1 | unit UClovece;
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2 |
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3 | {$mode delphi}
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4 |
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5 | interface
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6 |
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7 | uses
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8 | Classes, SysUtils, Controls, Forms, UGame, fgl, UGraphics, UCanvas;
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9 |
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10 | type
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11 | TPlayer = class;
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12 | TTile = class;
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13 | TTiles = class;
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14 |
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15 | TTileKind = (tkNone, tkHome, tkYard);
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16 | TTileKindSet = set of TTileKind;
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17 |
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18 | { TToken }
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19 |
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20 | TToken = class
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21 | private
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22 | FTile: TTile;
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23 | procedure SetTile(AValue: TTile);
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24 | public
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25 | MoveCount: Integer;
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26 | Player: TPlayer;
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27 | Selectable: Boolean;
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28 | property Tile: TTile read FTile write SetTile;
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29 | end;
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30 |
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31 | { TTokens }
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32 |
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33 | TTokens = class(TFPGObjectList<TToken>)
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34 | function AddNew(Player: TPlayer): TToken;
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35 | function GetCountByTileKind(Kind: TTileKindSet): Integer;
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36 | function GetSingleByTileKind(Kind: TTileKindSet): TToken;
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37 | procedure GetByTileKind(Kind: TTileKindSet; const Tiles: TTokens);
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38 | procedure GetSelectableTokens(const Tiles: TTokens);
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39 | function GetSelectableTokensCount: Integer;
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40 | end;
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41 |
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42 | TPlayerMode = (pmHuman, pmAI);
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43 |
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44 | { TPlayer }
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45 |
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46 | TPlayer = class
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47 | Name: string;
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48 | Color: TColor;
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49 | Tokens: TTokens;
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50 | YardTiles: TTiles;
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51 | StartTile: TTile;
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52 | TileBeforeHome: TTile;
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53 | Mode: TPlayerMode;
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54 | function CanPlay: Boolean;
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55 | procedure Reset(TokenCount: Integer);
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56 | constructor Create;
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57 | destructor Destroy; override;
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58 | end;
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59 |
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60 | { TPlayers }
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61 |
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62 | TPlayers = class(TFPGObjectList<TPlayer>)
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63 | function AddNew(Name: string; Color: TColor): TPlayer;
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64 | function CanPlayCount: Integer;
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65 | end;
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66 |
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67 | { TTile }
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68 |
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69 | TTile = class
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70 | private
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71 | FOwner: TPlayer;
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72 | FToken: TToken;
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73 | procedure SetOwner(AValue: TPlayer);
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74 | procedure SetToken(AValue: TToken);
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75 | public
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76 | Id: Integer;
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77 | Position: TPoint;
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78 | Kind: TTileKind;
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79 | NextTile: TTile;
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80 | NextTileHome: TTile;
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81 | AnimateToken: TToken;
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82 | function GetNext(Steps: Integer; Player: TPlayer): TTile;
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83 | procedure GetNextSteps(Steps: Integer; Player: TPlayer; Tiles: TTiles);
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84 | procedure Paint(Canvas: TCanvas);
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85 | property Owner: TPlayer read FOwner write SetOwner;
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86 | property Token: TToken read FToken write SetToken;
