| 1 | unit GR32_Blurs;
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| 2 |
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| 3 | (* BEGIN LICENSE BLOCK *********************************************************
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| 4 | * Version: MPL 1.1 *
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| 5 | * *
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| 6 | * The contents of this file are subject to the Mozilla Public License Version *
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| 7 | * 1.1 (the "License"); you may not use this file except in compliance with *
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| 8 | * the License. You may obtain a copy of the License at *
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| 9 | * http://www.mozilla.org/MPL/ *
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| 10 | * *
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| 11 | * Software distributed under the License is distributed on an "AS IS" basis, *
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| 12 | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License *
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| 13 | * for the specific language governing rights and limitations under the *
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| 14 | * License. *
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| 15 | * *
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| 16 | * Alternatively, the contents of this file may be used under the terms of the *
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| 17 | * Free Pascal modified version of the GNU Lesser General Public License *
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| 18 | * Version 2.1 (the "FPC modified LGPL License"), in which case the provisions *
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| 19 | * of this license are applicable instead of those above. *
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| 20 | * Please see the file LICENSE.txt for additional information concerning this *
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| 21 | * license. *
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| 22 | * *
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| 23 | * The Original Code is GR32_Blurs. The Gaussian blur algorithm was inspired *
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| 24 | * by code published by Mario Klingemann and has been used with his permission. *
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| 25 | * See also http://incubator.quasimondo.com *
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| 26 | * *
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| 27 | * Copyright 2012 - Angus Johnson *
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| 28 | * *
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| 29 | * Version 5.0 (Last updated 25-Sep-2012) *
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| 30 | * *
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| 31 | * END LICENSE BLOCK ***********************************************************)
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| 32 |
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| 33 | interface
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| 34 |
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| 35 | {$I GR32.inc}
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| 36 |
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| 37 | uses
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| 38 | {$IFDEF FPC}
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| 39 | LCLIntf,
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| 40 | {$ELSE}
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| 41 | Windows, Types,
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| 42 | {$ENDIF}
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| 43 | SysUtils, Classes, Math, GR32;
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| 44 |
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| 45 | type
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| 46 | TBlurFunction = procedure(Bitmap32: TBitmap32; Radius: TFloat);
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| 47 | TBlurFunctionBounds = procedure(Bitmap32: TBitmap32; Radius: TFloat;
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| 48 | const Bounds: TRect);
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| 49 | TBlurFunctionRegion = procedure(Bitmap32: TBitmap32; Radius: TFloat;
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| 50 | const BlurRegion: TArrayOfFloatPoint);
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| 51 |
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| 52 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat); overload;
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| 53 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect); overload;
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| 54 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat;
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| 55 | const BlurRegion: TArrayOfFloatPoint); overload;
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| 56 |
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| 57 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat); overload;
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| 58 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect); overload;
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| 59 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat;
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| 60 | const BlurRegion: TArrayOfFloatPoint); overload;
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| 61 |
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| 62 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat); overload;
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| 63 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect); overload;
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| 64 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat;
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| 65 | const BlurRegion: TArrayOfFloatPoint); overload;
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| 66 |
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| 67 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat); overload;
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| 68 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect); overload;
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| 69 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat;
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| 70 | const BlurRegion: TArrayOfFloatPoint); overload;
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| 71 |
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| 72 | procedure MotionBlur(Bitmap32: TBitmap32;
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| 73 | Dist, AngleDeg: TFloat; Bidirectional: Boolean = True); overload;
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| 74 | procedure MotionBlur(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
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| 75 | const Bounds: TRect; Bidirectional: Boolean = True); overload;
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| 76 | procedure MotionBlur(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
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| 77 | const BlurRegion: TArrayOfFloatPoint; Bidirectional: Boolean = True); overload;
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| 78 |
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| 79 | procedure MotionBlurGamma(Bitmap32: TBitmap32;
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| 80 | Dist, AngleDeg: TFloat; Bidirectional: Boolean = True); overload;
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| 81 | procedure MotionBlurGamma(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
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| 82 | const Bounds: TRect; Bidirectional: Boolean = True); overload;
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| 83 | procedure MotionBlurGamma(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
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| 84 | const BlurRegion: TArrayOfFloatPoint; Bidirectional: Boolean = True); overload;
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| 85 |
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| 86 | const
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| 87 | GaussianBlurSimple: array [Boolean] of TBlurFunction = (GaussianBlur, GaussianBlurGamma);
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| 88 | GaussianBlurBounds: array [Boolean] of TBlurFunctionBounds = (GaussianBlur, GaussianBlurGamma);
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| 89 | GaussianBlurRegion: array [Boolean] of TBlurFunctionRegion = (GaussianBlur, GaussianBlurGamma);
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| 90 | FastBlurSimple: array [Boolean] of TBlurFunction = (FastBlur, FastBlurGamma);
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| 91 | FastBlurBounds: array [Boolean] of TBlurFunctionBounds = (FastBlur, FastBlurGamma);
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| 92 | FastBlurRegion: array [Boolean] of TBlurFunctionRegion = (FastBlur, FastBlurGamma);
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| 93 |
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| 94 | implementation
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| 95 |
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| 96 | uses
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| 97 | GR32_Blend, GR32_Gamma, GR32_Resamplers, GR32_Polygons, GR32_LowLevel,
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| 98 | GR32_VectorUtils, GR32_Transforms;
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| 99 |
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| 100 | type
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| 101 | TSumRecInt64 = record
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| 102 | B, G, R, A: Int64;
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| 103 | Sum: Integer;
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| 104 | end;
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| 105 |
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| 106 | TSumRecord = record
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| 107 | B, G, R, A: Integer;
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| 108 | Sum: Integer;
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| 109 | end;
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| 110 |
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| 111 | const
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| 112 | ChannelSize = 256; // ie 1 byte for each of A,R,G & B in TColor32
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| 113 | ChannelSizeMin1 = ChannelSize - 1;
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| 114 |
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| 115 | procedure ResetSumRecord(var SumRecord: TSumRecInt64); overload;
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| 116 | {$IFDEF USEINLINING} inline; {$ENDIF}
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| 117 | begin
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| 118 | FillChar(SumRecord, SizeOf(SumRecord), 0);
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| 119 | end;
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| 120 |
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| 121 | procedure ResetSumRecord(var SumRecord: TSumRecord); overload;
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| 122 | {$IFDEF USEINLINING} inline; {$ENDIF}
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| 123 | begin
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| 124 | FillChar(SumRecord, SizeOf(SumRecord), 0);
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| 125 | end;
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| 126 |
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| 127 | function Divide(SumRecord: TSumRecInt64): TSumRecInt64; overload;
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| 128 | {$IFDEF USEINLINING} inline; {$ENDIF}
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| 129 | begin
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| 130 | Result.A := SumRecord.A div SumRecord.Sum;
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| 131 | Result.R := SumRecord.R div SumRecord.Sum;
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| 132 | Result.G := SumRecord.G div SumRecord.Sum;
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| 133 | Result.B := SumRecord.B div SumRecord.Sum;
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| 134 | end;
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| 135 |
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| 136 | function Divide(SumRecord: TSumRecord): TSumRecord; overload;
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| 137 | {$IFDEF USEINLINING} inline; {$ENDIF}
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| 138 | begin
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| 139 | Result.A := SumRecord.A div SumRecord.Sum;
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| 140 | Result.R := SumRecord.R div SumRecord.Sum;
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| 141 | Result.G := SumRecord.G div SumRecord.Sum;
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| 142 | Result.B := SumRecord.B div SumRecord.Sum;
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| 143 | end;
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| 144 |
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| 145 | function DivideToColor32(SumRecord: TSumRecInt64): TColor32Entry; overload;
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| 146 | {$IFDEF USEINLINING} inline; {$ENDIF}
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| 147 | begin
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| 148 | Result.A := SumRecord.A div SumRecord.Sum;
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| 149 | Result.R := SumRecord.R div SumRecord.Sum;
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| 150 | Result.G := SumRecord.G div SumRecord.Sum;
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| 151 | Result.B := SumRecord.B div SumRecord.Sum;
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| 152 | end;
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| 153 |
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| 154 | function DivideToColor32(SumRecord: TSumRecord): TColor32Entry; overload;
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| 155 | {$IFDEF USEINLINING} inline; {$ENDIF}
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| 156 | begin
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| 157 | Result.A := SumRecord.A div SumRecord.Sum;
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| 158 | Result.R := SumRecord.R div SumRecord.Sum;
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| 159 | Result.G := SumRecord.G div SumRecord.Sum;
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| 160 | Result.B := SumRecord.B div SumRecord.Sum;
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| 161 | end;
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| 162 |
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| 163 |
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| 164 | { GaussianBlur }
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| 165 |
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| 166 | {$R-}
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| 167 |
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| 168 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat);
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| 169 | begin
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| 170 | GaussianBlur(Bitmap32, Radius, Bitmap32.BoundsRect);
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| 171 | end;
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| 172 |
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| 173 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect);
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| 174 | var
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| 175 | Q, I, J, X, Y, ImageWidth, RowOffset, RadiusI: Integer;
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| 176 | RecLeft, RecTop, RecRight, RecBottom: Integer;
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| 177 | ImagePixels: PColor32EntryArray;
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| 178 | RadiusSq, RadiusRevSq, KernelSize: Integer;
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| 179 | SumRec: TSumRecInt64;
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| 180 | PreMulArray: array of TColor32Entry;
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| 181 | SumArray: array of TSumRecInt64;
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| 182 | GaussLUT: array of array of Cardinal;
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| 183 | begin
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| 184 | RadiusI := Round(Radius);
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| 185 | if RadiusI < 1 then
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| 186 | Exit
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| 187 | else if RadiusI > 128 then
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| 188 | RadiusI := 128; // nb: performance degrades exponentially with >> Radius
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| 189 |
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| 190 | // initialize the look-up-table ...
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| 191 | KernelSize := RadiusI * 2 + 1;
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| 192 | SetLength(GaussLUT, KernelSize);
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| 193 | for I := 0 to KernelSize - 1 do
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| 194 | SetLength(GaussLUT[I], ChannelSize);
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| 195 | for I := 1 to RadiusI do
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| 196 | begin
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| 197 | RadiusRevSq := Round((Radius + 1 - I) * (Radius + 1 - I));
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| 198 | for J := 0 to ChannelSizeMin1 do
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| 199 | begin
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| 200 | GaussLUT[RadiusI - I][J] := RadiusRevSq * J;
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| 201 | GaussLUT[RadiusI + I][J] := GaussLUT[RadiusI - I][J];
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| 202 | end;
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| 203 | end;
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| 204 | RadiusSq := Round((Radius + 1) * (Radius + 1));
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| 205 | for J := 0 to ChannelSizeMin1 do
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| 206 | GaussLUT[RadiusI][J] := RadiusSq * J;
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| 207 |
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| 208 | ImageWidth := Bitmap32.Width;
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| 209 | SetLength(SumArray, ImageWidth * Bitmap32.Height);
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| 210 |
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| 211 | ImagePixels := PColor32EntryArray(Bitmap32.Bits);
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| 212 | RecLeft := Max(Bounds.Left, 0);
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| 213 | RecTop := Max(Bounds.Top, 0);
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| 214 | RecRight := Min(Bounds.Right, ImageWidth - 1);
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| 215 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
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| 216 |
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| 217 | RowOffset := RecTop * ImageWidth;
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| 218 | SetLength(PreMulArray, Bitmap32.Width);
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| 219 | for Y := RecTop to RecBottom do
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| 220 | begin
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| 221 | // initialize PreMulArray for the row ...
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| 222 | Q := (Y * ImageWidth) + RecLeft;
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| 223 | for X := RecLeft to RecRight do
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| 224 | with ImagePixels[Q] do
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| 225 | begin
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| 226 | PreMulArray[X].A := A;
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| 227 | PreMulArray[X].R := DivTable[R, A];
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| 228 | PreMulArray[X].G := DivTable[G, A];
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| 229 | PreMulArray[X].B := DivTable[B, A];
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| 230 | Inc(Q);
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| 231 | end;
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| 232 |
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| 233 | for X := RecLeft to RecRight do
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| 234 | begin
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| 235 | ResetSumRecord(SumRec);
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| 236 |
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| 237 | I := Max(X - RadiusI, RecLeft);
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| 238 | Q := I - (X - RadiusI);
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| 239 | for I := I to Min(X + RadiusI, RecRight) do
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| 240 | with PreMulArray[I] do
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| 241 | begin
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| 242 | Inc(SumRec.A, GaussLUT[Q][A]);
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| 243 | Inc(SumRec.R, GaussLUT[Q][R]);
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| 244 | Inc(SumRec.G, GaussLUT[Q][G]);
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| 245 | Inc(SumRec.B, GaussLUT[Q][B]);
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| 246 | Inc(SumRec.Sum, GaussLUT[Q][1]);
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| 247 | Inc(Q);
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| 248 | end;
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| 249 | Q := RowOffset + X;
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| 250 | SumArray[Q] := Divide(SumRec);
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| 251 | end;
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| 252 | Inc(RowOffset, ImageWidth);
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| 253 | end;
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| 254 |
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| 255 | RowOffset := RecTop * ImageWidth;
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| 256 | for Y := RecTop to RecBottom do
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| 257 | begin
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| 258 | for X := RecLeft to RecRight do
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| 259 | begin
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| 260 | ResetSumRecord(SumRec);
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| 261 |
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| 262 | I := Max(Y - RadiusI, RecTop);
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| 263 | Q := I - (Y - RadiusI);
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| 264 | for I := I to Min(Y + RadiusI, RecBottom) do
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| 265 | with SumArray[X + I * ImageWidth] do
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| 266 | begin
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| 267 | Inc(SumRec.A, GaussLUT[Q][A]);
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| 268 | Inc(SumRec.R, GaussLUT[Q][R]);
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| 269 | Inc(SumRec.G, GaussLUT[Q][G]);
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| 270 | Inc(SumRec.B, GaussLUT[Q][B]);
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| 271 | Inc(SumRec.Sum, GaussLUT[Q][1]);
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| 272 | Inc(Q);
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| 273 | end;
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| 274 |
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| 275 | with ImagePixels[RowOffset + X] do
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| 276 | begin
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| 277 | A := (SumRec.A div SumRec.Sum);
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| 278 | R := RcTable[A, (SumRec.R div SumRec.Sum)];
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| 279 | G := RcTable[A, (SumRec.G div SumRec.Sum)];
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| 280 | B := RcTable[A, (SumRec.B div SumRec.Sum)];
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| 281 | end;
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| 282 | end;
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| 283 | Inc(RowOffset, ImageWidth);
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| 284 | end;
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| 285 | end;
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| 286 |
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| 287 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat;
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| 288 | const BlurRegion: TArrayOfFloatPoint);
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| 289 | var
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| 290 | Q, I, J, X, Y, ImageWidth, RowOffset, RadiusI: Integer;
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| 291 | RecLeft, RecTop, RecRight, RecBottom: Integer;
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| 292 | ImagePixels: PColor32EntryArray;
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| 293 | RadiusSq, RadiusRevSq, KernelSize: Integer;
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| 294 | SumRec: TSumRecInt64;
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| 295 | SumArray: array of TSumRecInt64;
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| 296 | GaussLUT: array of array of Cardinal;
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| 297 | PreMulArray: array of TColor32Entry;
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| 298 |
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| 299 | Alpha: Cardinal;
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| 300 | Mask: TBitmap32;
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| 301 | Clr, MaskClr: TColor32Entry;
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| 302 | Pts: TArrayOfFloatPoint;
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| 303 | Bounds: TRect;
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| 304 | begin
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| 305 | with PolygonBounds(BlurRegion) do
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| 306 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
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| 307 | if Bounds.Left < 0 then Bounds.Left := 0;
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| 308 | if Bounds.Top < 0 then Bounds.Top := 0;
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| 309 | if Bounds.Right >= Bitmap32.Width then Bounds.Right := Bitmap32.Width - 1;
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| 310 | if Bounds.Bottom >= Bitmap32.Height then Bounds.Bottom := Bitmap32.Height - 1;
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| 311 |
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| 312 | RadiusI := round(Radius);
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| 313 | if (RadiusI < 1) or (Bounds.Right <= Bounds.Left) or (Bounds.Bottom <= Bounds.Top) then
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| 314 | Exit
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| 315 | else if RadiusI > 128 then
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| 316 | RadiusI := 128; // nb: performance degrades exponentially with >> Radius
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| 317 |
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| 318 | Mask := TBitmap32.Create;
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| 319 | try
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| 320 | Mask.SetSize(Bounds.Right - Bounds.Left + 1, Bounds.Bottom - Bounds.Top + 1);
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| 321 | SetLength(Pts, Length(BlurRegion));
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| 322 | for I := 0 to High(BlurRegion) do
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| 323 | begin
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| 324 | Pts[I].X := BlurRegion[I].X - Bounds.Left;
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| 325 | Pts[I].Y := BlurRegion[I].Y - Bounds.Top;
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| 326 | end;
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| 327 | PolygonFS(Mask, Pts, clWhite32);
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| 328 |
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| 329 | // initialize the look-up-table ...
