedPoint): TFixedPoint; overload;
|
|---|
| 2303 | var
|
|---|
| 2304 | W: TFixed;
|
|---|
| 2305 | begin
|
|---|
| 2306 | W := FixedDiv(X - P1.X, P2.X - P1.X);
|
|---|
| 2307 | Result.X := X;
|
|---|
| 2308 | Result.Y := P1.Y + FixedMul(W, P2.Y - P1.Y);
|
|---|
| 2309 | end;
|
|---|
| 2310 |
|
|---|
| 2311 | function InterpolateY(Y: TFixed; const P1, P2: TFixedPoint): TFixedPoint; overload;
|
|---|
| 2312 | var
|
|---|
| 2313 | W: TFixed;
|
|---|
| 2314 | begin
|
|---|
| 2315 | W := FixedDiv(Y - P1.Y, P2.Y - P1.Y);
|
|---|
| 2316 | Result.Y := Y;
|
|---|
| 2317 | Result.X := P1.X + FixedMul(W, P2.X - P1.X);
|
|---|
| 2318 | end;
|
|---|
| 2319 |
|
|---|
| 2320 | function GetCode(const P: TFixedPoint; const R: TFixedRect): Integer; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
|
|---|
| 2321 | begin
|
|---|
| 2322 | Result := Ord(P.X >= R.Left) or
|
|---|
| 2323 | (Ord(P.X <= R.Right) shl 1) or
|
|---|
| 2324 | (Ord(P.Y >= R.Top) shl 2) or
|
|---|
| 2325 | (Ord(P.Y <= R.Bottom) shl 3);
|
|---|
| 2326 | end;
|
|---|
| 2327 |
|
|---|
| 2328 | function ClipPolygon(const Points: TArrayOfFixedPoint; const ClipRect: TFixedRect): TArrayOfFixedPoint;
|
|---|
| 2329 | type
|
|---|
| 2330 | TInterpolateProc = function(X: TFixed; const P1, P2: TFixedPoint): TFixedPoint;
|
|---|
| 2331 | const
|
|---|
| 2332 | SAFEOVERSIZE = 5;
|
|---|
| 2333 | POPCOUNT: array [0..15] of Integer =
|
|---|
| 2334 | (0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4);
|
|---|
| 2335 | var
|
|---|
| 2336 | I, J, K, L, N: Integer;
|
|---|
| 2337 | X, Y, Z, Code, Count: Integer;
|
|---|
| 2338 | Codes: PByteArray;
|
|---|
| 2339 | NextIndex: PIntegerArray;
|
|---|
| 2340 | Temp: PFixedPointArray;
|
|---|
| 2341 | label
|
|---|
| 2342 | ExitProc;
|
|---|
| 2343 |
|
|---|
| 2344 | procedure AddPoint(Index: Integer; const P: TFixedPoint);
|
|---|
| 2345 | begin
|
|---|
| 2346 | Temp[K] := P;
|
|---|
| 2347 | Codes[K] := GetCode(P, ClipRect);
|
|---|
| 2348 | Inc(K);
|
|---|
| 2349 | Inc(Count);
|
|---|
| 2350 | end;
|
|---|
| 2351 |
|
|---|
| 2352 | function ClipEdges(Mask: Integer; V: TFixed; Interpolate: TInterpolateProc): Boolean;
|
|---|
| 2353 | var
|
|---|
| 2354 | I, NextI, StopIndex: Integer;
|
|---|
| 2355 | begin
|
|---|
| 2356 | I := 0;
|
|---|
| 2357 | while (I < K) and (Codes[I] and Mask = 0) do Inc(I);
|
|---|
| 2358 |
|
|---|
| 2359 | Result := I = K;
|
|---|
| 2360 | if Result then { all points outside }
|
|---|
| 2361 | begin
|
|---|
| 2362 | ClipPolygon := nil;
|
|---|
| 2363 | Result := True;
|
|---|
| 2364 | Exit;
|
|---|
| 2365 | end;
|
|---|
| 2366 |
|
|---|
| 2367 | StopIndex := I;
|
|---|
| 2368 | repeat
|
|---|
| 2369 | NextI := NextIndex[I];
|
|---|
| 2370 |
|
|---|
| 2371 | if Codes[NextI] and Mask = 0 then { inside -> outside }
|
|---|
| 2372 | begin
|
|---|
| 2373 | NextIndex[I] := K;
|
|---|
| 2374 | NextIndex[K] := K + 1;
|
|---|
| 2375 | AddPoint(I, Interpolate(V, Temp[I], Temp[NextI]));
|
|---|
| 2376 |
|
|---|
| 2377 | while Codes[NextI] and Mask = 0 do
|
|---|
| 2378 | begin
|
|---|
| 2379 | Dec(Count);
|
|---|
| 2380 | Codes[NextI] := 0;
|
|---|
| 2381 | I := NextI;
|
|---|
| 2382 | NextI := NextIndex[I];
|
|---|
| 2383 | end;
|
|---|
| 2384 | { outside -> inside }
|
|---|
| 2385 | NextIndex[I] := K;
|
|---|
| 2386 | NextIndex[K] := NextI;
|
|---|
| 2387 | AddPoint(I, Interpolate(V, Temp[I], Temp[NextI]));
|
|---|
| 2388 | end;
|
|---|
| 2389 |
|
|---|
| 2390 | I := NextI;
|
|---|
| 2391 | until I = StopIndex;
|
|---|
| 2392 | end;
|
|---|
| 2393 |
|
|---|
| 2394 | begin
|
|---|
| 2395 | N := Length(Points);
|
|---|
| 2396 | {$IFDEF USESTACKALLOC}
|
|---|