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87 | end;
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88 |
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89 | { TTiles }
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90 |
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91 | TTiles = class(TFPGObjectList<TTile>)
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92 | function AddNew(Position: TPoint; Kind: TTileKind; Owner: TPlayer): TTile;
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93 | function GetTileWithoutToken: TTile;
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94 | end;
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95 |
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96 | { TBoard }
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97 |
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98 | TBoard = class
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99 | Players: TPlayers;
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100 | Tiles: TTiles;
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101 | procedure Build(PlayerCount, TokenCount: Integer);
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102 | procedure Paint(Canvas: TCanvas);
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103 | constructor Create;
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104 | destructor Destroy; override;
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105 | end;
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106 |
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107 | TGameState = (gsWaiting, gsDiceThrow, gsTokenSelect, gsGameOver);
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108 |
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109 | { TClovece }
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110 |
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111 | TClovece = class(TGame)
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112 | private
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113 | MetaCanvas: TMetaCanvas;
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114 | Processing: Boolean;
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115 | SelectedToken: TToken;
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116 | Zoom: Double;
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117 | Shift1: TPoint;
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118 | Shift2: TPoint;
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119 | TokensMoved: Integer;
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120 | procedure AnimateTokenMovement(Token: TToken; NewTile: TTile);
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121 | function AISelectToken: TToken;
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122 | procedure MoveToken(Token: TToken);
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123 | procedure NextPlayer(SelectableTokenCount: Integer);
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124 | function GetBoardPos(P: TPoint): TPoint;
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125 | public
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126 | Board: TBoard;
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127 | Players: TPlayers;
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128 | CurrentPlayer: TPlayer;
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129 | DiceValue: Integer;
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130 | LastDiceValue: Integer;
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131 | DiceThrow: Integer;
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132 | State: TGameState;
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133 | PlayerCount: Integer;
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134 | TokenCount: Integer;
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135 | procedure ThrowDice;
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136 | procedure MouseUp(Button: TMouseButton; Position: TPoint); override;
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137 | procedure KeyUp(Key: Word); override;
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138 | procedure Reset; override;
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139 | procedure Paint(Canvas: TCanvas); override;
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140 | constructor Create; override;
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141 | destructor Destroy; override;
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142 | end;
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143 |
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144 | const
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145 | TileDistance: Integer = 60;
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146 | TileSize: Integer = 50;
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147 | TokenSize: Integer = 30;
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148 | PlayerColors: array[0..7] of TColor = (clRed, clLightBlue, clYellow, clGreen,
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149 | clFuchsia, clAqua, clBrown, clOrange);
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150 |
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151 |
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152 | implementation
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153 |
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154 | uses
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155 | UGeometric;
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156 |
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157 | { TToken }
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158 |
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159 | procedure TToken.SetTile(AValue: TTile);
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160 | var
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161 | OldTile: TTile;
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162 | begin
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163 | if FTile = AValue then Exit;
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164 | if Assigned(FTile) then begin
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165 | OldTile := FTile;
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166 | FTile := nil;
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167 | OldTile.Token := nil;
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168 | end;
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169 | FTile := AValue;