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| 330 | KernelSize := RadiusI * 2 + 1;
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| 331 | SetLength(GaussLUT, KernelSize);
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| 332 | for I := 0 to KernelSize - 1 do
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| 333 | SetLength(GaussLUT[I], ChannelSize);
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| 334 | for I := 1 to RadiusI do
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| 335 | begin
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| 336 | RadiusRevSq := Round((Radius + 1 - I) * (Radius + 1 - I));
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| 337 | for J := 0 to ChannelSizeMin1 do
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| 338 | begin
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| 339 | GaussLUT[RadiusI - I][J] := RadiusRevSq * J;
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| 340 | GaussLUT[RadiusI + I][J] := GaussLUT[RadiusI - I][J];
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| 341 | end;
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| 342 | end;
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| 343 | RadiusSq := Round((Radius + 1) * (Radius + 1));
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| 344 | for J := 0 to ChannelSizeMin1 do
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| 345 | GaussLUT[RadiusI][J] := RadiusSq * J;
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| 346 |
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| 347 | ImageWidth := Bitmap32.Width;
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| 348 | SetLength(SumArray, ImageWidth * Bitmap32.Height);
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| 349 |
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| 350 | ImagePixels := PColor32EntryArray(Bitmap32.Bits);
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| 351 | RecLeft := Max(Bounds.Left, 0);
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| 352 | RecTop := Max(Bounds.Top, 0);
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| 353 | RecRight := Min(Bounds.Right, ImageWidth - 1);
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| 354 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
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| 355 |
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| 356 | RowOffset := RecTop * ImageWidth;
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| 357 | SetLength(PreMulArray, Bitmap32.Width);
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| 358 | for Y := RecTop to RecBottom do
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| 359 | begin
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| 360 | // initialize PreMulArray for the current row ...
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| 361 | Q := (Y * ImageWidth) + RecLeft;
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| 362 | for X := RecLeft to RecRight do
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| 363 | with ImagePixels[Q] do
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| 364 | begin
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| 365 | PreMulArray[X].A := A;
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| 366 | PreMulArray[X].R := DivTable[R, A];
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| 367 | PreMulArray[X].G := DivTable[G, A];
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| 368 | PreMulArray[X].B := DivTable[B, A];
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| 369 | Inc(Q);
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| 370 | end;
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| 371 |
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| 372 | for X := RecLeft to RecRight do
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| 373 | begin
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| 374 | ResetSumRecord(SumRec);
|
|---|
| 375 |
|
|---|
| 376 | I := Max(X - RadiusI, RecLeft);
|
|---|
| 377 | Q := I - (X - RadiusI);
|
|---|
| 378 | for I := I to Min(X + RadiusI, RecRight) do
|
|---|
| 379 | with PreMulArray[I] do
|
|---|
| 380 | begin
|
|---|
| 381 | Inc(SumRec.A, GaussLUT[Q][A]);
|
|---|
| 382 | Inc(SumRec.R, GaussLUT[Q][R]);
|
|---|
| 383 | Inc(SumRec.G, GaussLUT[Q][G]);
|
|---|
| 384 | Inc(SumRec.B, GaussLUT[Q][B]);
|
|---|
| 385 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
|---|
| 386 | Inc(Q);
|
|---|
| 387 | end;
|
|---|
| 388 | Q := RowOffset + X;
|
|---|
| 389 | SumArray[Q] := Divide(SumRec);
|
|---|
| 390 | end;
|
|---|
| 391 | Inc(RowOffset, ImageWidth);
|
|---|
| 392 | end;
|
|---|
| 393 |
|
|---|
| 394 | RowOffset := RecTop * ImageWidth;
|
|---|
| 395 | for Y := RecTop to RecBottom do
|
|---|
| 396 | begin
|
|---|
| 397 | for X := RecLeft to RecRight do
|
|---|
| 398 | begin
|
|---|
| 399 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
|---|
| 400 | if (MaskClr.A = 0) then Continue;
|
|---|
| 401 |
|
|---|
| 402 | ResetSumRecord(SumRec);
|
|---|
| 403 |
|
|---|
| 404 | I := Max(Y - RadiusI, RecTop);
|
|---|
| 405 | Q := I - (Y - RadiusI);
|
|---|
| 406 | for I := I to Min(Y + RadiusI, RecBottom) do
|
|---|
| 407 | with SumArray[X + I * ImageWidth] do
|
|---|
| 408 | begin
|
|---|
| 409 | Inc(SumRec.A, GaussLUT[Q][A]);
|
|---|
| 410 | Inc(SumRec.R, GaussLUT[Q][R]);
|
|---|
| 411 | Inc(SumRec.G, GaussLUT[Q][G]);
|
|---|
| 412 | Inc(SumRec.B, GaussLUT[Q][B]);
|
|---|
| 413 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
|---|
| 414 | Inc(Q);
|
|---|
| 415 | end;
|
|---|
| 416 |
|
|---|
| 417 | with ImagePixels[RowOffset + X] do
|
|---|
| 418 | if (MaskClr.A < 255) then
|
|---|
| 419 | begin
|
|---|
| 420 | Clr.A := SumRec.A div SumRec.Sum;
|
|---|
| 421 | Clr.R := RcTable[Clr.A, SumRec.R div SumRec.Sum];
|
|---|
| 422 | Clr.G := RcTable[Clr.A, SumRec.G div SumRec.Sum];
|
|---|
| 423 | Clr.B := RcTable[Clr.A, SumRec.B div SumRec.Sum];
|
|---|
| 424 | BlendMemEx(Clr.ARGB, ARGB, MaskClr.A);
|
|---|
| 425 | end else
|
|---|
| 426 | begin
|
|---|
| 427 | A := SumRec.A div SumRec.Sum;
|
|---|
| 428 | R := RcTable[A, SumRec.R div SumRec.Sum];
|
|---|
| 429 | G := RcTable[A, SumRec.G div SumRec.Sum];
|
|---|
| 430 | B := RcTable[A, SumRec.B div SumRec.Sum];
|
|---|
| 431 | end;
|
|---|
| 432 | end;
|
|---|
| 433 | Inc(RowOffset, ImageWidth);
|
|---|
| 434 | end;
|
|---|
| 435 | EMMS;
|
|---|
| 436 | finally
|
|---|
| 437 | Mask.Free;
|
|---|
| 438 | end;
|
|---|
| 439 | end;
|
|---|
| 440 |
|
|---|
| 441 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat);
|
|---|
| 442 | begin
|
|---|
| 443 | GaussianBlurGamma(Bitmap32, Radius, Bitmap32.BoundsRect);
|
|---|
| 444 | end;
|
|---|
| 445 |
|
|---|
| 446 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect);
|
|---|
| 447 | var
|
|---|
| 448 | Q, I, J, X, Y, ImageWidth, RowOffset, RadiusI: Integer;
|
|---|
| 449 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
|---|
| 450 | ImagePixels: PColor32EntryArray;
|
|---|
| 451 | RadiusSq, RadiusRevSq, KernelSize: Integer;
|
|---|
| 452 | SumRec: TSumRecInt64;
|
|---|
| 453 | PreMulArray: array of TColor32Entry;
|
|---|
| 454 | SumArray: array of TSumRecInt64;
|
|---|
| 455 | GaussLUT: array of array of Cardinal;
|
|---|
| 456 | begin
|
|---|
| 457 | RadiusI := Round(Radius);
|
|---|
| 458 | if RadiusI < 1 then
|
|---|
| 459 | Exit
|
|---|
| 460 | else if RadiusI > 128 then
|
|---|
| 461 | RadiusI := 128; // nb: performance degrades exponentially with >> Radius
|
|---|
| 462 |
|
|---|
| 463 | // initialize the look-up-table ...
|
|---|
| 464 | KernelSize := RadiusI * 2 + 1;
|
|---|
| 465 | SetLength(GaussLUT, KernelSize);
|
|---|
| 466 | for I := 0 to KernelSize - 1 do
|
|---|
| 467 | SetLength(GaussLUT[I], ChannelSize);
|
|---|
| 468 | for I := 1 to RadiusI do
|
|---|
| 469 | begin
|
|---|
| 470 | RadiusRevSq := Round((Radius + 1 - I) * (Radius + 1 - I));
|
|---|
| 471 | for J := 0 to ChannelSizeMin1 do
|
|---|
| 472 | begin
|
|---|
| 473 | GaussLUT[RadiusI - I][J] := RadiusRevSq * J;
|
|---|
| 474 | GaussLUT[RadiusI + I][J] := GaussLUT[RadiusI - I][J];
|
|---|
| 475 | end;
|
|---|
| 476 | end;
|
|---|
| 477 | RadiusSq := Round((Radius + 1) * (Radius + 1));
|
|---|
| 478 | for J := 0 to ChannelSizeMin1 do
|
|---|
| 479 | GaussLUT[RadiusI][J] := RadiusSq * J;
|
|---|
| 480 |
|
|---|
| 481 | ImageWidth := Bitmap32.Width;
|
|---|
| 482 | SetLength(SumArray, ImageWidth * Bitmap32.Height);
|
|---|
| 483 |
|
|---|
| 484 | ImagePixels := PColor32EntryArray(Bitmap32.Bits);
|
|---|
| 485 | RecLeft := Max(Bounds.Left, 0);
|
|---|
| 486 | RecTop := Max(Bounds.Top, 0);
|
|---|
| 487 | RecRight := Min(Bounds.Right, ImageWidth - 1);
|
|---|
| 488 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
|---|
| 489 |
|
|---|
| 490 | RowOffset := RecTop * ImageWidth;
|
|---|
| 491 | SetLength(PreMulArray, Bitmap32.Width);
|
|---|
| 492 | for Y := RecTop to RecBottom do
|
|---|
| 493 | begin
|
|---|
| 494 | // initialize PreMulArray for the row ...
|
|---|
| 495 | Q := (Y * ImageWidth) + RecLeft;
|
|---|
| 496 | for X := RecLeft to RecRight do
|
|---|
| 497 | with ImagePixels[Q] do
|
|---|
| 498 | begin
|
|---|
| 499 | PreMulArray[X].A := A;
|
|---|
| 500 | PreMulArray[X].R := DivTable[GAMMA_DECODING_TABLE[R], A];
|
|---|
| 501 | PreMulArray[X].G := DivTable[GAMMA_DECODING_TABLE[G], A];
|
|---|
| 502 | PreMulArray[X].B := DivTable[GAMMA_DECODING_TABLE[B], A];
|
|---|
| 503 | Inc(Q);
|
|---|
| 504 | end;
|
|---|
| 505 |
|
|---|
| 506 | for X := RecLeft to RecRight do
|
|---|
| 507 | begin
|
|---|
| 508 | ResetSumRecord(SumRec);
|
|---|
| 509 |
|
|---|
| 510 | I := Max(X - RadiusI, RecLeft);
|
|---|
| 511 | Q := I - (X - RadiusI);
|
|---|
| 512 | for I := I to Min(X + RadiusI, RecRight) do
|
|---|
| 513 | with PreMulArray[I] do
|
|---|
| 514 | begin
|
|---|
| 515 | Inc(SumRec.A, GaussLUT[Q][A]);
|
|---|
| 516 | Inc(SumRec.R, GaussLUT[Q][R]);
|
|---|
| 517 | Inc(SumRec.G, GaussLUT[Q][G]);
|
|---|
| 518 | Inc(SumRec.B, GaussLUT[Q][B]);
|
|---|
| 519 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
|---|
| 520 | Inc(Q);
|
|---|
| 521 | end;
|
|---|
| 522 | Q := RowOffset + X;
|
|---|
| 523 | SumArray[Q] := Divide(SumRec);
|
|---|
| 524 | end;
|
|---|
| 525 | Inc(RowOffset, ImageWidth);
|
|---|
| 526 | end;
|
|---|
| 527 |
|
|---|
| 528 | RowOffset := RecTop * ImageWidth;
|
|---|
| 529 | for Y := RecTop to RecBottom do
|
|---|
| 530 | begin
|
|---|
| 531 | for X := RecLeft to RecRight do
|
|---|
| 532 | begin
|
|---|
| 533 | ResetSumRecord(SumRec);
|
|---|
| 534 |
|
|---|
| 535 | I := Max(Y - RadiusI, RecTop);
|
|---|
| 536 | Q := I - (Y - RadiusI);
|
|---|
| 537 | for I := I to Min(Y + RadiusI, RecBottom) do
|
|---|
| 538 | with SumArray[X + I * ImageWidth] do
|
|---|
| 539 | begin
|
|---|
| 540 | Inc(SumRec.A, GaussLUT[Q][A]);
|
|---|
| 541 | Inc(SumRec.R, GaussLUT[Q][R]);
|
|---|
| 542 | Inc(SumRec.G, GaussLUT[Q][G]);
|
|---|
| 543 | Inc(SumRec.B, GaussLUT[Q][B]);
|
|---|
| 544 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
|---|
| 545 | Inc(Q);
|
|---|
| 546 | end;
|
|---|
| 547 |
|
|---|
| 548 | with ImagePixels[RowOffset + X] do
|
|---|
| 549 | begin
|
|---|
| 550 | A := (SumRec.A div SumRec.Sum);
|
|---|
| 551 | R := GAMMA_ENCODING_TABLE[RcTable[A, (SumRec.R div SumRec.Sum)]];
|
|---|
| 552 | G := GAMMA_ENCODING_TABLE[RcTable[A, (SumRec.G div SumRec.Sum)]];
|
|---|
| 553 | B := GAMMA_ENCODING_TABLE[RcTable[A, (SumRec.B div SumRec.Sum)]];
|
|---|
| 554 | end;
|
|---|
| 555 | end;
|
|---|
| 556 | Inc(RowOffset, ImageWidth);
|
|---|
| 557 | end;
|
|---|
| 558 | end;
|
|---|
| 559 |
|
|---|
| 560 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat;
|
|---|
| 561 | const BlurRegion: TArrayOfFloatPoint);
|
|---|
| 562 | var
|
|---|
| 563 | Q, I, J, X, Y, ImageWidth, RowOffset, RadiusI: Integer;
|
|---|
| 564 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
|---|
| 565 | ImagePixels: PColor32EntryArray;
|
|---|
| 566 | RadiusSq, RadiusRevSq, KernelSize: Integer;
|
|---|
| 567 | SumRec: TSumRecInt64;
|
|---|
| 568 | SumArray: array of TSumRecInt64;
|
|---|
| 569 | GaussLUT: array of array of Cardinal;
|
|---|
| 570 | PreMulArray: array of TColor32Entry;
|
|---|
| 571 |
|
|---|
| 572 | Alpha: Cardinal;
|
|---|
| 573 | Mask: TBitmap32;
|
|---|
| 574 | Clr, MaskClr: TColor32Entry;
|
|---|
| 575 | Pts: TArrayOfFloatPoint;
|
|---|
| 576 | Bounds: TRect;
|
|---|
| 577 | begin
|
|---|
| 578 | with PolygonBounds(BlurRegion) do
|
|---|
| 579 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
|---|
| 580 | if Bounds.Left < 0 then Bounds.Left := 0;
|
|---|
| 581 | if Bounds.Top < 0 then Bounds.Top := 0;
|
|---|
| 582 | if Bounds.Right >= Bitmap32.Width then Bounds.Right := Bitmap32.Width - 1;
|
|---|
| 583 | if Bounds.Bottom >= Bitmap32.Height then Bounds.Bottom := Bitmap32.Height - 1;
|
|---|
| 584 |
|
|---|
| 585 | RadiusI := round(Radius);
|
|---|
| 586 | if (RadiusI < 1) or (Bounds.Right <= Bounds.Left) or (Bounds.Bottom <= Bounds.Top) then
|
|---|
| 587 | Exit
|
|---|
| 588 | else if RadiusI > 128 then
|
|---|
| 589 | RadiusI := 128; // nb: performance degrades exponentially with >> Radius
|
|---|
| 590 |
|
|---|
| 591 | Mask := TBitmap32.Create;
|
|---|
| 592 | try
|
|---|
| 593 | Mask.SetSize(Bounds.Right - Bounds.Left + 1, Bounds.Bottom - Bounds.Top + 1);
|
|---|
| 594 | SetLength(Pts, Length(BlurRegion));
|
|---|
| 595 | for I := 0 to High(BlurRegion) do
|
|---|
| 596 | begin
|
|---|
| 597 | Pts[I].X := BlurRegion[I].X - Bounds.Left;
|
|---|
| 598 | Pts[I].Y := BlurRegion[I].Y - Bounds.Top;
|
|---|
| 599 | end;
|
|---|
| 600 | PolygonFS(Mask, Pts, clWhite32);
|
|---|
| 601 |
|
|---|
| 602 | // initialize the look-up-table ...
