| 1 | unit GR32_Paths;
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| 2 |
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| 3 | (* ***** BEGIN LICENSE BLOCK *****
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| 4 | * Version: MPL 1.1 or LGPL 2.1 with linking exception
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| 5 | *
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| 6 | * The contents of this file are subject to the Mozilla Public License Version
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| 7 | * 1.1 (the "License"); you may not use this file except in compliance with
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| 8 | * the License. You may obtain a copy of the License at
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| 9 | * http://www.mozilla.org/MPL/
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| 10 | *
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| 11 | * Software distributed under the License is distributed on an "AS IS" basis,
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| 12 | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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| 13 | * for the specific language governing rights and limitations under the
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| 14 | * License.
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| 15 | *
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| 16 | * Alternatively, the contents of this file may be used under the terms of the
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| 17 | * Free Pascal modified version of the GNU Lesser General Public License
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| 18 | * Version 2.1 (the "FPC modified LGPL License"), in which case the provisions
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| 19 | * of this license are applicable instead of those above.
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| 20 | * Please see the file LICENSE.txt for additional information concerning this
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| 21 | * license.
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| 22 | *
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| 23 | * The Original Code is Vectorial Polygon Rasterizer for Graphics32
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| 24 | *
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| 25 | * The Initial Developer of the Original Code is
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| 26 | * Mattias Andersson <mattias@centaurix.com>
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| 27 | *
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| 28 | * Portions created by the Initial Developer are Copyright (C) 2012
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| 29 | * the Initial Developer. All Rights Reserved.
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| 30 | *
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| 31 | * Contributor(s):
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| 32 | *
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| 33 | * ***** END LICENSE BLOCK ***** *)
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| 34 |
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| 35 | interface
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| 36 |
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| 37 | {$I GR32.inc}
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| 38 |
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| 39 | uses
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| 40 | Classes, SysUtils, GR32, GR32_Polygons, GR32_Transforms,
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| 41 | GR32_Brushes, GR32_Geometry;
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| 42 |
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| 43 | const
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| 44 | DefaultCircleSteps = 100;
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| 45 | DefaultBezierTolerance = 0.25;
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| 46 |
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| 47 | type
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| 48 | TControlPointOrigin = (cpNone, cpCubic, cpConic);
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| 49 |
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| 50 | { TCustomPath }
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| 51 | TCustomPath = class(TThreadPersistent)
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| 52 | private
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| 53 | FCurrentPoint: TFloatPoint;
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| 54 | FLastControlPoint: TFloatPoint;
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| 55 | FControlPointOrigin: TControlPointOrigin;
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| 56 | FChanged: boolean;
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| 57 | protected
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| 58 | procedure AddPoint(const Point: TFloatPoint); virtual;
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| 59 | procedure AssignTo(Dest: TPersistent); override;
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| 60 | procedure DoChanged; virtual;
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| 61 | public
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| 62 | constructor Create; override;
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| 63 | procedure Clear; virtual;
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| 64 |
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| 65 | procedure BeginUpdate; override;
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| 66 | procedure EndUpdate; override;
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| 67 | procedure Changed; override;
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| 68 |
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| 69 | procedure BeginPath; deprecated; // No longer necessary
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| 70 | procedure EndPath(Close: boolean = False); virtual;
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| 71 | procedure ClosePath; deprecated; // Use EndPath(True) instead
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| 72 |
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| 73 | // Movement
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| 74 | procedure MoveTo(const X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 75 | procedure MoveTo(const P: TFloatPoint); overload; virtual;
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| 76 | procedure MoveToRelative(const X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 77 | procedure MoveToRelative(const P: TFloatPoint); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 78 |
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| 79 | // Lines and Curves
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| 80 | procedure LineTo(const X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 81 | procedure LineTo(const P: TFloatPoint); overload; virtual;
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| 82 | procedure LineToRelative(const X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 83 | procedure LineToRelative(const P: TFloatPoint); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 84 | procedure HorizontalLineTo(const X: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 85 | procedure HorizontalLineToRelative(const X: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 86 | procedure VerticalLineTo(const Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 87 | procedure VerticalLineToRelative(const Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 88 | procedure CurveTo(const X1, Y1, X2, Y2, X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 89 | procedure CurveTo(const X2, Y2, X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 90 | procedure CurveTo(const C1, C2, P: TFloatPoint); overload; virtual;
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| 91 | procedure CurveTo(const C2, P: TFloatPoint); overload; virtual;
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| 92 | procedure CurveToRelative(const X1, Y1, X2, Y2, X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 93 | procedure CurveToRelative(const X2, Y2, X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 94 | procedure CurveToRelative(const C1, C2, P: TFloatPoint); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 95 | procedure CurveToRelative(const C2, P: TFloatPoint); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 96 | procedure ConicTo(const X1, Y1, X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 97 | procedure ConicTo(const P1, P: TFloatPoint); overload; virtual;
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| 98 | procedure ConicTo(const X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 99 | procedure ConicTo(const P: TFloatPoint); overload; virtual;
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| 100 | procedure ConicToRelative(const X1, Y1, X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 101 | procedure ConicToRelative(const P1, P: TFloatPoint); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 102 | procedure ConicToRelative(const X, Y: TFloat); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 103 | procedure ConicToRelative(const P: TFloatPoint); overload; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 104 |
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| 105 | // Polylines
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| 106 | procedure Arc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat);
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| 107 | procedure PolyLine(const APoints: TArrayOfFloatPoint); virtual;
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| 108 |
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| 109 | // Closed Polygons
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| 110 | procedure Rectangle(const Rect: TFloatRect); virtual;
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| 111 | procedure RoundRect(const Rect: TFloatRect; const Radius: TFloat); virtual;
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| 112 | procedure Ellipse(Rx, Ry: TFloat; Steps: Integer = DefaultCircleSteps); overload; virtual;
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| 113 | procedure Ellipse(const Cx, Cy, Rx, Ry: TFloat; Steps: Integer = DefaultCircleSteps); overload; virtual;
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| 114 | procedure Circle(const Cx, Cy, Radius: TFloat; Steps: Integer = DefaultCircleSteps); overload; virtual;
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| 115 | procedure Circle(const Center: TFloatPoint; Radius: TFloat; Steps: Integer = DefaultCircleSteps); overload; virtual;
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| 116 | procedure Polygon(const APoints: TArrayOfFloatPoint); virtual;
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| 117 |
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| 118 | property CurrentPoint: TFloatPoint read FCurrentPoint write FCurrentPoint;
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| 119 | end;
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| 120 |
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| 121 | { TFlattenedPath }
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| 122 | TFlattenedPath = class(TCustomPath)
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| 123 | private
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| 124 | FPath: TArrayOfArrayOfFloatPoint;
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| 125 | FPoints: TArrayOfFloatPoint;
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| 126 | FPointIndex: Integer;
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| 127 | FOnBeginPath: TNotifyEvent;
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| 128 | FOnEndPath: TNotifyEvent;
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| 129 | protected
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| 130 | function GetPoints: TArrayOfFloatPoint;
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| 131 | protected
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| 132 | procedure AssignTo(Dest: TPersistent); override;
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| 133 | procedure AddPoint(const Point: TFloatPoint); override;
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| 134 | procedure DoBeginPath; virtual;
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| 135 | procedure DoEndPath; virtual;
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| 136 | procedure ClearPoints;
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| 137 | public
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| 138 | procedure Clear; override;
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| 139 |
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| 140 | procedure EndPath(Close: boolean = False); override;
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| 141 |
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| 142 | // MoveTo* implicitly ends the current path.
