1 | unit GR32_Blurs;
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2 |
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3 | (* BEGIN LICENSE BLOCK *********************************************************
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4 | * Version: MPL 1.1 *
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5 | * *
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6 | * The contents of this file are subject to the Mozilla Public License Version *
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7 | * 1.1 (the "License"); you may not use this file except in compliance with *
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8 | * the License. You may obtain a copy of the License at *
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9 | * http://www.mozilla.org/MPL/ *
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10 | * *
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11 | * Software distributed under the License is distributed on an "AS IS" basis, *
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12 | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License *
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13 | * for the specific language governing rights and limitations under the *
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14 | * License. *
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15 | * *
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16 | * Alternatively, the contents of this file may be used under the terms of the *
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17 | * Free Pascal modified version of the GNU Lesser General Public License *
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18 | * Version 2.1 (the "FPC modified LGPL License"), in which case the provisions *
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19 | * of this license are applicable instead of those above. *
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20 | * Please see the file LICENSE.txt for additional information concerning this *
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21 | * license. *
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22 | * *
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23 | * The Original Code is GR32_Blurs. The Gaussian blur algorithm was inspired *
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24 | * by code published by Mario Klingemann and has been used with his permission. *
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25 | * See also http://incubator.quasimondo.com *
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26 | * *
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27 | * Copyright 2012 - Angus Johnson *
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28 | * *
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29 | * Version 5.0 (Last updated 25-Sep-2012) *
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30 | * *
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31 | * END LICENSE BLOCK ***********************************************************)
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32 |
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33 | interface
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34 |
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35 | {$I GR32.inc}
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36 |
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37 | uses
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38 | {$IFDEF FPC}
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39 | LCLIntf,
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40 | {$ELSE}
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41 | Windows, Types,
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42 | {$ENDIF}
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43 | SysUtils, Classes, Math, GR32;
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44 |
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45 | type
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46 | TBlurFunction = procedure(Bitmap32: TBitmap32; Radius: TFloat);
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47 | TBlurFunctionBounds = procedure(Bitmap32: TBitmap32; Radius: TFloat;
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48 | const Bounds: TRect);
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49 | TBlurFunctionRegion = procedure(Bitmap32: TBitmap32; Radius: TFloat;
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50 | const BlurRegion: TArrayOfFloatPoint);
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51 |
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52 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat); overload;
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53 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect); overload;
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54 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat;
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55 | const BlurRegion: TArrayOfFloatPoint); overload;
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56 |
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57 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat); overload;
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58 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect); overload;
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59 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat;
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60 | const BlurRegion: TArrayOfFloatPoint); overload;
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61 |
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62 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat); overload;
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63 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect); overload;
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64 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat;
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65 | const BlurRegion: TArrayOfFloatPoint); overload;
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66 |
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67 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat); overload;
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68 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect); overload;
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69 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat;
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70 | const BlurRegion: TArrayOfFloatPoint); overload;
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71 |
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72 | procedure MotionBlur(Bitmap32: TBitmap32;
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73 | Dist, AngleDeg: TFloat; Bidirectional: Boolean = True); overload;
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74 | procedure MotionBlur(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
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75 | const Bounds: TRect; Bidirectional: Boolean = True); overload;
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76 | procedure MotionBlur(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
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77 | const BlurRegion: TArrayOfFloatPoint; Bidirectional: Boolean = True); overload;
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78 |
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79 | procedure MotionBlurGamma(Bitmap32: TBitmap32;
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80 | Dist, AngleDeg: TFloat; Bidirectional: Boolean = True); overload;
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81 | procedure MotionBlurGamma(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
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82 | const Bounds: TRect; Bidirectional: Boolean = True); overload;
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83 | procedure MotionBlurGamma(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
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84 | const BlurRegion: TArrayOfFloatPoint; Bidirectional: Boolean = True); overload;
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85 |
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86 | const
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87 | GaussianBlurSimple: array [Boolean] of TBlurFunction = (GaussianBlur, GaussianBlurGamma);
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88 | GaussianBlurBounds: array [Boolean] of TBlurFunctionBounds = (GaussianBlur, GaussianBlurGamma);
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89 | GaussianBlurRegion: array [Boolean] of TBlurFunctionRegion = (GaussianBlur, GaussianBlurGamma);
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90 | FastBlurSimple: array [Boolean] of TBlurFunction = (FastBlur, FastBlurGamma);
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91 | FastBlurBounds: array [Boolean] of TBlurFunctionBounds = (FastBlur, FastBlurGamma);
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92 | FastBlurRegion: array [Boolean] of TBlurFunctionRegion = (FastBlur, FastBlurGamma);
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93 |
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94 | implementation
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95 |
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96 | uses
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97 | GR32_Blend, GR32_Gamma, GR32_Resamplers, GR32_Polygons, GR32_LowLevel,
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98 | GR32_VectorUtils, GR32_Transforms;
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99 |
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100 | type
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101 | TSumRecInt64 = record
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102 | B, G, R, A: Int64;
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103 | Sum: Integer;
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104 | end;
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105 |
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106 | TSumRecord = record
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107 | B, G, R, A: Integer;
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108 | Sum: Integer;
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109 | end;
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110 |
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111 | const
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112 | ChannelSize = 256; // ie 1 byte for each of A,R,G & B in TColor32
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113 | ChannelSizeMin1 = ChannelSize - 1;
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114 |
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115 | procedure ResetSumRecord(var SumRecord: TSumRecInt64); overload;
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116 | {$IFDEF USEINLINING} inline; {$ENDIF}
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117 | begin
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118 | FillChar(SumRecord, SizeOf(SumRecord), 0);
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119 | end;
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120 |
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121 | procedure ResetSumRecord(var SumRecord: TSumRecord); overload;
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122 | {$IFDEF USEINLINING} inline; {$ENDIF}
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123 | begin
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124 | FillChar(SumRecord, SizeOf(SumRecord), 0);
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125 | end;
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126 |
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127 | function Divide(SumRecord: TSumRecInt64): TSumRecInt64; overload;
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128 | {$IFDEF USEINLINING} inline; {$ENDIF}
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129 | begin
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130 | Result.A := SumRecord.A div SumRecord.Sum;
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131 | Result.R := SumRecord.R div SumRecord.Sum;
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132 | Result.G := SumRecord.G div SumRecord.Sum;
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133 | Result.B := SumRecord.B div SumRecord.Sum;
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134 | end;
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135 |
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136 | function Divide(SumRecord: TSumRecord): TSumRecord; overload;
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137 | {$IFDEF USEINLINING} inline; {$ENDIF}
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138 | begin
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139 | Result.A := SumRecord.A div SumRecord.Sum;
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140 | Result.R := SumRecord.R div SumRecord.Sum;
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141 | Result.G := SumRecord.G div SumRecord.Sum;
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142 | Result.B := SumRecord.B div SumRecord.Sum;
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143 | end;
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144 |
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145 | function DivideToColor32(SumRecord: TSumRecInt64): TColor32Entry; overload;
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146 | {$IFDEF USEINLINING} inline; {$ENDIF}
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147 | begin
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148 | Result.A := SumRecord.A div SumRecord.Sum;
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149 | Result.R := SumRecord.R div SumRecord.Sum;
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150 | Result.G := SumRecord.G div SumRecord.Sum;
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151 | Result.B := SumRecord.B div SumRecord.Sum;
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152 | end;
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153 |
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154 | function DivideToColor32(SumRecord: TSumRecord): TColor32Entry; overload;
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155 | {$IFDEF USEINLINING} inline; {$ENDIF}
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156 | begin
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157 | Result.A := SumRecord.A div SumRecord.Sum;
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158 | Result.R := SumRecord.R div SumRecord.Sum;
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159 | Result.G := SumRecord.G div SumRecord.Sum;
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160 | Result.B := SumRecord.B div SumRecord.Sum;
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161 | end;
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162 |
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163 |
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164 | { GaussianBlur }
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165 |
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166 | {$R-}
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167 |
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168 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat);
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169 | begin
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170 | GaussianBlur(Bitmap32, Radius, Bitmap32.BoundsRect);
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171 | end;
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172 |
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173 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect);
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174 | var
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175 | Q, I, J, X, Y, ImageWidth, RowOffset, RadiusI: Integer;
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176 | RecLeft, RecTop, RecRight, RecBottom: Integer;
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177 | ImagePixels: PColor32EntryArray;
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178 | RadiusSq, RadiusRevSq, KernelSize: Integer;
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179 | SumRec: TSumRecInt64;
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180 | PreMulArray: array of TColor32Entry;
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181 | SumArray: array of TSumRecInt64;
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182 | GaussLUT: array of array of Cardinal;
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183 | begin
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184 | RadiusI := Round(Radius);
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185 | if RadiusI < 1 then
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186 | Exit
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187 | else if RadiusI > 128 then
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188 | RadiusI := 128; // nb: performance degrades exponentially with >> Radius
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189 |
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190 | // initialize the look-up-table ...
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191 | KernelSize := RadiusI * 2 + 1;
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192 | SetLength(GaussLUT, KernelSize);
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193 | for I := 0 to KernelSize - 1 do
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194 | SetLength(GaussLUT[I], ChannelSize);
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195 | for I := 1 to RadiusI do
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196 | begin
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197 | RadiusRevSq := Round((Radius + 1 - I) * (Radius + 1 - I));
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198 | for J := 0 to ChannelSizeMin1 do
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199 | begin
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200 | GaussLUT[RadiusI - I][J] := RadiusRevSq * J;
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201 | GaussLUT[RadiusI + I][J] := GaussLUT[RadiusI - I][J];
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202 | end;
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203 | end;
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204 | RadiusSq := Round((Radius + 1) * (Radius + 1));
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205 | for J := 0 to ChannelSizeMin1 do
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206 | GaussLUT[RadiusI][J] := RadiusSq * J;
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207 |
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208 | ImageWidth := Bitmap32.Width;
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209 | SetLength(SumArray, ImageWidth * Bitmap32.Height);
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210 |
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211 | ImagePixels := PColor32EntryArray(Bitmap32.Bits);
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212 | RecLeft := Max(Bounds.Left, 0);
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213 | RecTop := Max(Bounds.Top, 0);
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214 | RecRight := Min(Bounds.Right, ImageWidth - 1);
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215 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
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216 |
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217 | RowOffset := RecTop * ImageWidth;
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218 | SetLength(PreMulArray, Bitmap32.Width);
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219 | for Y := RecTop to RecBottom do
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220 | begin
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221 | // initialize PreMulArray for the row ...
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222 | Q := (Y * ImageWidth) + RecLeft;
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223 | for X := RecLeft to RecRight do
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224 | with ImagePixels[Q] do
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225 | begin
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226 | PreMulArray[X].A := A;
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227 | PreMulArray[X].R := DivTable[R, A];
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228 | PreMulArray[X].G := DivTable[G, A];
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229 | PreMulArray[X].B := DivTable[B, A];
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230 | Inc(Q);
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231 | end;
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232 |
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233 | for X := RecLeft to RecRight do
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234 | begin
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235 | ResetSumRecord(SumRec);
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236 |
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237 | I := Max(X - RadiusI, RecLeft);
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238 | Q := I - (X - RadiusI);
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239 | for I := I to Min(X + RadiusI, RecRight) do
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240 | with PreMulArray[I] do
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241 | begin
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242 | Inc(SumRec.A, GaussLUT[Q][A]);
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243 | Inc(SumRec.R, GaussLUT[Q][R]);
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244 | Inc(SumRec.G, GaussLUT[Q][G]);
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245 | Inc(SumRec.B, GaussLUT[Q][B]);
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246 | Inc(SumRec.Sum, GaussLUT[Q][1]);
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247 | Inc(Q);
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248 | end;
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249 | Q := RowOffset + X;
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250 | SumArray[Q] := Divide(SumRec);
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251 | end;
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252 | Inc(RowOffset, ImageWidth);
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253 | end;
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254 |
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255 | RowOffset := RecTop * ImageWidth;
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256 | for Y := RecTop to RecBottom do
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257 | begin
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258 | for X := RecLeft to RecRight do
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259 | begin
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260 | ResetSumRecord(SumRec);
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261 |
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262 | I := Max(Y - RadiusI, RecTop);
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263 | Q := I - (Y - RadiusI);
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264 | for I := I to Min(Y + RadiusI, RecBottom) do
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265 | with SumArray[X + I * ImageWidth] do
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266 | begin
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267 | Inc(SumRec.A, GaussLUT[Q][A]);
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268 | Inc(SumRec.R, GaussLUT[Q][R]);
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269 | Inc(SumRec.G, GaussLUT[Q][G]);
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270 | Inc(SumRec.B, GaussLUT[Q][B]);
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271 | Inc(SumRec.Sum, GaussLUT[Q][1]);
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272 | Inc(Q);
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273 | end;
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274 |
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275 | with ImagePixels[RowOffset + X] do
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276 | begin
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277 | A := (SumRec.A div SumRec.Sum);
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278 | R := RcTable[A, (SumRec.R div SumRec.Sum)];
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279 | G := RcTable[A, (SumRec.G div SumRec.Sum)];
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280 | B := RcTable[A, (SumRec.B div SumRec.Sum)];
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281 | end;
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282 | end;
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283 | Inc(RowOffset, ImageWidth);
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284 | end;
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285 | end;
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286 |
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287 | procedure GaussianBlur(Bitmap32: TBitmap32; Radius: TFloat;
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288 | const BlurRegion: TArrayOfFloatPoint);
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289 | var
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290 | Q, I, J, X, Y, ImageWidth, RowOffset, RadiusI: Integer;
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291 | RecLeft, RecTop, RecRight, RecBottom: Integer;
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292 | ImagePixels: PColor32EntryArray;
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293 | RadiusSq, RadiusRevSq, KernelSize: Integer;
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294 | SumRec: TSumRecInt64;
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295 | SumArray: array of TSumRecInt64;
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296 | GaussLUT: array of array of Cardinal;
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297 | PreMulArray: array of TColor32Entry;
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298 |
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299 | Alpha: Cardinal;
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300 | Mask: TBitmap32;
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301 | Clr, MaskClr: TColor32Entry;
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302 | Pts: TArrayOfFloatPoint;
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303 | Bounds: TRect;
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304 | begin
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305 | with PolygonBounds(BlurRegion) do
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306 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
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307 | if Bounds.Left < 0 then Bounds.Left := 0;
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308 | if Bounds.Top < 0 then Bounds.Top := 0;
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309 | if Bounds.Right >= Bitmap32.Width then Bounds.Right := Bitmap32.Width - 1;
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310 | if Bounds.Bottom >= Bitmap32.Height then Bounds.Bottom := Bitmap32.Height - 1;
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311 |
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312 | RadiusI := round(Radius);
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313 | if (RadiusI < 1) or (Bounds.Right <= Bounds.Left) or (Bounds.Bottom <= Bounds.Top) then
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314 | Exit
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315 | else if RadiusI > 128 then
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316 | RadiusI := 128; // nb: performance degrades exponentially with >> Radius
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317 |
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318 | Mask := TBitmap32.Create;
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319 | try
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320 | Mask.SetSize(Bounds.Right - Bounds.Left + 1, Bounds.Bottom - Bounds.Top + 1);
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321 | SetLength(Pts, Length(BlurRegion));
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322 | for I := 0 to High(BlurRegion) do
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323 | begin
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324 | Pts[I].X := BlurRegion[I].X - Bounds.Left;
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325 | Pts[I].Y := BlurRegion[I].Y - Bounds.Top;
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326 | end;
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327 | PolygonFS(Mask, Pts, clWhite32);
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328 |
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329 | // initialize the look-up-table ...