|
|---|
| 603 | KernelSize := RadiusI * 2 + 1;
|
|---|
| 604 | SetLength(GaussLUT, KernelSize);
|
|---|
| 605 | for I := 0 to KernelSize - 1 do
|
|---|
| 606 | SetLength(GaussLUT[I], ChannelSize);
|
|---|
| 607 | for I := 1 to RadiusI do
|
|---|
| 608 | begin
|
|---|
| 609 | RadiusRevSq := Round((Radius + 1 - I) * (Radius + 1 - I));
|
|---|
| 610 | for J := 0 to ChannelSizeMin1 do
|
|---|
| 611 | begin
|
|---|
| 612 | GaussLUT[RadiusI - I][J] := RadiusRevSq * J;
|
|---|
| 613 | GaussLUT[RadiusI + I][J] := GaussLUT[RadiusI - I][J];
|
|---|
| 614 | end;
|
|---|
| 615 | end;
|
|---|
| 616 | RadiusSq := Round((Radius + 1) * (Radius + 1));
|
|---|
| 617 | for J := 0 to ChannelSizeMin1 do
|
|---|
| 618 | GaussLUT[RadiusI][J] := RadiusSq * J;
|
|---|
| 619 |
|
|---|
| 620 | ImageWidth := Bitmap32.Width;
|
|---|
| 621 | SetLength(SumArray, ImageWidth * Bitmap32.Height);
|
|---|
| 622 |
|
|---|
| 623 | ImagePixels := PColor32EntryArray(Bitmap32.Bits);
|
|---|
| 624 | RecLeft := Max(Bounds.Left, 0);
|
|---|
| 625 | RecTop := Max(Bounds.Top, 0);
|
|---|
| 626 | RecRight := Min(Bounds.Right, ImageWidth - 1);
|
|---|
| 627 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
|---|
| 628 |
|
|---|
| 629 | RowOffset := RecTop * ImageWidth;
|
|---|
| 630 | SetLength(PreMulArray, Bitmap32.Width);
|
|---|
| 631 | for Y := RecTop to RecBottom do
|
|---|
| 632 | begin
|
|---|
| 633 | // initialize PreMulArray for the current row ...
|
|---|
| 634 | Q := (Y * ImageWidth) + RecLeft;
|
|---|
| 635 | for X := RecLeft to RecRight do
|
|---|
| 636 | with ImagePixels[Q] do
|
|---|
| 637 | begin
|
|---|
| 638 | PreMulArray[X].A := A;
|
|---|
| 639 | PreMulArray[X].R := DivTable[GAMMA_DECODING_TABLE[R], A];
|
|---|
| 640 | PreMulArray[X].G := DivTable[GAMMA_DECODING_TABLE[G], A];
|
|---|
| 641 | PreMulArray[X].B := DivTable[GAMMA_DECODING_TABLE[B], A];
|
|---|
| 642 | Inc(Q);
|
|---|
| 643 | end;
|
|---|
| 644 |
|
|---|
| 645 | for X := RecLeft to RecRight do
|
|---|
| 646 | begin
|
|---|
| 647 | ResetSumRecord(SumRec);
|
|---|
| 648 |
|
|---|
| 649 | I := Max(X - RadiusI, RecLeft);
|
|---|
| 650 | Q := I - (X - RadiusI);
|
|---|
| 651 | for I := I to Min(X + RadiusI, RecRight) do
|
|---|
| 652 | with PreMulArray[I] do
|
|---|
| 653 | begin
|
|---|
| 654 | Inc(SumRec.A, GaussLUT[Q][A]);
|
|---|
| 655 | Inc(SumRec.R, GaussLUT[Q][R]);
|
|---|
| 656 | Inc(SumRec.G, GaussLUT[Q][G]);
|
|---|
| 657 | Inc(SumRec.B, GaussLUT[Q][B]);
|
|---|
| 658 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
|---|
| 659 | Inc(Q);
|
|---|
| 660 | end;
|
|---|
| 661 | Q := RowOffset + X;
|
|---|
| 662 | SumArray[Q] := Divide(SumRec);
|
|---|
| 663 | end;
|
|---|
| 664 | Inc(RowOffset, ImageWidth);
|
|---|
| 665 | end;
|
|---|
| 666 |
|
|---|
| 667 | RowOffset := RecTop * ImageWidth;
|
|---|
| 668 | for Y := RecTop to RecBottom do
|
|---|
| 669 | begin
|
|---|
| 670 | for X := RecLeft to RecRight do
|
|---|
| 671 | begin
|
|---|
| 672 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
|---|
| 673 | if (MaskClr.A = 0) then Continue;
|
|---|
| 674 |
|
|---|
| 675 | ResetSumRecord(SumRec);
|
|---|
| 676 |
|
|---|
| 677 | I := Max(Y - RadiusI, RecTop);
|
|---|
| 678 | Q := I - (Y - RadiusI);
|
|---|
| 679 | for I := I to Min(Y + RadiusI, RecBottom) do
|
|---|
| 680 | with SumArray[X + I * ImageWidth] do
|
|---|
| 681 | begin
|
|---|
| 682 | Inc(SumRec.A, GaussLUT[Q][A]);
|
|---|
| 683 | Inc(SumRec.R, GaussLUT[Q][R]);
|
|---|
| 684 | Inc(SumRec.G, GaussLUT[Q][G]);
|
|---|
| 685 | Inc(SumRec.B, GaussLUT[Q][B]);
|
|---|
| 686 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
|---|
| 687 | Inc(Q);
|
|---|
| 688 | end;
|
|---|
| 689 |
|
|---|
| 690 | with ImagePixels[RowOffset + X] do
|
|---|
| 691 | if (MaskClr.A < 255) then
|
|---|
| 692 | begin
|
|---|
| 693 | Clr.A := SumRec.A div SumRec.Sum;
|
|---|
| 694 | Clr.R := GAMMA_ENCODING_TABLE[RcTable[Clr.A, SumRec.R div SumRec.Sum]];
|
|---|
| 695 | Clr.G := GAMMA_ENCODING_TABLE[RcTable[Clr.A, SumRec.G div SumRec.Sum]];
|
|---|
| 696 | Clr.B := GAMMA_ENCODING_TABLE[RcTable[Clr.A, SumRec.B div SumRec.Sum]];
|
|---|
| 697 | BlendMemEx(Clr.ARGB, ARGB, MaskClr.A);
|
|---|
| 698 | end else
|
|---|
| 699 | begin
|
|---|
| 700 | A := SumRec.A div SumRec.Sum;
|
|---|
| 701 | R := GAMMA_ENCODING_TABLE[RcTable[A, SumRec.R div SumRec.Sum]];
|
|---|
| 702 | G := GAMMA_ENCODING_TABLE[RcTable[A, SumRec.G div SumRec.Sum]];
|
|---|
| 703 | B := GAMMA_ENCODING_TABLE[RcTable[A, SumRec.B div SumRec.Sum]];
|
|---|
| 704 | end;
|
|---|
| 705 | end;
|
|---|
| 706 | Inc(RowOffset, ImageWidth);
|
|---|
| 707 | end;
|
|---|
| 708 | EMMS;
|
|---|
| 709 | finally
|
|---|
| 710 | Mask.Free;
|
|---|
| 711 | end;
|
|---|
| 712 | end;
|
|---|
| 713 |
|
|---|
| 714 |
|
|---|
| 715 | { FastBlur }
|
|---|
| 716 |
|
|---|
| 717 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat);
|
|---|
| 718 | begin
|
|---|
| 719 | FastBlur(Bitmap32, Radius, Bitmap32.BoundsRect);
|
|---|
| 720 | end;
|
|---|
| 721 |
|
|---|
| 722 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect);
|
|---|
| 723 | var
|
|---|
| 724 | LL, RR, TT, BB, XX, YY, I, J, X, Y, RadiusI, Passes: Integer;
|
|---|
| 725 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
|---|
| 726 | ImagePixel: PColor32Entry;
|
|---|
| 727 | SumRec: TSumRecord;
|
|---|
| 728 | ImgPixel: PColor32Entry;
|
|---|
| 729 | Pixels: array of TColor32Entry;
|
|---|
| 730 | begin
|
|---|
| 731 | if Radius < 1 then
|
|---|
| 732 | Exit
|
|---|
| 733 | else if Radius > 256 then
|
|---|
| 734 | Radius := 256;
|
|---|
| 735 |
|
|---|
| 736 | RadiusI := Round(Radius / Sqrt(-2 * Ln(COne255th)));
|
|---|
| 737 | if RadiusI < 2 then
|
|---|
| 738 | begin
|
|---|
| 739 | Passes := Round(Radius);
|
|---|
| 740 | RadiusI := 1;
|
|---|
| 741 | end else
|
|---|
| 742 | Passes := 3;
|
|---|
| 743 |
|
|---|
| 744 | RecLeft := Max(Bounds.Left, 0);
|
|---|
| 745 | RecTop := Max(Bounds.Top, 0);
|
|---|
| 746 | RecRight := Min(Bounds.Right, Bitmap32.Width - 1);
|
|---|
| 747 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
|---|
| 748 |
|
|---|
| 749 | SetLength(Pixels, Max(Bitmap32.Width, Bitmap32.Height) + 1);
|
|---|
| 750 | // pre-multiply alphas ...
|
|---|
| 751 | for Y := RecTop to RecBottom do
|
|---|
| 752 | begin
|
|---|
| 753 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
|---|
| 754 | Inc(ImgPixel, RecLeft);
|
|---|
| 755 | for X := RecLeft to RecRight do
|
|---|
| 756 | with ImgPixel^ do
|
|---|
| 757 | begin
|
|---|
| 758 | R := DivTable[R, A];
|
|---|
| 759 | G := DivTable[G, A];
|
|---|
| 760 | B := DivTable[B, A];
|
|---|
| 761 | Inc(ImgPixel);
|
|---|
| 762 | end;
|
|---|
| 763 | end;
|
|---|
| 764 |
|
|---|
| 765 | for I := 1 to Passes do
|
|---|
| 766 | begin
|
|---|
| 767 |
|
|---|
| 768 | // horizontal pass...
|
|---|
| 769 | for Y := RecTop to RecBottom do
|
|---|
| 770 | begin
|
|---|
| 771 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
|---|
| 772 | // fill the Pixels buffer with a copy of the row's pixels ...
|
|---|
| 773 | MoveLongword(ImagePixel^, Pixels[RecLeft], RecRight - RecLeft + 1);
|
|---|
| 774 |
|
|---|
| 775 | ResetSumRecord(SumRec);
|
|---|
| 776 |
|
|---|
| 777 | LL := RecLeft;
|
|---|
| 778 | RR := RecLeft + RadiusI;
|
|---|
| 779 | if RR > RecRight then RR := RecRight;
|
|---|
| 780 | // update first in row ...
|
|---|
| 781 | for XX := LL to RR do
|
|---|
| 782 | with Pixels[XX] do
|
|---|
| 783 | begin
|
|---|
| 784 | Inc(SumRec.A, A);
|
|---|
| 785 | Inc(SumRec.R, R);
|
|---|
| 786 | Inc(SumRec.G, G);
|
|---|
| 787 | Inc(SumRec.B, B);
|
|---|
| 788 | Inc(SumRec.Sum);
|
|---|
| 789 | end;
|
|---|
| 790 |
|
|---|
| 791 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 792 |
|
|---|
| 793 | // update the remaining pixels in the row ...