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| 143 | procedure MoveTo(const P: TFloatPoint); override;
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| 144 | procedure Polygon(const APoints: TArrayOfFloatPoint); override;
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| 145 |
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| 146 | property Points: TArrayOfFloatPoint read GetPoints;
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| 147 | property Path: TArrayOfArrayOfFloatPoint read FPath;
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| 148 |
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| 149 | property OnBeginPath: TNotifyEvent read FOnBeginPath write FOnBeginPath;
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| 150 | property OnEndPath: TNotifyEvent read FOnEndPath write FOnEndPath;
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| 151 | end;
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| 152 |
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| 153 | { TCustomCanvas }
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| 154 | TCustomCanvas = class(TFlattenedPath)
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| 155 | private
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| 156 | FTransformation: TTransformation;
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| 157 | protected
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| 158 | procedure SetTransformation(const Value: TTransformation);
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| 159 | protected
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| 160 | procedure AssignTo(Dest: TPersistent); override;
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| 161 | procedure DoChanged; override;
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| 162 | procedure DrawPath(const Path: TFlattenedPath); virtual; abstract;
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| 163 | public
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| 164 | property Transformation: TTransformation read FTransformation write SetTransformation;
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| 165 | function Path: TFlattenedPath; deprecated; // No longer necessary
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| 166 | end;
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| 167 |
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| 168 | { TCanvas32 }
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| 169 | TCanvas32 = class(TCustomCanvas)
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| 170 | private
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| 171 | FBitmap: TBitmap32;
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| 172 | FRenderer: TPolygonRenderer32;
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| 173 | FBrushes: TBrushCollection;
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| 174 | protected
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| 175 | function GetRendererClassName: string;
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| 176 | procedure SetRendererClassName(const Value: string);
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| 177 | procedure SetRenderer(ARenderer: TPolygonRenderer32);
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| 178 | protected
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| 179 | procedure AssignTo(Dest: TPersistent); override;
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| 180 | procedure DrawPath(const Path: TFlattenedPath); override;
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| 181 | class function GetPolygonRendererClass: TPolygonRenderer32Class; virtual;
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| 182 | procedure BrushCollectionChangeHandler(Sender: TObject); virtual;
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| 183 | public
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| 184 | constructor Create(ABitmap: TBitmap32); reintroduce; virtual;
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| 185 | destructor Destroy; override;
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| 186 |
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| 187 | procedure RenderText(X, Y: TFloat; const Text: WideString); overload;
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| 188 | procedure RenderText(const DstRect: TFloatRect; const Text: WideString; Flags: Cardinal); overload;
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| 189 | function MeasureText(const DstRect: TFloatRect; const Text: WideString; Flags: Cardinal): TFloatRect;
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| 190 |
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| 191 | property Bitmap: TBitmap32 read FBitmap;
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| 192 | property Renderer: TPolygonRenderer32 read FRenderer write SetRenderer;
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| 193 | property RendererClassName: string read GetRendererClassName write SetRendererClassName;
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| 194 | property Brushes: TBrushCollection read FBrushes;
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| 195 | end;
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| 196 |
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| 197 | var
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| 198 | CBezierTolerance: TFloat = 0.25;
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| 199 | QBezierTolerance: TFloat = 0.25;
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| 200 |
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| 201 | type
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| 202 | TAddPointEvent = procedure(const Point: TFloatPoint) of object;
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| 203 |
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| 204 | implementation
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| 205 |
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| 206 | uses
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| 207 | Math,
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| 208 | GR32_Backends,
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| 209 | GR32_VectorUtils;
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| 210 |
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| 211 | const
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| 212 | VertexBufferSizeLow = 256;
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| 213 | VertexBufferSizeGrow = 128;
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| 214 |
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| 215 | function CubicBezierFlatness(const P1, P2, P3, P4: TFloatPoint): TFloat; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 216 | begin
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| 217 | Result :=
