| 1 | unit GR32_Geometry;
|
|---|
| 2 |
|
|---|
| 3 | (* ***** BEGIN LICENSE BLOCK *****
|
|---|
| 4 | * Version: MPL 1.1 or LGPL 2.1 with linking exception
|
|---|
| 5 | *
|
|---|
| 6 | * The contents of this file are subject to the Mozilla Public License Version
|
|---|
| 7 | * 1.1 (the "License"); you may not use this file except in compliance with
|
|---|
| 8 | * the License. You may obtain a copy of the License at
|
|---|
| 9 | * http://www.mozilla.org/MPL/
|
|---|
| 10 | *
|
|---|
| 11 | * Software distributed under the License is distributed on an "AS IS" basis,
|
|---|
| 12 | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|---|
| 13 | * for the specific language governing rights and limitations under the
|
|---|
| 14 | * License.
|
|---|
| 15 | *
|
|---|
| 16 | * Alternatively, the contents of this file may be used under the terms of the
|
|---|
| 17 | * Free Pascal modified version of the GNU Lesser General Public License
|
|---|
| 18 | * Version 2.1 (the "FPC modified LGPL License"), in which case the provisions
|
|---|
| 19 | * of this license are applicable instead of those above.
|
|---|
| 20 | * Please see the file LICENSE.txt for additional information concerning this
|
|---|
| 21 | * license.
|
|---|
| 22 | *
|
|---|
| 23 | * The Original Code is Additional Math Routines for Graphics32
|
|---|
| 24 | *
|
|---|
| 25 | * The Initial Developers of the Original Code are
|
|---|
| 26 | * Mattias Andersson <mattias@centaurix.com>
|
|---|
| 27 | * Michael Hansen <dyster_tid@hotmail.com>
|
|---|
| 28 | *
|
|---|
| 29 | * Portions created by the Initial Developers are Copyright (C) 2005-2012
|
|---|
| 30 | * the Initial Developers. All Rights Reserved.
|
|---|
| 31 | *
|
|---|
| 32 | *
|
|---|
| 33 | * ***** END LICENSE BLOCK ***** *)
|
|---|
| 34 |
|
|---|
| 35 | interface
|
|---|
| 36 |
|
|---|
| 37 | {$I GR32.inc}
|
|---|
| 38 |
|
|---|
| 39 | uses
|
|---|
| 40 | Math, Types, GR32;
|
|---|
| 41 |
|
|---|
| 42 | type
|
|---|
| 43 | TLinePos = (lpStart, lpEnd, lpBoth, lpNeither);
|
|---|
| 44 |
|
|---|
| 45 | // TFloat Overloads
|
|---|
| 46 | function Average(const V1, V2: TFloatPoint): TFloatPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 47 | function CrossProduct(V1, V2: TFloatPoint): TFloat; overload; {$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 48 | function Dot(const V1, V2: TFloatPoint): TFloat; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 49 | function Distance(const V1, V2: TFloatPoint): TFloat; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 50 | function SqrDistance(const V1, V2: TFloatPoint): TFloat; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 51 | function GetPointAtAngleFromPoint(const Pt: TFloatPoint; const Dist, Radians: Single): TFloatPoint; overload;
|
|---|
| 52 | function GetAngleOfPt2FromPt1(const Pt1, Pt2: TFloatPoint): Single; overload;
|
|---|
| 53 | function GetUnitNormal(const Pt1, Pt2: TFloatPoint): TFloatPoint; overload;
|
|---|
| 54 | function GetUnitVector(const Pt1, Pt2: TFloatPoint): TFloatPoint; overload;
|
|---|
| 55 | function OffsetPoint(const Pt: TFloatPoint; DeltaX, DeltaY: TFloat): TFloatPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 56 | function OffsetPoint(const Pt, Delta: TFloatPoint): TFloatPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 57 | function OffsetRect(const Rct: TFloatRect; const DeltaX, DeltaY: TFloat): TFloatRect; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 58 | function OffsetRect(const Rct: TFloatRect; const Delta: TFloatPoint): TFloatRect; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 59 | function Shorten(const Pts: TArrayOfFloatPoint;
|
|---|
| 60 | Delta: TFloat; LinePos: TLinePos): TArrayOfFloatPoint; overload;
|
|---|
| 61 | function PointInPolygon(const Pt: TFloatPoint; const Pts: TArrayOfFloatPoint): Boolean; overload;
