| 1 | unit UTextScreen;
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| 2 |
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| 3 | interface
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| 4 |
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| 5 | uses
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| 6 | Types, Graphics, SysUtils, UConsole, Forms;
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| 7 |
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| 8 | type
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| 9 | TTextScreenCharacter = record
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| 10 | Character: Char;
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| 11 | TextColor: TColor;
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| 12 | BackgroundColor: TColor;
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| 13 | end;
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| 14 |
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| 15 | TTextMatrix = array of array of TTextScreenCharacter;
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| 16 |
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| 17 | TOnPaintCharEvent = procedure(Position: TPoint; Character: Char; TextColor, BackgroundColor: TColor; CursorVisible: Boolean) of object;
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| 18 | TOnSizeChangeEvent = procedure(Size: TPoint) of object;
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| 19 |
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| 20 | TTextScreen = class
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| 21 | private
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| 22 | Dimensions: TPoint;
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| 23 | CharMatrix: TTextMatrix;
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| 24 | FOnPaintChar: TOnPaintCharEvent;
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| 25 | FOnSizeChange: TOnSizeChangeEvent;
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| 26 | procedure WriteChar(Character: Char);
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| 27 | public
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| 28 | CursorBlinkState: Boolean;
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| 29 | CursorPosition: TPoint;
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| 30 | TextColor: TColor;
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| 31 | BackgroundColor: TColor;
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| 32 | CursorVisible: Boolean;
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| 33 | constructor Create;
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| 34 | function Width: Integer;
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| 35 | function Height: Integer;
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| 36 | procedure WriteLn(Text: string); overload;
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| 37 | procedure WriteLn; overload;
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| 38 | procedure Write(Text: string);
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| 39 | procedure GotoXY(X, Y: Integer);
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| 40 | procedure Clear;
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| 41 | procedure ClearEol;
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| 42 | procedure Scroll;
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| 43 | procedure SetSize(Size: TPoint);
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| 44 | procedure PaintChar(Position: TPoint);
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| 45 | procedure Paint;
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| 46 | property OnPaintChar: TOnPaintCharEvent read FOnPaintChar write FOnPaintChar;
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| 47 | property OnSizeChange: TOnSizeChangeEvent read FOnSizeChange write FOnSizeChange;
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| 48 | end;
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| 49 |
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| 50 | implementation
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| 51 |
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| 52 | { TTextScreen }
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| 53 |
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| 54 | procedure TTextScreen.Clear;
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| 55 | var
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| 56 | X: Integer;
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| 57 | Y: Integer;
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| 58 | begin
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| 59 | for Y := 0 to Dimensions.Y - 1 do
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| 60 | for X := 0 to Dimensions.X - 1 do begin
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| 61 | CharMatrix[Y, X].Character := ' ';
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| 62 | CharMatrix[Y, X].TextColor := TextColor;
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| 63 | CharMatrix[Y, X].BackgroundColor := BackGroundColor;
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| 64 | end;
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| 65 | CursorPosition := Point(0, 0);
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| 66 | Paint;
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| 67 | end;
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| 68 |
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| 69 | procedure TTextScreen.ClearEol;
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| 70 | var
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| 71 | I: Integer;
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| 72 | begin
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| 73 | for I := CursorPosition.X to Dimensions.X - 1 do
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| 74 | WriteChar(' ');
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| 75 | end;
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| 76 |
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| 77 | constructor TTextScreen.Create;
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| 78 | begin
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| 79 | SetSize(Point(40, 25));
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| 80 | BackGroundColor := clBlack;
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| 81 | TextColor := clWhite;
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| 82 | CursorVisible := True;
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| 83 | Clear;
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| 84 | end;
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| 85 |
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| 86 | procedure TTextScreen.GotoXY(X, Y: Integer);
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| 87 | begin
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| 88 | CursorPosition := Point(X, Y);
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| 89 | end;
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| 90 |
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| 91 | function TTextScreen.Height: Integer;
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| 92 | begin
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| 93 | Result := Dimensions.Y;
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| 94 | end;
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| 95 |
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| 96 | procedure TTextScreen.Paint;
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| 97 | var
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| 98 | X: Integer;
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| 99 | Y: Integer;
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| 100 | begin
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| 101 | for Y := 0 to Dimensions.Y - 1 do
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| 102 | for X := 0 to Dimensions.X - 1 do
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| 103 | PaintChar(Point(X, Y));
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| 104 | end;
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| 105 |
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| 106 | procedure TTextScreen.PaintChar(Position: TPoint);
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| 107 | begin
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| 108 | if Assigned(FOnPaintChar) then
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| 109 | with CharMatrix[Position.Y, Position.X] do