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170 | if Assigned(FTile) then FTile.Token := Self;
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171 | end;
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172 |
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173 | { TTile }
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174 |
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175 | procedure TTile.SetOwner(AValue: TPlayer);
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176 | begin
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177 | if FOwner = AValue then Exit;
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178 | if Assigned(FOwner) then begin
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179 | if Kind = tkYard then FOwner.YardTiles.Remove(Self);
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180 | end;
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181 | FOwner := AValue;
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182 | if Assigned(FOwner) then begin
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183 | if Kind = tkYard then FOwner.YardTiles.Add(Self);
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184 | end;
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185 | end;
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186 |
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187 | procedure TTile.SetToken(AValue: TToken);
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188 | var
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189 | OldToken: TToken;
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190 | begin
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191 | if FToken = AValue then Exit;
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192 | if Assigned(FToken) then begin
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193 | OldToken := FToken;
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194 | FToken := nil;
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195 | OldToken.Tile := nil;
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196 | end;
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197 | FToken := AValue;
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198 | if Assigned(FToken) then FToken.Tile := Self;
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199 | end;
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200 |
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201 | function TTile.GetNext(Steps: Integer; Player: TPlayer): TTile;
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202 | begin
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203 | // Self
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204 | Result := nil;
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205 | if Steps > 0 then begin
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206 | if Assigned(NextTileHome) and (NextTileHome.Owner = Player) then begin
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207 | Result := NextTileHome.GetNext(Steps - 1, Player)
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208 | end else begin
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209 | if Assigned(NextTile) then Result := NextTile.GetNext(Steps - 1, Player)
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210 | else begin
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211 | Result := nil;
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212 | end;
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213 | end;
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214 | end else Result := Self;
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215 | end;
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216 |
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217 | procedure TTile.GetNextSteps(Steps: Integer; Player: TPlayer; Tiles: TTiles);
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218 | begin
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219 | if Steps > 0 then begin
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220 | Tiles.Add(Self);
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221 | if Assigned(NextTileHome) and (NextTileHome.Owner = Player) then begin
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222 | NextTileHome.GetNextSteps(Steps - 1, Player, Tiles)
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223 | end else begin
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224 | if Assigned(NextTile) then NextTile.GetNextSteps(Steps - 1, Player, Tiles);
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225 | end;
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226 | end;
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227 | end;
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228 |
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229 | procedure TTile.Paint(Canvas: TCanvas);
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230 | begin
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231 | Canvas.Pen.Color := clBlack;
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232 | Canvas.Pen.Width := 5;
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233 | if Assigned(Owner) then Canvas.Brush.Color := Owner.Color
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234 | else Canvas.Brush.Color := clWhite;
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235 | Canvas.Ellipse(
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236 | Position.X - TileSize div 2,
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237 | Position.Y - TileSize div 2,
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238 | Position.X + TileSize div 2,
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239 | Position.Y + TileSize div 2
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240 | );
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241 | if Assigned(Token) then begin
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242 | Canvas.Pen.Width := 5;
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243 | Canvas.Brush.Color := Token.Player.Color;
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244 | Canvas.Ellipse(
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245 | Position.X - TokenSize div 2,
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246 | Position.Y - TokenSize div 2,
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247 | Position.X + TokenSize div 2,
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248 | Position.Y + TokenSize div 2
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249 | );
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250 | if Token.Selectable then begin
