1 | unit GR32_VectorUtils;
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2 |
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3 | (* ***** BEGIN LICENSE BLOCK *****
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4 | * Version: MPL 1.1 or LGPL 2.1 with linking exception
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5 | *
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6 | * The contents of this file are subject to the Mozilla Public License Version
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7 | * 1.1 (the "License"); you may not use this file except in compliance with
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8 | * the License. You may obtain a copy of the License at
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9 | * http://www.mozilla.org/MPL/
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10 | *
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11 | * Software distributed under the License is distributed on an "AS IS" basis,
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12 | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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13 | * for the specific language governing rights and limitations under the
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14 | * License.
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15 | *
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16 | * Alternatively, the contents of this file may be used under the terms of the
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17 | * Free Pascal modified version of the GNU Lesser General Public License
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18 | * Version 2.1 (the "FPC modified LGPL License"), in which case the provisions
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19 | * of this license are applicable instead of those above.
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20 | * Please see the file LICENSE.txt for additional information concerning this
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21 | * license.
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22 | *
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23 | * The Original Code is Vectorial Polygon Rasterizer for Graphics32
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24 | *
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25 | * The Initial Developer of the Original Code is
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26 | * Mattias Andersson <mattias@centaurix.com>
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27 | *
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28 | * Portions created by the Initial Developer are Copyright (C) 2008-2012
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29 | * the Initial Developer. All Rights Reserved.
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30 | *
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31 | * Contributor(s):
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32 | *
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33 | * ***** END LICENSE BLOCK ***** *)
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34 |
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35 | interface
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36 |
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37 | {$I GR32.inc}
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38 |
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39 | {$BOOLEVAL OFF}
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40 |
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41 | uses
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42 | Math, {$IFDEF FPC}Types, {$ENDIF} {$IFDEF COMPILERXE2_UP}Types, {$ENDIF}
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43 | GR32, GR32_Transforms, GR32_Polygons;
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44 |
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45 | const
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46 | DEFAULT_MITER_LIMIT = 4.0;
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47 | DEFAULT_MITER_LIMIT_FIXED = $40000;
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48 | TWOPI = 2 * Pi;
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49 |
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50 | function InSignedRange(const X, X1, X2: TFloat): Boolean; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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51 | function InSignedRange(const X, X1, X2: TFixed): Boolean; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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52 | function Intersect(const A1, A2, B1, B2: TFloatPoint; out P: TFloatPoint): Boolean; overload;
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53 | function Intersect(const A1, A2, B1, B2: TFixedPoint; out P: TFixedPoint): Boolean; overload;
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54 |
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55 | function VertexReduction(Points: TArrayOfFloatPoint; Epsilon: TFloat = 1): TArrayOfFloatPoint; overload;
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56 | function VertexReduction(Points: TArrayOfFixedPoint; Epsilon: TFixed = FixedOne): TArrayOfFixedPoint; overload;
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57 |
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58 | function ClosePolygon(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint; overload;
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59 | function ClosePolygon(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint; overload;
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60 |
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61 | function ClipLine(var X1, Y1, X2, Y2: Integer; MinX, MinY, MaxX, MaxY: Integer): Boolean; overload;
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62 | function ClipLine(var X1, Y1, X2, Y2: TFloat; MinX, MinY, MaxX, MaxY: TFloat): Boolean; overload;
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63 | function ClipLine(var X1, Y1, X2, Y2: TFixed; MinX, MinY, MaxX, MaxY: TFixed): Boolean; overload;
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64 | function ClipLine(var P1, P2: TPoint; const ClipRect: TRect): Boolean; overload;
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65 | function ClipLine(var P1, P2: TFloatPoint; const ClipRect: TFloatRect): Boolean; overload;
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66 | function ClipLine(var P1, P2: TFixedPoint; const ClipRect: TFixedRect): Boolean; overload;
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67 |
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68 | type
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69 | TTriangleVertexIndices = array [0 .. 2] of Integer;
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70 | TArrayOfTriangleVertexIndices = array of TTriangleVertexIndices;
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71 |
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72 | function DelaunayTriangulation(Points: TArrayOfFloatPoint): TArrayOfTriangleVertexIndices;
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73 |
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74 | function BuildNormals(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint; overload;
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75 | function BuildNormals(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint; overload;
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76 | function Grow(const Points: TArrayOfFloatPoint; const Normals: TArrayOfFloatPoint;
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77 | const Delta: TFloat; JoinStyle: TJoinStyle = jsMiter;
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78 | Closed: Boolean = True; MiterLimit: TFloat = DEFAULT_MITER_LIMIT): TArrayOfFloatPoint; overload;
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79 | function Grow(const Points: TArrayOfFloatPoint;
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80 | const Delta: TFloat; JoinStyle: TJoinStyle = jsMiter;
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81 | Closed: Boolean = True; MiterLimit: TFloat = DEFAULT_MITER_LIMIT): TArrayOfFloatPoint; overload;
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82 | function Grow(const Points: TArrayOfFixedPoint; const Normals: TArrayOfFixedPoint;
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83 | const Delta: TFixed; JoinStyle: TJoinStyle = jsMiter;
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84 | Closed: Boolean = True; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
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85 | function Grow(const Points: TArrayOfFixedPoint;
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86 | const Delta: TFixed; JoinStyle: TJoinStyle = jsMiter;
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87 | Closed: Boolean = True; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
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88 | function ReversePolygon(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint; overload;
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89 | function ReversePolygon(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint; overload;
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90 |
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91 | function BuildPolyline(const Points: TArrayOfFloatPoint; StrokeWidth: TFloat;
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92 | JoinStyle: TJoinStyle = jsMiter; EndStyle: TEndStyle = esButt;
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93 | MiterLimit: TFloat = DEFAULT_MITER_LIMIT): TArrayOfFloatPoint; overload;
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94 | function BuildPolyPolyLine(const Points: TArrayOfArrayOfFloatPoint;
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95 | Closed: Boolean; StrokeWidth: TFloat; JoinStyle: TJoinStyle = jsMiter;
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96 | EndStyle: TEndStyle = esButt; MiterLimit: TFloat = DEFAULT_MITER_LIMIT): TArrayOfArrayOfFloatPoint; overload;
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97 | function BuildPolyline(const Points: TArrayOfFixedPoint; StrokeWidth: TFixed;
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98 | JoinStyle: TJoinStyle = jsMiter; EndStyle: TEndStyle = esButt;
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99 | MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
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100 | function BuildPolyPolyLine(const Points: TArrayOfArrayOfFixedPoint;
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101 | Closed: Boolean; StrokeWidth: TFixed; JoinStyle: TJoinStyle = jsMiter;
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102 | EndStyle: TEndStyle = esButt; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfArrayOfFixedPoint; overload;
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103 | function BuildDashedLine(const Points: TArrayOfFloatPoint;
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104 | const DashArray: TArrayOfFloat; DashOffset: TFloat = 0;
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105 | Closed: Boolean = False): TArrayOfArrayOfFloatPoint; overload;
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106 | function BuildDashedLine(const Points: TArrayOfFixedPoint;
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107 | const DashArray: TArrayOfFixed; DashOffset: TFixed = 0;
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108 | Closed: Boolean = False): TArrayOfArrayOfFixedPoint; overload;
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109 |
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110 | function ClipPolygon(const Points: TArrayOfFloatPoint; const ClipRect: TFloatRect): TArrayOfFloatPoint; overload;
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111 | function ClipPolygon(const Points: TArrayOfFixedPoint; const ClipRect: TFixedRect): TArrayOfFixedPoint; overload;
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112 | function CatPolyPolygon(const P1, P2: TArrayOfArrayOfFloatPoint): TArrayOfArrayOfFloatPoint; overload;
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113 | function CatPolyPolygon(const P1, P2: TArrayOfArrayOfFixedPoint): TArrayOfArrayOfFixedPoint; overload;
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114 |
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115 | function CalculateCircleSteps(Radius: TFloat): Cardinal; {$IFDEF USEINLINING} inline; {$ENDIF}
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116 | function BuildArc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat; Steps: Integer): TArrayOfFloatPoint; overload;
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117 | function BuildArc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat): TArrayOfFloatPoint; overload;
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118 | function BuildArc(const P: TFixedPoint; StartAngle, EndAngle, Radius: TFloat; Steps: Integer): TArrayOfFixedPoint; overload;
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119 | function BuildArc(const P: TFixedPoint; StartAngle, EndAngle, Radius: TFloat): TArrayOfFixedPoint; overload;
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120 | function Line(const P1, P2: TFloatPoint): TArrayOfFloatPoint; overload;
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121 | function Line(const X1, Y1, X2, Y2: TFloat): TArrayOfFloatPoint; overload;
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122 | function VertLine(const X, Y1, Y2: TFloat): TArrayOfFloatPoint;
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123 | function HorzLine(const X1, Y, X2: TFloat): TArrayOfFloatPoint;
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124 | function Circle(const P: TFloatPoint; const Radius: TFloat; Steps: Integer): TArrayOfFloatPoint; overload;
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125 | function Circle(const P: TFloatPoint; const Radius: TFloat): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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126 | function Circle(const X, Y, Radius: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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127 | function Circle(const X, Y, Radius: TFloat): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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128 | function Circle(const R: TRect): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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129 | function Circle(const R: TRect; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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130 | function Circle(const R: TFloatRect): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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131 | function Circle(const R: TFloatRect; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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132 | function Pie(const P: TFloatPoint; const Radius: TFloat; const Angle, Offset: TFloat; Steps: Integer): TArrayOfFloatPoint; overload;
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133 | function Pie(const P: TFloatPoint; const Radius: TFloat; const Angle: TFloat; const Offset: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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134 | function Pie(const P: TFloatPoint; const Radius: TFloat; const Angle: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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135 | function Pie(const X, Y, Radius: TFloat; const Angle, Offset: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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136 | function Pie(const X, Y, Radius: TFloat; const Angle: TFloat; const Offset: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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137 | function Pie(const X, Y, Radius: TFloat; const Angle: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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138 | function Ellipse(const P, R: TFloatPoint; Steps: Integer): TArrayOfFloatPoint; overload;
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139 | function Ellipse(const P, R: TFloatPoint): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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140 | function Ellipse(const X, Y, Rx, Ry: TFloat; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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141 | function Ellipse(const X, Y, Rx, Ry: TFloat): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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142 | function Ellipse(const R: TRect): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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143 | function Ellipse(const R: TFloatRect): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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144 | function Ellipse(const R: TRect; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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145 | function Ellipse(const R: TFloatRect; Steps: Integer): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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146 |
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147 | function Star(const P: TFloatPoint; const InnerRadius, OuterRadius: TFloat;
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148 | Vertices: Integer = 5; Rotation: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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149 | function Star(const X, Y, InnerRadius, OuterRadius: TFloat;
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150 | Vertices: Integer = 5; Rotation: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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151 | function Star(const P: TFloatPoint; const Radius: TFloat; Vertices: Integer = 5;
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152 | Rotation: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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153 | function Star(const X, Y, Radius: TFloat; Vertices: Integer = 5;
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154 | Rotation: TFloat = 0): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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155 | function Rectangle(const R: TFloatRect): TArrayOfFloatPoint; {$IFDEF USEINLINING} inline; {$ENDIF}
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156 | function RoundRect(const R: TFloatRect; const Radius: TFloat): TArrayOfFloatPoint; {$IFDEF USEINLINING} inline; {$ENDIF}
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157 |
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158 | function PolygonBounds(const Points: TArrayOfFloatPoint): TFloatRect; overload;
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159 | function PolygonBounds(const Points: TArrayOfFixedPoint): TFixedRect; overload;
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160 | function PolypolygonBounds(const Points: TArrayOfArrayOfFloatPoint): TFloatRect; overload;
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161 | function PolypolygonBounds(const Points: TArrayOfArrayOfFixedPoint): TFixedRect; overload;
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162 |
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163 | function ScalePolygon(const Points: TArrayOfFloatPoint; ScaleX, ScaleY: TFloat): TArrayOfFloatPoint; overload;
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164 | function ScalePolygon(const Points: TArrayOfFixedPoint; ScaleX, ScaleY: TFixed): TArrayOfFixedPoint; overload;
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165 | function ScalePolyPolygon(const Points: TArrayOfArrayOfFloatPoint; ScaleX, ScaleY: TFloat): TArrayOfArrayOfFloatPoint; overload;
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166 | function ScalePolyPolygon(const Points: TArrayOfArrayOfFixedPoint; ScaleX, ScaleY: TFixed): TArrayOfArrayOfFixedPoint; overload;
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167 |
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168 | procedure ScalePolygonInplace(const Points: TArrayOfFloatPoint; ScaleX, ScaleY: TFloat); overload;
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169 | procedure ScalePolygonInplace(const Points: TArrayOfFixedPoint; ScaleX, ScaleY: TFixed); overload;
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170 | procedure ScalePolyPolygonInplace(const Points: TArrayOfArrayOfFloatPoint; ScaleX, ScaleY: TFloat); overload;
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171 | procedure ScalePolyPolygonInplace(const Points: TArrayOfArrayOfFixedPoint; ScaleX, ScaleY: TFixed); overload;
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172 |
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173 | function TranslatePolygon(const Points: TArrayOfFloatPoint; OffsetX, OffsetY: TFloat): TArrayOfFloatPoint; overload;
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174 | function TranslatePolygon(const Points: TArrayOfFixedPoint; Offsetx, OffsetY: TFixed): TArrayOfFixedPoint; overload;
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175 | function TranslatePolyPolygon(const Points: TArrayOfArrayOfFloatPoint; OffsetX, OffsetY: TFloat): TArrayOfArrayOfFloatPoint; overload;
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176 | function TranslatePolyPolygon(const Points: TArrayOfArrayOfFixedPoint; OffsetX, OffsetY: TFixed): TArrayOfArrayOfFixedPoint; overload;
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177 |
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178 | procedure TranslatePolygonInplace(const Points: TArrayOfFloatPoint; OffsetX, OffsetY: TFloat); overload;
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179 | procedure TranslatePolygonInplace(const Points: TArrayOfFixedPoint; Offsetx, OffsetY: TFixed); overload;
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180 | procedure TranslatePolyPolygonInplace(const Points: TArrayOfArrayOfFloatPoint; OffsetX, OffsetY: TFloat); overload;
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181 | procedure TranslatePolyPolygonInplace(const Points: TArrayOfArrayOfFixedPoint; OffsetX, OffsetY: TFixed); overload;
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182 |
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183 | function TransformPolygon(const Points: TArrayOfFloatPoint; Transformation: TTransformation): TArrayOfFloatPoint; overload;
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184 | function TransformPolygon(const Points: TArrayOfFixedPoint; Transformation: TTransformation): TArrayOfFixedPoint; overload;
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185 | function TransformPolyPolygon(const Points: TArrayOfArrayOfFloatPoint; Transformation: TTransformation): TArrayOfArrayOfFloatPoint; overload;
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186 | function TransformPolyPolygon(const Points: TArrayOfArrayOfFixedPoint; Transformation: TTransformation): TArrayOfArrayOfFixedPoint; overload;
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187 |
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188 | function BuildPolygonF(const Data: array of TFloat): TArrayOfFloatPoint; overload;
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189 | function BuildPolygonX(const Data: array of TFixed): TArrayOfFixedPoint; overload;
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190 |
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191 | function PolyPolygon(const Points: TArrayOfFloatPoint): TArrayOfArrayOfFloatPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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192 | function PolyPolygon(const Points: TArrayOfFixedPoint): TArrayOfArrayOfFixedPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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193 |
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194 | function PointToFloatPoint(const Points: TArrayOfPoint): TArrayOfFloatPoint; overload;
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195 | function PointToFloatPoint(const Points: TArrayOfArrayOfPoint): TArrayOfArrayOfFloatPoint; overload;
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196 | function PointToFixedPoint(const Points: TArrayOfPoint): TArrayOfFixedPoint; overload;
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197 | function PointToFixedPoint(const Points: TArrayOfArrayOfPoint): TArrayOfArrayOfFixedPoint; overload;
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198 | function FixedPointToFloatPoint(const Points: TArrayOfFixedPoint): TArrayOfFloatPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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199 | function FixedPointToFloatPoint(const Points: TArrayOfArrayOfFixedPoint): TArrayOfArrayOfFloatPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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200 | function FloatPointToFixedPoint(const Points: TArrayOfFloatPoint): TArrayOfFixedPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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201 | function FloatPointToFixedPoint(const Points: TArrayOfArrayOfFloatPoint): TArrayOfArrayOfFixedPoint; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
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202 |
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203 | implementation
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204 |
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205 | uses
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206 | SysUtils, GR32_Math, GR32_Geometry, GR32_LowLevel;
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207 |
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208 | type
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209 | TTransformationAccess = class(TTransformation);
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210 |
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211 | // Returns True if Min(X1, X2) <= X < Max(X1, X2)
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212 | function InSignedRange(const X, X1, X2: TFloat): Boolean;
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213 | begin
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214 | Result := (X < X1) xor (X < X2);
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215 | end;
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216 |
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217 | // Returns True if Min(X1, X2) <= X < Max(X1, X2)
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218 | function InSignedRange(const X, X1, X2: TFixed): Boolean;
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219 | begin
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220 | Result := (X < X1) xor (X < X2);
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221 | end;
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222 |
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223 | // Returns True if the line segments (A1, A2) and (B1, B2) intersects
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224 | // P is the point of intersection
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225 | function Intersect(const A1, A2, B1, B2: TFloatPoint; out P: TFloatPoint): Boolean;
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226 | var
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227 | Adx, Ady, Bdx, Bdy, ABy, ABx: TFloat;
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228 | t, ta, tb: TFloat;
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229 | begin
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230 | Result := False;
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231 | Adx := A2.X - A1.X;
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232 | Ady := A2.Y - A1.Y;
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233 | Bdx := B2.X - B1.X;
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234 | Bdy := B2.Y - B1.Y;
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235 | t := (Bdy * Adx) - (Bdx * Ady);
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236 |
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237 | if t = 0 then Exit; // lines are parallell
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238 |
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239 | ABx := A1.X - B1.X;
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240 | ABy := A1.Y - B1.Y;
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241 | ta := Bdx * ABy - Bdy * ABx;
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242 | tb := Adx * ABy - Ady * ABx;
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243 | if InSignedRange(ta, 0, t) and InSignedRange(tb, 0, t) then
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244 | begin
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245 | Result := True;
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246 | ta := ta / t;
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247 | P.X := A1.X + ta * Adx;
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248 | P.Y := A1.Y + ta * Ady;
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249 | end;
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250 | end;
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251 |
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252 | function Intersect(const A1, A2, B1, B2: TFixedPoint; out P: TFixedPoint): Boolean; overload;
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253 | var
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254 | Adx, Ady, Bdx, Bdy, ABy, ABx: TFixed;
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255 | t, ta, tb: TFixed;
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256 | begin
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257 | Result := False;
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258 | Adx := A2.X - A1.X;
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259 | Ady := A2.Y - A1.Y;
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260 | Bdx := B2.X - B1.X;
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261 | Bdy := B2.Y - B1.Y;
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262 | t := (Bdy * Adx) - (Bdx * Ady);
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263 |
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264 | if t = 0 then Exit; // lines are parallell
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265 |
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266 | ABx := A1.X - B1.X;
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267 | ABy := A1.Y - B1.Y;
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268 | ta := Bdx * ABy - Bdy * ABx;
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269 | tb := Adx * ABy - Ady * ABx;
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270 | if InSignedRange(ta, 0, t) and InSignedRange(tb, 0, t) then
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271 | begin
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272 | Result := True;
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273 | ta := FixedDiv(ta, t);
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274 | P.X := A1.X + ta * Adx;
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275 | P.Y := A1.Y + ta * Ady;
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276 | end;
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277 | end;
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278 |
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279 | function RamerDouglasPeucker(Points: TArrayOfFloatPoint; FirstIndex,
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280 | LastIndex: Integer; Epsilon: TFloat = 1): TArrayOfFloatPoint; overload;
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281 | var
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282 | Index, DeltaMaxIndex: Integer;
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283 | Delta, DeltaMax: TFloat;
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284 | Parts: array [0 .. 1] of TArrayOfFloatPoint;
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285 | begin
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286 | if LastIndex - FirstIndex > 1 then
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287 | begin
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288 | // find the point with the maximum distance
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289 | DeltaMax := 0;
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290 | DeltaMaxIndex := 0;
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291 | for Index := FirstIndex + 1 to LastIndex - 1 do
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292 | begin
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293 | with Points[LastIndex] do
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294 | Delta := Abs((Points[Index].x - x) * (Points[FirstIndex].y - y) -
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295 | (Points[Index].y - y) * (Points[FirstIndex].x - x));
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296 | if Delta > DeltaMax then
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297 | begin
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298 | DeltaMaxIndex := Index;
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299 | DeltaMax := Delta;
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300 | end;
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301 | end;
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302 |
|
---|
303 | // if max distance is greater than epsilon, recursively simplify
|
---|
304 | if DeltaMax >= Epsilon * GR32_Math.Hypot(Points[FirstIndex].x - Points[LastIndex].x,
|
---|
305 | Points[FirstIndex].y - Points[LastIndex].y) then
|
---|
306 | begin
|
---|
307 | // Recursive call
|
---|
308 | Parts[0] := RamerDouglasPeucker(Points, FirstIndex, DeltaMaxIndex, Epsilon);
|
---|
309 | Parts[1] := RamerDouglasPeucker(Points, DeltaMaxIndex, LastIndex, Epsilon);
|
---|
310 |
|
---|
311 | // Build the result list
|
---|
312 | SetLength(Result, Length(Parts[0]) + Length(Parts[1]) - 1);
|
---|
313 | Move(Parts[0, 0], Result[0], (Length(Parts[0]) - 1) * SizeOf(TFloatPoint));
|
---|
314 | Move(Parts[1, 0], Result[Length(Parts[0]) - 1], Length(Parts[1]) *
|
---|
315 | SizeOf(TFloatPoint));
|
---|
316 | Exit;
|
---|
317 | end;
|
---|
318 | end;
|
---|
319 |
|
---|
320 | SetLength(Result, 2);
|
---|
321 | Result[0] := Points[FirstIndex];
|
---|
322 | Result[1] := Points[LastIndex];
|
---|
323 | end;
|
---|
324 |
|
---|
325 | function RamerDouglasPeucker(Points: TArrayOfFixedPoint; FirstIndex,
|
---|
326 | LastIndex: Integer; Epsilon: TFixed = 1): TArrayOfFixedPoint; overload;
|
---|
327 | var
|
---|
328 | Index, DeltaMaxIndex: Integer;
|
---|
329 | Delta, DeltaMax: TFixed;
|
---|
330 | Parts: array [0 .. 1] of TArrayOfFixedPoint;
|
---|
331 |
|
---|
332 |
|
---|
333 | //Finds the perpendicular distance from a point to a straight line.