| 2397 | Codes := StackAlloc(N * SAFEOVERSIZE * SizeOf(Byte));
|
|---|
| 2398 | {$ELSE}
|
|---|
| 2399 | GetMem(Codes, N * SAFEOVERSIZE * SizeOf(Byte));
|
|---|
| 2400 | {$ENDIF}
|
|---|
| 2401 | X := 15;
|
|---|
| 2402 | Y := 0;
|
|---|
| 2403 | for I := 0 to N - 1 do
|
|---|
| 2404 | begin
|
|---|
| 2405 | Code := GetCode(Points[I], ClipRect);
|
|---|
| 2406 | Codes[I] := Code;
|
|---|
| 2407 | X := X and Code;
|
|---|
| 2408 | Y := Y or Code;
|
|---|
| 2409 | end;
|
|---|
| 2410 | if X = 15 then { all points inside }
|
|---|
| 2411 | begin
|
|---|
| 2412 | Result := Points;
|
|---|
| 2413 | end
|
|---|
| 2414 | else if Y <> 15 then { all points outside }
|
|---|
| 2415 | begin
|
|---|
| 2416 | Result := nil;
|
|---|
| 2417 | end
|
|---|
| 2418 | else
|
|---|
| 2419 | begin
|
|---|
| 2420 | Count := N;
|
|---|
| 2421 | Z := Codes[N - 1];
|
|---|
| 2422 | for I := 0 to N - 1 do
|
|---|
| 2423 | begin
|
|---|
| 2424 | Code := Codes[I];
|
|---|
| 2425 | Inc(Count, POPCOUNT[Z xor Code]);
|
|---|
| 2426 | Z := Code;
|
|---|
| 2427 | end;
|
|---|
| 2428 | {$IFDEF USESTACKALLOC}
|
|---|
| 2429 | Temp := StackAlloc(Count * SizeOf(TFixedPoint));
|
|---|
| 2430 | NextIndex := StackAlloc(Count * SizeOf(TFixedPoint));
|
|---|
| 2431 | {$ELSE}
|
|---|
| 2432 | GetMem(Temp, Count * SizeOf(TFixedPoint));
|
|---|
| 2433 | GetMem(NextIndex, Count * SizeOf(TFixedPoint));
|
|---|
| 2434 | {$ENDIF}
|
|---|
| 2435 |
|
|---|
| 2436 | Move(Points[0], Temp[0], N * SizeOf(TFixedPoint));
|
|---|
| 2437 | for I := 0 to N - 2 do NextIndex[I] := I + 1;
|
|---|
| 2438 | NextIndex[N - 1] := 0;
|
|---|
| 2439 |
|
|---|
| 2440 | Count := N;
|
|---|
| 2441 | K := N;
|
|---|
| 2442 | if X and 1 = 0 then if ClipEdges(1, ClipRect.Left, InterpolateX) then goto ExitProc;
|
|---|
| 2443 | if X and 2 = 0 then if ClipEdges(2, ClipRect.Right, InterpolateX) then goto ExitProc;
|
|---|
| 2444 | if X and 4 = 0 then if ClipEdges(4, ClipRect.Top, InterpolateY) then goto ExitProc;
|
|---|
| 2445 | if X and 8 = 0 then if ClipEdges(8, ClipRect.Bottom, InterpolateY) then goto ExitProc;
|
|---|
| 2446 |
|
|---|
| 2447 | SetLength(Result, Count);
|
|---|
| 2448 |
|
|---|
| 2449 | { start with first point inside the clipping rectangle }
|
|---|
| 2450 | I := 0;
|
|---|
| 2451 | while Codes[I] = 0 do
|
|---|
| 2452 | I := NextIndex[I];
|
|---|
| 2453 |
|
|---|
| 2454 | J := I;
|
|---|
| 2455 | L := 0;
|
|---|
| 2456 | repeat
|
|---|
| 2457 | Result[L] := Temp[I];
|
|---|
| 2458 | Inc(L);
|
|---|
| 2459 | I := NextIndex[I];
|
|---|
| 2460 | until I = J;
|
|---|
| 2461 |
|
|---|
| 2462 | ExitProc:
|
|---|
| 2463 | {$IFDEF USESTACKALLOC}
|
|---|
| 2464 | StackFree(NextIndex);
|
|---|
| 2465 | StackFree(Temp);
|
|---|
| 2466 | {$ELSE}
|
|---|
| 2467 | FreeMem(NextIndex);
|
|---|
| 2468 | FreeMem(Temp);
|
|---|
| 2469 | {$ENDIF}
|
|---|
| 2470 | end;
|
|---|
| 2471 | {$IFDEF USESTACKALLOC}
|
|---|
| 2472 | StackFree(Codes);
|
|---|
| 2473 | {$ELSE}
|
|---|
| 2474 | FreeMem(Codes);
|
|---|
| 2475 | {$ENDIF}
|
|---|
| 2476 | end;
|
|---|
| 2477 |
|
|---|
| 2478 | function CatPolyPolygon(const P1, P2: TArrayOfArrayOfFloatPoint): TArrayOfArrayOfFloatPoint;
|
|---|
| 2479 | var
|
|---|
| 2480 | L1, L2: Integer;
|
|---|
| 2481 | begin
|
|---|
| 2482 | L1 := Length(P1);
|
|---|
| 2483 | L2 := Length(P2);
|
|---|
| 2484 | SetLength(Result, L1 + L2);
|
|---|
| 2485 | Move(P1[0], Result[0], L1 * SizeOf(TFloatPoint));
|
|---|
| 2486 | Move(P2[0], Result[L1], L2 * SizeOf(TFloatPoint));
|
|---|
| 2487 | end;
|
|---|
| 2488 |
|
|---|
| 2489 | function CatPolyPolygon(const P1, P2: TArrayOfArrayOfFixedPoint): TArrayOfArrayOfFixedPoint; overload;
|
|---|
| 2490 | var
|
|---|