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| 218 | Abs(P1.X + P3.X - 2 * P2.X) +
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| 219 | Abs(P1.Y + P3.Y - 2 * P2.Y) +
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| 220 | Abs(P2.X + P4.X - 2 * P3.X) +
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| 221 | Abs(P2.Y + P4.Y - 2 * P3.Y);
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| 222 | end;
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| 223 |
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| 224 | function QuadraticBezierFlatness(const P1, P2, P3: TFloatPoint): TFloat; {$IFDEF USEINLINING} inline; {$ENDIF}
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| 225 | begin
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| 226 | Result :=
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| 227 | Abs(P1.x + P3.x - 2 * P2.x) +
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| 228 | Abs(P1.y + P3.y - 2 * P2.y);
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| 229 | end;
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| 230 |
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| 231 | procedure CubicBezierCurve(const P1, P2, P3, P4: TFloatPoint; const AddPoint: TAddPointEvent; const Tolerance: TFloat);
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| 232 | var
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| 233 | P12, P23, P34, P123, P234, P1234: TFloatPoint;
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| 234 | begin
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| 235 | if CubicBezierFlatness(P1, P2, P3, P4) < Tolerance then
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| 236 | AddPoint(P1)
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| 237 | else
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| 238 | begin
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| 239 | P12.X := (P1.X + P2.X) * 0.5;
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| 240 | P12.Y := (P1.Y + P2.Y) * 0.5;
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| 241 | P23.X := (P2.X + P3.X) * 0.5;
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| 242 | P23.Y := (P2.Y + P3.Y) * 0.5;
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| 243 | P34.X := (P3.X + P4.X) * 0.5;
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| 244 | P34.Y := (P3.Y + P4.Y) * 0.5;
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| 245 | P123.X := (P12.X + P23.X) * 0.5;
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| 246 | P123.Y := (P12.Y + P23.Y) * 0.5;
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| 247 | P234.X := (P23.X + P34.X) * 0.5;
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| 248 | P234.Y := (P23.Y + P34.Y) * 0.5;
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| 249 | P1234.X := (P123.X + P234.X) * 0.5;
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| 250 | P1234.Y := (P123.Y + P234.Y) * 0.5;
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| 251 |
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| 252 | CubicBezierCurve(P1, P12, P123, P1234, AddPoint, Tolerance);
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| 253 | CubicBezierCurve(P1234, P234, P34, P4, AddPoint, Tolerance);
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| 254 | end;
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| 255 | end;
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| 256 |
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| 257 | procedure QuadraticBezierCurve(const P1, P2, P3: TFloatPoint; const AddPoint: TAddPointEvent; const Tolerance: TFloat);
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| 258 | var
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| 259 | P12, P23, P123: TFloatPoint;
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| 260 | begin
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| 261 | if QuadraticBezierFlatness(P1, P2, P3) < Tolerance then
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| 262 | AddPoint(P1)
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| 263 | else
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| 264 | begin
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| 265 | P12.X := (P1.X + P2.X) * 0.5;
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| 266 | P12.Y := (P1.Y + P2.Y) * 0.5;
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| 267 | P23.X := (P2.X + P3.X) * 0.5;
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| 268 | P23.Y := (P2.Y + P3.Y) * 0.5;
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| 269 | P123.X := (P12.X + P23.X) * 0.5;
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| 270 | P123.Y := (P12.Y + P23.Y) * 0.5;
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| 271 |
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| 272 | QuadraticBezierCurve(P1, P12, P123, AddPoint, Tolerance);
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| 273 | QuadraticBezierCurve(P123, P23, P3, AddPoint, Tolerance);
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| 274 | end;
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| 275 | end;
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| 276 |
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| 277 |
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| 278 | //============================================================================//
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| 279 |
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| 280 | { TCustomPath }
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| 281 |
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| 282 | constructor TCustomPath.Create;
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| 283 | begin
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| 284 | inherited;
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| 285 | FControlPointOrigin := cpNone;
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| 286 | end;
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| 287 |
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| 288 | procedure TCustomPath.BeginUpdate;
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| 289 | begin
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| 290 | inherited BeginUpdate;
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| 291 | end;
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| 292 |
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| 293 | procedure TCustomPath.EndUpdate;
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| 294 | begin
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| 295 | inherited EndUpdate;
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| 296 |
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| 297 | if (UpdateCount = 0) and (FChanged) then
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| 298 | begin
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| 299 | FChanged := False;