|
|---|
| 794 | for X := RecLeft + 1 to RecRight do
|
|---|
| 795 | begin
|
|---|
| 796 | Inc(ImagePixel);
|
|---|
| 797 | LL := X - RadiusI - 1;
|
|---|
| 798 | RR := X + RadiusI;
|
|---|
| 799 | if LL >= RecLeft then
|
|---|
| 800 | with Pixels[LL] do
|
|---|
| 801 | begin
|
|---|
| 802 | Dec(SumRec.A, A);
|
|---|
| 803 | Dec(SumRec.R, R);
|
|---|
| 804 | Dec(SumRec.G, G);
|
|---|
| 805 | Dec(SumRec.B, B);
|
|---|
| 806 | Dec(SumRec.Sum);
|
|---|
| 807 | end;
|
|---|
| 808 | if RR <= RecRight then
|
|---|
| 809 | with Pixels[RR] do
|
|---|
| 810 | begin
|
|---|
| 811 | Inc(SumRec.A, A);
|
|---|
| 812 | Inc(SumRec.R, R);
|
|---|
| 813 | Inc(SumRec.G, G);
|
|---|
| 814 | Inc(SumRec.B, B);
|
|---|
| 815 | Inc(SumRec.Sum);
|
|---|
| 816 | end;
|
|---|
| 817 |
|
|---|
| 818 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 819 | end;
|
|---|
| 820 | end;
|
|---|
| 821 |
|
|---|
| 822 | // vertical pass...
|
|---|
| 823 | for X := RecLeft to RecRight do
|
|---|
| 824 | begin
|
|---|
| 825 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
|---|
| 826 | for J := RecTop to RecBottom do
|
|---|
| 827 | begin
|
|---|
| 828 | Pixels[J] := ImagePixel^;
|
|---|
| 829 | Inc(ImagePixel, Bitmap32.Width);
|
|---|
| 830 | end;
|
|---|
| 831 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
|---|
| 832 |
|
|---|
| 833 | TT := RecTop;
|
|---|
| 834 | BB := RecTop + RadiusI;
|
|---|
| 835 | if BB > RecBottom then BB := RecBottom;
|
|---|
| 836 | ResetSumRecord(SumRec);
|
|---|
| 837 |
|
|---|
| 838 | // update first in col ...
|
|---|
| 839 | for YY := TT to BB do
|
|---|
| 840 | with Pixels[YY] do
|
|---|
| 841 | begin
|
|---|
| 842 | Inc(SumRec.A, A);
|
|---|
| 843 | Inc(SumRec.R, R);
|
|---|
| 844 | Inc(SumRec.G, G);
|
|---|
| 845 | Inc(SumRec.B, B);
|
|---|
| 846 | Inc(SumRec.Sum);
|
|---|
| 847 | end;
|
|---|
| 848 |
|
|---|
| 849 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 850 |
|
|---|
| 851 | // update remainder in col ...
|
|---|
| 852 | for Y := RecTop + 1 to RecBottom do
|
|---|
| 853 | begin
|
|---|
| 854 | Inc(ImagePixel, Bitmap32.Width);
|
|---|
| 855 | TT := Y - RadiusI - 1;
|
|---|
| 856 | BB := Y + RadiusI;
|
|---|
| 857 |
|
|---|
| 858 | if TT >= RecTop then
|
|---|
| 859 | with Pixels[TT] do
|
|---|
| 860 | begin
|
|---|
| 861 | Dec(SumRec.A, A);
|
|---|
| 862 | Dec(SumRec.R, R);
|
|---|
| 863 | Dec(SumRec.G, G);
|
|---|
| 864 | Dec(SumRec.B, B);
|
|---|
| 865 | Dec(SumRec.Sum);
|
|---|
| 866 | end;
|
|---|
| 867 | if BB <= RecBottom then
|
|---|
| 868 | with Pixels[BB] do
|
|---|
| 869 | begin
|
|---|
| 870 | Inc(SumRec.A, A);
|
|---|
| 871 | Inc(SumRec.R, R);
|
|---|
| 872 | Inc(SumRec.G, G);
|
|---|
| 873 | Inc(SumRec.B, B);
|
|---|
| 874 | Inc(SumRec.Sum);
|
|---|
| 875 | end;
|
|---|
| 876 |
|
|---|
| 877 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 878 | end;
|
|---|
| 879 | end;
|
|---|
| 880 | end;
|
|---|
| 881 |
|
|---|
| 882 | // extract alphas ...
|
|---|
| 883 | for Y := RecTop to RecBottom do
|
|---|
| 884 | begin
|
|---|
| 885 | ImgPixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
|---|
| 886 | for X := RecLeft to RecRight do
|
|---|
| 887 | begin
|
|---|
| 888 | ImgPixel.R := RcTable[ImgPixel.A, ImgPixel.R];
|
|---|
| 889 | ImgPixel.G := RcTable[ImgPixel.A, ImgPixel.G];
|
|---|
| 890 | ImgPixel.B := RcTable[ImgPixel.A, ImgPixel.B];
|
|---|
| 891 | Inc(ImgPixel);
|
|---|
| 892 | end;
|
|---|
| 893 | end;
|
|---|
| 894 | end;
|
|---|
| 895 |
|
|---|
| 896 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat; const BlurRegion: TArrayOfFloatPoint);
|
|---|
| 897 | var
|
|---|
| 898 | LL, RR, TT, BB, XX, YY, I, J, X, Y, RadiusI, Passes: Integer;
|
|---|
| 899 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
|---|
| 900 | ImagePixel: PColor32Entry;
|
|---|
| 901 | SumRec: TSumRecord;
|
|---|
| 902 | ImgPixel: PColor32Entry;
|
|---|
| 903 | Pixels: array of TSumRecord;
|
|---|
| 904 |
|
|---|
| 905 | Mask: TBitmap32;
|
|---|
| 906 | Clr, MaskClr: TColor32Entry;
|
|---|
| 907 | Pts: TArrayOfFloatPoint;
|
|---|
| 908 | Bounds: TRect;
|
|---|
| 909 | begin
|
|---|
| 910 | if Radius < 1 then
|
|---|
| 911 | Exit
|
|---|
| 912 | else if Radius > 256 then
|
|---|
| 913 | Radius := 256;
|
|---|
| 914 |
|
|---|
| 915 | RadiusI := Round(Radius / Sqrt(-2 * Ln(COne255th)));
|
|---|
| 916 | if RadiusI < 2 then
|
|---|
| 917 | begin
|
|---|
| 918 | Passes := Round(Radius);
|
|---|
| 919 | RadiusI := 1;
|
|---|
| 920 | end else
|
|---|
| 921 | Passes := 3;
|
|---|
| 922 |
|
|---|
| 923 | with PolygonBounds(BlurRegion) do
|
|---|
| 924 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
|---|
| 925 | if Bounds.Left < 0 then Bounds.Left := 0;
|
|---|
| 926 | if Bounds.Top < 0 then Bounds.Top := 0;
|
|---|
| 927 | if Bounds.Right >= Bitmap32.Width then Bounds.Right := Bitmap32.Width - 1;
|
|---|
| 928 | if Bounds.Bottom >= Bitmap32.Height then Bounds.Bottom := Bitmap32.Height - 1;
|
|---|
| 929 | RecLeft := Max(Bounds.Left, 0);
|
|---|
| 930 | RecTop := Max(Bounds.Top, 0);
|
|---|
| 931 | RecRight := Min(Bounds.Right, Bitmap32.Width - 1);
|
|---|
| 932 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
|---|
| 933 |
|
|---|
| 934 | SetLength(Pixels, Max(Bitmap32.Width, Bitmap32.Height) + 1);
|
|---|
| 935 | // pre-multiply alphas ...
|
|---|
| 936 | for Y := RecTop to RecBottom do
|
|---|
| 937 | begin
|
|---|
| 938 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
|---|
| 939 | Inc(ImgPixel, RecLeft);
|
|---|
| 940 | for X := RecLeft to RecRight do
|
|---|
| 941 | begin
|
|---|
| 942 | ImgPixel.R := DivTable[ImgPixel.R, ImgPixel.A];
|
|---|
| 943 | ImgPixel.G := DivTable[ImgPixel.G, ImgPixel.A];
|
|---|
| 944 | ImgPixel.B := DivTable[ImgPixel.B, ImgPixel.A];
|
|---|
| 945 | Inc(ImgPixel);
|
|---|
| 946 | end;
|
|---|
| 947 | end;
|
|---|
| 948 |
|
|---|
| 949 | Mask := TBitmap32.Create;
|
|---|
| 950 | try
|
|---|
| 951 | Mask.SetSize(Bounds.Right - Bounds.Left + 1, Bounds.Bottom - Bounds.Top + 1);
|
|---|
| 952 | SetLength(Pts, Length(BlurRegion));
|
|---|
| 953 | for I := 0 to High(BlurRegion) do
|
|---|
| 954 | begin
|
|---|
| 955 | Pts[I].X := BlurRegion[I].X - Bounds.Left;
|
|---|
| 956 | Pts[I].Y := BlurRegion[I].Y - Bounds.Top;
|
|---|
| 957 | end;
|
|---|
| 958 | PolygonFS(Mask, Pts, clWhite32);
|
|---|
| 959 |
|
|---|
| 960 | for I := 1 to Passes do
|
|---|
| 961 | begin
|
|---|
| 962 | // horizontal pass...
|
|---|
| 963 | for Y := RecTop to RecBottom do
|
|---|
| 964 | begin
|
|---|
| 965 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
|---|
| 966 | // fill the Pixels buffer with a copy of the row's pixels ...
|
|---|
| 967 | for J := RecLeft to RecRight do
|
|---|
| 968 | begin
|
|---|
| 969 | MaskClr.ARGB := Mask.Pixel[J - RecLeft, Y - RecTop];
|
|---|
| 970 | if (MaskClr.A = 0) then
|
|---|
| 971 | begin
|
|---|
| 972 | Pixels[J].A := 0;
|
|---|
| 973 | Pixels[J].R := 0;
|
|---|
| 974 | Pixels[J].G := 0;
|
|---|
| 975 | Pixels[J].B := 0;
|
|---|
| 976 | Pixels[J].Sum := 0;
|
|---|
| 977 | end else
|
|---|
| 978 | with ImagePixel^ do
|
|---|
| 979 | begin
|
|---|
| 980 | Pixels[J].A := A;
|
|---|
| 981 | Pixels[J].R := R;
|
|---|
| 982 | Pixels[J].G := G;
|
|---|
| 983 | Pixels[J].B := B;
|
|---|
| 984 | Pixels[J].Sum := 1;
|
|---|
| 985 | end;
|
|---|
| 986 | Inc(ImagePixel);
|
|---|
| 987 | end;
|
|---|
| 988 | LL := RecLeft;
|
|---|
| 989 | RR := RecLeft + RadiusI;
|
|---|
| 990 | if RR > RecRight then RR := RecRight;
|
|---|
| 991 | ResetSumRecord(SumRec);
|
|---|
| 992 |
|
|---|
| 993 | // update first in row ...
|
|---|
| 994 | for XX := LL to RR do
|
|---|
| 995 | with Pixels[XX] do
|
|---|
| 996 | begin
|
|---|
| 997 | Inc(SumRec.A, A);
|
|---|
| 998 | Inc(SumRec.R, R);
|
|---|
| 999 | Inc(SumRec.G, G);
|
|---|
| 1000 | Inc(SumRec.B, B);
|
|---|
| 1001 | Inc(SumRec.Sum, Sum);
|
|---|
| 1002 | end;
|
|---|
| 1003 |
|
|---|
| 1004 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
|---|
| 1005 | MaskClr.ARGB := Mask.Pixel[0, Y - RecTop];
|
|---|
| 1006 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
|---|
| 1007 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1008 |
|
|---|
| 1009 | // update the remaining pixels in the row ...
|
|---|
| 1010 | for X := RecLeft + 1 to RecRight do
|
|---|
| 1011 | begin
|
|---|
| 1012 | Inc(ImagePixel);
|
|---|
| 1013 | LL := X - RadiusI - 1;
|
|---|
| 1014 | RR := X + RadiusI;
|
|---|
| 1015 | if LL >= RecLeft then
|
|---|
| 1016 | with Pixels[LL] do
|
|---|
| 1017 | begin
|
|---|
| 1018 | Dec(SumRec.A, A);
|
|---|
| 1019 | Dec(SumRec.R, R);
|
|---|
| 1020 | Dec(SumRec.G, G);
|
|---|
| 1021 | Dec(SumRec.B, B);
|
|---|
| 1022 | Dec(SumRec.Sum, Sum);
|
|---|
| 1023 | end;
|
|---|
| 1024 | if RR <= RecRight then
|
|---|
| 1025 | with Pixels[RR] do
|
|---|
| 1026 | begin
|
|---|
| 1027 | Inc(SumRec.A, A);
|
|---|
| 1028 | Inc(SumRec.R, R);
|
|---|
| 1029 | Inc(SumRec.G, G);
|
|---|
| 1030 | Inc(SumRec.B, B);
|
|---|
| 1031 | Inc(SumRec.Sum, Sum);
|
|---|
| 1032 | end;
|
|---|
| 1033 |
|
|---|
| 1034 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
|---|
| 1035 | if (SumRec.Sum > 0) and (MaskClr.A = 255) then
|
|---|
| 1036 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1037 | end;
|
|---|
| 1038 | end;
|
|---|
| 1039 |
|
|---|
| 1040 | // vertical pass...
|
|---|
| 1041 | for X := RecLeft to RecRight do
|
|---|
| 1042 | begin
|
|---|
| 1043 | // fill the Pixels buffer with a copy of the col's pixels ...
|
|---|
| 1044 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
|---|
| 1045 | for J := RecTop to RecBottom do
|
|---|
| 1046 | begin
|
|---|
| 1047 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, J - RecTop];
|
|---|
| 1048 | if (MaskClr.A = 0) then
|
|---|
| 1049 | begin
|
|---|
| 1050 | Pixels[J].A := 0;
|
|---|
| 1051 | Pixels[J].R := 0;
|
|---|
| 1052 | Pixels[J].G := 0;
|
|---|
| 1053 | Pixels[J].B := 0;
|
|---|
| 1054 | Pixels[J].Sum := 0;
|
|---|
| 1055 | end else
|
|---|
| 1056 | with ImagePixel^ do
|
|---|
| 1057 | begin
|
|---|
| 1058 | Pixels[J].A := A;
|
|---|
| 1059 | Pixels[J].R := R;
|
|---|
| 1060 | Pixels[J].G := G;
|
|---|
| 1061 | Pixels[J].B := B;
|
|---|
| 1062 | Pixels[J].Sum := 1;
|
|---|
| 1063 | end;
|
|---|
| 1064 | Inc(ImagePixel, Bitmap32.Width);
|
|---|
| 1065 | end;
|
|---|
| 1066 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
|---|
| 1067 |
|
|---|
| 1068 | TT := RecTop;
|
|---|
| 1069 | BB := RecTop + RadiusI;
|
|---|
| 1070 | if BB > RecBottom then BB := RecBottom;
|
|---|
| 1071 | ResetSumRecord(SumRec);
|
|---|
| 1072 |
|
|---|
| 1073 | // update first in col ...
|
|---|
| 1074 | for YY := TT to BB do
|
|---|
| 1075 | with Pixels[YY] do
|
|---|
| 1076 | begin
|
|---|
| 1077 | Inc(SumRec.A, A);
|
|---|
| 1078 | Inc(SumRec.R, R);
|
|---|
| 1079 | Inc(SumRec.G, G);
|
|---|
| 1080 | Inc(SumRec.B, B);
|
|---|
| 1081 | Inc(SumRec.Sum, Sum);
|
|---|
| 1082 | end;
|
|---|
| 1083 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, 0];
|
|---|
| 1084 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
|---|
| 1085 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1086 |
|
|---|
| 1087 | // update remainder in col ...