| 2491 | L1, L2: Integer;
|
|---|
| 2492 | begin
|
|---|
| 2493 | L1 := Length(P1);
|
|---|
| 2494 | L2 := Length(P2);
|
|---|
| 2495 | SetLength(Result, L1 + L2);
|
|---|
| 2496 | Move(P1[0], Result[0], L1 * SizeOf(TFixedPoint));
|
|---|
| 2497 | Move(P2[0], Result[L1], L2 * SizeOf(TFixedPoint));
|
|---|
| 2498 | end;
|
|---|
| 2499 |
|
|---|
| 2500 | function PolygonBounds(const Points: TArrayOfFloatPoint): TFloatRect;
|
|---|
| 2501 | var
|
|---|
| 2502 | I: Integer;
|
|---|
| 2503 | begin
|
|---|
| 2504 | Assert(Length(Points) > 0);
|
|---|
| 2505 | Result.Left := Points[0].X;
|
|---|
| 2506 | Result.Top := Points[0].Y;
|
|---|
| 2507 | Result.Right := Points[0].X;
|
|---|
| 2508 | Result.Bottom := Points[0].Y;
|
|---|
| 2509 | for I := 1 to High(Points) do
|
|---|
| 2510 | begin
|
|---|
| 2511 | Result.Left := Min(Result.Left, Points[I].X);
|
|---|
| 2512 | Result.Right := Max(Result.Right, Points[I].X);
|
|---|
| 2513 | Result.Top := Min(Result.Top, Points[I].Y);
|
|---|
| 2514 | Result.Bottom := Max(Result.Bottom, Points[I].Y);
|
|---|
| 2515 | end;
|
|---|
| 2516 | end;
|
|---|
| 2517 |
|
|---|
| 2518 | function PolygonBounds(const Points: TArrayOfFixedPoint): TFixedRect;
|
|---|
| 2519 | var
|
|---|
| 2520 | I: Integer;
|
|---|
| 2521 | begin
|
|---|
| 2522 | Assert(Length(Points) > 0);
|
|---|
| 2523 | Result.Left := Points[0].X;
|
|---|
| 2524 | Result.Top := Points[0].Y;
|
|---|
| 2525 | Result.Right := Points[0].X;
|
|---|
| 2526 | Result.Bottom := Points[0].Y;
|
|---|
| 2527 | for I := 1 to High(Points) do
|
|---|
| 2528 | begin
|
|---|
| 2529 | Result.Left := Min(Result.Left, Points[I].X);
|
|---|
| 2530 | Result.Right := Max(Result.Right, Points[I].X);
|
|---|
| 2531 | Result.Top := Min(Result.Top, Points[I].Y);
|
|---|
| 2532 | Result.Bottom := Max(Result.Bottom, Points[I].Y);
|
|---|
| 2533 | end;
|
|---|
| 2534 | end;
|
|---|
| 2535 |
|
|---|
| 2536 | function PolypolygonBounds(const Points: TArrayOfArrayOfFloatPoint): TFloatRect;
|
|---|
| 2537 | var
|
|---|
| 2538 | I: Integer;
|
|---|
| 2539 | R: TFloatRect;
|
|---|
| 2540 | begin
|
|---|
| 2541 | Assert(Length(Points) > 0);
|
|---|
| 2542 | Result := PolygonBounds(Points[0]);
|
|---|
| 2543 | for I := 1 to High(Points) do
|
|---|
| 2544 | begin
|
|---|
| 2545 | R := PolygonBounds(Points[I]);
|
|---|
| 2546 | Result.Left := Min(Result.Left, R.Left);
|
|---|
| 2547 | Result.Right := Max(Result.Right, R.Right);
|
|---|
| 2548 | Result.Top := Min(Result.Top, R.Top);
|
|---|
| 2549 | Result.Bottom := Max(Result.Bottom, R.Bottom);
|
|---|
| 2550 | end;
|
|---|
| 2551 | end;
|
|---|
| 2552 |
|
|---|
| 2553 | function PolypolygonBounds(const Points: TArrayOfArrayOfFixedPoint): TFixedRect;
|
|---|
| 2554 | var
|
|---|
| 2555 | I: Integer;
|
|---|
| 2556 | R: TFixedRect;
|
|---|
| 2557 | begin
|
|---|
| 2558 | Assert(Length(Points) > 0);
|
|---|
| 2559 | Result := PolygonBounds(Points[0]);
|
|---|
| 2560 | for I := 1 to High(Points) do
|
|---|
| 2561 | begin
|
|---|
| 2562 | R := PolygonBounds(Points[I]);
|
|---|
| 2563 | Result.Left := Min(Result.Left, R.Left);
|
|---|
| 2564 | Result.Right := Max(Result.Right, R.Right);
|
|---|
| 2565 | Result.Top := Min(Result.Top, R.Top);
|
|---|
| 2566 | Result.Bottom := Max(Result.Bottom, R.Bottom);
|
|---|
| 2567 | end;
|
|---|
| 2568 | end;
|
|---|
| 2569 |
|
|---|
| 2570 |
|
|---|
| 2571 | // Scales to a polygon (TArrayOfFloatPoint)
|
|---|
| 2572 | function ScalePolygon(const Points: TArrayOfFloatPoint; ScaleX, ScaleY: TFloat): TArrayOfFloatPoint;
|
|---|
| 2573 | var
|
|---|
| 2574 | I, L: Integer;
|
|---|
| 2575 | begin
|
|---|
| 2576 | L := Length(Points);
|
|---|
| 2577 | SetLength(Result, L);