|
---|
334 | //The coordinates of the point are specified as $ptX and $ptY.
|
---|
335 | //The line passes through points l1 and l2, specified respectively with their
|
---|
336 | //coordinates $l1x and $l1y, and $l2x and $l2y
|
---|
337 | function PerpendicularDistance(ptX, ptY, l1x, l1y, l2x, l2y: TFixed): TFixed;
|
---|
338 | var
|
---|
339 | Slope, PassThroughY: TFixed;
|
---|
340 | begin
|
---|
341 | if (l2x = l1x) then
|
---|
342 | begin
|
---|
343 | //vertical lines - treat this case specially to avoid divide by zero
|
---|
344 | Result := Abs(ptX - l2x);
|
---|
345 | end
|
---|
346 | else
|
---|
347 | begin
|
---|
348 | Slope := FixedDiv(l2y-l1y, l2x-l1x);
|
---|
349 | PassThroughY := FixedMul(0 - l1x, Slope) + l1y;
|
---|
350 | Result := FixedDiv(Abs(FixedMul(Slope, ptX) - ptY + PassThroughY),
|
---|
351 | FixedSqrtHP(FixedSqr(Slope) + 1));
|
---|
352 | end;
|
---|
353 | end;
|
---|
354 |
|
---|
355 | begin
|
---|
356 | if LastIndex - FirstIndex > 1 then
|
---|
357 | begin
|
---|
358 | // find the point with the maximum distance
|
---|
359 | DeltaMax := 0;
|
---|
360 | DeltaMaxIndex := 0;
|
---|
361 | for Index := FirstIndex + 1 to LastIndex - 1 do
|
---|
362 | begin
|
---|
363 | Delta := PerpendicularDistance(
|
---|
364 | Points[Index].x, Points[Index].y,
|
---|
365 | Points[FirstIndex].x, Points[FirstIndex].y,
|
---|
366 | Points[LastIndex].x, Points[LastIndex].y);
|
---|
367 | if Delta > DeltaMax then
|
---|
368 | begin
|
---|
369 | DeltaMaxIndex := Index;
|
---|
370 | DeltaMax := Delta;
|
---|
371 | end;
|
---|
372 | end;
|
---|
373 |
|
---|
374 | // if max distance is greater than epsilon, recursively simplify
|
---|
375 | if DeltaMax > Epsilon then
|
---|
376 | begin
|
---|
377 | // Recursive call
|
---|
378 | Parts[0] := RamerDouglasPeucker(Points, FirstIndex, DeltaMaxIndex, Epsilon);
|
---|
379 | Parts[1] := RamerDouglasPeucker(Points, DeltaMaxIndex, LastIndex, Epsilon);
|
---|
380 |
|
---|
381 | // Build the result list
|
---|
382 | SetLength(Result, Length(Parts[0]) + Length(Parts[1]) - 1);
|
---|
383 | Move(Parts[0, 0], Result[0], (Length(Parts[0]) - 1) * SizeOf(TFixedPoint));
|
---|
384 | Move(Parts[1, 0], Result[Length(Parts[0]) - 1], Length(Parts[1]) * SizeOf(TFixedPoint));
|
---|
385 | Exit;
|
---|
386 | end;
|
---|
387 | end;
|
---|
388 |
|
---|
389 | SetLength(Result, 2);
|
---|
390 | Result[0] := Points[FirstIndex];
|
---|
391 | Result[1] := Points[LastIndex];
|
---|
392 | end;
|
---|
393 |
|
---|
394 | function VertexReduction(Points: TArrayOfFloatPoint; Epsilon: TFloat = 1): TArrayOfFloatPoint;
|
---|
395 | var
|
---|
396 | Index: Integer;
|
---|
397 | SqrEpsilon: TFloat;
|
---|
398 | begin
|
---|
399 | SqrEpsilon := Sqr(Epsilon);
|
---|
400 | SetLength(Result, 1);
|
---|
401 | Result[0] := Points[0];
|
---|
402 | Index := 1;
|
---|
403 | while Index < Length(Points) do
|
---|
404 | begin
|
---|
405 | if SqrDistance(Result[Length(Result) - 1], Points[Index]) > SqrEpsilon then
|
---|
406 | begin
|
---|
407 | SetLength(Result, Length(Result) + 1);
|
---|
408 | Result[Length(Result) - 1] := Points[Index];
|
---|
409 | end;
|
---|
410 | Inc(Index);
|
---|
411 | end;
|
---|
412 |
|
---|
413 | if Length(Result) > 2 then
|
---|
414 | Result := RamerDouglasPeucker(Result, 0, Length(Result) - 1, Epsilon);
|
---|
415 | end;
|
---|
416 |
|
---|
417 | function VertexReduction(Points: TArrayOfFixedPoint; Epsilon: TFixed): TArrayOfFixedPoint;
|
---|
418 | var
|
---|
419 | Index: Integer;
|
---|
420 | SqrEpsilon: TFixed;
|
---|
421 | begin
|
---|
422 | SqrEpsilon := FixedSqr(Epsilon);
|
---|
423 | SetLength(Result, 1);
|
---|
424 | Result[0] := Points[0];
|
---|
425 | Index := 1;
|
---|
426 | while Index < Length(Points) do
|
---|
427 | begin
|
---|
428 | if SqrDistance(Result[Length(Result) - 1], Points[Index]) > SqrEpsilon then
|
---|
429 | begin
|
---|
430 | SetLength(Result, Length(Result) + 1);
|
---|
431 | Result[Length(Result) - 1] := Points[Index];
|
---|
432 | end;
|
---|
433 | Inc(Index);
|
---|
434 | end;
|
---|
435 |
|
---|
436 | Result := RamerDouglasPeucker(Points, 0, Length(Points) - 1, Epsilon);
|
---|
437 | end;
|
---|
438 |
|
---|
439 | function ClosePolygon(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint;
|
---|
440 | var
|
---|
441 | L: Integer;
|
---|
442 | P1, P2: TFloatPoint;
|
---|
443 | begin
|
---|
444 | L := Length(Points);
|
---|
445 | Result := Points;
|
---|
446 | if L <= 1 then
|
---|
447 | Exit;
|
---|
448 |
|
---|
449 | P1 := Result[0];
|
---|
450 | P2 := Result[L - 1];
|
---|
451 | if (P1.X = P2.X) and (P1.Y = P2.Y) then
|
---|
452 | Exit;
|
---|
453 |
|
---|
454 | SetLength(Result, L + 1);
|
---|
455 | Move(Result[0], Points[0], L * SizeOf(TFloatPoint));
|
---|
456 | Result[L] := P1;
|
---|
457 | end;
|
---|
458 |
|
---|
459 | function ClosePolygon(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint;
|
---|
460 | var
|
---|
461 | L: Integer;
|
---|
462 | P1, P2: TFixedPoint;
|
---|
463 | begin
|
---|
464 | L := Length(Points);
|
---|
465 | Result := Points;
|
---|
466 | if L <= 1 then
|
---|
467 | Exit;
|
---|
468 |
|
---|
469 | P1 := Result[0];
|
---|
470 | P2 := Result[L - 1];
|
---|
471 | if (P1.X = P2.X) and (P1.Y = P2.Y) then
|
---|
472 | Exit;
|
---|
473 |
|
---|
474 | SetLength(Result, L + 1);
|
---|
475 | Move(Result[0], Points[0], L * SizeOf(TFixedPoint));
|
---|
476 | Result[L] := P1;
|
---|
477 | end;
|
---|
478 |
|
---|
479 | function ClipLine(var X1, Y1, X2, Y2: Integer; MinX, MinY, MaxX, MaxY: Integer): Boolean;
|
---|
480 | var
|
---|
481 | C1, C2: Integer;
|
---|
482 | V: Integer;
|
---|
483 | begin
|
---|
484 | { Get edge codes }
|
---|
485 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1 + Ord(Y1 < MinY) shl 2 + Ord(Y1 > MaxY) shl 3;
|
---|
486 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1 + Ord(Y2 < MinY) shl 2 + Ord(Y2 > MaxY) shl 3;
|
---|
487 |
|
---|
488 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
---|
489 | begin
|
---|
490 | if (C1 and 12) <> 0 then
|
---|
491 | begin
|
---|
492 | if C1 < 8 then V := MinY else V := MaxY;
|
---|
493 | Inc(X1, MulDiv(V - Y1, X2 - X1, Y2 - Y1));
|
---|
494 | Y1 := V;
|
---|
495 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1;
|
---|
496 | end;
|
---|
497 |
|
---|
498 | if (C2 and 12) <> 0 then
|
---|
499 | begin
|
---|
500 | if C2 < 8 then V := MinY else V := MaxY;
|
---|
501 | Inc(X2, MulDiv(V - Y2, X2 - X1, Y2 - Y1));
|
---|
502 | Y2 := V;
|
---|
503 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1;
|
---|
504 | end;
|
---|
505 |
|
---|
506 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
---|
507 | begin
|
---|
508 | if C1 <> 0 then
|
---|
509 | begin
|
---|
510 | if C1 = 1 then V := MinX else V := MaxX;
|
---|
511 | Inc(Y1, MulDiv(V - X1, Y2 - Y1, X2 - X1));
|
---|
512 | X1 := V;
|
---|
513 | C1 := 0;
|
---|
514 | end;
|
---|
515 |
|
---|
516 | if C2 <> 0 then
|
---|
517 | begin
|
---|
518 | if C2 = 1 then V := MinX else V := MaxX;
|
---|
519 | Inc(Y2, MulDiv(V - X2, Y2 - Y1, X2 - X1));
|
---|
520 | X2 := V;
|
---|
521 | C2 := 0;
|
---|
522 | end;
|
---|
523 | end;
|
---|
524 | end;
|
---|
525 |
|
---|
526 | Result := (C1 or C2) = 0;
|
---|
527 | end;
|
---|
528 |
|
---|
529 | function ClipLine(var X1, Y1, X2, Y2: TFloat; MinX, MinY, MaxX, MaxY: TFloat): Boolean;
|
---|
530 | var
|
---|
531 | C1, C2: Integer;
|
---|
532 | V: TFloat;
|
---|
533 | begin
|
---|
534 | { Get edge codes }
|
---|
535 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1 + Ord(Y1 < MinY) shl 2 + Ord(Y1 > MaxY) shl 3;
|
---|
536 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1 + Ord(Y2 < MinY) shl 2 + Ord(Y2 > MaxY) shl 3;
|
---|
537 |
|
---|
538 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
---|
539 | begin
|
---|
540 | if (C1 and 12) <> 0 then
|
---|
541 | begin
|
---|
542 | if C1 < 8 then V := MinY else V := MaxY;
|
---|
543 | X1 := X1 + (V - Y1) * (X2 - X1) / (Y2 - Y1);
|
---|
544 | Y1 := V;
|
---|
545 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1;
|
---|
546 | end;
|
---|
547 |
|
---|
548 | if (C2 and 12) <> 0 then
|
---|
549 | begin
|
---|
550 | if C2 < 8 then V := MinY else V := MaxY;
|
---|
551 | X2 := X2 + (V - Y2) * (X2 - X1) / (Y2 - Y1);
|
---|
552 | Y2 := V;
|
---|
553 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1;
|
---|
554 | end;
|
---|
555 |
|
---|
556 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
---|
557 | begin
|
---|
558 | if C1 <> 0 then
|
---|
559 | begin
|
---|
560 | if C1 = 1 then V := MinX else V := MaxX;
|
---|
561 | Y1 := Y1 + (V - X1) * (Y2 - Y1) / (X2 - X1);
|
---|
562 | X1 := V;
|
---|
563 | C1 := 0;
|
---|
564 | end;
|
---|
565 |
|
---|
566 | if C2 <> 0 then
|
---|
567 | begin
|
---|
568 | if C2 = 1 then V := MinX else V := MaxX;
|
---|
569 | Y2 := Y2 + (V - X2) * (Y2 - Y1) / (X2 - X1);
|
---|
570 | X2 := V;
|
---|
571 | C2 := 0;
|
---|
572 | end;
|
---|
573 | end;
|
---|
574 | end;
|
---|
575 |
|
---|
576 | Result := (C1 or C2) = 0;
|
---|
577 | end;
|
---|
578 |
|
---|
579 | function ClipLine(var X1, Y1, X2, Y2: TFixed; MinX, MinY, MaxX, MaxY: TFixed): Boolean;
|
---|
580 | var
|
---|
581 | C1, C2: Integer;
|
---|
582 | V: TFixed;
|
---|
583 | begin
|
---|
584 | { Get edge codes }
|
---|
585 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1 + Ord(Y1 < MinY) shl 2 + Ord(Y1 > MaxY) shl 3;
|
---|
586 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1 + Ord(Y2 < MinY) shl 2 + Ord(Y2 > MaxY) shl 3;
|
---|
587 |
|
---|
588 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
---|
589 | begin
|
---|
590 | if (C1 and 12) <> 0 then
|
---|
591 | begin
|
---|
592 | if C1 < 8 then V := MinY else V := MaxY;
|
---|
593 | X1 := X1 + FixedDiv(FixedMul(V - Y1, X2 - X1), Y2 - Y1);
|
---|
594 | Y1 := V;
|
---|
595 | C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1;
|
---|
596 | end;
|
---|
597 |
|
---|
598 | if (C2 and 12) <> 0 then
|
---|
599 | begin
|
---|
600 | if C2 < 8 then V := MinY else V := MaxY;
|
---|
601 | X2 := X2 + FixedDiv(FixedMul(V - Y2, X2 - X1), Y2 - Y1);
|
---|
602 | Y2 := V;
|
---|
603 | C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1;
|
---|
604 | end;
|
---|
605 |
|
---|
606 | if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
|
---|
607 | begin
|
---|
608 | if C1 <> 0 then
|
---|
609 | begin
|
---|
610 | if C1 = 1 then V := MinX else V := MaxX;
|
---|
611 | Y1 := Y1 + FixedDiv(FixedMul(V - X1, Y2 - Y1), X2 - X1);
|
---|
612 | X1 := V;
|
---|
613 | C1 := 0;
|
---|
614 | end;
|
---|
615 |
|
---|
616 | if C2 <> 0 then
|
---|
617 | begin
|
---|
618 | if C2 = 1 then V := MinX else V := MaxX;
|
---|
619 | Y2 := Y2 + FixedDiv(FixedMul(V - X2, Y2 - Y1), X2 - X1);
|
---|
620 | X2 := V;
|
---|
621 | C2 := 0;
|
---|
622 | end;
|
---|
623 | end;
|
---|
624 | end;
|
---|
625 |
|
---|
626 | Result := (C1 or C2) = 0;
|
---|
627 | end;
|
---|
628 |
|
---|
629 | function ClipLine(var P1, P2: TPoint; const ClipRect: TRect): Boolean;
|
---|
630 | begin
|
---|
631 | Result := ClipLine(P1.X, P1.Y, P2.X, P2.Y, ClipRect.Left, ClipRect.Top,
|
---|
632 | ClipRect.Right, ClipRect.Bottom);
|
---|
633 | end;
|
---|
634 |
|
---|
635 | function ClipLine(var P1, P2: TFloatPoint; const ClipRect: TFloatRect): Boolean;
|
---|
636 | begin
|
---|
637 | Result := ClipLine(P1.X, P1.Y, P2.X, P2.Y, ClipRect.Left, ClipRect.Top,
|
---|
638 | ClipRect.Right, ClipRect.Bottom);
|
---|
639 | end;
|
---|
640 |
|
---|
641 | function ClipLine(var P1, P2: TFixedPoint; const ClipRect: TFixedRect): Boolean;
|
---|
642 | begin
|
---|
643 | Result := ClipLine(P1.X, P1.Y, P2.X, P2.Y, ClipRect.Left, ClipRect.Top,
|
---|
644 | ClipRect.Right, ClipRect.Bottom);
|
---|
645 | end;
|
---|
646 |
|
---|
647 | procedure FastMergeSortX(const Values: TArrayOfFloatPoint;
|
---|
648 | out Indexes: TArrayOfInteger; out Bounds: TFloatRect);
|
---|
649 | var
|
---|
650 | Temp: TArrayOfInteger;
|
---|
651 |
|
---|
652 | procedure Merge(I1, I2, J1, J2: Integer);
|
---|
653 | var
|
---|
654 | I, J, K: Integer;
|
---|
655 | begin
|
---|
656 | if Values[Indexes[I2]].X < Values[Indexes[J1]].X then Exit;
|
---|
657 | I := I1;
|
---|
658 | J := J1;
|
---|
659 | K := 0;
|
---|
660 | repeat
|
---|
661 | if Values[Indexes[I]].X < Values[Indexes[J]].X then
|
---|
662 | begin
|
---|
663 | Temp[K] := Indexes[I];
|
---|
664 | Inc(I);
|
---|
665 | end
|
---|
666 | else
|
---|
667 | begin
|
---|
668 | Temp[K] := Indexes[J];
|
---|
669 | Inc(J);
|
---|
670 | end;
|
---|
671 | Inc(K);
|
---|
672 | until (I > I2) or (J > J2);
|
---|
673 |
|
---|
674 | while I <= I2 do
|
---|
675 | begin
|
---|
676 | Temp[K] := Indexes[I];
|
---|
677 | Inc(I); Inc(K);
|
---|
678 | end;
|
---|
679 | while J <= J2 do
|
---|
680 | begin
|
---|
681 | Temp[K] := Indexes[J];
|
---|
682 | Inc(J); Inc(K);
|
---|
683 | end;
|
---|
684 | for I := 0 to K - 1 do
|
---|
685 | begin
|
---|
686 | Indexes[I + I1] := Temp[I];
|
---|
687 | end;
|
---|
688 | end;
|
---|
689 |
|
---|
690 | procedure Recurse(I1, I2: Integer);
|
---|
691 | var
|
---|
692 | I, IX: Integer;
|
---|
693 | begin
|
---|
694 | if I1 = I2 then
|
---|
695 | Indexes[I1] := I1
|
---|
696 | else if Indexes[I1] = Indexes[I2] then
|
---|
697 | begin
|
---|
698 | if Values[I1].X <= Values[I2].X then
|
---|
699 | begin
|
---|
700 | for I := I1 to I2 do Indexes[I] := I;
|
---|
701 | end
|
---|
702 | else
|
---|
703 | begin
|
---|
704 | IX := I1 + I2;
|
---|
705 | for I := I1 to I2 do Indexes[I] := IX - I;
|
---|
706 | end;
|
---|
707 | end
|
---|
708 | else
|
---|
709 | begin
|
---|
710 | IX := (I1 + I2) div 2;
|
---|
711 | Recurse(I1, IX);
|
---|
712 | Recurse(IX + 1, I2);
|
---|
713 | Merge(I1, IX, IX + 1, I2);
|
---|
714 | end;
|
---|
715 | end;
|
---|
716 |
|
---|
717 | var
|
---|
718 | I, Index, S: Integer;
|
---|
719 | begin
|
---|
720 | SetLength(Temp, Length(Values));
|
---|
721 | SetLength(Indexes, Length(Values));
|
---|
722 |
|
---|
723 | Index := 0;
|
---|
724 | S := Math.Sign(Values[1].X - Values[0].X);
|
---|
725 | if S = 0 then S := 1;
|
---|
726 |
|
---|
727 | Indexes[0] := 0;
|
---|
728 | Bounds.Left := Values[0].X;
|
---|
729 | Bounds.Top := Values[0].Y;
|
---|
730 | Bounds.Right := Bounds.Left;
|
---|
731 | Bounds.Bottom := Bounds.Top;
|
---|
732 | for I := 1 to High(Values) do
|
---|
733 | begin
|
---|
734 | if Math.Sign(Values[I].X - Values[I - 1].X) = -S then
|
---|
735 | begin
|
---|
736 | S := -S;
|
---|
737 | Inc(Index);
|
---|
738 | end;
|
---|
739 |
|
---|
740 | if Values[I].X < Bounds.Left then
|
---|
741 | Bounds.Left := Values[I].X;
|
---|
742 | if Values[I].Y < Bounds.Top then
|
---|
743 | Bounds.Top := Values[I].Y;
|
---|
744 | if Values[I].X > Bounds.Right then
|
---|
745 | Bounds.Right := Values[I].X;
|
---|
746 | if Values[I].Y > Bounds.Bottom then
|
---|
747 | Bounds.Bottom := Values[I].Y;
|
---|
748 |
|
---|
749 | Indexes[I] := Index;
|
---|
750 | end;
|
---|
751 |
|
---|
752 | Recurse(0, High(Values));
|
---|
753 | end;
|
---|
754 |
|
---|
755 | function DelaunayTriangulation(Points: TArrayOfFloatPoint): TArrayOfTriangleVertexIndices;
|
---|
756 | var
|
---|
757 | Complete: array of Byte;
|
---|
758 | Edges: array of array [0 .. 1] of Integer;
|
---|
759 | ByteIndex, Bit: Byte;
|
---|
760 | MaxVerticesCount, EdgeCount, MaxEdgeCount, MaxTriangleCount: Integer;
|
---|
761 |
|
---|
762 | // For super triangle
|
---|
763 | ScaledDeltaMax: TFloat;
|
---|
764 | Mid: TFloatPoint;
|
---|
765 | Bounds: TFloatRect;
|
---|
766 |
|
---|
767 | // General Variables
|
---|
768 | SortedVertexIndices: TArrayOfInteger;
|
---|