|
|---|
| 62 | function SegmentIntersect(const P1, P2, P3, P4: TFloatPoint;
|
|---|
| 63 | out IntersectPoint: TFloatPoint): Boolean; overload;
|
|---|
| 64 | function PerpendicularDistance(const P, P1, P2: TFloatPoint): TFloat; overload;
|
|---|
| 65 |
|
|---|
| 66 |
|
|---|
| 67 | // TFixed Overloads
|
|---|
| 68 | function Average(const V1, V2: TFixedPoint): TFixedPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 69 | function CrossProduct(V1, V2: TFixedPoint): TFixed; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 70 | function Dot(const V1, V2: TFixedPoint): TFixed; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 71 | function Distance(const V1, V2: TFixedPoint): TFixed; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 72 | function SqrDistance(const V1, V2: TFixedPoint): TFixed; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 73 | function GetPointAtAngleFromPoint(const Pt: TFixedPoint; const Dist, Radians: Single): TFixedPoint; overload;
|
|---|
| 74 | function GetAngleOfPt2FromPt1(Pt1, Pt2: TFixedPoint): Single; overload;
|
|---|
| 75 | function GetUnitVector(const Pt1, Pt2: TFixedPoint): TFloatPoint; overload;
|
|---|
| 76 | function GetUnitNormal(const Pt1, Pt2: TFixedPoint): TFloatPoint; overload;
|
|---|
| 77 | function OffsetPoint(const Pt: TFixedPoint; DeltaX, DeltaY: TFixed): TFixedPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 78 | function OffsetPoint(const Pt: TFixedPoint; DeltaX, DeltaY: TFloat): TFixedPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 79 | function OffsetPoint(const Pt: TFixedPoint; const Delta: TFixedPoint): TFixedPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 80 | function OffsetPoint(const Pt: TFixedPoint; const Delta: TFloatPoint): TFixedPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 81 | function OffsetRect(const Rct: TFixedRect; const DeltaX, DeltaY: TFixed): TFixedRect; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 82 | function OffsetRect(const Rct: TFixedRect; const DeltaX, DeltaY: TFloat): TFixedRect; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 83 | function OffsetRect(const Rct: TFixedRect; const Delta: TFixedPoint): TFixedRect; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 84 | function OffsetRect(const Rct: TFixedRect; const Delta: TFloatPoint): TFixedRect; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 85 | function Shorten(const Pts: TArrayOfFixedPoint;
|
|---|
| 86 | Delta: TFloat; LinePos: TLinePos): TArrayOfFixedPoint; overload;
|
|---|
| 87 | function PointInPolygon(const Pt: TFixedPoint; const Pts: array of TFixedPoint): Boolean; overload;
|
|---|
| 88 | function SegmentIntersect(const P1, P2, P3, P4: TFixedPoint;
|
|---|
| 89 | out IntersectPoint: TFixedPoint): Boolean; overload;
|
|---|
| 90 | function PerpendicularDistance(const P, P1, P2: TFixedPoint): TFixed; overload;
|
|---|
| 91 |
|
|---|
| 92 | // Integer Overloads
|
|---|
| 93 | function Average(const V1, V2: TPoint): TPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 94 | function CrossProduct(V1, V2: TPoint): Integer; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 95 | function Dot(const V1, V2: TPoint): Integer; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 96 | function Distance(const V1, V2: TPoint): TFloat; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 97 | function SqrDistance(const V1, V2: TPoint): Integer; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 98 | function OffsetPoint(const Pt: TPoint; DeltaX, DeltaY: Integer): TPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 99 | function OffsetPoint(const Pt, Delta: TPoint): TPoint; overload;{$IFDEF USEINLINING} inline; {$ENDIF}
|
|---|
| 100 | function PerpendicularDistance(const P, P1, P2: TPoint): TFloat; overload;