|
|---|
| 2578 | for I := 0 to L - 1 do
|
|---|
| 2579 | begin
|
|---|
| 2580 | Result[I].X := Points[I].X * ScaleX;
|
|---|
| 2581 | Result[I].Y := Points[I].Y * ScaleY;
|
|---|
| 2582 | end;
|
|---|
| 2583 | end;
|
|---|
| 2584 |
|
|---|
| 2585 | // Scales to a polygon (TArrayOfFixedPoint)
|
|---|
| 2586 | function ScalePolygon(const Points: TArrayOfFixedPoint; ScaleX, ScaleY: TFixed): TArrayOfFixedPoint;
|
|---|
| 2587 | var
|
|---|
| 2588 | I, L: Integer;
|
|---|
| 2589 | begin
|
|---|
| 2590 | L := Length(Points);
|
|---|
| 2591 | SetLength(Result, L);
|
|---|
| 2592 | for I := 0 to L - 1 do
|
|---|
| 2593 | begin
|
|---|
| 2594 | Result[I].X := FixedMul(Points[I].X, ScaleX);
|
|---|
| 2595 | Result[I].Y := FixedMul(Points[I].Y, ScaleY);
|
|---|
| 2596 | end;
|
|---|
| 2597 | end;
|
|---|
| 2598 |
|
|---|
| 2599 | // Scales all sub polygons in a complex polygon (TArrayOfArrayOfFloatPoint)
|
|---|
| 2600 | function ScalePolyPolygon(const Points: TArrayOfArrayOfFloatPoint;
|
|---|
| 2601 | ScaleX, ScaleY: TFloat): TArrayOfArrayOfFloatPoint;
|
|---|
| 2602 | var
|
|---|
| 2603 | I, L: Integer;
|
|---|
| 2604 | begin
|
|---|
| 2605 | L := Length(Points);
|
|---|
| 2606 | SetLength(Result, L);
|
|---|
| 2607 | for I := 0 to L - 1 do
|
|---|
| 2608 | Result[I] := ScalePolygon(Points[I], ScaleX, ScaleY);
|
|---|
| 2609 | end;
|
|---|
| 2610 |
|
|---|
| 2611 | // Scales all sub polygons in a complex polygon (TArrayOfArrayOfFixedPoint)
|
|---|
| 2612 | function ScalePolyPolygon(const Points: TArrayOfArrayOfFixedPoint;
|
|---|
| 2613 | ScaleX, ScaleY: TFixed): TArrayOfArrayOfFixedPoint;
|
|---|
| 2614 | var
|
|---|
| 2615 | I, L: Integer;
|
|---|
| 2616 | begin
|
|---|
| 2617 | L := Length(Points);
|
|---|
| 2618 | SetLength(Result, L);
|
|---|
| 2619 | for I := 0 to L - 1 do
|
|---|
| 2620 | Result[I] := ScalePolygon(Points[I], ScaleX, ScaleY);
|
|---|
| 2621 | end;
|
|---|
| 2622 |
|
|---|
| 2623 | // Scales a polygon (TArrayOfFloatPoint)
|
|---|
| 2624 | procedure ScalePolygonInplace(const Points: TArrayOfFloatPoint; ScaleX, ScaleY: TFloat);
|
|---|
| 2625 | var
|
|---|
| 2626 | I: Integer;
|
|---|
| 2627 | begin
|
|---|
| 2628 | for I := 0 to Length(Points) - 1 do
|
|---|
| 2629 | begin
|
|---|
| 2630 | Points[I].X := Points[I].X * ScaleX;
|
|---|
| 2631 | Points[I].Y := Points[I].Y * ScaleY;
|
|---|
| 2632 | end;
|
|---|
| 2633 | end;
|
|---|
| 2634 |
|
|---|
| 2635 | // Scales a polygon (TArrayOfFixedPoint)
|
|---|
| 2636 | procedure ScalePolygonInplace(const Points: TArrayOfFixedPoint; ScaleX, ScaleY: TFixed);
|
|---|
| 2637 | var
|
|---|
| 2638 | I: Integer;
|
|---|
| 2639 | begin
|
|---|
| 2640 | for I := 0 to Length(Points) - 1 do
|
|---|
| 2641 | begin
|
|---|
| 2642 | Points[I].X := FixedMul(Points[I].X, ScaleX);
|
|---|
| 2643 | Points[I].Y := FixedMul(Points[I].Y, ScaleY);
|
|---|
| 2644 | end;
|
|---|
| 2645 | end;
|
|---|
| 2646 |
|
|---|
| 2647 | // Scales all sub polygons in a complex polygon (TArrayOfArrayOfFloatPoint)
|
|---|
| 2648 | procedure ScalePolyPolygonInplace(const Points: TArrayOfArrayOfFloatPoint;
|
|---|
| 2649 | ScaleX, ScaleY: TFloat);
|
|---|
| 2650 | var
|
|---|
| 2651 | I: Integer;
|
|---|
| 2652 | begin
|
|---|
| 2653 | for I := 0 to Length(Points) - 1 do
|
|---|
| 2654 | ScalePolygonInplace(Points[I], ScaleX, ScaleY);
|
|---|
| 2655 | end;
|
|---|
| 2656 |
|
|---|
| 2657 | // Scales all sub polygons in a complex polygon (TArrayOfArrayOfFixedPoint)
|
|---|
| 2658 | procedure ScalePolyPolygonInplace(const Points: TArrayOfArrayOfFixedPoint;
|
|---|
| 2659 | ScaleX, ScaleY: TFixed);
|
|---|
| 2660 | var
|
|---|
| 2661 | I: Integer;
|
|---|
| 2662 | begin
|