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330 | KernelSize := RadiusI * 2 + 1;
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331 | SetLength(GaussLUT, KernelSize);
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332 | for I := 0 to KernelSize - 1 do
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333 | SetLength(GaussLUT[I], ChannelSize);
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334 | for I := 1 to RadiusI do
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335 | begin
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336 | RadiusRevSq := Round((Radius + 1 - I) * (Radius + 1 - I));
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337 | for J := 0 to ChannelSizeMin1 do
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338 | begin
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339 | GaussLUT[RadiusI - I][J] := RadiusRevSq * J;
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340 | GaussLUT[RadiusI + I][J] := GaussLUT[RadiusI - I][J];
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341 | end;
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342 | end;
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343 | RadiusSq := Round((Radius + 1) * (Radius + 1));
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344 | for J := 0 to ChannelSizeMin1 do
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345 | GaussLUT[RadiusI][J] := RadiusSq * J;
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346 |
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347 | ImageWidth := Bitmap32.Width;
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348 | SetLength(SumArray, ImageWidth * Bitmap32.Height);
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349 |
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350 | ImagePixels := PColor32EntryArray(Bitmap32.Bits);
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351 | RecLeft := Max(Bounds.Left, 0);
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352 | RecTop := Max(Bounds.Top, 0);
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353 | RecRight := Min(Bounds.Right, ImageWidth - 1);
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354 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
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355 |
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356 | RowOffset := RecTop * ImageWidth;
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357 | SetLength(PreMulArray, Bitmap32.Width);
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358 | for Y := RecTop to RecBottom do
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359 | begin
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360 | // initialize PreMulArray for the current row ...
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361 | Q := (Y * ImageWidth) + RecLeft;
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362 | for X := RecLeft to RecRight do
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363 | with ImagePixels[Q] do
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364 | begin
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365 | PreMulArray[X].A := A;
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366 | PreMulArray[X].R := DivTable[R, A];
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367 | PreMulArray[X].G := DivTable[G, A];
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368 | PreMulArray[X].B := DivTable[B, A];
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369 | Inc(Q);
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370 | end;
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371 |
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372 | for X := RecLeft to RecRight do
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373 | begin
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374 | ResetSumRecord(SumRec);
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375 |
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376 | I := Max(X - RadiusI, RecLeft);
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377 | Q := I - (X - RadiusI);
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378 | for I := I to Min(X + RadiusI, RecRight) do
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379 | with PreMulArray[I] do
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380 | begin
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381 | Inc(SumRec.A, GaussLUT[Q][A]);
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382 | Inc(SumRec.R, GaussLUT[Q][R]);
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383 | Inc(SumRec.G, GaussLUT[Q][G]);
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384 | Inc(SumRec.B, GaussLUT[Q][B]);
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385 | Inc(SumRec.Sum, GaussLUT[Q][1]);
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386 | Inc(Q);
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387 | end;
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388 | Q := RowOffset + X;
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389 | SumArray[Q] := Divide(SumRec);
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390 | end;
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391 | Inc(RowOffset, ImageWidth);
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392 | end;
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393 |
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394 | RowOffset := RecTop * ImageWidth;
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395 | for Y := RecTop to RecBottom do
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396 | begin
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397 | for X := RecLeft to RecRight do
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398 | begin
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399 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
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400 | if (MaskClr.A = 0) then Continue;
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401 |
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402 | ResetSumRecord(SumRec);
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403 |
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404 | I := Max(Y - RadiusI, RecTop);
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405 | Q := I - (Y - RadiusI);
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406 | for I := I to Min(Y + RadiusI, RecBottom) do
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407 | with SumArray[X + I * ImageWidth] do
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408 | begin
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409 | Inc(SumRec.A, GaussLUT[Q][A]);
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410 | Inc(SumRec.R, GaussLUT[Q][R]);
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411 | Inc(SumRec.G, GaussLUT[Q][G]);
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412 | Inc(SumRec.B, GaussLUT[Q][B]);
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413 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
---|
414 | Inc(Q);
|
---|
415 | end;
|
---|
416 |
|
---|
417 | with ImagePixels[RowOffset + X] do
|
---|
418 | if (MaskClr.A < 255) then
|
---|
419 | begin
|
---|
420 | Clr.A := SumRec.A div SumRec.Sum;
|
---|
421 | Clr.R := RcTable[Clr.A, SumRec.R div SumRec.Sum];
|
---|
422 | Clr.G := RcTable[Clr.A, SumRec.G div SumRec.Sum];
|
---|
423 | Clr.B := RcTable[Clr.A, SumRec.B div SumRec.Sum];
|
---|
424 | BlendMemEx(Clr.ARGB, ARGB, MaskClr.A);
|
---|
425 | end else
|
---|
426 | begin
|
---|
427 | A := SumRec.A div SumRec.Sum;
|
---|
428 | R := RcTable[A, SumRec.R div SumRec.Sum];
|
---|
429 | G := RcTable[A, SumRec.G div SumRec.Sum];
|
---|
430 | B := RcTable[A, SumRec.B div SumRec.Sum];
|
---|
431 | end;
|
---|
432 | end;
|
---|
433 | Inc(RowOffset, ImageWidth);
|
---|
434 | end;
|
---|
435 | EMMS;
|
---|
436 | finally
|
---|
437 | Mask.Free;
|
---|
438 | end;
|
---|
439 | end;
|
---|
440 |
|
---|
441 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat);
|
---|
442 | begin
|
---|
443 | GaussianBlurGamma(Bitmap32, Radius, Bitmap32.BoundsRect);
|
---|
444 | end;
|
---|
445 |
|
---|
446 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect);
|
---|
447 | var
|
---|
448 | Q, I, J, X, Y, ImageWidth, RowOffset, RadiusI: Integer;
|
---|
449 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
---|
450 | ImagePixels: PColor32EntryArray;
|
---|
451 | RadiusSq, RadiusRevSq, KernelSize: Integer;
|
---|
452 | SumRec: TSumRecInt64;
|
---|
453 | PreMulArray: array of TColor32Entry;
|
---|
454 | SumArray: array of TSumRecInt64;
|
---|
455 | GaussLUT: array of array of Cardinal;
|
---|
456 | begin
|
---|
457 | RadiusI := Round(Radius);
|
---|
458 | if RadiusI < 1 then
|
---|
459 | Exit
|
---|
460 | else if RadiusI > 128 then
|
---|
461 | RadiusI := 128; // nb: performance degrades exponentially with >> Radius
|
---|
462 |
|
---|
463 | // initialize the look-up-table ...
|
---|
464 | KernelSize := RadiusI * 2 + 1;
|
---|
465 | SetLength(GaussLUT, KernelSize);
|
---|
466 | for I := 0 to KernelSize - 1 do
|
---|
467 | SetLength(GaussLUT[I], ChannelSize);
|
---|
468 | for I := 1 to RadiusI do
|
---|
469 | begin
|
---|
470 | RadiusRevSq := Round((Radius + 1 - I) * (Radius + 1 - I));
|
---|
471 | for J := 0 to ChannelSizeMin1 do
|
---|
472 | begin
|
---|
473 | GaussLUT[RadiusI - I][J] := RadiusRevSq * J;
|
---|
474 | GaussLUT[RadiusI + I][J] := GaussLUT[RadiusI - I][J];
|
---|
475 | end;
|
---|
476 | end;
|
---|
477 | RadiusSq := Round((Radius + 1) * (Radius + 1));
|
---|
478 | for J := 0 to ChannelSizeMin1 do
|
---|
479 | GaussLUT[RadiusI][J] := RadiusSq * J;
|
---|
480 |
|
---|
481 | ImageWidth := Bitmap32.Width;
|
---|
482 | SetLength(SumArray, ImageWidth * Bitmap32.Height);
|
---|
483 |
|
---|
484 | ImagePixels := PColor32EntryArray(Bitmap32.Bits);
|
---|
485 | RecLeft := Max(Bounds.Left, 0);
|
---|
486 | RecTop := Max(Bounds.Top, 0);
|
---|
487 | RecRight := Min(Bounds.Right, ImageWidth - 1);
|
---|
488 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
---|
489 |
|
---|
490 | RowOffset := RecTop * ImageWidth;
|
---|
491 | SetLength(PreMulArray, Bitmap32.Width);
|
---|
492 | for Y := RecTop to RecBottom do
|
---|
493 | begin
|
---|
494 | // initialize PreMulArray for the row ...
|
---|
495 | Q := (Y * ImageWidth) + RecLeft;
|
---|
496 | for X := RecLeft to RecRight do
|
---|
497 | with ImagePixels[Q] do
|
---|
498 | begin
|
---|
499 | PreMulArray[X].A := A;
|
---|
500 | PreMulArray[X].R := DivTable[GAMMA_DECODING_TABLE[R], A];
|
---|
501 | PreMulArray[X].G := DivTable[GAMMA_DECODING_TABLE[G], A];
|
---|
502 | PreMulArray[X].B := DivTable[GAMMA_DECODING_TABLE[B], A];
|
---|
503 | Inc(Q);
|
---|
504 | end;
|
---|
505 |
|
---|
506 | for X := RecLeft to RecRight do
|
---|
507 | begin
|
---|
508 | ResetSumRecord(SumRec);
|
---|
509 |
|
---|
510 | I := Max(X - RadiusI, RecLeft);
|
---|
511 | Q := I - (X - RadiusI);
|
---|
512 | for I := I to Min(X + RadiusI, RecRight) do
|
---|
513 | with PreMulArray[I] do
|
---|
514 | begin
|
---|
515 | Inc(SumRec.A, GaussLUT[Q][A]);
|
---|
516 | Inc(SumRec.R, GaussLUT[Q][R]);
|
---|
517 | Inc(SumRec.G, GaussLUT[Q][G]);
|
---|
518 | Inc(SumRec.B, GaussLUT[Q][B]);
|
---|
519 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
---|
520 | Inc(Q);
|
---|
521 | end;
|
---|
522 | Q := RowOffset + X;
|
---|
523 | SumArray[Q] := Divide(SumRec);
|
---|
524 | end;
|
---|
525 | Inc(RowOffset, ImageWidth);
|
---|
526 | end;
|
---|
527 |
|
---|
528 | RowOffset := RecTop * ImageWidth;
|
---|
529 | for Y := RecTop to RecBottom do
|
---|
530 | begin
|
---|
531 | for X := RecLeft to RecRight do
|
---|
532 | begin
|
---|
533 | ResetSumRecord(SumRec);
|
---|
534 |
|
---|
535 | I := Max(Y - RadiusI, RecTop);
|
---|
536 | Q := I - (Y - RadiusI);
|
---|
537 | for I := I to Min(Y + RadiusI, RecBottom) do
|
---|
538 | with SumArray[X + I * ImageWidth] do
|
---|
539 | begin
|
---|
540 | Inc(SumRec.A, GaussLUT[Q][A]);
|
---|
541 | Inc(SumRec.R, GaussLUT[Q][R]);
|
---|
542 | Inc(SumRec.G, GaussLUT[Q][G]);
|
---|
543 | Inc(SumRec.B, GaussLUT[Q][B]);
|
---|
544 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
---|
545 | Inc(Q);
|
---|
546 | end;
|
---|
547 |
|
---|
548 | with ImagePixels[RowOffset + X] do
|
---|
549 | begin
|
---|
550 | A := (SumRec.A div SumRec.Sum);
|
---|
551 | R := GAMMA_ENCODING_TABLE[RcTable[A, (SumRec.R div SumRec.Sum)]];
|
---|
552 | G := GAMMA_ENCODING_TABLE[RcTable[A, (SumRec.G div SumRec.Sum)]];
|
---|
553 | B := GAMMA_ENCODING_TABLE[RcTable[A, (SumRec.B div SumRec.Sum)]];
|
---|
554 | end;
|
---|
555 | end;
|
---|
556 | Inc(RowOffset, ImageWidth);
|
---|
557 | end;
|
---|
558 | end;
|
---|
559 |
|
---|
560 | procedure GaussianBlurGamma(Bitmap32: TBitmap32; Radius: TFloat;
|
---|
561 | const BlurRegion: TArrayOfFloatPoint);
|
---|
562 | var
|
---|
563 | Q, I, J, X, Y, ImageWidth, RowOffset, RadiusI: Integer;
|
---|
564 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
---|
565 | ImagePixels: PColor32EntryArray;
|
---|
566 | RadiusSq, RadiusRevSq, KernelSize: Integer;
|
---|
567 | SumRec: TSumRecInt64;
|
---|
568 | SumArray: array of TSumRecInt64;
|
---|
569 | GaussLUT: array of array of Cardinal;
|
---|
570 | PreMulArray: array of TColor32Entry;
|
---|
571 |
|
---|
572 | Alpha: Cardinal;
|
---|
573 | Mask: TBitmap32;
|
---|
574 | Clr, MaskClr: TColor32Entry;
|
---|
575 | Pts: TArrayOfFloatPoint;
|
---|
576 | Bounds: TRect;
|
---|
577 | begin
|
---|
578 | with PolygonBounds(BlurRegion) do
|
---|
579 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
---|
580 | if Bounds.Left < 0 then Bounds.Left := 0;
|
---|
581 | if Bounds.Top < 0 then Bounds.Top := 0;
|
---|
582 | if Bounds.Right >= Bitmap32.Width then Bounds.Right := Bitmap32.Width - 1;
|
---|
583 | if Bounds.Bottom >= Bitmap32.Height then Bounds.Bottom := Bitmap32.Height - 1;
|
---|
584 |
|
---|
585 | RadiusI := round(Radius);
|
---|
586 | if (RadiusI < 1) or (Bounds.Right <= Bounds.Left) or (Bounds.Bottom <= Bounds.Top) then
|
---|
587 | Exit
|
---|
588 | else if RadiusI > 128 then
|
---|
589 | RadiusI := 128; // nb: performance degrades exponentially with >> Radius
|
---|
590 |
|
---|
591 | Mask := TBitmap32.Create;
|
---|
592 | try
|
---|
593 | Mask.SetSize(Bounds.Right - Bounds.Left + 1, Bounds.Bottom - Bounds.Top + 1);
|
---|
594 | SetLength(Pts, Length(BlurRegion));
|
---|
595 | for I := 0 to High(BlurRegion) do
|
---|
596 | begin
|
---|
597 | Pts[I].X := BlurRegion[I].X - Bounds.Left;
|
---|
598 | Pts[I].Y := BlurRegion[I].Y - Bounds.Top;
|
---|
599 | end;
|
---|
600 | PolygonFS(Mask, Pts, clWhite32);
|
---|
601 |
|
---|
602 | // initialize the look-up-table ...