|
|---|
| 101 |
|
|---|
| 102 | const
|
|---|
| 103 | CRad01 = Pi / 180;
|
|---|
| 104 | CRad30 = Pi / 6;
|
|---|
| 105 | CRad45 = Pi / 4;
|
|---|
| 106 | CRad60 = Pi / 3;
|
|---|
| 107 | CRad90 = Pi / 2;
|
|---|
| 108 | CRad180 = Pi;
|
|---|
| 109 | CRad270 = CRad90 * 3;
|
|---|
| 110 | CRad360 = CRad180 * 2;
|
|---|
| 111 | CDegToRad = Pi / 180;
|
|---|
| 112 | CRadToDeg = 180 / Pi;
|
|---|
| 113 |
|
|---|
| 114 | implementation
|
|---|
| 115 |
|
|---|
| 116 | uses
|
|---|
| 117 | GR32_Math;
|
|---|
| 118 |
|
|---|
| 119 | function Average(const V1, V2: TFloatPoint): TFloatPoint;
|
|---|
| 120 | begin
|
|---|
| 121 | Result.X := (V1.X + V2.X) * 0.5;
|
|---|
| 122 | Result.Y := (V1.Y + V2.Y) * 0.5;
|
|---|
| 123 | end;
|
|---|
| 124 |
|
|---|
| 125 | function CrossProduct(V1, V2: TFloatPoint): TFloat;
|
|---|
| 126 | begin
|
|---|
| 127 | Result := V1.X * V2.Y - V1.Y * V2.X;
|
|---|
| 128 | end;
|
|---|
| 129 |
|
|---|
| 130 | function Dot(const V1, V2: TFloatPoint): TFloat;
|
|---|
| 131 | begin
|
|---|
| 132 | Result := V1.X * V2.X + V1.Y * V2.Y;
|
|---|
| 133 | end;
|
|---|
| 134 |
|
|---|
| 135 | function Distance(const V1, V2: TFloatPoint): TFloat;
|
|---|
| 136 | begin
|
|---|
| 137 | Result := GR32_Math.Hypot(V2.X - V1.X, V2.Y - V1.Y);
|
|---|
| 138 | end;
|
|---|
| 139 |
|
|---|
| 140 | function SqrDistance(const V1, V2: TFloatPoint): TFloat;
|
|---|
| 141 | begin
|
|---|
| 142 | Result := Sqr(V2.X - V1.X) + Sqr(V2.Y - V1.Y);
|
|---|
| 143 | end;
|
|---|
| 144 |
|
|---|
| 145 | function GetPointAtAngleFromPoint(const Pt: TFloatPoint;
|
|---|
| 146 | const Dist, Radians: TFloat): TFloatPoint; overload;
|
|---|
| 147 | var
|
|---|
| 148 | SinAng, CosAng: TFloat;
|
|---|
| 149 | begin
|
|---|
| 150 | GR32_Math.SinCos(Radians, SinAng, CosAng);
|
|---|
| 151 | Result.X := Dist * CosAng + Pt.X;
|
|---|
| 152 | Result.Y := -Dist * SinAng + Pt.Y; // Y axis is positive down
|
|---|
| 153 | end;
|
|---|
| 154 |
|
|---|
| 155 | function GetAngleOfPt2FromPt1(const Pt1, Pt2: TFloatPoint): Single;
|
|---|
| 156 | var
|
|---|
| 157 | X, Y: TFloat;
|
|---|
| 158 | begin
|
|---|
| 159 | X := Pt2.X - Pt1.X;
|
|---|
| 160 | Y := Pt2.Y - Pt1.Y;
|
|---|
| 161 | if X = 0 then
|
|---|
| 162 | begin
|
|---|
| 163 | if Y > 0 then Result := CRad270 else Result := CRad90;
|
|---|
| 164 | end else
|
|---|
| 165 | begin
|
|---|
| 166 | Result := ArcTan2(-Y, X);
|
|---|
| 167 | if Result < 0 then Result := Result + CRad360;
|
|---|
| 168 | end;
|
|---|
| 169 | end;
|
|---|
| 170 |
|
|---|
| 171 | function GetUnitVector(const Pt1, Pt2: TFloatPoint): TFloatPoint;
|
|---|
| 172 | var
|
|---|
| 173 | Delta: TFloatPoint;
|
|---|
| 174 | Temp: TFloat;
|
|---|
| 175 | begin
|
|---|
| 176 | Delta.X := (Pt2.X - Pt1.X);
|
|---|
| 177 | Delta.Y := (Pt2.Y - Pt1.Y);
|
|---|
| 178 | if (Delta.X = 0) and (Delta.Y = 0) then
|
|---|
| 179 | Result := FloatPoint(0, 0)
|
|---|
| 180 | else
|
|---|
| 181 | begin
|
|---|
| 182 | Temp := 1 / GR32_Math.Hypot(Delta.X, Delta.Y);
|
|---|
| 183 | Result.X := Delta.X * Temp;
|
|---|
| 184 | Result.Y := Delta.Y * Temp;
|
|---|
| 185 | end;
|
|---|
| 186 | end;
|
|---|
| 187 |
|
|---|
| 188 | function GetUnitNormal(const Pt1, Pt2: TFloatPoint): TFloatPoint;
|
|---|
| 189 | var
|
|---|
| 190 | Delta: TFloatPoint;
|
|---|
| 191 | Temp: TFloat;
|
|---|
| 192 | begin
|
|---|
| 193 | Delta.X := (Pt2.X - Pt1.X);
|
|---|
| 194 | Delta.Y := (Pt2.Y - Pt1.Y);
|
|---|
| 195 |
|
|---|
| 196 | if (Delta.X = 0) and (Delta.Y = 0) then
|
|---|
| 197 | Result := FloatPoint(0, 0)
|
|---|
| 198 | else
|
|---|
| 199 | begin
|
|---|
| 200 | Temp := 1 / GR32_Math.Hypot(Delta.X, Delta.Y);
|
|---|
| 201 | Delta.X := Delta.X * Temp;
|
|---|
| 202 | Delta.Y := Delta.Y * Temp;
|
|---|
| 203 | end;
|
|---|