769 | TriangleCount, VertexCount, I, J, K: Integer;
|
---|
770 | CenterX, CenterY, RadSqr: TFloat;
|
---|
771 | Inside: Boolean;
|
---|
772 | const
|
---|
773 | CSuperTriangleCount = 3; // -> super triangle
|
---|
774 | CTolerance = 0.000001;
|
---|
775 |
|
---|
776 | function InCircle(Pt, Pt1, Pt2, Pt3: TFloatPoint): Boolean;
|
---|
777 | // Return TRUE if the point Pt(x, y) lies inside the circumcircle made up by
|
---|
778 | // points Pt1(x, y) Pt2(x, y) Pt3(x, y)
|
---|
779 | // The circumcircle centre is returned in (CenterX, CenterY) and the radius r
|
---|
780 | // NOTE: A point on the edge is inside the circumcircle
|
---|
781 | var
|
---|
782 | M1, M2, MX1, MY1, MX2, MY2: Double;
|
---|
783 | DeltaX, DeltaY, DeltaRadSqr, AbsY1Y2, AbsY2Y3: Double;
|
---|
784 | begin
|
---|
785 | AbsY1Y2 := Abs(Pt1.Y - Pt2.Y);
|
---|
786 | AbsY2Y3 := Abs(Pt2.Y - Pt3.Y);
|
---|
787 |
|
---|
788 | // Check for coincident points
|
---|
789 | if (AbsY1Y2 < CTolerance) and (AbsY2Y3 < CTolerance) then
|
---|
790 | begin
|
---|
791 | Result := False;
|
---|
792 | Exit;
|
---|
793 | end;
|
---|
794 |
|
---|
795 | if AbsY1Y2 < CTolerance then
|
---|
796 | begin
|
---|
797 | M2 := -(Pt3.X - Pt2.X) / (Pt3.Y - Pt2.Y);
|
---|
798 | MX2 := (Pt2.X + Pt3.X) * 0.5;
|
---|
799 | MY2 := (Pt2.Y + Pt3.Y) * 0.5;
|
---|
800 | CenterX := (Pt2.X + Pt1.X) * 0.5;
|
---|
801 | CenterY := M2 * (CenterX - MX2) + MY2;
|
---|
802 | end
|
---|
803 | else if AbsY2Y3 < CTolerance then
|
---|
804 | begin
|
---|
805 | M1 := -(Pt2.X - Pt1.X) / (Pt2.Y - Pt1.Y);
|
---|
806 | MX1 := (Pt1.X + Pt2.X) * 0.5;
|
---|
807 | MY1 := (Pt1.Y + Pt2.Y) * 0.5;
|
---|
808 | CenterX := (Pt3.X + Pt2.X) * 0.5;
|
---|
809 | CenterY := M1 * (CenterX - MX1) + MY1;
|
---|
810 | end
|
---|
811 | else
|
---|
812 | begin
|
---|
813 | M1 := -(Pt2.X - Pt1.X) / (Pt2.Y - Pt1.Y);
|
---|
814 | M2 := -(Pt3.X - Pt2.X) / (Pt3.Y - Pt2.Y);
|
---|
815 | MX1 := (Pt1.X + Pt2.X) * 0.5;
|
---|
816 | MX2 := (Pt2.X + Pt3.X) * 0.5;
|
---|
817 | MY1 := (Pt1.Y + Pt2.Y) * 0.5;
|
---|
818 | MY2 := (Pt2.Y + Pt3.Y) * 0.5;
|
---|
819 |
|
---|
820 | CenterX := (M1 * MX1 - M2 * Mx2 + My2 - MY1) / (M1 - M2);
|
---|
821 | if (AbsY1Y2 > AbsY2Y3) then
|
---|
822 | CenterY := M1 * (CenterX - MX1) + MY1
|
---|
823 | else
|
---|
824 | CenterY := M2 * (CenterX - MX2) + MY2;
|
---|
825 | end;
|
---|
826 |
|
---|
827 | DeltaX := Pt2.X - CenterX;
|
---|
828 | DeltaY := Pt2.Y - CenterY;
|
---|
829 | RadSqr := DeltaX * DeltaX + DeltaY * DeltaY;
|
---|
830 | DeltaX := Pt.X - CenterX;
|
---|
831 | DeltaY := Pt.Y - CenterY;
|
---|
832 | DeltaRadSqr := Sqr(DeltaX) + Sqr(DeltaY);
|
---|
833 |
|
---|
834 | Result := (DeltaRadSqr - RadSqr) <= CTolerance;
|
---|
835 | end;
|
---|
836 |
|
---|
837 | begin
|
---|
838 | VertexCount := Length(Points);
|
---|
839 | MaxVerticesCount := VertexCount + CSuperTriangleCount;
|
---|
840 |
|
---|
841 | // Sort points by x value and find maximum and minimum vertex bounds.
|
---|
842 | FastMergeSortX(Points, SortedVertexIndices, Bounds);
|
---|
843 |
|
---|
844 | // set dynamic array sizes
|
---|
845 | SetLength(Points, MaxVerticesCount);
|
---|
846 | MaxTriangleCount := 2 * (MaxVerticesCount - 1);
|
---|
847 | SetLength(Result, MaxTriangleCount);
|
---|
848 | MaxEdgeCount := 3 * (MaxVerticesCount - 1);
|
---|
849 | SetLength(Edges, MaxEdgeCount);
|
---|
850 | SetLength(Complete, (MaxTriangleCount + 7) shr 3);
|
---|
851 |
|
---|
852 | // This is to allow calculation of the bounding triangle
|
---|
853 | with Bounds do
|
---|
854 | begin
|
---|
855 | ScaledDeltaMax := 30 * Max(Right - Left, Bottom - Top);
|
---|
856 | Mid := FloatPoint((Left + Right) * 0.5, (Top + Bottom) * 0.5);
|
---|
857 | end;
|
---|
858 |
|
---|
859 | // Set up the super triangle
|
---|
860 | // This is a triangle which encompasses all the sample points. The super
|
---|
861 | // triangle coordinates are added to the end of the vertex list. The super
|
---|
862 | // triangle is the first triangle in the triangle list.
|
---|
863 | Points[VertexCount] := FloatPoint(Mid.X - ScaledDeltaMax, Mid.Y - ScaledDeltaMax);
|
---|
864 | Points[VertexCount + 1] := FloatPoint(Mid.X + ScaledDeltaMax, Mid.Y);
|
---|
865 | Points[VertexCount + 2] := FloatPoint(Mid.X, Mid.Y + ScaledDeltaMax);
|
---|
866 |
|
---|
867 | Result[0, 0] := VertexCount;
|
---|
868 | Result[0, 1] := VertexCount + 1;
|
---|
869 | Result[0, 2] := VertexCount + 2;
|
---|
870 |
|
---|
871 | Complete[0] := 0;
|
---|
872 | TriangleCount := 1;
|
---|
873 |
|
---|
874 | // Include each point one at a time into the existing mesh
|
---|
875 | for I := 0 to VertexCount - 1 do
|
---|
876 | begin
|
---|
877 | EdgeCount := 0;
|
---|
878 |
|
---|
879 | // Set up the edge buffer.
|
---|
880 | // If the point [x, y] lies inside the circumcircle then the hree edges of
|
---|
881 | // that triangle are added to the edge buffer.
|
---|
882 | J := 0;
|
---|
883 | repeat
|
---|
884 | if Complete[J shr 3] and (1 shl (J and $7)) = 0 then
|
---|
885 | begin
|
---|
886 | Inside := InCircle(Points[SortedVertexIndices[I]],
|
---|
887 | Points[Result[J, 0]], Points[Result[J, 1]], Points[Result[J, 2]]);
|
---|
888 |
|
---|
889 | ByteIndex := J shr 3;
|
---|
890 | Bit := 1 shl (J and $7);
|
---|
891 | if (CenterX < Points[SortedVertexIndices[I]].X) and
|
---|
892 | ((Sqr(Points[SortedVertexIndices[I]].X - CenterX)) > RadSqr) then
|
---|
893 | Complete[ByteIndex] := Complete[ByteIndex] or Bit
|
---|
894 | else
|
---|
895 | if Inside then
|
---|
896 | begin
|
---|
897 | Edges[EdgeCount + 0, 0] := Result[J, 0];
|
---|
898 | Edges[EdgeCount + 0, 1] := Result[J, 1];
|
---|
899 | Edges[EdgeCount + 1, 0] := Result[J, 1];
|
---|
900 | Edges[EdgeCount + 1, 1] := Result[J, 2];
|
---|
901 | Edges[EdgeCount + 2, 0] := Result[J, 2];
|
---|
902 | Edges[EdgeCount + 2, 1] := Result[J, 0];
|
---|
903 | EdgeCount := EdgeCount + 3;
|
---|
904 | Assert(EdgeCount <= MaxEdgeCount);
|
---|
905 |
|
---|
906 | TriangleCount := TriangleCount - 1;
|
---|
907 | Result[J] := Result[TriangleCount];
|
---|
908 |
|
---|
909 | Complete[ByteIndex] := (Complete[ByteIndex] and (not Bit))
|
---|
910 | or (Complete[TriangleCount shr 3] and Bit);
|
---|
911 | Continue;
|
---|
912 | end;
|
---|
913 | end;
|
---|
914 | J := J + 1;
|
---|
915 | until J >= TriangleCount;
|
---|
916 |
|
---|
917 | // Tag multiple edges
|
---|
918 | // Note: if all triangles are specified anticlockwise then all
|
---|
919 | // interior edges are opposite pointing in direction.
|
---|
920 | for J := 0 to EdgeCount - 2 do
|
---|
921 | begin
|
---|
922 | if (Edges[J, 0] <> -1) or (Edges[J, 1] <> -1) then
|
---|
923 | begin
|
---|
924 | for K := J + 1 to EdgeCount - 1 do
|
---|
925 | begin
|
---|
926 | if (Edges[K, 0] <> -1) or (Edges[K, 1] <> -1) then
|
---|
927 | begin
|
---|
928 | if (Edges[J, 0] = Edges[K, 1]) and
|
---|
929 | (Edges[J, 1] = Edges[K, 0]) then
|
---|
930 | begin
|
---|
931 | Edges[J, 0] := -1;
|
---|
932 | Edges[J, 1] := -1;
|
---|
933 | Edges[K, 1] := -1;
|
---|
934 | Edges[K, 0] := -1;
|
---|
935 | end;
|
---|
936 | end;
|
---|
937 | end;
|
---|
938 | end;
|
---|
939 | end;
|
---|
940 |
|
---|
941 | // Form new triangles for the current point.
|
---|
942 | // Skipping over any tagged edges. All edges are arranged in clockwise
|
---|
943 | // order.
|
---|
944 | for J := 0 to EdgeCount - 1 do
|
---|
945 | begin
|
---|
946 | if (Edges[J, 0] <> -1) or (Edges[J, 1] <> -1) then
|
---|
947 | begin
|
---|
948 | Result[TriangleCount, 0] := Edges[J, 0];
|
---|
949 | Result[TriangleCount, 1] := Edges[J, 1];
|
---|
950 | Result[TriangleCount, 2] := SortedVertexIndices[I];
|
---|
951 | ByteIndex := TriangleCount shr 3;
|
---|
952 | Bit := 1 shl (TriangleCount and $7);
|
---|
953 | Complete[ByteIndex] := Complete[ByteIndex] and not Bit;
|
---|
954 | Inc(TriangleCount);
|
---|
955 | Assert(TriangleCount <= MaxTriangleCount);
|
---|
956 | end;
|
---|
957 | end;
|
---|
958 | end;
|
---|
959 |
|
---|
960 | // Remove triangles with supertriangle vertices
|
---|
961 | // These are triangles which have a vertex number greater than VertexCount
|
---|
962 | I := 0;
|
---|
963 | repeat
|
---|
964 | if (Result[I, 0] >= VertexCount) or
|
---|
965 | (Result[I, 1] >= VertexCount) or
|
---|
966 | (Result[I, 2] >= VertexCount) then
|
---|
967 | begin
|
---|
968 | TriangleCount := TriangleCount - 1;
|
---|
969 | Result[I, 0] := Result[TriangleCount, 0];
|
---|
970 | Result[I, 1] := Result[TriangleCount, 1];
|
---|
971 | Result[I, 2] := Result[TriangleCount, 2];
|
---|
972 | I := I - 1;
|
---|
973 | end;
|
---|
974 | I := I + 1;
|
---|
975 | until I >= TriangleCount;
|
---|
976 |
|
---|
977 | SetLength(Points, Length(Points) - 3);
|
---|
978 | SetLength(Result, TriangleCount);
|
---|
979 | end;
|
---|
980 |
|
---|
981 | function BuildArc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat;
|
---|
982 | Steps: Integer): TArrayOfFloatPoint;
|
---|
983 | var
|
---|
984 | I: Integer;
|
---|
985 | C, D: TFloatPoint;
|
---|
986 | begin
|
---|
987 | SetLength(Result, Steps);
|
---|
988 | SinCos(StartAngle, Radius, C.Y, C.X);
|
---|
989 | Result[0] := OffsetPoint(P, C);
|
---|
990 |
|
---|
991 | GR32_Math.SinCos((EndAngle - StartAngle) / (Steps - 1), D.Y, D.X);
|
---|
992 | for I := 1 to Steps - 1 do
|
---|
993 | begin
|
---|
994 | C := FloatPoint(C.X * D.X - C.Y * D.Y, C.Y * D.X + C.X * D.Y);
|
---|
995 | Result[I] := OffsetPoint(P, C);
|
---|
996 | end;
|
---|
997 | end;
|
---|
998 |
|
---|
999 | function BuildArc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat): TArrayOfFloatPoint;
|
---|
1000 | const
|
---|
1001 | MINSTEPS = 6;
|
---|
1002 | SQUAREDMINSTEPS = Sqr(MINSTEPS);
|
---|
1003 | var
|
---|
1004 | Temp: TFloat;
|
---|
1005 | Steps: Integer;
|
---|
1006 | begin
|
---|
1007 | // The code below was previously:
|
---|
1008 | //
|
---|
1009 | // Steps := Max(MINSTEPS, System.Round(Sqrt(Abs(Radius)) *
|
---|
1010 | // Abs(EndAngle - StartAngle)));
|
---|
1011 | //
|
---|
1012 | // However, for small radii, the square root calculation is performed with
|
---|
1013 | // the result that the output is set to 6 anyway. In this case (only a few
|
---|
1014 | // drawing operations), the performance spend for this calculation is dominant
|
---|
1015 | // for large radii (when a lot of CPU intensive drawing takes place), the
|
---|
1016 | // more expensive float point comparison (Temp < SQUAREDMINSTEPS) is not very
|
---|
1017 | // significant
|
---|
1018 |
|
---|
1019 | Temp := Abs(Radius) * Sqr(EndAngle - StartAngle);
|
---|
1020 | if Temp < SQUAREDMINSTEPS then
|
---|
1021 | Steps := 6
|
---|
1022 | else
|
---|
1023 | Steps := Round(Sqrt(Temp));
|
---|
1024 | Result := BuildArc(P, StartAngle, EndAngle, Radius, Steps);
|
---|
1025 | end;
|
---|
1026 |
|
---|
1027 | function BuildArc(const P: TFixedPoint; StartAngle, EndAngle, Radius: TFloat;
|
---|
1028 | Steps: Integer): TArrayOfFixedPoint;
|
---|
1029 | var
|
---|
1030 | I: Integer;
|
---|
1031 | C, D: TFloatPoint;
|
---|
1032 | begin
|
---|
1033 | SetLength(Result, Steps);
|
---|
1034 | SinCos(StartAngle, Radius, C.Y, C.X);
|
---|
1035 | Result[0] := OffsetPoint(P, C);
|
---|
1036 |
|
---|
1037 | GR32_Math.SinCos((EndAngle - StartAngle) / (Steps - 1), D.Y, D.X);
|
---|
1038 | for I := 1 to Steps - 1 do
|
---|
1039 | begin
|
---|
1040 | C := FloatPoint(C.X * D.X - C.Y * D.Y, C.Y * D.X + C.X * D.Y);
|
---|
1041 | Result[I] := OffsetPoint(P, FixedPoint(C));
|
---|
1042 | end;
|
---|
1043 | end;
|
---|
1044 |
|
---|
1045 | function BuildArc(const P: TFixedPoint; StartAngle, EndAngle, Radius: TFloat): TArrayOfFixedPoint;
|
---|
1046 | const
|
---|
1047 | MINSTEPS = 6;
|
---|
1048 | SQUAREDMINSTEPS = Sqr(MINSTEPS);
|
---|
1049 | var
|
---|
1050 | Temp: TFloat;
|
---|
1051 | Steps: Integer;
|
---|
1052 | begin
|
---|
1053 | // The code below was previously:
|
---|
1054 | //
|
---|
1055 | // Steps := Clamp(System.Round(Sqrt(Abs(Radius)) *
|
---|
1056 | // Abs(EndAngle - StartAngle)), MINSTEPS, $100000);
|
---|
1057 | //
|
---|
1058 | // However, for small radii, the square root calculation is performed with
|
---|
1059 | // the result that the output is set to 6 anyway. In this case (only a few
|
---|
1060 | // drawing operations), the performance spend for this calculation is dominant
|
---|
1061 | // for large radii (when a lot of CPU intensive drawing takes place), the
|
---|
1062 | // more expensive float point comparison (Temp < SQUAREDMINSTEPS) is not very
|
---|
1063 | // significant
|
---|
1064 |
|
---|
1065 | Temp := Abs(Radius) * Sqr(EndAngle - StartAngle);
|
---|
1066 | if Temp < SQUAREDMINSTEPS then
|
---|
1067 | Steps := MINSTEPS
|
---|
1068 | else
|
---|
1069 | Steps := Clamp(Round(Sqrt(Temp)), $100000);
|
---|
1070 | Result := BuildArc(P, StartAngle, EndAngle, Radius, Steps);
|
---|
1071 | end;
|
---|
1072 |
|
---|
1073 | function Line(const P1, P2: TFloatPoint): TArrayOfFloatPoint;
|
---|
1074 | begin
|
---|
1075 | SetLength(Result, 2);
|
---|
1076 | Result[0] := P1;
|
---|
1077 | Result[1] := P2;
|
---|
1078 | end;
|
---|
1079 |
|
---|
1080 | function Line(const X1, Y1, X2, Y2: TFloat): TArrayOfFloatPoint; overload;
|
---|
1081 | begin
|
---|
1082 | SetLength(Result, 2);
|
---|
1083 | Result[0] := FloatPoint(X1, Y1);
|
---|
1084 | Result[1] := FloatPoint(X2, Y2);
|
---|
1085 | end;
|
---|
1086 |
|
---|
1087 | function VertLine(const X, Y1, Y2: TFloat): TArrayOfFloatPoint;
|
---|
1088 | begin
|
---|
1089 | SetLength(Result, 2);
|
---|
1090 | Result[0] := FloatPoint(X, Y1);
|
---|
1091 | Result[1] := FloatPoint(X, Y2);
|
---|
1092 | end;
|
---|
1093 |
|
---|
1094 | function HorzLine(const X1, Y, X2: TFloat): TArrayOfFloatPoint;
|
---|
1095 | begin
|
---|
1096 | SetLength(Result, 2);
|
---|
1097 | Result[0] := FloatPoint(X1, Y);
|
---|
1098 | Result[1] := FloatPoint(X2, Y);
|
---|
1099 | end;
|
---|
1100 |
|
---|
1101 | function CalculateCircleSteps(Radius: TFloat): Cardinal;
|
---|
1102 | var
|
---|
1103 | AbsRadius: TFloat;
|
---|
1104 | begin
|
---|
1105 | AbsRadius := Abs(Radius);
|
---|
1106 | Result := Trunc(Pi / (ArcCos(AbsRadius / (AbsRadius + 0.125))));
|
---|
1107 | end;
|
---|
1108 |
|
---|
1109 | function Circle(const P: TFloatPoint; const Radius: TFloat;
|
---|
1110 | Steps: Integer): TArrayOfFloatPoint;
|
---|
1111 | var
|
---|
1112 | I: Integer;
|
---|
1113 | M: TFloat;
|
---|
1114 | C, D: TFloatPoint;
|
---|
1115 | begin
|
---|
1116 | if Steps <= 0 then
|
---|
1117 | Steps := CalculateCircleSteps(Radius);
|
---|
1118 |
|
---|
1119 | SetLength(Result, Steps);
|
---|
1120 | M := 2 * System.Pi / Steps;
|
---|
1121 |
|
---|
1122 | // first item
|
---|
1123 | Result[0].X := Radius + P.X;
|
---|
1124 | Result[0].Y := P.Y;
|
---|
1125 |
|
---|
1126 | // calculate complex offset
|
---|
1127 | GR32_Math.SinCos(M, C.Y, C.X);
|
---|
1128 | D.X := Radius * C.X;
|
---|
1129 | D.Y := Radius * C.Y;
|
---|
1130 |
|
---|
1131 | // second item
|
---|
1132 | Result[1].X := D.X + P.X;
|
---|
1133 | Result[1].Y := D.Y + P.Y;
|
---|
1134 |
|
---|
1135 | // other items
|
---|
1136 | for I := 2 to Steps - 1 do
|
---|
1137 | begin
|
---|
1138 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
---|
1139 |
|
---|
1140 | Result[I].X := D.X + P.X;
|
---|
1141 | Result[I].Y := D.Y + P.Y;
|
---|
1142 | end;
|
---|
1143 | end;
|
---|
1144 |
|
---|
1145 | function Circle(const P: TFloatPoint; const Radius: TFloat): TArrayOfFloatPoint;
|
---|
1146 | begin
|
---|
1147 | Result := Circle(P, Radius, CalculateCircleSteps(Radius));
|
---|
1148 | end;
|
---|
1149 |
|
---|