|
---|
603 | KernelSize := RadiusI * 2 + 1;
|
---|
604 | SetLength(GaussLUT, KernelSize);
|
---|
605 | for I := 0 to KernelSize - 1 do
|
---|
606 | SetLength(GaussLUT[I], ChannelSize);
|
---|
607 | for I := 1 to RadiusI do
|
---|
608 | begin
|
---|
609 | RadiusRevSq := Round((Radius + 1 - I) * (Radius + 1 - I));
|
---|
610 | for J := 0 to ChannelSizeMin1 do
|
---|
611 | begin
|
---|
612 | GaussLUT[RadiusI - I][J] := RadiusRevSq * J;
|
---|
613 | GaussLUT[RadiusI + I][J] := GaussLUT[RadiusI - I][J];
|
---|
614 | end;
|
---|
615 | end;
|
---|
616 | RadiusSq := Round((Radius + 1) * (Radius + 1));
|
---|
617 | for J := 0 to ChannelSizeMin1 do
|
---|
618 | GaussLUT[RadiusI][J] := RadiusSq * J;
|
---|
619 |
|
---|
620 | ImageWidth := Bitmap32.Width;
|
---|
621 | SetLength(SumArray, ImageWidth * Bitmap32.Height);
|
---|
622 |
|
---|
623 | ImagePixels := PColor32EntryArray(Bitmap32.Bits);
|
---|
624 | RecLeft := Max(Bounds.Left, 0);
|
---|
625 | RecTop := Max(Bounds.Top, 0);
|
---|
626 | RecRight := Min(Bounds.Right, ImageWidth - 1);
|
---|
627 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
---|
628 |
|
---|
629 | RowOffset := RecTop * ImageWidth;
|
---|
630 | SetLength(PreMulArray, Bitmap32.Width);
|
---|
631 | for Y := RecTop to RecBottom do
|
---|
632 | begin
|
---|
633 | // initialize PreMulArray for the current row ...
|
---|
634 | Q := (Y * ImageWidth) + RecLeft;
|
---|
635 | for X := RecLeft to RecRight do
|
---|
636 | with ImagePixels[Q] do
|
---|
637 | begin
|
---|
638 | PreMulArray[X].A := A;
|
---|
639 | PreMulArray[X].R := DivTable[GAMMA_DECODING_TABLE[R], A];
|
---|
640 | PreMulArray[X].G := DivTable[GAMMA_DECODING_TABLE[G], A];
|
---|
641 | PreMulArray[X].B := DivTable[GAMMA_DECODING_TABLE[B], A];
|
---|
642 | Inc(Q);
|
---|
643 | end;
|
---|
644 |
|
---|
645 | for X := RecLeft to RecRight do
|
---|
646 | begin
|
---|
647 | ResetSumRecord(SumRec);
|
---|
648 |
|
---|
649 | I := Max(X - RadiusI, RecLeft);
|
---|
650 | Q := I - (X - RadiusI);
|
---|
651 | for I := I to Min(X + RadiusI, RecRight) do
|
---|
652 | with PreMulArray[I] do
|
---|
653 | begin
|
---|
654 | Inc(SumRec.A, GaussLUT[Q][A]);
|
---|
655 | Inc(SumRec.R, GaussLUT[Q][R]);
|
---|
656 | Inc(SumRec.G, GaussLUT[Q][G]);
|
---|
657 | Inc(SumRec.B, GaussLUT[Q][B]);
|
---|
658 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
---|
659 | Inc(Q);
|
---|
660 | end;
|
---|
661 | Q := RowOffset + X;
|
---|
662 | SumArray[Q] := Divide(SumRec);
|
---|
663 | end;
|
---|
664 | Inc(RowOffset, ImageWidth);
|
---|
665 | end;
|
---|
666 |
|
---|
667 | RowOffset := RecTop * ImageWidth;
|
---|
668 | for Y := RecTop to RecBottom do
|
---|
669 | begin
|
---|
670 | for X := RecLeft to RecRight do
|
---|
671 | begin
|
---|
672 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
---|
673 | if (MaskClr.A = 0) then Continue;
|
---|
674 |
|
---|
675 | ResetSumRecord(SumRec);
|
---|
676 |
|
---|
677 | I := Max(Y - RadiusI, RecTop);
|
---|
678 | Q := I - (Y - RadiusI);
|
---|
679 | for I := I to Min(Y + RadiusI, RecBottom) do
|
---|
680 | with SumArray[X + I * ImageWidth] do
|
---|
681 | begin
|
---|
682 | Inc(SumRec.A, GaussLUT[Q][A]);
|
---|
683 | Inc(SumRec.R, GaussLUT[Q][R]);
|
---|
684 | Inc(SumRec.G, GaussLUT[Q][G]);
|
---|
685 | Inc(SumRec.B, GaussLUT[Q][B]);
|
---|
686 | Inc(SumRec.Sum, GaussLUT[Q][1]);
|
---|
687 | Inc(Q);
|
---|
688 | end;
|
---|
689 |
|
---|
690 | with ImagePixels[RowOffset + X] do
|
---|
691 | if (MaskClr.A < 255) then
|
---|
692 | begin
|
---|
693 | Clr.A := SumRec.A div SumRec.Sum;
|
---|
694 | Clr.R := GAMMA_ENCODING_TABLE[RcTable[Clr.A, SumRec.R div SumRec.Sum]];
|
---|
695 | Clr.G := GAMMA_ENCODING_TABLE[RcTable[Clr.A, SumRec.G div SumRec.Sum]];
|
---|
696 | Clr.B := GAMMA_ENCODING_TABLE[RcTable[Clr.A, SumRec.B div SumRec.Sum]];
|
---|
697 | BlendMemEx(Clr.ARGB, ARGB, MaskClr.A);
|
---|
698 | end else
|
---|
699 | begin
|
---|
700 | A := SumRec.A div SumRec.Sum;
|
---|
701 | R := GAMMA_ENCODING_TABLE[RcTable[A, SumRec.R div SumRec.Sum]];
|
---|
702 | G := GAMMA_ENCODING_TABLE[RcTable[A, SumRec.G div SumRec.Sum]];
|
---|
703 | B := GAMMA_ENCODING_TABLE[RcTable[A, SumRec.B div SumRec.Sum]];
|
---|
704 | end;
|
---|
705 | end;
|
---|
706 | Inc(RowOffset, ImageWidth);
|
---|
707 | end;
|
---|
708 | EMMS;
|
---|
709 | finally
|
---|
710 | Mask.Free;
|
---|
711 | end;
|
---|
712 | end;
|
---|
713 |
|
---|
714 |
|
---|
715 | { FastBlur }
|
---|
716 |
|
---|
717 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat);
|
---|
718 | begin
|
---|
719 | FastBlur(Bitmap32, Radius, Bitmap32.BoundsRect);
|
---|
720 | end;
|
---|
721 |
|
---|
722 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect);
|
---|
723 | var
|
---|
724 | LL, RR, TT, BB, XX, YY, I, J, X, Y, RadiusI, Passes: Integer;
|
---|
725 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
---|
726 | ImagePixel: PColor32Entry;
|
---|
727 | SumRec: TSumRecord;
|
---|
728 | ImgPixel: PColor32Entry;
|
---|
729 | Pixels: array of TColor32Entry;
|
---|
730 | begin
|
---|
731 | if Radius < 1 then
|
---|
732 | Exit
|
---|
733 | else if Radius > 256 then
|
---|
734 | Radius := 256;
|
---|
735 |
|
---|
736 | RadiusI := Round(Radius / Sqrt(-2 * Ln(COne255th)));
|
---|
737 | if RadiusI < 2 then
|
---|
738 | begin
|
---|
739 | Passes := Round(Radius);
|
---|
740 | RadiusI := 1;
|
---|
741 | end else
|
---|
742 | Passes := 3;
|
---|
743 |
|
---|
744 | RecLeft := Max(Bounds.Left, 0);
|
---|
745 | RecTop := Max(Bounds.Top, 0);
|
---|
746 | RecRight := Min(Bounds.Right, Bitmap32.Width - 1);
|
---|
747 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
---|
748 |
|
---|
749 | SetLength(Pixels, Max(Bitmap32.Width, Bitmap32.Height) + 1);
|
---|
750 | // pre-multiply alphas ...
|
---|
751 | for Y := RecTop to RecBottom do
|
---|
752 | begin
|
---|
753 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
---|
754 | Inc(ImgPixel, RecLeft);
|
---|
755 | for X := RecLeft to RecRight do
|
---|
756 | with ImgPixel^ do
|
---|
757 | begin
|
---|
758 | R := DivTable[R, A];
|
---|
759 | G := DivTable[G, A];
|
---|
760 | B := DivTable[B, A];
|
---|
761 | Inc(ImgPixel);
|
---|
762 | end;
|
---|
763 | end;
|
---|
764 |
|
---|
765 | for I := 1 to Passes do
|
---|
766 | begin
|
---|
767 |
|
---|
768 | // horizontal pass...
|
---|
769 | for Y := RecTop to RecBottom do
|
---|
770 | begin
|
---|
771 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
---|
772 | // fill the Pixels buffer with a copy of the row's pixels ...
|
---|
773 | MoveLongword(ImagePixel^, Pixels[RecLeft], RecRight - RecLeft + 1);
|
---|
774 |
|
---|
775 | ResetSumRecord(SumRec);
|
---|
776 |
|
---|
777 | LL := RecLeft;
|
---|
778 | RR := RecLeft + RadiusI;
|
---|
779 | if RR > RecRight then RR := RecRight;
|
---|
780 | // update first in row ...
|
---|
781 | for XX := LL to RR do
|
---|
782 | with Pixels[XX] do
|
---|
783 | begin
|
---|
784 | Inc(SumRec.A, A);
|
---|
785 | Inc(SumRec.R, R);
|
---|
786 | Inc(SumRec.G, G);
|
---|
787 | Inc(SumRec.B, B);
|
---|
788 | Inc(SumRec.Sum);
|
---|
789 | end;
|
---|
790 |
|
---|
791 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
792 |
|
---|
793 | // update the remaining pixels in the row ...