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| 300 | DoChanged;
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| 301 | end;
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| 302 | end;
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| 303 |
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| 304 | procedure TCustomPath.Changed;
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| 305 | begin
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| 306 | BeginUpdate;
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| 307 | FChanged := True;
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| 308 | EndUpdate;
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| 309 | end;
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| 310 |
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| 311 | procedure TCustomPath.DoChanged;
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| 312 | begin
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| 313 | // Execute OnChange event
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| 314 | inherited Changed;
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| 315 | end;
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| 316 |
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| 317 | procedure TCustomPath.AddPoint(const Point: TFloatPoint);
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| 318 | begin
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| 319 | end;
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| 320 |
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| 321 | procedure TCustomPath.Arc(const P: TFloatPoint; StartAngle, EndAngle, Radius: TFloat);
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| 322 | begin
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| 323 | PolyLine(BuildArc(P, StartAngle, EndAngle, Radius));
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| 324 | end;
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| 325 |
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| 326 | procedure TCustomPath.AssignTo(Dest: TPersistent);
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| 327 | begin
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| 328 | if (Dest is TCustomPath) then
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| 329 | begin
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| 330 | TCustomPath(Dest).Clear;
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| 331 | TCustomPath(Dest).FCurrentPoint := FCurrentPoint;
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| 332 | TCustomPath(Dest).FLastControlPoint := FLastControlPoint;
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| 333 | TCustomPath(Dest).FControlPointOrigin := FControlPointOrigin;
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| 334 | end else
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| 335 | inherited;
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| 336 | end;
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| 337 |
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| 338 | procedure TCustomPath.BeginPath;
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| 339 | begin
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| 340 | end;
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| 341 |
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| 342 | procedure TCustomPath.Circle(const Cx, Cy, Radius: TFloat; Steps: Integer);
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| 343 | begin
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| 344 | Polygon(GR32_VectorUtils.Circle(Cx, Cy, Radius, Steps));
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| 345 | end;
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| 346 |
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| 347 | procedure TCustomPath.Circle(const Center: TFloatPoint; Radius: TFloat; Steps: Integer);
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| 348 | begin
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| 349 | Polygon(GR32_VectorUtils.Circle(Center.X, Center.Y, Radius, Steps));
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| 350 | end;
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| 351 |
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| 352 | procedure TCustomPath.Clear;
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| 353 | begin
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| 354 | FControlPointOrigin := cpNone;
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| 355 | end;
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| 356 |
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| 357 | procedure TCustomPath.ClosePath;
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| 358 | begin
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| 359 | EndPath(True);
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| 360 | end;
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| 361 |
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| 362 | procedure TCustomPath.ConicTo(const P1, P: TFloatPoint);
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| 363 | begin
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| 364 | QuadraticBezierCurve(FCurrentPoint, P1, P, AddPoint, QBezierTolerance);
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| 365 | AddPoint(P);
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| 366 | FCurrentPoint := P;
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| 367 | FLastControlPoint := P1;
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| 368 | FControlPointOrigin := cpConic;
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| 369 | end;
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| 370 |
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| 371 | procedure TCustomPath.ConicTo(const X1, Y1, X, Y: TFloat);
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| 372 | begin
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| 373 | ConicTo(FloatPoint(X1, Y1), FloatPoint(X, Y));
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| 374 | end;
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| 375 |
|
|---|
| 376 | procedure TCustomPath.ConicTo(const X, Y: TFloat);
|
|---|
| 377 | begin
|
|---|
| 378 | ConicTo(FloatPoint(X, Y));
|
|---|
| 379 | end;
|
|---|
| 380 |
|
|---|
| 381 | procedure TCustomPath.ConicTo(const P: TFloatPoint);
|
|---|
| 382 | var
|
|---|
| 383 | P1: TFloatPoint;
|
|---|
| 384 | begin
|
|---|
| 385 | if FControlPointOrigin = cpConic then
|
|---|
| 386 | begin
|
|---|
| 387 | P1.X := FCurrentPoint.X + (FCurrentPoint.X - FLastControlPoint.X);
|
|---|
| 388 | P1.Y := FCurrentPoint.Y + (FCurrentPoint.Y - FLastControlPoint.Y);
|
|---|
| 389 | end
|
|---|
| 390 | else
|
|---|
| 391 | P1 := FCurrentPoint;
|
|---|
| 392 | ConicTo(P1, P);
|
|---|
| 393 | end;
|
|---|
| 394 |
|
|---|
| 395 | procedure TCustomPath.ConicToRelative(const X, Y: TFloat);