| 204 | Result.X := Delta.Y; // ie perpendicular to
|
|---|
| 205 | Result.Y := -Delta.X; // the unit vector
|
|---|
| 206 | end;
|
|---|
| 207 |
|
|---|
| 208 | function OffsetPoint(const Pt: TFloatPoint; DeltaX, DeltaY: TFloat): TFloatPoint;
|
|---|
| 209 | begin
|
|---|
| 210 | Result.X := Pt.X + DeltaX;
|
|---|
| 211 | Result.Y := Pt.Y + DeltaY;
|
|---|
| 212 | end;
|
|---|
| 213 |
|
|---|
| 214 | function OffsetPoint(const Pt, Delta: TFloatPoint): TFloatPoint;
|
|---|
| 215 | begin
|
|---|
| 216 | Result.X := Pt.X + Delta.X;
|
|---|
| 217 | Result.Y := Pt.Y + Delta.Y;
|
|---|
| 218 | end;
|
|---|
| 219 |
|
|---|
| 220 | function OffsetRect(const Rct: TFloatRect; const DeltaX, DeltaY: TFloat): TFloatRect;
|
|---|
| 221 | begin
|
|---|
| 222 | Result.TopLeft := OffsetPoint(Rct.TopLeft, DeltaX, DeltaY);
|
|---|
| 223 | Result.BottomRight := OffsetPoint(Rct.BottomRight, DeltaX, DeltaY);
|
|---|
| 224 | end;
|
|---|
| 225 |
|
|---|
| 226 | function OffsetRect(const Rct: TFloatRect; const Delta: TFloatPoint): TFloatRect;
|
|---|
| 227 | begin
|
|---|
| 228 | Result.TopLeft := OffsetPoint(Rct.TopLeft, Delta);
|
|---|
| 229 | Result.BottomRight := OffsetPoint(Rct.BottomRight, Delta);
|
|---|
| 230 | end;
|
|---|
| 231 |
|
|---|
| 232 |
|
|---|
| 233 | function Shorten(const Pts: TArrayOfFloatPoint;
|
|---|
| 234 | Delta: TFloat; LinePos: TLinePos): TArrayOfFloatPoint;
|
|---|
| 235 | var
|
|---|
| 236 | Index, HighI: integer;
|
|---|
| 237 | Dist, DeltaSqr: TFloat;
|
|---|
| 238 | UnitVec: TFloatPoint;
|
|---|
| 239 |
|
|---|
| 240 | procedure FixStart;
|
|---|
| 241 | begin
|
|---|
| 242 | Index := 1;
|
|---|
| 243 | while (Index < HighI) and (SqrDistance(Pts[Index], Pts[0]) < DeltaSqr) do
|
|---|
| 244 | Inc(Index);
|
|---|
| 245 | UnitVec := GetUnitVector(Pts[Index], Pts[0]);
|
|---|
| 246 | Dist := Distance(Pts[Index], Pts[0]) - Delta;
|
|---|
| 247 | if Index > 1 then
|
|---|
| 248 | begin
|
|---|
| 249 | HighI := HighI - Index + 1;
|
|---|
| 250 | Move(Result[Index], Result[1], SizeOf(TFloatPoint) * HighI);
|
|---|
| 251 | SetLength(Result, HighI + 1);
|
|---|
| 252 | end;
|
|---|
| 253 | Result[0] := OffsetPoint(Result[1], UnitVec.X * Dist, UnitVec.Y * Dist);
|
|---|
| 254 | end;
|
|---|
| 255 |
|
|---|
| 256 | procedure FixEnd;
|
|---|
| 257 | begin
|
|---|
| 258 | Index := HighI - 1;
|
|---|
| 259 | while (Index > 0) and (SqrDistance(Pts[Index],Pts[HighI]) < DeltaSqr) do
|
|---|
| 260 | Dec(Index);
|
|---|
| 261 | UnitVec := GetUnitVector(Pts[Index],Pts[HighI]);
|
|---|
| 262 | Dist := Distance(Pts[Index], Pts[HighI]) - Delta;
|
|---|
| 263 | if Index + 1 < HighI then SetLength(Result, Index + 2);
|
|---|
| 264 | Result[Index + 1] := OffsetPoint(Result[Index], UnitVec.X * Dist, UnitVec.Y * Dist);
|
|---|
| 265 | end;
|
|---|
| 266 |
|
|---|
| 267 | begin
|
|---|
| 268 | Result := Pts;
|
|---|
| 269 | HighI := High(Pts);
|
|---|
| 270 | DeltaSqr := Delta * Delta;
|
|---|
| 271 | if HighI < 1 then Exit;
|
|---|
| 272 |
|
|---|
| 273 | case LinePos of
|
|---|
| 274 | lpStart: FixStart;
|
|---|
| 275 | lpEnd : FixEnd;
|
|---|
| 276 | lpBoth : begin FixStart; FixEnd; end;
|
|---|
| 277 | end;
|
|---|
| 278 | end;
|
|---|
| 279 |
|
|---|
| 280 | function PointInPolygon(const Pt: TFloatPoint; const Pts: TArrayOfFloatPoint): Boolean;
|
|---|
| 281 | var
|
|---|
| 282 | Index: Integer;
|
|---|
| 283 | iPt, jPt: PFloatPoint;
|
|---|
| 284 | begin
|
|---|
| 285 | Result := False;
|
|---|
| 286 | iPt := @Pts[0];
|
|---|
| 287 | jPt := @Pts[High(Pts)];
|
|---|
| 288 | for Index := 0 to High(Pts) do
|
|---|
| 289 | begin
|
|---|
| 290 | Result := Result xor (((Pt.Y >= iPt.Y) xor (Pt.Y >= jPt.Y)) and
|
|---|
| 291 | ((Pt.X - iPt.X) < ((jPt.X - iPt.X) * (Pt.Y -iPt.Y) / (jPt.Y - iPt.Y))));
|
|---|
| 292 | jPt := iPt;
|
|---|
| 293 | Inc(iPt);