|---|
| 2663 | for I := 0 to Length(Points) - 1 do
|
|---|
| 2664 | ScalePolygonInplace(Points[I], ScaleX, ScaleY);
|
|---|
| 2665 | end;
|
|---|
| 2666 |
|
|---|
| 2667 | // Translates a polygon (TArrayOfFloatPoint)
|
|---|
| 2668 | function TranslatePolygon(const Points: TArrayOfFloatPoint;
|
|---|
| 2669 | OffsetX, OffsetY: TFloat): TArrayOfFloatPoint;
|
|---|
| 2670 | var
|
|---|
| 2671 | I, Len: Integer;
|
|---|
| 2672 | begin
|
|---|
| 2673 | Len := Length(Points);
|
|---|
| 2674 | SetLength(Result, Len);
|
|---|
| 2675 | for I := 0 to Len - 1 do
|
|---|
| 2676 | begin
|
|---|
| 2677 | Result[I].X := Points[I].X + OffsetX;
|
|---|
| 2678 | Result[I].Y := Points[I].Y + OffsetY;
|
|---|
| 2679 | end;
|
|---|
| 2680 | end;
|
|---|
| 2681 |
|
|---|
| 2682 | // Translates a polygon (TArrayOfFixedPoint)
|
|---|
| 2683 | function TranslatePolygon(const Points: TArrayOfFixedPoint;
|
|---|
| 2684 | OffsetX, OffsetY: TFixed): TArrayOfFixedPoint;
|
|---|
| 2685 | var
|
|---|
| 2686 | I, Len: Integer;
|
|---|
| 2687 | begin
|
|---|
| 2688 | Len := Length(Points);
|
|---|
| 2689 | SetLength(Result, Len);
|
|---|
| 2690 | for I := 0 to Len - 1 do
|
|---|
| 2691 | begin
|
|---|
| 2692 | Result[I].X := Points[I].X + OffsetX;
|
|---|
| 2693 | Result[I].Y := Points[I].Y + OffsetY;
|
|---|
| 2694 | end;
|
|---|
| 2695 | end;
|
|---|
| 2696 |
|
|---|
| 2697 | // Translates all sub polygons in a complex polygon (TArrayOfArrayOfFloatPoint)
|
|---|
| 2698 | function TranslatePolyPolygon(const Points: TArrayOfArrayOfFloatPoint; OffsetX,
|
|---|
| 2699 | OffsetY: TFloat): TArrayOfArrayOfFloatPoint;
|
|---|
| 2700 | var
|
|---|
| 2701 | I, L: Integer;
|
|---|
| 2702 | begin
|
|---|
| 2703 | L := Length(Points);
|
|---|
| 2704 | SetLength(Result, L);
|
|---|
| 2705 | for I := 0 to L - 1 do
|
|---|
| 2706 | Result[I] := TranslatePolygon(Points[I], OffsetX, OffsetY);
|
|---|
| 2707 | end;
|
|---|
| 2708 |
|
|---|
| 2709 | // Translates all sub polygons in a complex polygon (TArrayOfArrayOfFixedPoint)
|
|---|
| 2710 | function TranslatePolyPolygon(const Points: TArrayOfArrayOfFixedPoint;
|
|---|
| 2711 | OffsetX, OffsetY: TFixed): TArrayOfArrayOfFixedPoint;
|
|---|
| 2712 | var
|
|---|
| 2713 | I, L: Integer;
|
|---|
| 2714 | begin
|
|---|
| 2715 | L := Length(Points);
|
|---|
| 2716 | SetLength(Result, L);
|
|---|
| 2717 | for I := 0 to L - 1 do
|
|---|
| 2718 | Result[I] := TranslatePolygon(Points[I], OffsetX, OffsetY);
|
|---|
| 2719 | end;
|
|---|
| 2720 |
|
|---|
| 2721 | procedure TranslatePolygonInplace(const Points: TArrayOfFloatPoint;
|
|---|
| 2722 | OffsetX, OffsetY: TFloat);
|
|---|
| 2723 | var
|
|---|
| 2724 | I: Integer;
|
|---|
| 2725 | begin
|
|---|
| 2726 | for I := 0 to Length(Points) - 1 do
|
|---|
| 2727 | begin
|
|---|
| 2728 | Points[I].X := Points[I].X + OffsetX;
|
|---|
| 2729 | Points[I].Y := Points[I].Y + OffsetY;
|
|---|
| 2730 | end;
|
|---|
| 2731 | end;
|
|---|
| 2732 |
|
|---|
| 2733 | procedure TranslatePolygonInplace(const Points: TArrayOfFixedPoint;
|
|---|
| 2734 | OffsetX, OffsetY: TFixed);
|
|---|
| 2735 | var
|
|---|
| 2736 | I: Integer;
|
|---|
| 2737 | begin
|
|---|
| 2738 | for I := 0 to Length(Points) - 1 do
|
|---|
| 2739 | begin
|
|---|
| 2740 | Points[I].X := Points[I].X + OffsetX;
|
|---|
| 2741 | Points[I].Y := Points[I].Y + OffsetY;
|
|---|
| 2742 | end;
|
|---|
| 2743 | end;
|
|---|
| 2744 |
|
|---|
| 2745 | // Translates all sub polygons in a complex polygon (TArrayOfArrayOfFloatPoint)
|
|---|
| 2746 | procedure TranslatePolyPolygonInplace(const Points: TArrayOfArrayOfFloatPoint; OffsetX,
|
|---|
| 2747 | OffsetY: TFloat);
|
|---|
| 2748 | var
|
|---|
| 2749 | I: Integer;