|
|---|
| 1088 | for Y := RecTop + 1 to RecBottom do
|
|---|
| 1089 | begin
|
|---|
| 1090 | Inc(ImagePixel, Bitmap32.Width);
|
|---|
| 1091 | TT := Y - RadiusI - 1;
|
|---|
| 1092 | BB := Y + RadiusI;
|
|---|
| 1093 |
|
|---|
| 1094 | if TT >= RecTop then
|
|---|
| 1095 | with Pixels[TT] do
|
|---|
| 1096 | begin
|
|---|
| 1097 | Dec(SumRec.A, A);
|
|---|
| 1098 | Dec(SumRec.R, R);
|
|---|
| 1099 | Dec(SumRec.G, G);
|
|---|
| 1100 | Dec(SumRec.B, B);
|
|---|
| 1101 | Dec(SumRec.Sum, Sum);
|
|---|
| 1102 | end;
|
|---|
| 1103 | if BB <= RecBottom then
|
|---|
| 1104 | with Pixels[BB] do
|
|---|
| 1105 | begin
|
|---|
| 1106 | Inc(SumRec.A, A);
|
|---|
| 1107 | Inc(SumRec.R, R);
|
|---|
| 1108 | Inc(SumRec.G, G);
|
|---|
| 1109 | Inc(SumRec.B, B);
|
|---|
| 1110 | Inc(SumRec.Sum, Sum);
|
|---|
| 1111 | end;
|
|---|
| 1112 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
|---|
| 1113 | if (SumRec.Sum = 0) or (MaskClr.A = 0) then
|
|---|
| 1114 | // do nothing
|
|---|
| 1115 | else if (I = Passes) then
|
|---|
| 1116 | begin
|
|---|
| 1117 | Clr := DivideToColor32(SumRec);
|
|---|
| 1118 | BlendMemEx(Clr.ARGB, ImagePixel^.ARGB, MaskClr.A);
|
|---|
| 1119 | end
|
|---|
| 1120 | else if (MaskClr.A = 255) then
|
|---|
| 1121 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1122 | end;
|
|---|
| 1123 | EMMS;
|
|---|
| 1124 | end;
|
|---|
| 1125 | end;
|
|---|
| 1126 |
|
|---|
| 1127 | // extract alphas ...
|
|---|
| 1128 | for Y := RecTop to RecBottom do
|
|---|
| 1129 | begin
|
|---|
| 1130 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
|---|
| 1131 | Inc(ImgPixel, RecLeft);
|
|---|
| 1132 | for X := RecLeft to RecRight do
|
|---|
| 1133 | begin
|
|---|
| 1134 | ImgPixel.R := RcTable[ImgPixel.A, ImgPixel.R];
|
|---|
| 1135 | ImgPixel.G := RcTable[ImgPixel.A, ImgPixel.G];
|
|---|
| 1136 | ImgPixel.B := RcTable[ImgPixel.A, ImgPixel.B];
|
|---|
| 1137 | Inc(ImgPixel);
|
|---|
| 1138 | end;
|
|---|
| 1139 | end;
|
|---|
| 1140 | finally
|
|---|
| 1141 | Mask.Free;
|
|---|
| 1142 | end;
|
|---|
| 1143 | end;
|
|---|
| 1144 |
|
|---|
| 1145 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat);
|
|---|
| 1146 | begin
|
|---|
| 1147 | FastBlurGamma(Bitmap32, Radius, Bitmap32.BoundsRect);
|
|---|
| 1148 | end;
|
|---|
| 1149 |
|
|---|
| 1150 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect);
|
|---|
| 1151 | var
|
|---|
| 1152 | LL, RR, TT, BB, XX, YY, I, J, X, Y, RadiusI, Passes: Integer;
|
|---|
| 1153 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
|---|
| 1154 | ImagePixel: PColor32Entry;
|
|---|
| 1155 | SumRec: TSumRecord;
|
|---|
| 1156 | ImgPixel: PColor32Entry;
|
|---|
| 1157 | Pixels: array of TColor32Entry;
|
|---|
| 1158 | begin
|
|---|
| 1159 | if Radius < 1 then
|
|---|
| 1160 | Exit
|
|---|
| 1161 | else if Radius > 256 then
|
|---|
| 1162 | Radius := 256;
|
|---|
| 1163 |
|
|---|
| 1164 | RadiusI := Round(Radius / Sqrt(-2 * Ln(COne255th)));
|
|---|
| 1165 | if RadiusI < 2 then
|
|---|
| 1166 | begin
|
|---|
| 1167 | Passes := Round(Radius);
|
|---|
| 1168 | RadiusI := 1;
|
|---|
| 1169 | end else
|
|---|
| 1170 | Passes := 3;
|
|---|
| 1171 |
|
|---|
| 1172 | RecLeft := Max(Bounds.Left, 0);
|
|---|
| 1173 | RecTop := Max(Bounds.Top, 0);
|
|---|
| 1174 | RecRight := Min(Bounds.Right, Bitmap32.Width - 1);
|
|---|
| 1175 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
|---|
| 1176 |
|
|---|
| 1177 | SetLength(Pixels, Max(Bitmap32.Width, Bitmap32.Height) + 1);
|
|---|
| 1178 |
|
|---|
| 1179 | // pre-multiply alphas ...
|
|---|
| 1180 | for Y := RecTop to RecBottom do
|
|---|
| 1181 | begin
|
|---|
| 1182 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
|---|
| 1183 | Inc(ImgPixel, RecLeft);
|
|---|
| 1184 | for X := RecLeft to RecRight do
|
|---|
| 1185 | with ImgPixel^ do
|
|---|
| 1186 | begin
|
|---|
| 1187 | R := DivTable[GAMMA_DECODING_TABLE[R], A];
|
|---|
| 1188 | G := DivTable[GAMMA_DECODING_TABLE[G], A];
|
|---|
| 1189 | B := DivTable[GAMMA_DECODING_TABLE[B], A];
|
|---|
| 1190 | Inc(ImgPixel);
|
|---|
| 1191 | end;
|
|---|
| 1192 | end;
|
|---|
| 1193 |
|
|---|
| 1194 | for I := 1 to Passes do
|
|---|
| 1195 | begin
|
|---|
| 1196 |
|
|---|
| 1197 | // horizontal pass...
|
|---|
| 1198 | for Y := RecTop to RecBottom do
|
|---|
| 1199 | begin
|
|---|
| 1200 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
|---|
| 1201 | // fill the Pixels buffer with a copy of the row's pixels ...
|
|---|
| 1202 | MoveLongword(ImagePixel^, Pixels[RecLeft], RecRight - RecLeft + 1);
|
|---|
| 1203 |
|
|---|
| 1204 | ResetSumRecord(SumRec);
|
|---|
| 1205 |
|
|---|
| 1206 | LL := RecLeft;
|
|---|
| 1207 | RR := RecLeft + RadiusI;
|
|---|
| 1208 | if RR > RecRight then RR := RecRight;
|
|---|
| 1209 | // update first in row ...
|
|---|
| 1210 | for XX := LL to RR do
|
|---|
| 1211 | with Pixels[XX] do
|
|---|
| 1212 | begin
|
|---|
| 1213 | Inc(SumRec.A, A);
|
|---|
| 1214 | Inc(SumRec.R, R);
|
|---|
| 1215 | Inc(SumRec.G, G);
|
|---|
| 1216 | Inc(SumRec.B, B);
|
|---|
| 1217 | Inc(SumRec.Sum);
|
|---|
| 1218 | end;
|
|---|
| 1219 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1220 |
|
|---|
| 1221 | // update the remaining pixels in the row ...
|
|---|
| 1222 | for X := RecLeft + 1 to RecRight do
|
|---|
| 1223 | begin
|
|---|
| 1224 | Inc(ImagePixel);
|
|---|
| 1225 | LL := X - RadiusI - 1;
|
|---|
| 1226 | RR := X + RadiusI;
|
|---|
| 1227 | if LL >= RecLeft then
|
|---|
| 1228 | with Pixels[LL] do
|
|---|
| 1229 | begin
|
|---|
| 1230 | Dec(SumRec.A, A);
|
|---|
| 1231 | Dec(SumRec.R, R);
|
|---|
| 1232 | Dec(SumRec.G, G);
|
|---|
| 1233 | Dec(SumRec.B, B);
|
|---|
| 1234 | Dec(SumRec.Sum);
|
|---|
| 1235 | end;
|
|---|
| 1236 | if RR <= RecRight then
|
|---|
| 1237 | with Pixels[RR] do
|
|---|
| 1238 | begin
|
|---|
| 1239 | Inc(SumRec.A, A);
|
|---|
| 1240 | Inc(SumRec.R, R);
|
|---|
| 1241 | Inc(SumRec.G, G);
|
|---|
| 1242 | Inc(SumRec.B, B);
|
|---|
| 1243 | Inc(SumRec.Sum);
|
|---|
| 1244 | end;
|
|---|
| 1245 |
|
|---|
| 1246 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1247 | end;
|
|---|
| 1248 | end;
|
|---|
| 1249 |
|
|---|
| 1250 | // vertical pass...
|
|---|
| 1251 | for X := RecLeft to RecRight do
|
|---|
| 1252 | begin
|
|---|
| 1253 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
|---|
| 1254 | for J := RecTop to RecBottom do
|
|---|
| 1255 | begin
|
|---|
| 1256 | Pixels[J] := ImagePixel^;
|
|---|
| 1257 | Inc(ImagePixel, Bitmap32.Width);
|
|---|
| 1258 | end;
|
|---|
| 1259 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
|---|
| 1260 |
|
|---|
| 1261 | TT := RecTop;
|
|---|
| 1262 | BB := RecTop + RadiusI;
|
|---|
| 1263 | if BB > RecBottom then BB := RecBottom;
|
|---|
| 1264 | ResetSumRecord(SumRec);
|
|---|
| 1265 |
|
|---|
| 1266 | // update first in col ...
|
|---|
| 1267 | for YY := TT to BB do
|
|---|
| 1268 | with Pixels[YY] do
|
|---|
| 1269 | begin
|
|---|
| 1270 | Inc(SumRec.A, A);
|
|---|
| 1271 | Inc(SumRec.R, R);
|
|---|
| 1272 | Inc(SumRec.G, G);
|
|---|
| 1273 | Inc(SumRec.B, B);
|
|---|
| 1274 | Inc(SumRec.Sum);
|
|---|
| 1275 | end;
|
|---|
| 1276 |
|
|---|
| 1277 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1278 |
|
|---|
| 1279 | // update remainder in col ...
|
|---|
| 1280 | for Y := RecTop + 1 to RecBottom do
|
|---|
| 1281 | begin
|
|---|
| 1282 | Inc(ImagePixel, Bitmap32.Width);
|
|---|
| 1283 | TT := Y - RadiusI - 1;
|
|---|
| 1284 | BB := Y + RadiusI;
|
|---|
| 1285 |
|
|---|
| 1286 | if TT >= RecTop then
|
|---|
| 1287 | with Pixels[TT] do
|
|---|
| 1288 | begin
|
|---|
| 1289 | Dec(SumRec.A, A);
|
|---|
| 1290 | Dec(SumRec.R, R);
|
|---|
| 1291 | Dec(SumRec.G, G);
|
|---|
| 1292 | Dec(SumRec.B, B);
|
|---|
| 1293 | Dec(SumRec.Sum);
|
|---|
| 1294 | end;
|
|---|
| 1295 | if BB <= RecBottom then
|
|---|
| 1296 | with Pixels[BB] do
|
|---|
| 1297 | begin
|
|---|
| 1298 | Inc(SumRec.A, A);
|
|---|
| 1299 | Inc(SumRec.R, R);
|
|---|
| 1300 | Inc(SumRec.G, G);
|
|---|
| 1301 | Inc(SumRec.B, B);
|
|---|
| 1302 | Inc(SumRec.Sum);
|
|---|
| 1303 | end;
|
|---|
| 1304 |
|
|---|
| 1305 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1306 | end;
|
|---|
| 1307 | end;
|
|---|
| 1308 | end;
|
|---|
| 1309 |
|
|---|
| 1310 | // extract alphas ...
|
|---|
| 1311 | for Y := RecTop to RecBottom do
|
|---|
| 1312 | begin
|
|---|
| 1313 | ImgPixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
|---|
| 1314 | for X := RecLeft to RecRight do
|
|---|
| 1315 | begin
|
|---|
| 1316 | ImgPixel.R := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.R]];
|
|---|
| 1317 | ImgPixel.G := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.G]];
|
|---|
| 1318 | ImgPixel.B := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.B]];
|
|---|
| 1319 | Inc(ImgPixel);
|
|---|
| 1320 | end;
|
|---|
| 1321 | end;
|
|---|
| 1322 | end;
|
|---|
| 1323 |
|
|---|
| 1324 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const BlurRegion: TArrayOfFloatPoint);
|
|---|
| 1325 | var
|
|---|
| 1326 | LL, RR, TT, BB, XX, YY, I, J, X, Y, RadiusI, Passes: Integer;
|
|---|
| 1327 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
|---|
| 1328 | ImagePixel: PColor32Entry;
|
|---|
| 1329 | SumRec: TSumRecord;
|
|---|
| 1330 | ImgPixel: PColor32Entry;
|
|---|
| 1331 | Pixels: array of TSumRecord;
|
|---|
| 1332 |
|
|---|
| 1333 | Mask: TBitmap32;
|
|---|
| 1334 | Clr, MaskClr: TColor32Entry;
|
|---|
| 1335 | Pts: TArrayOfFloatPoint;
|
|---|
| 1336 | Bounds: TRect;
|
|---|
| 1337 | begin
|
|---|
| 1338 | if Radius < 1 then
|
|---|
| 1339 | Exit
|
|---|
| 1340 | else if Radius > 256 then
|
|---|
| 1341 | Radius := 256;
|
|---|
| 1342 |
|
|---|
| 1343 | RadiusI := Round(Radius / Sqrt(-2 * Ln(COne255th)));
|
|---|
| 1344 | if RadiusI < 2 then
|
|---|
| 1345 | begin
|
|---|
| 1346 | Passes := Round(Radius);
|
|---|
| 1347 | RadiusI := 1;
|
|---|
| 1348 | end else
|
|---|
| 1349 | Passes := 3;
|
|---|
| 1350 |
|
|---|
| 1351 | with PolygonBounds(BlurRegion) do
|
|---|
| 1352 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
|---|
| 1353 | if Bounds.Left < 0 then Bounds.Left := 0;
|
|---|
| 1354 | if Bounds.Top < 0 then Bounds.Top := 0;
|
|---|
| 1355 | if Bounds.Right >= Bitmap32.Width then Bounds.Right := Bitmap32.Width - 1;
|
|---|
| 1356 | if Bounds.Bottom >= Bitmap32.Height then Bounds.Bottom := Bitmap32.Height - 1;
|
|---|
| 1357 | RecLeft := Max(Bounds.Left, 0);
|
|---|
| 1358 | RecTop := Max(Bounds.Top, 0);
|
|---|
| 1359 | RecRight := Min(Bounds.Right, Bitmap32.Width - 1);
|
|---|
| 1360 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
|---|
| 1361 |
|
|---|
| 1362 | SetLength(Pixels, Max(Bitmap32.Width, Bitmap32.Height) + 1);
|
|---|
| 1363 |
|
|---|
| 1364 | // pre-multiply alphas ...