|
|---|
| 396 | begin
|
|---|
| 397 | ConicTo(FloatPoint(FCurrentPoint.X + X, FCurrentPoint.Y + Y));
|
|---|
| 398 | end;
|
|---|
| 399 |
|
|---|
| 400 | procedure TCustomPath.ConicToRelative(const P: TFloatPoint);
|
|---|
| 401 | begin
|
|---|
| 402 | ConicTo(OffsetPoint(P, FCurrentPoint));
|
|---|
| 403 | end;
|
|---|
| 404 |
|
|---|
| 405 | procedure TCustomPath.ConicToRelative(const X1, Y1, X, Y: TFloat);
|
|---|
| 406 | begin
|
|---|
| 407 | ConicTo(FloatPoint(FCurrentPoint.X + X1, FCurrentPoint.Y + Y1), FloatPoint(FCurrentPoint.X + X, FCurrentPoint.Y + Y));
|
|---|
| 408 | end;
|
|---|
| 409 |
|
|---|
| 410 | procedure TCustomPath.ConicToRelative(const P1, P: TFloatPoint);
|
|---|
| 411 | begin
|
|---|
| 412 | ConicTo(OffsetPoint(P1, FCurrentPoint), OffsetPoint(P, FCurrentPoint));
|
|---|
| 413 | end;
|
|---|
| 414 |
|
|---|
| 415 | procedure TCustomPath.CurveTo(const C1, C2, P: TFloatPoint);
|
|---|
| 416 | begin
|
|---|
| 417 | CubicBezierCurve(FCurrentPoint, C1, C2, P, AddPoint, CBezierTolerance);
|
|---|
| 418 | AddPoint(P);
|
|---|
| 419 | FCurrentPoint := P;
|
|---|
| 420 | FLastControlPoint := C2;
|
|---|
| 421 | FControlPointOrigin := cpCubic;
|
|---|
| 422 | end;
|
|---|
| 423 |
|
|---|
| 424 | procedure TCustomPath.CurveTo(const X1, Y1, X2, Y2, X, Y: TFloat);
|
|---|
| 425 | begin
|
|---|
| 426 | CurveTo(FloatPoint(X1, Y1), FloatPoint(X2, Y2), FloatPoint(X, Y));
|
|---|
| 427 | end;
|
|---|
| 428 |
|
|---|
| 429 | procedure TCustomPath.CurveTo(const X2, Y2, X, Y: TFloat);
|
|---|
| 430 | begin
|
|---|
| 431 | CurveTo(FloatPoint(X2, Y2), FloatPoint(X, Y));
|
|---|
| 432 | end;
|
|---|
| 433 |
|
|---|
| 434 | procedure TCustomPath.CurveTo(const C2, P: TFloatPoint);
|
|---|
| 435 | var
|
|---|
| 436 | C1: TFloatPoint;
|
|---|
| 437 | begin
|
|---|
| 438 | if FControlPointOrigin = cpCubic then
|
|---|
| 439 | begin
|
|---|
| 440 | C1.X := FCurrentPoint.X - (FLastControlPoint.X - FCurrentPoint.X);
|
|---|
| 441 | C1.Y := FCurrentPoint.Y - (FLastControlPoint.Y - FCurrentPoint.Y);
|
|---|
| 442 | end
|
|---|
| 443 | else
|
|---|
| 444 | C1 := FCurrentPoint;
|
|---|
| 445 | CurveTo(C1, C2, P);
|
|---|
| 446 | end;
|
|---|
| 447 |
|
|---|
| 448 | procedure TCustomPath.CurveToRelative(const X1, Y1, X2, Y2, X, Y: TFloat);
|
|---|
| 449 | begin
|
|---|
| 450 | CurveTo(FloatPoint(FCurrentPoint.X + X1, FCurrentPoint.Y + Y1),
|
|---|
| 451 | FloatPoint(FCurrentPoint.X + X2, FCurrentPoint.Y + Y2),
|
|---|
| 452 | FloatPoint(FCurrentPoint.X + X, FCurrentPoint.Y + Y));
|
|---|
| 453 | end;
|
|---|
| 454 |
|
|---|
| 455 | procedure TCustomPath.CurveToRelative(const X2, Y2, X, Y: TFloat);
|
|---|
| 456 | begin
|
|---|
| 457 | CurveTo(FloatPoint(FCurrentPoint.X + X2, FCurrentPoint.Y + Y2), FloatPoint(FCurrentPoint.X + X, FCurrentPoint.Y + Y));
|
|---|
| 458 | end;
|
|---|
| 459 |
|
|---|
| 460 | procedure TCustomPath.CurveToRelative(const C1, C2, P: TFloatPoint);
|
|---|
| 461 | begin
|
|---|
| 462 | CurveTo(OffsetPoint(C1, FCurrentPoint), OffsetPoint(C2, FCurrentPoint), OffsetPoint(P, FCurrentPoint));
|
|---|
| 463 | end;
|
|---|
| 464 |
|
|---|
| 465 | procedure TCustomPath.CurveToRelative(const C2, P: TFloatPoint);
|
|---|
| 466 | begin
|
|---|
| 467 | CurveTo(OffsetPoint(C2, FCurrentPoint), OffsetPoint(P, FCurrentPoint));
|
|---|
| 468 | end;
|
|---|
| 469 |
|
|---|
| 470 | procedure TCustomPath.Ellipse(const Cx, Cy, Rx, Ry: TFloat; Steps: Integer);
|
|---|
| 471 | begin
|
|---|
| 472 | Polygon(GR32_VectorUtils.Ellipse(Cx, Cy, Rx, Ry, Steps));
|
|---|
| 473 | end;
|
|---|
| 474 |
|
|---|
| 475 | procedure TCustomPath.Ellipse(Rx, Ry: TFloat; Steps: Integer);
|
|---|
| 476 | begin
|
|---|
| 477 | with FCurrentPoint do Ellipse(X, Y, Rx, Ry);
|
|---|
| 478 | end;
|
|---|
| 479 |
|
|---|
| 480 | procedure TCustomPath.EndPath(Close: boolean = False);
|
|---|
| 481 | begin
|
|---|
| 482 | end;
|
|---|
| 483 |
|
|---|
| 484 | procedure TCustomPath.HorizontalLineTo(const X: TFloat);
|
|---|
| 485 | begin
|
|---|
| 486 | LineTo(FloatPoint(X, FCurrentPoint.Y));
|
|---|
| 487 | end;
|
|---|
| 488 |
|
|---|
| 489 | procedure TCustomPath.HorizontalLineToRelative(const X: TFloat);
|
|---|
| 490 | begin
|
|---|
| 491 | LineTo(FloatPoint(FCurrentPoint.X + X, FCurrentPoint.Y));
|
|---|
| 492 | end;
|
|---|
| 493 |
|
|---|
| 494 | procedure TCustomPath.LineTo(const X, Y: TFloat);
|
|---|
| 495 | begin
|
|---|
| 496 | LineTo(FloatPoint(X, Y));
|
|---|
| 497 | end;
|
|---|
| 498 |
|
|---|
| 499 | procedure TCustomPath.LineTo(const P: TFloatPoint);
|
|---|
| 500 | begin
|
|---|
| 501 | AddPoint(P);
|
|---|
| 502 | FCurrentPoint := P;
|
|---|
| 503 | FControlPointOrigin := cpNone;
|
|---|
| 504 | end;
|
|---|
| 505 |
|
|---|
| 506 | procedure TCustomPath.LineToRelative(const X, Y: TFloat);
|
|---|
| 507 | begin
|
|---|
| 508 | LineTo(FloatPoint(FCurrentPoint.X + X, FCurrentPoint.Y + Y));
|
|---|
| 509 | end;
|
|---|
| 510 |
|
|---|
| 511 | procedure TCustomPath.LineToRelative(const P: TFloatPoint);
|
|---|
| 512 | begin
|
|---|
| 513 | LineTo(FloatPoint(FCurrentPoint.X + P.X, FCurrentPoint.Y + P.Y));
|
|---|
| 514 | end;
|
|---|
| 515 |
|
|---|
| 516 | procedure TCustomPath.MoveTo(const X, Y: TFloat);
|
|---|
| 517 | begin
|
|---|
| 518 | MoveTo(FloatPoint(X, Y));
|
|---|
| 519 | end;
|
|---|
| 520 |
|
|---|
| 521 | procedure TCustomPath.MoveToRelative(const X, Y: TFloat);
|
|---|
| 522 | begin
|
|---|
| 523 | MoveTo(FloatPoint(FCurrentPoint.X + X, FCurrentPoint.Y + Y));
|
|---|
| 524 | end;
|
|---|
| 525 |
|
|---|
| 526 | procedure TCustomPath.MoveToRelative(const P: TFloatPoint);
|
|---|
| 527 | begin
|
|---|
| 528 | MoveTo(FloatPoint(FCurrentPoint.X + P.X, FCurrentPoint.Y + P.Y));
|
|---|
| 529 | end;
|
|---|
| 530 |
|
|---|
| 531 | procedure TCustomPath.Rectangle(const Rect: TFloatRect);
|
|---|
| 532 | begin
|
|---|
| 533 | Polygon(GR32_VectorUtils.Rectangle(Rect));
|
|---|
| 534 | end;
|
|---|
| 535 |
|
|---|
| 536 | procedure TCustomPath.RoundRect(const Rect: TFloatRect; const Radius: TFloat);
|
|---|
| 537 | begin
|
|---|
| 538 | Polygon(GR32_VectorUtils.RoundRect(Rect, Radius));
|
|---|
| 539 | end;
|
|---|
| 540 |
|
|---|
| 541 | procedure TCustomPath.VerticalLineTo(const Y: TFloat);
|
|---|
| 542 | begin
|
|---|
| 543 | LineTo(FloatPoint(FCurrentPoint.X, Y));
|
|---|
| 544 | end;
|
|---|
| 545 |
|
|---|
| 546 | procedure TCustomPath.VerticalLineToRelative(const Y: TFloat);
|
|---|
| 547 | begin
|
|---|
| 548 | LineTo(FloatPoint(FCurrentPoint.X, FCurrentPoint.Y + Y));
|
|---|
| 549 | end;
|
|---|
| 550 |
|
|---|
| 551 | procedure TCustomPath.Polygon(const APoints: TArrayOfFloatPoint);
|
|---|
| 552 | var
|
|---|
| 553 | i: Integer;
|
|---|
| 554 | begin
|
|---|
| 555 | if (Length(APoints) = 0) then
|
|---|
| 556 | Exit;
|
|---|
| 557 |
|
|---|
| 558 | MoveTo(APoints[0]);
|
|---|
| 559 | for i := 1 to High(APoints) do
|
|---|
| 560 | LineTo(APoints[i]);
|
|---|
| 561 | EndPath(True); // TODO : Was EndPath with no ClosePath...