|
|---|
| 2750 | begin
|
|---|
| 2751 | for I := 0 to Length(Points) - 1 do
|
|---|
| 2752 | TranslatePolygonInplace(Points[I], OffsetX, OffsetY);
|
|---|
| 2753 | end;
|
|---|
| 2754 |
|
|---|
| 2755 | // Translates all sub polygons in a complex polygon (TArrayOfArrayOfFixedPoint)
|
|---|
| 2756 | procedure TranslatePolyPolygonInplace(const Points: TArrayOfArrayOfFixedPoint;
|
|---|
| 2757 | OffsetX, OffsetY: TFixed);
|
|---|
| 2758 | var
|
|---|
| 2759 | I: Integer;
|
|---|
| 2760 | begin
|
|---|
| 2761 | for I := 0 to Length(Points) - 1 do
|
|---|
| 2762 | TranslatePolygonInplace(Points[I], OffsetX, OffsetY);
|
|---|
| 2763 | end;
|
|---|
| 2764 |
|
|---|
| 2765 | // Applies transformation to a polygon (TArrayOfFloatPoint)
|
|---|
| 2766 | function TransformPolygon(const Points: TArrayOfFloatPoint;
|
|---|
| 2767 | Transformation: TTransformation): TArrayOfFloatPoint;
|
|---|
| 2768 | var
|
|---|
| 2769 | I: Integer;
|
|---|
| 2770 | begin
|
|---|
| 2771 | SetLength(Result, Length(Points));
|
|---|
| 2772 | for I := 0 to High(Result) do
|
|---|
| 2773 | TTransformationAccess(Transformation).TransformFloat(Points[I].X,
|
|---|
| 2774 | Points[I].Y, Result[I].X, Result[I].Y);
|
|---|
| 2775 | end;
|
|---|
| 2776 |
|
|---|
| 2777 | // Applies transformation to a polygon (TArrayOfFixedPoint)
|
|---|
| 2778 | function TransformPolygon(const Points: TArrayOfFixedPoint;
|
|---|
| 2779 | Transformation: TTransformation): TArrayOfFixedPoint;
|
|---|
| 2780 | var
|
|---|
| 2781 | I: Integer;
|
|---|
| 2782 | begin
|
|---|
| 2783 | SetLength(Result, Length(Points));
|
|---|
| 2784 | for I := 0 to High(Result) do
|
|---|
| 2785 | TTransformationAccess(Transformation).TransformFixed(Points[I].X,
|
|---|
| 2786 | Points[I].Y, Result[I].X, Result[I].Y);
|
|---|
| 2787 | end;
|
|---|
| 2788 |
|
|---|
| 2789 | // Applies transformation to all sub polygons in a complex polygon
|
|---|
| 2790 | function TransformPolyPolygon(const Points: TArrayOfArrayOfFloatPoint;
|
|---|
| 2791 | Transformation: TTransformation): TArrayOfArrayOfFloatPoint;
|
|---|
| 2792 | var
|
|---|
| 2793 | I: Integer;
|
|---|
| 2794 | begin
|
|---|
| 2795 | SetLength(Result, Length(Points));
|
|---|
| 2796 | TTransformationAccess(Transformation).PrepareTransform;
|
|---|
| 2797 |
|
|---|
| 2798 | for I := 0 to High(Result) do
|
|---|
| 2799 | Result[I] := TransformPolygon(Points[I], Transformation);
|
|---|
| 2800 | end;
|
|---|
| 2801 |
|
|---|
| 2802 | // Applies transformation to all sub polygons in a complex polygon
|
|---|
| 2803 | function TransformPolyPolygon(const Points: TArrayOfArrayOfFixedPoint;
|
|---|
| 2804 | Transformation: TTransformation): TArrayOfArrayOfFixedPoint;
|
|---|
| 2805 | var
|
|---|
| 2806 | I: Integer;
|
|---|
| 2807 | begin
|
|---|
| 2808 | SetLength(Result, Length(Points));
|
|---|
| 2809 | TTransformationAccess(Transformation).PrepareTransform;
|
|---|
| 2810 |
|
|---|
| 2811 | for I := 0 to High(Result) do
|
|---|
| 2812 | Result[I] := TransformPolygon(Points[I], Transformation);
|
|---|
| 2813 | end;
|
|---|
| 2814 |
|
|---|
| 2815 | function BuildPolygonF(const Data: array of TFloat): TArrayOfFloatPoint;
|
|---|
| 2816 | var
|
|---|
| 2817 | Index, Count: Integer;
|
|---|
| 2818 | begin
|
|---|
| 2819 | Count := Length(Data) div 2;
|
|---|
| 2820 | SetLength(Result, Count);
|
|---|
| 2821 | if Count = 0 then Exit;
|
|---|
| 2822 | for Index := 0 to Count - 1 do
|
|---|
| 2823 | begin
|
|---|
| 2824 | Result[Index].X := Data[Index * 2];
|
|---|
| 2825 | Result[Index].Y := Data[Index * 2 + 1];
|
|---|
| 2826 | end;
|
|---|
| 2827 | end;
|
|---|
| 2828 |
|
|---|