|
|---|
| 1365 | for Y := RecTop to RecBottom do
|
|---|
| 1366 | begin
|
|---|
| 1367 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
|---|
| 1368 | Inc(ImgPixel, RecLeft);
|
|---|
| 1369 | for X := RecLeft to RecRight do
|
|---|
| 1370 | begin
|
|---|
| 1371 | ImgPixel.R := DivTable[GAMMA_DECODING_TABLE[ImgPixel.R], ImgPixel.A];
|
|---|
| 1372 | ImgPixel.G := DivTable[GAMMA_DECODING_TABLE[ImgPixel.G], ImgPixel.A];
|
|---|
| 1373 | ImgPixel.B := DivTable[GAMMA_DECODING_TABLE[ImgPixel.B], ImgPixel.A];
|
|---|
| 1374 | Inc(ImgPixel);
|
|---|
| 1375 | end;
|
|---|
| 1376 | end;
|
|---|
| 1377 |
|
|---|
| 1378 | Mask := TBitmap32.Create;
|
|---|
| 1379 | try
|
|---|
| 1380 | Mask.SetSize(Bounds.Right - Bounds.Left + 1, Bounds.Bottom - Bounds.Top + 1);
|
|---|
| 1381 | SetLength(Pts, Length(BlurRegion));
|
|---|
| 1382 | for I := 0 to High(BlurRegion) do
|
|---|
| 1383 | begin
|
|---|
| 1384 | Pts[I].X := BlurRegion[I].X - Bounds.Left;
|
|---|
| 1385 | Pts[I].Y := BlurRegion[I].Y - Bounds.Top;
|
|---|
| 1386 | end;
|
|---|
| 1387 | PolygonFS(Mask, Pts, clWhite32);
|
|---|
| 1388 |
|
|---|
| 1389 | for I := 1 to Passes do
|
|---|
| 1390 | begin
|
|---|
| 1391 | // horizontal pass...
|
|---|
| 1392 | for Y := RecTop to RecBottom do
|
|---|
| 1393 | begin
|
|---|
| 1394 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
|---|
| 1395 | // fill the Pixels buffer with a copy of the row's pixels ...
|
|---|
| 1396 | for J := RecLeft to RecRight do
|
|---|
| 1397 | begin
|
|---|
| 1398 | MaskClr.ARGB := Mask.Pixel[J - RecLeft, Y - RecTop];
|
|---|
| 1399 | if (MaskClr.A = 0) then
|
|---|
| 1400 | begin
|
|---|
| 1401 | Pixels[J].A := 0;
|
|---|
| 1402 | Pixels[J].R := 0;
|
|---|
| 1403 | Pixels[J].G := 0;
|
|---|
| 1404 | Pixels[J].B := 0;
|
|---|
| 1405 | Pixels[J].Sum := 0;
|
|---|
| 1406 | end else
|
|---|
| 1407 | with ImagePixel^ do
|
|---|
| 1408 | begin
|
|---|
| 1409 | Pixels[J].A := A;
|
|---|
| 1410 | Pixels[J].R := R;
|
|---|
| 1411 | Pixels[J].G := G;
|
|---|
| 1412 | Pixels[J].B := B;
|
|---|
| 1413 | Pixels[J].Sum := 1;
|
|---|
| 1414 | end;
|
|---|
| 1415 | Inc(ImagePixel);
|
|---|
| 1416 | end;
|
|---|
| 1417 | LL := RecLeft;
|
|---|
| 1418 | RR := RecLeft + RadiusI;
|
|---|
| 1419 | if RR > RecRight then RR := RecRight;
|
|---|
| 1420 | ResetSumRecord(SumRec);
|
|---|
| 1421 |
|
|---|
| 1422 | // update first in row ...
|
|---|
| 1423 | for XX := LL to RR do
|
|---|
| 1424 | with Pixels[XX] do
|
|---|
| 1425 | begin
|
|---|
| 1426 | Inc(SumRec.A, A);
|
|---|
| 1427 | Inc(SumRec.R, R);
|
|---|
| 1428 | Inc(SumRec.G, G);
|
|---|
| 1429 | Inc(SumRec.B, B);
|
|---|
| 1430 | Inc(SumRec.Sum, Sum);
|
|---|
| 1431 | end;
|
|---|
| 1432 |
|
|---|
| 1433 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
|---|
| 1434 | MaskClr.ARGB := Mask.Pixel[0, Y - RecTop];
|
|---|
| 1435 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
|---|
| 1436 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1437 |
|
|---|
| 1438 | // update the remaining pixels in the row ...
|
|---|
| 1439 | for X := RecLeft + 1 to RecRight do
|
|---|
| 1440 | begin
|
|---|
| 1441 | Inc(ImagePixel);
|
|---|
| 1442 | LL := X - RadiusI - 1;
|
|---|
| 1443 | RR := X + RadiusI;
|
|---|
| 1444 | if LL >= RecLeft then
|
|---|
| 1445 | with Pixels[LL] do
|
|---|
| 1446 | begin
|
|---|
| 1447 | Dec(SumRec.A, A);
|
|---|
| 1448 | Dec(SumRec.R, R);
|
|---|
| 1449 | Dec(SumRec.G, G);
|
|---|
| 1450 | Dec(SumRec.B, B);
|
|---|
| 1451 | Dec(SumRec.Sum, Sum);
|
|---|
| 1452 | end;
|
|---|
| 1453 | if RR <= RecRight then
|
|---|
| 1454 | with Pixels[RR] do
|
|---|
| 1455 | begin
|
|---|
| 1456 | Inc(SumRec.A, A);
|
|---|
| 1457 | Inc(SumRec.R, R);
|
|---|
| 1458 | Inc(SumRec.G, G);
|
|---|
| 1459 | Inc(SumRec.B, B);
|
|---|
| 1460 | Inc(SumRec.Sum, Sum);
|
|---|
| 1461 | end;
|
|---|
| 1462 |
|
|---|
| 1463 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
|---|
| 1464 | if (SumRec.Sum > 0) and (MaskClr.A = 255) then
|
|---|
| 1465 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1466 | end;
|
|---|
| 1467 | end;
|
|---|
| 1468 |
|
|---|
| 1469 | // vertical pass...
|
|---|
| 1470 | for X := RecLeft to RecRight do
|
|---|
| 1471 | begin
|
|---|
| 1472 | // fill the Pixels buffer with a copy of the col's pixels ...
|
|---|
| 1473 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
|---|
| 1474 | for J := RecTop to RecBottom do
|
|---|
| 1475 | begin
|
|---|
| 1476 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, J - RecTop];
|
|---|
| 1477 | if (MaskClr.A = 0) then
|
|---|
| 1478 | begin
|
|---|
| 1479 | Pixels[J].A := 0;
|
|---|
| 1480 | Pixels[J].R := 0;
|
|---|
| 1481 | Pixels[J].G := 0;
|
|---|
| 1482 | Pixels[J].B := 0;
|
|---|
| 1483 | Pixels[J].Sum := 0;
|
|---|
| 1484 | end else
|
|---|
| 1485 | with ImagePixel^ do
|
|---|
| 1486 | begin
|
|---|
| 1487 | Pixels[J].A := A;
|
|---|
| 1488 | Pixels[J].R := R;
|
|---|
| 1489 | Pixels[J].G := G;
|
|---|
| 1490 | Pixels[J].B := B;
|
|---|
| 1491 | Pixels[J].Sum := 1;
|
|---|
| 1492 | end;
|
|---|
| 1493 | Inc(ImagePixel, Bitmap32.Width);
|
|---|
| 1494 | end;
|
|---|
| 1495 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
|---|
| 1496 |
|
|---|
| 1497 | TT := RecTop;
|
|---|
| 1498 | BB := RecTop + RadiusI;
|
|---|
| 1499 | if BB > RecBottom then BB := RecBottom;
|
|---|
| 1500 | ResetSumRecord(SumRec);
|
|---|
| 1501 |
|
|---|
| 1502 | // update first in col ...
|
|---|
| 1503 | for YY := TT to BB do
|
|---|
| 1504 | with Pixels[YY] do
|
|---|
| 1505 | begin
|
|---|
| 1506 | Inc(SumRec.A, A);
|
|---|
| 1507 | Inc(SumRec.R, R);
|
|---|
| 1508 | Inc(SumRec.G, G);
|
|---|
| 1509 | Inc(SumRec.B, B);
|
|---|
| 1510 | Inc(SumRec.Sum, Sum);
|
|---|
| 1511 | end;
|
|---|
| 1512 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, 0];
|
|---|
| 1513 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
|---|
| 1514 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1515 |
|
|---|
| 1516 | // update remainder in col ...
|
|---|
| 1517 | for Y := RecTop + 1 to RecBottom do
|
|---|
| 1518 | begin
|
|---|
| 1519 | Inc(ImagePixel, Bitmap32.Width);
|
|---|
| 1520 | TT := Y - RadiusI - 1;
|
|---|
| 1521 | BB := Y + RadiusI;
|
|---|
| 1522 |
|
|---|
| 1523 | if TT >= RecTop then
|
|---|
| 1524 | with Pixels[TT] do
|
|---|
| 1525 | begin
|
|---|
| 1526 | Dec(SumRec.A, A);
|
|---|
| 1527 | Dec(SumRec.R, R);
|
|---|
| 1528 | Dec(SumRec.G, G);
|
|---|
| 1529 | Dec(SumRec.B, B);
|
|---|
| 1530 | Dec(SumRec.Sum, Sum);
|
|---|
| 1531 | end;
|
|---|
| 1532 | if BB <= RecBottom then
|
|---|
| 1533 | with Pixels[BB] do
|
|---|
| 1534 | begin
|
|---|
| 1535 | Inc(SumRec.A, A);
|
|---|
| 1536 | Inc(SumRec.R, R);
|
|---|
| 1537 | Inc(SumRec.G, G);
|
|---|
| 1538 | Inc(SumRec.B, B);
|
|---|
| 1539 | Inc(SumRec.Sum, Sum);
|
|---|
| 1540 | end;
|
|---|
| 1541 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
|---|
| 1542 | if (SumRec.Sum = 0) or (MaskClr.A = 0) then
|
|---|
| 1543 | // do nothing
|
|---|
| 1544 | else if (I = Passes) then
|
|---|
| 1545 | begin
|
|---|
| 1546 | Clr := DivideToColor32(SumRec);
|
|---|
| 1547 | BlendMemEx(Clr.ARGB, ImagePixel^.ARGB, MaskClr.A);
|
|---|
| 1548 | end
|
|---|
| 1549 | else if (MaskClr.A = 255) then
|
|---|
| 1550 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1551 | end;
|
|---|
| 1552 | EMMS;
|
|---|
| 1553 | end;
|
|---|
| 1554 | end;
|
|---|
| 1555 |
|
|---|
| 1556 | // extract alphas ...
|
|---|
| 1557 | for Y := RecTop to RecBottom do
|
|---|
| 1558 | begin
|
|---|
| 1559 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
|---|
| 1560 | Inc(ImgPixel, RecLeft);
|
|---|
| 1561 | for X := RecLeft to RecRight do
|
|---|
| 1562 | begin
|
|---|
| 1563 | ImgPixel.R := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.R]];
|
|---|
| 1564 | ImgPixel.G := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.G]];
|
|---|
| 1565 | ImgPixel.B := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.B]];
|
|---|
| 1566 | Inc(ImgPixel);
|
|---|
| 1567 | end;
|
|---|
| 1568 | end;
|
|---|
| 1569 | finally
|
|---|
| 1570 | Mask.Free;
|
|---|
| 1571 | end;
|
|---|
| 1572 | end;
|
|---|
| 1573 |
|
|---|
| 1574 |
|
|---|
| 1575 | { MotionBlur }
|
|---|
| 1576 |
|
|---|
| 1577 | procedure MotionBlur(Bitmap32: TBitmap32;
|
|---|
| 1578 | Dist, AngleDeg: TFloat; Bidirectional: Boolean = True);
|
|---|
| 1579 | var
|
|---|
| 1580 | Pts: TArrayOfFloatPoint;
|
|---|
| 1581 | begin
|
|---|
| 1582 | SetLength(Pts, 4);
|
|---|
| 1583 | with Bitmap32.BoundsRect do
|
|---|
| 1584 | begin
|
|---|
| 1585 | Pts[0] := FloatPoint(Left, Top);
|
|---|
| 1586 | Pts[1] := FloatPoint(Right, Top);
|
|---|
| 1587 | Pts[2] := FloatPoint(Right, Bottom);
|
|---|
| 1588 | Pts[3] := FloatPoint(Left, Bottom);
|
|---|
| 1589 | end;
|
|---|
| 1590 | MotionBlur(Bitmap32, Dist, AngleDeg, Pts, Bidirectional);
|
|---|
| 1591 | end;
|
|---|
| 1592 |
|
|---|
| 1593 | procedure MotionBlur(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
|
|---|
| 1594 | const Bounds: TRect; Bidirectional: Boolean = True);
|
|---|
| 1595 | var
|
|---|
| 1596 | Pts: TArrayOfFloatPoint;
|
|---|
| 1597 | begin
|
|---|
| 1598 | SetLength(Pts, 4);
|
|---|
| 1599 | with Bounds do
|
|---|
| 1600 | begin
|
|---|
| 1601 | Pts[0] := FloatPoint(Left, Top);
|
|---|
| 1602 | Pts[1] := FloatPoint(Right, Top);
|
|---|
| 1603 | Pts[2] := FloatPoint(Right, Bottom);
|
|---|
| 1604 | Pts[3] := FloatPoint(Left, Bottom);
|
|---|
| 1605 | end;
|
|---|
| 1606 | MotionBlur(Bitmap32, Dist, AngleDeg, Pts, Bidirectional);
|
|---|
| 1607 | end;
|
|---|
| 1608 |
|
|---|
| 1609 | procedure MotionBlur(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
|
|---|
| 1610 | const BlurRegion: TArrayOfFloatPoint; Bidirectional: Boolean = True);
|
|---|
| 1611 | var
|
|---|
| 1612 | LL, RR, XX, I, X, Y, RadiusI, Passes: Integer;
|
|---|
| 1613 | ImagePixel, ImagePixel2, ImagePixel3: PColor32Entry;
|
|---|
| 1614 | ImagePixels, ImagePixels2: PColor32EntryArray;
|
|---|
| 1615 | SumRec: TSumRecord;
|
|---|
| 1616 | Pixels: array of TSumRecord;
|
|---|
| 1617 | Mask: TBitmap32;
|
|---|
| 1618 | Clr, MaskClr: TColor32Entry;
|
|---|
| 1619 | Pts: TArrayOfFloatPoint;
|
|---|
| 1620 | Bounds: TRect;
|
|---|
| 1621 | Dx, Dy: Double;
|
|---|
| 1622 | Affine: TAffineTransformation;
|
|---|
| 1623 | BmpCutout: TBitmap32;
|
|---|
| 1624 | BmpRotated: TBitmap32;
|
|---|
| 1625 | PrevIsBlank, ThisIsBlank: boolean;
|
|---|
| 1626 | begin
|
|---|
| 1627 | if Dist < 1 then
|
|---|
| 1628 | Exit
|
|---|
| 1629 | else if Dist > 256 then
|
|---|
| 1630 | Dist := 256;
|
|---|
| 1631 |
|
|---|
| 1632 | RadiusI := Round(Sqrt(-Dist * Dist / (2 * Ln(COne255th))));
|
|---|
| 1633 | if RadiusI < 2 then
|
|---|
| 1634 | begin
|
|---|
| 1635 | Passes := Round(Dist);
|
|---|
| 1636 | RadiusI := 1;
|
|---|
| 1637 | end else
|
|---|
| 1638 | Passes := 3;
|
|---|
| 1639 |
|
|---|
| 1640 |
|
|---|
| 1641 | with PolygonBounds(BlurRegion) do
|
|---|
| 1642 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
|---|
| 1643 | Bounds.Left := Max(Bounds.Left, 0);
|
|---|
| 1644 | Bounds.Top := Max(Bounds.Top, 0);
|
|---|
| 1645 | Bounds.Right := Min(Bounds.Right, Bitmap32.Width - 1);
|
|---|
| 1646 | Bounds.Bottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
|---|
| 1647 |
|
|---|
| 1648 | Affine := TAffineTransformation.Create;
|
|---|
| 1649 | BmpCutout := TBitmap32.Create;
|
|---|
| 1650 | BmpRotated := TBitmap32.Create;
|
|---|
| 1651 | BmpRotated.Resampler := TLinearResampler.Create(BmpRotated);
|
|---|
| 1652 | Mask := TBitmap32.Create;
|
|---|
| 1653 | try
|
|---|
| 1654 | // copy the region to be blurred into the BmpCutout image buffer ...