|
|---|
| 562 | end;
|
|---|
| 563 |
|
|---|
| 564 | procedure TCustomPath.PolyLine(const APoints: TArrayOfFloatPoint);
|
|---|
| 565 | var
|
|---|
| 566 | i: Integer;
|
|---|
| 567 | begin
|
|---|
| 568 | if Length(APoints) = 0 then
|
|---|
| 569 | Exit;
|
|---|
| 570 |
|
|---|
| 571 | BeginUpdate;
|
|---|
| 572 |
|
|---|
| 573 | for i := 0 to High(APoints) do
|
|---|
| 574 | LineTo(APoints[i]);
|
|---|
| 575 |
|
|---|
| 576 | EndUpdate;
|
|---|
| 577 | end;
|
|---|
| 578 |
|
|---|
| 579 | procedure TCustomPath.MoveTo(const P: TFloatPoint);
|
|---|
| 580 | begin
|
|---|
| 581 | FCurrentPoint := P;
|
|---|
| 582 | FControlPointOrigin := cpNone;
|
|---|
| 583 | end;
|
|---|
| 584 |
|
|---|
| 585 | { TFlattenedPath }
|
|---|
| 586 |
|
|---|
| 587 | procedure TFlattenedPath.EndPath(Close: boolean = False);
|
|---|
| 588 | var
|
|---|
| 589 | n: Integer;
|
|---|
| 590 | begin
|
|---|
| 591 | if (FPointIndex = 0) then
|
|---|
| 592 | exit;
|
|---|
| 593 |
|
|---|
| 594 | if (Close) then
|
|---|
| 595 | AddPoint(FPoints[0]);
|
|---|
| 596 |
|
|---|
| 597 | CurrentPoint := FPoints[0];
|
|---|
| 598 |
|
|---|
| 599 | // Grow path list
|
|---|
| 600 | n := Length(FPath);
|
|---|
| 601 | SetLength(FPath, n + 1);
|
|---|
| 602 |
|
|---|
| 603 | // Save vertex buffer in path list
|
|---|
| 604 | FPath[n] := Copy(FPoints, 0, FPointIndex);
|
|---|
| 605 |
|
|---|
| 606 | ClearPoints;
|
|---|
| 607 |
|
|---|
| 608 | DoEndPath;
|
|---|
| 609 | end;
|
|---|
| 610 |
|
|---|
| 611 | procedure TFlattenedPath.Clear;
|
|---|
| 612 | begin
|
|---|
| 613 | inherited;
|
|---|
| 614 |
|
|---|
| 615 | // Clear path list
|
|---|
| 616 | FPath := nil;
|
|---|
| 617 | // ...and vertex buffer
|
|---|
| 618 | ClearPoints;
|
|---|
| 619 | end;
|
|---|
| 620 |
|
|---|
| 621 | procedure TFlattenedPath.ClearPoints;
|
|---|
| 622 | begin
|
|---|
| 623 | // Reset vertex counter...
|
|---|
| 624 | FPointIndex := 0;
|
|---|
| 625 | // ...but try to be clever about buffer size to minimize
|
|---|
| 626 | // reallocation and memory waste
|
|---|
| 627 | if (Length(FPoints) > VertexBufferSizeLow) then
|
|---|
| 628 | SetLength(FPoints, VertexBufferSizeLow);
|
|---|
| 629 | // FPoints := nil;
|
|---|
| 630 | end;
|
|---|
| 631 |
|
|---|
| 632 | procedure TFlattenedPath.DoBeginPath;
|
|---|
| 633 | begin
|
|---|
| 634 | EndPath; //implicitly finish a prior path
|
|---|
| 635 |
|
|---|
| 636 | if (Assigned(FOnBeginPath)) then
|
|---|
| 637 | FOnBeginPath(Self);
|
|---|
| 638 | end;
|
|---|
| 639 |
|
|---|
| 640 | procedure TFlattenedPath.DoEndPath;
|
|---|
| 641 | begin
|
|---|
| 642 | if (Assigned(FOnEndPath)) then
|
|---|
| 643 | FOnEndPath(Self);
|
|---|
| 644 |
|
|---|
| 645 | Changed;
|
|---|
| 646 | end;
|
|---|
| 647 |
|
|---|
| 648 | procedure TFlattenedPath.MoveTo(const P: TFloatPoint);
|
|---|
| 649 | begin
|
|---|
| 650 | EndPath;
|
|---|
| 651 |
|
|---|
| 652 | inherited;
|
|---|
| 653 |
|
|---|
| 654 | AddPoint(P);
|
|---|
| 655 | end;
|
|---|
| 656 |
|
|---|
| 657 | procedure TFlattenedPath.Polygon(const APoints: TArrayOfFloatPoint);
|
|---|
| 658 | begin
|
|---|
| 659 | if (Length(APoints) = 0) then
|
|---|
| 660 | Exit;
|
|---|
| 661 |
|
|---|
| 662 | BeginUpdate;
|
|---|
| 663 |
|
|---|
| 664 | PolyLine(APoints);
|
|---|
| 665 | EndPath(True);
|
|---|
| 666 |
|
|---|
| 667 | CurrentPoint := APoints[High(APoints)];
|
|---|
| 668 |
|
|---|
| 669 | EndUpdate;
|