|
---|
794 | for X := RecLeft + 1 to RecRight do
|
---|
795 | begin
|
---|
796 | Inc(ImagePixel);
|
---|
797 | LL := X - RadiusI - 1;
|
---|
798 | RR := X + RadiusI;
|
---|
799 | if LL >= RecLeft then
|
---|
800 | with Pixels[LL] do
|
---|
801 | begin
|
---|
802 | Dec(SumRec.A, A);
|
---|
803 | Dec(SumRec.R, R);
|
---|
804 | Dec(SumRec.G, G);
|
---|
805 | Dec(SumRec.B, B);
|
---|
806 | Dec(SumRec.Sum);
|
---|
807 | end;
|
---|
808 | if RR <= RecRight then
|
---|
809 | with Pixels[RR] do
|
---|
810 | begin
|
---|
811 | Inc(SumRec.A, A);
|
---|
812 | Inc(SumRec.R, R);
|
---|
813 | Inc(SumRec.G, G);
|
---|
814 | Inc(SumRec.B, B);
|
---|
815 | Inc(SumRec.Sum);
|
---|
816 | end;
|
---|
817 |
|
---|
818 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
819 | end;
|
---|
820 | end;
|
---|
821 |
|
---|
822 | // vertical pass...
|
---|
823 | for X := RecLeft to RecRight do
|
---|
824 | begin
|
---|
825 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
---|
826 | for J := RecTop to RecBottom do
|
---|
827 | begin
|
---|
828 | Pixels[J] := ImagePixel^;
|
---|
829 | Inc(ImagePixel, Bitmap32.Width);
|
---|
830 | end;
|
---|
831 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
---|
832 |
|
---|
833 | TT := RecTop;
|
---|
834 | BB := RecTop + RadiusI;
|
---|
835 | if BB > RecBottom then BB := RecBottom;
|
---|
836 | ResetSumRecord(SumRec);
|
---|
837 |
|
---|
838 | // update first in col ...
|
---|
839 | for YY := TT to BB do
|
---|
840 | with Pixels[YY] do
|
---|
841 | begin
|
---|
842 | Inc(SumRec.A, A);
|
---|
843 | Inc(SumRec.R, R);
|
---|
844 | Inc(SumRec.G, G);
|
---|
845 | Inc(SumRec.B, B);
|
---|
846 | Inc(SumRec.Sum);
|
---|
847 | end;
|
---|
848 |
|
---|
849 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
850 |
|
---|
851 | // update remainder in col ...
|
---|
852 | for Y := RecTop + 1 to RecBottom do
|
---|
853 | begin
|
---|
854 | Inc(ImagePixel, Bitmap32.Width);
|
---|
855 | TT := Y - RadiusI - 1;
|
---|
856 | BB := Y + RadiusI;
|
---|
857 |
|
---|
858 | if TT >= RecTop then
|
---|
859 | with Pixels[TT] do
|
---|
860 | begin
|
---|
861 | Dec(SumRec.A, A);
|
---|
862 | Dec(SumRec.R, R);
|
---|
863 | Dec(SumRec.G, G);
|
---|
864 | Dec(SumRec.B, B);
|
---|
865 | Dec(SumRec.Sum);
|
---|
866 | end;
|
---|
867 | if BB <= RecBottom then
|
---|
868 | with Pixels[BB] do
|
---|
869 | begin
|
---|
870 | Inc(SumRec.A, A);
|
---|
871 | Inc(SumRec.R, R);
|
---|
872 | Inc(SumRec.G, G);
|
---|
873 | Inc(SumRec.B, B);
|
---|
874 | Inc(SumRec.Sum);
|
---|
875 | end;
|
---|
876 |
|
---|
877 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
878 | end;
|
---|
879 | end;
|
---|
880 | end;
|
---|
881 |
|
---|
882 | // extract alphas ...
|
---|
883 | for Y := RecTop to RecBottom do
|
---|
884 | begin
|
---|
885 | ImgPixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
---|
886 | for X := RecLeft to RecRight do
|
---|
887 | begin
|
---|
888 | ImgPixel.R := RcTable[ImgPixel.A, ImgPixel.R];
|
---|
889 | ImgPixel.G := RcTable[ImgPixel.A, ImgPixel.G];
|
---|
890 | ImgPixel.B := RcTable[ImgPixel.A, ImgPixel.B];
|
---|
891 | Inc(ImgPixel);
|
---|
892 | end;
|
---|
893 | end;
|
---|
894 | end;
|
---|
895 |
|
---|
896 | procedure FastBlur(Bitmap32: TBitmap32; Radius: TFloat; const BlurRegion: TArrayOfFloatPoint);
|
---|
897 | var
|
---|
898 | LL, RR, TT, BB, XX, YY, I, J, X, Y, RadiusI, Passes: Integer;
|
---|
899 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
---|
900 | ImagePixel: PColor32Entry;
|
---|
901 | SumRec: TSumRecord;
|
---|
902 | ImgPixel: PColor32Entry;
|
---|
903 | Pixels: array of TSumRecord;
|
---|
904 |
|
---|
905 | Mask: TBitmap32;
|
---|
906 | Clr, MaskClr: TColor32Entry;
|
---|
907 | Pts: TArrayOfFloatPoint;
|
---|
908 | Bounds: TRect;
|
---|
909 | begin
|
---|
910 | if Radius < 1 then
|
---|
911 | Exit
|
---|
912 | else if Radius > 256 then
|
---|
913 | Radius := 256;
|
---|
914 |
|
---|
915 | RadiusI := Round(Radius / Sqrt(-2 * Ln(COne255th)));
|
---|
916 | if RadiusI < 2 then
|
---|
917 | begin
|
---|
918 | Passes := Round(Radius);
|
---|
919 | RadiusI := 1;
|
---|
920 | end else
|
---|
921 | Passes := 3;
|
---|
922 |
|
---|
923 | with PolygonBounds(BlurRegion) do
|
---|
924 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
---|
925 | if Bounds.Left < 0 then Bounds.Left := 0;
|
---|
926 | if Bounds.Top < 0 then Bounds.Top := 0;
|
---|
927 | if Bounds.Right >= Bitmap32.Width then Bounds.Right := Bitmap32.Width - 1;
|
---|
928 | if Bounds.Bottom >= Bitmap32.Height then Bounds.Bottom := Bitmap32.Height - 1;
|
---|
929 | RecLeft := Max(Bounds.Left, 0);
|
---|
930 | RecTop := Max(Bounds.Top, 0);
|
---|
931 | RecRight := Min(Bounds.Right, Bitmap32.Width - 1);
|
---|
932 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
---|
933 |
|
---|
934 | SetLength(Pixels, Max(Bitmap32.Width, Bitmap32.Height) + 1);
|
---|
935 | // pre-multiply alphas ...
|
---|
936 | for Y := RecTop to RecBottom do
|
---|
937 | begin
|
---|
938 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
---|
939 | Inc(ImgPixel, RecLeft);
|
---|
940 | for X := RecLeft to RecRight do
|
---|
941 | begin
|
---|
942 | ImgPixel.R := DivTable[ImgPixel.R, ImgPixel.A];
|
---|
943 | ImgPixel.G := DivTable[ImgPixel.G, ImgPixel.A];
|
---|
944 | ImgPixel.B := DivTable[ImgPixel.B, ImgPixel.A];
|
---|
945 | Inc(ImgPixel);
|
---|
946 | end;
|
---|
947 | end;
|
---|
948 |
|
---|
949 | Mask := TBitmap32.Create;
|
---|
950 | try
|
---|
951 | Mask.SetSize(Bounds.Right - Bounds.Left + 1, Bounds.Bottom - Bounds.Top + 1);
|
---|
952 | SetLength(Pts, Length(BlurRegion));
|
---|
953 | for I := 0 to High(BlurRegion) do
|
---|
954 | begin
|
---|
955 | Pts[I].X := BlurRegion[I].X - Bounds.Left;
|
---|
956 | Pts[I].Y := BlurRegion[I].Y - Bounds.Top;
|
---|
957 | end;
|
---|
958 | PolygonFS(Mask, Pts, clWhite32);
|
---|
959 |
|
---|
960 | for I := 1 to Passes do
|
---|
961 | begin
|
---|
962 | // horizontal pass...
|
---|
963 | for Y := RecTop to RecBottom do
|
---|
964 | begin
|
---|
965 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
---|
966 | // fill the Pixels buffer with a copy of the row's pixels ...
|
---|
967 | for J := RecLeft to RecRight do
|
---|
968 | begin
|
---|
969 | MaskClr.ARGB := Mask.Pixel[J - RecLeft, Y - RecTop];
|
---|
970 | if (MaskClr.A = 0) then
|
---|
971 | begin
|
---|
972 | Pixels[J].A := 0;
|
---|
973 | Pixels[J].R := 0;
|
---|
974 | Pixels[J].G := 0;
|
---|
975 | Pixels[J].B := 0;
|
---|
976 | Pixels[J].Sum := 0;
|
---|
977 | end else
|
---|
978 | with ImagePixel^ do
|
---|
979 | begin
|
---|
980 | Pixels[J].A := A;
|
---|
981 | Pixels[J].R := R;
|
---|
982 | Pixels[J].G := G;
|
---|
983 | Pixels[J].B := B;
|
---|
984 | Pixels[J].Sum := 1;
|
---|
985 | end;
|
---|
986 | Inc(ImagePixel);
|
---|
987 | end;
|
---|
988 | LL := RecLeft;
|
---|
989 | RR := RecLeft + RadiusI;
|
---|
990 | if RR > RecRight then RR := RecRight;
|
---|
991 | ResetSumRecord(SumRec);
|
---|
992 |
|
---|
993 | // update first in row ...
|
---|
994 | for XX := LL to RR do
|
---|
995 | with Pixels[XX] do
|
---|
996 | begin
|
---|
997 | Inc(SumRec.A, A);
|
---|
998 | Inc(SumRec.R, R);
|
---|
999 | Inc(SumRec.G, G);
|
---|
1000 | Inc(SumRec.B, B);
|
---|
1001 | Inc(SumRec.Sum, Sum);
|
---|
1002 | end;
|
---|
1003 |
|
---|
1004 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
---|
1005 | MaskClr.ARGB := Mask.Pixel[0, Y - RecTop];
|
---|
1006 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
---|
1007 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1008 |
|
---|
1009 | // update the remaining pixels in the row ...
|
---|
1010 | for X := RecLeft + 1 to RecRight do
|
---|
1011 | begin
|
---|
1012 | Inc(ImagePixel);
|
---|
1013 | LL := X - RadiusI - 1;
|
---|
1014 | RR := X + RadiusI;
|
---|
1015 | if LL >= RecLeft then
|
---|
1016 | with Pixels[LL] do
|
---|
1017 | begin
|
---|
1018 | Dec(SumRec.A, A);
|
---|
1019 | Dec(SumRec.R, R);
|
---|
1020 | Dec(SumRec.G, G);
|
---|
1021 | Dec(SumRec.B, B);
|
---|
1022 | Dec(SumRec.Sum, Sum);
|
---|
1023 | end;
|
---|
1024 | if RR <= RecRight then
|
---|
1025 | with Pixels[RR] do
|
---|
1026 | begin
|
---|
1027 | Inc(SumRec.A, A);
|
---|
1028 | Inc(SumRec.R, R);
|
---|
1029 | Inc(SumRec.G, G);
|
---|
1030 | Inc(SumRec.B, B);
|
---|
1031 | Inc(SumRec.Sum, Sum);
|
---|
1032 | end;
|
---|
1033 |
|
---|
1034 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
---|
1035 | if (SumRec.Sum > 0) and (MaskClr.A = 255) then
|
---|
1036 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1037 | end;
|
---|
1038 | end;
|
---|
1039 |
|
---|
1040 | // vertical pass...
|
---|
1041 | for X := RecLeft to RecRight do
|
---|
1042 | begin
|
---|
1043 | // fill the Pixels buffer with a copy of the col's pixels ...
|
---|
1044 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
---|
1045 | for J := RecTop to RecBottom do
|
---|
1046 | begin
|
---|
1047 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, J - RecTop];
|
---|
1048 | if (MaskClr.A = 0) then
|
---|
1049 | begin
|
---|
1050 | Pixels[J].A := 0;
|
---|
1051 | Pixels[J].R := 0;
|
---|
1052 | Pixels[J].G := 0;
|
---|
1053 | Pixels[J].B := 0;
|
---|
1054 | Pixels[J].Sum := 0;
|
---|
1055 | end else
|
---|
1056 | with ImagePixel^ do
|
---|
1057 | begin
|
---|
1058 | Pixels[J].A := A;
|
---|
1059 | Pixels[J].R := R;
|
---|
1060 | Pixels[J].G := G;
|
---|
1061 | Pixels[J].B := B;
|
---|
1062 | Pixels[J].Sum := 1;
|
---|
1063 | end;
|
---|
1064 | Inc(ImagePixel, Bitmap32.Width);
|
---|
1065 | end;
|
---|
1066 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
---|
1067 |
|
---|
1068 | TT := RecTop;
|
---|
1069 | BB := RecTop + RadiusI;
|
---|
1070 | if BB > RecBottom then BB := RecBottom;
|
---|
1071 | ResetSumRecord(SumRec);
|
---|
1072 |
|
---|
1073 | // update first in col ...
|
---|
1074 | for YY := TT to BB do
|
---|
1075 | with Pixels[YY] do
|
---|
1076 | begin
|
---|
1077 | Inc(SumRec.A, A);
|
---|
1078 | Inc(SumRec.R, R);
|
---|
1079 | Inc(SumRec.G, G);
|
---|
1080 | Inc(SumRec.B, B);
|
---|
1081 | Inc(SumRec.Sum, Sum);
|
---|
1082 | end;
|
---|
1083 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, 0];
|
---|
1084 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
---|
1085 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1086 |
|
---|
1087 | // update remainder in col ...