|
|---|
| 1655 | BmpCutout.SetSize(Bounds.Right - Bounds.Left, Bounds.Bottom - Bounds.Top);
|
|---|
| 1656 | for Y := 0 to BmpCutout.Height - 1 do
|
|---|
| 1657 | begin
|
|---|
| 1658 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y + Bounds.Top][Bounds.Left]);
|
|---|
| 1659 | ImagePixel2 := PColor32Entry(BmpCutout.ScanLine[Y]);
|
|---|
| 1660 | MoveLongword(ImagePixel^, ImagePixel2^, BmpCutout.Width);
|
|---|
| 1661 | end;
|
|---|
| 1662 |
|
|---|
| 1663 | // pre-multiply alphas in BmpCutout ...
|
|---|
| 1664 | for Y := 0 to BmpCutout.Height - 1 do
|
|---|
| 1665 | begin
|
|---|
| 1666 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
|---|
| 1667 | for X := 0 to BmpCutout.Width - 1 do
|
|---|
| 1668 | begin
|
|---|
| 1669 | ImagePixel.R := DivTable[ImagePixel.R, ImagePixel.A];
|
|---|
| 1670 | ImagePixel.G := DivTable[ImagePixel.G, ImagePixel.A];
|
|---|
| 1671 | ImagePixel.B := DivTable[ImagePixel.B, ImagePixel.A];
|
|---|
| 1672 | Inc(ImagePixel);
|
|---|
| 1673 | end;
|
|---|
| 1674 | end;
|
|---|
| 1675 |
|
|---|
| 1676 | // Rotate BmpCutout into BmpRotated ...
|
|---|
| 1677 | Affine.SrcRect := FloatRect(BmpCutout.BoundsRect);
|
|---|
| 1678 | Affine.Rotate(180 - AngleDeg);
|
|---|
| 1679 | with Affine.GetTransformedBounds do
|
|---|
| 1680 | begin
|
|---|
| 1681 | Mask.SetSize(Round(Right - Left) + 1, Round(Bottom - Top) + 1);
|
|---|
| 1682 | BmpRotated.SetSize(Mask.Width, Mask.Height);
|
|---|
| 1683 | Dx := Left; Dy := Top;
|
|---|
| 1684 | Affine.Translate(-Dx, -Dy);
|
|---|
| 1685 | end;
|
|---|
| 1686 | Transform(BmpRotated, BmpCutout, Affine);
|
|---|
| 1687 |
|
|---|
| 1688 | // Create a rotated mask ...
|
|---|
| 1689 | Affine.Clear;
|
|---|
| 1690 | Affine.Translate(-Bounds.Left, -Bounds.Top);
|
|---|
| 1691 | Affine.SrcRect := FloatRect(BmpCutout.BoundsRect);
|
|---|
| 1692 | Affine.Rotate(180 - AngleDeg);
|
|---|
| 1693 | Affine.Translate(-Dx, -Dy);
|
|---|
| 1694 | Pts := TransformPolygon(BlurRegion, Affine);
|
|---|
| 1695 | PolygonFS(Mask, Pts, clWhite32);
|
|---|
| 1696 | SetLength(Pixels, BmpRotated.Width);
|
|---|
| 1697 |
|
|---|
| 1698 | // Now blur horizontally the rotated image ...
|
|---|
| 1699 | for I := 1 to Passes do
|
|---|
| 1700 | // Horizontal blur only ...
|
|---|
| 1701 | for Y := 0 to BmpRotated.Height - 1 do
|
|---|
| 1702 | begin
|
|---|
| 1703 | ImagePixel := PColor32Entry(BmpRotated.ScanLine[Y]);
|
|---|
| 1704 | // fill the Pixels buffer with a copy of the row's pixels ...
|
|---|
| 1705 | for X := 0 to BmpRotated.Width - 1 do
|
|---|
| 1706 | begin
|
|---|
| 1707 | MaskClr.ARGB := Mask.Pixel[X, Y];
|
|---|
| 1708 | if (MaskClr.A = 0) then
|
|---|
| 1709 | begin
|
|---|
| 1710 | Pixels[X].A := 0;
|
|---|
| 1711 | Pixels[X].R := 0;
|
|---|
| 1712 | Pixels[X].G := 0;
|
|---|
| 1713 | Pixels[X].B := 0;
|
|---|
| 1714 | Pixels[X].Sum := 0;
|
|---|
| 1715 | end else
|
|---|
| 1716 | with ImagePixel^ do
|
|---|
| 1717 | begin
|
|---|
| 1718 | Pixels[X].A := A;
|
|---|
| 1719 | Pixels[X].R := R;
|
|---|
| 1720 | Pixels[X].G := G;
|
|---|
| 1721 | Pixels[X].B := B;
|
|---|
| 1722 | Pixels[X].Sum := 1;
|
|---|
| 1723 | end;
|
|---|
| 1724 | Inc(ImagePixel);
|
|---|
| 1725 | end;
|
|---|
| 1726 |
|
|---|
| 1727 | LL := 0;
|
|---|
| 1728 | RR := RadiusI;
|
|---|
| 1729 | if RR >= BmpRotated.Width then RR := BmpRotated.Width - 1;
|
|---|
| 1730 | ResetSumRecord(SumRec);
|
|---|
| 1731 |
|
|---|
| 1732 | // update first in row ...
|
|---|
| 1733 | for XX := LL to RR do
|
|---|
| 1734 | with Pixels[XX] do
|
|---|
| 1735 | begin
|
|---|
| 1736 | Inc(SumRec.A, A);
|
|---|
| 1737 | Inc(SumRec.R, R);
|
|---|
| 1738 | Inc(SumRec.G, G);
|
|---|
| 1739 | Inc(SumRec.B, B);
|
|---|
| 1740 | Inc(SumRec.Sum, Sum);
|
|---|
| 1741 | end;
|
|---|
| 1742 |
|
|---|
| 1743 | ImagePixel := PColor32Entry(BmpRotated.ScanLine[Y]);
|
|---|
| 1744 | MaskClr.ARGB := Mask.Pixel[0, Y];
|
|---|
| 1745 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
|---|
| 1746 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1747 |
|
|---|
| 1748 | // update the remaining pixels in the row ...
|
|---|
| 1749 | for X := 1 to BmpRotated.Width - 1 do
|
|---|
| 1750 | begin
|
|---|
| 1751 | Inc(ImagePixel);
|
|---|
| 1752 | if Bidirectional then
|
|---|
| 1753 | LL := X - RadiusI - 1
|
|---|
| 1754 | else
|
|---|
| 1755 | LL := X - 1;
|
|---|
| 1756 | RR := X + RadiusI;
|
|---|
| 1757 | if LL >= 0 then
|
|---|
| 1758 | with Pixels[LL] do
|
|---|
| 1759 | begin
|
|---|
| 1760 | Dec(SumRec.A, A);
|
|---|
| 1761 | Dec(SumRec.R, R);
|
|---|
| 1762 | Dec(SumRec.G, G);
|
|---|
| 1763 | Dec(SumRec.B, B);
|
|---|
| 1764 | Dec(SumRec.Sum, Sum);
|
|---|
| 1765 | end;
|
|---|
| 1766 | if RR < BmpRotated.Width then
|
|---|
| 1767 | with Pixels[RR] do
|
|---|
| 1768 | begin
|
|---|
| 1769 | Inc(SumRec.A, A);
|
|---|
| 1770 | Inc(SumRec.R, R);
|
|---|
| 1771 | Inc(SumRec.G, G);
|
|---|
| 1772 | Inc(SumRec.B, B);
|
|---|
| 1773 | Inc(SumRec.Sum, Sum);
|
|---|
| 1774 | end;
|
|---|
| 1775 |
|
|---|
| 1776 | MaskClr.ARGB := Mask.Pixel[X, Y];
|
|---|
| 1777 |
|
|---|
| 1778 | if (SumRec.Sum = 0) or (MaskClr.A = 0) then
|
|---|
| 1779 | Continue
|
|---|
| 1780 | else if (I = Passes) then
|
|---|
| 1781 | begin
|
|---|
| 1782 | Clr := DivideToColor32(SumRec);
|
|---|
| 1783 | BlendMemEx(Clr.ARGB, ImagePixel^.ARGB, MaskClr.A);
|
|---|
| 1784 | end
|
|---|
| 1785 | else if (MaskClr.A = 255) then
|
|---|
| 1786 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 1787 | end;
|
|---|
| 1788 | EMMS;
|
|---|
| 1789 | end;
|
|---|
| 1790 |
|
|---|
| 1791 | // un-rotate the now blurred image back into BmpCutout ...
|
|---|
| 1792 | Affine.Clear;
|
|---|
| 1793 | Affine.SrcRect := FloatRect(BmpRotated.BoundsRect);
|
|---|
| 1794 | Affine.Translate(Dx, Dy);
|
|---|
| 1795 | Affine.Rotate(AngleDeg + 180);
|
|---|
| 1796 | Transform(BmpCutout, BmpRotated, Affine);
|
|---|
| 1797 |
|
|---|
| 1798 | // extract alphas ...
|
|---|
| 1799 | for Y := 0 to BmpCutout.Height - 1 do
|
|---|
| 1800 | begin
|
|---|
| 1801 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
|---|
| 1802 | for X := 0 to BmpCutout.Width - 1 do
|
|---|
| 1803 | begin
|
|---|
| 1804 | ImagePixel.R := RcTable[ImagePixel.A, ImagePixel.R];
|
|---|
| 1805 | ImagePixel.G := RcTable[ImagePixel.A, ImagePixel.G];
|
|---|
| 1806 | ImagePixel.B := RcTable[ImagePixel.A, ImagePixel.B];
|
|---|
| 1807 | Inc(ImagePixel);
|
|---|
| 1808 | end;
|
|---|
| 1809 | end;
|
|---|
| 1810 |
|
|---|
| 1811 | // Create an un-rotated mask and copy masked pixels from BmpCutout
|
|---|
| 1812 | // back to the original image (Bitmap32) ...
|
|---|
| 1813 | Mask.SetSize(BmpCutout.Width, BmpCutout.Height);
|
|---|
| 1814 | Pts := TranslatePolygon(BlurRegion, -Bounds.Left, -Bounds.Top);
|
|---|
| 1815 | PolygonFS(Mask, Pts, clWhite32);
|
|---|
| 1816 |
|
|---|
| 1817 | for Y := 0 to BmpCutout.Height - 1 do
|
|---|
| 1818 | begin
|
|---|
| 1819 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
|---|
| 1820 | ImagePixel2 := PColor32Entry(Mask.ScanLine[Y]);
|
|---|
| 1821 | ImagePixel3 := PColor32Entry(@Bitmap32.ScanLine[Y + Bounds.Top][Bounds.Left]);
|
|---|
| 1822 | for X := 0 to BmpCutout.Width - 1 do
|
|---|
| 1823 | begin
|
|---|
| 1824 | if ImagePixel2.A > 0 then
|
|---|
| 1825 | ImagePixel3.ARGB := ImagePixel.ARGB;
|
|---|
| 1826 | Inc(ImagePixel);
|
|---|
| 1827 | Inc(ImagePixel2);
|
|---|
| 1828 | Inc(ImagePixel3);
|
|---|
| 1829 | end;
|
|---|
| 1830 | end;
|
|---|
| 1831 |
|
|---|
| 1832 | finally
|
|---|
| 1833 | Affine.Free;
|
|---|
| 1834 | BmpCutout.Free;
|
|---|
| 1835 | BmpRotated.Free;
|
|---|
| 1836 | Mask.Free;
|
|---|
| 1837 | end;
|
|---|
| 1838 | end;
|
|---|
| 1839 |
|
|---|
| 1840 | procedure MotionBlurGamma(Bitmap32: TBitmap32;
|
|---|
| 1841 | Dist, AngleDeg: TFloat; Bidirectional: Boolean = True);
|
|---|
| 1842 | var
|
|---|
| 1843 | Pts: TArrayOfFloatPoint;
|
|---|
| 1844 | begin
|
|---|
| 1845 | SetLength(Pts, 4);
|
|---|
| 1846 | with Bitmap32.BoundsRect do
|
|---|
| 1847 | begin
|
|---|
| 1848 | Pts[0] := FloatPoint(Left, Top);
|
|---|
| 1849 | Pts[1] := FloatPoint(Right, Top);
|
|---|
| 1850 | Pts[2] := FloatPoint(Right, Bottom);
|
|---|
| 1851 | Pts[3] := FloatPoint(Left, Bottom);
|
|---|
| 1852 | end;
|
|---|
| 1853 | MotionBlurGamma(Bitmap32, Dist, AngleDeg, Pts, Bidirectional);
|
|---|
| 1854 | end;
|
|---|
| 1855 |
|
|---|
| 1856 | procedure MotionBlurGamma(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
|
|---|
| 1857 | const Bounds: TRect; Bidirectional: Boolean = True);
|
|---|
| 1858 | var
|
|---|
| 1859 | Pts: TArrayOfFloatPoint;
|
|---|
| 1860 | begin
|
|---|
| 1861 | SetLength(Pts, 4);
|
|---|
| 1862 | with Bounds do
|
|---|
| 1863 | begin
|
|---|
| 1864 | Pts[0] := FloatPoint(Left, Top);
|
|---|
| 1865 | Pts[1] := FloatPoint(Right, Top);
|
|---|
| 1866 | Pts[2] := FloatPoint(Right, Bottom);
|
|---|
| 1867 | Pts[3] := FloatPoint(Left, Bottom);
|
|---|
| 1868 | end;
|
|---|
| 1869 | MotionBlurGamma(Bitmap32, Dist, AngleDeg, Pts, Bidirectional);
|
|---|
| 1870 | end;
|
|---|
| 1871 |
|
|---|
| 1872 | procedure MotionBlurGamma(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
|
|---|
| 1873 | const BlurRegion: TArrayOfFloatPoint; Bidirectional: Boolean = True);
|
|---|
| 1874 | var
|
|---|
| 1875 | LL, RR, XX, I, X, Y, RadiusI, Passes: Integer;
|
|---|
| 1876 | ImagePixel, ImagePixel2, ImagePixel3: PColor32Entry;
|
|---|
| 1877 | ImagePixels, ImagePixels2: PColor32EntryArray;
|
|---|
| 1878 | SumRec: TSumRecord;
|
|---|
| 1879 | Pixels: array of TSumRecord;
|
|---|
| 1880 | Mask: TBitmap32;
|
|---|
| 1881 | Clr, MaskClr: TColor32Entry;
|
|---|
| 1882 | Pts: TArrayOfFloatPoint;
|
|---|
| 1883 | Bounds: TRect;
|
|---|
| 1884 | Dx, Dy: Double;
|
|---|
| 1885 | Affine: TAffineTransformation;
|
|---|
| 1886 | BmpCutout: TBitmap32;
|
|---|
| 1887 | BmpRotated: TBitmap32;
|
|---|
| 1888 | PrevIsBlank, ThisIsBlank: boolean;
|
|---|
| 1889 | begin
|
|---|
| 1890 | if Dist < 1 then
|
|---|
| 1891 | Exit
|
|---|
| 1892 | else if Dist > 256 then
|
|---|
| 1893 | Dist := 256;
|
|---|
| 1894 |
|
|---|
| 1895 | RadiusI := Round(Sqrt(-Dist * Dist / (2 * Ln(COne255th))));
|
|---|
| 1896 | if RadiusI < 2 then
|
|---|
| 1897 | begin
|
|---|
| 1898 | Passes := Round(Dist);
|
|---|
| 1899 | RadiusI := 1;
|
|---|
| 1900 | end else
|
|---|
| 1901 | Passes := 3;
|
|---|
| 1902 |
|
|---|
| 1903 |
|
|---|
| 1904 | with PolygonBounds(BlurRegion) do
|
|---|
| 1905 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
|---|
| 1906 | Bounds.Left := Max(Bounds.Left, 0);
|
|---|
| 1907 | Bounds.Top := Max(Bounds.Top, 0);
|
|---|
| 1908 | Bounds.Right := Min(Bounds.Right, Bitmap32.Width - 1);
|
|---|
| 1909 | Bounds.Bottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
|---|
| 1910 |
|
|---|
| 1911 | Affine := TAffineTransformation.Create;
|
|---|
| 1912 | BmpCutout := TBitmap32.Create;
|
|---|
| 1913 | BmpRotated := TBitmap32.Create;
|
|---|
| 1914 | BmpRotated.Resampler := TLinearResampler.Create(BmpRotated);
|
|---|
| 1915 | Mask := TBitmap32.Create;
|
|---|
| 1916 | try
|
|---|
| 1917 | // copy the region to be blurred into the BmpCutout image buffer ...