1150 | function Circle(const X, Y, Radius: TFloat; Steps: Integer): TArrayOfFloatPoint;
|
---|
1151 | begin
|
---|
1152 | Result := Circle(FloatPoint(X, Y), Radius, Steps);
|
---|
1153 | end;
|
---|
1154 |
|
---|
1155 | function Circle(const X, Y, Radius: TFloat): TArrayOfFloatPoint;
|
---|
1156 | begin
|
---|
1157 | Result := Circle(FloatPoint(X, Y), Radius, CalculateCircleSteps(Radius));
|
---|
1158 | end;
|
---|
1159 |
|
---|
1160 | function Circle(const R: TRect): TArrayOfFloatPoint;
|
---|
1161 | begin
|
---|
1162 | Result := Circle(
|
---|
1163 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
---|
1164 | Min(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)));
|
---|
1165 | end;
|
---|
1166 |
|
---|
1167 | function Circle(const R: TRect; Steps: Integer): TArrayOfFloatPoint;
|
---|
1168 | begin
|
---|
1169 | Result := Circle(
|
---|
1170 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
---|
1171 | Min(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)), Steps);
|
---|
1172 | end;
|
---|
1173 |
|
---|
1174 | function Circle(const R: TFloatRect): TArrayOfFloatPoint;
|
---|
1175 | begin
|
---|
1176 | Result := Circle(
|
---|
1177 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
---|
1178 | Min(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)));
|
---|
1179 | end;
|
---|
1180 |
|
---|
1181 | function Circle(const R: TFloatRect; Steps: Integer): TArrayOfFloatPoint;
|
---|
1182 | begin
|
---|
1183 | Result := Circle(
|
---|
1184 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
---|
1185 | Min(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)), Steps);
|
---|
1186 | end;
|
---|
1187 |
|
---|
1188 | function Pie(const P: TFloatPoint; const Radius: TFloat;
|
---|
1189 | const Angle, Offset: TFloat; Steps: Integer): TArrayOfFloatPoint;
|
---|
1190 | var
|
---|
1191 | I: Integer;
|
---|
1192 | C, D: TFloatPoint;
|
---|
1193 | begin
|
---|
1194 | SetLength(Result, Steps + 2);
|
---|
1195 |
|
---|
1196 | Result[0] := P;
|
---|
1197 |
|
---|
1198 | // calculate initial position
|
---|
1199 | GR32_Math.SinCos(Offset, Radius, D.Y, D.X);
|
---|
1200 | Result[1].X := D.X + P.X;
|
---|
1201 | Result[1].Y := D.Y + P.Y;
|
---|
1202 |
|
---|
1203 | // calculate complex offset
|
---|
1204 | GR32_Math.SinCos(Angle / Steps, C.Y, C.X);
|
---|
1205 |
|
---|
1206 | // other items
|
---|
1207 | for I := 2 to Steps + 1 do
|
---|
1208 | begin
|
---|
1209 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
---|
1210 |
|
---|
1211 | Result[I].X := D.X + P.X;
|
---|
1212 | Result[I].Y := D.Y + P.Y;
|
---|
1213 | end;
|
---|
1214 | end;
|
---|
1215 |
|
---|
1216 | function Pie(const P: TFloatPoint; const Radius: TFloat;
|
---|
1217 | const Angle: TFloat; const Offset: TFloat = 0): TArrayOfFloatPoint;
|
---|
1218 | begin
|
---|
1219 | Result := Pie(P, Radius, Angle, Offset, CalculateCircleSteps(Radius));
|
---|
1220 | end;
|
---|
1221 |
|
---|
1222 | function Pie(const P: TFloatPoint; const Radius: TFloat;
|
---|
1223 | const Angle: TFloat; Steps: Integer): TArrayOfFloatPoint;
|
---|
1224 | begin
|
---|
1225 | Result := Pie(P, Radius, Angle, 0, Steps);
|
---|
1226 | end;
|
---|
1227 |
|
---|
1228 | function Pie(const X, Y, Radius: TFloat; const Angle: TFloat;
|
---|
1229 | const Offset: TFloat = 0): TArrayOfFloatPoint;
|
---|
1230 | begin
|
---|
1231 | Result := Pie(FloatPoint(X, Y), Radius, Angle, Offset, CalculateCircleSteps(Radius));
|
---|
1232 | end;
|
---|
1233 |
|
---|
1234 | function Pie(const X, Y, Radius: TFloat; const Angle, Offset: TFloat;
|
---|
1235 | Steps: Integer): TArrayOfFloatPoint;
|
---|
1236 | begin
|
---|
1237 | Result := Pie(FloatPoint(X, Y), Radius, Angle, Offset, Steps);
|
---|
1238 | end;
|
---|
1239 |
|
---|
1240 | function Pie(const X, Y, Radius: TFloat; const Angle: TFloat;
|
---|
1241 | Steps: Integer): TArrayOfFloatPoint;
|
---|
1242 | begin
|
---|
1243 | Result := Pie(FloatPoint(X, Y), Radius, Angle, 0, Steps);
|
---|
1244 | end;
|
---|
1245 |
|
---|
1246 | function Ellipse(const P, R: TFloatPoint; Steps: Integer): TArrayOfFloatPoint;
|
---|
1247 | var
|
---|
1248 | I: Integer;
|
---|
1249 | M: TFloat;
|
---|
1250 | C, D: TFloatPoint;
|
---|
1251 | begin
|
---|
1252 | SetLength(Result, Steps);
|
---|
1253 | M := 2 * System.Pi / Steps;
|
---|
1254 |
|
---|
1255 | // first item
|
---|
1256 | Result[0].X := R.X + P.X;
|
---|
1257 | Result[0].Y := P.Y;
|
---|
1258 |
|
---|
1259 | // calculate complex offset
|
---|
1260 | GR32_Math.SinCos(M, C.Y, C.X);
|
---|
1261 | D := C;
|
---|
1262 |
|
---|
1263 | // second item
|
---|
1264 | Result[1].X := R.X * D.X + P.X;
|
---|
1265 | Result[1].Y := R.Y * D.Y + P.Y;
|
---|
1266 |
|
---|
1267 | // other items
|
---|
1268 | for I := 2 to Steps - 1 do
|
---|
1269 | begin
|
---|
1270 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
---|
1271 |
|
---|
1272 | Result[I].X := R.X * D.X + P.X;
|
---|
1273 | Result[I].Y := R.Y * D.Y + P.Y;
|
---|
1274 | end;
|
---|
1275 | end;
|
---|
1276 |
|
---|
1277 | function Ellipse(const P, R: TFloatPoint): TArrayOfFloatPoint;
|
---|
1278 | begin
|
---|
1279 | Result := Ellipse(P, R, CalculateCircleSteps(Min(R.X, R.Y)));
|
---|
1280 | end;
|
---|
1281 |
|
---|
1282 | function Ellipse(const X, Y, Rx, Ry: TFloat; Steps: Integer): TArrayOfFloatPoint;
|
---|
1283 | begin
|
---|
1284 | Result := Ellipse(FloatPoint(X, Y), FloatPoint(Rx, Ry), Steps);
|
---|
1285 | end;
|
---|
1286 |
|
---|
1287 | function Ellipse(const X, Y, Rx, Ry: TFloat): TArrayOfFloatPoint;
|
---|
1288 | begin
|
---|
1289 | Result := Ellipse(FloatPoint(X, Y), FloatPoint(Rx, Ry),
|
---|
1290 | CalculateCircleSteps(Min(Rx, Ry)));
|
---|
1291 | end;
|
---|
1292 |
|
---|
1293 | function Ellipse(const R: TRect): TArrayOfFloatPoint;
|
---|
1294 | begin
|
---|
1295 | Result := Ellipse(
|
---|
1296 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
---|
1297 | FloatPoint(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)));
|
---|
1298 | end;
|
---|
1299 |
|
---|
1300 | function Ellipse(const R: TFloatRect): TArrayOfFloatPoint;
|
---|
1301 | begin
|
---|
1302 | Result := Ellipse(
|
---|
1303 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
---|
1304 | FloatPoint(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)));
|
---|
1305 | end;
|
---|
1306 |
|
---|
1307 | function Ellipse(const R: TRect; Steps: Integer): TArrayOfFloatPoint;
|
---|
1308 | begin
|
---|
1309 | Result := Ellipse(
|
---|
1310 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
---|
1311 | FloatPoint(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)), Steps);
|
---|
1312 | end;
|
---|
1313 |
|
---|
1314 | function Ellipse(const R: TFloatRect; Steps: Integer): TArrayOfFloatPoint;
|
---|
1315 | begin
|
---|
1316 | Result := Ellipse(
|
---|
1317 | FloatPoint(0.5 * (R.Right + R.Left), 0.5 * (R.Bottom + R.Top)),
|
---|
1318 | FloatPoint(0.5 * (R.Right - R.Left), 0.5 * (R.Bottom - R.Top)), Steps);
|
---|
1319 | end;
|
---|
1320 |
|
---|
1321 | function Star(const X, Y, Radius: TFloat; Vertices: Integer = 5;
|
---|
1322 | Rotation: TFloat = 0): TArrayOfFloatPoint;
|
---|
1323 | var
|
---|
1324 | Alpha, Ratio: TFloat;
|
---|
1325 | begin
|
---|
1326 | Alpha := Pi * (Vertices - 2 * ((Vertices - 1) shr 1)) / Vertices;
|
---|
1327 | Ratio := Sin(Alpha * 0.5) / Sin( Alpha * 0.5 + Pi / Vertices);
|
---|
1328 | Result := Star(X, Y, Ratio * Radius, Radius, Vertices, Rotation);
|
---|
1329 | end;
|
---|
1330 |
|
---|
1331 | function Star(const P: TFloatPoint; const Radius: TFloat; Vertices: Integer = 5;
|
---|
1332 | Rotation: TFloat = 0): TArrayOfFloatPoint;
|
---|
1333 | var
|
---|
1334 | Alpha, Ratio: TFloat;
|
---|
1335 | begin
|
---|
1336 | Alpha := Pi * (Vertices - 2 * ((Vertices - 1) shr 1)) / Vertices;
|
---|
1337 | Ratio := Sin(Alpha * 0.5) / Sin(Alpha * 0.5 + Pi / Vertices);
|
---|
1338 | Result := Star(P, Ratio * Radius, Radius, Vertices, Rotation);
|
---|
1339 | end;
|
---|
1340 |
|
---|
1341 | function Star(const X, Y, InnerRadius, OuterRadius: TFloat;
|
---|
1342 | Vertices: Integer = 5; Rotation: TFloat = 0): TArrayOfFloatPoint;
|
---|
1343 | begin
|
---|
1344 | Result := Star(FloatPoint(X, Y), InnerRadius, OuterRadius, Vertices, Rotation);
|
---|
1345 | end;
|
---|
1346 |
|
---|
1347 | function Star(const P: TFloatPoint; const InnerRadius, OuterRadius: TFloat;
|
---|
1348 | Vertices: Integer = 5; Rotation: TFloat = 0): TArrayOfFloatPoint;
|
---|
1349 | var
|
---|
1350 | I: Integer;
|
---|
1351 | M: TFloat;
|
---|
1352 | C, D: TFloatPoint;
|
---|
1353 | begin
|
---|
1354 | SetLength(Result, 2 * Vertices);
|
---|
1355 | M := System.Pi / Vertices;
|
---|
1356 |
|
---|
1357 | // calculate complex offset
|
---|
1358 | GR32_Math.SinCos(M, C.Y, C.X);
|
---|
1359 |
|
---|
1360 | // first item
|
---|
1361 | if Rotation = 0 then
|
---|
1362 | begin
|
---|
1363 | Result[0].X := OuterRadius + P.X;
|
---|
1364 | Result[0].Y := P.Y;
|
---|
1365 | D := C;
|
---|
1366 | end
|
---|
1367 | else
|
---|
1368 | begin
|
---|
1369 | GR32_Math.SinCos(Rotation, D.Y, D.X);
|
---|
1370 | Result[0].X := OuterRadius * D.X + P.X;
|
---|
1371 | Result[0].Y := OuterRadius * D.Y + P.Y;
|
---|
1372 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
---|
1373 | end;
|
---|
1374 |
|
---|
1375 | // second item
|
---|
1376 | Result[1].X := InnerRadius * D.X + P.X;
|
---|
1377 | Result[1].Y := InnerRadius * D.Y + P.Y;
|
---|
1378 |
|
---|
1379 | // other items
|
---|
1380 | for I := 2 to (2 * Vertices) - 1 do
|
---|
1381 | begin
|
---|
1382 | D := FloatPoint(D.X * C.X - D.Y * C.Y, D.Y * C.X + D.X * C.Y);
|
---|
1383 |
|
---|
1384 | if I mod 2 = 0 then
|
---|
1385 | begin
|
---|
1386 | Result[I].X := OuterRadius * D.X + P.X;
|
---|
1387 | Result[I].Y := OuterRadius * D.Y + P.Y;
|
---|
1388 | end
|
---|
1389 | else
|
---|
1390 | begin
|
---|
1391 | Result[I].X := InnerRadius * D.X + P.X;
|
---|
1392 | Result[I].Y := InnerRadius * D.Y + P.Y;
|
---|
1393 | end;
|
---|
1394 | end;
|
---|
1395 | end;
|
---|
1396 |
|
---|
1397 | function Rectangle(const R: TFloatRect): TArrayOfFloatPoint;
|
---|
1398 | begin
|
---|
1399 | SetLength(Result, 4);
|
---|
1400 | Result[0] := R.TopLeft;
|
---|
1401 | Result[1] := FloatPoint(R.Right, R.Top);
|
---|
1402 | Result[2] := R.BottomRight;
|
---|
1403 | Result[3] := FloatPoint(R.Left, R.Bottom);
|
---|
1404 | end;
|
---|
1405 |
|
---|
1406 | function RoundRect(const R: TFloatRect; const Radius: TFloat): TArrayOfFloatPoint;
|
---|
1407 | var
|
---|
1408 | R2: TFloatRect;
|
---|
1409 | begin
|
---|
1410 | R2 := R;
|
---|
1411 | GR32.InflateRect(R2, -Radius, -Radius);
|
---|
1412 | Result := Grow(Rectangle(R2), Radius, jsRound, True);
|
---|
1413 | end;
|
---|
1414 |
|
---|
1415 | function BuildNormals(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint;
|
---|
1416 | const
|
---|
1417 | EPSILON = 1E-4;
|
---|
1418 | var
|
---|
1419 | I, Count, NextI: Integer;
|
---|
1420 | dx, dy, f: Double;
|
---|
1421 | begin
|
---|
1422 | Count := Length(Points);
|
---|
1423 | SetLength(Result, Count);
|
---|
1424 |
|
---|
1425 | I := 0;
|
---|
1426 | NextI := 1;
|
---|
1427 |
|
---|
1428 | while I < Count do
|
---|
1429 | begin
|
---|
1430 | if NextI >= Count then NextI := 0;
|
---|
1431 |
|
---|
1432 | dx := Points[NextI].X - Points[I].X;
|
---|
1433 | dy := Points[NextI].Y - Points[I].Y;
|
---|
1434 | f := GR32_Math.Hypot(dx, dy);
|
---|
1435 | if (f > EPSILON) then
|
---|
1436 | begin
|
---|
1437 | f := 1 / f;
|
---|
1438 | dx := dx * f;
|
---|
1439 | dy := dy * f;
|
---|
1440 | end;
|
---|
1441 | Result[I].X := dy;
|
---|
1442 |
|
---|
1443 | Result[I].Y := -dx;
|
---|
1444 |
|
---|
1445 | Inc(I);
|
---|
1446 | Inc(NextI);
|
---|
1447 | end;
|
---|
1448 | end;
|
---|
1449 |
|
---|
1450 | function BuildNormals(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint;
|
---|
1451 | var
|
---|
1452 | I, Count, NextI: Integer;
|
---|
1453 | dx, dy, f: TFixed;
|
---|
1454 | begin
|
---|
1455 | Count := Length(Points);
|
---|
1456 | SetLength(Result, Count);
|
---|
1457 |
|
---|
1458 | I := 0;
|
---|
1459 | NextI := 1;
|
---|
1460 |
|
---|
1461 | while I < Count do
|
---|
1462 | begin
|
---|
1463 | if NextI >= Count then NextI := 0;
|
---|
1464 |
|
---|
1465 | dx := Points[NextI].X - Points[I].X;
|
---|
1466 | dy := Points[NextI].Y - Points[I].Y;
|
---|
1467 | f := GR32_Math.Hypot(dx, dy);
|
---|
1468 | if (f <> 0) then
|
---|
1469 | begin
|
---|
1470 | dx := FixedDiv(dx, f);
|
---|
1471 | dy := FixedDiv(dy, f);
|
---|
1472 | end;
|
---|
1473 |
|
---|
1474 | Result[I].X := dy;
|
---|
1475 | Result[I].Y := -dx;
|
---|
1476 |
|
---|
1477 | Inc(I);
|
---|
1478 | Inc(NextI);
|
---|
1479 | end;
|
---|
1480 | end;
|
---|
1481 |
|
---|
1482 | function Grow(const Points: TArrayOfFloatPoint; const Normals: TArrayOfFloatPoint;
|
---|
1483 | const Delta: TFloat; JoinStyle: TJoinStyle; Closed: Boolean; MiterLimit: TFloat): TArrayOfFloatPoint; overload;
|
---|
1484 | const
|
---|
1485 | BUFFSIZEINCREMENT = 128;
|
---|
1486 | MINDISTPIXEL = 1.414; // just a little bit smaller than sqrt(2),
|
---|
1487 | // -> set to about 2.5 for a similar output with the previous version
|
---|
1488 | var
|
---|
1489 | I, L, H: Integer;
|
---|
1490 | ResSize, BuffSize: Integer;
|
---|
1491 | PX, PY: TFloat;
|
---|
1492 | AngleInv, RMin: TFloat;
|
---|
1493 | A, B, Dm: TFloatPoint;
|
---|
1494 |
|
---|
1495 | procedure AddPoint(const LongDeltaX, LongDeltaY: TFloat);
|
---|
1496 | begin
|
---|
1497 | if ResSize = BuffSize then
|
---|
1498 | begin
|
---|
1499 | Inc(BuffSize, BUFFSIZEINCREMENT);
|
---|
1500 | SetLength(Result, BuffSize);
|
---|
1501 | end;
|
---|
1502 | Result[ResSize] := FloatPoint(PX + LongDeltaX, PY + LongDeltaY);
|
---|
1503 | Inc(ResSize);
|
---|
1504 | end;
|
---|
1505 |
|
---|
1506 | procedure AddMitered(const X1, Y1, X2, Y2: TFloat);
|
---|
1507 | var
|
---|
1508 | R, CX, CY: TFloat;
|
---|
1509 | begin
|
---|
1510 | CX := X1 + X2;
|
---|
1511 | CY := Y1 + Y2;
|
---|
1512 |
|
---|
1513 | R := X1 * CX + Y1 * CY; //(1 - cos(ß)) (range: 0 <= R <= 2)
|
---|
1514 | if R < RMin then
|
---|
1515 | begin
|
---|
1516 | AddPoint(Delta * X1, Delta * Y1);
|
---|
1517 | AddPoint(Delta * X2, Delta * Y2);
|
---|
1518 | end
|
---|
1519 | else
|
---|
1520 | begin
|
---|
1521 | R := Delta / R;
|
---|
1522 | AddPoint(CX * R, CY * R)
|
---|
1523 | end;
|
---|
1524 | end;
|
---|
1525 |
|
---|
1526 | procedure AddBevelled(const X1, Y1, X2, Y2: TFloat);
|
---|
1527 | var
|
---|
1528 | R: TFloat;
|
---|
1529 | begin
|
---|
1530 | R := X1 * Y2 - X2 * Y1; // cross product
|
---|
1531 | if R * Delta <= 0 then // ie angle is concave
|
---|
1532 | AddMitered(X1, Y1, X2, Y2)
|
---|
1533 | else
|
---|
1534 | begin
|
---|
1535 | AddPoint(Delta * X1, Delta * Y1);
|
---|
1536 | AddPoint(Delta * X2, Delta * Y2);
|
---|
1537 | end;
|
---|
1538 | end;
|
---|
1539 |
|
---|
1540 | procedure AddRoundedJoin(const X1, Y1, X2, Y2: TFloat);
|
---|
1541 | var
|
---|
1542 | sinA, cosA, A, d: TFloat;
|
---|
1543 | steps: Integer;
|
---|
1544 | ii, m,n: Integer;
|
---|
1545 | C, C2, C3: TFloatPoint;
|
---|
1546 | begin
|
---|
1547 | sinA := X1 * Y2 - X2 * Y1;
|
---|
1548 | cosA := X1 * X2 + Y1 * Y2;
|
---|
1549 | A := ArcTan2(sinA, cosA);
|
---|
1550 | steps := Round(Abs(A * AngleInv));
|
---|
1551 |
|
---|
1552 | if sinA < 0 then
|
---|
1553 | Dm.Y := -Abs(Dm.Y) else
|
---|
1554 | Dm.Y := Abs(Dm.Y);
|
---|
1555 |
|
---|
1556 | if sinA * Delta < 0 then // ie angle is concave
|
---|
1557 | begin
|
---|
1558 | A := Delta / (cosA +1);
|
---|
1559 | //C = offset pt of concave vertex ...