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251 | Canvas.Pen.Color := clBlack;
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252 | Canvas.Ellipse(
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253 | Position.X - TokenSize div 2 + 10,
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254 | Position.Y - TokenSize div 2 + 10,
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255 | Position.X + TokenSize div 2 - 10,
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256 | Position.Y + TokenSize div 2 - 10
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257 | );
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258 | Canvas.Pen.Color := clBlack;
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259 | end;
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260 | end;
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261 | if Assigned(AnimateToken) then begin
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262 | Canvas.Pen.Width := 5;
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263 | Canvas.Brush.Color := AnimateToken.Player.Color;
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264 | Canvas.Ellipse(
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265 | Position.X - TokenSize div 2,
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266 | Position.Y - TokenSize div 2,
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267 | Position.X + TokenSize div 2,
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268 | Position.Y + TokenSize div 2
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269 | );
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270 | end;
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271 | end;
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272 |
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273 | { TTiles }
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274 |
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275 | function TTiles.AddNew(Position: TPoint; Kind: TTileKind; Owner: TPlayer
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276 | ): TTile;
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277 | begin
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278 | Result := TTile.Create;
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279 | Result.Id := Count;
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280 | Result.Position := Position;
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281 | Result.Kind := Kind;
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282 | Result.Owner := Owner;
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283 | Add(Result);
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284 | end;
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285 |
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286 | function TTiles.GetTileWithoutToken: TTile;
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287 | var
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288 | I: Integer;
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289 | begin
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290 | I := 0;
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291 | while (I < Count) and Assigned(Items[I].Token) do Inc(I);
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292 | if I < Count then Result := Items[I]
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293 | else Result := nil;
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294 | end;
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295 |
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296 | { TTokens }
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297 |
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298 | function TTokens.AddNew(Player: TPlayer): TToken;
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299 | begin
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300 | Result := TToken.Create;
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301 | Result.Player := Player;
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302 | Add(Result);
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303 | end;
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304 |
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305 | function TTokens.GetCountByTileKind(Kind: TTileKindSet): Integer;
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306 | var
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307 | I: Integer;
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308 | begin
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309 | Result := 0;
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310 | for I := 0 to Count - 1 do
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311 | if Items[I].Tile.Kind in Kind then Inc(Result);
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312 | end;
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313 |
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314 | function TTokens.GetSingleByTileKind(Kind: TTileKindSet): TToken;
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315 | var
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316 | I: Integer;
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317 | begin
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318 | I := 0;
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319 | while (I < Count) and (not (Items[I].Tile.Kind in Kind)) do Inc(I);
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320 | if I < Count then Result := Items[I]
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321 | else Result := nil;
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322 | end;
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323 |
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324 | procedure TTokens.GetByTileKind(Kind: TTileKindSet; const Tiles: TTokens);
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325 | var
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326 | I: Integer;
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327 | begin
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328 | Tiles.Clear;
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329 | for I := 0 to Count - 1 do
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330 | if Items[I].Tile.Kind in Kind then Tiles.Add(Items[I]);
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331 | end;
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332 |
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333 | procedure TTokens.GetSelectableTokens(const Tiles: TTokens);
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334 | var