|
|---|
| 294 | end;
|
|---|
| 295 | end;
|
|---|
| 296 |
|
|---|
| 297 | function SegmentIntersect(const P1, P2, P3, P4: TFloatPoint;
|
|---|
| 298 | out IntersectPoint: TFloatPoint): Boolean;
|
|---|
| 299 | var
|
|---|
| 300 | m1, b1, m2, b2: TFloat;
|
|---|
| 301 | begin
|
|---|
| 302 | // see http://astronomy.swin.edu.au/~pbourke/geometry/lineline2d/
|
|---|
| 303 | Result := False;
|
|---|
| 304 | if (P2.X = P1.X) then
|
|---|
| 305 | begin
|
|---|
| 306 | if (P4.X = P3.X) then Exit; // parallel lines
|
|---|
| 307 | m2 := (P4.Y - P3.Y) / (P4.X - P3.X);
|
|---|
| 308 | b2 := P3.Y - m2 * P3.X;
|
|---|
| 309 | IntersectPoint.X := P1.X;
|
|---|
| 310 | IntersectPoint.Y := m2 * P1.X + b2;
|
|---|
| 311 | Result := (((IntersectPoint.Y < P2.Y) = (IntersectPoint.Y > P1.Y)) or
|
|---|
| 312 | (IntersectPoint.Y = P2.Y) or (IntersectPoint.Y = P1.Y)) and
|
|---|
| 313 | (((IntersectPoint.Y < P3.Y) = (IntersectPoint.Y > P4.Y)) or
|
|---|
| 314 | (IntersectPoint.Y = P3.Y) or (IntersectPoint.Y = P4.Y));
|
|---|
| 315 | end
|
|---|
| 316 | else if (P4.X = P3.X) then
|
|---|
| 317 | begin
|
|---|
| 318 | m1 := (P2.Y - P1.Y) / (P2.X - P1.X);
|
|---|
| 319 | b1 := P1.Y - m1 * P1.X;
|
|---|
| 320 | IntersectPoint.X := P3.X;
|
|---|
| 321 | IntersectPoint.Y := m1 * P3.X + b1;
|
|---|
| 322 | Result := (((IntersectPoint.Y < P2.Y) = (IntersectPoint.Y > P1.Y)) or
|
|---|
| 323 | (IntersectPoint.Y = P2.Y) or (IntersectPoint.Y = P1.Y)) and
|
|---|
| 324 | (((IntersectPoint.Y < P3.Y) = (IntersectPoint.Y > P4.Y)) or
|
|---|
| 325 | (IntersectPoint.Y = P3.Y) or (IntersectPoint.Y = P4.Y));
|
|---|
| 326 | end else
|
|---|
| 327 | begin
|
|---|
| 328 | m1 := (P2.Y - P1.Y) / (P2.X - P1.X);
|
|---|
| 329 | b1 := P1.Y - m1 * P1.X;
|
|---|
| 330 | m2 := (P4.Y - P3.Y) / (P4.X - P3.X);
|
|---|
| 331 | b2 := P3.Y - m2 * P3.X;
|
|---|
| 332 | if m1 = m2 then Exit; // parallel lines
|
|---|
| 333 | IntersectPoint.X := (b2 - b1) / (m1 - m2);
|
|---|
| 334 | IntersectPoint.Y := m1 * IntersectPoint.X + b1;
|
|---|
| 335 | Result := (((IntersectPoint.X < P2.X) = (IntersectPoint.X > P1.X)) or
|
|---|
| 336 | (IntersectPoint.X = P2.X) or (IntersectPoint.X = P1.X)) and
|
|---|
| 337 | (((IntersectPoint.X < P3.X) = (IntersectPoint.X > P4.X)) or
|
|---|
| 338 | (IntersectPoint.X = P3.X) or (IntersectPoint.X = P4.X));
|
|---|
| 339 | end;
|
|---|
| 340 | end;
|
|---|
| 341 |
|
|---|
| 342 | function PerpendicularDistance(const P, P1, P2: TFloatPoint): TFloat;
|
|---|
| 343 | begin
|
|---|
| 344 | Result := Abs((P.x - P2.x) * (P1.y - P2.y) - (P.y - P2.y) * (P1.x - P2.x)) /
|
|---|
| 345 | GR32_Math.Hypot(P1.x - P2.x, P1.y - P2.y);
|
|---|
| 346 | end;
|
|---|
| 347 |
|
|---|
| 348 |
|
|---|
| 349 | // Fixed overloads
|
|---|
| 350 |
|
|---|
| 351 | function Average(const V1, V2: TFixedPoint): TFixedPoint;
|
|---|
| 352 | begin
|
|---|
| 353 | Result.X := (V1.X + V2.X) div 2;
|
|---|
| 354 | Result.Y := (V1.Y + V2.Y) div 2;
|
|---|
| 355 | end;
|
|---|
| 356 |
|
|---|
| 357 | function CrossProduct(V1, V2: TFixedPoint): TFixed;
|
|---|
| 358 | begin
|
|---|
| 359 | Result := FixedMul(V1.X, V2.Y) - FixedMul(V1.Y, V2.X);
|
|---|
| 360 | end;
|
|---|
| 361 |
|
|---|
| 362 | function Dot(const V1, V2: TFixedPoint): TFixed;
|
|---|
| 363 | begin
|
|---|
| 364 | Result := FixedMul(V1.X, V2.X) + FixedMul(V1.Y, V2.Y);
|
|---|
| 365 | end;
|
|---|
| 366 |
|
|---|
| 367 | function Distance(const V1, V2: TFixedPoint): TFixed;
|
|---|
| 368 | begin
|
|---|
| 369 | Result :=
|
|---|
| 370 | Fixed(Hypot((V2.X - V1.X) * FixedToFloat, (V2.Y - V1.Y) * FixedToFloat));
|
|---|
| 371 | end;
|
|---|
| 372 |
|
|---|
| 373 | function SqrDistance(const V1, V2: TFixedPoint): TFixed;
|
|---|
| 374 | begin
|
|---|
| 375 | Result := FixedSqr(V2.X - V1.X) + FixedSqr(V2.Y - V1.Y);
|
|---|