|
---|
1088 | for Y := RecTop + 1 to RecBottom do
|
---|
1089 | begin
|
---|
1090 | Inc(ImagePixel, Bitmap32.Width);
|
---|
1091 | TT := Y - RadiusI - 1;
|
---|
1092 | BB := Y + RadiusI;
|
---|
1093 |
|
---|
1094 | if TT >= RecTop then
|
---|
1095 | with Pixels[TT] do
|
---|
1096 | begin
|
---|
1097 | Dec(SumRec.A, A);
|
---|
1098 | Dec(SumRec.R, R);
|
---|
1099 | Dec(SumRec.G, G);
|
---|
1100 | Dec(SumRec.B, B);
|
---|
1101 | Dec(SumRec.Sum, Sum);
|
---|
1102 | end;
|
---|
1103 | if BB <= RecBottom then
|
---|
1104 | with Pixels[BB] do
|
---|
1105 | begin
|
---|
1106 | Inc(SumRec.A, A);
|
---|
1107 | Inc(SumRec.R, R);
|
---|
1108 | Inc(SumRec.G, G);
|
---|
1109 | Inc(SumRec.B, B);
|
---|
1110 | Inc(SumRec.Sum, Sum);
|
---|
1111 | end;
|
---|
1112 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
---|
1113 | if (SumRec.Sum = 0) or (MaskClr.A = 0) then
|
---|
1114 | // do nothing
|
---|
1115 | else if (I = Passes) then
|
---|
1116 | begin
|
---|
1117 | Clr := DivideToColor32(SumRec);
|
---|
1118 | BlendMemEx(Clr.ARGB, ImagePixel^.ARGB, MaskClr.A);
|
---|
1119 | end
|
---|
1120 | else if (MaskClr.A = 255) then
|
---|
1121 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1122 | end;
|
---|
1123 | EMMS;
|
---|
1124 | end;
|
---|
1125 | end;
|
---|
1126 |
|
---|
1127 | // extract alphas ...
|
---|
1128 | for Y := RecTop to RecBottom do
|
---|
1129 | begin
|
---|
1130 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
---|
1131 | Inc(ImgPixel, RecLeft);
|
---|
1132 | for X := RecLeft to RecRight do
|
---|
1133 | begin
|
---|
1134 | ImgPixel.R := RcTable[ImgPixel.A, ImgPixel.R];
|
---|
1135 | ImgPixel.G := RcTable[ImgPixel.A, ImgPixel.G];
|
---|
1136 | ImgPixel.B := RcTable[ImgPixel.A, ImgPixel.B];
|
---|
1137 | Inc(ImgPixel);
|
---|
1138 | end;
|
---|
1139 | end;
|
---|
1140 | finally
|
---|
1141 | Mask.Free;
|
---|
1142 | end;
|
---|
1143 | end;
|
---|
1144 |
|
---|
1145 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat);
|
---|
1146 | begin
|
---|
1147 | FastBlurGamma(Bitmap32, Radius, Bitmap32.BoundsRect);
|
---|
1148 | end;
|
---|
1149 |
|
---|
1150 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const Bounds: TRect);
|
---|
1151 | var
|
---|
1152 | LL, RR, TT, BB, XX, YY, I, J, X, Y, RadiusI, Passes: Integer;
|
---|
1153 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
---|
1154 | ImagePixel: PColor32Entry;
|
---|
1155 | SumRec: TSumRecord;
|
---|
1156 | ImgPixel: PColor32Entry;
|
---|
1157 | Pixels: array of TColor32Entry;
|
---|
1158 | begin
|
---|
1159 | if Radius < 1 then
|
---|
1160 | Exit
|
---|
1161 | else if Radius > 256 then
|
---|
1162 | Radius := 256;
|
---|
1163 |
|
---|
1164 | RadiusI := Round(Radius / Sqrt(-2 * Ln(COne255th)));
|
---|
1165 | if RadiusI < 2 then
|
---|
1166 | begin
|
---|
1167 | Passes := Round(Radius);
|
---|
1168 | RadiusI := 1;
|
---|
1169 | end else
|
---|
1170 | Passes := 3;
|
---|
1171 |
|
---|
1172 | RecLeft := Max(Bounds.Left, 0);
|
---|
1173 | RecTop := Max(Bounds.Top, 0);
|
---|
1174 | RecRight := Min(Bounds.Right, Bitmap32.Width - 1);
|
---|
1175 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
---|
1176 |
|
---|
1177 | SetLength(Pixels, Max(Bitmap32.Width, Bitmap32.Height) + 1);
|
---|
1178 |
|
---|
1179 | // pre-multiply alphas ...
|
---|
1180 | for Y := RecTop to RecBottom do
|
---|
1181 | begin
|
---|
1182 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
---|
1183 | Inc(ImgPixel, RecLeft);
|
---|
1184 | for X := RecLeft to RecRight do
|
---|
1185 | with ImgPixel^ do
|
---|
1186 | begin
|
---|
1187 | R := DivTable[GAMMA_DECODING_TABLE[R], A];
|
---|
1188 | G := DivTable[GAMMA_DECODING_TABLE[G], A];
|
---|
1189 | B := DivTable[GAMMA_DECODING_TABLE[B], A];
|
---|
1190 | Inc(ImgPixel);
|
---|
1191 | end;
|
---|
1192 | end;
|
---|
1193 |
|
---|
1194 | for I := 1 to Passes do
|
---|
1195 | begin
|
---|
1196 |
|
---|
1197 | // horizontal pass...
|
---|
1198 | for Y := RecTop to RecBottom do
|
---|
1199 | begin
|
---|
1200 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
---|
1201 | // fill the Pixels buffer with a copy of the row's pixels ...
|
---|
1202 | MoveLongword(ImagePixel^, Pixels[RecLeft], RecRight - RecLeft + 1);
|
---|
1203 |
|
---|
1204 | ResetSumRecord(SumRec);
|
---|
1205 |
|
---|
1206 | LL := RecLeft;
|
---|
1207 | RR := RecLeft + RadiusI;
|
---|
1208 | if RR > RecRight then RR := RecRight;
|
---|
1209 | // update first in row ...
|
---|
1210 | for XX := LL to RR do
|
---|
1211 | with Pixels[XX] do
|
---|
1212 | begin
|
---|
1213 | Inc(SumRec.A, A);
|
---|
1214 | Inc(SumRec.R, R);
|
---|
1215 | Inc(SumRec.G, G);
|
---|
1216 | Inc(SumRec.B, B);
|
---|
1217 | Inc(SumRec.Sum);
|
---|
1218 | end;
|
---|
1219 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1220 |
|
---|
1221 | // update the remaining pixels in the row ...
|
---|
1222 | for X := RecLeft + 1 to RecRight do
|
---|
1223 | begin
|
---|
1224 | Inc(ImagePixel);
|
---|
1225 | LL := X - RadiusI - 1;
|
---|
1226 | RR := X + RadiusI;
|
---|
1227 | if LL >= RecLeft then
|
---|
1228 | with Pixels[LL] do
|
---|
1229 | begin
|
---|
1230 | Dec(SumRec.A, A);
|
---|
1231 | Dec(SumRec.R, R);
|
---|
1232 | Dec(SumRec.G, G);
|
---|
1233 | Dec(SumRec.B, B);
|
---|
1234 | Dec(SumRec.Sum);
|
---|
1235 | end;
|
---|
1236 | if RR <= RecRight then
|
---|
1237 | with Pixels[RR] do
|
---|
1238 | begin
|
---|
1239 | Inc(SumRec.A, A);
|
---|
1240 | Inc(SumRec.R, R);
|
---|
1241 | Inc(SumRec.G, G);
|
---|
1242 | Inc(SumRec.B, B);
|
---|
1243 | Inc(SumRec.Sum);
|
---|
1244 | end;
|
---|
1245 |
|
---|
1246 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1247 | end;
|
---|
1248 | end;
|
---|
1249 |
|
---|
1250 | // vertical pass...
|
---|
1251 | for X := RecLeft to RecRight do
|
---|
1252 | begin
|
---|
1253 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
---|
1254 | for J := RecTop to RecBottom do
|
---|
1255 | begin
|
---|
1256 | Pixels[J] := ImagePixel^;
|
---|
1257 | Inc(ImagePixel, Bitmap32.Width);
|
---|
1258 | end;
|
---|
1259 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
---|
1260 |
|
---|
1261 | TT := RecTop;
|
---|
1262 | BB := RecTop + RadiusI;
|
---|
1263 | if BB > RecBottom then BB := RecBottom;
|
---|
1264 | ResetSumRecord(SumRec);
|
---|
1265 |
|
---|
1266 | // update first in col ...
|
---|
1267 | for YY := TT to BB do
|
---|
1268 | with Pixels[YY] do
|
---|
1269 | begin
|
---|
1270 | Inc(SumRec.A, A);
|
---|
1271 | Inc(SumRec.R, R);
|
---|
1272 | Inc(SumRec.G, G);
|
---|
1273 | Inc(SumRec.B, B);
|
---|
1274 | Inc(SumRec.Sum);
|
---|
1275 | end;
|
---|
1276 |
|
---|
1277 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1278 |
|
---|
1279 | // update remainder in col ...
|
---|
1280 | for Y := RecTop + 1 to RecBottom do
|
---|
1281 | begin
|
---|
1282 | Inc(ImagePixel, Bitmap32.Width);
|
---|
1283 | TT := Y - RadiusI - 1;
|
---|
1284 | BB := Y + RadiusI;
|
---|
1285 |
|
---|
1286 | if TT >= RecTop then
|
---|
1287 | with Pixels[TT] do
|
---|
1288 | begin
|
---|
1289 | Dec(SumRec.A, A);
|
---|
1290 | Dec(SumRec.R, R);
|
---|
1291 | Dec(SumRec.G, G);
|
---|
1292 | Dec(SumRec.B, B);
|
---|
1293 | Dec(SumRec.Sum);
|
---|
1294 | end;
|
---|
1295 | if BB <= RecBottom then
|
---|
1296 | with Pixels[BB] do
|
---|
1297 | begin
|
---|
1298 | Inc(SumRec.A, A);
|
---|
1299 | Inc(SumRec.R, R);
|
---|
1300 | Inc(SumRec.G, G);
|
---|
1301 | Inc(SumRec.B, B);
|
---|
1302 | Inc(SumRec.Sum);
|
---|
1303 | end;
|
---|
1304 |
|
---|
1305 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1306 | end;
|
---|
1307 | end;
|
---|
1308 | end;
|
---|
1309 |
|
---|
1310 | // extract alphas ...
|
---|
1311 | for Y := RecTop to RecBottom do
|
---|
1312 | begin
|
---|
1313 | ImgPixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
---|
1314 | for X := RecLeft to RecRight do
|
---|
1315 | begin
|
---|
1316 | ImgPixel.R := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.R]];
|
---|
1317 | ImgPixel.G := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.G]];
|
---|
1318 | ImgPixel.B := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.B]];
|
---|
1319 | Inc(ImgPixel);
|
---|
1320 | end;
|
---|
1321 | end;
|
---|
1322 | end;
|
---|
1323 |
|
---|
1324 | procedure FastBlurGamma(Bitmap32: TBitmap32; Radius: TFloat; const BlurRegion: TArrayOfFloatPoint);
|
---|
1325 | var
|
---|
1326 | LL, RR, TT, BB, XX, YY, I, J, X, Y, RadiusI, Passes: Integer;
|
---|
1327 | RecLeft, RecTop, RecRight, RecBottom: Integer;
|
---|
1328 | ImagePixel: PColor32Entry;
|
---|
1329 | SumRec: TSumRecord;
|
---|
1330 | ImgPixel: PColor32Entry;
|
---|
1331 | Pixels: array of TSumRecord;
|
---|
1332 |
|
---|
1333 | Mask: TBitmap32;
|
---|
1334 | Clr, MaskClr: TColor32Entry;
|
---|
1335 | Pts: TArrayOfFloatPoint;
|
---|
1336 | Bounds: TRect;
|
---|
1337 | begin
|
---|
1338 | if Radius < 1 then
|
---|
1339 | Exit
|
---|
1340 | else if Radius > 256 then
|
---|
1341 | Radius := 256;
|
---|
1342 |
|
---|
1343 | RadiusI := Round(Radius / Sqrt(-2 * Ln(COne255th)));
|
---|
1344 | if RadiusI < 2 then
|
---|
1345 | begin
|
---|
1346 | Passes := Round(Radius);
|
---|
1347 | RadiusI := 1;
|
---|
1348 | end else
|
---|
1349 | Passes := 3;
|
---|
1350 |
|
---|
1351 | with PolygonBounds(BlurRegion) do
|
---|
1352 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
---|
1353 | if Bounds.Left < 0 then Bounds.Left := 0;
|
---|
1354 | if Bounds.Top < 0 then Bounds.Top := 0;
|
---|
1355 | if Bounds.Right >= Bitmap32.Width then Bounds.Right := Bitmap32.Width - 1;
|
---|
1356 | if Bounds.Bottom >= Bitmap32.Height then Bounds.Bottom := Bitmap32.Height - 1;
|
---|
1357 | RecLeft := Max(Bounds.Left, 0);
|
---|
1358 | RecTop := Max(Bounds.Top, 0);
|
---|
1359 | RecRight := Min(Bounds.Right, Bitmap32.Width - 1);
|
---|
1360 | RecBottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
---|
1361 |
|
---|
1362 | SetLength(Pixels, Max(Bitmap32.Width, Bitmap32.Height) + 1);
|
---|
1363 |
|
---|
1364 | // pre-multiply alphas ...