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335 | I: Integer;
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336 | begin
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337 | Tiles.Clear;
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338 | for I := 0 to Count - 1 do
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339 | if Items[I].Selectable then Tiles.Add(Items[I]);
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340 | end;
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341 |
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342 | function TTokens.GetSelectableTokensCount: Integer;
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343 | var
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344 | I: Integer;
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345 | begin
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346 | Result := 0;
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347 | for I := 0 to Count - 1 do
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348 | if Items[I].Selectable then Inc(Result);
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349 | end;
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350 |
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351 | { TPlayers }
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352 |
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353 | function TPlayers.AddNew(Name: string; Color: TColor): TPlayer;
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354 | begin
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355 | Result := TPlayer.Create;
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356 | Result.Name := Name;
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357 | Result.Color := Color;
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358 | Add(Result);
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359 | end;
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360 |
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361 | function TPlayers.CanPlayCount: Integer;
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362 | var
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363 | I: Integer;
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364 | begin
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365 | Result := 0;
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366 | for I := 0 to Count - 1 do
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367 | if Items[I].CanPlay then Inc(Result);
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368 | end;
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369 |
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370 | { TPlayer }
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371 |
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372 | function TPlayer.CanPlay: Boolean;
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373 | begin
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374 | Result := Tokens.GetCountByTileKind([tkYard, tkNone]) > 0;
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375 | end;
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376 |
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377 | procedure TPlayer.Reset(TokenCount: Integer);
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378 | var
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379 | I: Integer;
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380 | begin
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381 | Tokens.Clear;
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382 | for I := 0 to TokenCount - 1 do
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383 | Tokens.AddNew(Self);
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384 | for I := 0 to Tokens.Count - 1 do
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385 | Tokens[I].Tile := YardTiles[I];
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386 | end;
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387 |
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388 | constructor TPlayer.Create;
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389 | begin
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390 | Tokens := TTokens.Create;
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391 | YardTiles := TTiles.Create(False);
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392 | end;
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393 |
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394 | destructor TPlayer.Destroy;
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395 | begin
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396 | YardTiles.Free;
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397 | Tokens.Free;
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398 | inherited;
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399 | end;
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400 |
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401 | { TBoard }
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402 |
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403 | procedure TBoard.Build(PlayerCount, TokenCount: Integer);
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404 | var
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405 | I: Integer;
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406 | J: Integer;
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407 | Center: TPoint;
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408 | Angle: Real;
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409 | AngleDiff: Real;
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410 | P: TPoint;
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411 | P1, P2: TPoint;
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412 | R: Integer;
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413 | Between: Boolean;
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414 | const
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415 | BaseR: array[0..8] of Single = (0, 0, 0.5, 0.6, 1, 1.4, 2.7, 3.4, 4.1);
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416 | DrawBetween: array[0..8] of Boolean = (False, False, True, False, False, False,
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417 | True, True, True);
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418 | begin
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419 | R := Trunc(BaseR[PlayerCount] * TileDistance);
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420 | Between := DrawBetween[PlayerCount];