| 376 | end;
|
|---|
| 377 |
|
|---|
| 378 | function GetPointAtAngleFromPoint(const Pt: TFixedPoint;
|
|---|
| 379 | const Dist, Radians: TFloat): TFixedPoint;
|
|---|
| 380 | var
|
|---|
| 381 | SinAng, CosAng: TFloat;
|
|---|
| 382 | begin
|
|---|
| 383 | GR32_Math.SinCos(Radians, SinAng, CosAng);
|
|---|
| 384 | Result.X := Round(Dist * CosAng * FixedOne) + Pt.X;
|
|---|
| 385 | Result.Y := -Round(Dist * SinAng * FixedOne) + Pt.Y; // Y axis is positive down
|
|---|
| 386 | end;
|
|---|
| 387 |
|
|---|
| 388 | function GetAngleOfPt2FromPt1(Pt1, Pt2: TFixedPoint): Single;
|
|---|
| 389 | begin
|
|---|
| 390 | with Pt2 do
|
|---|
| 391 | begin
|
|---|
| 392 | X := X - Pt1.X;
|
|---|
| 393 | Y := Y - Pt1.Y;
|
|---|
| 394 | if X = 0 then
|
|---|
| 395 | begin
|
|---|
| 396 | if Y > 0 then Result := CRad270 else Result := CRad90;
|
|---|
| 397 | end else
|
|---|
| 398 | begin
|
|---|
| 399 | Result := ArcTan2(-Y,X);
|
|---|
| 400 | if Result < 0 then Result := Result + CRad360;
|
|---|
| 401 | end;
|
|---|
| 402 | end;
|
|---|
| 403 | end;
|
|---|
| 404 |
|
|---|
| 405 | function GetUnitVector(const Pt1, Pt2: TFixedPoint): TFloatPoint;
|
|---|
| 406 | var
|
|---|
| 407 | Delta: TFloatPoint;
|
|---|
| 408 | Temp: Single;
|
|---|
| 409 | begin
|
|---|
| 410 | Delta.X := (Pt2.X - Pt1.X) * FixedToFloat;
|
|---|
| 411 | Delta.Y := (Pt2.Y - Pt1.Y) * FixedToFloat;
|
|---|
| 412 | if (Delta.X = 0) and (Delta.Y = 0) then
|
|---|
| 413 | begin
|
|---|
| 414 | Result := FloatPoint(0,0);
|
|---|
| 415 | end else
|
|---|
| 416 | begin
|
|---|
| 417 | Temp := 1 / GR32_Math.Hypot(Delta.X, Delta.Y);
|
|---|
| 418 | Result.X := Delta.X * Temp;
|
|---|
| 419 | Result.Y := Delta.Y * Temp;
|
|---|
| 420 | end;
|
|---|
| 421 | end;
|
|---|
| 422 |
|
|---|
| 423 | function GetUnitNormal(const Pt1, Pt2: TFixedPoint): TFloatPoint;
|
|---|
| 424 | var
|
|---|
| 425 | Delta: TFloatPoint;
|
|---|
| 426 | Temp: Single;
|
|---|
| 427 | begin
|
|---|
| 428 | Delta.X := (Pt2.X - Pt1.X) * FixedToFloat;
|
|---|
| 429 | Delta.Y := (Pt2.Y - Pt1.Y) * FixedToFloat;
|
|---|
| 430 |
|
|---|
| 431 | if (Delta.X = 0) and (Delta.Y = 0) then
|
|---|
| 432 | begin
|
|---|
| 433 | Result := FloatPoint(0,0);
|
|---|
| 434 | end else
|
|---|
| 435 | begin
|
|---|
| 436 | Temp := 1 / GR32_Math.Hypot(Delta.X, Delta.Y);
|
|---|
| 437 | Delta.X := Delta.X * Temp;
|
|---|
| 438 | Delta.Y := Delta.Y * Temp;
|
|---|
| 439 | end;
|
|---|
| 440 | Result.X := Delta.Y; // ie perpendicular to
|
|---|
| 441 | Result.Y := -Delta.X; // the unit vector
|
|---|
| 442 | end;
|
|---|
| 443 |
|
|---|
| 444 | function OffsetPoint(const Pt: TFixedPoint; DeltaX, DeltaY: TFixed): TFixedPoint;
|
|---|
| 445 | begin
|
|---|
| 446 | Result.X := Pt.X + DeltaX;
|
|---|
| 447 | Result.Y := Pt.Y + DeltaY;
|
|---|
| 448 | end;
|
|---|
| 449 |
|
|---|
| 450 | function OffsetPoint(const Pt: TFixedPoint; DeltaX, DeltaY: TFloat): TFixedPoint;
|
|---|
| 451 | begin
|
|---|
| 452 | Result.X := Pt.X + Fixed(DeltaX);
|
|---|
| 453 | Result.Y := Pt.Y + Fixed(DeltaY);
|
|---|
| 454 | end;
|
|---|
| 455 |
|
|---|
| 456 | function OffsetPoint(const Pt: TFixedPoint; const Delta: TFixedPoint): TFixedPoint;
|
|---|
| 457 | begin
|
|---|
| 458 | Result.X := Pt.X + Delta.X;
|
|---|
| 459 | Result.Y := Pt.Y + Delta.Y;
|
|---|
| 460 | end;
|
|---|
| 461 |
|
|---|
| 462 | function OffsetPoint(const Pt: TFixedPoint; const Delta: TFloatPoint): TFixedPoint;
|
|---|
| 463 | begin
|
|---|
| 464 | Result.X := Pt.X + Fixed(Delta.X);
|
|---|
| 465 | Result.Y := Pt.Y + Fixed(Delta.Y);
|
|---|
| 466 | end;
|
|---|
| 467 |
|
|---|
| 468 | function OffsetRect(const Rct: TFixedRect; const DeltaX, DeltaY: TFixed): TFixedRect;
|
|---|
| 469 | begin
|
|---|
| 470 | Result.TopLeft := OffsetPoint(Rct.TopLeft, DeltaX, DeltaY);
|
|---|