|---|
| 670 | end;
|
|---|
| 671 |
|
|---|
| 672 | procedure TFlattenedPath.AddPoint(const Point: TFloatPoint);
|
|---|
| 673 | var
|
|---|
| 674 | n: Integer;
|
|---|
| 675 | begin
|
|---|
| 676 | if (FPointIndex = 0) then
|
|---|
| 677 | DoBeginPath;
|
|---|
| 678 |
|
|---|
| 679 | // Grow buffer if required
|
|---|
| 680 | n := Length(FPoints);
|
|---|
| 681 | if (FPointIndex >= n) then
|
|---|
| 682 | SetLength(FPoints, n + VertexBufferSizeGrow);
|
|---|
| 683 |
|
|---|
| 684 | // Add vertex to buffer
|
|---|
| 685 | FPoints[FPointIndex] := Point;
|
|---|
| 686 | Inc(FPointIndex);
|
|---|
| 687 | end;
|
|---|
| 688 |
|
|---|
| 689 | procedure TFlattenedPath.AssignTo(Dest: TPersistent);
|
|---|
| 690 | var
|
|---|
| 691 | i: Integer;
|
|---|
| 692 | begin
|
|---|
| 693 | if (Dest is TFlattenedPath) then
|
|---|
| 694 | begin
|
|---|
| 695 | TFlattenedPath(Dest).BeginUpdate;
|
|---|
| 696 | try
|
|---|
| 697 | inherited;
|
|---|
| 698 |
|
|---|
| 699 | TFlattenedPath(Dest).DoBeginPath;
|
|---|
| 700 | SetLength(TFlattenedPath(Dest).FPath, Length(FPath));
|
|---|
| 701 | for i := 0 to High(FPath) do
|
|---|
| 702 | begin
|
|---|
| 703 | SetLength(TFlattenedPath(Dest).FPath[i], Length(FPath[i]));
|
|---|
| 704 | Move(FPath[i, 0], TFlattenedPath(Dest).FPath[i, 0], Length(FPath[i]) * SizeOf(TFloatPoint));
|
|---|
| 705 | end;
|
|---|
| 706 | TFlattenedPath(Dest).DoEndPath;
|
|---|
| 707 |
|
|---|
| 708 | TFlattenedPath(Dest).Changed;
|
|---|
| 709 | finally
|
|---|
| 710 | TFlattenedPath(Dest).EndUpdate;
|
|---|
| 711 | end;
|
|---|
| 712 | end else
|
|---|
| 713 | inherited;
|
|---|
| 714 | end;
|
|---|
| 715 |
|
|---|
| 716 | function TFlattenedPath.GetPoints: TArrayOfFloatPoint;
|
|---|
| 717 | begin
|
|---|
| 718 | Result := Copy(FPoints, 0, FPointIndex);
|
|---|
| 719 | end;
|
|---|
| 720 |
|
|---|
| 721 |
|
|---|
| 722 |
|
|---|
| 723 | { TCustomCanvas }
|
|---|
| 724 |
|
|---|
| 725 | procedure TCustomCanvas.AssignTo(Dest: TPersistent);
|
|---|
| 726 | begin
|
|---|
| 727 | if (Dest is TCustomCanvas) then
|
|---|
| 728 | begin
|
|---|
| 729 | TCustomCanvas(Dest).BeginUpdate;
|
|---|
| 730 | inherited;
|
|---|
| 731 | TCustomCanvas(Dest).Transformation := FTransformation;
|
|---|
| 732 | TCustomCanvas(Dest).EndUpdate;
|
|---|
| 733 | end else
|
|---|
| 734 | inherited;
|
|---|
| 735 | end;
|
|---|
| 736 |
|
|---|
| 737 | procedure TCustomCanvas.DoChanged;
|
|---|
| 738 | begin
|
|---|
| 739 | inherited;
|
|---|
| 740 |
|
|---|
| 741 | DrawPath(Self);
|
|---|
| 742 | Clear;
|
|---|
| 743 | end;
|
|---|
| 744 |
|
|---|
| 745 | function TCustomCanvas.Path: TFlattenedPath;
|
|---|
| 746 | begin
|
|---|
| 747 | Result := Self;
|
|---|
| 748 | end;
|
|---|
| 749 |
|
|---|
| 750 | procedure TCustomCanvas.SetTransformation(const Value: TTransformation);
|
|---|
| 751 | begin
|
|---|
| 752 | if FTransformation <> Value then
|
|---|
| 753 | begin
|
|---|
| 754 | FTransformation := Value;
|
|---|
| 755 | Changed;
|
|---|
| 756 | end;
|
|---|
| 757 | end;
|
|---|
| 758 |
|
|---|
| 759 | { TCanvas32 }
|
|---|
| 760 |
|
|---|
| 761 | procedure TCanvas32.AssignTo(Dest: TPersistent);
|
|---|
| 762 | begin
|
|---|
| 763 | if (Dest is TCanvas32) then
|
|---|
| 764 | begin
|
|---|
| 765 | TCanvas32(Dest).BeginUpdate;
|
|---|
| 766 | inherited;
|
|---|
| 767 | TCanvas32(Dest).FBitmap := FBitmap; // TODO : Shouldn't this be .FBitmap.Assign(FBitmap)?