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421 | AngleDiff := 2 * Pi / Players.Count;
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422 | Center := Point(7 * TileDistance, 7 * TileDistance);
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423 |
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424 | Tiles.Clear;
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425 | for J := 0 to PlayerCount - 1 do begin
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426 | Angle := J * AngleDiff;
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427 | // Normal tiles
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428 | for I := 1 to TokenCount do begin
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429 | P := Point(Center.X + R + I * TileDistance, Center.Y - TileDistance);
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430 | P := RotatePoint(Center, P, Angle);
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431 | Tiles.AddNew(P, tkNone, nil);
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432 | if Tiles.Count >= 2 then Tiles[Tiles.Count - 2].NextTile := Tiles[Tiles.Count - 1];
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433 | end;
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434 | P := Point(Center.X + R + TokenCount * TileDistance, Center.Y);
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435 | P := RotatePoint(Center, P, Angle);
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436 | Tiles.AddNew(P, tkNone, nil);
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437 | Tiles[Tiles.Count - 2].NextTile := Tiles[Tiles.Count - 1];
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438 | Players[J].TileBeforeHome := Tiles[Tiles.Count - 1];
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439 |
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440 | // Start
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441 | P := Point(Center.X + R + TokenCount * TileDistance, Center.Y + TileDistance);
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442 | P := RotatePoint(Center, P, Angle);
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443 | Players[J].StartTile := Tiles.AddNew(P, tkNone, Players[J]);
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444 | Tiles[Tiles.Count - 2].NextTile := Tiles[Tiles.Count - 1];
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445 |
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446 | for I := TokenCount - 1 downto 1 do begin
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447 | P := Point(Center.X + R + I * TileDistance, Center.Y + TileDistance);
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448 | P := RotatePoint(Center, P, Angle);
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449 | Tiles.AddNew(P, tkNone, nil);
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450 | Tiles[Tiles.Count - 2].NextTile := Tiles[Tiles.Count - 1];
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451 | end;
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452 | // Between
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453 | if Between then begin
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454 | P1 := Point(Center.X + R + TileDistance, Center.Y + TileDistance);
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455 | P1 := RotatePoint(Center, P1, Angle);
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456 | P2 := Point(Center.X + R + TileDistance, Center.Y - TileDistance);
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457 | P2 := RotatePoint(Center, P2, Angle + AngleDiff);
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458 | P := AveragePoint(P1, P2);
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459 | end else begin
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460 | P := Point(Center.X + R, Center.Y + TileDistance);
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461 | P := RotatePoint(Center, P, Angle);
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462 | end;
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463 | Tiles.AddNew(P, tkNone, nil);
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464 | Tiles[Tiles.Count - 2].NextTile := Tiles[Tiles.Count - 1];
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465 | end;
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466 | Tiles[Tiles.Count - 1].NextTile := Tiles[0];
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467 |
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468 | // Homes
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469 | for J := 0 to PlayerCount - 1 do begin
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470 | Angle := J * AngleDiff;
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471 | for I := TokenCount - 1 downto 0 do begin
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472 | P := Point(Center.X + R + I * TileDistance, Center.Y);
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473 | P := RotatePoint(Center, P, Angle);
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474 | Tiles.AddNew(P, tkHome, Players[J]);
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475 | if I = TokenCount - 1 then Players[J].TileBeforeHome.NextTileHome := Tiles[Tiles.Count - 1]
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476 | else Tiles[Tiles.Count - 2].NextTile := Tiles[Tiles.Count - 1];
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477 | end;
|
---|
478 | end;
|
---|
479 |
|
---|
480 | // Yards
|
---|
481 | for J := 0 to PlayerCount - 1 do begin
|
---|
482 | Angle := (J + 0.5) * AngleDiff;
|
---|
483 | for I := 0 to TokenCount - 1 do begin
|
---|
484 | P := Point(Trunc(Center.X + R + TokenCount * TileDistance * 1.35), Center.Y);
|
---|
485 | P := RotatePoint(Center, P, Angle);
|
---|
486 | Tiles.AddNew(RotatePoint(P, Point(P.X + Trunc(0.7 * TileDistance), P.Y), I / TokenCount * 2 * Pi + Pi / 4), tkYard, Players[J]);
|
---|
487 | end;
|
---|
488 | end;
|
---|
489 | end;
|
---|
490 |
|
---|
491 | procedure TBoard.Paint(Canvas: TCanvas);
|
---|
492 | var
|
---|
493 | I: Integer;
|
---|
494 | begin
|
---|
495 | TileDistance := 60;
|
---|
496 | TileSize := 50;
|
---|
497 | TokenSize := 30;
|
---|
498 | Canvas.Pen.Width := 5;
|
---|
499 | for I := 0 to Tiles.Count - 1 do
|
---|
500 | if Assigned(Tiles[I].NextTile) then begin
|
---|
501 | Canvas.Line(Tiles[I].Position, Tiles[I].NextTile.Position);
|
---|
502 | end;
|
---|
503 | for I := 0 to Tiles.Count - 1 do
|
---|
504 | Tiles[I].Paint(Canvas);
|
---|
505 | end;
|
---|
506 |
|
---|
507 | constructor TBoard.Create;
|
---|
508 | begin
|
---|
509 | Tiles := TTiles.Create;
|
---|
510 | end;
|
---|
511 |
|
---|
512 | destructor TBoard.Destroy;