| 471 | Result.BottomRight := OffsetPoint(Rct.BottomRight, DeltaX, DeltaY);
|
|---|
| 472 | end;
|
|---|
| 473 |
|
|---|
| 474 | function OffsetRect(const Rct: TFixedRect; const Delta: TFixedPoint): TFixedRect;
|
|---|
| 475 | begin
|
|---|
| 476 | Result.TopLeft := OffsetPoint(Rct.TopLeft, Delta);
|
|---|
| 477 | Result.BottomRight := OffsetPoint(Rct.BottomRight, Delta);
|
|---|
| 478 | end;
|
|---|
| 479 |
|
|---|
| 480 | function OffsetRect(const Rct: TFixedRect; const DeltaX, DeltaY: TFloat): TFixedRect;
|
|---|
| 481 | var
|
|---|
| 482 | DX, DY: TFixed;
|
|---|
| 483 | begin
|
|---|
| 484 | DX := Fixed(DeltaX);
|
|---|
| 485 | DY := Fixed(DeltaY);
|
|---|
| 486 | Result.TopLeft := OffsetPoint(Rct.TopLeft, DX, DY);
|
|---|
| 487 | Result.BottomRight := OffsetPoint(Rct.BottomRight, DX, DY);
|
|---|
| 488 | end;
|
|---|
| 489 |
|
|---|
| 490 | function OffsetRect(const Rct: TFixedRect; const Delta: TFloatPoint): TFixedRect;
|
|---|
| 491 | var
|
|---|
| 492 | DX, DY: TFixed;
|
|---|
| 493 | begin
|
|---|
| 494 | DX := Fixed(Delta.X);
|
|---|
| 495 | DY := Fixed(Delta.Y);
|
|---|
| 496 | Result.TopLeft := OffsetPoint(Rct.TopLeft, DX, DY);
|
|---|
| 497 | Result.BottomRight := OffsetPoint(Rct.BottomRight, DX, DY);
|
|---|
| 498 | end;
|
|---|
| 499 |
|
|---|
| 500 | function Shorten(const Pts: TArrayOfFixedPoint;
|
|---|
| 501 | Delta: TFloat; LinePos: TLinePos): TArrayOfFixedPoint;
|
|---|
| 502 | var
|
|---|
| 503 | Index, HighI: integer;
|
|---|
| 504 | Dist, DeltaSqr: TFloat;
|
|---|
| 505 | UnitVec: TFloatPoint;
|
|---|
| 506 |
|
|---|
| 507 | procedure FixStart;
|
|---|
| 508 | begin
|
|---|
| 509 | Index := 1;
|
|---|
| 510 | while (Index < HighI) and (SqrDistance(Pts[Index],Pts[0]) < DeltaSqr) do Inc(Index);
|
|---|
| 511 | UnitVec := GetUnitVector(Pts[Index], Pts[0]);
|
|---|
| 512 | Dist := Distance(Pts[Index],Pts[0]) - Delta;
|
|---|
| 513 | if Index > 1 then
|
|---|
| 514 | begin
|
|---|
| 515 | Move(Result[Index], Result[1], SizeOf(TFloatPoint) * (HighI - Index + 1));
|
|---|
| 516 | SetLength(Result, HighI - Index + 2);
|
|---|
| 517 | HighI := HighI - Index + 1;
|
|---|
| 518 | end;
|
|---|
| 519 | Result[0] := OffsetPoint(Result[1], UnitVec.X * Dist, UnitVec.Y * Dist);
|
|---|
| 520 | end;
|
|---|
| 521 |
|
|---|
| 522 | procedure FixEnd;
|
|---|
| 523 | begin
|
|---|
| 524 | Index := HighI -1;
|
|---|
| 525 | while (Index > 0) and (SqrDistance(Pts[Index],Pts[HighI]) < DeltaSqr) do Dec(Index);
|
|---|
| 526 | UnitVec := GetUnitVector(Pts[Index],Pts[HighI]);
|
|---|
| 527 | Dist := Distance(Pts[Index],Pts[HighI]) - Delta;
|
|---|
| 528 | if Index + 1 < HighI then SetLength(Result, Index + 2);
|
|---|
| 529 | Result[Index + 1] := OffsetPoint(Result[Index], UnitVec.X * Dist, UnitVec.Y * Dist);
|
|---|
| 530 | end;
|
|---|
| 531 |
|
|---|
| 532 | begin
|
|---|
| 533 | Result := Pts;
|
|---|
| 534 | HighI := High(Pts);
|
|---|
| 535 | DeltaSqr := Delta * Delta;
|
|---|
| 536 | if HighI < 1 then Exit;
|
|---|
| 537 |
|
|---|
| 538 | case LinePos of
|
|---|
| 539 | lpStart: FixStart;
|
|---|
| 540 | lpEnd : FixEnd;
|
|---|
| 541 | lpBoth : begin FixStart; FixEnd; end;
|
|---|
| 542 | end;
|
|---|
| 543 | end;
|
|---|
| 544 |
|
|---|
| 545 | function PointInPolygon(const Pt: TFixedPoint; const Pts: array of TFixedPoint): Boolean;
|
|---|
| 546 | var
|
|---|
| 547 | I: Integer;
|
|---|
| 548 | iPt, jPt: PFixedPoint;
|
|---|
| 549 | begin
|
|---|
| 550 | Result := False;
|
|---|
| 551 | iPt := @Pts[0];
|
|---|
| 552 | jPt := @Pts[High(Pts)];
|
|---|
| 553 | for I := 0 to High(Pts) do
|
|---|
| 554 | begin
|
|---|
| 555 | Result := Result xor (((Pt.Y >= iPt.Y) xor (Pt.Y >= jPt.Y)) and
|
|---|
| 556 | (Pt.X - iPt.X < MulDiv(jPt.X - iPt.X, Pt.Y - iPt.Y, jPt.Y - iPt.Y)));
|
|---|
| 557 | jPt := iPt;
|
|---|
| 558 | Inc(iPt);