|
|---|
| 1918 | BmpCutout.SetSize(Bounds.Right - Bounds.Left, Bounds.Bottom - Bounds.Top);
|
|---|
| 1919 | for Y := 0 to BmpCutout.Height - 1 do
|
|---|
| 1920 | begin
|
|---|
| 1921 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y + Bounds.Top][Bounds.Left]);
|
|---|
| 1922 | ImagePixel2 := PColor32Entry(BmpCutout.ScanLine[Y]);
|
|---|
| 1923 | MoveLongword(ImagePixel^, ImagePixel2^, BmpCutout.Width);
|
|---|
| 1924 | end;
|
|---|
| 1925 |
|
|---|
| 1926 | // pre-multiply alphas in BmpCutout ...
|
|---|
| 1927 | for Y := 0 to BmpCutout.Height - 1 do
|
|---|
| 1928 | begin
|
|---|
| 1929 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
|---|
| 1930 | for X := 0 to BmpCutout.Width - 1 do
|
|---|
| 1931 | begin
|
|---|
| 1932 | ImagePixel.R := DivTable[GAMMA_DECODING_TABLE[ImagePixel.R], ImagePixel.A];
|
|---|
| 1933 | ImagePixel.G := DivTable[GAMMA_DECODING_TABLE[ImagePixel.G], ImagePixel.A];
|
|---|
| 1934 | ImagePixel.B := DivTable[GAMMA_DECODING_TABLE[ImagePixel.B], ImagePixel.A];
|
|---|
| 1935 | Inc(ImagePixel);
|
|---|
| 1936 | end;
|
|---|
| 1937 | end;
|
|---|
| 1938 |
|
|---|
| 1939 | // Rotate BmpCutout into BmpRotated ...
|
|---|
| 1940 | Affine.SrcRect := FloatRect(BmpCutout.BoundsRect);
|
|---|
| 1941 | Affine.Rotate(180 - AngleDeg);
|
|---|
| 1942 | with Affine.GetTransformedBounds do
|
|---|
| 1943 | begin
|
|---|
| 1944 | Mask.SetSize(Round(Right - Left) + 1, Round(Bottom - Top) + 1);
|
|---|
| 1945 | BmpRotated.SetSize(Mask.Width, Mask.Height);
|
|---|
| 1946 | Dx := Left; Dy := Top;
|
|---|
| 1947 | Affine.Translate(-Dx, -Dy);
|
|---|
| 1948 | end;
|
|---|
| 1949 | Transform(BmpRotated, BmpCutout, Affine);
|
|---|
| 1950 |
|
|---|
| 1951 | // Create a rotated mask ...
|
|---|
| 1952 | Affine.Clear;
|
|---|
| 1953 | Affine.Translate(-Bounds.Left, -Bounds.Top);
|
|---|
| 1954 | Affine.SrcRect := FloatRect(BmpCutout.BoundsRect);
|
|---|
| 1955 | Affine.Rotate(180 - AngleDeg);
|
|---|
| 1956 | Affine.Translate(-Dx, -Dy);
|
|---|
| 1957 | Pts := TransformPolygon(BlurRegion, Affine);
|
|---|
| 1958 | PolygonFS(Mask, Pts, clWhite32);
|
|---|
| 1959 | SetLength(Pixels, BmpRotated.Width);
|
|---|
| 1960 |
|
|---|
| 1961 | // Now blur horizontally the rotated image ...
|
|---|
| 1962 | for I := 1 to Passes do
|
|---|
| 1963 | // Horizontal blur only ...
|
|---|
| 1964 | for Y := 0 to BmpRotated.Height - 1 do
|
|---|
| 1965 | begin
|
|---|
| 1966 | ImagePixel := PColor32Entry(BmpRotated.ScanLine[Y]);
|
|---|
| 1967 | // fill the Pixels buffer with a copy of the row's pixels ...
|
|---|
| 1968 | for X := 0 to BmpRotated.Width - 1 do
|
|---|
| 1969 | begin
|
|---|
| 1970 | MaskClr.ARGB := Mask.Pixel[X, Y];
|
|---|
| 1971 | if (MaskClr.A = 0) then
|
|---|
| 1972 | begin
|
|---|
| 1973 | Pixels[X].A := 0;
|
|---|
| 1974 | Pixels[X].R := 0;
|
|---|
| 1975 | Pixels[X].G := 0;
|
|---|
| 1976 | Pixels[X].B := 0;
|
|---|
| 1977 | Pixels[X].Sum := 0;
|
|---|
| 1978 | end else
|
|---|
| 1979 | with ImagePixel^ do
|
|---|
| 1980 | begin
|
|---|
| 1981 | Pixels[X].A := A;
|
|---|
| 1982 | Pixels[X].R := R;
|
|---|
| 1983 | Pixels[X].G := G;
|
|---|
| 1984 | Pixels[X].B := B;
|
|---|
| 1985 | Pixels[X].Sum := 1;
|
|---|
| 1986 | end;
|
|---|
| 1987 | Inc(ImagePixel);
|
|---|
| 1988 | end;
|
|---|
| 1989 |
|
|---|
| 1990 | LL := 0;
|
|---|
| 1991 | RR := RadiusI;
|
|---|
| 1992 | if RR >= BmpRotated.Width then RR := BmpRotated.Width - 1;
|
|---|
| 1993 | ResetSumRecord(SumRec);
|
|---|
| 1994 |
|
|---|
| 1995 | // update first in row ...
|
|---|
| 1996 | for XX := LL to RR do
|
|---|
| 1997 | with Pixels[XX] do
|
|---|
| 1998 | begin
|
|---|
| 1999 | Inc(SumRec.A, A);
|
|---|
| 2000 | Inc(SumRec.R, R);
|
|---|
| 2001 | Inc(SumRec.G, G);
|
|---|
| 2002 | Inc(SumRec.B, B);
|
|---|
| 2003 | Inc(SumRec.Sum, Sum);
|
|---|
| 2004 | end;
|
|---|
| 2005 |
|
|---|
| 2006 | ImagePixel := PColor32Entry(BmpRotated.ScanLine[Y]);
|
|---|
| 2007 | MaskClr.ARGB := Mask.Pixel[0, Y];
|
|---|
| 2008 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
|---|
| 2009 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 2010 |
|
|---|
| 2011 | // update the remaining pixels in the row ...
|
|---|
| 2012 | for X := 1 to BmpRotated.Width - 1 do
|
|---|
| 2013 | begin
|
|---|
| 2014 | Inc(ImagePixel);
|
|---|
| 2015 | if Bidirectional then
|
|---|
| 2016 | LL := X - RadiusI - 1
|
|---|
| 2017 | else
|
|---|
| 2018 | LL := X - 1;
|
|---|
| 2019 | RR := X + RadiusI;
|
|---|
| 2020 | if LL >= 0 then
|
|---|
| 2021 | with Pixels[LL] do
|
|---|
| 2022 | begin
|
|---|
| 2023 | Dec(SumRec.A, A);
|
|---|
| 2024 | Dec(SumRec.R, R);
|
|---|
| 2025 | Dec(SumRec.G, G);
|
|---|
| 2026 | Dec(SumRec.B, B);
|
|---|
| 2027 | Dec(SumRec.Sum, Sum);
|
|---|
| 2028 | end;
|
|---|
| 2029 | if RR < BmpRotated.Width then
|
|---|
| 2030 | with Pixels[RR] do
|
|---|
| 2031 | begin
|
|---|
| 2032 | Inc(SumRec.A, A);
|
|---|
| 2033 | Inc(SumRec.R, R);
|
|---|
| 2034 | Inc(SumRec.G, G);
|
|---|
| 2035 | Inc(SumRec.B, B);
|
|---|
| 2036 | Inc(SumRec.Sum, Sum);
|
|---|
| 2037 | end;
|
|---|
| 2038 |
|
|---|
| 2039 | MaskClr.ARGB := Mask.Pixel[X, Y];
|
|---|
| 2040 |
|
|---|
| 2041 | if (SumRec.Sum = 0) or (MaskClr.A = 0) then
|
|---|
| 2042 | Continue
|
|---|
| 2043 | else if (I = Passes) then
|
|---|
| 2044 | begin
|
|---|
| 2045 | Clr := DivideToColor32(SumRec);
|
|---|
| 2046 | BlendMemEx(Clr.ARGB, ImagePixel^.ARGB, MaskClr.A);
|
|---|
| 2047 | end
|
|---|
| 2048 | else if (MaskClr.A = 255) then
|
|---|
| 2049 | ImagePixel^ := DivideToColor32(SumRec);
|
|---|
| 2050 | end;
|
|---|
| 2051 | EMMS;
|
|---|
| 2052 | end;
|
|---|
| 2053 |
|
|---|
| 2054 | // un-rotate the now blurred image back into BmpCutout ...
|
|---|
| 2055 | Affine.Clear;
|
|---|
| 2056 | Affine.SrcRect := FloatRect(BmpRotated.BoundsRect);
|
|---|
| 2057 | Affine.Translate(Dx, Dy);
|
|---|
| 2058 | Affine.Rotate(AngleDeg + 180);
|
|---|
| 2059 | Transform(BmpCutout, BmpRotated, Affine);
|
|---|
| 2060 |
|
|---|
| 2061 | // extract alphas ...
|
|---|
| 2062 | for Y := 0 to BmpCutout.Height - 1 do
|
|---|
| 2063 | begin
|
|---|
| 2064 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
|---|
| 2065 | for X := 0 to BmpCutout.Width - 1 do
|
|---|
| 2066 | begin
|
|---|
| 2067 | ImagePixel.R := GAMMA_ENCODING_TABLE[RcTable[ImagePixel.A, ImagePixel.R]];
|
|---|
| 2068 | ImagePixel.G := GAMMA_ENCODING_TABLE[RcTable[ImagePixel.A, ImagePixel.G]];
|
|---|
| 2069 | ImagePixel.B := GAMMA_ENCODING_TABLE[RcTable[ImagePixel.A, ImagePixel.B]];
|
|---|
| 2070 | Inc(ImagePixel);
|
|---|
| 2071 | end;
|
|---|
| 2072 | end;
|
|---|
| 2073 |
|
|---|
| 2074 | // Create an un-rotated mask and copy masked pixels from BmpCutout
|
|---|
| 2075 | // back to the original image (Bitmap32) ...
|
|---|
| 2076 | Mask.SetSize(BmpCutout.Width, BmpCutout.Height);
|
|---|
| 2077 | Pts := TranslatePolygon(BlurRegion, -Bounds.Left, -Bounds.Top);
|
|---|
| 2078 | PolygonFS(Mask, Pts, clWhite32);
|
|---|
| 2079 |
|
|---|
| 2080 | for Y := 0 to BmpCutout.Height - 1 do
|
|---|
| 2081 | begin
|
|---|
| 2082 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
|---|
| 2083 | ImagePixel2 := PColor32Entry(Mask.ScanLine[Y]);
|
|---|
| 2084 | ImagePixel3 := PColor32Entry(@Bitmap32.ScanLine[Y + Bounds.Top][Bounds.Left]);
|
|---|
| 2085 | for X := 0 to BmpCutout.Width - 1 do
|
|---|
| 2086 | begin
|
|---|
| 2087 | if ImagePixel2.A > 0 then
|
|---|
| 2088 | ImagePixel3.ARGB := ImagePixel.ARGB;
|
|---|
| 2089 | Inc(ImagePixel);
|
|---|
| 2090 | Inc(ImagePixel2);
|
|---|
| 2091 | Inc(ImagePixel3);
|
|---|
| 2092 | end;
|
|---|
| 2093 | end;
|
|---|
| 2094 |
|
|---|
| 2095 | finally
|
|---|
| 2096 | Affine.Free;
|
|---|
| 2097 | BmpCutout.Free;
|
|---|
| 2098 | BmpRotated.Free;
|
|---|
| 2099 | Mask.Free;
|
|---|
| 2100 | end;
|
|---|
| 2101 | end;
|
|---|
| 2102 |
|
|---|
| 2103 | end.
|
|---|