| 2829 | function BuildPolygonX(const Data: array of TFixed): TArrayOfFixedPoint;
|
|---|
| 2830 | var
|
|---|
| 2831 | Index, Count: Integer;
|
|---|
| 2832 | begin
|
|---|
| 2833 | Count := Length(Data) div 2;
|
|---|
| 2834 | SetLength(Result, Count);
|
|---|
| 2835 | if Count = 0 then Exit;
|
|---|
| 2836 | for Index := 0 to Count - 1 do
|
|---|
| 2837 | begin
|
|---|
| 2838 | Result[Index].X := Data[Index * 2];
|
|---|
| 2839 | Result[Index].Y := Data[Index * 2 + 1];
|
|---|
| 2840 | end;
|
|---|
| 2841 | end;
|
|---|
| 2842 |
|
|---|
| 2843 | // Copy data from Polygon to simple PolyPolygon (using 1 sub polygon only)
|
|---|
| 2844 | function PolyPolygon(const Points: TArrayOfFloatPoint)
|
|---|
| 2845 | : TArrayOfArrayOfFloatPoint;
|
|---|
| 2846 | begin
|
|---|
| 2847 | SetLength(Result, 1);
|
|---|
| 2848 | Result[0] := Points;
|
|---|
| 2849 | end;
|
|---|
| 2850 |
|
|---|
| 2851 | function PolyPolygon(const Points: TArrayOfFixedPoint)
|
|---|
| 2852 | : TArrayOfArrayOfFixedPoint;
|
|---|
| 2853 | begin
|
|---|
| 2854 | SetLength(Result, 1);
|
|---|
| 2855 | Result[0] := Points;
|
|---|
| 2856 | end;
|
|---|
| 2857 |
|
|---|
| 2858 | function PointToFloatPoint(const Points: TArrayOfPoint): TArrayOfFloatPoint;
|
|---|
| 2859 | var
|
|---|
| 2860 | Index: Integer;
|
|---|
| 2861 | begin
|
|---|
| 2862 | if Length(Points) > 0 then
|
|---|
| 2863 | begin
|
|---|
| 2864 | SetLength(Result, Length(Points));
|
|---|
| 2865 | for Index := 0 to Length(Points) - 1 do
|
|---|
| 2866 | begin
|
|---|
| 2867 | Result[Index].X := Points[Index].X;
|
|---|
| 2868 | Result[Index].Y := Points[Index].Y;
|
|---|
| 2869 | end;
|
|---|
| 2870 | end;
|
|---|
| 2871 | end;
|
|---|
| 2872 |
|
|---|
| 2873 | function PointToFloatPoint(const Points: TArrayOfArrayOfPoint): TArrayOfArrayOfFloatPoint;
|
|---|
| 2874 | var
|
|---|
| 2875 | Index, PointIndex: Integer;
|
|---|
| 2876 | begin
|
|---|
| 2877 | if Length(Points) > 0 then
|
|---|
| 2878 | begin
|
|---|
| 2879 | SetLength(Result, Length(Points));
|
|---|
| 2880 | for Index := 0 to Length(Points) - 1 do
|
|---|
| 2881 | begin
|
|---|
| 2882 | SetLength(Result[Index], Length(Points[Index]));
|
|---|
| 2883 | for PointIndex := 0 to Length(Points[Index]) - 1 do
|
|---|
| 2884 | begin
|
|---|
| 2885 | Result[Index, PointIndex].X := Points[Index, PointIndex].X;
|
|---|
| 2886 | Result[Index, PointIndex].Y := Points[Index, PointIndex].Y;
|
|---|
| 2887 | end;
|
|---|
| 2888 | end;
|
|---|
| 2889 | end;
|
|---|
| 2890 | end;
|
|---|
| 2891 |
|
|---|
| 2892 | function PointToFixedPoint(const Points: TArrayOfPoint): TArrayOfFixedPoint;
|
|---|
| 2893 | var
|
|---|
| 2894 | Index: Integer;
|
|---|
| 2895 | begin
|
|---|
| 2896 | if Length(Points) > 0 then
|
|---|
| 2897 | begin
|
|---|
| 2898 | SetLength(Result, Length(Points));
|
|---|
| 2899 | for Index := 0 to Length(Points) - 1 do
|
|---|
| 2900 | begin
|
|---|
| 2901 | Result[Index].X := Fixed(Points[Index].X);
|
|---|
| 2902 | Result[Index].Y := Fixed(Points[Index].Y);
|
|---|
| 2903 | end;
|
|---|
| 2904 | end;
|
|---|
| 2905 | end;
|
|---|
| 2906 |
|
|---|
| 2907 | function PointToFixedPoint(const Points: TArrayOfArrayOfPoint): TArrayOfArrayOfFixedPoint;
|
|---|
| 2908 | var
|
|---|
| 2909 | Index, PointIndex: Integer;
|
|---|
| 2910 | begin
|
|---|
| 2911 | if Length(Points) > 0 then
|
|---|
| 2912 | begin
|
|---|
| 2913 | SetLength(Result, Length(Points));
|
|---|
| 2914 | for Index := 0 to Length(Points) - 1 do
|
|---|
| 2915 | begin
|
|---|
| 2916 | SetLength(Result[Index], Length(Points[Index]));
|
|---|
| 2917 | for PointIndex := 0 to Length(Points[Index]) - 1 do
|
|---|
| 2918 | begin
|
|---|