|
---|
1560 | C.X := PX + (X1 + X2) * A;
|
---|
1561 | C.Y := PY + (Y1 + Y2) * A;
|
---|
1562 |
|
---|
1563 | if (I = 0) then m := H else m := I -1;
|
---|
1564 | if I = H then n := 0 else n := I +1;
|
---|
1565 | A := Min(SqrDistance(Points[m], Points[I]),
|
---|
1566 | SqrDistance(Points[n], Points[I]));
|
---|
1567 |
|
---|
1568 | if SqrDistance(C, Points[I]) > A then
|
---|
1569 | begin
|
---|
1570 | //there's no room to draw anything ...
|
---|
1571 | //now get the perpendic. offset from pt2 ...
|
---|
1572 | C2.X := X1 * Delta;
|
---|
1573 | C2.Y := Y1 * Delta;
|
---|
1574 | C3.X := X2 * Delta;
|
---|
1575 | C3.Y := Y2 * Delta;
|
---|
1576 | //this will create a self-intersection but it also ensures that
|
---|
1577 | //the offset will be maintained beyond this intersection ...
|
---|
1578 | AddPoint(C2.X, C2.Y);
|
---|
1579 | AddPoint(C3.X, C3.Y);
|
---|
1580 | Exit;
|
---|
1581 | end;
|
---|
1582 | A := Sqrt(A);
|
---|
1583 |
|
---|
1584 | //get the point on the both edges that's same distance from
|
---|
1585 | //the concave vertex as its closest adjacent vertex.
|
---|
1586 | //nb: using unit normals as unit vectors here ...
|
---|
1587 | C2.X := PX + Y1 * A;
|
---|
1588 | C2.Y := PY - X1 * A;
|
---|
1589 | C3.X := PX - Y2 * A;
|
---|
1590 | C3.Y := PY + X2 * A;
|
---|
1591 |
|
---|
1592 | //now Delta offset these points ...
|
---|
1593 | C2.X := C2.X + X1 * Delta;
|
---|
1594 | C2.Y := C2.Y + Y1 * Delta;
|
---|
1595 | C3.X := C3.X + X2 * Delta;
|
---|
1596 | C3.Y := C3.Y + Y2 * Delta;
|
---|
1597 |
|
---|
1598 | //this will do Delta/MiterLimit radius rounding of concavities ...
|
---|
1599 | if SqrDistance(C2, C3) < Sqr(Delta *2/MiterLimit) then
|
---|
1600 | d := Sqrt(SqrDistance(C2, C3))/2 else
|
---|
1601 | d := Delta/MiterLimit;
|
---|
1602 |
|
---|
1603 | //move point(PX,PY) across the offset path so the
|
---|
1604 | //rounding path will curve around this new point ...
|
---|
1605 | A := (d + Delta) / (cosA +1);
|
---|
1606 | PX := PX + (X1 + X2) * A;
|
---|
1607 | PY := PY + (Y1 + Y2) * A;
|
---|
1608 |
|
---|
1609 | C2.X := -X1 * d;
|
---|
1610 | C2.Y := -Y1 * d;
|
---|
1611 | AddPoint(C2.X, C2.Y);
|
---|
1612 | for ii := 1 to steps -1 do
|
---|
1613 | begin
|
---|
1614 | C2 := FloatPoint(
|
---|
1615 | C2.X * Dm.X - Dm.Y * C2.Y,
|
---|
1616 | C2.X * Dm.Y + C2.Y * Dm.X);
|
---|
1617 | AddPoint(C2.X, C2.Y);
|
---|
1618 | end;
|
---|
1619 | end
|
---|
1620 | else
|
---|
1621 | begin
|
---|
1622 | C.X := X1 * Delta;
|
---|
1623 | C.Y := Y1 * Delta;
|
---|
1624 | AddPoint(C.X, C.Y);
|
---|
1625 | for ii := 1 to steps - 1 do
|
---|
1626 | begin
|
---|
1627 | C := FloatPoint(
|
---|
1628 | C.X * Dm.X - C.Y * Dm.Y,
|
---|
1629 | C.Y * Dm.X + C.X * Dm.Y);
|
---|
1630 | AddPoint(C.X, C.Y);
|
---|
1631 | end;
|
---|
1632 | end;
|
---|
1633 | end;
|
---|
1634 |
|
---|
1635 | procedure AddJoin(const X, Y, X1, Y1, X2, Y2: TFloat);
|
---|
1636 | begin
|
---|
1637 | PX := X;
|
---|
1638 | PY := Y;
|
---|
1639 | case JoinStyle of
|
---|
1640 | jsMiter: AddMitered(A.X, A.Y, B.X, B.Y);
|
---|
1641 | jsBevel: AddBevelled(A.X, A.Y, B.X, B.Y);
|
---|
1642 | jsRoundEx: AddRoundedJoin(A.X, A.Y, B.X, B.Y);
|
---|
1643 | else if (X1 * Y2 - X2 * Y1) * Delta < 0 then //miter when concave
|
---|
1644 | AddMitered(A.X, A.Y, B.X, B.Y) else
|
---|
1645 | AddRoundedJoin(A.X, A.Y, B.X, B.Y);
|
---|
1646 | end;
|
---|
1647 | end;
|
---|
1648 |
|
---|
1649 | begin
|
---|
1650 | Result := nil;
|
---|
1651 |
|
---|
1652 | if Length(Points) <= 1 then Exit;
|
---|
1653 | RMin := 2 / Sqr(MiterLimit);
|
---|
1654 |
|
---|
1655 | H := High(Points) - Ord(not Closed);
|
---|
1656 | while (H >= 0) and (Normals[H].X = 0) and (Normals[H].Y = 0) do Dec(H);
|
---|
1657 |
|
---|
1658 | {** all normals zeroed => Exit }
|
---|
1659 | if H < 0 then Exit;
|
---|
1660 |
|
---|
1661 | L := 0;
|
---|
1662 | while (Normals[L].X = 0) and (Normals[L].Y = 0) do Inc(L);
|
---|
1663 |
|
---|
1664 | if Closed then
|
---|
1665 | A := Normals[H]
|
---|
1666 | else
|
---|
1667 | A := Normals[L];
|
---|
1668 |
|
---|
1669 | ResSize := 0;
|
---|
1670 | BuffSize := BUFFSIZEINCREMENT;
|
---|
1671 | SetLength(Result, BuffSize);
|
---|
1672 |
|
---|
1673 | // prepare
|
---|
1674 | if JoinStyle in [jsRound, jsRoundEx] then
|
---|
1675 | begin
|
---|
1676 | Dm.X := 1 - 0.5 * Min(3, Sqr(MINDISTPIXEL / Abs(Delta)));
|
---|
1677 | Dm.Y := Sqrt(1 - Sqr(Dm.X));
|
---|
1678 | AngleInv := 1 / ArcCos(Dm.X);
|
---|
1679 | end;
|
---|
1680 |
|
---|
1681 | for I := L to H do
|
---|
1682 | begin
|
---|
1683 | B := Normals[I];
|
---|
1684 | if (B.X = 0) and (B.Y = 0) then Continue;
|
---|
1685 | with Points[I] do AddJoin(X, Y, A.X, A.Y, B.X, B.Y);
|
---|
1686 | A := B;
|
---|
1687 | end;
|
---|
1688 | if not Closed then
|
---|
1689 | with Points[High(Points)] do AddJoin(X, Y, A.X, A.Y, A.X, A.Y);
|
---|
1690 | SetLength(Result, ResSize);
|
---|
1691 | end;
|
---|
1692 |
|
---|
1693 | function Grow(const Points: TArrayOfFloatPoint;
|
---|
1694 | const Delta: TFloat; JoinStyle: TJoinStyle; Closed: Boolean;
|
---|
1695 | MiterLimit: TFloat): TArrayOfFloatPoint; overload;
|
---|
1696 | var
|
---|
1697 | Normals: TArrayOfFloatPoint;
|
---|
1698 | begin
|
---|
1699 | Normals := BuildNormals(Points);
|
---|
1700 | Result := Grow(Points, Normals, Delta, JoinStyle, Closed, MiterLimit);
|
---|
1701 | end;
|
---|
1702 |
|
---|
1703 | function Grow(const Points: TArrayOfFixedPoint; const Normals: TArrayOfFixedPoint;
|
---|
1704 | const Delta: TFixed; JoinStyle: TJoinStyle = jsMiter;
|
---|
1705 | Closed: Boolean = True; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
|
---|
1706 | var
|
---|
1707 | tmp: TArrayOfFloatPoint;
|
---|
1708 | begin
|
---|
1709 | tmp := Grow(FixedPointToFloatPoint(Points), FixedPointToFloatPoint(Normals),
|
---|
1710 | Delta * FixedToFloat, JoinStyle, Closed, MiterLimit * FixedToFloat);
|
---|
1711 | result := FloatPointToFixedPoint(tmp);
|
---|
1712 | end;
|
---|
1713 |
|
---|
1714 | function Grow(const Points: TArrayOfFixedPoint;
|
---|
1715 | const Delta: TFixed; JoinStyle: TJoinStyle = jsMiter;
|
---|
1716 | Closed: Boolean = True; MiterLimit: TFixed = DEFAULT_MITER_LIMIT_FIXED): TArrayOfFixedPoint; overload;
|
---|
1717 | var
|
---|
1718 | Normals: TArrayOfFixedPoint;
|
---|
1719 | begin
|
---|
1720 | Normals := BuildNormals(Points);
|
---|
1721 | Result := Grow(Points, Normals, Delta, JoinStyle, Closed, MiterLimit);
|
---|
1722 | end;
|
---|
1723 |
|
---|
1724 | function ReversePolygon(const Points: TArrayOfFloatPoint): TArrayOfFloatPoint;
|
---|
1725 | var
|
---|
1726 | I, L: Integer;
|
---|
1727 | begin
|
---|
1728 | L := Length(Points);
|
---|
1729 | SetLength(Result, L);
|
---|
1730 | Dec(L);
|
---|
1731 | for I := 0 to L do
|
---|
1732 | Result[I] := Points[L - I];
|
---|
1733 | end;
|
---|
1734 |
|
---|
1735 | function ReversePolygon(const Points: TArrayOfFixedPoint): TArrayOfFixedPoint;
|
---|
1736 | var
|
---|
1737 | I, L: Integer;
|
---|
1738 | begin
|
---|
1739 | L := Length(Points);
|
---|
1740 | SetLength(Result, L);
|
---|
1741 | Dec(L);
|
---|
1742 | for I := 0 to L do
|
---|
1743 | Result[I] := Points[L - I];
|
---|
1744 | end;
|
---|
1745 |
|
---|
1746 | function BuildLineEnd(const P, N: TFloatPoint; const W: TFloat;
|
---|
1747 | EndStyle: TEndStyle): TArrayOfFloatPoint; overload;
|
---|
1748 | var
|
---|
1749 | a1, a2: TFloat;
|
---|
1750 | begin
|
---|
1751 | case EndStyle of
|
---|
1752 | esButt:
|
---|
1753 | begin
|
---|
1754 | Result := nil;
|
---|
1755 | end;
|
---|
1756 | esSquare:
|
---|
1757 | begin
|
---|
1758 | SetLength(Result, 2);
|
---|
1759 | Result[0].X := P.X + (N.X - N.Y) * W;
|
---|
1760 | Result[0].Y := P.Y + (N.Y + N.X) * W;
|
---|
1761 | Result[1].X := P.X - (N.X + N.Y) * W;
|
---|
1762 | Result[1].Y := P.Y - (N.Y - N.X) * W;
|
---|
1763 | end;
|
---|
1764 | esRound:
|
---|
1765 | begin
|
---|
1766 | a1 := ArcTan2(N.Y, N.X);
|
---|
1767 | a2 := ArcTan2(-N.Y, -N.X);
|
---|
1768 | if a2 < a1 then a2 := a2 + TWOPI;
|
---|
1769 | Result := BuildArc(P, a1, a2, W);
|
---|
1770 | end;
|
---|
1771 | end;
|
---|
1772 | end;
|
---|
1773 |
|
---|
1774 | function BuildLineEnd(const P, N: TFixedPoint; const W: TFixed;
|
---|
1775 | EndStyle: TEndStyle): TArrayOfFixedPoint; overload;
|
---|
1776 | var
|
---|
1777 | a1, a2: TFloat;
|
---|
1778 | begin
|
---|
1779 | case EndStyle of
|
---|
1780 | esButt:
|
---|
1781 | begin
|
---|
1782 | Result := nil;
|
---|
1783 | end;
|
---|
1784 | esSquare:
|
---|
1785 | begin
|
---|
1786 | SetLength(Result, 2);
|
---|
1787 | Result[0].X := P.X + (N.X - N.Y) * W;
|
---|
1788 | Result[0].Y := P.Y + (N.Y + N.X) * W;
|
---|
1789 | Result[1].X := P.X - (N.X + N.Y) * W;
|
---|
1790 | Result[1].Y := P.Y - (N.Y - N.X) * W;
|
---|
1791 | end;
|
---|
1792 | esRound:
|
---|
1793 | begin
|
---|
1794 | a1 := ArcTan2(N.Y, N.X);
|
---|
1795 | a2 := ArcTan2(-N.Y, -N.X);
|
---|
1796 | if a2 < a1 then a2 := a2 + TWOPI;
|
---|
1797 | Result := BuildArc(P, a1, a2, W);
|
---|
1798 | end;
|
---|
1799 | end;
|
---|
1800 | end;
|
---|
1801 |
|
---|
1802 | function BuildPolyline(const Points: TArrayOfFloatPoint; StrokeWidth: TFloat;
|
---|
1803 | JoinStyle: TJoinStyle; EndStyle: TEndStyle; MiterLimit: TFloat): TArrayOfFloatPoint;
|
---|
1804 | var
|
---|
1805 | L, H: Integer;
|
---|
1806 | Normals: TArrayOfFloatPoint;
|
---|
1807 | P1, P2, E1, E2: TArrayOfFloatPoint;
|
---|
1808 | V: TFloat;
|
---|
1809 | P: PFloatPoint;
|
---|
1810 | begin
|
---|
1811 | Result := nil;
|
---|
1812 | V := StrokeWidth * 0.5;
|
---|
1813 | Normals := BuildNormals(Points);
|
---|
1814 |
|
---|
1815 | H := High(Points) - 1;
|
---|
1816 | while (H >= 0) and (Normals[H].X = 0) and (Normals[H].Y = 0) do Dec(H);
|
---|
1817 | if H < 0 then Exit;
|
---|
1818 | L := 0;
|
---|
1819 | while (Normals[L].X = 0) and (Normals[L].Y = 0) do Inc(L);
|
---|
1820 |
|
---|
1821 | P1 := Grow(Points, Normals, V, JoinStyle, False, MiterLimit);
|
---|
1822 | P2 := ReversePolygon(Grow(Points, Normals, -V, JoinStyle, False, MiterLimit));
|
---|
1823 |
|
---|
1824 | E1 := BuildLineEnd(Points[0], Normals[L], -V, EndStyle);
|
---|
1825 | E2 := BuildLineEnd(Points[High(Points)], Normals[H], V, EndStyle);
|
---|
1826 |
|
---|
1827 | SetLength(Result, Length(P1) + Length(P2) + Length(E1) + Length(E2));
|
---|
1828 | P := @Result[0];
|
---|
1829 | Move(E1[0], P^, Length(E1) * SizeOf(TFloatPoint)); Inc(P, Length(E1));
|
---|
1830 | Move(P1[0], P^, Length(P1) * SizeOf(TFloatPoint)); Inc(P, Length(P1));
|
---|
1831 | Move(E2[0], P^, Length(E2) * SizeOf(TFloatPoint)); Inc(P, Length(E2));
|
---|
1832 | Move(P2[0], P^, Length(P2) * SizeOf(TFloatPoint));
|
---|
1833 | end;
|
---|
1834 |
|
---|
1835 | function BuildPolyPolyLine(const Points: TArrayOfArrayOfFloatPoint;
|
---|
1836 | Closed: Boolean; StrokeWidth: TFloat; JoinStyle: TJoinStyle;
|
---|
1837 | EndStyle: TEndStyle; MiterLimit: TFloat): TArrayOfArrayOfFloatPoint;
|
---|
1838 | var
|
---|
1839 | I: Integer;
|
---|
1840 | P1, P2: TArrayOfFloatPoint;
|
---|
1841 | Dst: TArrayOfArrayOfFloatPoint;
|
---|
1842 | Normals: TArrayOfFloatPoint;
|
---|
1843 | begin
|
---|
1844 | if Closed then
|
---|
1845 | begin
|
---|
1846 | SetLength(Dst, Length(Points) * 2);
|
---|
1847 | for I := 0 to High(Points) do
|
---|
1848 | begin
|
---|
1849 | Normals := BuildNormals(Points[I]);
|
---|
1850 | P1 := Grow(Points[I], Normals, StrokeWidth * 0.5, JoinStyle, True, MiterLimit);
|
---|
1851 | P2 := Grow(Points[I], Normals, -StrokeWidth * 0.5, JoinStyle, True, MiterLimit);
|
---|
1852 | Dst[I * 2] := P1;
|
---|
1853 | Dst[I * 2 + 1] := ReversePolygon(P2);
|
---|
1854 | end;
|
---|
1855 | end
|
---|
1856 | else
|
---|
1857 | begin
|
---|
1858 | SetLength(Dst, Length(Points));
|
---|
1859 | for I := 0 to High(Points) do
|
---|
1860 | Dst[I] := BuildPolyline(Points[I], StrokeWidth, JoinStyle, EndStyle);
|
---|
1861 | end;
|
---|
1862 | Result := Dst;
|
---|
1863 | end;
|
---|
1864 |
|
---|
1865 | function BuildPolyline(const Points: TArrayOfFixedPoint; StrokeWidth: TFixed;
|
---|
1866 | JoinStyle: TJoinStyle; EndStyle: TEndStyle; MiterLimit: TFixed): TArrayOfFixedPoint;
|
---|
1867 | var
|
---|
1868 | L, H: Integer;
|
---|
1869 | Normals: TArrayOfFixedPoint;
|
---|
1870 | P1, P2, E1, E2: TArrayOfFixedPoint;
|
---|
1871 | V: TFixed;
|
---|
1872 | P: PFixedPoint;
|
---|
1873 | begin
|
---|
1874 | Result := nil;
|
---|
1875 | V := StrokeWidth shr 1;
|
---|
1876 | Normals := BuildNormals(Points);
|
---|
1877 |
|
---|
1878 | H := High(Points) - 1;
|
---|
1879 | while (H >= 0) and (Normals[H].X = 0) and (Normals[H].Y = 0) do Dec(H);
|
---|
1880 | if H < 0 then Exit;
|
---|
1881 | L := 0;
|
---|
1882 | while (Normals[L].X = 0) and (Normals[L].Y = 0) do Inc(L);
|
---|
1883 |
|
---|
1884 | P1 := Grow(Points, Normals, V, JoinStyle, False, MiterLimit);
|
---|
1885 | P2 := ReversePolygon(Grow(Points, Normals, -V, JoinStyle, False, MiterLimit));
|
---|
1886 |
|
---|
1887 | E1 := BuildLineEnd(Points[0], Normals[L], -V, EndStyle);
|
---|
1888 | E2 := BuildLineEnd(Points[High(Points)], Normals[H], V, EndStyle);
|
---|
1889 |
|
---|
1890 | SetLength(Result, Length(P1) + Length(P2) + Length(E1) + Length(E2));
|
---|
1891 | P := @Result[0];
|
---|
1892 | Move(E1[0], P^, Length(E1) * SizeOf(TFixedPoint)); Inc(P, Length(E1));
|
---|
1893 | Move(P1[0], P^, Length(P1) * SizeOf(TFixedPoint)); Inc(P, Length(P1));
|
---|
1894 | Move(E2[0], P^, Length(E2) * SizeOf(TFixedPoint)); Inc(P, Length(E2));
|
---|
1895 | Move(P2[0], P^, Length(P2) * SizeOf(TFixedPoint));
|
---|
1896 | end;
|
---|
1897 |
|
---|
1898 | function BuildPolyPolyLine(const Points: TArrayOfArrayOfFixedPoint;
|
---|
1899 | Closed: Boolean; StrokeWidth: TFixed; JoinStyle: TJoinStyle;
|
---|
1900 | EndStyle: TEndStyle; MiterLimit: TFixed): TArrayOfArrayOfFixedPoint;
|
---|
1901 | var
|
---|
1902 | I: Integer;
|
---|
1903 | P1, P2: TArrayOfFixedPoint;
