#BELONG #A 'Controls #SHIFTCLICK Shift+Click on item for info #MAPPROP %d%% Size, %d Players #MENU_ADVTREE Tree of Advances #MENU_VIEWPOINT Viewpoint #MENU_DEBUGMAPOFF Off #MENU_TELLAI Tell AI #BTN_MENU Main Menu #BTN_MANAGE Empire Management 'Tooltips #TIP_WORKING Citizens assigned to economy #TIP_CIVIL Citizens assigned to civil service #TIP_PRIMACY Primacy selector #TIP_PROJECT Currently producing #TIP_SUPUNITS Show supported units #TIP_TREASURY Treasury 'Advance Tree Legend #ADVTREE_UP0 Ground unit upgrade #ADVTREE_UP1 Naval unit upgrade #ADVTREE_UP2 Air unit upgrade #ADVTREE_GOV Enables government form #ADVTREE_OTHER Other effect 'Start Dialog #ACTIONHEADER_CONFIG Configurator #ACTION_CONFIG Change language, add maps and AIs #ACTIONHEADER_MANUAL Manual #ACTION_MANUAL Rules and user interface in detail #ACTIONHEADER_CREDITS Credits #ACTION_CREDITS See who contributed to this game #ACTIONHEADER_AIDEV AI Development #ACTION_AIDEV Learn how to code your own AI for this game #ACTIONHEADER_WEB On the web: %s 'Message Text #BUSY_DEINIT Deinitializing %s... #AGE0 = %s =\We built a permanent settlement in order to do farming, which is a much more efficient way to feed than hunting and gathering. Excess food has an effect largely unknown to our nomadic ancestors: growth. #DISPOSE2 %s\\Shall we rebuild this building for %d%%p? #SELL2 %s\\Shall we sell this building for %d%%c? #SHIP_UTILIZE Freight can't be utilized for colony ship production. 'City Events #CITYEVENT_ALLIMPSMADE All improvements made 'Diplomatic Statements, do not use '\'! #FRDEMAND_SOFT We shall be very pleased if you let us have\-%s #FRNOTACCEPTANYOFFER We are sorry, but nothing you could offer is of appropriate value. #FRNOTACCEPTANYWANT We see no value in your offer. 'help.txt additions #HELP_WONDERMORALE1 Additional effect: +2%m in this city (does not expire). #HELP_WONDERMORALE2 Additional effect: +2%m in this city. 'future use #BTN_MAPPROJECT City Projects #CITYPRIO Give top priority to this city #DRAFTDOMAIN Ground Unit Naval Unit Air Unit #AITSTAT No. of rounds colony ship was completed No. of rounds all other nations were erased No. of rounds own nation was erased Share of total calculation time