| 2919 | Result[Index, PointIndex].X := Fixed(Points[Index, PointIndex].X);
|
|---|
| 2920 | Result[Index, PointIndex].Y := Fixed(Points[Index, PointIndex].Y);
|
|---|
| 2921 | end;
|
|---|
| 2922 | end;
|
|---|
| 2923 | end;
|
|---|
| 2924 | end;
|
|---|
| 2925 |
|
|---|
| 2926 | // Converts an array of points in TFixed format to an array of points in TFloat format
|
|---|
| 2927 | function FixedPointToFloatPoint(const Points: TArrayOfFixedPoint)
|
|---|
| 2928 | : TArrayOfFloatPoint;
|
|---|
| 2929 | var
|
|---|
| 2930 | Index: Integer;
|
|---|
| 2931 | begin
|
|---|
| 2932 | if Length(Points) > 0 then
|
|---|
| 2933 | begin
|
|---|
| 2934 | SetLength(Result, Length(Points));
|
|---|
| 2935 | for Index := 0 to Length(Points) - 1 do
|
|---|
| 2936 | begin
|
|---|
| 2937 | Result[Index].X := Points[Index].X * FixedToFloat;
|
|---|
| 2938 | Result[Index].Y := Points[Index].Y * FixedToFloat;
|
|---|
| 2939 | end;
|
|---|
| 2940 | end;
|
|---|
| 2941 | end;
|
|---|
| 2942 |
|
|---|
| 2943 | // Converts an array of array of points in TFixed format to an array of array of points in TFloat format
|
|---|
| 2944 | function FixedPointToFloatPoint(const Points: TArrayOfArrayOfFixedPoint)
|
|---|
| 2945 | : TArrayOfArrayOfFloatPoint;
|
|---|
| 2946 | var
|
|---|
| 2947 | Index, PointIndex: Integer;
|
|---|
| 2948 | begin
|
|---|
| 2949 | if Length(Points) > 0 then
|
|---|
| 2950 | begin
|
|---|
| 2951 | SetLength(Result, Length(Points));
|
|---|
| 2952 | for Index := 0 to Length(Points) - 1 do
|
|---|
| 2953 | begin
|
|---|
| 2954 | SetLength(Result[Index], Length(Points[Index]));
|
|---|
| 2955 | for PointIndex := 0 to Length(Points[Index]) - 1 do
|
|---|
| 2956 | begin
|
|---|
| 2957 | Result[Index, PointIndex].X := Points[Index, PointIndex].X * FixedToFloat;
|
|---|
| 2958 | Result[Index, PointIndex].Y := Points[Index, PointIndex].Y * FixedToFloat;
|
|---|
| 2959 | end;
|
|---|
| 2960 | end;
|
|---|
| 2961 | end;
|
|---|
| 2962 | end;
|
|---|
| 2963 |
|
|---|
| 2964 | // Converts an array of points in TFixed format to an array of points in TFloat format
|
|---|
| 2965 | function FloatPointToFixedPoint(const Points: TArrayOfFloatPoint)
|
|---|
| 2966 | : TArrayOfFixedPoint;
|
|---|
| 2967 | var
|
|---|
| 2968 | Index: Integer;
|
|---|
| 2969 | begin
|
|---|
| 2970 | if Length(Points) > 0 then
|
|---|
| 2971 | begin
|
|---|
| 2972 | SetLength(Result, Length(Points));
|
|---|
| 2973 | for Index := 0 to Length(Points) - 1 do
|
|---|
| 2974 | begin
|
|---|
| 2975 | Result[Index].X := Fixed(Points[Index].X);
|
|---|
| 2976 | Result[Index].Y := Fixed(Points[Index].Y);
|
|---|
| 2977 | end;
|
|---|
| 2978 | end;
|
|---|
| 2979 | end;
|
|---|
| 2980 |
|
|---|
| 2981 | // Converts an array of array of points in TFixed format to an array of array of points in TFloat format
|
|---|
| 2982 | function FloatPointToFixedPoint(const Points: TArrayOfArrayOfFloatPoint)
|
|---|
| 2983 | : TArrayOfArrayOfFixedPoint;
|
|---|
| 2984 | var
|
|---|
| 2985 | Index, PointIndex: Integer;
|
|---|
| 2986 | begin
|
|---|
| 2987 | if Length(Points) > 0 then
|
|---|
| 2988 | begin
|
|---|
| 2989 | SetLength(Result, Length(Points));
|
|---|
| 2990 | for Index := 0 to Length(Points) - 1 do
|
|---|
| 2991 | begin
|
|---|
| 2992 | SetLength(Result[Index], Length(Points[Index]));
|
|---|
| 2993 | for PointIndex := 0 to Length(Points[Index]) - 1 do
|
|---|
| 2994 | begin
|
|---|
| 2995 | Result[Index, PointIndex].X := Fixed(Points[Index, PointIndex].X);
|
|---|
| 2996 | Result[Index, PointIndex].Y := Fixed(Points[Index, PointIndex].Y);
|
|---|
| 2997 | end;
|
|---|
| 2998 | end;
|
|---|
| 2999 | end;
|
|---|
| 3000 | end;
|
|---|
| 3001 |
|
|---|
| 3002 | end.
|
|---|