|
---|
513 | begin
|
---|
514 | Tiles.Free;
|
---|
515 | inherited;
|
---|
516 | end;
|
---|
517 |
|
---|
518 | { TClovece }
|
---|
519 |
|
---|
520 | procedure TClovece.AnimateTokenMovement(Token: TToken; NewTile: TTile);
|
---|
521 | var
|
---|
522 | I: Integer;
|
---|
523 | Steps: TTiles;
|
---|
524 | begin
|
---|
525 | Steps := TTiles.Create(False);
|
---|
526 | try
|
---|
527 | Token.Tile.GetNextSteps(DiceValue, CurrentPlayer, Steps);
|
---|
528 | Token.Tile := nil;
|
---|
529 | for I := 0 to Steps.Count - 1 do begin
|
---|
530 | Steps[I].AnimateToken := Token;
|
---|
531 | Repaint;
|
---|
532 | Application.ProcessMessages;
|
---|
533 | Sleep(200);
|
---|
534 | Steps[I].AnimateToken := nil;
|
---|
535 | end;
|
---|
536 | finally
|
---|
537 | Steps.Free;
|
---|
538 | end;
|
---|
539 | Token.Tile := NewTile;
|
---|
540 | Token.MoveCount := Token.MoveCount + DiceValue;
|
---|
541 | end;
|
---|
542 |
|
---|
543 | function CompareTokenMoveCount(const Item1, Item2: TToken): Integer;
|
---|
544 | begin
|
---|
545 | if Item1.MoveCount < Item2.MoveCount then Result := 1
|
---|
546 | else if Item1.MoveCount > Item2.MoveCount then Result := -1
|
---|
547 | else Result := 0;
|
---|
548 | end;
|
---|
549 |
|
---|
550 | function TClovece.AISelectToken: TToken;
|
---|
551 | var
|
---|
552 | Token: TToken;
|
---|
553 | Tokens: TTokens;
|
---|
554 | SortedTokens: TTokens;
|
---|
555 | begin
|
---|
556 | Tokens := TTokens.Create(False);
|
---|
557 | CurrentPlayer.Tokens.GetSelectableTokens(Tokens);
|
---|
558 | if Tokens.Count = 0 then begin
|
---|
559 | end else
|
---|
560 | if Tokens.Count = 1 then begin
|
---|
561 | Result := Tokens[0];
|
---|
562 | end else begin
|
---|
563 | if Tokens.GetCountByTileKind([tkYard]) > 0 then begin
|
---|
564 | Result := Tokens.GetSingleByTileKind([tkYard]);
|
---|
565 | end else
|
---|
566 | if Assigned(CurrentPlayer.StartTile.Token) and (CurrentPlayer.StartTile.Token.Player = CurrentPlayer) then begin
|
---|
567 | Result := CurrentPlayer.StartTile.Token
|
---|
568 | end else begin
|
---|
569 | SortedTokens := TTokens.Create(False);
|
---|
570 | Tokens.GetByTileKind([tkNone, tkHome], SortedTokens);
|
---|
571 | Tokens.Sort(CompareTokenMoveCount);
|
---|
572 | Result := Tokens[0];
|
---|
573 | SortedTokens.Free;
|
---|
574 | end;
|
---|
575 | Tokens.Free;
|
---|
576 | end;
|
---|
577 | end;
|
---|
578 |
|
---|
579 | procedure TClovece.MoveToken(Token: TToken);
|
---|
580 | var
|
---|
581 | NewTile: TTile;
|
---|
582 | begin
|
---|
583 | if Token.Tile.Kind = tkYard then begin
|
---|
584 | // Move from yard
|
---|
585 | if (not Assigned(CurrentPlayer.StartTile.Token)) or (
|
---|
586 | Assigned(CurrentPlayer.StartTile.Token) and (CurrentPlayer.StartTile.Token.Player <> CurrentPlayer)) then begin
|
---|
587 | if Assigned(CurrentPlayer.StartTile.Token) and (CurrentPlayer.StartTile.Token.Player <> CurrentPlayer) then begin
|
---|
588 | // Move opponents token back to its yard
|
---|
589 | CurrentPlayer.StartTile.Token.Tile := CurrentPlayer.StartTile.Token.Player.YardTiles.GetTileWithoutToken;
|
---|
590 | end;
|
---|
591 | // Move one token from yard to start
|
---|
592 | Token.MoveCount := 0;
|
---|
593 | CurrentPlayer.StartTile.Token := Token;
|
---|
594 | end;
|
---|
595 | end else
|
---|
596 | if Token.Tile.Kind in [tkNone, tkHome] then begin
|
---|
597 | NewTile := Token.Tile.GetNext(DiceValue, CurrentPlayer);
|
---|
598 | if Assigned(NewTile) then begin
|
---|
599 | if Assigned(NewTile.Token) then begin
|
---|
600 | if NewTile.Token.Player = Token.Player then begin
|
---|
601 | // Another own token is blocking way, use another one if possible
|
---|
602 | end else begin
|
---|
603 | // Move opponents token back to its yard
|
---|
604 | NewTile.Token.Tile := NewTile.Token.Player.YardTiles.GetTileWithoutToken;
|
---|
605 | AnimateTokenMovement(Token, NewTile);
|
---|
606 | end;
|
---|
607 | end else begin
|
---|
608 | // Normal token move
|
---|
609 | AnimateTokenMovement(Token, NewTile);
|
---|
610 | end;
|
---|
611 | end;
|
---|
612 | end;
|
---|
613 | end;
|
---|
614 |
|
---|
615 | procedure TClovece.NextPlayer(SelectableTokenCount: Integer);
|
---|
616 | begin
|
---|
617 | if ((SelectableTokenCount = 0) and (DiceThrow >= 3)) or
|
---|
618 | ((SelectableTokenCount = 0) and (TokensMoved > 0)) or
|
---|
619 | ((SelectableTokenCount > 0) and (DiceValue <> 6)) or
|
---|
620 | (CurrentPlayer.Tokens.GetCountByTileKind([tkHome]) = TokenCount) then begin
|
---|
621 | repeat
|
---|
622 | CurrentPlayer := Players[(Players.IndexOf(CurrentPlayer) + 1) mod Players.Count];
|
---|
623 | until CurrentPlayer.CanPlay or (Players.CanPlayCount >= 2);
|
---|
624 | DiceThrow := 0;
|
---|
625 | DiceValue := -1;
|
---|
626 | TokensMoved := 0;
|
---|
627 | end;
|
---|
628 | end;
|
---|
629 |
|
---|
630 | function TClovece.GetBoardPos(P: TPoint): TPoint;
|
---|
631 | begin
|
---|
632 | Result := SubPoint(P, Shift2);
|
---|
633 | Result := Point(Trunc(Result.X / Zoom), Trunc(Result.Y / Zoom));
|
---|
634 | Result := SubPoint(Result, Shift1);
|
---|
635 | end;
|
---|
636 |
|
---|
637 | procedure TClovece.ThrowDice;
|
---|
638 | var
|
---|
639 | Token: TToken;
|
---|
640 | NewTile: TTile;
|
---|
641 | I: Integer;
|
---|
642 | SortedTokens: TTokens;
|
---|
643 | SelectableTokenCount: Integer;
|
---|
644 | begin
|
---|
645 | if State = gsTokenSelect then begin
|
---|
646 | if Assigned(SelectedToken) then begin
|
---|
647 | SelectableTokenCount := CurrentPlayer.Tokens.GetSelectableTokensCount;
|
---|
648 | for I := 0 to CurrentPlayer.Tokens.Count - 1 do
|
---|
649 | CurrentPlayer.Tokens[I].Selectable := False;
|
---|
650 | MoveToken(SelectedToken);
|
---|
651 | State := gsDiceThrow;
|
---|
652 | Inc(TokensMoved);
|
---|
653 | NextPlayer(SelectableTokenCount);
|
---|
654 | SelectedToken := nil;
|
---|
655 | end;
|
---|
656 | end else
|
---|
657 | if State = gsDiceThrow then begin
|
---|
658 | DiceValue := Random(6) + 1;
|
---|
659 | LastDiceValue := DiceValue;
|
---|
660 | Inc(DiceThrow);
|
---|
661 |
|
---|
662 | // Select possible tokens for move
|
---|
663 | SelectableTokenCount := 0;
|
---|
664 | for I := 0 to CurrentPlayer.Tokens.Count - 1 do begin
|
---|
665 | Token := CurrentPlayer.Tokens[I];
|
---|
666 | Token.Selectable := False;
|
---|
667 | if (DiceValue = 6) and (Token.Tile.Kind = tkYard) and (
|
---|
668 | not Assigned(CurrentPlayer.StartTile.Token) or
|
---|
669 | (Assigned(CurrentPlayer.StartTile.Token) and
|
---|
670 | (CurrentPlayer.StartTile.Token.Player <> CurrentPlayer))) then Token.Selectable := True;
|
---|
671 | if Token.Tile.Kind in [tkNone, tkHome] then begin
|
---|
672 | NewTile := Token.Tile.GetNext(DiceValue, CurrentPlayer);
|