|
---|
1904 | Dst: TArrayOfArrayOfFixedPoint;
|
---|
1905 | Normals: TArrayOfFixedPoint;
|
---|
1906 | begin
|
---|
1907 | if Closed then
|
---|
1908 | begin
|
---|
1909 | SetLength(Dst, Length(Points) * 2);
|
---|
1910 | for I := 0 to High(Points) do
|
---|
1911 | begin
|
---|
1912 | Normals := BuildNormals(Points[I]);
|
---|
1913 | P1 := Grow(Points[I], Normals, StrokeWidth shr 1, JoinStyle, True, MiterLimit);
|
---|
1914 | P2 := Grow(Points[I], Normals, -StrokeWidth shr 1, JoinStyle, True, MiterLimit);
|
---|
1915 | Dst[I * 2] := P1;
|
---|
1916 | Dst[I * 2 + 1] := ReversePolygon(P2);
|
---|
1917 | end;
|
---|
1918 | end
|
---|
1919 | else
|
---|
1920 | begin
|
---|
1921 | SetLength(Dst, Length(Points));
|
---|
1922 | for I := 0 to High(Points) do
|
---|
1923 | Dst[I] := BuildPolyline(Points[I], StrokeWidth, JoinStyle, EndStyle);
|
---|
1924 | end;
|
---|
1925 | Result := Dst;
|
---|
1926 | end;
|
---|
1927 |
|
---|
1928 | function BuildDashedLine(const Points: TArrayOfFloatPoint;
|
---|
1929 | const DashArray: TArrayOfFloat; DashOffset: TFloat = 0;
|
---|
1930 | Closed: Boolean = False): TArrayOfArrayOfFloatPoint;
|
---|
1931 | const
|
---|
1932 | EPSILON = 1E-4;
|
---|
1933 | var
|
---|
1934 | I, J, DashIndex, len1, len2: Integer;
|
---|
1935 | Offset, Dist, v: TFloat;
|
---|
1936 | Delta: TFloatPoint;
|
---|
1937 |
|
---|
1938 | procedure AddPoint(X, Y: TFloat);
|
---|
1939 | var
|
---|
1940 | K: Integer;
|
---|
1941 | begin
|
---|
1942 | K := Length(Result[J]);
|
---|
1943 | SetLength(Result[J], K + 1);
|
---|
1944 | Result[J][K].X := X;
|
---|
1945 | Result[J][K].Y := Y;
|
---|
1946 | end;
|
---|
1947 |
|
---|
1948 | procedure AddDash(I: Integer);
|
---|
1949 | begin
|
---|
1950 | if i = 0 then
|
---|
1951 | begin
|
---|
1952 | Delta.X := Points[0].X - Points[High(Points)].X;
|
---|
1953 | Delta.Y := Points[0].Y - Points[High(Points)].Y;
|
---|
1954 | end else
|
---|
1955 | begin
|
---|
1956 | Delta.X := Points[I].X - Points[I - 1].X;
|
---|
1957 | Delta.Y := Points[I].Y - Points[I - 1].Y;
|
---|
1958 | end;
|
---|
1959 | Dist := GR32_Math.Hypot(Delta.X, Delta.Y);
|
---|
1960 | Offset := Offset + Dist;
|
---|
1961 | if (Dist > EPSILON) then
|
---|
1962 | begin
|
---|
1963 | Dist := 1 / Dist;
|
---|
1964 | Delta.X := Delta.X * Dist;
|
---|
1965 | Delta.Y := Delta.Y * Dist;
|
---|
1966 | end;
|
---|
1967 | while Offset > DashOffset do
|
---|
1968 | begin
|
---|
1969 | v := Offset - DashOffset;
|
---|
1970 | AddPoint(Points[I].X - v * Delta.X, Points[I].Y - v * Delta.Y);
|
---|
1971 | DashIndex := (DashIndex + 1) mod Length(DashArray);
|
---|
1972 | DashOffset := DashOffset + DashArray[DashIndex];
|
---|
1973 | if Odd(DashIndex) then
|
---|
1974 | begin
|
---|
1975 | Inc(J);
|
---|
1976 | SetLength(Result, J + 1);
|
---|
1977 | end;
|
---|
1978 | end;
|
---|
1979 | if not Odd(DashIndex) then
|
---|
1980 | AddPoint(Points[I].X, Points[I].Y);
|
---|
1981 | end;
|
---|
1982 |
|
---|
1983 | begin
|
---|
1984 | Result := nil;
|
---|
1985 | if Length(Points) <= 0 then Exit;
|
---|
1986 | DashIndex := -1;
|
---|
1987 | Offset := 0;
|
---|
1988 |
|
---|
1989 | V := 0;
|
---|
1990 | for I := 0 to High(DashArray) do
|
---|
1991 | V := V + DashArray[I];
|
---|
1992 | DashOffset := Wrap(DashOffset, V);
|
---|
1993 |
|
---|
1994 | DashOffset := DashOffset - V;
|
---|
1995 | while DashOffset < 0 do
|
---|
1996 | begin
|
---|
1997 | Inc(DashIndex);
|
---|
1998 | DashOffset := DashOffset + DashArray[DashIndex];
|
---|
1999 | end;
|
---|
2000 |
|
---|
2001 | J := 0;
|
---|
2002 | // note to self: second dimension might not be zero by default!
|
---|
2003 | SetLength(Result, 1, 0);
|
---|
2004 |
|
---|
2005 | if not Odd(DashIndex) then
|
---|
2006 | AddPoint(Points[0].X, Points[0].Y);
|
---|
2007 | for I := 1 to High(Points) do
|
---|
2008 | AddDash(I);
|
---|
2009 |
|
---|
2010 | if Closed then
|
---|
2011 | begin
|
---|
2012 | AddDash(0);
|
---|
2013 | len1 := Length(Result[0]);
|
---|
2014 | len2 := Length(Result[J]);
|
---|
2015 | if (len1 > 0) and (len2 > 0) then
|
---|
2016 | begin
|
---|
2017 | SetLength(Result[0], len1 + len2 -1);
|
---|
2018 | Move(Result[0][0], Result[0][len2 - 1], SizeOf(TFloatPoint) * len1);
|
---|
2019 | Move(Result[J][0], Result[0][0], SizeOf(TFloatPoint) * len2);
|
---|
2020 | SetLength(Result, J);
|
---|
2021 | Dec(J);
|
---|
2022 | end;
|
---|
2023 | end;
|
---|
2024 |
|
---|
2025 | if (J >= 0) and (Length(Result[J]) = 0) then SetLength(Result, J);
|
---|
2026 | end;
|
---|
2027 |
|
---|
2028 | function BuildDashedLine(const Points: TArrayOfFixedPoint;
|
---|
2029 | const DashArray: TArrayOfFixed; DashOffset: TFixed = 0;
|
---|
2030 | Closed: Boolean = False): TArrayOfArrayOfFixedPoint;
|
---|
2031 | var
|
---|
2032 | I, J, DashIndex, Len1, Len2: Integer;
|
---|
2033 | Offset, Dist, v: TFixed;
|
---|
2034 | Delta: TFixedPoint;
|
---|
2035 |
|
---|
2036 | procedure AddPoint(X, Y: TFixed);
|
---|
2037 | var
|
---|
2038 | K: Integer;
|
---|
2039 | begin
|
---|
2040 | K := Length(Result[J]);
|
---|
2041 | SetLength(Result[J], K + 1);
|
---|
2042 | Result[J][K].X := X;
|
---|
2043 | Result[J][K].Y := Y;
|
---|
2044 | end;
|
---|
2045 |
|
---|
2046 | procedure AddDash(I: Integer);
|
---|
2047 | begin
|
---|
2048 | if i = 0 then
|
---|
2049 | begin
|
---|
2050 | Delta.X := Points[0].X - Points[High(Points)].X;
|
---|
2051 | Delta.Y := Points[0].Y - Points[High(Points)].Y;
|
---|
2052 | end else
|
---|
2053 | begin
|
---|
2054 | Delta.X := Points[I].X - Points[I - 1].X;
|
---|
2055 | Delta.Y := Points[I].Y - Points[I - 1].Y;
|
---|
2056 | end;
|
---|
2057 | Dist := GR32_Math.Hypot(Delta.X, Delta.Y);
|
---|
2058 | Offset := Offset + Dist;
|
---|
2059 | if (Dist > 0) then
|
---|
2060 | begin
|
---|
2061 | Delta.X := FixedDiv(Delta.X, Dist);
|
---|
2062 | Delta.Y := FixedDiv(Delta.Y, Dist);
|
---|
2063 | end;
|
---|
2064 | while Offset > DashOffset do
|
---|
2065 | begin
|
---|
2066 | v := Offset - DashOffset;
|
---|
2067 | AddPoint(Points[I].X - FixedMul(v, Delta.X), Points[I].Y - FixedMul(v,
|
---|
2068 | Delta.Y));
|
---|
2069 | DashIndex := (DashIndex + 1) mod Length(DashArray);
|
---|
2070 | DashOffset := DashOffset + DashArray[DashIndex];
|
---|
2071 | if Odd(DashIndex) then
|
---|
2072 | begin
|
---|
2073 | Inc(J);
|
---|
2074 | SetLength(Result, J + 1);
|
---|
2075 | end;
|
---|
2076 | end;
|
---|
2077 | if not Odd(DashIndex) then
|
---|
2078 | AddPoint(Points[I].X, Points[I].Y);
|
---|
2079 | end;
|
---|
2080 |
|
---|
2081 | begin
|
---|
2082 | Result := nil;
|
---|
2083 | if Length(Points) <= 0 then Exit;
|
---|
2084 | DashIndex := -1;
|
---|
2085 | Offset := 0;
|
---|
2086 |
|
---|
2087 | V := 0;
|
---|
2088 | for I := 0 to High(DashArray) do
|
---|
2089 | V := V + DashArray[I];
|
---|
2090 | DashOffset := Wrap(DashOffset, V);
|
---|
2091 |
|
---|
2092 | DashOffset := DashOffset - V;
|
---|
2093 | while DashOffset < 0 do
|
---|
2094 | begin
|
---|
2095 | Inc(DashIndex);
|
---|
2096 | DashOffset := DashOffset + DashArray[DashIndex];
|
---|
2097 | end;
|
---|
2098 |
|
---|
2099 | J := 0;
|
---|
2100 | // note to self: second dimension might not be zero by default!
|
---|
2101 | SetLength(Result, 1, 0);
|
---|
2102 |
|
---|
2103 | if not Odd(DashIndex) then
|
---|
2104 | AddPoint(Points[0].X, Points[0].Y);
|
---|
2105 | for I := 1 to High(Points) do
|
---|
2106 | AddDash(I);
|
---|
2107 |
|
---|
2108 | if Closed then
|
---|
2109 | begin
|
---|
2110 | AddDash(0);
|
---|
2111 | Len1 := Length(Result[0]);
|
---|
2112 | Len2 := Length(Result[J]);
|
---|
2113 | if (Len1 > 0) and (Len2 > 0) then
|
---|
2114 | begin
|
---|
2115 | SetLength(Result[0], len1 + len2 -1);
|
---|
2116 | Move(Result[0][0], Result[0][len2 - 1], SizeOf(TFixedPoint) * Len1);
|
---|
2117 | Move(Result[J][0], Result[0][0], SizeOf(TFixedPoint) * Len2);
|
---|
2118 | SetLength(Result, J);
|
---|
2119 | Dec(J);
|
---|
2120 | end;
|
---|
2121 | end;
|
---|
2122 |
|
---|
2123 | if (J >= 0) and (Length(Result[J]) = 0) then SetLength(Result, J);
|
---|
2124 | end;
|
---|
2125 |
|
---|
2126 | function InterpolateX(X: TFloat; const P1, P2: TFloatPoint): TFloatPoint; overload;
|
---|
2127 | var
|
---|
2128 | W: Double;
|
---|
2129 | begin
|
---|
2130 | W := (X - P1.X) / (P2.X - P1.X);
|
---|
2131 | Result.X := X;
|
---|
2132 | Result.Y := P1.Y + W * (P2.Y - P1.Y);
|
---|
2133 | end;
|
---|
2134 |
|
---|
2135 | function InterpolateY(Y: TFloat; const P1, P2: TFloatPoint): TFloatPoint; overload;
|
---|
2136 | var
|
---|
2137 | W: Double;
|
---|
2138 | begin
|
---|
2139 | W := (Y - P1.Y) / (P2.Y - P1.Y);
|
---|
2140 | Result.Y := Y;
|
---|
2141 | Result.X := P1.X + W * (P2.X - P1.X);
|
---|
2142 | end;
|
---|
2143 |
|
---|
2144 | function GetCode(const P: TFloatPoint; const R: TFloatRect): Integer; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
|
---|
2145 | begin
|
---|
2146 | Result := Ord(P.X >= R.Left) or
|
---|
2147 | (Ord(P.X <= R.Right) shl 1) or
|
---|
2148 | (Ord(P.Y >= R.Top) shl 2) or
|
---|
2149 | (Ord(P.Y <= R.Bottom) shl 3);
|
---|
2150 | end;
|
---|
2151 |
|
---|
2152 | function ClipPolygon(const Points: TArrayOfFloatPoint; const ClipRect: TFloatRect): TArrayOfFloatPoint;
|
---|
2153 | type
|
---|
2154 | TInterpolateProc = function(X: TFloat; const P1, P2: TFloatPoint): TFloatPoint;
|
---|
2155 | const
|
---|
2156 | SAFEOVERSIZE = 5;
|
---|
2157 | POPCOUNT: array [0..15] of Integer =
|
---|
2158 | (0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4);
|
---|
2159 | var
|
---|
2160 | I, J, K, L, N: Integer;
|
---|
2161 | X, Y, Z, Code, Count: Integer;
|
---|
2162 | Codes: PByteArray;
|
---|
2163 | NextIndex: PIntegerArray;
|
---|
2164 | Temp: PFloatPointArray;
|
---|
2165 | label
|
---|
2166 | ExitProc;
|
---|
2167 |
|
---|
2168 | procedure AddPoint(Index: Integer; const P: TFloatPoint);
|
---|
2169 | begin
|
---|
2170 | Temp[K] := P;
|
---|
2171 | Codes[K] := GetCode(P, ClipRect);
|
---|
2172 | Inc(K);
|
---|
2173 | Inc(Count);
|
---|
2174 | end;
|
---|
2175 |
|
---|
2176 | function ClipEdges(Mask: Integer; V: TFloat; Interpolate: TInterpolateProc): Boolean;
|
---|
2177 | var
|
---|
2178 | I, NextI, StopIndex: Integer;
|
---|
2179 | begin
|
---|
2180 | I := 0;
|
---|
2181 | while (I < K) and (Codes[I] and Mask = 0) do Inc(I);
|
---|
2182 |
|
---|
2183 | Result := I = K;
|
---|
2184 | if Result then { all points outside }
|
---|
2185 | begin
|
---|
2186 | ClipPolygon := nil;
|
---|
2187 | Result := True;
|
---|
2188 | Exit;
|
---|
2189 | end;
|
---|
2190 |
|
---|
2191 | StopIndex := I;
|
---|
2192 | repeat
|
---|
2193 | NextI := NextIndex[I];
|
---|
2194 |
|
---|
2195 | if Codes[NextI] and Mask = 0 then { inside -> outside }
|
---|
2196 | begin
|
---|
2197 | NextIndex[I] := K;
|
---|
2198 | NextIndex[K] := K + 1;
|
---|
2199 | AddPoint(I, Interpolate(V, Temp[I], Temp[NextI]));
|
---|
2200 |
|
---|
2201 | while Codes[NextI] and Mask = 0 do
|
---|
2202 | begin
|
---|
2203 | Dec(Count);
|
---|
2204 | Codes[NextI] := 0;
|
---|
2205 | I := NextI;
|
---|
2206 | NextI := NextIndex[I];
|
---|
2207 | end;
|
---|
2208 | { outside -> inside }
|
---|
2209 | NextIndex[I] := K;
|
---|
2210 | NextIndex[K] := NextI;
|
---|
2211 | AddPoint(I, Interpolate(V, Temp[I], Temp[NextI]));
|
---|
2212 | end;
|
---|
2213 |
|
---|
2214 | I := NextI;
|
---|
2215 | until I = StopIndex;
|
---|
2216 | end;
|
---|
2217 |
|
---|
2218 | begin
|
---|
2219 | N := Length(Points);
|
---|
2220 | {$IFDEF USESTACKALLOC}
|
---|
2221 | Codes := StackAlloc(N * SAFEOVERSIZE * SizeOf(Byte));
|
---|
2222 | {$ELSE}
|
---|
2223 | GetMem(Codes, N * SAFEOVERSIZE * SizeOf(Byte));
|
---|
2224 | {$ENDIF}
|
---|
2225 | X := 15;
|
---|
2226 | Y := 0;
|
---|
2227 | for I := 0 to N - 1 do
|
---|
2228 | begin
|
---|
2229 | Code := GetCode(Points[I], ClipRect);
|
---|
2230 | Codes[I] := Code;
|
---|
2231 | X := X and Code;
|
---|
2232 | Y := Y or Code;
|
---|
2233 | end;
|
---|
2234 | if X = 15 then { all points inside }
|
---|
2235 | begin
|
---|
2236 | Result := Points;
|
---|
2237 | end
|
---|
2238 | else if Y <> 15 then { all points outside }
|
---|
2239 | begin
|
---|
2240 | Result := nil;
|
---|
2241 | end
|
---|
2242 | else
|
---|
2243 | begin
|
---|
2244 | Count := N;
|
---|
2245 | Z := Codes[N - 1];
|
---|
2246 | for I := 0 to N - 1 do
|
---|
2247 | begin
|
---|
2248 | Code := Codes[I];
|
---|
2249 | Inc(Count, POPCOUNT[Z xor Code]);
|
---|
2250 | Z := Code;
|
---|
2251 | end;
|
---|
2252 | {$IFDEF USESTACKALLOC}
|
---|
2253 | Temp := StackAlloc(Count * SizeOf(TFloatPoint));
|
---|
2254 | NextIndex := StackAlloc(Count * SizeOf(TFloatPoint));
|
---|
2255 | {$ELSE}
|
---|
2256 | GetMem(Temp, Count * SizeOf(TFloatPoint));
|
---|
2257 | GetMem(NextIndex, Count * SizeOf(TFloatPoint));
|
---|
2258 | {$ENDIF}
|
---|
2259 |
|
---|
2260 | Move(Points[0], Temp[0], N * SizeOf(TFloatPoint));
|
---|
2261 | for I := 0 to N - 2 do NextIndex[I] := I + 1;
|
---|
2262 | NextIndex[N - 1] := 0;
|
---|
2263 |
|
---|
2264 | Count := N;
|
---|
2265 | K := N;
|
---|
2266 | if X and 1 = 0 then if ClipEdges(1, ClipRect.Left, InterpolateX) then goto ExitProc;
|
---|
2267 | if X and 2 = 0 then if ClipEdges(2, ClipRect.Right, InterpolateX) then goto ExitProc;
|
---|
2268 | if X and 4 = 0 then if ClipEdges(4, ClipRect.Top, InterpolateY) then goto ExitProc;
|
---|
2269 | if X and 8 = 0 then if ClipEdges(8, ClipRect.Bottom, InterpolateY) then goto ExitProc;
|
---|
2270 |
|
---|
2271 | SetLength(Result, Count);
|
---|
2272 |
|
---|
2273 | { start with first point inside the clipping rectangle }
|
---|
2274 | I := 0;
|
---|
2275 | while Codes[I] = 0 do
|
---|
2276 | I := NextIndex[I];
|
---|
2277 |
|
---|
2278 | J := I;
|
---|
2279 | L := 0;
|
---|
2280 | repeat
|
---|
2281 | Result[L] := Temp[I];
|
---|
2282 | Inc(L);
|
---|
2283 | I := NextIndex[I];
|
---|
2284 | until I = J;
|
---|
2285 |
|
---|
2286 | ExitProc:
|