|
|---|
| 768 | TCanvas32(Dest).FRenderer.Assign(FRenderer);
|
|---|
| 769 | TCanvas32(Dest).FBrushes.Assign(FBrushes);
|
|---|
| 770 | TCanvas32(Dest).Changed;
|
|---|
| 771 | TCanvas32(Dest).EndUpdate;
|
|---|
| 772 | end else
|
|---|
| 773 | inherited;
|
|---|
| 774 | end;
|
|---|
| 775 |
|
|---|
| 776 | procedure TCanvas32.BrushCollectionChangeHandler(Sender: TObject);
|
|---|
| 777 | begin
|
|---|
| 778 | Changed;
|
|---|
| 779 | end;
|
|---|
| 780 |
|
|---|
| 781 | constructor TCanvas32.Create(ABitmap: TBitmap32);
|
|---|
| 782 | begin
|
|---|
| 783 | if (ABitmap = nil) then
|
|---|
| 784 | raise Exception.Create('Bitmap parameter required');
|
|---|
| 785 |
|
|---|
| 786 | inherited Create;
|
|---|
| 787 |
|
|---|
| 788 | FBitmap := ABitmap;
|
|---|
| 789 | FRenderer := GetPolygonRendererClass.Create;
|
|---|
| 790 | // No need to set Bitmap here. It's done in DrawPath()
|
|---|
| 791 | // FRenderer.Bitmap := ABitmap;
|
|---|
| 792 | FBrushes := TBrushCollection.Create(Self);
|
|---|
| 793 | FBrushes.OnChange := BrushCollectionChangeHandler;
|
|---|
| 794 | end;
|
|---|
| 795 |
|
|---|
| 796 | destructor TCanvas32.Destroy;
|
|---|
| 797 | begin
|
|---|
| 798 | FBrushes.Free;
|
|---|
| 799 | FRenderer.Free;
|
|---|
| 800 | inherited;
|
|---|
| 801 | end;
|
|---|
| 802 |
|
|---|
| 803 | procedure TCanvas32.DrawPath(const Path: TFlattenedPath);
|
|---|
| 804 | var
|
|---|
| 805 | ClipRect: TFloatRect;
|
|---|
| 806 | i: Integer;
|
|---|
| 807 | begin
|
|---|
| 808 | if (Length(Path.Path) = 0) then
|
|---|
| 809 | exit;
|
|---|
| 810 |
|
|---|
| 811 | ClipRect := FloatRect(Bitmap.ClipRect);
|
|---|
| 812 | Renderer.Bitmap := Bitmap;
|
|---|
| 813 |
|
|---|
| 814 | for i := 0 to FBrushes.Count-1 do
|
|---|
| 815 | if FBrushes[i].Visible then
|
|---|
| 816 | FBrushes[i].PolyPolygonFS(Renderer, Path.Path, ClipRect, Transformation, True);
|
|---|
| 817 | end;
|
|---|
| 818 |
|
|---|
| 819 |
|
|---|
| 820 | class function TCanvas32.GetPolygonRendererClass: TPolygonRenderer32Class;
|
|---|
| 821 | begin
|
|---|
| 822 | Result := DefaultPolygonRendererClass;
|
|---|
| 823 | end;
|
|---|
| 824 |
|
|---|
| 825 | function TCanvas32.GetRendererClassName: string;
|
|---|
| 826 | begin
|
|---|
| 827 | Result := FRenderer.ClassName;
|
|---|
| 828 | end;
|
|---|
| 829 |
|
|---|
| 830 | function TCanvas32.MeasureText(const DstRect: TFloatRect; const Text: WideString; Flags: Cardinal): TFloatRect;
|
|---|
| 831 | var
|
|---|
| 832 | TextToPath: ITextToPathSupport;
|
|---|
| 833 | begin
|
|---|
| 834 | if (not Supports(Bitmap.Backend, ITextToPathSupport, TextToPath)) then
|
|---|
| 835 | raise Exception.Create(RCStrInpropriateBackend);
|
|---|
| 836 |
|
|---|
| 837 | Result := TextToPath.MeasureText(DstRect, Text, Flags);
|
|---|
| 838 | end;
|
|---|
| 839 |
|
|---|
| 840 | procedure TCanvas32.RenderText(const DstRect: TFloatRect; const Text: WideString; Flags: Cardinal);
|
|---|
| 841 | var
|
|---|
| 842 | TextToPath: ITextToPathSupport;
|
|---|
| 843 | begin
|
|---|
| 844 | if (not Supports(Bitmap.Backend, ITextToPathSupport, TextToPath)) then
|
|---|
| 845 | raise Exception.Create(RCStrInpropriateBackend);
|
|---|
| 846 |
|
|---|
| 847 | TextToPath.TextToPath(Self, DstRect, Text, Flags);
|
|---|
| 848 | end;
|
|---|
| 849 |
|
|---|
| 850 | procedure TCanvas32.RenderText(X, Y: TFloat; const Text: WideString);
|
|---|
| 851 | var
|
|---|
| 852 | TextToPath: ITextToPathSupport;
|
|---|
| 853 | begin
|
|---|
| 854 | if (not Supports(Bitmap.Backend, ITextToPathSupport, TextToPath)) then
|
|---|
| 855 | raise Exception.Create(RCStrInpropriateBackend);
|
|---|
| 856 |
|
|---|
| 857 | TextToPath.TextToPath(Self, X, Y, Text);
|
|---|
| 858 | end;
|
|---|
| 859 |
|
|---|
| 860 | procedure TCanvas32.SetRenderer(ARenderer: TPolygonRenderer32);
|
|---|
| 861 | begin
|
|---|
| 862 | if (ARenderer <> nil) and (FRenderer <> ARenderer) then
|
|---|
| 863 | begin
|
|---|
| 864 | if (FRenderer <> nil) then
|
|---|
| 865 | FRenderer.Free;
|
|---|
| 866 | FRenderer := ARenderer;
|
|---|
| 867 | Changed;
|
|---|
| 868 | end;
|
|---|
| 869 | end;
|
|---|
| 870 |
|
|---|
| 871 | procedure TCanvas32.SetRendererClassName(const Value: string);
|
|---|
| 872 | var
|
|---|
| 873 | RendererClass: TPolygonRenderer32Class;
|
|---|
| 874 | begin
|
|---|
| 875 | if (Value <> '') and (FRenderer.ClassName <> Value) and (PolygonRendererList <> nil) then
|
|---|
| 876 | begin
|
|---|
| 877 | RendererClass := TPolygonRenderer32Class(PolygonRendererList.Find(Value));
|
|---|
| 878 | if (RendererClass <> nil) then
|
|---|
| 879 | Renderer := RendererClass.Create;
|
|---|
| 880 | end;
|
|---|
| 881 | end;
|
|---|
| 882 |
|
|---|
| 883 | end.
|
|---|