|
---|
1365 | for Y := RecTop to RecBottom do
|
---|
1366 | begin
|
---|
1367 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
---|
1368 | Inc(ImgPixel, RecLeft);
|
---|
1369 | for X := RecLeft to RecRight do
|
---|
1370 | begin
|
---|
1371 | ImgPixel.R := DivTable[GAMMA_DECODING_TABLE[ImgPixel.R], ImgPixel.A];
|
---|
1372 | ImgPixel.G := DivTable[GAMMA_DECODING_TABLE[ImgPixel.G], ImgPixel.A];
|
---|
1373 | ImgPixel.B := DivTable[GAMMA_DECODING_TABLE[ImgPixel.B], ImgPixel.A];
|
---|
1374 | Inc(ImgPixel);
|
---|
1375 | end;
|
---|
1376 | end;
|
---|
1377 |
|
---|
1378 | Mask := TBitmap32.Create;
|
---|
1379 | try
|
---|
1380 | Mask.SetSize(Bounds.Right - Bounds.Left + 1, Bounds.Bottom - Bounds.Top + 1);
|
---|
1381 | SetLength(Pts, Length(BlurRegion));
|
---|
1382 | for I := 0 to High(BlurRegion) do
|
---|
1383 | begin
|
---|
1384 | Pts[I].X := BlurRegion[I].X - Bounds.Left;
|
---|
1385 | Pts[I].Y := BlurRegion[I].Y - Bounds.Top;
|
---|
1386 | end;
|
---|
1387 | PolygonFS(Mask, Pts, clWhite32);
|
---|
1388 |
|
---|
1389 | for I := 1 to Passes do
|
---|
1390 | begin
|
---|
1391 | // horizontal pass...
|
---|
1392 | for Y := RecTop to RecBottom do
|
---|
1393 | begin
|
---|
1394 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
---|
1395 | // fill the Pixels buffer with a copy of the row's pixels ...
|
---|
1396 | for J := RecLeft to RecRight do
|
---|
1397 | begin
|
---|
1398 | MaskClr.ARGB := Mask.Pixel[J - RecLeft, Y - RecTop];
|
---|
1399 | if (MaskClr.A = 0) then
|
---|
1400 | begin
|
---|
1401 | Pixels[J].A := 0;
|
---|
1402 | Pixels[J].R := 0;
|
---|
1403 | Pixels[J].G := 0;
|
---|
1404 | Pixels[J].B := 0;
|
---|
1405 | Pixels[J].Sum := 0;
|
---|
1406 | end else
|
---|
1407 | with ImagePixel^ do
|
---|
1408 | begin
|
---|
1409 | Pixels[J].A := A;
|
---|
1410 | Pixels[J].R := R;
|
---|
1411 | Pixels[J].G := G;
|
---|
1412 | Pixels[J].B := B;
|
---|
1413 | Pixels[J].Sum := 1;
|
---|
1414 | end;
|
---|
1415 | Inc(ImagePixel);
|
---|
1416 | end;
|
---|
1417 | LL := RecLeft;
|
---|
1418 | RR := RecLeft + RadiusI;
|
---|
1419 | if RR > RecRight then RR := RecRight;
|
---|
1420 | ResetSumRecord(SumRec);
|
---|
1421 |
|
---|
1422 | // update first in row ...
|
---|
1423 | for XX := LL to RR do
|
---|
1424 | with Pixels[XX] do
|
---|
1425 | begin
|
---|
1426 | Inc(SumRec.A, A);
|
---|
1427 | Inc(SumRec.R, R);
|
---|
1428 | Inc(SumRec.G, G);
|
---|
1429 | Inc(SumRec.B, B);
|
---|
1430 | Inc(SumRec.Sum, Sum);
|
---|
1431 | end;
|
---|
1432 |
|
---|
1433 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y][RecLeft]);
|
---|
1434 | MaskClr.ARGB := Mask.Pixel[0, Y - RecTop];
|
---|
1435 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
---|
1436 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1437 |
|
---|
1438 | // update the remaining pixels in the row ...
|
---|
1439 | for X := RecLeft + 1 to RecRight do
|
---|
1440 | begin
|
---|
1441 | Inc(ImagePixel);
|
---|
1442 | LL := X - RadiusI - 1;
|
---|
1443 | RR := X + RadiusI;
|
---|
1444 | if LL >= RecLeft then
|
---|
1445 | with Pixels[LL] do
|
---|
1446 | begin
|
---|
1447 | Dec(SumRec.A, A);
|
---|
1448 | Dec(SumRec.R, R);
|
---|
1449 | Dec(SumRec.G, G);
|
---|
1450 | Dec(SumRec.B, B);
|
---|
1451 | Dec(SumRec.Sum, Sum);
|
---|
1452 | end;
|
---|
1453 | if RR <= RecRight then
|
---|
1454 | with Pixels[RR] do
|
---|
1455 | begin
|
---|
1456 | Inc(SumRec.A, A);
|
---|
1457 | Inc(SumRec.R, R);
|
---|
1458 | Inc(SumRec.G, G);
|
---|
1459 | Inc(SumRec.B, B);
|
---|
1460 | Inc(SumRec.Sum, Sum);
|
---|
1461 | end;
|
---|
1462 |
|
---|
1463 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
---|
1464 | if (SumRec.Sum > 0) and (MaskClr.A = 255) then
|
---|
1465 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1466 | end;
|
---|
1467 | end;
|
---|
1468 |
|
---|
1469 | // vertical pass...
|
---|
1470 | for X := RecLeft to RecRight do
|
---|
1471 | begin
|
---|
1472 | // fill the Pixels buffer with a copy of the col's pixels ...
|
---|
1473 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
---|
1474 | for J := RecTop to RecBottom do
|
---|
1475 | begin
|
---|
1476 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, J - RecTop];
|
---|
1477 | if (MaskClr.A = 0) then
|
---|
1478 | begin
|
---|
1479 | Pixels[J].A := 0;
|
---|
1480 | Pixels[J].R := 0;
|
---|
1481 | Pixels[J].G := 0;
|
---|
1482 | Pixels[J].B := 0;
|
---|
1483 | Pixels[J].Sum := 0;
|
---|
1484 | end else
|
---|
1485 | with ImagePixel^ do
|
---|
1486 | begin
|
---|
1487 | Pixels[J].A := A;
|
---|
1488 | Pixels[J].R := R;
|
---|
1489 | Pixels[J].G := G;
|
---|
1490 | Pixels[J].B := B;
|
---|
1491 | Pixels[J].Sum := 1;
|
---|
1492 | end;
|
---|
1493 | Inc(ImagePixel, Bitmap32.Width);
|
---|
1494 | end;
|
---|
1495 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[RecTop][X]);
|
---|
1496 |
|
---|
1497 | TT := RecTop;
|
---|
1498 | BB := RecTop + RadiusI;
|
---|
1499 | if BB > RecBottom then BB := RecBottom;
|
---|
1500 | ResetSumRecord(SumRec);
|
---|
1501 |
|
---|
1502 | // update first in col ...
|
---|
1503 | for YY := TT to BB do
|
---|
1504 | with Pixels[YY] do
|
---|
1505 | begin
|
---|
1506 | Inc(SumRec.A, A);
|
---|
1507 | Inc(SumRec.R, R);
|
---|
1508 | Inc(SumRec.G, G);
|
---|
1509 | Inc(SumRec.B, B);
|
---|
1510 | Inc(SumRec.Sum, Sum);
|
---|
1511 | end;
|
---|
1512 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, 0];
|
---|
1513 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
---|
1514 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1515 |
|
---|
1516 | // update remainder in col ...
|
---|
1517 | for Y := RecTop + 1 to RecBottom do
|
---|
1518 | begin
|
---|
1519 | Inc(ImagePixel, Bitmap32.Width);
|
---|
1520 | TT := Y - RadiusI - 1;
|
---|
1521 | BB := Y + RadiusI;
|
---|
1522 |
|
---|
1523 | if TT >= RecTop then
|
---|
1524 | with Pixels[TT] do
|
---|
1525 | begin
|
---|
1526 | Dec(SumRec.A, A);
|
---|
1527 | Dec(SumRec.R, R);
|
---|
1528 | Dec(SumRec.G, G);
|
---|
1529 | Dec(SumRec.B, B);
|
---|
1530 | Dec(SumRec.Sum, Sum);
|
---|
1531 | end;
|
---|
1532 | if BB <= RecBottom then
|
---|
1533 | with Pixels[BB] do
|
---|
1534 | begin
|
---|
1535 | Inc(SumRec.A, A);
|
---|
1536 | Inc(SumRec.R, R);
|
---|
1537 | Inc(SumRec.G, G);
|
---|
1538 | Inc(SumRec.B, B);
|
---|
1539 | Inc(SumRec.Sum, Sum);
|
---|
1540 | end;
|
---|
1541 | MaskClr.ARGB := Mask.Pixel[X - RecLeft, Y - RecTop];
|
---|
1542 | if (SumRec.Sum = 0) or (MaskClr.A = 0) then
|
---|
1543 | // do nothing
|
---|
1544 | else if (I = Passes) then
|
---|
1545 | begin
|
---|
1546 | Clr := DivideToColor32(SumRec);
|
---|
1547 | BlendMemEx(Clr.ARGB, ImagePixel^.ARGB, MaskClr.A);
|
---|
1548 | end
|
---|
1549 | else if (MaskClr.A = 255) then
|
---|
1550 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1551 | end;
|
---|
1552 | EMMS;
|
---|
1553 | end;
|
---|
1554 | end;
|
---|
1555 |
|
---|
1556 | // extract alphas ...
|
---|
1557 | for Y := RecTop to RecBottom do
|
---|
1558 | begin
|
---|
1559 | ImgPixel := PColor32Entry(Bitmap32.ScanLine[Y]);
|
---|
1560 | Inc(ImgPixel, RecLeft);
|
---|
1561 | for X := RecLeft to RecRight do
|
---|
1562 | begin
|
---|
1563 | ImgPixel.R := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.R]];
|
---|
1564 | ImgPixel.G := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.G]];
|
---|
1565 | ImgPixel.B := GAMMA_ENCODING_TABLE[RcTable[ImgPixel.A, ImgPixel.B]];
|
---|
1566 | Inc(ImgPixel);
|
---|
1567 | end;
|
---|
1568 | end;
|
---|
1569 | finally
|
---|
1570 | Mask.Free;
|
---|
1571 | end;
|
---|
1572 | end;
|
---|
1573 |
|
---|
1574 |
|
---|
1575 | { MotionBlur }
|
---|
1576 |
|
---|
1577 | procedure MotionBlur(Bitmap32: TBitmap32;
|
---|
1578 | Dist, AngleDeg: TFloat; Bidirectional: Boolean = True);
|
---|
1579 | var
|
---|
1580 | Pts: TArrayOfFloatPoint;
|
---|
1581 | begin
|
---|
1582 | SetLength(Pts, 4);
|
---|
1583 | with Bitmap32.BoundsRect do
|
---|
1584 | begin
|
---|
1585 | Pts[0] := FloatPoint(Left, Top);
|
---|
1586 | Pts[1] := FloatPoint(Right, Top);
|
---|
1587 | Pts[2] := FloatPoint(Right, Bottom);
|
---|
1588 | Pts[3] := FloatPoint(Left, Bottom);
|
---|
1589 | end;
|
---|
1590 | MotionBlur(Bitmap32, Dist, AngleDeg, Pts, Bidirectional);
|
---|
1591 | end;
|
---|
1592 |
|
---|
1593 | procedure MotionBlur(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
|
---|
1594 | const Bounds: TRect; Bidirectional: Boolean = True);
|
---|
1595 | var
|
---|
1596 | Pts: TArrayOfFloatPoint;
|
---|
1597 | begin
|
---|
1598 | SetLength(Pts, 4);
|
---|
1599 | with Bounds do
|
---|
1600 | begin
|
---|
1601 | Pts[0] := FloatPoint(Left, Top);
|
---|
1602 | Pts[1] := FloatPoint(Right, Top);
|
---|
1603 | Pts[2] := FloatPoint(Right, Bottom);
|
---|
1604 | Pts[3] := FloatPoint(Left, Bottom);
|
---|
1605 | end;
|
---|
1606 | MotionBlur(Bitmap32, Dist, AngleDeg, Pts, Bidirectional);
|
---|
1607 | end;
|
---|
1608 |
|
---|
1609 | procedure MotionBlur(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
|
---|
1610 | const BlurRegion: TArrayOfFloatPoint; Bidirectional: Boolean = True);
|
---|
1611 | var
|
---|
1612 | LL, RR, XX, I, X, Y, RadiusI, Passes: Integer;
|
---|
1613 | ImagePixel, ImagePixel2, ImagePixel3: PColor32Entry;
|
---|
1614 | ImagePixels, ImagePixels2: PColor32EntryArray;
|
---|
1615 | SumRec: TSumRecord;
|
---|
1616 | Pixels: array of TSumRecord;
|
---|
1617 | Mask: TBitmap32;
|
---|
1618 | Clr, MaskClr: TColor32Entry;
|
---|
1619 | Pts: TArrayOfFloatPoint;
|
---|
1620 | Bounds: TRect;
|
---|
1621 | Dx, Dy: Double;
|
---|
1622 | Affine: TAffineTransformation;
|
---|
1623 | BmpCutout: TBitmap32;
|
---|
1624 | BmpRotated: TBitmap32;
|
---|
1625 | PrevIsBlank, ThisIsBlank: boolean;
|
---|
1626 | begin
|
---|
1627 | if Dist < 1 then
|
---|
1628 | Exit
|
---|
1629 | else if Dist > 256 then
|
---|
1630 | Dist := 256;
|
---|
1631 |
|
---|
1632 | RadiusI := Round(Sqrt(-Dist * Dist / (2 * Ln(COne255th))));
|
---|
1633 | if RadiusI < 2 then
|
---|
1634 | begin
|
---|
1635 | Passes := Round(Dist);
|
---|
1636 | RadiusI := 1;
|
---|
1637 | end else
|
---|
1638 | Passes := 3;
|
---|
1639 |
|
---|
1640 |
|
---|
1641 | with PolygonBounds(BlurRegion) do
|
---|
1642 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
---|
1643 | Bounds.Left := Max(Bounds.Left, 0);
|
---|
1644 | Bounds.Top := Max(Bounds.Top, 0);
|
---|
1645 | Bounds.Right := Min(Bounds.Right, Bitmap32.Width - 1);
|
---|
1646 | Bounds.Bottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
---|
1647 |
|
---|
1648 | Affine := TAffineTransformation.Create;
|
---|
1649 | BmpCutout := TBitmap32.Create;
|
---|
1650 | BmpRotated := TBitmap32.Create;
|
---|
1651 | BmpRotated.Resampler := TLinearResampler.Create(BmpRotated);
|
---|
1652 | Mask := TBitmap32.Create;
|
---|
1653 | try
|
---|
1654 | // copy the region to be blurred into the BmpCutout image buffer ...