---|
2287 | {$IFDEF USESTACKALLOC}
|
---|
2288 | StackFree(NextIndex);
|
---|
2289 | StackFree(Temp);
|
---|
2290 | {$ELSE}
|
---|
2291 | FreeMem(NextIndex);
|
---|
2292 | FreeMem(Temp);
|
---|
2293 | {$ENDIF}
|
---|
2294 | end;
|
---|
2295 | {$IFDEF USESTACKALLOC}
|
---|
2296 | StackFree(Codes);
|
---|
2297 | {$ELSE}
|
---|
2298 | FreeMem(Codes);
|
---|
2299 | {$ENDIF}
|
---|
2300 | end;
|
---|
2301 |
|
---|
2302 | function InterpolateX(X: TFixed; const P1, P2: TFixedPoint): TFixedPoint; overload;
|
---|
2303 | var
|
---|
2304 | W: TFixed;
|
---|
2305 | begin
|
---|
2306 | W := FixedDiv(X - P1.X, P2.X - P1.X);
|
---|
2307 | Result.X := X;
|
---|
2308 | Result.Y := P1.Y + FixedMul(W, P2.Y - P1.Y);
|
---|
2309 | end;
|
---|
2310 |
|
---|
2311 | function InterpolateY(Y: TFixed; const P1, P2: TFixedPoint): TFixedPoint; overload;
|
---|
2312 | var
|
---|
2313 | W: TFixed;
|
---|
2314 | begin
|
---|
2315 | W := FixedDiv(Y - P1.Y, P2.Y - P1.Y);
|
---|
2316 | Result.Y := Y;
|
---|
2317 | Result.X := P1.X + FixedMul(W, P2.X - P1.X);
|
---|
2318 | end;
|
---|
2319 |
|
---|
2320 | function GetCode(const P: TFixedPoint; const R: TFixedRect): Integer; overload; {$IFDEF USEINLINING}inline;{$ENDIF}
|
---|
2321 | begin
|
---|
2322 | Result := Ord(P.X >= R.Left) or
|
---|
2323 | (Ord(P.X <= R.Right) shl 1) or
|
---|
2324 | (Ord(P.Y >= R.Top) shl 2) or
|
---|
2325 | (Ord(P.Y <= R.Bottom) shl 3);
|
---|
2326 | end;
|
---|
2327 |
|
---|
2328 | function ClipPolygon(const Points: TArrayOfFixedPoint; const ClipRect: TFixedRect): TArrayOfFixedPoint;
|
---|
2329 | type
|
---|
2330 | TInterpolateProc = function(X: TFixed; const P1, P2: TFixedPoint): TFixedPoint;
|
---|
2331 | const
|
---|
2332 | SAFEOVERSIZE = 5;
|
---|
2333 | POPCOUNT: array [0..15] of Integer =
|
---|
2334 | (0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4);
|
---|
2335 | var
|
---|
2336 | I, J, K, L, N: Integer;
|
---|
2337 | X, Y, Z, Code, Count: Integer;
|
---|
2338 | Codes: PByteArray;
|
---|
2339 | NextIndex: PIntegerArray;
|
---|
2340 | Temp: PFixedPointArray;
|
---|
2341 | label
|
---|
2342 | ExitProc;
|
---|
2343 |
|
---|
2344 | procedure AddPoint(Index: Integer; const P: TFixedPoint);
|
---|
2345 | begin
|
---|
2346 | Temp[K] := P;
|
---|
2347 | Codes[K] := GetCode(P, ClipRect);
|
---|
2348 | Inc(K);
|
---|
2349 | Inc(Count);
|
---|
2350 | end;
|
---|
2351 |
|
---|
2352 | function ClipEdges(Mask: Integer; V: TFixed; Interpolate: TInterpolateProc): Boolean;
|
---|
2353 | var
|
---|
2354 | I, NextI, StopIndex: Integer;
|
---|
2355 | begin
|
---|
2356 | I := 0;
|
---|
2357 | while (I < K) and (Codes[I] and Mask = 0) do Inc(I);
|
---|
2358 |
|
---|
2359 | Result := I = K;
|
---|
2360 | if Result then { all points outside }
|
---|
2361 | begin
|
---|
2362 | ClipPolygon := nil;
|
---|
2363 | Result := True;
|
---|
2364 | Exit;
|
---|
2365 | end;
|
---|
2366 |
|
---|
2367 | StopIndex := I;
|
---|
2368 | repeat
|
---|
2369 | NextI := NextIndex[I];
|
---|
2370 |
|
---|
2371 | if Codes[NextI] and Mask = 0 then { inside -> outside }
|
---|
2372 | begin
|
---|
2373 | NextIndex[I] := K;
|
---|
2374 | NextIndex[K] := K + 1;
|
---|
2375 | AddPoint(I, Interpolate(V, Temp[I], Temp[NextI]));
|
---|
2376 |
|
---|
2377 | while Codes[NextI] and Mask = 0 do
|
---|
2378 | begin
|
---|
2379 | Dec(Count);
|
---|
2380 | Codes[NextI] := 0;
|
---|
2381 | I := NextI;
|
---|
2382 | NextI := NextIndex[I];
|
---|
2383 | end;
|
---|
2384 | { outside -> inside }
|
---|
2385 | NextIndex[I] := K;
|
---|
2386 | NextIndex[K] := NextI;
|
---|
2387 | AddPoint(I, Interpolate(V, Temp[I], Temp[NextI]));
|
---|
2388 | end;
|
---|
2389 |
|
---|
2390 | I := NextI;
|
---|
2391 | until I = StopIndex;
|
---|
2392 | end;
|
---|
2393 |
|
---|
2394 | begin
|
---|
2395 | N := Length(Points);
|
---|
2396 | {$IFDEF USESTACKALLOC}
|
---|
2397 | Codes := StackAlloc(N * SAFEOVERSIZE * SizeOf(Byte));
|
---|
2398 | {$ELSE}
|
---|
2399 | GetMem(Codes, N * SAFEOVERSIZE * SizeOf(Byte));
|
---|
2400 | {$ENDIF}
|
---|
2401 | X := 15;
|
---|
2402 | Y := 0;
|
---|
2403 | for I := 0 to N - 1 do
|
---|
2404 | begin
|
---|
2405 | Code := GetCode(Points[I], ClipRect);
|
---|
2406 | Codes[I] := Code;
|
---|
2407 | X := X and Code;
|
---|
2408 | Y := Y or Code;
|
---|
2409 | end;
|
---|
2410 | if X = 15 then { all points inside }
|
---|
2411 | begin
|
---|
2412 | Result := Points;
|
---|
2413 | end
|
---|
2414 | else if Y <> 15 then { all points outside }
|
---|
2415 | begin
|
---|
2416 | Result := nil;
|
---|
2417 | end
|
---|
2418 | else
|
---|
2419 | begin
|
---|
2420 | Count := N;
|
---|
2421 | Z := Codes[N - 1];
|
---|
2422 | for I := 0 to N - 1 do
|
---|
2423 | begin
|
---|
2424 | Code := Codes[I];
|
---|
2425 | Inc(Count, POPCOUNT[Z xor Code]);
|
---|
2426 | Z := Code;
|
---|
2427 | end;
|
---|
2428 | {$IFDEF USESTACKALLOC}
|
---|
2429 | Temp := StackAlloc(Count * SizeOf(TFixedPoint));
|
---|
2430 | NextIndex := StackAlloc(Count * SizeOf(TFixedPoint));
|
---|
2431 | {$ELSE}
|
---|
2432 | GetMem(Temp, Count * SizeOf(TFixedPoint));
|
---|
2433 | GetMem(NextIndex, Count * SizeOf(TFixedPoint));
|
---|
2434 | {$ENDIF}
|
---|
2435 |
|
---|
2436 | Move(Points[0], Temp[0], N * SizeOf(TFixedPoint));
|
---|
2437 | for I := 0 to N - 2 do NextIndex[I] := I + 1;
|
---|
2438 | NextIndex[N - 1] := 0;
|
---|
2439 |
|
---|
2440 | Count := N;
|
---|
2441 | K := N;
|
---|
2442 | if X and 1 = 0 then if ClipEdges(1, ClipRect.Left, InterpolateX) then goto ExitProc;
|
---|
2443 | if X and 2 = 0 then if ClipEdges(2, ClipRect.Right, InterpolateX) then goto ExitProc;
|
---|
2444 | if X and 4 = 0 then if ClipEdges(4, ClipRect.Top, InterpolateY) then goto ExitProc;
|
---|
2445 | if X and 8 = 0 then if ClipEdges(8, ClipRect.Bottom, InterpolateY) then goto ExitProc;
|
---|
2446 |
|
---|
2447 | SetLength(Result, Count);
|
---|
2448 |
|
---|
2449 | { start with first point inside the clipping rectangle }
|
---|
2450 | I := 0;
|
---|
2451 | while Codes[I] = 0 do
|
---|
2452 | I := NextIndex[I];
|
---|
2453 |
|
---|
2454 | J := I;
|
---|
2455 | L := 0;
|
---|
2456 | repeat
|
---|
2457 | Result[L] := Temp[I];
|
---|
2458 | Inc(L);
|
---|
2459 | I := NextIndex[I];
|
---|
2460 | until I = J;
|
---|
2461 |
|
---|
2462 | ExitProc:
|
---|
2463 | {$IFDEF USESTACKALLOC}
|
---|
2464 | StackFree(NextIndex);
|
---|
2465 | StackFree(Temp);
|
---|
2466 | {$ELSE}
|
---|
2467 | FreeMem(NextIndex);
|
---|
2468 | FreeMem(Temp);
|
---|
2469 | {$ENDIF}
|
---|
2470 | end;
|
---|
2471 | {$IFDEF USESTACKALLOC}
|
---|
2472 | StackFree(Codes);
|
---|
2473 | {$ELSE}
|
---|
2474 | FreeMem(Codes);
|
---|
2475 | {$ENDIF}
|
---|
2476 | end;
|
---|
2477 |
|
---|
2478 | function CatPolyPolygon(const P1, P2: TArrayOfArrayOfFloatPoint): TArrayOfArrayOfFloatPoint;
|
---|
2479 | var
|
---|
2480 | L1, L2: Integer;
|
---|
2481 | begin
|
---|
2482 | L1 := Length(P1);
|
---|
2483 | L2 := Length(P2);
|
---|
2484 | SetLength(Result, L1 + L2);
|
---|
2485 | Move(P1[0], Result[0], L1 * SizeOf(TFloatPoint));
|
---|
2486 | Move(P2[0], Result[L1], L2 * SizeOf(TFloatPoint));
|
---|
2487 | end;
|
---|
2488 |
|
---|
2489 | function CatPolyPolygon(const P1, P2: TArrayOfArrayOfFixedPoint): TArrayOfArrayOfFixedPoint; overload;
|
---|
2490 | var
|
---|
2491 | L1, L2: Integer;
|
---|
2492 | begin
|
---|
2493 | L1 := Length(P1);
|
---|
2494 | L2 := Length(P2);
|
---|
2495 | SetLength(Result, L1 + L2);
|
---|
2496 | Move(P1[0], Result[0], L1 * SizeOf(TFixedPoint));
|
---|
2497 | Move(P2[0], Result[L1], L2 * SizeOf(TFixedPoint));
|
---|
2498 | end;
|
---|
2499 |
|
---|
2500 | function PolygonBounds(const Points: TArrayOfFloatPoint): TFloatRect;
|
---|
2501 | var
|
---|
2502 | I: Integer;
|
---|
2503 | begin
|
---|
2504 | Assert(Length(Points) > 0);
|
---|
2505 | Result.Left := Points[0].X;
|
---|
2506 | Result.Top := Points[0].Y;
|
---|
2507 | Result.Right := Points[0].X;
|
---|
2508 | Result.Bottom := Points[0].Y;
|
---|
2509 | for I := 1 to High(Points) do
|
---|
2510 | begin
|
---|
2511 | Result.Left := Min(Result.Left, Points[I].X);
|
---|
2512 | Result.Right := Max(Result.Right, Points[I].X);
|
---|
2513 | Result.Top := Min(Result.Top, Points[I].Y);
|
---|
2514 | Result.Bottom := Max(Result.Bottom, Points[I].Y);
|
---|
2515 | end;
|
---|
2516 | end;
|
---|
2517 |
|
---|
2518 | function PolygonBounds(const Points: TArrayOfFixedPoint): TFixedRect;
|
---|
2519 | var
|
---|
2520 | I: Integer;
|
---|
2521 | begin
|
---|
2522 | Assert(Length(Points) > 0);
|
---|
2523 | Result.Left := Points[0].X;
|
---|
2524 | Result.Top := Points[0].Y;
|
---|
2525 | Result.Right := Points[0].X;
|
---|
2526 | Result.Bottom := Points[0].Y;
|
---|
2527 | for I := 1 to High(Points) do
|
---|
2528 | begin
|
---|
2529 | Result.Left := Min(Result.Left, Points[I].X);
|
---|
2530 | Result.Right := Max(Result.Right, Points[I].X);
|
---|
2531 | Result.Top := Min(Result.Top, Points[I].Y);
|
---|
2532 | Result.Bottom := Max(Result.Bottom, Points[I].Y);
|
---|
2533 | end;
|
---|
2534 | end;
|
---|
2535 |
|
---|
2536 | function PolypolygonBounds(const Points: TArrayOfArrayOfFloatPoint): TFloatRect;
|
---|
2537 | var
|
---|
2538 | I: Integer;
|
---|
2539 | R: TFloatRect;
|
---|
2540 | begin
|
---|
2541 | Assert(Length(Points) > 0);
|
---|
2542 | Result := PolygonBounds(Points[0]);
|
---|
2543 | for I := 1 to High(Points) do
|
---|
2544 | begin
|
---|
2545 | R := PolygonBounds(Points[I]);
|
---|
2546 | Result.Left := Min(Result.Left, R.Left);
|
---|
2547 | Result.Right := Max(Result.Right, R.Right);
|
---|
2548 | Result.Top := Min(Result.Top, R.Top);
|
---|
2549 | Result.Bottom := Max(Result.Bottom, R.Bottom);
|
---|
2550 | end;
|
---|
2551 | end;
|
---|
2552 |
|
---|
2553 | function PolypolygonBounds(const Points: TArrayOfArrayOfFixedPoint): TFixedRect;
|
---|
2554 | var
|
---|
2555 | I: Integer;
|
---|
2556 | R: TFixedRect;
|
---|
2557 | begin
|
---|
2558 | Assert(Length(Points) > 0);
|
---|
2559 | Result := PolygonBounds(Points[0]);
|
---|
2560 | for I := 1 to High(Points) do
|
---|
2561 | begin
|
---|
2562 | R := PolygonBounds(Points[I]);
|
---|
2563 | Result.Left := Min(Result.Left, R.Left);
|
---|
2564 | Result.Right := Max(Result.Right, R.Right);
|
---|
2565 | Result.Top := Min(Result.Top, R.Top);
|
---|
2566 | Result.Bottom := Max(Result.Bottom, R.Bottom);
|
---|
2567 | end;
|
---|
2568 | end;
|
---|
2569 |
|
---|
2570 |
|
---|
2571 | // Scales to a polygon (TArrayOfFloatPoint)
|
---|
2572 | function ScalePolygon(const Points: TArrayOfFloatPoint; ScaleX, ScaleY: TFloat): TArrayOfFloatPoint;
|
---|
2573 | var
|
---|
2574 | I, L: Integer;
|
---|
2575 | begin
|
---|
2576 | L := Length(Points);
|
---|
2577 | SetLength(Result, L);
|
---|
2578 | for I := 0 to L - 1 do
|
---|
2579 | begin
|
---|
2580 | Result[I].X := Points[I].X * ScaleX;
|
---|
2581 | Result[I].Y := Points[I].Y * ScaleY;
|
---|
2582 | end;
|
---|
2583 | end;
|
---|
2584 |
|
---|
2585 | // Scales to a polygon (TArrayOfFixedPoint)
|
---|
2586 | function ScalePolygon(const Points: TArrayOfFixedPoint; ScaleX, ScaleY: TFixed): TArrayOfFixedPoint;
|
---|
2587 | var
|
---|
2588 | I, L: Integer;
|
---|
2589 | begin
|
---|
2590 | L := Length(Points);
|
---|
2591 | SetLength(Result, L);
|
---|
2592 | for I := 0 to L - 1 do
|
---|
2593 | begin
|
---|
2594 | Result[I].X := FixedMul(Points[I].X, ScaleX);
|
---|
2595 | Result[I].Y := FixedMul(Points[I].Y, ScaleY);
|
---|
2596 | end;
|
---|
2597 | end;
|
---|
2598 |
|
---|
2599 | // Scales all sub polygons in a complex polygon (TArrayOfArrayOfFloatPoint)
|
---|
2600 | function ScalePolyPolygon(const Points: TArrayOfArrayOfFloatPoint;
|
---|
2601 | ScaleX, ScaleY: TFloat): TArrayOfArrayOfFloatPoint;
|
---|
2602 | var
|
---|
2603 | I, L: Integer;
|
---|
2604 | begin
|
---|
2605 | L := Length(Points);
|
---|
2606 | SetLength(Result, L);
|
---|
2607 | for I := 0 to L - 1 do
|
---|
2608 | Result[I] := ScalePolygon(Points[I], ScaleX, ScaleY);
|
---|
2609 | end;
|
---|
2610 |
|
---|
2611 | // Scales all sub polygons in a complex polygon (TArrayOfArrayOfFixedPoint)
|
---|
2612 | function ScalePolyPolygon(const Points: TArrayOfArrayOfFixedPoint;
|
---|
2613 | ScaleX, ScaleY: TFixed): TArrayOfArrayOfFixedPoint;
|
---|
2614 | var
|
---|
2615 | I, L: Integer;
|
---|
2616 | begin
|
---|
2617 | L := Length(Points);
|
---|
2618 | SetLength(Result, L);
|
---|
2619 | for I := 0 to L - 1 do
|
---|
2620 | Result[I] := ScalePolygon(Points[I], ScaleX, ScaleY);
|
---|
2621 | end;
|
---|
2622 |
|
---|
2623 | // Scales a polygon (TArrayOfFloatPoint)
|
---|
2624 | procedure ScalePolygonInplace(const Points: TArrayOfFloatPoint; ScaleX, ScaleY: TFloat);
|
---|
2625 | var
|
---|
2626 | I: Integer;
|
---|
2627 | begin
|
---|
2628 | for I := 0 to Length(Points) - 1 do
|
---|
2629 | begin
|
---|
2630 | Points[I].X := Points[I].X * ScaleX;
|
---|
2631 | Points[I].Y := Points[I].Y * ScaleY;
|
---|
2632 | end;
|
---|
2633 | end;
|
---|
2634 |
|
---|
2635 | // Scales a polygon (TArrayOfFixedPoint)
|
---|
2636 | procedure ScalePolygonInplace(const Points: TArrayOfFixedPoint; ScaleX, ScaleY: TFixed);
|
---|
2637 | var
|
---|
2638 | I: Integer;
|
---|
2639 | begin
|
---|
2640 | for I := 0 to Length(Points) - 1 do
|
---|
2641 | begin
|
---|
2642 | Points[I].X := FixedMul(Points[I].X, ScaleX);
|
---|
2643 | Points[I].Y := FixedMul(Points[I].Y, ScaleY);
|
---|
2644 | end;
|
---|
2645 | end;
|
---|
2646 |
|
---|
2647 | // Scales all sub polygons in a complex polygon (TArrayOfArrayOfFloatPoint)
|
---|
2648 | procedure ScalePolyPolygonInplace(const Points: TArrayOfArrayOfFloatPoint;
|
---|
2649 | ScaleX, ScaleY: TFloat);
|
---|
2650 | var
|
---|
2651 | I: Integer;
|
---|
2652 | begin
|
---|
2653 | for I := 0 to Length(Points) - 1 do
|
---|
2654 | ScalePolygonInplace(Points[I], ScaleX, ScaleY);
|
---|
2655 | end;
|
---|
2656 |
|
---|
2657 | // Scales all sub polygons in a complex polygon (TArrayOfArrayOfFixedPoint)