---|
673 | if Assigned(NewTile) and
|
---|
674 | ((Assigned(NewTile.Token) and (NewTile.Token.Player <> CurrentPlayer)) or
|
---|
675 | not Assigned(NewTile.Token)) then Token.Selectable := True;
|
---|
676 | end;
|
---|
677 | if Token.Selectable then Inc(SelectableTokenCount);
|
---|
678 | end;
|
---|
679 | if SelectableTokenCount = 0 then begin
|
---|
680 | NextPlayer(SelectableTokenCount);
|
---|
681 | end else begin
|
---|
682 | State := gsTokenSelect;
|
---|
683 | if CurrentPlayer.Mode = pmAI then begin
|
---|
684 | SelectedToken := AISelectToken;
|
---|
685 | ThrowDice;
|
---|
686 | end;
|
---|
687 | end;
|
---|
688 | end;
|
---|
689 | {
|
---|
690 | if DiceValue = 6 then begin
|
---|
691 | if CurrentPlayer.Tokens.GetCountByTileKind([tkYard]) > 0 then begin
|
---|
692 | if (not Assigned(CurrentPlayer.StartTile.Token)) or (
|
---|
693 | Assigned(CurrentPlayer.StartTile.Token) and (CurrentPlayer.StartTile.Token.Player <> CurrentPlayer)) then begin
|
---|
694 | if Assigned(CurrentPlayer.StartTile.Token) and (CurrentPlayer.StartTile.Token.Player <> CurrentPlayer) then begin
|
---|
695 | // Move opponents token back to its yard
|
---|
696 | CurrentPlayer.StartTile.Token.Tile := CurrentPlayer.StartTile.Token.Player.YardTiles.GetTileWithoutToken;
|
---|
697 | end;
|
---|
698 | // Move one token from yard to start
|
---|
699 | Token := CurrentPlayer.Tokens.GetSingleByTileKind([tkYard]);
|
---|
700 | Token.MoveCount := 0;
|
---|
701 | CurrentPlayer.StartTile.Token := Token;
|
---|
702 | TurnDone := True;
|
---|
703 | end;
|
---|
704 | end;
|
---|
705 | end;
|
---|
706 | if not TurnDone and (CurrentPlayer.Tokens.GetCountByTileKind([tkNone, tkHome]) > 0) then begin
|
---|
707 | end;
|
---|
708 | Inc(DiceThrow);
|
---|
709 | if ((CurrentPlayer.Tokens.GetCountByTileKind([tkNone]) = 0) and (DiceThrow >= 3)) or
|
---|
710 | ((CurrentPlayer.Tokens.GetCountByTileKind([tkNone]) > 0) and (DiceValue <> 6)) or
|
---|
711 | (CurrentPlayer.Tokens.GetCountByTileKind([tkHome]) = TokenCount) then begin
|
---|
712 | repeat
|
---|
713 | CurrentPlayer := Players[(Players.IndexOf(CurrentPlayer) + 1) mod Players.Count];
|
---|
714 | until CurrentPlayer.CanPlay or (Players.CanPlayCount >= 2);
|
---|
715 | DiceThrow := 0;
|
---|
716 | DiceValue := -1;
|
---|
717 | end;
|
---|
718 | if Players.CanPlayCount < 2 then State := gsGameOver;
|
---|
719 | }
|
---|
720 | Repaint;
|
---|
721 | end;
|
---|
722 |
|
---|
723 | procedure TClovece.MouseUp(Button: TMouseButton; Position: TPoint);
|
---|
724 | var
|
---|
725 | I: Integer;
|
---|
726 | Tile: TTile;
|
---|
727 | BoardPos: TPoint;
|
---|
728 | begin
|
---|
729 | BoardPos := GetBoardPos(Position);
|
---|
730 | for I := 0 to Board.Tiles.Count - 1 do begin
|
---|
731 | Tile := Board.Tiles[I];
|
---|
732 | if Assigned(Tile.Token) and Tile.Token.Selectable and
|
---|
733 | (Distance(Tile.Position, BoardPos) < (TileSize div 2)) then begin
|
---|
734 | SelectedToken := Board.Tiles[I].Token;
|
---|
735 | Break;
|
---|
736 | end;
|
---|
737 | end;
|
---|
738 | if (State in [gsDiceThrow, gsTokenSelect]) and not Processing then begin
|
---|
739 | Processing := True;
|
---|
740 | ThrowDice;
|
---|
741 | Processing := False;
|
---|
742 | end;
|
---|
743 | Repaint;
|
---|
744 | end;
|
---|
745 |
|
---|
746 | procedure TClovece.KeyUp(Key: Word);
|
---|
747 | const
|
---|
748 | KeyQ = 81;
|
---|
749 | KeyW = 87;
|
---|
750 | begin
|
---|
751 | if Key = KeyQ then begin
|
---|
752 | if PlayerCount < 8 then Inc(PlayerCount);
|
---|
753 | Reset;
|
---|
754 | end;
|
---|
755 | if Key = KeyW then begin
|
---|
756 | if PlayerCount > 2 then Dec(PlayerCount);
|
---|
757 | Reset;
|
---|
758 | end;
|
---|
759 | end;
|
---|
760 |
|
---|
761 | procedure TClovece.Reset;
|
---|
762 | var
|
---|
763 | I: Integer;
|
---|
764 | Player: TPlayer;
|
---|
765 | begin
|
---|
766 | Players.Clear;
|
---|
767 | for I := 0 to PlayerCount - 1 do begin
|
---|
768 | Player := Players.AddNew('Player ' + IntToStr(I + 1), PlayerColors[I]);
|
---|
769 | //if I > 0 then Player.Mode := pmAI else Player.Mode := pmHuman;
|
---|
770 | end;
|
---|
771 | Board.Build(Players.Count, TokenCount);
|
---|
772 | for I := 0 to Players.Count - 1 do begin
|
---|
773 | Players[I].Reset(TokenCount);
|
---|
774 | end;
|
---|
775 | CurrentPlayer := Players.First;
|
---|
776 | DiceValue := -1;
|
---|
777 | DiceThrow := 0;
|
---|
778 | State := gsDiceThrow;
|
---|
779 | Repaint;
|
---|
780 | end;
|
---|
781 |
|
---|
782 | procedure TClovece.Paint(Canvas: TCanvas);
|
---|
783 | var
|
---|
784 | R: TRect;
|
---|
785 | WidthFactor: Double;
|
---|
786 | HeightFactor: Double;
|
---|
787 | begin
|
---|
788 | with Canvas do begin
|
---|
789 | Pen.Color := clBlack;
|
---|
790 | Brush.Opacity := $ff;
|
---|
791 | Brush.Color := clGray;
|
---|
792 | Brush.Style := bsSolid;
|
---|
793 | Rectangle(Rect(0, 0, Size.Width, Size.Height));
|
---|
794 |
|
---|
795 | MetaCanvas.Reset;
|
---|
796 | Board.Paint(MetaCanvas);
|
---|
797 | R := MetaCanvas.GetRealRect;
|
---|
798 | Shift1 := Point(-R.Left, -R.Top);
|
---|
799 | MetaCanvas.Move(Shift1);
|
---|
800 | // Scale to window size
|
---|
801 | WidthFactor := Size.Width / R.Width / 1.05;
|
---|
802 | HeightFactor := Size.Height / R.Height / 1.05;
|
---|
803 | if WidthFactor > HeightFactor then Zoom := HeightFactor
|
---|
804 | else Zoom := WidthFactor;
|
---|
805 | MetaCanvas.Zoom(Zoom);
|
---|
806 | // Center to window
|
---|
807 | R := MetaCanvas.GetRealRect;
|
---|
808 | Shift2 := Point((Size.Width - R.Width) div 2, (Size.Height - R.Height) div 2);
|
---|
809 | MetaCanvas.Move(Shift2);
|
---|
810 | MetaCanvas.DrawTo(Canvas);
|
---|
811 |
|
---|
812 | Brush.Opacity := 0;
|
---|
813 | Pen.Color := clBlack;
|
---|
814 | Brush.Style := bsSolid;
|
---|
815 | Brush.Color := CurrentPlayer.Color;
|
---|
816 | TextOut(Point(0, 0), 'Player: ' + CurrentPlayer.Name);
|
---|
817 | Brush.Style := bsClear;
|
---|
818 | TextOut(Point(0, 30), 'Dice: ' + IntToStr(DiceValue) + ' ' + IntToStr(LastDiceValue));
|
---|
819 | TextOut(Point(0, 60), 'Throw: ' + IntToStr(DiceThrow));
|
---|
820 | end;
|
---|
821 | end;
|
---|
822 |
|
---|
823 | constructor TClovece.Create;
|
---|
824 | begin
|
---|
825 | inherited;
|
---|
826 | MetaCanvas := TMetaCanvas.Create;
|
---|
827 | Players := TPlayers.Create;
|
---|
828 | Board := TBoard.Create;
|
---|
829 | Board.Players := Players;
|
---|
830 | PlayerCount := 4;
|
---|
831 | TokenCount := 4;
|
---|
832 | end;
|
---|
833 |
|
---|
834 | destructor TClovece.Destroy;
|
---|
835 | begin
|
---|
836 | Board.Free;
|
---|
837 | Players.Free;
|
---|
838 | MetaCanvas.Free;
|
---|
839 | inherited;
|
---|
840 | end;
|
---|
841 |
|
---|
842 | end.
|
---|
843 |
|
---|