|
---|
1655 | BmpCutout.SetSize(Bounds.Right - Bounds.Left, Bounds.Bottom - Bounds.Top);
|
---|
1656 | for Y := 0 to BmpCutout.Height - 1 do
|
---|
1657 | begin
|
---|
1658 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y + Bounds.Top][Bounds.Left]);
|
---|
1659 | ImagePixel2 := PColor32Entry(BmpCutout.ScanLine[Y]);
|
---|
1660 | MoveLongword(ImagePixel^, ImagePixel2^, BmpCutout.Width);
|
---|
1661 | end;
|
---|
1662 |
|
---|
1663 | // pre-multiply alphas in BmpCutout ...
|
---|
1664 | for Y := 0 to BmpCutout.Height - 1 do
|
---|
1665 | begin
|
---|
1666 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
---|
1667 | for X := 0 to BmpCutout.Width - 1 do
|
---|
1668 | begin
|
---|
1669 | ImagePixel.R := DivTable[ImagePixel.R, ImagePixel.A];
|
---|
1670 | ImagePixel.G := DivTable[ImagePixel.G, ImagePixel.A];
|
---|
1671 | ImagePixel.B := DivTable[ImagePixel.B, ImagePixel.A];
|
---|
1672 | Inc(ImagePixel);
|
---|
1673 | end;
|
---|
1674 | end;
|
---|
1675 |
|
---|
1676 | // Rotate BmpCutout into BmpRotated ...
|
---|
1677 | Affine.SrcRect := FloatRect(BmpCutout.BoundsRect);
|
---|
1678 | Affine.Rotate(180 - AngleDeg);
|
---|
1679 | with Affine.GetTransformedBounds do
|
---|
1680 | begin
|
---|
1681 | Mask.SetSize(Round(Right - Left) + 1, Round(Bottom - Top) + 1);
|
---|
1682 | BmpRotated.SetSize(Mask.Width, Mask.Height);
|
---|
1683 | Dx := Left; Dy := Top;
|
---|
1684 | Affine.Translate(-Dx, -Dy);
|
---|
1685 | end;
|
---|
1686 | Transform(BmpRotated, BmpCutout, Affine);
|
---|
1687 |
|
---|
1688 | // Create a rotated mask ...
|
---|
1689 | Affine.Clear;
|
---|
1690 | Affine.Translate(-Bounds.Left, -Bounds.Top);
|
---|
1691 | Affine.SrcRect := FloatRect(BmpCutout.BoundsRect);
|
---|
1692 | Affine.Rotate(180 - AngleDeg);
|
---|
1693 | Affine.Translate(-Dx, -Dy);
|
---|
1694 | Pts := TransformPolygon(BlurRegion, Affine);
|
---|
1695 | PolygonFS(Mask, Pts, clWhite32);
|
---|
1696 | SetLength(Pixels, BmpRotated.Width);
|
---|
1697 |
|
---|
1698 | // Now blur horizontally the rotated image ...
|
---|
1699 | for I := 1 to Passes do
|
---|
1700 | // Horizontal blur only ...
|
---|
1701 | for Y := 0 to BmpRotated.Height - 1 do
|
---|
1702 | begin
|
---|
1703 | ImagePixel := PColor32Entry(BmpRotated.ScanLine[Y]);
|
---|
1704 | // fill the Pixels buffer with a copy of the row's pixels ...
|
---|
1705 | for X := 0 to BmpRotated.Width - 1 do
|
---|
1706 | begin
|
---|
1707 | MaskClr.ARGB := Mask.Pixel[X, Y];
|
---|
1708 | if (MaskClr.A = 0) then
|
---|
1709 | begin
|
---|
1710 | Pixels[X].A := 0;
|
---|
1711 | Pixels[X].R := 0;
|
---|
1712 | Pixels[X].G := 0;
|
---|
1713 | Pixels[X].B := 0;
|
---|
1714 | Pixels[X].Sum := 0;
|
---|
1715 | end else
|
---|
1716 | with ImagePixel^ do
|
---|
1717 | begin
|
---|
1718 | Pixels[X].A := A;
|
---|
1719 | Pixels[X].R := R;
|
---|
1720 | Pixels[X].G := G;
|
---|
1721 | Pixels[X].B := B;
|
---|
1722 | Pixels[X].Sum := 1;
|
---|
1723 | end;
|
---|
1724 | Inc(ImagePixel);
|
---|
1725 | end;
|
---|
1726 |
|
---|
1727 | LL := 0;
|
---|
1728 | RR := RadiusI;
|
---|
1729 | if RR >= BmpRotated.Width then RR := BmpRotated.Width - 1;
|
---|
1730 | ResetSumRecord(SumRec);
|
---|
1731 |
|
---|
1732 | // update first in row ...
|
---|
1733 | for XX := LL to RR do
|
---|
1734 | with Pixels[XX] do
|
---|
1735 | begin
|
---|
1736 | Inc(SumRec.A, A);
|
---|
1737 | Inc(SumRec.R, R);
|
---|
1738 | Inc(SumRec.G, G);
|
---|
1739 | Inc(SumRec.B, B);
|
---|
1740 | Inc(SumRec.Sum, Sum);
|
---|
1741 | end;
|
---|
1742 |
|
---|
1743 | ImagePixel := PColor32Entry(BmpRotated.ScanLine[Y]);
|
---|
1744 | MaskClr.ARGB := Mask.Pixel[0, Y];
|
---|
1745 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
---|
1746 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1747 |
|
---|
1748 | // update the remaining pixels in the row ...
|
---|
1749 | for X := 1 to BmpRotated.Width - 1 do
|
---|
1750 | begin
|
---|
1751 | Inc(ImagePixel);
|
---|
1752 | if Bidirectional then
|
---|
1753 | LL := X - RadiusI - 1
|
---|
1754 | else
|
---|
1755 | LL := X - 1;
|
---|
1756 | RR := X + RadiusI;
|
---|
1757 | if LL >= 0 then
|
---|
1758 | with Pixels[LL] do
|
---|
1759 | begin
|
---|
1760 | Dec(SumRec.A, A);
|
---|
1761 | Dec(SumRec.R, R);
|
---|
1762 | Dec(SumRec.G, G);
|
---|
1763 | Dec(SumRec.B, B);
|
---|
1764 | Dec(SumRec.Sum, Sum);
|
---|
1765 | end;
|
---|
1766 | if RR < BmpRotated.Width then
|
---|
1767 | with Pixels[RR] do
|
---|
1768 | begin
|
---|
1769 | Inc(SumRec.A, A);
|
---|
1770 | Inc(SumRec.R, R);
|
---|
1771 | Inc(SumRec.G, G);
|
---|
1772 | Inc(SumRec.B, B);
|
---|
1773 | Inc(SumRec.Sum, Sum);
|
---|
1774 | end;
|
---|
1775 |
|
---|
1776 | MaskClr.ARGB := Mask.Pixel[X, Y];
|
---|
1777 |
|
---|
1778 | if (SumRec.Sum = 0) or (MaskClr.A = 0) then
|
---|
1779 | Continue
|
---|
1780 | else if (I = Passes) then
|
---|
1781 | begin
|
---|
1782 | Clr := DivideToColor32(SumRec);
|
---|
1783 | BlendMemEx(Clr.ARGB, ImagePixel^.ARGB, MaskClr.A);
|
---|
1784 | end
|
---|
1785 | else if (MaskClr.A = 255) then
|
---|
1786 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
1787 | end;
|
---|
1788 | EMMS;
|
---|
1789 | end;
|
---|
1790 |
|
---|
1791 | // un-rotate the now blurred image back into BmpCutout ...
|
---|
1792 | Affine.Clear;
|
---|
1793 | Affine.SrcRect := FloatRect(BmpRotated.BoundsRect);
|
---|
1794 | Affine.Translate(Dx, Dy);
|
---|
1795 | Affine.Rotate(AngleDeg + 180);
|
---|
1796 | Transform(BmpCutout, BmpRotated, Affine);
|
---|
1797 |
|
---|
1798 | // extract alphas ...
|
---|
1799 | for Y := 0 to BmpCutout.Height - 1 do
|
---|
1800 | begin
|
---|
1801 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
---|
1802 | for X := 0 to BmpCutout.Width - 1 do
|
---|
1803 | begin
|
---|
1804 | ImagePixel.R := RcTable[ImagePixel.A, ImagePixel.R];
|
---|
1805 | ImagePixel.G := RcTable[ImagePixel.A, ImagePixel.G];
|
---|
1806 | ImagePixel.B := RcTable[ImagePixel.A, ImagePixel.B];
|
---|
1807 | Inc(ImagePixel);
|
---|
1808 | end;
|
---|
1809 | end;
|
---|
1810 |
|
---|
1811 | // Create an un-rotated mask and copy masked pixels from BmpCutout
|
---|
1812 | // back to the original image (Bitmap32) ...
|
---|
1813 | Mask.SetSize(BmpCutout.Width, BmpCutout.Height);
|
---|
1814 | Pts := TranslatePolygon(BlurRegion, -Bounds.Left, -Bounds.Top);
|
---|
1815 | PolygonFS(Mask, Pts, clWhite32);
|
---|
1816 |
|
---|
1817 | for Y := 0 to BmpCutout.Height - 1 do
|
---|
1818 | begin
|
---|
1819 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
---|
1820 | ImagePixel2 := PColor32Entry(Mask.ScanLine[Y]);
|
---|
1821 | ImagePixel3 := PColor32Entry(@Bitmap32.ScanLine[Y + Bounds.Top][Bounds.Left]);
|
---|
1822 | for X := 0 to BmpCutout.Width - 1 do
|
---|
1823 | begin
|
---|
1824 | if ImagePixel2.A > 0 then
|
---|
1825 | ImagePixel3.ARGB := ImagePixel.ARGB;
|
---|
1826 | Inc(ImagePixel);
|
---|
1827 | Inc(ImagePixel2);
|
---|
1828 | Inc(ImagePixel3);
|
---|
1829 | end;
|
---|
1830 | end;
|
---|
1831 |
|
---|
1832 | finally
|
---|
1833 | Affine.Free;
|
---|
1834 | BmpCutout.Free;
|
---|
1835 | BmpRotated.Free;
|
---|
1836 | Mask.Free;
|
---|
1837 | end;
|
---|
1838 | end;
|
---|
1839 |
|
---|
1840 | procedure MotionBlurGamma(Bitmap32: TBitmap32;
|
---|
1841 | Dist, AngleDeg: TFloat; Bidirectional: Boolean = True);
|
---|
1842 | var
|
---|
1843 | Pts: TArrayOfFloatPoint;
|
---|
1844 | begin
|
---|
1845 | SetLength(Pts, 4);
|
---|
1846 | with Bitmap32.BoundsRect do
|
---|
1847 | begin
|
---|
1848 | Pts[0] := FloatPoint(Left, Top);
|
---|
1849 | Pts[1] := FloatPoint(Right, Top);
|
---|
1850 | Pts[2] := FloatPoint(Right, Bottom);
|
---|
1851 | Pts[3] := FloatPoint(Left, Bottom);
|
---|
1852 | end;
|
---|
1853 | MotionBlurGamma(Bitmap32, Dist, AngleDeg, Pts, Bidirectional);
|
---|
1854 | end;
|
---|
1855 |
|
---|
1856 | procedure MotionBlurGamma(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
|
---|
1857 | const Bounds: TRect; Bidirectional: Boolean = True);
|
---|
1858 | var
|
---|
1859 | Pts: TArrayOfFloatPoint;
|
---|
1860 | begin
|
---|
1861 | SetLength(Pts, 4);
|
---|
1862 | with Bounds do
|
---|
1863 | begin
|
---|
1864 | Pts[0] := FloatPoint(Left, Top);
|
---|
1865 | Pts[1] := FloatPoint(Right, Top);
|
---|
1866 | Pts[2] := FloatPoint(Right, Bottom);
|
---|
1867 | Pts[3] := FloatPoint(Left, Bottom);
|
---|
1868 | end;
|
---|
1869 | MotionBlurGamma(Bitmap32, Dist, AngleDeg, Pts, Bidirectional);
|
---|
1870 | end;
|
---|
1871 |
|
---|
1872 | procedure MotionBlurGamma(Bitmap32: TBitmap32; Dist, AngleDeg: TFloat;
|
---|
1873 | const BlurRegion: TArrayOfFloatPoint; Bidirectional: Boolean = True);
|
---|
1874 | var
|
---|
1875 | LL, RR, XX, I, X, Y, RadiusI, Passes: Integer;
|
---|
1876 | ImagePixel, ImagePixel2, ImagePixel3: PColor32Entry;
|
---|
1877 | ImagePixels, ImagePixels2: PColor32EntryArray;
|
---|
1878 | SumRec: TSumRecord;
|
---|
1879 | Pixels: array of TSumRecord;
|
---|
1880 | Mask: TBitmap32;
|
---|
1881 | Clr, MaskClr: TColor32Entry;
|
---|
1882 | Pts: TArrayOfFloatPoint;
|
---|
1883 | Bounds: TRect;
|
---|
1884 | Dx, Dy: Double;
|
---|
1885 | Affine: TAffineTransformation;
|
---|
1886 | BmpCutout: TBitmap32;
|
---|
1887 | BmpRotated: TBitmap32;
|
---|
1888 | PrevIsBlank, ThisIsBlank: boolean;
|
---|
1889 | begin
|
---|
1890 | if Dist < 1 then
|
---|
1891 | Exit
|
---|
1892 | else if Dist > 256 then
|
---|
1893 | Dist := 256;
|
---|
1894 |
|
---|
1895 | RadiusI := Round(Sqrt(-Dist * Dist / (2 * Ln(COne255th))));
|
---|
1896 | if RadiusI < 2 then
|
---|
1897 | begin
|
---|
1898 | Passes := Round(Dist);
|
---|
1899 | RadiusI := 1;
|
---|
1900 | end else
|
---|
1901 | Passes := 3;
|
---|
1902 |
|
---|
1903 |
|
---|
1904 | with PolygonBounds(BlurRegion) do
|
---|
1905 | Bounds := Rect(Floor(Left), Floor(Top), Ceil(Right), Ceil(Bottom));
|
---|
1906 | Bounds.Left := Max(Bounds.Left, 0);
|
---|
1907 | Bounds.Top := Max(Bounds.Top, 0);
|
---|
1908 | Bounds.Right := Min(Bounds.Right, Bitmap32.Width - 1);
|
---|
1909 | Bounds.Bottom := Min(Bounds.Bottom, Bitmap32.Height - 1);
|
---|
1910 |
|
---|
1911 | Affine := TAffineTransformation.Create;
|
---|
1912 | BmpCutout := TBitmap32.Create;
|
---|
1913 | BmpRotated := TBitmap32.Create;
|
---|
1914 | BmpRotated.Resampler := TLinearResampler.Create(BmpRotated);
|
---|
1915 | Mask := TBitmap32.Create;
|
---|
1916 | try
|
---|
1917 | // copy the region to be blurred into the BmpCutout image buffer ...