|
---|
2658 | procedure ScalePolyPolygonInplace(const Points: TArrayOfArrayOfFixedPoint;
|
---|
2659 | ScaleX, ScaleY: TFixed);
|
---|
2660 | var
|
---|
2661 | I: Integer;
|
---|
2662 | begin
|
---|
2663 | for I := 0 to Length(Points) - 1 do
|
---|
2664 | ScalePolygonInplace(Points[I], ScaleX, ScaleY);
|
---|
2665 | end;
|
---|
2666 |
|
---|
2667 | // Translates a polygon (TArrayOfFloatPoint)
|
---|
2668 | function TranslatePolygon(const Points: TArrayOfFloatPoint;
|
---|
2669 | OffsetX, OffsetY: TFloat): TArrayOfFloatPoint;
|
---|
2670 | var
|
---|
2671 | I, Len: Integer;
|
---|
2672 | begin
|
---|
2673 | Len := Length(Points);
|
---|
2674 | SetLength(Result, Len);
|
---|
2675 | for I := 0 to Len - 1 do
|
---|
2676 | begin
|
---|
2677 | Result[I].X := Points[I].X + OffsetX;
|
---|
2678 | Result[I].Y := Points[I].Y + OffsetY;
|
---|
2679 | end;
|
---|
2680 | end;
|
---|
2681 |
|
---|
2682 | // Translates a polygon (TArrayOfFixedPoint)
|
---|
2683 | function TranslatePolygon(const Points: TArrayOfFixedPoint;
|
---|
2684 | OffsetX, OffsetY: TFixed): TArrayOfFixedPoint;
|
---|
2685 | var
|
---|
2686 | I, Len: Integer;
|
---|
2687 | begin
|
---|
2688 | Len := Length(Points);
|
---|
2689 | SetLength(Result, Len);
|
---|
2690 | for I := 0 to Len - 1 do
|
---|
2691 | begin
|
---|
2692 | Result[I].X := Points[I].X + OffsetX;
|
---|
2693 | Result[I].Y := Points[I].Y + OffsetY;
|
---|
2694 | end;
|
---|
2695 | end;
|
---|
2696 |
|
---|
2697 | // Translates all sub polygons in a complex polygon (TArrayOfArrayOfFloatPoint)
|
---|
2698 | function TranslatePolyPolygon(const Points: TArrayOfArrayOfFloatPoint; OffsetX,
|
---|
2699 | OffsetY: TFloat): TArrayOfArrayOfFloatPoint;
|
---|
2700 | var
|
---|
2701 | I, L: Integer;
|
---|
2702 | begin
|
---|
2703 | L := Length(Points);
|
---|
2704 | SetLength(Result, L);
|
---|
2705 | for I := 0 to L - 1 do
|
---|
2706 | Result[I] := TranslatePolygon(Points[I], OffsetX, OffsetY);
|
---|
2707 | end;
|
---|
2708 |
|
---|
2709 | // Translates all sub polygons in a complex polygon (TArrayOfArrayOfFixedPoint)
|
---|
2710 | function TranslatePolyPolygon(const Points: TArrayOfArrayOfFixedPoint;
|
---|
2711 | OffsetX, OffsetY: TFixed): TArrayOfArrayOfFixedPoint;
|
---|
2712 | var
|
---|
2713 | I, L: Integer;
|
---|
2714 | begin
|
---|
2715 | L := Length(Points);
|
---|
2716 | SetLength(Result, L);
|
---|
2717 | for I := 0 to L - 1 do
|
---|
2718 | Result[I] := TranslatePolygon(Points[I], OffsetX, OffsetY);
|
---|
2719 | end;
|
---|
2720 |
|
---|
2721 | procedure TranslatePolygonInplace(const Points: TArrayOfFloatPoint;
|
---|
2722 | OffsetX, OffsetY: TFloat);
|
---|
2723 | var
|
---|
2724 | I: Integer;
|
---|
2725 | begin
|
---|
2726 | for I := 0 to Length(Points) - 1 do
|
---|
2727 | begin
|
---|
2728 | Points[I].X := Points[I].X + OffsetX;
|
---|
2729 | Points[I].Y := Points[I].Y + OffsetY;
|
---|
2730 | end;
|
---|
2731 | end;
|
---|
2732 |
|
---|
2733 | procedure TranslatePolygonInplace(const Points: TArrayOfFixedPoint;
|
---|
2734 | OffsetX, OffsetY: TFixed);
|
---|
2735 | var
|
---|
2736 | I: Integer;
|
---|
2737 | begin
|
---|
2738 | for I := 0 to Length(Points) - 1 do
|
---|
2739 | begin
|
---|
2740 | Points[I].X := Points[I].X + OffsetX;
|
---|
2741 | Points[I].Y := Points[I].Y + OffsetY;
|
---|
2742 | end;
|
---|
2743 | end;
|
---|
2744 |
|
---|
2745 | // Translates all sub polygons in a complex polygon (TArrayOfArrayOfFloatPoint)
|
---|
2746 | procedure TranslatePolyPolygonInplace(const Points: TArrayOfArrayOfFloatPoint; OffsetX,
|
---|
2747 | OffsetY: TFloat);
|
---|
2748 | var
|
---|
2749 | I: Integer;
|
---|
2750 | begin
|
---|
2751 | for I := 0 to Length(Points) - 1 do
|
---|
2752 | TranslatePolygonInplace(Points[I], OffsetX, OffsetY);
|
---|
2753 | end;
|
---|
2754 |
|
---|
2755 | // Translates all sub polygons in a complex polygon (TArrayOfArrayOfFixedPoint)
|
---|
2756 | procedure TranslatePolyPolygonInplace(const Points: TArrayOfArrayOfFixedPoint;
|
---|
2757 | OffsetX, OffsetY: TFixed);
|
---|
2758 | var
|
---|
2759 | I: Integer;
|
---|
2760 | begin
|
---|
2761 | for I := 0 to Length(Points) - 1 do
|
---|
2762 | TranslatePolygonInplace(Points[I], OffsetX, OffsetY);
|
---|
2763 | end;
|
---|
2764 |
|
---|
2765 | // Applies transformation to a polygon (TArrayOfFloatPoint)
|
---|
2766 | function TransformPolygon(const Points: TArrayOfFloatPoint;
|
---|
2767 | Transformation: TTransformation): TArrayOfFloatPoint;
|
---|
2768 | var
|
---|
2769 | I: Integer;
|
---|
2770 | begin
|
---|
2771 | SetLength(Result, Length(Points));
|
---|
2772 | for I := 0 to High(Result) do
|
---|
2773 | TTransformationAccess(Transformation).TransformFloat(Points[I].X,
|
---|
2774 | Points[I].Y, Result[I].X, Result[I].Y);
|
---|
2775 | end;
|
---|
2776 |
|
---|
2777 | // Applies transformation to a polygon (TArrayOfFixedPoint)
|
---|
2778 | function TransformPolygon(const Points: TArrayOfFixedPoint;
|
---|
2779 | Transformation: TTransformation): TArrayOfFixedPoint;
|
---|
2780 | var
|
---|
2781 | I: Integer;
|
---|
2782 | begin
|
---|
2783 | SetLength(Result, Length(Points));
|
---|
2784 | for I := 0 to High(Result) do
|
---|
2785 | TTransformationAccess(Transformation).TransformFixed(Points[I].X,
|
---|
2786 | Points[I].Y, Result[I].X, Result[I].Y);
|
---|
2787 | end;
|
---|
2788 |
|
---|
2789 | // Applies transformation to all sub polygons in a complex polygon
|
---|
2790 | function TransformPolyPolygon(const Points: TArrayOfArrayOfFloatPoint;
|
---|
2791 | Transformation: TTransformation): TArrayOfArrayOfFloatPoint;
|
---|
2792 | var
|
---|
2793 | I: Integer;
|
---|
2794 | begin
|
---|
2795 | SetLength(Result, Length(Points));
|
---|
2796 | TTransformationAccess(Transformation).PrepareTransform;
|
---|
2797 |
|
---|
2798 | for I := 0 to High(Result) do
|
---|
2799 | Result[I] := TransformPolygon(Points[I], Transformation);
|
---|
2800 | end;
|
---|
2801 |
|
---|
2802 | // Applies transformation to all sub polygons in a complex polygon
|
---|
2803 | function TransformPolyPolygon(const Points: TArrayOfArrayOfFixedPoint;
|
---|
2804 | Transformation: TTransformation): TArrayOfArrayOfFixedPoint;
|
---|
2805 | var
|
---|
2806 | I: Integer;
|
---|
2807 | begin
|
---|
2808 | SetLength(Result, Length(Points));
|
---|
2809 | TTransformationAccess(Transformation).PrepareTransform;
|
---|
2810 |
|
---|
2811 | for I := 0 to High(Result) do
|
---|
2812 | Result[I] := TransformPolygon(Points[I], Transformation);
|
---|
2813 | end;
|
---|
2814 |
|
---|
2815 | function BuildPolygonF(const Data: array of TFloat): TArrayOfFloatPoint;
|
---|
2816 | var
|
---|
2817 | Index, Count: Integer;
|
---|
2818 | begin
|
---|
2819 | Count := Length(Data) div 2;
|
---|
2820 | SetLength(Result, Count);
|
---|
2821 | if Count = 0 then Exit;
|
---|
2822 | for Index := 0 to Count - 1 do
|
---|
2823 | begin
|
---|
2824 | Result[Index].X := Data[Index * 2];
|
---|
2825 | Result[Index].Y := Data[Index * 2 + 1];
|
---|
2826 | end;
|
---|
2827 | end;
|
---|
2828 |
|
---|
2829 | function BuildPolygonX(const Data: array of TFixed): TArrayOfFixedPoint;
|
---|
2830 | var
|
---|
2831 | Index, Count: Integer;
|
---|
2832 | begin
|
---|
2833 | Count := Length(Data) div 2;
|
---|
2834 | SetLength(Result, Count);
|
---|
2835 | if Count = 0 then Exit;
|
---|
2836 | for Index := 0 to Count - 1 do
|
---|
2837 | begin
|
---|
2838 | Result[Index].X := Data[Index * 2];
|
---|
2839 | Result[Index].Y := Data[Index * 2 + 1];
|
---|
2840 | end;
|
---|
2841 | end;
|
---|
2842 |
|
---|
2843 | // Copy data from Polygon to simple PolyPolygon (using 1 sub polygon only)
|
---|
2844 | function PolyPolygon(const Points: TArrayOfFloatPoint)
|
---|
2845 | : TArrayOfArrayOfFloatPoint;
|
---|
2846 | begin
|
---|
2847 | SetLength(Result, 1);
|
---|
2848 | Result[0] := Points;
|
---|
2849 | end;
|
---|
2850 |
|
---|
2851 | function PolyPolygon(const Points: TArrayOfFixedPoint)
|
---|
2852 | : TArrayOfArrayOfFixedPoint;
|
---|
2853 | begin
|
---|
2854 | SetLength(Result, 1);
|
---|
2855 | Result[0] := Points;
|
---|
2856 | end;
|
---|
2857 |
|
---|
2858 | function PointToFloatPoint(const Points: TArrayOfPoint): TArrayOfFloatPoint;
|
---|
2859 | var
|
---|
2860 | Index: Integer;
|
---|
2861 | begin
|
---|
2862 | if Length(Points) > 0 then
|
---|
2863 | begin
|
---|
2864 | SetLength(Result, Length(Points));
|
---|
2865 | for Index := 0 to Length(Points) - 1 do
|
---|
2866 | begin
|
---|
2867 | Result[Index].X := Points[Index].X;
|
---|
2868 | Result[Index].Y := Points[Index].Y;
|
---|
2869 | end;
|
---|
2870 | end;
|
---|
2871 | end;
|
---|
2872 |
|
---|
2873 | function PointToFloatPoint(const Points: TArrayOfArrayOfPoint): TArrayOfArrayOfFloatPoint;
|
---|
2874 | var
|
---|
2875 | Index, PointIndex: Integer;
|
---|
2876 | begin
|
---|
2877 | if Length(Points) > 0 then
|
---|
2878 | begin
|
---|
2879 | SetLength(Result, Length(Points));
|
---|
2880 | for Index := 0 to Length(Points) - 1 do
|
---|
2881 | begin
|
---|
2882 | SetLength(Result[Index], Length(Points[Index]));
|
---|
2883 | for PointIndex := 0 to Length(Points[Index]) - 1 do
|
---|
2884 | begin
|
---|
2885 | Result[Index, PointIndex].X := Points[Index, PointIndex].X;
|
---|
2886 | Result[Index, PointIndex].Y := Points[Index, PointIndex].Y;
|
---|
2887 | end;
|
---|
2888 | end;
|
---|
2889 | end;
|
---|
2890 | end;
|
---|
2891 |
|
---|
2892 | function PointToFixedPoint(const Points: TArrayOfPoint): TArrayOfFixedPoint;
|
---|
2893 | var
|
---|
2894 | Index: Integer;
|
---|
2895 | begin
|
---|
2896 | if Length(Points) > 0 then
|
---|
2897 | begin
|
---|
2898 | SetLength(Result, Length(Points));
|
---|
2899 | for Index := 0 to Length(Points) - 1 do
|
---|
2900 | begin
|
---|
2901 | Result[Index].X := Fixed(Points[Index].X);
|
---|
2902 | Result[Index].Y := Fixed(Points[Index].Y);
|
---|
2903 | end;
|
---|
2904 | end;
|
---|
2905 | end;
|
---|
2906 |
|
---|
2907 | function PointToFixedPoint(const Points: TArrayOfArrayOfPoint): TArrayOfArrayOfFixedPoint;
|
---|
2908 | var
|
---|
2909 | Index, PointIndex: Integer;
|
---|
2910 | begin
|
---|
2911 | if Length(Points) > 0 then
|
---|
2912 | begin
|
---|
2913 | SetLength(Result, Length(Points));
|
---|
2914 | for Index := 0 to Length(Points) - 1 do
|
---|
2915 | begin
|
---|
2916 | SetLength(Result[Index], Length(Points[Index]));
|
---|
2917 | for PointIndex := 0 to Length(Points[Index]) - 1 do
|
---|
2918 | begin
|
---|
2919 | Result[Index, PointIndex].X := Fixed(Points[Index, PointIndex].X);
|
---|
2920 | Result[Index, PointIndex].Y := Fixed(Points[Index, PointIndex].Y);
|
---|
2921 | end;
|
---|
2922 | end;
|
---|
2923 | end;
|
---|
2924 | end;
|
---|
2925 |
|
---|
2926 | // Converts an array of points in TFixed format to an array of points in TFloat format
|
---|
2927 | function FixedPointToFloatPoint(const Points: TArrayOfFixedPoint)
|
---|
2928 | : TArrayOfFloatPoint;
|
---|
2929 | var
|
---|
2930 | Index: Integer;
|
---|
2931 | begin
|
---|
2932 | if Length(Points) > 0 then
|
---|
2933 | begin
|
---|
2934 | SetLength(Result, Length(Points));
|
---|
2935 | for Index := 0 to Length(Points) - 1 do
|
---|
2936 | begin
|
---|
2937 | Result[Index].X := Points[Index].X * FixedToFloat;
|
---|
2938 | Result[Index].Y := Points[Index].Y * FixedToFloat;
|
---|
2939 | end;
|
---|
2940 | end;
|
---|
2941 | end;
|
---|
2942 |
|
---|
2943 | // Converts an array of array of points in TFixed format to an array of array of points in TFloat format
|
---|
2944 | function FixedPointToFloatPoint(const Points: TArrayOfArrayOfFixedPoint)
|
---|
2945 | : TArrayOfArrayOfFloatPoint;
|
---|
2946 | var
|
---|
2947 | Index, PointIndex: Integer;
|
---|
2948 | begin
|
---|
2949 | if Length(Points) > 0 then
|
---|
2950 | begin
|
---|
2951 | SetLength(Result, Length(Points));
|
---|
2952 | for Index := 0 to Length(Points) - 1 do
|
---|
2953 | begin
|
---|
2954 | SetLength(Result[Index], Length(Points[Index]));
|
---|
2955 | for PointIndex := 0 to Length(Points[Index]) - 1 do
|
---|
2956 | begin
|
---|
2957 | Result[Index, PointIndex].X := Points[Index, PointIndex].X * FixedToFloat;
|
---|
2958 | Result[Index, PointIndex].Y := Points[Index, PointIndex].Y * FixedToFloat;
|
---|
2959 | end;
|
---|
2960 | end;
|
---|
2961 | end;
|
---|
2962 | end;
|
---|
2963 |
|
---|
2964 | // Converts an array of points in TFixed format to an array of points in TFloat format
|
---|
2965 | function FloatPointToFixedPoint(const Points: TArrayOfFloatPoint)
|
---|
2966 | : TArrayOfFixedPoint;
|
---|
2967 | var
|
---|
2968 | Index: Integer;
|
---|
2969 | begin
|
---|
2970 | if Length(Points) > 0 then
|
---|
2971 | begin
|
---|
2972 | SetLength(Result, Length(Points));
|
---|
2973 | for Index := 0 to Length(Points) - 1 do
|
---|
2974 | begin
|
---|
2975 | Result[Index].X := Fixed(Points[Index].X);
|
---|
2976 | Result[Index].Y := Fixed(Points[Index].Y);
|
---|
2977 | end;
|
---|
2978 | end;
|
---|
2979 | end;
|
---|
2980 |
|
---|
2981 | // Converts an array of array of points in TFixed format to an array of array of points in TFloat format
|
---|
2982 | function FloatPointToFixedPoint(const Points: TArrayOfArrayOfFloatPoint)
|
---|
2983 | : TArrayOfArrayOfFixedPoint;
|
---|
2984 | var
|
---|
2985 | Index, PointIndex: Integer;
|
---|
2986 | begin
|
---|
2987 | if Length(Points) > 0 then
|
---|
2988 | begin
|
---|
2989 | SetLength(Result, Length(Points));
|
---|
2990 | for Index := 0 to Length(Points) - 1 do
|
---|
2991 | begin
|
---|
2992 | SetLength(Result[Index], Length(Points[Index]));
|
---|
2993 | for PointIndex := 0 to Length(Points[Index]) - 1 do
|
---|
2994 | begin
|
---|
2995 | Result[Index, PointIndex].X := Fixed(Points[Index, PointIndex].X);
|
---|
2996 | Result[Index, PointIndex].Y := Fixed(Points[Index, PointIndex].Y);
|
---|
2997 | end;
|
---|
2998 | end;
|
---|
2999 | end;
|
---|
3000 | end;
|
---|
3001 |
|
---|
3002 | end.
|
---|