|
|---|
| 559 | end;
|
|---|
| 560 | end;
|
|---|
| 561 |
|
|---|
| 562 | function SegmentIntersect(const P1, P2, P3, P4: TFixedPoint;
|
|---|
| 563 | out IntersectPoint: TFixedPoint): Boolean;
|
|---|
| 564 | var
|
|---|
| 565 | m1,b1,m2,b2: TFloat;
|
|---|
| 566 | begin
|
|---|
| 567 | Result := False;
|
|---|
| 568 | if (P2.X = P1.X) then
|
|---|
| 569 | begin
|
|---|
| 570 | if (P4.X = P3.X) then Exit; // parallel lines
|
|---|
| 571 | m2 := (P4.Y - P3.Y) / (P4.X - P3.X);
|
|---|
| 572 | b2 := P3.Y - m2 * P3.X;
|
|---|
| 573 | IntersectPoint.X := P1.X;
|
|---|
| 574 | IntersectPoint.Y := Round(m2 * P1.X + b2);
|
|---|
| 575 | Result := (IntersectPoint.Y < P2.Y) = (IntersectPoint.Y > P1.Y);
|
|---|
| 576 | end
|
|---|
| 577 | else if (P4.X = P3.X) then
|
|---|
| 578 | begin
|
|---|
| 579 | m1 := (P2.Y - P1.Y) / (P2.X - P1.X);
|
|---|
| 580 | b1 := P1.Y - m1 * P1.X;
|
|---|
| 581 | IntersectPoint.X := P3.X;
|
|---|
| 582 | IntersectPoint.Y := Round(m1 * P3.X + b1);
|
|---|
| 583 | Result := (IntersectPoint.Y < P3.Y) = (IntersectPoint.Y > P4.Y);
|
|---|
| 584 | end else
|
|---|
| 585 | begin
|
|---|
| 586 | m1 := (P2.Y - P1.Y) / (P2.X - P1.X);
|
|---|
| 587 | b1 := P1.Y - m1 * P1.X;
|
|---|
| 588 | m2 := (P4.Y - P3.Y) / (P4.X - P3.X);
|
|---|
| 589 | b2 := P3.Y - m2 * P3.X;
|
|---|
| 590 | if m1 = m2 then Exit; // parallel lines
|
|---|
| 591 | IntersectPoint.X := Round((b2 - b1) / (m1 - m2));
|
|---|
| 592 | IntersectPoint.Y := Round(m1 * IntersectPoint.X + b1);
|
|---|
| 593 | Result := ((IntersectPoint.X < P2.X) = (IntersectPoint.X > P1.X));
|
|---|
| 594 | end;
|
|---|
| 595 | end;
|
|---|
| 596 |
|
|---|
| 597 | function PerpendicularDistance(const P, P1, P2: TFixedPoint): TFixed;
|
|---|
| 598 | begin
|
|---|
| 599 | Result := Fixed(Abs((P.x - P2.x) * (P1.y - P2.y) - (P.y - P2.y) *
|
|---|
| 600 | (P1.x - P2.x)) * FixedToFloat / Hypot((P1.x - P2.x) * FixedToFloat,
|
|---|
| 601 | (P1.y - P2.y) * FixedToFloat));
|
|---|
| 602 | end;
|
|---|
| 603 |
|
|---|
| 604 |
|
|---|
| 605 | // Integer overloads
|
|---|
| 606 |
|
|---|
| 607 | function Average(const V1, V2: TPoint): TPoint;
|
|---|
| 608 | begin
|
|---|
| 609 | Result.X := (V1.X + V2.X) div 2;
|
|---|
| 610 | Result.Y := (V1.Y + V2.Y) div 2;
|
|---|
| 611 | end;
|
|---|
| 612 |
|
|---|
| 613 | function CrossProduct(V1, V2: TPoint): Integer;
|
|---|
| 614 | begin
|
|---|
| 615 | Result := V1.X * V2.Y - V1.Y * V2.X;
|
|---|
| 616 | end;
|
|---|
| 617 |
|
|---|
| 618 | function Dot(const V1, V2: TPoint): Integer;
|
|---|
| 619 | begin
|
|---|
| 620 | Result := V1.X * V2.X + V1.Y * V2.Y;
|
|---|
| 621 | end;
|
|---|
| 622 |
|
|---|
| 623 | function Distance(const V1, V2: TPoint): TFloat;
|
|---|
| 624 | begin
|
|---|
| 625 | Result := Hypot(Integer(V2.X - V1.X), Integer(V2.Y - V1.Y));
|
|---|
| 626 | end;
|
|---|
| 627 |
|
|---|
| 628 | function SqrDistance(const V1, V2: TPoint): Integer;
|
|---|
| 629 | begin
|
|---|
| 630 | Result := Sqr(V2.X - V1.X) + Sqr(V2.Y - V1.Y);
|
|---|
| 631 | end;
|
|---|
| 632 |
|
|---|
| 633 | function OffsetPoint(const Pt: TPoint; DeltaX, DeltaY: Integer): TPoint;
|
|---|
| 634 | begin
|
|---|
| 635 | Result.X := Pt.X + DeltaX;
|
|---|
| 636 | Result.Y := Pt.Y + DeltaY;
|
|---|
| 637 | end;
|
|---|
| 638 |
|
|---|
| 639 | function OffsetPoint(const Pt, Delta: TPoint): TPoint;
|
|---|
| 640 | begin
|
|---|
| 641 | Result.X := Pt.X + Delta.X;
|
|---|
| 642 | Result.Y := Pt.Y + Delta.Y;
|
|---|
| 643 | end;
|
|---|
| 644 |
|
|---|
| 645 | function PerpendicularDistance(const P, P1, P2: TPoint): TFloat;
|
|---|
| 646 | begin
|
|---|
| 647 | Result := Abs((P.x - P2.x) * (P1.y - P2.y) - (P.y - P2.y) * (P1.x - P2.x)) /
|
|---|
| 648 | Math.Hypot(P1.x - P2.x, P1.y - P2.y);
|
|---|
| 649 | end;
|
|---|
| 650 |
|
|---|
| 651 | end.
|
|---|