|
---|
1918 | BmpCutout.SetSize(Bounds.Right - Bounds.Left, Bounds.Bottom - Bounds.Top);
|
---|
1919 | for Y := 0 to BmpCutout.Height - 1 do
|
---|
1920 | begin
|
---|
1921 | ImagePixel := PColor32Entry(@Bitmap32.ScanLine[Y + Bounds.Top][Bounds.Left]);
|
---|
1922 | ImagePixel2 := PColor32Entry(BmpCutout.ScanLine[Y]);
|
---|
1923 | MoveLongword(ImagePixel^, ImagePixel2^, BmpCutout.Width);
|
---|
1924 | end;
|
---|
1925 |
|
---|
1926 | // pre-multiply alphas in BmpCutout ...
|
---|
1927 | for Y := 0 to BmpCutout.Height - 1 do
|
---|
1928 | begin
|
---|
1929 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
---|
1930 | for X := 0 to BmpCutout.Width - 1 do
|
---|
1931 | begin
|
---|
1932 | ImagePixel.R := DivTable[GAMMA_DECODING_TABLE[ImagePixel.R], ImagePixel.A];
|
---|
1933 | ImagePixel.G := DivTable[GAMMA_DECODING_TABLE[ImagePixel.G], ImagePixel.A];
|
---|
1934 | ImagePixel.B := DivTable[GAMMA_DECODING_TABLE[ImagePixel.B], ImagePixel.A];
|
---|
1935 | Inc(ImagePixel);
|
---|
1936 | end;
|
---|
1937 | end;
|
---|
1938 |
|
---|
1939 | // Rotate BmpCutout into BmpRotated ...
|
---|
1940 | Affine.SrcRect := FloatRect(BmpCutout.BoundsRect);
|
---|
1941 | Affine.Rotate(180 - AngleDeg);
|
---|
1942 | with Affine.GetTransformedBounds do
|
---|
1943 | begin
|
---|
1944 | Mask.SetSize(Round(Right - Left) + 1, Round(Bottom - Top) + 1);
|
---|
1945 | BmpRotated.SetSize(Mask.Width, Mask.Height);
|
---|
1946 | Dx := Left; Dy := Top;
|
---|
1947 | Affine.Translate(-Dx, -Dy);
|
---|
1948 | end;
|
---|
1949 | Transform(BmpRotated, BmpCutout, Affine);
|
---|
1950 |
|
---|
1951 | // Create a rotated mask ...
|
---|
1952 | Affine.Clear;
|
---|
1953 | Affine.Translate(-Bounds.Left, -Bounds.Top);
|
---|
1954 | Affine.SrcRect := FloatRect(BmpCutout.BoundsRect);
|
---|
1955 | Affine.Rotate(180 - AngleDeg);
|
---|
1956 | Affine.Translate(-Dx, -Dy);
|
---|
1957 | Pts := TransformPolygon(BlurRegion, Affine);
|
---|
1958 | PolygonFS(Mask, Pts, clWhite32);
|
---|
1959 | SetLength(Pixels, BmpRotated.Width);
|
---|
1960 |
|
---|
1961 | // Now blur horizontally the rotated image ...
|
---|
1962 | for I := 1 to Passes do
|
---|
1963 | // Horizontal blur only ...
|
---|
1964 | for Y := 0 to BmpRotated.Height - 1 do
|
---|
1965 | begin
|
---|
1966 | ImagePixel := PColor32Entry(BmpRotated.ScanLine[Y]);
|
---|
1967 | // fill the Pixels buffer with a copy of the row's pixels ...
|
---|
1968 | for X := 0 to BmpRotated.Width - 1 do
|
---|
1969 | begin
|
---|
1970 | MaskClr.ARGB := Mask.Pixel[X, Y];
|
---|
1971 | if (MaskClr.A = 0) then
|
---|
1972 | begin
|
---|
1973 | Pixels[X].A := 0;
|
---|
1974 | Pixels[X].R := 0;
|
---|
1975 | Pixels[X].G := 0;
|
---|
1976 | Pixels[X].B := 0;
|
---|
1977 | Pixels[X].Sum := 0;
|
---|
1978 | end else
|
---|
1979 | with ImagePixel^ do
|
---|
1980 | begin
|
---|
1981 | Pixels[X].A := A;
|
---|
1982 | Pixels[X].R := R;
|
---|
1983 | Pixels[X].G := G;
|
---|
1984 | Pixels[X].B := B;
|
---|
1985 | Pixels[X].Sum := 1;
|
---|
1986 | end;
|
---|
1987 | Inc(ImagePixel);
|
---|
1988 | end;
|
---|
1989 |
|
---|
1990 | LL := 0;
|
---|
1991 | RR := RadiusI;
|
---|
1992 | if RR >= BmpRotated.Width then RR := BmpRotated.Width - 1;
|
---|
1993 | ResetSumRecord(SumRec);
|
---|
1994 |
|
---|
1995 | // update first in row ...
|
---|
1996 | for XX := LL to RR do
|
---|
1997 | with Pixels[XX] do
|
---|
1998 | begin
|
---|
1999 | Inc(SumRec.A, A);
|
---|
2000 | Inc(SumRec.R, R);
|
---|
2001 | Inc(SumRec.G, G);
|
---|
2002 | Inc(SumRec.B, B);
|
---|
2003 | Inc(SumRec.Sum, Sum);
|
---|
2004 | end;
|
---|
2005 |
|
---|
2006 | ImagePixel := PColor32Entry(BmpRotated.ScanLine[Y]);
|
---|
2007 | MaskClr.ARGB := Mask.Pixel[0, Y];
|
---|
2008 | if (MaskClr.A > 0) and (SumRec.Sum > 0) then
|
---|
2009 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
2010 |
|
---|
2011 | // update the remaining pixels in the row ...
|
---|
2012 | for X := 1 to BmpRotated.Width - 1 do
|
---|
2013 | begin
|
---|
2014 | Inc(ImagePixel);
|
---|
2015 | if Bidirectional then
|
---|
2016 | LL := X - RadiusI - 1
|
---|
2017 | else
|
---|
2018 | LL := X - 1;
|
---|
2019 | RR := X + RadiusI;
|
---|
2020 | if LL >= 0 then
|
---|
2021 | with Pixels[LL] do
|
---|
2022 | begin
|
---|
2023 | Dec(SumRec.A, A);
|
---|
2024 | Dec(SumRec.R, R);
|
---|
2025 | Dec(SumRec.G, G);
|
---|
2026 | Dec(SumRec.B, B);
|
---|
2027 | Dec(SumRec.Sum, Sum);
|
---|
2028 | end;
|
---|
2029 | if RR < BmpRotated.Width then
|
---|
2030 | with Pixels[RR] do
|
---|
2031 | begin
|
---|
2032 | Inc(SumRec.A, A);
|
---|
2033 | Inc(SumRec.R, R);
|
---|
2034 | Inc(SumRec.G, G);
|
---|
2035 | Inc(SumRec.B, B);
|
---|
2036 | Inc(SumRec.Sum, Sum);
|
---|
2037 | end;
|
---|
2038 |
|
---|
2039 | MaskClr.ARGB := Mask.Pixel[X, Y];
|
---|
2040 |
|
---|
2041 | if (SumRec.Sum = 0) or (MaskClr.A = 0) then
|
---|
2042 | Continue
|
---|
2043 | else if (I = Passes) then
|
---|
2044 | begin
|
---|
2045 | Clr := DivideToColor32(SumRec);
|
---|
2046 | BlendMemEx(Clr.ARGB, ImagePixel^.ARGB, MaskClr.A);
|
---|
2047 | end
|
---|
2048 | else if (MaskClr.A = 255) then
|
---|
2049 | ImagePixel^ := DivideToColor32(SumRec);
|
---|
2050 | end;
|
---|
2051 | EMMS;
|
---|
2052 | end;
|
---|
2053 |
|
---|
2054 | // un-rotate the now blurred image back into BmpCutout ...
|
---|
2055 | Affine.Clear;
|
---|
2056 | Affine.SrcRect := FloatRect(BmpRotated.BoundsRect);
|
---|
2057 | Affine.Translate(Dx, Dy);
|
---|
2058 | Affine.Rotate(AngleDeg + 180);
|
---|
2059 | Transform(BmpCutout, BmpRotated, Affine);
|
---|
2060 |
|
---|
2061 | // extract alphas ...
|
---|
2062 | for Y := 0 to BmpCutout.Height - 1 do
|
---|
2063 | begin
|
---|
2064 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
---|
2065 | for X := 0 to BmpCutout.Width - 1 do
|
---|
2066 | begin
|
---|
2067 | ImagePixel.R := GAMMA_ENCODING_TABLE[RcTable[ImagePixel.A, ImagePixel.R]];
|
---|
2068 | ImagePixel.G := GAMMA_ENCODING_TABLE[RcTable[ImagePixel.A, ImagePixel.G]];
|
---|
2069 | ImagePixel.B := GAMMA_ENCODING_TABLE[RcTable[ImagePixel.A, ImagePixel.B]];
|
---|
2070 | Inc(ImagePixel);
|
---|
2071 | end;
|
---|
2072 | end;
|
---|
2073 |
|
---|
2074 | // Create an un-rotated mask and copy masked pixels from BmpCutout
|
---|
2075 | // back to the original image (Bitmap32) ...
|
---|
2076 | Mask.SetSize(BmpCutout.Width, BmpCutout.Height);
|
---|
2077 | Pts := TranslatePolygon(BlurRegion, -Bounds.Left, -Bounds.Top);
|
---|
2078 | PolygonFS(Mask, Pts, clWhite32);
|
---|
2079 |
|
---|
2080 | for Y := 0 to BmpCutout.Height - 1 do
|
---|
2081 | begin
|
---|
2082 | ImagePixel := PColor32Entry(BmpCutout.ScanLine[Y]);
|
---|
2083 | ImagePixel2 := PColor32Entry(Mask.ScanLine[Y]);
|
---|
2084 | ImagePixel3 := PColor32Entry(@Bitmap32.ScanLine[Y + Bounds.Top][Bounds.Left]);
|
---|
2085 | for X := 0 to BmpCutout.Width - 1 do
|
---|
2086 | begin
|
---|
2087 | if ImagePixel2.A > 0 then
|
---|
2088 | ImagePixel3.ARGB := ImagePixel.ARGB;
|
---|
2089 | Inc(ImagePixel);
|
---|
2090 | Inc(ImagePixel2);
|
---|
2091 | Inc(ImagePixel3);
|
---|
2092 | end;
|
---|
2093 | end;
|
---|
2094 |
|
---|
2095 | finally
|
---|
2096 | Affine.Free;
|
---|
2097 | BmpCutout.Free;
|
---|
2098 | BmpRotated.Free;
|
---|
2099 | Mask.Free;
|
---|
2100 | end;
|
---|
2101 | end;
|
---|
2102 |
|
---|
2103 | end.
|
---|