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| 110 | FOnPaintChar(Position, Character, TextColor, BackgroundColor, CursorVisible and (CursorPosition.X = Position.X) and
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| 111 | (CursorPosition.Y = Position.Y) and CursorBlinkState);
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| 112 | end;
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| 113 |
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| 114 | procedure TTextScreen.Scroll;
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| 115 | var
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| 116 | X: Integer;
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| 117 | Y: Integer;
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| 118 | begin
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| 119 | // Shift lines up
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| 120 | for Y := 0 to Dimensions.Y - 2 do
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| 121 | for X := 0 to Dimensions.X - 1 do begin
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| 122 | CharMatrix[Y, X] := CharMatrix[Y + 1, X];
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| 123 | end;
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| 124 | // Clear last bottom line
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| 125 | for X := 0 to Dimensions.X - 1 do begin
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| 126 | CharMatrix[Dimensions.Y - 1, X].Character := ' ';
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| 127 | CharMatrix[Dimensions.Y - 1, X].TextColor := TextColor;
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| 128 | CharMatrix[Dimensions.Y - 1, X].BackgroundColor := BackGroundColor;
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| 129 | end;
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| 130 | Paint;
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| 131 | end;
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| 132 |
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| 133 | procedure TTextScreen.SetSize(Size: TPoint);
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| 134 | begin
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| 135 | Dimensions := Size;
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| 136 | SetLength(CharMatrix, Size.Y, Size.X);
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| 137 | if Assigned(FOnSizeChange) then FOnSizeChange(Size);
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| 138 | Paint;
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| 139 | end;
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| 140 |
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| 141 | function TTextScreen.Width: Integer;
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| 142 | begin
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| 143 | Result := Dimensions.X;
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| 144 | end;
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| 145 |
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| 146 | procedure TTextScreen.WriteChar(Character: Char);
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| 147 | begin
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| 148 | CursorBlinkState := False;
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| 149 | if Character = #8 then begin
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| 150 | PaintChar(CursorPosition);
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| 151 | Dec(CursorPosition.X);
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| 152 | if CursorPosition.X < 0 then begin
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| 153 | CursorPosition.X := Dimensions.X - 1;
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| 154 | Dec(CursorPosition.Y);
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| 155 | if CursorPosition.Y < 0 then CursorPosition.Y := 0;
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| 156 | end;
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| 157 | CharMatrix[CursorPosition.Y, CursorPosition.X].Character := ' ';
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| 158 | PaintChar(CursorPosition);
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| 159 | end else
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| 160 | if Character = #13 then begin
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| 161 | CursorPosition.X := 0;
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| 162 | Inc(CursorPosition.Y);
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| 163 | if CursorPosition.Y >= Dimensions.Y then begin
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| 164 | Dec(CursorPosition.Y);
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| 165 | Scroll;
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| 166 | end;
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| 167 | end else
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| 168 | if Character < #32 then begin
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| 169 | end else begin
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| 170 | CharMatrix[CursorPosition.Y, CursorPosition.X].Character := Character;
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| 171 | CharMatrix[CursorPosition.Y, CursorPosition.X].TextColor := TextColor;
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| 172 | CharMatrix[CursorPosition.Y, CursorPosition.X].BackgroundColor := BackGroundColor;
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| 173 | PaintChar(CursorPosition);
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| 174 | Inc(CursorPosition.X);
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| 175 | if CursorPosition.X >= Dimensions.X then begin
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| 176 | CursorPosition.X := 0;
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| 177 | Inc(CursorPosition.Y);
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| 178 | if CursorPosition.Y >= Dimensions.Y then begin
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| 179 | Dec(CursorPosition.Y);
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| 180 | Scroll;
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| 181 | end;
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| 182 | end;
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| 183 | end;
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| 184 | end;
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| 185 |
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| 186 | procedure TTextScreen.WriteLn;
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| 187 | begin
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| 188 | Write(#13#10);
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| 189 | end;
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| 190 |
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| 191 | procedure TTextScreen.WriteLn(Text: string);
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| 192 | begin
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| 193 | Write(Text + #13#10);
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| 194 | end;
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| 195 |
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| 196 | procedure TTextScreen.Write(Text: string);
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| 197 | var
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| 198 | I: Integer;
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| 199 | begin
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| 200 | for I := 1 to Length(Text) do begin
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| 201 | if Text[I] = #13 then CursorPosition.X := 0
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| 202 | else if Text[I] = #10 then begin
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| 203 | Inc(CursorPosition.Y);
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| 204 | if CursorPosition.Y >= Dimensions.Y then begin
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| 205 | Dec(CursorPosition.Y);
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| 206 | Scroll;
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| 207 | end;
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| 208 | end else WriteChar(Text[I]);
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| 209 | end;
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| 210 | end;
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| 211 |
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| 212 | end.
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